|
On April 25 2011 02:26 2GRe-Play- wrote:Show nested quote +On April 25 2011 00:49 Mehukannu wrote: Guys, stop picking on that poor 2GRE-play dude, even though he is stupid and all, but he is probably hiding in a closet from all the hating. =P I dont post bacause i see to much Terran icons with low post count so, those ppl are bad and dont understand the game more than what they see.
Maybe get off your high horse and tell us your rank and then explain us how to play terran, since you seem to understand the game better than every terran out there. Your posts are asking for trouble.
|
I really wish Blizzard ladder and GSL would share all maps. That way Blizzard can compare GSL results to ladder statistics. From what I am hearing it sounds like MVP says the maps make protoss stronger, and I would have to agree with this, but the Blizzard ladder map pool is not as protoss favored. So even if they change the game so it is balanced for ladder it might not be balanced in GSL.
|
it would be awesome to live in a house like that...but out here in the US...I would feel so out of place in Korea. would love to visit someday though.
|
On April 25 2011 03:31 Qzy wrote: "Terran is the weakest race"?
Let me just fall down laughing my ass off =) And they are pro?
It's Mvp, the best Terran in the world. I don't want to start a stupid balance discussion but who do you think the weakest race is? I see you have a Protoss icon; do you think Protoss is the weakest race?
|
i only want to do the usual "thank you artosis, you rock so hard".
what i just said. great content.
|
On April 24 2011 20:08 BeMannerDuPenner wrote: basic macro stuff (injecting,producing, creep/OL spread etc) is way more apm intensive then t/p
Injecting is about as APM intensive as muling, but less forgiving, offset by the more forgiving passive larva generation.
Creep spreading and OL spreading, try sim citying and making proper amounts of unit producing buildings and keeping up with supply depots. I've yet to see a zerg who tried terran who doesn't rage about supply depots. (or get 2000 minerals 300 gas because he doesn't know how many unit producing buildings of what type he needs.)
|
On April 25 2011 02:26 2GRe-Play- wrote:Show nested quote +On April 25 2011 00:49 Mehukannu wrote: Guys, stop picking on that poor 2GRE-play dude, even though he is stupid and all, but he is probably hiding in a closet from all the hating. =P I dont post bacause i see to much Terran icons with low post count so, those ppl are bad and dont understand the game more than what they see.
Judging by your earlier comment, you understand the game less than what you see. Given that you seem to think that roaches > protoss you can't be higher than, say, gold league. If that.
No offence intended. But you're in absolutely no position to be commenting on who is bad and who doesn't understand the game.
|
On April 25 2011 03:15 Aquafresh wrote:Show nested quote +On April 25 2011 02:10 Niruz wrote:On April 24 2011 12:38 KevinIX wrote:On April 24 2011 12:29 SilverPotato wrote:On April 24 2011 12:18 infinity2k9 wrote:On April 24 2011 12:04 SilverPotato wrote:On April 24 2011 12:00 Mailing wrote: Weakest? Hardly.
Maybe hardest to play, but even that is stretching it. I'm sorry but it's not beta anymore... Yeah T is much harder than zerg and especially toss. How? Mechanically? Zerg is clearly harder mechanically, just the nature of the race and balancing drone/unit production. To be honest balancing drones/unit is way easier than having to constantly remember to every... 17 seconds make SCVs 30 seconds make Marines 45 seconds make Tanks 42 seconds make Vikings With each of those things going at a different pace all in different and constantly changing order. Added to the need to constant add production facilities, expansions, upgrades, and manage building placement, like clockwork over and over again, while managing an army with some of the most micro intensive units (marine micro isn't as easy as it looks, especially when you snap back to your army and see a wall of green rolling towards it) 90% of the games a Terran player loses is because of the added up time of missed unit production resulting in unspent minerals and overall weaker armies. Something that can't happen to Zerg by the nature of your play, and something that doesn't effect a protoss player's play style (usually a P leaves some supply open for warp ins). Honestly, all SC2 mechanics are nothing compared to BW. No race is hard compared to BW. You youngins just need to suck it up. Protoss, Terran, and Zerg (yes Zerg too) are not hard. The hard part is not the race mechanics. People need to stop judging which race is harder than which race, because none of that matters. If I am missing production cycles, it's because I'm bad. Not because my race is "hard". This is so insanely good, people in brood war dont complain about races being bad because they didnt have their mechanics down, yet somehow if you lose versus a terran zerg or protoss its because youre race is so hard you missed a larva inject, didnt build the right units, forgot a warping cycle etc etc Just play better is really the only answer, unit balancing on the other hand is what makes matchups hard This is something I find really annoying about the SC2 community right now. Everyone thinks they know best and criticizes the losing player saying things like oh he would have won if he made infestors or something. Or whats worse they will take away from the winners accomplishment by whining about balance (although sometimes this is justified.) Hypothetical example of what I'm talking about. Lets say Jaedong loses a ton of drones and all of his sunkens to a bust from a Terran player and is set way behind. The Terran takes has a bigger army, better economy, and all his tech up and Jaedong is scrambling just to get his 3rd up and running proper. 25 minutes later Jaedong uses some brilliant defiler control to take out a few much bigger Terran armies and crawl back into the game. A few minutes after that he breaks his opponent and wins. Here is what the comments look like. BW LR thread: "Holy shit Jaedong is fucking SICK" SC2 LR thread: "LOL Terran can't when lategame once defilers are out" "Terran was an idiot for not switching to mech" "Use Valkries LOL" "-sigh- Blizard really needs to fix Dark Swarm, or maybe just consume. Jaedong should not have won this game." Gets really depressing to read this kind of bullshit after an epic game. God forbid a Protoss claws his way back against a Terran after getting hammered early in a future TSL/GSL game. I doubt you will hear about anything other than the desire for a balance patch.
Or maybe you could realize that those moves in BW took significantly more skill than the equivalent in SC2. It takes INCREDIBLE amounts of control to execute those come backs. If smart casting and better pathing was incorporated into the same example matchup, those abilities WOULD be broken and jaedong would only need one hand to execute the same "brilliant" defiler control.
The problem with a protoss clawing his way back (or any race for that matter) usually isn't with brilliant unit control, but with 10-15 minutes of turtling into a large push with a cost effective army.
|
Thank you Artosis, that was awesome :D
|
Did anyone notice Losira said he likes Zerg because it's A move? It's basically true except infestors.
|
On April 25 2011 06:05 tdt wrote: Did anyone notice Losira said he likes Zerg because it's A move? It's basically true except infestors.
Only if you're in a commanding lead, otherwise you have to micro your units a little bit, instead of blindly A-moving and getting splattered by siege fire and marine dps
|
On April 25 2011 06:11 silverraygun wrote:Show nested quote +On April 25 2011 06:05 tdt wrote: Did anyone notice Losira said he likes Zerg because it's A move? It's basically true except infestors. Only if you're in a commanding lead, otherwise you have to micro your units a little bit, instead of blindly A-moving and getting splattered by siege fire and marine dps  Well every race has to position properly but compared to T or P who have to blink/FF/hallucinate/ grav beam, siege, stim, 250mm cannon etc etc etc Zerg has relatively few casting to do in battle. You could say burrow but that's pretty worthless in battle with scans and observers.
|
From what I can tell, the title of this thread is a mis-representation of what IMMvp was saying
If I was IMMvp I would be pretty pissed off if I was represented as a QQer because I was misquoted
He said that he thinks some of the larger maps are unfavorable to Terran in the sense that they cant re-enforce their attacks as well as the warp-in protoss units and the fast zerg units.
|
Haha, loved the comments about IdrA--looks like he's not going back any time soon!
|
Heh So MVP said nothing in the lines of Terran being UP and yet people are already flaming him hardcore.
I suppose its like the local saying we have around here - If the word is already out that your sister is a whore you'll have a pretty tough time explaining to people that you never had a sister to begin with.
|
the ONLY reason terran is the weakest race, is a single unit. a game changing mid game unit, the vulture. no unit compares to what the vulture did, hellions are just terrible at the role they were supposed to share. vulture harass turned the tides in game in brood war, there's just no mid game harass units in sc2. thats why we see so many maxed armies. i really hate the fact every pro game comes down to maxed armies, in brood war maxed armies were a rarity, in sc2 they're just a common occurance.
|
I did watch one pretty old game yesterday between BratOK and other guy Zerg(forgot his name). It was on XlnagaCaverns. So zerg at one point of time had 6 broodlords, and commentator (HD) was saying exactly following: "Wow... for terran it is nearly impossible to win a game when zerg has such amount of brudlords". Why is that?... What am i talking about here? Well, tell me plz, how many games did you see in pro level that terran did manage to win when zerg was able to afford >6 Broodlords with corruptors support?? I suppose not so many. Why it is? Simple: Terran doesn't have any good AA unit. Against corrupters you have to MASS vikings, that eventually leads in the weakness of the rest of army. In BW there were Goliaths, now there is no. Lot of people talk that you should not allow zerg to grow up to a late game with >4 bases. But it's just fundamentally stupid. It is not strategy, it's timing arcade. You did manage to beat your opponent before 27 min. mark -> ok you win, you did not -> you loose. And one more thing: terran has the most micro and macro intensive management, all the more so in the late game. Zerg is just a-move race. The bigger map is the more difficult for T to win, it's absolutely true. Cuz It's all about drops.
Tl,DR Terran late game is the most weak of all of three and you don't have to be MVP to understand it.
|
Terran is the weakest race because of the new maps. And because Blizzard patched 500 out of their 1000 possible rushes out of existence.
I don't think it's wrong of MVP to claim that. T are slightly disadvantaged against both zerg and protoss on the huge maps. While Z are hugely disadvantaged vs P and have a refuge in the ZvT matchup.
Cross position ZvT on the GSL-maps is literally a-move.
|
On April 25 2011 07:14 LaLuSh wrote: Terran is the weakest race because of the new maps. And because Blizzard patched 500 out of their 1000 possible rushes out of existence.
I don't think it's wrong of MVP to claim that. T are slightly disadvantaged against both zerg and protoss on the huge maps. While Z are hugely disadvantaged vs P and have a refuge in the ZvT matchup.
Cross position ZvT on the GSL-maps is literally a-move.
Terran are not at a disadvantage on large maps at all. In fact, a 3 base terran can kill a 4/5 base zerg outright quite easily, it happens all the time. The entire zerg metagame is defending those 3 base pushes and trying desperately to stop a 4th base planetary from finishing and dragging the game on longer, or rushing to brood lord so we can finally be aggressive.
|
I'm no grandmaster Zerg but I generally agree with the sentiment that Terran struggles these days on big maps. I feel like it is because T must damage Z's economy periodically, but harassment options for T fall away very quickly in the matchup.
|
|
|
|