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I love this terran fall from grace.
Six months ago terran was unbeatable, now they are the weakest. $20 says terran is ridiculously OP again by september.
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Dominican Republic913 Posts
On April 25 2011 00:49 Mehukannu wrote: Guys, stop picking on that poor 2GRE-play dude, even though he is stupid and all, but he is probably hiding in a closet from all the hating. =P
I dont post bacause i see to much Terran icons with low post count so, those ppl are bad and dont understand the game more than what they see.
User was warned for this post
User was temp banned for this post.
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On April 25 2011 02:26 2GRe-Play- wrote:Show nested quote +On April 25 2011 00:49 Mehukannu wrote: Guys, stop picking on that poor 2GRE-play dude, even though he is stupid and all, but he is probably hiding in a closet from all the hating. =P I dont post bacause i see to much Terran icons with low post count so, those ppl are bad and dont understand the game more than what they see.
I'm quoting this because its funny you can't see that you are the most biased poster in the last 4 pages, and then use the terran icon defense. lol
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Nestea said Toss was unbeatable if played well. Terran you can have success if you play well, Zerg "sad" race.
Expecting toss nerfs next patch.
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i agree that terran is the weakest at HIGH levels.. They are slow, lack the ability to mass quickly(besides marines of course), and its the most micro intensive race in the game. no wonder why its so hard to play perfectly.
now i know that everyone who doesnt have a lot of experience with terran is going to disagree, but thats because they are bad and 4gate to their platinum division. u ask any top tier terran player and they will agree
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On April 25 2011 02:26 2GRe-Play- wrote:Show nested quote +On April 25 2011 00:49 Mehukannu wrote: Guys, stop picking on that poor 2GRE-play dude, even though he is stupid and all, but he is probably hiding in a closet from all the hating. =P I dont post bacause i see to much Terran icons with low post count so, those ppl are bad and dont understand the game more than what they see.
Post count > Brains Sure, that makes perfect sense! Because as we all know, post count is everything. But dude, really, it doesn't work that way. =[ It's like saying someone doesn't understand how to play guitar because he doesn't know that many songs which to play. =P
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On April 25 2011 02:10 Niruz wrote:Show nested quote +On April 24 2011 12:38 KevinIX wrote:On April 24 2011 12:29 SilverPotato wrote:On April 24 2011 12:18 infinity2k9 wrote:On April 24 2011 12:04 SilverPotato wrote:On April 24 2011 12:00 Mailing wrote: Weakest? Hardly.
Maybe hardest to play, but even that is stretching it. I'm sorry but it's not beta anymore... Yeah T is much harder than zerg and especially toss. How? Mechanically? Zerg is clearly harder mechanically, just the nature of the race and balancing drone/unit production. To be honest balancing drones/unit is way easier than having to constantly remember to every... 17 seconds make SCVs 30 seconds make Marines 45 seconds make Tanks 42 seconds make Vikings With each of those things going at a different pace all in different and constantly changing order. Added to the need to constant add production facilities, expansions, upgrades, and manage building placement, like clockwork over and over again, while managing an army with some of the most micro intensive units (marine micro isn't as easy as it looks, especially when you snap back to your army and see a wall of green rolling towards it) 90% of the games a Terran player loses is because of the added up time of missed unit production resulting in unspent minerals and overall weaker armies. Something that can't happen to Zerg by the nature of your play, and something that doesn't effect a protoss player's play style (usually a P leaves some supply open for warp ins). Honestly, all SC2 mechanics are nothing compared to BW. No race is hard compared to BW. You youngins just need to suck it up. Protoss, Terran, and Zerg (yes Zerg too) are not hard. The hard part is not the race mechanics. People need to stop judging which race is harder than which race, because none of that matters. If I am missing production cycles, it's because I'm bad. Not because my race is "hard". This is so insanely good, people in brood war dont complain about races being bad because they didnt have their mechanics down, yet somehow if you lose versus a terran zerg or protoss its because youre race is so hard you missed a larva inject, didnt build the right units, forgot a warping cycle etc etc Just play better is really the only answer, unit balancing on the other hand is what makes matchups hard
This is something I find really annoying about the SC2 community right now. Everyone thinks they know best and criticizes the losing player saying things like oh he would have won if he made infestors or something. Or whats worse they will take away from the winners accomplishment by whining about balance (although sometimes this is justified.) Hypothetical example of what I'm talking about.
Lets say Jaedong loses a ton of drones and all of his sunkens to a bust from a Terran player and is set way behind. The Terran takes has a bigger army, better economy, and all his tech up and Jaedong is scrambling just to get his 3rd up and running proper. 25 minutes later Jaedong uses some brilliant defiler control to take out a few much bigger Terran armies and crawl back into the game. A few minutes after that he breaks his opponent and wins.
Here is what the comments look like.
BW LR thread: "Holy shit Jaedong is fucking SICK"
SC2 LR thread: "LOL Terran can't when lategame once defilers are out" "Terran was an idiot for not switching to mech" "Use Valkries LOL" "-sigh- Blizard really needs to fix Dark Swarm, or maybe just consume. Jaedong should not have won this game."
Gets really depressing to read this kind of bullshit after an epic game. God forbid a Protoss claws his way back against a Terran after getting hammered early in a future TSL/GSL game. I doubt you will hear about anything other than the desire for a balance patch.
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On April 25 2011 02:34 IntoTheBush wrote: i agree that terran is the weakest at HIGH levels.. They are slow, lack the ability to mass quickly(besides marines of course), and its the most micro intensive race in the game. no wonder why its so hard to play perfectly.
I don't get this lack of ability to mass quickly argument. It doesn't even make sense. Terran can spend 3k resources just as fast as a zerg
Every race also certainly takes a lot of micro to play. They are all different from each other though and have a uniqueness to them.
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On April 25 2011 03:15 Aquafresh wrote:Show nested quote +On April 25 2011 02:10 Niruz wrote:On April 24 2011 12:38 KevinIX wrote:On April 24 2011 12:29 SilverPotato wrote:On April 24 2011 12:18 infinity2k9 wrote:On April 24 2011 12:04 SilverPotato wrote:On April 24 2011 12:00 Mailing wrote: Weakest? Hardly.
Maybe hardest to play, but even that is stretching it. I'm sorry but it's not beta anymore... Yeah T is much harder than zerg and especially toss. How? Mechanically? Zerg is clearly harder mechanically, just the nature of the race and balancing drone/unit production. To be honest balancing drones/unit is way easier than having to constantly remember to every... 17 seconds make SCVs 30 seconds make Marines 45 seconds make Tanks 42 seconds make Vikings With each of those things going at a different pace all in different and constantly changing order. Added to the need to constant add production facilities, expansions, upgrades, and manage building placement, like clockwork over and over again, while managing an army with some of the most micro intensive units (marine micro isn't as easy as it looks, especially when you snap back to your army and see a wall of green rolling towards it) 90% of the games a Terran player loses is because of the added up time of missed unit production resulting in unspent minerals and overall weaker armies. Something that can't happen to Zerg by the nature of your play, and something that doesn't effect a protoss player's play style (usually a P leaves some supply open for warp ins). Honestly, all SC2 mechanics are nothing compared to BW. No race is hard compared to BW. You youngins just need to suck it up. Protoss, Terran, and Zerg (yes Zerg too) are not hard. The hard part is not the race mechanics. People need to stop judging which race is harder than which race, because none of that matters. If I am missing production cycles, it's because I'm bad. Not because my race is "hard". This is so insanely good, people in brood war dont complain about races being bad because they didnt have their mechanics down, yet somehow if you lose versus a terran zerg or protoss its because youre race is so hard you missed a larva inject, didnt build the right units, forgot a warping cycle etc etc Just play better is really the only answer, unit balancing on the other hand is what makes matchups hard This is something I find really annoying about the SC2 community right now. Everyone thinks they know best and criticizes the losing player saying things like oh he would have won if he made infestors or something. Or whats worse they will take away from the winners accomplishment by whining about balance (although sometimes this is justified.) Hypothetical example of what I'm talking about. Lets say Jaedong loses a ton of drones and all of his sunkens to a bust from a Terran player and is set way behind. The Terran takes has a bigger army, better economy, and all his tech up and Jaedong is scrambling just to get his 3rd up and running proper. 25 minutes later Jaedong uses some brilliant defiler control to take out a few much bigger Terran armies and crawl back into the game. A few minutes after that he breaks his opponent and wins. Here is what the comments look like. BW LR thread: "Holy shit Jaedong is fucking SICK" SC2 LR thread: "LOL Terran can't when lategame once defilers are out" "Terran was an idiot for not switching to mech" "Use Valkries LOL" "-sigh- Blizard really needs to fix Dark Swarm, or maybe just consume. Jaedong should not have won this game." Gets really depressing to read this kind of bullshit after an epic game. God forbid a Protoss claws his way back against a Terran after getting hammered early in a future TSL/GSL game. I doubt you will hear about anything other than the desire for a balance patch.
I completely agree, a lot(or at least the more vocal ones) of the SC2 community have such a rotten attitude towards the game.I especially liked your example because that is probably what could happen. But *sigh* lets not forget that the BW community didn't have a lot of balance complainers thing is that the whiners here think Blizzard is going to change stuff based on the crap they post
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"Terran is the weakest race"?
Let me just fall down laughing my ass off =) And they are pro?
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On April 25 2011 03:23 windsupernova wrote:Show nested quote +On April 25 2011 03:15 Aquafresh wrote:On April 25 2011 02:10 Niruz wrote:On April 24 2011 12:38 KevinIX wrote:On April 24 2011 12:29 SilverPotato wrote:On April 24 2011 12:18 infinity2k9 wrote:On April 24 2011 12:04 SilverPotato wrote:On April 24 2011 12:00 Mailing wrote: Weakest? Hardly.
Maybe hardest to play, but even that is stretching it. I'm sorry but it's not beta anymore... Yeah T is much harder than zerg and especially toss. How? Mechanically? Zerg is clearly harder mechanically, just the nature of the race and balancing drone/unit production. To be honest balancing drones/unit is way easier than having to constantly remember to every... 17 seconds make SCVs 30 seconds make Marines 45 seconds make Tanks 42 seconds make Vikings With each of those things going at a different pace all in different and constantly changing order. Added to the need to constant add production facilities, expansions, upgrades, and manage building placement, like clockwork over and over again, while managing an army with some of the most micro intensive units (marine micro isn't as easy as it looks, especially when you snap back to your army and see a wall of green rolling towards it) 90% of the games a Terran player loses is because of the added up time of missed unit production resulting in unspent minerals and overall weaker armies. Something that can't happen to Zerg by the nature of your play, and something that doesn't effect a protoss player's play style (usually a P leaves some supply open for warp ins). Honestly, all SC2 mechanics are nothing compared to BW. No race is hard compared to BW. You youngins just need to suck it up. Protoss, Terran, and Zerg (yes Zerg too) are not hard. The hard part is not the race mechanics. People need to stop judging which race is harder than which race, because none of that matters. If I am missing production cycles, it's because I'm bad. Not because my race is "hard". This is so insanely good, people in brood war dont complain about races being bad because they didnt have their mechanics down, yet somehow if you lose versus a terran zerg or protoss its because youre race is so hard you missed a larva inject, didnt build the right units, forgot a warping cycle etc etc Just play better is really the only answer, unit balancing on the other hand is what makes matchups hard This is something I find really annoying about the SC2 community right now. Everyone thinks they know best and criticizes the losing player saying things like oh he would have won if he made infestors or something. Or whats worse they will take away from the winners accomplishment by whining about balance (although sometimes this is justified.) Hypothetical example of what I'm talking about. Lets say Jaedong loses a ton of drones and all of his sunkens to a bust from a Terran player and is set way behind. The Terran takes has a bigger army, better economy, and all his tech up and Jaedong is scrambling just to get his 3rd up and running proper. 25 minutes later Jaedong uses some brilliant defiler control to take out a few much bigger Terran armies and crawl back into the game. A few minutes after that he breaks his opponent and wins. Here is what the comments look like. BW LR thread: "Holy shit Jaedong is fucking SICK" SC2 LR thread: "LOL Terran can't when lategame once defilers are out" "Terran was an idiot for not switching to mech" "Use Valkries LOL" "-sigh- Blizard really needs to fix Dark Swarm, or maybe just consume. Jaedong should not have won this game." Gets really depressing to read this kind of bullshit after an epic game. God forbid a Protoss claws his way back against a Terran after getting hammered early in a future TSL/GSL game. I doubt you will hear about anything other than the desire for a balance patch. I completely agree, a lot(or at least the more vocal ones) of the SC2 community have such a rotten attitude towards the game.I especially liked your example because that is probably what could happen. But *sigh* lets not forget that the BW community didn't have a lot of balance complainers thing is that the whiners here think Blizzard is going to change stuff based on the crap they post
Oh yeah definitely. I remember when people basically dismissed every PvZ loss as imbalance and it was thought that all the Zergs needed to hit Terrans for a Protoss to win a Starleague. The BW community had its balance whining, especially among Protoss (when discussing the pro scene) and concerning Protoss (when discussing the foreign scene). It is just disappointing that the SC2 scene didn't inherit the attitude toward the game that later developed in the BW community among all the other things it did end up inheriting.
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Thanks Artosis. Interviews are awesome!
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Artosis - such an inflammatory title lol. Look at what you've created :p
Interviews and content like this are always great to watch though 
Keep on trucking man, your passion for the game and the community is outstanding
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i was actually suprised how long it took to get into flamewars. probably because people who would start something like this didn't get how to go around the private thing ^.^ . Well i did a post *looks innocently*. Anyway seems like the community is slowly getting better as it takes more and more pages until the imba screams take over ^.^ . But i agree on the if you hate enough blizzard will change it thing, I really wish they would wait till HotS for more balancing. Unless the general pro win ratio jumps up to 80% for one race unimportant of the map xD over a few month.
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these were awesome, thank you !!
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I think Terran is the weakest race too, maybe by like 1% lol not enough that someone should actually say anything
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I don't understand why zergs all say they have the hardest mechanics. I used to be a random player, and to me the hardest thing about zerg was the game sense/overall timing judgement that caused me pain. Technically and mechanically, terran gives me more problems, including have the most micro intense units (honestly tell me any micro situation that's harder than a well executed marine split). With zerg it's more important you know how to balance droning and making units. In terms of zerg micro, it's more based off pre battle positioning (find flanks, etc.)
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On April 25 2011 03:15 Aquafresh wrote:Show nested quote +On April 25 2011 02:10 Niruz wrote:On April 24 2011 12:38 KevinIX wrote:On April 24 2011 12:29 SilverPotato wrote:On April 24 2011 12:18 infinity2k9 wrote:On April 24 2011 12:04 SilverPotato wrote:On April 24 2011 12:00 Mailing wrote: Weakest? Hardly.
Maybe hardest to play, but even that is stretching it. I'm sorry but it's not beta anymore... Yeah T is much harder than zerg and especially toss. How? Mechanically? Zerg is clearly harder mechanically, just the nature of the race and balancing drone/unit production. To be honest balancing drones/unit is way easier than having to constantly remember to every... 17 seconds make SCVs 30 seconds make Marines 45 seconds make Tanks 42 seconds make Vikings With each of those things going at a different pace all in different and constantly changing order. Added to the need to constant add production facilities, expansions, upgrades, and manage building placement, like clockwork over and over again, while managing an army with some of the most micro intensive units (marine micro isn't as easy as it looks, especially when you snap back to your army and see a wall of green rolling towards it) 90% of the games a Terran player loses is because of the added up time of missed unit production resulting in unspent minerals and overall weaker armies. Something that can't happen to Zerg by the nature of your play, and something that doesn't effect a protoss player's play style (usually a P leaves some supply open for warp ins). Honestly, all SC2 mechanics are nothing compared to BW. No race is hard compared to BW. You youngins just need to suck it up. Protoss, Terran, and Zerg (yes Zerg too) are not hard. The hard part is not the race mechanics. People need to stop judging which race is harder than which race, because none of that matters. If I am missing production cycles, it's because I'm bad. Not because my race is "hard". This is so insanely good, people in brood war dont complain about races being bad because they didnt have their mechanics down, yet somehow if you lose versus a terran zerg or protoss its because youre race is so hard you missed a larva inject, didnt build the right units, forgot a warping cycle etc etc Just play better is really the only answer, unit balancing on the other hand is what makes matchups hard This is something I find really annoying about the SC2 community right now. Everyone thinks they know best and criticizes the losing player saying things like oh he would have won if he made infestors or something. Or whats worse they will take away from the winners accomplishment by whining about balance (although sometimes this is justified.) Hypothetical example of what I'm talking about. Lets say Jaedong loses a ton of drones and all of his sunkens to a bust from a Terran player and is set way behind. The Terran takes has a bigger army, better economy, and all his tech up and Jaedong is scrambling just to get his 3rd up and running proper. 25 minutes later Jaedong uses some brilliant defiler control to take out a few much bigger Terran armies and crawl back into the game. A few minutes after that he breaks his opponent and wins. Here is what the comments look like. BW LR thread: "Holy shit Jaedong is fucking SICK" SC2 LR thread: "LOL Terran can't when lategame once defilers are out" "Terran was an idiot for not switching to mech" "Use Valkries LOL" "-sigh- Blizard really needs to fix Dark Swarm, or maybe just consume. Jaedong should not have won this game." Gets really depressing to read this kind of bullshit after an epic game. God forbid a Protoss claws his way back against a Terran after getting hammered early in a future TSL/GSL game. I doubt you will hear about anything other than the desire for a balance patch.
Sounds mostly like nostalgia or something. I really don't think it was good as everyone wants to remember.
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On April 25 2011 02:10 Niruz wrote:Show nested quote +On April 24 2011 12:38 KevinIX wrote:On April 24 2011 12:29 SilverPotato wrote:On April 24 2011 12:18 infinity2k9 wrote:On April 24 2011 12:04 SilverPotato wrote:On April 24 2011 12:00 Mailing wrote: Weakest? Hardly.
Maybe hardest to play, but even that is stretching it. I'm sorry but it's not beta anymore... Yeah T is much harder than zerg and especially toss. How? Mechanically? Zerg is clearly harder mechanically, just the nature of the race and balancing drone/unit production. To be honest balancing drones/unit is way easier than having to constantly remember to every... 17 seconds make SCVs 30 seconds make Marines 45 seconds make Tanks 42 seconds make Vikings With each of those things going at a different pace all in different and constantly changing order. Added to the need to constant add production facilities, expansions, upgrades, and manage building placement, like clockwork over and over again, while managing an army with some of the most micro intensive units (marine micro isn't as easy as it looks, especially when you snap back to your army and see a wall of green rolling towards it) 90% of the games a Terran player loses is because of the added up time of missed unit production resulting in unspent minerals and overall weaker armies. Something that can't happen to Zerg by the nature of your play, and something that doesn't effect a protoss player's play style (usually a P leaves some supply open for warp ins). Honestly, all SC2 mechanics are nothing compared to BW. No race is hard compared to BW. You youngins just need to suck it up. Protoss, Terran, and Zerg (yes Zerg too) are not hard. The hard part is not the race mechanics. People need to stop judging which race is harder than which race, because none of that matters. If I am missing production cycles, it's because I'm bad. Not because my race is "hard". This is so insanely good, people in brood war dont complain about races being bad because they didnt have their mechanics down, yet somehow if you lose versus a terran zerg or protoss its because youre race is so hard you missed a larva inject, didnt build the right units, forgot a warping cycle etc etc Just play better is really the only answer, unit balancing on the other hand is what makes matchups hard
I don't think you get it. Why so many people feel imbalance in the game is because there is room for 0 mistakes for a Zerg to make (can't speak for Protoss) but Terran can make many mistakes. That is what creates imbalance.
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MVP has been a Terran QQ for.. like ever. Can't really take his opinion seriously. Way before the new maps introduction he was like the Terran's equivalent of CheckPrime (Zerg QQ). MVP was QQ'ing about Terran 3 months ago, 4 months ago, 5 months ago... He's known as Terran-Zingzing in Korea.
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