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On April 25 2011 08:49 GiantEnemyCrab wrote:Show nested quote +On April 25 2011 08:04 Alphasquad wrote: zerg players changed their styles against protoss and terrans influenced by the latest patch(but not exclusively), protoss adapt to new zerg strategies but terrans didnt respond to it yet
why should one race be able to keep one strategy even after several patches?marine/tank all the way worked long enough in the very same way are you kidding me? TvT and TvZ have changed drastically over the patches. If you remember in the early sc2 days, the main TvZ strategies were mech (thor/hellion) play with hellion openings, quick banshee plays, 5 rax reapers. Tanks one of the most under used. Now TvZ revolves around marine tanks, tanks taking out lings/banelings, and roach/hydra is not used as much anymore. its still changling as infestors are becoming more common, so terrans are starting to use ghost. TvT went from tank/viking to marine/maruder/tank/viking with lot of banshee play. TL DR - Terran strats are always changing as much as the other races, so stop ur crying.
are you kidding me, trolling or are you simply inable to read properly?i havent ever been referring to early days! tank/rine is used since what - the last 3patches?the last 4-5 months?too long =/= since day 1
now infestors got buffed, zergs use it instead of mutas and what do terrans do? still respond with tanks and marines in 9 of 10 zvt and the one game that includes mech is most likely done by players that also did that before and i havent faced a single ghost yet (i also didnt say a single word about TvT)
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I never played BW but it seems that SC2 in comparison, one of the critiques that surfaces is that SC2 has too many units which hard counter specific units and thus due to their very specialized role they are regulated as useless (and a burden) if their unique benefits are no longer needed? So BW had units with special abilities but at their core were useful in many different scenarios?
Seems that BW stressed a lot of importance and a higher skill gap for macro and micro ( some due to the unfriendliness or lesser efficiency of the ui and terrible pathfinding and unit ai in general) but maybe less need for consistent scouting? If SC2 has a lot of units that hard counter and win specific engagements then it would seem that SC2 places a greater emphasis on scouting and timings? Instead of the daily criticism of where sc2 is lesser then it's predecessor (bw) does anyone have any improvements that sc2 has made (apart from purdy graphics)?
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If IM is serious in taking a foreign player they should just take SeleCT. People consider him a foreigner and he speaks Korean to boot.
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select is already on a team and I'd doubt he'd leave
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They should boost the speed of Marines so they have the same speed as speedlings.
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The Coach, Nestea and MvP interviews are really really great. keep the great content coming ^^ hope to see you and tasteless cast some big tourny outside of korea soon also :p
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They should boost the speed of Marines so they have the same speed as speedlings. By the way, zerglings speed available right from the Spawning Pool without Lair-required is as hilarious as if stim did not require techlab. Also speedlings speed at creep is just a joke in my opinion, how tremendous it is. Obviously there is someone in blizz that adore zerg.
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On April 25 2011 17:28 Jimbo77 wrote:Show nested quote +They should boost the speed of Marines so they have the same speed as speedlings. By the way, zerglings speed available right from the Spawning Pool without Lair-required is as hilarious as if stim did not require techlab. Also speedlings speed at creep is just a joke in my opinion, how tremendous it is. Obviously there is someone in blizz that adore zerg.
How could zerg win anything if speed required lair? With halfdecent marine/stalker micro zerg would literally never be able to stop those early pressure attacks.
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I don't care what Mvp says, you can't hate the guy. Just look at how happy he looks in the interview. (is it just me? or does it appear as if he knows some english? He's always smiling at certain sentences like when asked why he owns marineking so hard, or when asked about balance. Interesting since he mentioned a bilingual problem.)
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seems like the consensus is that zerg is still having the hardest time. I hope blizzard this into account and continue to be as active as they are in patching and brainstorming solutions.
And as far as the sc1 mentality of never talking about balance, SC2 is a different game. There is a lot of room for growth in NA, Europe, Korea and many other countries around the world, if balancing the game improves watch-ability and interest there's no reason not to be proactive about balancing. I do agree that the whining can be annoying, even as a zerg player myself.
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NANIWA learn korean and join IM gogo time to win GSL
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How could zerg win anything if speed required lair? With halfdecent marine/stalker micro zerg would literally never be able to stop those early pressure attacks. There is something named spine crawlers by the way.
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On April 25 2011 19:02 Jimbo77 wrote:Show nested quote +How could zerg win anything if speed required lair? With halfdecent marine/stalker micro zerg would literally never be able to stop those early pressure attacks. There is something named spine crawlers by the way.
Spine crawlers don't move. Haha.
Edit: They don't move in a way in which they can attack and hit fast-moving targets.
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Really interesting tour and great interviews. Especially the one with the headcoach. Maybe i should start learning korean and try to go above 30 apm, maybe they`ll pick me up ^^
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Macro wise Terran has a hard time reinforcing at a distance. Protoss has Warp Gates and Zerg has the ability to stockpile Larvae as well as Creep/High speed units. Tech switching is IMO also the hardest for Terran, Zerg can switch all their Larvae instantly and Protoss can still warp in either mass Stalker or mass HT.
Terran does have the advantage of making it somewhat easier to keep your money consistantly low as your production is constant and smooth.
Large maps are only a problem due to the fact the two big meaty units (Siege Tanks and Thors) have such immobility that large maps only further discourage their use and limit their raw firepower. Colossi retain cliff walking and range 9 while mobile and Zerg have the fastest units around.
Perhaps Terran could experiment more with moving their production buildings, as they can land anywhere, but I haven't given it a go myself (you'd end up with a lot of addons).
Still, I love to play Terran and don't really care too much what others say, I'll keep playing Terran all the same.
P.S. I do find it amusing when players complain about Terran being an A-move army/race when they have the most abilities and micro required on a per unit basis.
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Hm, I ask myself if the problem of the TvX machups could be solved if we introduce maps that are a bit smaller than the GSL ones (even though considerably larger than Steppes or Jungle Basin). Maybe this could even help in ZvP as it prevents this retarded defensive turtle-up-on-three bases-style that lead to such a toss dominance.
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Artosis you are just a really good human being.
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On April 25 2011 17:28 Jimbo77 wrote:Show nested quote +They should boost the speed of Marines so they have the same speed as speedlings. By the way, zerglings speed available right from the Spawning Pool without Lair-required is as hilarious as if stim did not require techlab. Also speedlings speed at creep is just a joke in my opinion, how tremendous it is. Obviously there is someone in blizz that adore zerg.
Have you actually ever tried to kill stalkers or marines that are controlled by a decent player? With even a decent stutter micro those marines just don't die no matter how many lings you make.
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wow this footage was simply amazing hoooooooooly !
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