why should one race be able to keep one strategy even after several patches?marine/tank all the way worked long enough in the very same way
"Terran is the weakest race" - MVP, IM House Tour - Page 24
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Alphasquad
Austria505 Posts
why should one race be able to keep one strategy even after several patches?marine/tank all the way worked long enough in the very same way | ||
Assirra
Belgium4169 Posts
On April 25 2011 06:05 tdt wrote: Did anyone notice Losira said he likes Zerg because it's A move? It's basically true except infestors. It's because the zerg simply don't got micro units except the infestors. Well maybe burrow but that gets negated by 1 detector, i really wish there was a way to micro more as zerg with cool spells. | ||
Jimbo77
139 Posts
If the last, well, it's one more evidence that BW is balanced game, contrary SC2 which is not. | ||
Absolutionn
United States512 Posts
On April 25 2011 08:04 Assirra wrote: It's because the zerg simply don't got micro units except the infestors. Well maybe burrow but that gets negated by 1 detector, i really wish there was a way to micro more as zerg with cool spells. Muta micro? Bling micro? Flanking? Drop Micro(which hasnt been used much but it there)? and infestors as you mentioned before. Zerg has plenty of micro, I play zerg and toss and I think Zerg has way more micro than toss after you leave the midgame and toss just gets a big ball. (I just use protoss as an example because people say its the micro race.) | ||
rysecake
United States2632 Posts
On April 25 2011 08:09 Absolutionn wrote: Muta micro? Bling micro? Flanking? Drop Micro(which hasnt been used much but it there)? and infestors as you mentioned before. Zerg has plenty of micro, I play zerg and toss and I think Zerg has way more micro than toss after you leave the midgame and toss just gets a big ball. (I just use protoss as an example because people say its the micro race.) No zerg micro matches the difficulty of marine split micro. Flanking is pre battle micro, aka more positioning. Muta micro is just like any other micro, you move in and out, hit stop to magic box if you must, etc. | ||
noezke
England514 Posts
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chonkyfire
United States451 Posts
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Eppa!
Sweden4641 Posts
On April 25 2011 08:09 Absolutionn wrote: Muta micro? Bling micro? Flanking? Drop Micro(which hasnt been used much but it there)? and infestors as you mentioned before. Zerg has plenty of micro, I play zerg and toss and I think Zerg has way more micro than toss after you leave the midgame and toss just gets a big ball. (I just use protoss as an example because people say its the micro race.) Toss has Voidray and Zealot micro which is about as hard as muta and bling micro but FF really make toss more micro intense and also there is colossus and templar spiting/kiting. Toss also has Blink. Zerg has bling drops, infestors and burrowed roaches. Hydras generally stay in the back were they belong were as zealots gravitate to the back/centre. | ||
chonkyfire
United States451 Posts
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GiantEnemyCrab
Canada503 Posts
On April 25 2011 08:04 Alphasquad wrote: zerg players changed their styles against protoss and terrans influenced by the latest patch(but not exclusively), protoss adapt to new zerg strategies but terrans didnt respond to it yet why should one race be able to keep one strategy even after several patches?marine/tank all the way worked long enough in the very same way are you kidding me? TvT and TvZ have changed drastically over the patches. If you remember in the early sc2 days, the main TvZ strategies were mech (thor/hellion) play with hellion openings, quick banshee plays, 5 rax reapers. Tanks one of the most under used. Now TvZ revolves around marine tanks, tanks taking out lings/banelings, and roach/hydra is not used as much anymore. its still changling as infestors are becoming more common, so terrans are starting to use ghost. TvT went from tank/viking to marine/maruder/tank/viking with lot of banshee play. TL DR - Terran strats are always changing as much as the other races, so stop ur crying. | ||
Itsmedudeman
United States19229 Posts
On April 25 2011 07:17 Mailing wrote: Terran are not at a disadvantage on large maps at all. In fact, a 3 base terran can kill a 4/5 base zerg outright quite easily, it happens all the time. The entire zerg metagame is defending those 3 base pushes and trying desperately to stop a 4th base planetary from finishing and dragging the game on longer, or rushing to brood lord so we can finally be aggressive. lol? a 4/5 base zerg will have broodlords out and pushing/defending against broodlords is insanely hard; 3 base terran used to be much scarier, but now zerg can get a really good economy much faster on larger maps because they aren't afraid of any sort of early aggression big maps give the zerg more room to attack the terran when he's being too quick with his siege tank push and slow pushinig just ends up giving the zerg way more time to prepare any sort of early push will be crushed easily, so really the terran has to rely a lot on that high supply push before broodlords come out | ||
windsupernova
Mexico5280 Posts
On April 25 2011 08:05 Jimbo77 wrote: Actually it's interesting, can someone remember how it was in Broodwar? Did map size affect the game balance of any of three races or it was absolutely even for all of three independently of map size? If the last, well, it's one more evidence that BW is balanced game, contrary SC2 which is not. Maps did affect the matchups a lot. Many progamers talked about maps being favoured for some races. Really, I am not kidding maps were a huge deal in BW. | ||
kskusanagi
Korea (South)133 Posts
Im a newb french toss living in Korea, that's for the translation (sign on the door at the IM house tour): "After you get up, put the blankets back in place < and make it pretty!!!> " anything that wanders on the ground will be thrown away (sock, ...etc)" shout out to Artosis~ | ||
Namu
United States826 Posts
On April 25 2011 07:17 Mailing wrote: Terran are not at a disadvantage on large maps at all. In fact, a 3 base terran can kill a 4/5 base zerg outright quite easily, it happens all the time. The entire zerg metagame is defending those 3 base pushes and trying desperately to stop a 4th base planetary from finishing and dragging the game on longer, or rushing to brood lord so we can finally be aggressive. I'm pretty sure lalush knows how zvt works much better than you.. | ||
Eppa!
Sweden4641 Posts
On April 25 2011 08:05 Jimbo77 wrote: Actually it's interesting, can someone remember how it was in Broodwar? Did map size affect the game balance of any of three races or it was absolutely even for all of three independently of map size? If the last, well, it's one more evidence that BW is balanced game, contrary SC2 which is not. What is really keeping BW balanced through all these year is not only genius design by blizz but how map effect balance. If all games were played on Testbug I think top people would think the game was more balanced at it is really hard to get a an early 3rd. | ||
thesums
Taiwan257 Posts
On April 24 2011 23:21 2GRe-Play- wrote: [/i]I dont get why Terran its the Weakest when in TvP at least is harder for Toss Terran I will just mass T1 units aka Marauders vs Everything protoss do HT, Changelots, Blink, Inmortals, Collosus, This is the general concept but not always true. In TSL MVP was beaten by basically T1 units. And MMM is not T1, since you are putting in medivacs. (Vikings for colossi are not T1 either and you need a lot of them) Not to mention there is the 4gate that can give protoss easy wins. Even if you fail it, you would have cause enough damage in killing the repairng scvs to expand. Although terrans use the T1 units, they usually need to get superior upgrades as well. To be honest I do not see sentry zealot, and stalker mix losing to MMM provided you have equivalent upgrades and that zealots are in front (lol not many do this). If protoss complain about control grouping separately, terrans can also complain about how they always have to kite zealots. Sure you need to drop force fields, but please, this is not SC1, you do not have to group on multiple hotkeys, it is easy hold F and press. | ||
ChaseR
Norway1004 Posts
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Suffo
United States936 Posts
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thesums
Taiwan257 Posts
On April 25 2011 08:49 GiantEnemyCrab wrote: are you kidding me? TvT and TvZ have changed drastically over the patches. If you remember in the early sc2 days, the main TvZ strategies were mech (thor/hellion) play with hellion openings, quick banshee plays, 5 rax reapers. Tanks one of the most under used. Now TvZ revolves around marine tanks, tanks taking out lings/banelings, and roach/hydra is not used as much anymore. its still changling as infestors are becoming more common, so terrans are starting to use ghost. TvT went from tank/viking to marine/maruder/tank/viking with lot of banshee play. TL DR - Terran strats are always changing as much as the other races, so stop ur crying. Yea I agree, Terrans are the ones coming up with strats vs zerg. I admit zergs are quite creative versus protoss, but these days zerg is always ling, bane, mutas, with occasional roaches for hellions. Terran has different compositions, although it is standard with tank and rines these days, they mix in blue flamed hellions, marauders and banshees. But tanks are really a result of the bane aggression that zerg likes these days. | ||
MangoTango
United States3670 Posts
and omg a void ray, omg two void rays lulz very funny. | ||
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