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Do you think it's fair at all? The reason the Finals / RO4 / RO8 matchups are upgraded to Bo5 / 7 is because the qualified players are more skilled to to require more games to distinguish their skill levels.
Code S is a pretty high skill leveled tournament and I don't think it's fair to have BO1 at all given the player's skill level.
I find it ironic that there are Bo3's in Code A and Up and Down whilst Code S have to duke it out in a BO1.
What are your opinion towards it? I was kind of surprised that people are complaining over Dreamhack' Bo1 with ActionJesus 6 pooling out of his group while not complaining about a much higher calibre tournament (Code S) having BO1's
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The BO1 groups are very stupid and they are most likely the reason we often see the best players"slumping" out of their groups. With bo1's so much can happen this early in the game with a metagame that's turned upside down every month and every other player preparing specifically to take a win against a favorite.
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The "bo1" group format is used in the OSL and MSL and no one complains about it. But regardless, the group stages is effectively a bo3 but with the possibility of a player playing 3 different opponents. A bo1 implies that 1 loss would lead to elimination, which is not the case.
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I think it is bad. Code A system is way better in my opinion and I hope they take away these BO1 groups from Code S, its really ruining it I think.
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Group stages like the ones used in Code S are actually then a Bo3 format because it allows players to play against everyone in the group and not just the favourite, and getting crushed, where there might be two lesser players in a different Bo3. I personally think it's a great system, and allows me to see two of my favourite players vs eachother, without a 100% chance of either of them being knocked to the up and downs.
It's not a Bo1 though, theres a HUGE difference between the two.
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I think the BO1 is good in RO32 group stage, which make it not exactly a BO1, but not further in the tournament. It tests players in the aspect that they need to be prepared to most possible scenarios and MUs. True, they might get the same MUs in the group but at least they need to prepare more than simple BO3.
And if the player is really consistent, they should not be going down to Up and Down anyway.
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Well it's not really bo1 since you're not out after one loss. What else could they do? Same but with bo3 for every matchup? That would be a hell of a lot of games...
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On April 26 2011 03:33 MK4512 wrote: Group stages like the ones used in Code S are actually then a Bo3 format because it allows players to play against everyone in the group and not just the favourite, and getting crushed, where there might be two lesser players in a different Bo3. I personally think it's a great system, and allows me to see two of my favourite players vs eachother, without a 100% chance of either of them being knocked to the up and downs.
It's not a Bo1 though, theres a HUGE difference between the two.
That's a good argument actually imagining bumping into MC in a elimination bracket. I still think it's unfair to have BO1's though a bo3 in groupstages will be nice despite being too long. A winner's / loser's bracket might be nice in GSL
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Its not really bo1, you are essentially playing a bo3 with two/three other opponents, i have no complaints. Only reason we see "upsets" are because there are soo many good players in Code S now, that it is almost impossible to name a favorite. MC and MKP didn't not lose because the group format, MC lost due to being overconfident and bad BO, MKP just did got out played.
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Group Stages are awesome, makes the tournament a lot more interesting to watch than just bo3 after bo3 after bo3. The format of GSL though IMO isn't the best. I'd prefer them using the MSL ro32 group format. What's wrong with having pros required to learn to be able to prepare to face against three other people in one day instead of just a normal bo3? I think group stages overall will separate the true S classers from the "s" classers, because it proves that they can adapt to more diverse tournament formats.
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I kinda like it, it helps make Code S feel like it's the best of the best though I can understand why some people don't like it. The thing is in a Bo3 you could get matched with some extremely good opponent or maybe your worst MU, though at the same time you have the advantage of at least getting to see what your opponent does in Game 1 then react a little more in Game 2.
The Group format is actually exactly like Bo3's( you need to win twice to advance, and loose twice to get knocked out) though, just against different opponents. Obviously that means you cannot simply go, "ok wrong build to use against this guy, I'll switch it up for Game 2" while at the same time you might need to prepare against multiple races. Also don't forget, Gom lets the players choose their own groups based on performance in the last GSL, which is a nice little dramatic twist imo.
Pro's and cons to both really, so it's kinda nice we get to see both formats in action.
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I like them because players can't just prepare a week an advance for one opponent. They will have to be good overall, to beat multiple opponents that play different races and styles.
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It's not even BO1 since one loss doesn't mean you get eliminated. I really like the group stages because it leads to more variety and drama. When it was first introduced most of us noticed a huge jump in the quality of games, too, as most players don't seem to want to "throw away" a match with risky cheese plays.
It's an exciting format that leads to higher quality matches overall - what more could you ask for?
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I definitely prefer the group stage format to the previous one. It allows us to see more players play games against more people, showing us how they stack up against different races and styles. While, yes, it does suck to get cheesed by a player you're only going to play once, I still think we learn more about the "whole package" of a player. Remember in season two when BoxeR had to play like 3-4 TvTs in a row? The group stage reduces the number of situations like that.
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yeah as some poeple have alredy said it's not a bo1 as you have to lose two games to be out witch makes it a bo3 you just have to play difrent players in the games. As group maches I think its fair and somthing that have ben done for a really long time.
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i think the current format is fine. we don't see so many shut-outs like we did at the start of GSL.
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On April 26 2011 03:27 ppshchik wrote: Do you think it's fair at all? The reason the Finals / RO4 / RO8 matchups are upgraded to Bo5 / 7 is because the qualified players are more skilled to to require more games to distinguish their skill levels.
Code S is a pretty high skill leveled tournament and I don't think it's fair to have BO1 at all given the player's skill level.
I find it ironic that there are Bo3's in Code A and Up and Down whilst Code S have to duke it out in a BO1.
What are your opinion towards it? I was kind of surprised that people are complaining over Dreamhack' Bo1 with ActionJesus 6 pooling out of his group while not complaining about a much higher calibre tournament (Code S) having BO1's
I don't believe you understand how code s works based on your OP. Maybe this will help.
Group X
* Player A * Player B * Player C * Player D
Game 1 - Player A vs. Player B Game 2 - Player C vs. Player D
After this first day of play, the second day will take place in this format:
Game 1 - Winner of Game 1 vs. Loser of Game 2 Game 2 - Winner of Game 2 vs. Loser of Game 1
If after those two days of gaming there are two players who have won both of their games (i.e Player A has 6 points, Player B has 6 points, Player C has 0 points, Player D has 0 points) then they automatically go through to the round of 16, but they still have to play each other to determine their rank in the top 16.
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i really think there should be a losers braket typed thing to account for the upsets
for example, the bottom 16 of code s can have a round of 16 type tournament - best of 3
the top 8 of the bottom 16 code s can play the top 8 in code A and then they can have a shot at the title if they beat the entire losers bracket
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I don't think its that terrible of a format...
My main complain is that because of this format we see very little of players who don't make it out of the group stages. If a player goes 0-2 in their group and then when the up/down matches come they easily stay in code S with a 2-0 against their first opponent then I only get to watch them play 4 games every two months.
While this is more an issue of there not being enough korean tournaments that I can watch in english it's still lame for the players who do go through this kind of thing and never get to show their stuff. (One person that comes to mind is Inca I guess...). This is getting better with more korean players in foreign tournaments but it seems like some teams don't participate in those and that makes me sad.
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I think the upset potential is too big. I'm okay with upsets, but the upsets we've seen haven't felt that deserved or genuine.
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On April 26 2011 03:31 Azzur wrote: The "bo1" group format is used in the OSL and MSL and no one complains about it. But regardless, the group stages is effectively a bo3 but with the possibility of a player playing 3 different opponents. A bo1 implies that 1 loss would lead to elimination, which is not the case. This. MSL and OSL use it, so they just took the same format. Sure it leads to upsets once in a while (Flash last MSL/OSL), but for the most part it works.
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Group elimination seems more like a spectator-centric format than anything else. It gives a variety of matches between relatively few players. Running two Bo3's instead only gives you two match ups. So it's probably a viewership thing, group play makes the early stages more interesting to watch.
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I prefer a single oponent Bo3, but i can stand this format. You have to consider something, if they gave us a Bo3 on code S 1st round, there wouldn't be enough time to end it on 1 month or less.
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It's far from being BO1 matches. the player has the chance to play 3 different opponents instead of the same one, wich is good IMO because you don't only play your worst or your best matchup: you have to master them all to have a good seed. BO1 would mean they are eliminated after losing only 1 match, wich is really not the case here.
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bo1 even in groups are pretty bad, I would really like to see more bo3s :S
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On April 26 2011 03:33 MK4512 wrote: Group stages like the ones used in Code S are actually then a Bo3 format because it allows players to play against everyone in the group and not just the favourite, and getting crushed, where there might be two lesser players in a different Bo3. I personally think it's a great system, and allows me to see two of my favourite players vs eachother, without a 100% chance of either of them being knocked to the up and downs.
It's not a Bo1 though, theres a HUGE difference between the two.
Except this is not always the case.
NesTea lost to + Show Spoiler + for example, but gets to pass into the Ro16 because he got to play + Show Spoiler + two times instead of + Show Spoiler +, who might have beat him.
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The system is bad because lesser players often take a game off of a more skilled player, which results in one of the higher skilled players in the group going to up and down more often than should happen.
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On April 26 2011 03:56 Baarn wrote:Show nested quote +On April 26 2011 03:27 ppshchik wrote: Do you think it's fair at all? The reason the Finals / RO4 / RO8 matchups are upgraded to Bo5 / 7 is because the qualified players are more skilled to to require more games to distinguish their skill levels.
Code S is a pretty high skill leveled tournament and I don't think it's fair to have BO1 at all given the player's skill level.
I find it ironic that there are Bo3's in Code A and Up and Down whilst Code S have to duke it out in a BO1.
What are your opinion towards it? I was kind of surprised that people are complaining over Dreamhack' Bo1 with ActionJesus 6 pooling out of his group while not complaining about a much higher calibre tournament (Code S) having BO1's I don't believe you understand how code s works based on your OP. Maybe this will help. Group X * Player A * Player B * Player C * Player D Game 1 - Player A vs. Player B Game 2 - Player C vs. Player D After this first day of play, the second day will take place in this format: Game 1 - Winner of Game 1 vs. Loser of Game 2 Game 2 - Winner of Game 2 vs. Loser of Game 1 If after those two days of gaming there are two players who have won both of their games (i.e Player A has 6 points, Player B has 6 points, Player C has 0 points, Player D has 0 points) then they automatically go through to the round of 16, but they still have to play each other to determine their rank in the top 16.
The games for any particular group all occur on a single day not two days.
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It is essentially the same as the MSL format, and I don't see anyone crying about that. The only improvement is maybe seeding players further like OSL/MSL does?
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If you lose 2 games in a row, you're out. If you win 2 out of 3 games, you advance.
Which system am I talking about?
+ Show Spoiler +
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I like the Group Stage play, but I have no idea why they do this weird winner vs. loser format for it. Wish they would just use the MSL structure.
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It's not exactly BO1 as players have to win at least 2 games in order to advance. A high caliber tournament need quality games not quantity like the NASL. The way GSL groups work helps create upsets and story and quality of game. Everyday there are upsets and some players go to the next round; some got butt kicked out of tournament. That's what make a tournament interesting. If you look at the NASL, which has a ton of games (somewhere between 18 and 27 games for a player alone, not counting the final 16). Because there's so many games that NASL is less interesting now than its hype days a week earlier. Every game is like the other. No one advances. No one got kicked out of tournament. It's like between the MLB and the football World Cup. Each MLB team plays 162 games/season, while the whole WC tournament only has 64 games for all the teams. Quality is what matters when you have money to open a tournament every month. Players have to play a ton of games over 14 weeks in the NASL and still can't earn a single dollar unless they can get to the final 16 in which they'll earn at least $500 dollars; while GSL code S players will get at least $1,300 for being in code S and only play 2 or 3 games.
I wouldn't be surprise if there's going to be a three BO7 in NASL final. I would be laughing if it happens. Tournaments in NA tend to go for quantity with a ridiculous number of games , while tournaments in EU and KR tend to go for quality.
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Groups have been used successfully in BW for years, they work fine here too. If someone gets outplayed by at least two different people, even in a Bo1 (and sometimes they have a rematch depending on how the group works out al-la Polt and MC) then they don't deserve to move on, plain and simple.
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You can only give players so many chances before it starts to negatively affect tournament play and results. The system is tried and true and has been successfully used for years.
The OP also has too much bias in how it's written. Without outside knowledge, he makes it seem as if one loss knocks someone out of the tournament. Group play and boX are not the same thing. Please update the OP to be accurate.
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Don't like it, too volatile.
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On April 26 2011 03:58 dogmeatstew wrote: I don't think its that terrible of a format...
My main complain is that because of this format we see very little of players who don't make it out of the group stages. If a player goes 0-2 in their group and then when the up/down matches come they easily stay in code S with a 2-0 against their first opponent then I only get to watch them play 4 games every two months.
While this is more an issue of there not being enough korean tournaments that I can watch in english it's still lame for the players who do go through this kind of thing and never get to show their stuff. (One person that comes to mind is Inca I guess...). This is getting better with more korean players in foreign tournaments but it seems like some teams don't participate in those and that makes me sad. the only remedy to this is full team leagues like Proleague, which will come soon.
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On April 26 2011 04:09 Newguy wrote: The system is bad because lesser players often take a game off of a more skilled player, which results in one of the higher skilled players in the group going to up and down more often than should happen.
It keeps everyone watching Code A, up and down and Code S to see their favorite players. If all the top players were in Code S than why see Code A or up and down? It's good when players slump for Gomtv. This is setup this way on purpose.
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The best player usually comes out. Thing is the games still new so we dont have any consistent dominating players so usually its the best player playing that day. Overall it raises the players skill as a whole instead of a players matchup
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I like the group stage in the Ro32 but I would prefer a Bo3 group stage or straight Bo3/5 starting with the Ro16 rather than the current system.
Although I don't prefer it I still think the system is adequate, unlike a straight Bo1 single elim bracket.
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I think it's really, really bad. It's too easy to get knocked out.... I would rather they just played a 32 person tournament every time than have this group stuff.
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Noobville17921 Posts
On April 26 2011 04:14 Bobster wrote:If you lose 2 games in a row, you're out. If you win 2 out of 3 games, you advance. Which system am I talking about? + Show Spoiler + i never thought about it that way
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Also, a group format is used in may other sports subsequently to the knockout stages with great success and popularity (ex. UEFA Champions League, etc). I see not problems with the format in SC2 either, as it does a better job at judging a player's skill compared to a selection of others rather than one player having the misfortune to be matched up against MC, and that being the end of his run. It also reduces the chances of having ALL of the good matchups in the beginning, as two players can move on and then meet angain in the finals (MC, July) which is much preferable to seeing something like an IMMVP vs. MC match in the first round leading up to an anticlimactic finish.
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A best of highest # possible is really best but obvious time constraints put caps on. One's are worst, and a real round robin like FIFA uses would be one notch better than current system.
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I don't like BO1 in any sport. Even in FIFA World Cups (soccer) the instant knock out allows for a team who might not be the best to make it to the finals because better teams knock each other out, or because they play a bad game once off.
It's the same in Starcraft; BO 1 doesn't necessarily bring out the best in a player and can be swayed largely by luck. I think a point format is best, followed by something like BO3.
That said, a lot of SC2 players need to improve a hell of a lot in terms of their consistency. You're not gonna be a good player until you produce consistently good results and I'm starting to think Starcraft is a bit like gambling. In poker you see the same guys at the final table every year because of skill, and in Starcraft 2 we see...new players all the time.
Maybe it just needs time. I guess we'll see.
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dezi
Germany1536 Posts
I don't like the BO1 Format in the group phase. Was funnier to watch before they used this.
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Variety in opponents is a great way to test skill.
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makes it too easy to kill a gosu by luck. no good, should be bo3
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Pro: It is still a bo3 except against diff opponents instead of the same one. This variety is fun imo.
Con: It doesn't require that you play all 3 other players in the grp, which means you might luck out and avoid the top player in the grp = hurts legitimacy in those situations.
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I find it rather dumb they don't always face every opponent in their group. Sometimes they do, but when someone wins 2-0 and two others go 1-1 they have to face eachother again, but not the third player in the group. That way some people can avoid playing against a huge favorite if they manage to win their first game and become second that way. Obviously most people in code S are very good and it's hard to predict who's the biggest favorite in some groups.
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The tournament format is really fun to watch, but is actually quite terrible at showing who is the best player.
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You go on to the next round by winning at least two out of three matches How is that BO1?
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I don't get how some people think that the group stage is based on luck more than a BO3.
Any amount of games against the same opponent is going to include gimmicky or cheese builds designed to throw off the opponent for the other matches and hopefully get a quick, easy win. While this is a good meta-strategy for a BO series, it's weak when you are going up against different opponents - at least that's the impression I get since most Code S players in the group stage play safe (but still unique, varied, and aggressive) builds. Does no one else remember the immediate jump in quality of games the first season we had groups? It was a drastic change from the season before, which was exacerbated since that season was the SCV/Marine all-in season.
Basically, I think a BO series allows one player to abuse another's weakness more easily than in a group stage.
Also let's not forget that "upsets" in Code S can hardly be called real upsets - every player there is top class and has the possibility to take games off of any opponent. I mean, look at San - he beat Nestea, Boxer, and Ensnare straight up. This is what group stages are all about! And what about MC this season? He took HUGE risks that didn't pay off - it may have been an "upset" he's moving to the up and downs, but watch those games again and tell me he doesn't deserve it.
Basically, if you think upsets are too easy to happen in this stage, point me to one group where an undeserving player moved on because he somehow abused this format. I don't think you can do it.
And one last point - it's overall difficult to fall out of Code S. You have to lose your group in the RO32 AND you have to lose one or two BO3s in the up and downs. If you do happen to lose, you automatically start in Code A next season, which is a huge deal because of how difficult the qualifier is. You then have to lose your first BO3 there to drop out of Code A. It's a system that, overall, will keep the best players at the top. In SC2 and especially in Korea, though, "the best players" is something that's going to change quite a bit for now. A player like Nestea will always be around I think, but someone like MC is bound to fade away since his style is so risky.
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first of all, to the people saying it's not single matches, it is single matches. you play 1 match against 2 people. so it's 2 singles, not a bo3. you have to prepare for 3 people instead of 1, potentially all races instead of 1, 3 different styles instead of 1. it is MUCH more random that way because the chances of you being able to prepare properly are low, so you don't know what to expect, and you have to have a vague practice set up where you prepare for a lot of situations that you know inevitably won't happen.
it's really stupid to ever have singles matches in single elimination starcraft 2 tournaments. if they had a losers bracket i wouldn't care, up and down matches is not really a loser's bracket since you don't end up staying in the tournament, you just get to play in the next one if you win.
i love the GSL but if there was anything i hated about it it's the opening rounds of it. i think the people arguing that it's still "kinda" bo3 aren't thinking about the preparation it takes to beat 1 person you know you will face multiple times in a row, and the preparation it takes to beat 3 people, 2 of which you know you will face and 1 you might not, and you only get one chance to beat each person.
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I like the format. It is better than a single elimination bracket style.
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Group stages are fine, I really like them, and having it be Bo1 would be fine if it were full round robin. The weird thing the GSL I do not like so much. Sure, it's sort of a Bo3, but you don't really get the same advantage you would in a Bo3 as a better player, as all 3 opponents will (likely) be different.
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On April 26 2011 06:05 Herculix wrote: first of all, to the people saying it's not single matches, it is single matches. you play 1 match against 2 people. so it's 2 singles, not a bo3. you have to prepare for 3 people instead of 1, potentially all races instead of 1, 3 different styles instead of 1. it is MUCH more random that way because the chances of you being able to prepare properly are low, so you don't know what to expect, and you have to have a vague practice set up where you prepare for a lot of situations that you know inevitably won't happen.
it's really stupid to ever have singles matches in single elimination starcraft 2 tournaments. if they had a losers bracket i wouldn't care, up and down matches is not really a loser's bracket since you don't end up staying in the tournament, you just get to play in the next one if you win.
i love the GSL but if there was anything i hated about it it's the opening rounds of it.
It's also not a Bo1, and definatelly not single elimination. What everyone is saying is that it's closer to a Bo3 than a Bo1, since you have to win 2 games to advance, and lose 2 games to risk being demoted. It's definatelly FAR safer than a single elimination Bo1.
This system may be less protective of top players in some cases, but may actually safer in others. If you are the better player, it may be better to face different people than only one player that plays a race or style you have problems against. I'm sorry, but a lot of players that do go down lose twice to the same player, and now people are saying they wouldn't lose to the same guy just because it's a Bo3?
And to the argument of playing everyone in the group or not having to face the best player, as far as I know that's because of seeding, just like you will no faca the second best ranked player overall, as he won't be in your group, depending on your rank you may not face the best player in your group, that assuming weird stuff in the group selection doesn't happen.
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People don't seem to realize that the reason there are a lot of upsets is that because even the top class of the players' skill to be honest are not as far out from the median of Code S. Every single one of the players in Code S deserves to be in Code S, even people that no one talks about like Kyrix or SC. If they are not actually deserving, then they WILL drop out.
The whole purpose of the Code S system is to allow new people to gradually work themselves up to it if they are up to the challenge, however no one in Code S is automatically knocked out if they lose the group stages.
Take Ro32 TSL for example. Idra got knocked down first round, and upsets happen. That doesn't mean the balance of the whole universe has been shaken.
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On April 26 2011 06:14 Geovu wrote: People don't seem to realize that the reason there are a lot of upsets is that because even the top class of the players' skill to be honest are not as far out from the median of Code S. Every single one of the players in Code S deserves to be in Code S, even people that no one talks about like Kyrix or SC. If they are not actually deserving, then they WILL drop out.
The whole purpose of the Code S system is to allow new people to gradually work themselves up to it if they are up to the challenge, however no one in Code S is automatically knocked out if they lose the group stages.
Take Ro32 TSL for example. Idra got knocked down first round, and upsets happen. That doesn't mean the balance of the whole universe has been shaken.
There are a lot of upsets because the system is going to create them. And it happens in the BW leagues aswell (they basically use the same system if I'm not mistaken). So you have MVP, MC or Bisu getting out in the first round. If the tournament was a league where everyone played eachother then you won't have any upset. MVP might not end top 4 hving a bad start of the season, but for sure won't fall to code A.
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France12886 Posts
For those who said it's BO3, it's not. MKP vs Alicia wasn't BO3 for example, it was : 1game to win for Alicia, 2 games to win for MKP. That changes the game A LOT, one player has to play safe and the other is like almost free to try everything he wants. I don't necesseraly think that in BO3 round robin MC and MKP wouldn't have been eliminated, but the system seems pretty random. And about OSL/MSL being in bo1 too, BW is a "stable" game isnt it?
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its fine, much ado about nothing.
The reason you see so many upsets is due to the newness of the game, not because of the format.
there would be just as many upsets regardless of format because of this.
also, what is this scrub attitude of a player not deserving to get out of their group. seriously, such a stupid stupid attitude. The group stage is seeded, with players allowed to choose their opponents. the better players have the advantage. If an upset happens, it is entirely their fault. They had the advantage, and still lost 2 games because of it.
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i think they should do a bo3 imo. first, i am selfish and want to see more games. 2nd, losing one game to a player is not indicative of the better player.
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they really need to do it like osl.
a>b c>d
a vs c winners play each other - the loser from here play in the last match b vs d losers play each other - the winner from here play the last match
I think this way it will be easier to determine ranking because it will always go
2-0 2-1 1-2 0-2
instead of 2 people 2-0/ 0-2 ing the group stage and just fighting for ranking at the end
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On April 26 2011 06:42 GhostFall wrote: its fine, much ado about nothing.
The reason you see so many upsets is due to the newness of the game, not because of the format.
there would be just as many upsets regardless of format because of this.
also, what is this scrub attitude of a player not deserving to get out of their group. seriously, such a stupid stupid attitude. The group stage is seeded, with players allowed to choose their opponents. the better players have the advantage. If an upset happens, it is entirely their fault. They had the advantage, and still lost 2 games because of it.
In a game where the best players have around 70% win ratios(talking about both BW and SC2) the format does make a lot of difference, cause if the 3 games that you lose out of 10 are these BO1 you're out.
While Flash quality player can drop out of the tournament with this BO1 system, it will _never_ happen with the NASL group stage.
It's the same with football(soccer) leagues in Europe, there are teams that never dropped into the second divisions over 100+ years. Cause the leagues are so long that the top teams will always prevail. Infact it's an upset when Barcelona or Real Madrid don't win the championship, not when they fall to the second division, cause even if they have a bad season getting a 60% win ratio instead of 70%, guess what, it's still better than most of the other teams. If they used this BO1 crap they would fail aswell soon or later, cause it's really random and losing 2 games in a row it's just normal even for the best player ever.
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I really don't like that a player can be eliminated from a 4 man group while only losing to one player.
We've seen this at least twice with Jinro and MC.
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On April 26 2011 07:11 Jerubaal wrote: I really don't like that a player can be eliminated from a 4 man group while only losing to one player.
We've seen this at least twice with Jinro and MC.
At least they had chances against 2 other players while in the "real" BO3 they only have chances against one player. I think this thread is the result of Jinro loosing to Nestea.
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On April 26 2011 07:19 omegan wrote:Show nested quote +On April 26 2011 07:11 Jerubaal wrote: I really don't like that a player can be eliminated from a 4 man group while only losing to one player.
We've seen this at least twice with Jinro and MC. At least they had chances against 2 other players while in the "real" BO3 they only have chances against one player. I think this thread is the result of Jinro loosing to Nestea.
And that would be fine in a Bo3 involving two players, but a group stage is supposed to determine the best players among a group, and having one player get knocked out by losing to only one other player does not even sort of do that. It's better than single elimination the entire way, but not by all that much.
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bo1's are not ideal but it would be a lot to have the groups be bo3 and they seem set on the round robin kind of thing. THe bo1 style definitely seems flawed with all the good players that have been knocked down when relatively mediocre players have stayed in
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i like those BO1 groups
i think its quite exciting
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To be honest, most of the 'upsets' we have seen were completely deserved, and these players playing more games on those days wouldn't have changed a thing.
- MVP got booted out of code S by July, who absolutely dominated him at that point. MVP wasn't ready for it, and he paid the price. - MC got too cocky and didn't actually prepare for very basic terran timings. Again, outplayed by polt, who is a terribly mediocre terran. More games wouldn't have changed a thing. - Jinro has been in a slump for a while, got a win over san with a cutesy tactic, but then wasn't ready to face nestea. Got outplayed as a result.
You need to have a high turnover rate in players this early in a game, for the simple reason that half of code S are players that shouldn't be in there. Ofc this is going to mean that 'favorites' will be at risk of dropping out, or actually dropping out to code A, but if you're good enough you're gonna make it back into code S.
The only alternative is a system like NASL, where what, 8 players get dropped end of season? Combine that with the simple fact that half of the NASL doesn't represent the top, and we'll be stuck with a 2 tiered league in a while, with a huge skill difference between the people that deserve to be there and the rest that's only there because not enough people drop per season.
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On April 26 2011 07:50 Derez wrote: To be honest, most of the 'upsets' we have seen were completely deserved, and these players playing more games on those days wouldn't have changed a thing.
- MVP got booted out of code S by July, who absolutely dominated him at that point. MVP wasn't ready for it, and he paid the price. - MC got too cocky and didn't actually prepare for very basic terran timings. Again, outplayed by polt, who is a terribly mediocre terran. More games wouldn't have changed a thing. - Jinro has been in a slump for a while, got a win over san with a cutesy tactic, but then wasn't ready to face nestea. Got outplayed as a result.
You need to have a high turnover rate in players this early in a game, for the simple reason that half of code S are players that shouldn't be in there. Ofc this is going to mean that 'favorites' will be at risk of dropping out, or actually dropping out to code A, but if you're good enough you're gonna make it back into code S.
The only alternative is a system like NASL, where what, 8 players get dropped end of season? Combine that with the simple fact that half of the NASL doesn't represent the top, and we'll be stuck with a 2 tiered league in a while, with a huge skill difference between the people that deserve to be there and the rest that's only there because not enough people drop per season.
MC got greedy, yes. Jinro was outplayed, yes. But MVP got all-ined by Julyzerg, twice. I don't know how you consider that "dominated".
In reply to the topic, I don't think BO1's are a good idea right now, especially when SC2 is in such a volatile state, where cheeses and all-ins are so rewarding, more so than in BW. Maybe in a year when the game becomes more stable it would be more exciting, but now, it's just too random.
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I don't like the GSL Group format in general...
I don't like the fact that it is Bo1 but my bigger problem with the format is the fact that you can get eliminated by just loosing to the same Players twice. + Show Spoiler [GSL RO32 Spoiler] +Jinro lost to Nestea twice but never played Clide I would prefer a system where every Player plays against everyone... Bo1 or Bo3 I feel that it would be a much better system....
And not the "winner vs looser" system...
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I'm personally not a big fan of the group formats, I'd rather see bo3. The better player will always shine the more games that are played, 1 game just leaves sort of an unsatisfied feeling.
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On April 26 2011 07:57 zyzq wrote:Show nested quote +On April 26 2011 07:50 Derez wrote: To be honest, most of the 'upsets' we have seen were completely deserved, and these players playing more games on those days wouldn't have changed a thing.
- MVP got booted out of code S by July, who absolutely dominated him at that point. MVP wasn't ready for it, and he paid the price. - MC got too cocky and didn't actually prepare for very basic terran timings. Again, outplayed by polt, who is a terribly mediocre terran. More games wouldn't have changed a thing. - Jinro has been in a slump for a while, got a win over san with a cutesy tactic, but then wasn't ready to face nestea. Got outplayed as a result.
You need to have a high turnover rate in players this early in a game, for the simple reason that half of code S are players that shouldn't be in there. Ofc this is going to mean that 'favorites' will be at risk of dropping out, or actually dropping out to code A, but if you're good enough you're gonna make it back into code S.
The only alternative is a system like NASL, where what, 8 players get dropped end of season? Combine that with the simple fact that half of the NASL doesn't represent the top, and we'll be stuck with a 2 tiered league in a while, with a huge skill difference between the people that deserve to be there and the rest that's only there because not enough people drop per season.
MC got greedy, yes. Jinro was outplayed, yes. But MVP got all-ined by Julyzerg, twice. I don't know how you consider that "dominated". In reply to the topic, I don't think BO1's are a good idea right now, especially when SC2 is in such a volatile state, where cheeses and all-ins are so rewarding, more so than in BW. Maybe in a year when the game becomes more stable it would be more exciting, but now, it's just too random.
If it was a best of 3 for mvp and july, july woulda still won, he won twice mvp didnt win any. This format is fine. You still play a best of 3...but it actually rewards players who are all around good...not people who are good at prepping for 1 race and 1 play style
edit: and for people like jinro who took a risk and only prepped for prot, it might have payed off beautifully if the bracket worked out how it should, but it didnt. So the risk he took kinda fucked him
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If you realise that the player has to win twice and can lose once to continue it isn't all that different from a single Bo3.
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I don't think any of the players feel like it's a bad thing unless they get put into a group of death. If they get knocked out they know they didn't play well, not that they got unlucky. And please don't say a group of death is a downside considering the players are the ones who choose and if this were just a normal tournament style then two really good players may end up being matched in the ro32 anyway. It's just how it works.
We still see upsets all the time what iwth nestea and MVP getting knocked out in the ro32 of TSL. Unless you want to play bo7s for every single game, it will happen in any format.
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I would prefer a proper group stage with each player playing everyone in the group once, more games, less randomness.
I don't mind upsets, but players being eliminated by just bad luck and the format feels lame. It's not a terrible format but it's just a little fragile and weird, not my cup of tea.
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Well, Bo1 isn't COMPLETELY terrible
Bo1's leave players susceptible to map abuse, cheese, etc However, to have an entire Bo3...it might end up being too long and time consuming.
While Bo1 might not seem ideal, it still adds a bit of flavor to the GSL and creates player drama and excitement.
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While a Bo3 might be more 'fair' in the sense that there's less chance of good players being knocked out early, practically speaking it would simply be too time consuming when you consider that the GOM wants to broadcast every game (all non-concurrently) and wants the GSL to be a month long tournament. If we had 8 hours of GSL every day it would simply be too much for both the viewers and the casters. I'm okay with having Bo1, I just wish groups were a true round robin rather than the current funkiness.
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I don't get why everyone keeps complaining about the system. It's not a Bo1. It's a group stage match. Effectively it's a Bo3 in which you have to win twice to qualify. Just that you play different people.
Upsets? Let's talk about some of the major ones - MVP lost twice to July, MC lost twice to Polt. Same deal with a Bo3. Yeah there have been quite some upsets in which the player lost twice to different players, but how's it a fault of the format? They know they have to win twice, so they ought to play their best. Even then those who drop out still have the chance to stay in through Bo3 Up/Down matches
Not having to play everyone else in the group? If you prefer a Bo3 Ro32 similiar to Code A, you only end up with 1 guy playing 1 guy. With a group format, at least you play other people. The reason the format limits the number of people you play against is because there may be ties which get time consuming to break. Either way, all you need to do is win twice to advance or lose twice to be eliminated. How's that different from a Bo3?
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On April 26 2011 07:08 Wazabo wrote:Show nested quote +On April 26 2011 06:42 GhostFall wrote: its fine, much ado about nothing.
The reason you see so many upsets is due to the newness of the game, not because of the format.
there would be just as many upsets regardless of format because of this.
also, what is this scrub attitude of a player not deserving to get out of their group. seriously, such a stupid stupid attitude. The group stage is seeded, with players allowed to choose their opponents. the better players have the advantage. If an upset happens, it is entirely their fault. They had the advantage, and still lost 2 games because of it. In a game where the best players have around 70% win ratios(talking about both BW and SC2) the format does make a lot of difference, cause if the 3 games that you lose out of 10 are these BO1 you're out. While Flash quality player can drop out of the tournament with this BO1 system, it will _never_ happen with the NASL group stage. It's the same with football(soccer) leagues in Europe, there are teams that never dropped into the second divisions over 100+ years. Cause the leagues are so long that the top teams will always prevail. Infact it's an upset when Barcelona or Real Madrid don't win the championship, not when they fall to the second division, cause even if they have a bad season getting a 60% win ratio instead of 70%, guess what, it's still better than most of the other teams. If they used this BO1 crap they would fail aswell soon or later, cause it's really random and losing 2 games in a row it's just normal even for the best player ever.
I find it funny you think there is a flash quality player after the game has been out for under a year. i will reiterate, regardless of the format right now upsets will happen a lot right now.
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it works well imo. it has the same effect as a normal tourny, just games are played in different orders, with multiple opponents. there is less cheese now. and unfortunately code s is stacked, so of course some big names will go down each season. but thats what also makes it good. it forces everyone to stay on their toes, and be ready and willing to improve to stay up.
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It's fine. Wouldn't want it any other way. Tough luck if Code S players have to go to Up & Downs.. Think about Code B and A. Cut-throattttttt.
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United Arab Emirates1141 Posts
On April 26 2011 03:31 Azzur wrote: The "bo1" group format is used in the OSL and MSL and no one complains about it. But regardless, the group stages is effectively a bo3 but with the possibility of a player playing 3 different opponents. A bo1 implies that 1 loss would lead to elimination, which is not the case.
yep this statement sums the whole thing up. Koreans are pretty happy with it - OSL/MSL use the same format... and it's not BO1, you can leave your group by winning 2-0 or 2-1, and you can only leave your group by losing 2-0, or 2-1. Essentially it's BO3
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i think they should make the groups round robin
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I don't mind it. I like it more than the format for Code A. I think that in both formats probably the same amount of deserving players move on to the Ro16, but I find the group stages to be more entertaining than a Bo3. The luck of the draw factor is more prominent in Code A, the two best players could potentially run into each other in the first round, which sucks. The best player in the tournament already has the best chance to win, they don't need to make it easier for them. If they just wanted the top player to get all the money they would draw out the tournament with many more games played throughout, and it would get boring. I think the current format is a good balance of entertainment with potential for upsets. It isn't really a true Bo1 anyway. You aren't eliminated if you lose 1 game.
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First of all, let's call it group stage, because that's what it truly is. There is nothing inherently wrong with a complete ladder (Bo3, Bo5, etc. in the first stage as opposed to groups). Tennis employs this quite succesfully. However, is is a problem without a ranking system. GSL seeds are only determined by previous performances in the GSL. The 5th best player could lose to the Bonjwa in the first round Best of 3. Because Mr. 5th Best performed poorly, he has the lowest seed in the next GSL, and continues to get screwed over once every two months.
A full bracket format only works when there are venues other than the one tournament that allow players to increase their rating and earn better seeds. If I lose to Roger Federer in the Australian Open, I have a full year to increase my standing before I have to play in the Australian Open again. Because of the way GSL seeds are determined, it is necessary to have a group stage to prevent players from repeatedly getting screwed over.
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If I'm not confusing Code S GSL with something else, isn't that the best of the best? And shouldn't the best of the best have best out of x where x=/=1? I think that it should be at least BO3 for Code S GSL anything if I'm right about them being the best of the best.
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