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"Terran is the weakest race" - MVP, IM House Tour - Page 25

Forum Index > SC2 General
Post a Reply
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Alphasquad
Profile Joined August 2010
Austria505 Posts
Last Edited: 2011-04-25 01:39:48
April 25 2011 01:37 GMT
#481
On April 25 2011 08:49 GiantEnemyCrab wrote:
Show nested quote +
On April 25 2011 08:04 Alphasquad wrote:
zerg players changed their styles against protoss and terrans influenced by the latest patch(but not exclusively), protoss adapt to new zerg strategies but terrans didnt respond to it yet

why should one race be able to keep one strategy even after several patches?marine/tank all the way worked long enough in the very same way


are you kidding me? TvT and TvZ have changed drastically over the patches. If you remember in the early sc2 days, the main TvZ strategies were mech (thor/hellion) play with hellion openings, quick banshee plays, 5 rax reapers. Tanks one of the most under used. Now TvZ revolves around marine tanks, tanks taking out lings/banelings, and roach/hydra is not used as much anymore. its still changling as infestors are becoming more common, so terrans are starting to use ghost. TvT went from tank/viking to marine/maruder/tank/viking with lot of banshee play.

TL DR - Terran strats are always changing as much as the other races, so stop ur crying.


are you kidding me, trolling or are you simply inable to read properly?i havent ever been referring to early days! tank/rine is used since what - the last 3patches?the last 4-5 months?too long =/= since day 1

now infestors got buffed, zergs use it instead of mutas and what do terrans do? still respond with tanks and marines in 9 of 10 zvt and the one game that includes mech is most likely done by players that also did that before and i havent faced a single ghost yet (i also didnt say a single word about TvT)
Chainfire99
Profile Joined August 2010
Canada474 Posts
Last Edited: 2011-04-25 06:10:39
April 25 2011 06:10 GMT
#482
I never played BW but it seems that SC2 in comparison, one of the critiques that surfaces is that SC2 has too many units which hard counter specific units and thus due to their very specialized role they are regulated as useless (and a burden) if their unique benefits are no longer needed? So BW had units with special abilities but at their core were useful in many different scenarios?

Seems that BW stressed a lot of importance and a higher skill gap for macro and micro ( some due to the unfriendliness or lesser efficiency of the ui and terrible pathfinding and unit ai in general) but maybe less need for consistent scouting? If SC2 has a lot of units that hard counter and win specific engagements then it would seem that SC2 places a greater emphasis on scouting and timings? Instead of the daily criticism of where sc2 is lesser then it's predecessor (bw) does anyone have any improvements that sc2 has made (apart from purdy graphics)?
Vincere Vel Mori
ItsMeDomLee
Profile Joined November 2010
Canada2732 Posts
April 25 2011 07:11 GMT
#483
If IM is serious in taking a foreign player they should just take SeleCT. People consider him a foreigner and he speaks Korean to boot.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
April 25 2011 07:13 GMT
#484
select is already on a team and I'd doubt he'd leave
Termit
Profile Joined December 2010
Sweden3466 Posts
April 25 2011 07:25 GMT
#485
They should boost the speed of Marines so they have the same speed as speedlings.
( ̄。 ̄)~zzz ◕ ◡ ◕
Endure
Profile Joined March 2011
Canada287 Posts
April 25 2011 08:26 GMT
#486
The Coach, Nestea and MvP interviews are really really great. keep the great content coming ^^ hope to see you and tasteless cast some big tourny outside of korea soon also :p
Jimbo77
Profile Joined March 2011
139 Posts
April 25 2011 08:28 GMT
#487
They should boost the speed of Marines so they have the same speed as speedlings.

By the way, zerglings speed available right from the Spawning Pool without Lair-required is as hilarious as if stim did not require techlab. Also speedlings speed at creep is just a joke in my opinion, how tremendous it is. Obviously there is someone in blizz that adore zerg.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
April 25 2011 08:41 GMT
#488
On April 25 2011 17:28 Jimbo77 wrote:
Show nested quote +
They should boost the speed of Marines so they have the same speed as speedlings.

By the way, zerglings speed available right from the Spawning Pool without Lair-required is as hilarious as if stim did not require techlab. Also speedlings speed at creep is just a joke in my opinion, how tremendous it is. Obviously there is someone in blizz that adore zerg.


How could zerg win anything if speed required lair? With halfdecent marine/stalker micro zerg would literally never be able to stop those early pressure attacks.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
rysecake
Profile Joined October 2010
United States2632 Posts
April 25 2011 09:01 GMT
#489
I don't care what Mvp says, you can't hate the guy. Just look at how happy he looks in the interview. (is it just me? or does it appear as if he knows some english? He's always smiling at certain sentences like when asked why he owns marineking so hard, or when asked about balance. Interesting since he mentioned a bilingual problem.)
The Notorious Winkles
Angelbelow
Profile Joined September 2010
United States3728 Posts
Last Edited: 2011-04-25 09:23:47
April 25 2011 09:22 GMT
#490
seems like the consensus is that zerg is still having the hardest time. I hope blizzard this into account and continue to be as active as they are in patching and brainstorming solutions.

And as far as the sc1 mentality of never talking about balance, SC2 is a different game. There is a lot of room for growth in NA, Europe, Korea and many other countries around the world, if balancing the game improves watch-ability and interest there's no reason not to be proactive about balancing. I do agree that the whining can be annoying, even as a zerg player myself.
You may delay, but time will not. Current Music obsession: Opeth
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
April 25 2011 09:52 GMT
#491
NANIWA learn korean and join IM gogo time to win GSL
TLT07 ===> *winner* <===TLT08
Jimbo77
Profile Joined March 2011
139 Posts
April 25 2011 10:02 GMT
#492
How could zerg win anything if speed required lair? With halfdecent marine/stalker micro zerg would literally never be able to stop those early pressure attacks.

There is something named spine crawlers by the way.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
Last Edited: 2011-04-25 10:40:10
April 25 2011 10:39 GMT
#493
On April 25 2011 19:02 Jimbo77 wrote:
Show nested quote +
How could zerg win anything if speed required lair? With halfdecent marine/stalker micro zerg would literally never be able to stop those early pressure attacks.

There is something named spine crawlers by the way.


Spine crawlers don't move. Haha.

Edit: They don't move in a way in which they can attack and hit fast-moving targets.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
anycolourfloyd
Profile Joined November 2010
Australia524 Posts
April 25 2011 10:47 GMT
#494
nestea is awesomesauce.
BlueFlames
Profile Joined February 2011
Germany1756 Posts
April 25 2011 10:59 GMT
#495
Really interesting tour and great interviews. Especially the one with the headcoach. Maybe i should start learning korean and try to go above 30 apm, maybe they`ll pick me up ^^
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
April 25 2011 11:05 GMT
#496
Macro wise Terran has a hard time reinforcing at a distance.
Protoss has Warp Gates and Zerg has the ability to stockpile Larvae as well as Creep/High speed units.
Tech switching is IMO also the hardest for Terran, Zerg can switch all their Larvae instantly and Protoss can still warp in either mass Stalker or mass HT.

Terran does have the advantage of making it somewhat easier to keep your money consistantly low as your production is constant and smooth.

Large maps are only a problem due to the fact the two big meaty units (Siege Tanks and Thors) have such immobility that large maps only further discourage their use and limit their raw firepower.
Colossi retain cliff walking and range 9 while mobile and Zerg have the fastest units around.

Perhaps Terran could experiment more with moving their production buildings, as they can land anywhere, but I haven't given it a go myself (you'd end up with a lot of addons).

Still, I love to play Terran and don't really care too much what others say, I'll keep playing Terran all the same.

P.S. I do find it amusing when players complain about Terran being an A-move army/race when they have the most abilities and micro required on a per unit basis.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Irrational_Animal
Profile Joined August 2010
Germany1059 Posts
April 25 2011 11:33 GMT
#497
Hm, I ask myself if the problem of the TvX machups could be solved if we introduce maps that are a bit smaller than the GSL ones (even though considerably larger than Steppes or Jungle Basin). Maybe this could even help in ZvP as it prevents this retarded defensive turtle-up-on-three bases-style that lead to such a toss dominance.
adRo.
Profile Joined April 2010
Australia243 Posts
April 25 2011 11:42 GMT
#498
Artosis you are just a really good human being.
i like turtles
Piski
Profile Blog Joined April 2010
Finland3461 Posts
April 25 2011 11:45 GMT
#499
On April 25 2011 17:28 Jimbo77 wrote:
Show nested quote +
They should boost the speed of Marines so they have the same speed as speedlings.

By the way, zerglings speed available right from the Spawning Pool without Lair-required is as hilarious as if stim did not require techlab. Also speedlings speed at creep is just a joke in my opinion, how tremendous it is. Obviously there is someone in blizz that adore zerg.


Have you actually ever tried to kill stalkers or marines that are controlled by a decent player? With even a decent stutter micro those marines just don't die no matter how many lings you make.
desRow
Profile Blog Joined May 2009
Canada2654 Posts
April 25 2011 11:57 GMT
#500
wow this footage was simply amazing hoooooooooly !
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
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