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The Protoss deathball vs 2010 Zerg swarm - Page 6

Forum Index > SC2 General
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loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
April 19 2011 00:24 GMT
#101
On April 19 2011 08:26 branflakes14 wrote:
Show nested quote +
On April 19 2011 08:24 5unrise wrote:
On April 19 2011 08:20 branflakes14 wrote:
On April 19 2011 07:54 Mailing wrote:
You didn't need balance tweaks to take care of zerg because zerg was never overpowered, the players for T and P just sucked.


Maybe our current Z players suck.


yeah bro please show them how to play zvp


Sorry for suggesting something completely reasonable then. It's fine that T and P players can suck, but completely unreasonable that Z players can.


You're saying Zerg players suck more than Protoss and Zerg atm, and u expect to be taken seriously? oO
상처받은 그대에 가슴에 사랑을 심어줄께요♥
TeWy
Profile Joined December 2009
France714 Posts
April 19 2011 00:25 GMT
#102
The reason why Zerg sucks, well Zerg doesn't suck.
Even though Zerg has won 2 GSL, nearly 3 (each time it was another Zerg reaching final), we keep hearing since Beta 0.01 that Zerg is the weakest race.

Recently, July won the ST tournament, and got into the final of GSL. Ret won the assembly. Idra did well in several tournaments. Dimaga won a lot of games when he was in Korea playing for the GSL WorldCup. Morrow doing great as well. Mondragon nearly beating (2-3) the best European Protoss last week. Stephano an emerging French Zerg (ex war3 player) has won the last 3 Go4sc2 Cup.

Protoss on the other hand... Yes there's MC, he won 2 GSL, asides from that ? Nobody. In fact, if it wasn't for MC, no Protoss would have reached the final of the GSL.

But if Zerg wants to do better, they will need to macro better. Yes MACRO BETTER.I'm tired of seeing so called Pro Zergs camping with over 3k minerals, no macro hatch, and a 200 food army with 90 drones and 50 roaches.
Harassing with speeroaches/overlords + teching to tier3 is the key of this MU. Mark my words, in a few months people will systematically tech to infestors/broodlords or infestors/ultralisks in this MU.
Zerg will also do better the day they will realize that Protoss can't have enough gaz to support sentries along HT/colossi (so that banelings in lategame are very good).
Sceptor87
Profile Joined October 2010
Canada266 Posts
April 19 2011 00:29 GMT
#103
You know, I don't really think it's balance at this point. If, a year and a half from now, there are still fairly big issues then it should be looked at and balanced out, but as for right now I'm not sure. I do think Protoss might be almost unbeatable at the death ball stage, but why are people letting them GET to that death ball stage? Fact of the matter is there should be some situations where you will lose. It's as simple as that. The death ball might be one of them. Really maybe it has something to do with lack of certain Zerg units like the Lurker for an early siege type of unit. Or maybe lack of foresight from Zerg players in getting people get to 200/200. Or hell, maybe lack of control.

Look at a BW game. You'd have these beautiful groups of armies all over the place as a Zerg. Mutas up here, Lings there, Hydras off doing their own thing. But that was because of control groups. But in SC2 you can box everything, Ctrl1 it together, then just attack move and expect to win. If anything I think the control group setup is deceptive. It makes people think they can just A move to the win, when in reality they should be manipulating 3 different fronts at the same time.
Standard,
branflakes14
Profile Joined July 2010
2082 Posts
April 19 2011 00:32 GMT
#104
On April 19 2011 09:24 loveeholicce wrote:
Show nested quote +
On April 19 2011 08:26 branflakes14 wrote:
On April 19 2011 08:24 5unrise wrote:
On April 19 2011 08:20 branflakes14 wrote:
On April 19 2011 07:54 Mailing wrote:
You didn't need balance tweaks to take care of zerg because zerg was never overpowered, the players for T and P just sucked.


Maybe our current Z players suck.


yeah bro please show them how to play zvp


Sorry for suggesting something completely reasonable then. It's fine that T and P players can suck, but completely unreasonable that Z players can.


You're saying Zerg players suck more than Protoss and Zerg atm, and u expect to be taken seriously? oO


Please, explain to me why you think a claim like that can't be taken seriously, especially considering all I did was reverse exactly a claim someone else made.
Cyanocyst
Profile Joined October 2010
2222 Posts
April 19 2011 00:33 GMT
#105
On April 19 2011 09:21 gNs.I-Jasa wrote:
make roaches 1 food again. hahaha no but seriously. zerg is suppose to dominate the late game. but protoss units are so cost effective late game.


...Zerg isn't suppose to dominate the late game. If one race is suppose to have the best late game army that would be the Protoss.

Theres no reason for a Zerg max army to be able to fight with a Protoss maxed army. Given that Toss has the most divergent Tech Tree, their race SHOULD reap the benefits of combining those prongs in to a Very powerful army.

Now, im not trying to downplay how hard ZvP is right now. Just that Zerg armies shouldn't be able to take out maxed toss armies. (especially considering the fact that around about 10 avg supply of a Zerg's max will be tied to Queens our maxed army is actually has less attacking units than other races)
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Dragar
Profile Joined October 2010
United Kingdom971 Posts
April 19 2011 00:36 GMT
#106
On April 19 2011 09:32 branflakes14 wrote:
Show nested quote +
On April 19 2011 09:24 loveeholicce wrote:
On April 19 2011 08:26 branflakes14 wrote:
On April 19 2011 08:24 5unrise wrote:
On April 19 2011 08:20 branflakes14 wrote:
On April 19 2011 07:54 Mailing wrote:
You didn't need balance tweaks to take care of zerg because zerg was never overpowered, the players for T and P just sucked.


Maybe our current Z players suck.


yeah bro please show them how to play zvp


Sorry for suggesting something completely reasonable then. It's fine that T and P players can suck, but completely unreasonable that Z players can.


You're saying Zerg players suck more than Protoss and Zerg atm, and u expect to be taken seriously? oO


Please, explain to me why you think a claim like that can't be taken seriously, especially considering all I did was reverse exactly a claim someone else made.


Nobody takes that other person seriously either.
Nisco
Profile Joined September 2008
Brazil98 Posts
April 19 2011 00:36 GMT
#107
I can't speak for the pros, obviously, but on ladder there are two key things goog zergs are doing to combat / slow the production of the deathball.

First off, they are being aggressive midgame to keep my army size small. Roaches are very cost effective when army sizes aren't large, and there is a strong point where mass roaches can cut back on Protoss army size largely. When Zerg don't use their strong midgame, I can get my deathball up quickly and safely, along with securing expansions much easier.

Secondly is their late game army composition. Any zerg that doesn't eventually go Broodlords loses to me. The base of the army is Roach with Hydras sprinkled, 6 or so broodlords, 2-3 infestors, and baneling drops. I'd say the baneling drops and infestors are very important because it quickly cuts down the Protoss' army mass, making the Roach base of your army a lot more cost (food?) effective quickly, and the food cost from these two units is so low compared to the amount of damage they do.
MyOwnPrison
Profile Joined April 2011
United States17 Posts
April 19 2011 00:41 GMT
#108
lol

User was warned for this post
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
April 19 2011 00:43 GMT
#109
On April 19 2011 09:32 branflakes14 wrote:
Show nested quote +
On April 19 2011 09:24 loveeholicce wrote:
On April 19 2011 08:26 branflakes14 wrote:
On April 19 2011 08:24 5unrise wrote:
On April 19 2011 08:20 branflakes14 wrote:
On April 19 2011 07:54 Mailing wrote:
You didn't need balance tweaks to take care of zerg because zerg was never overpowered, the players for T and P just sucked.


Maybe our current Z players suck.


yeah bro please show them how to play zvp


Sorry for suggesting something completely reasonable then. It's fine that T and P players can suck, but completely unreasonable that Z players can.


You're saying Zerg players suck more than Protoss and Zerg atm, and u expect to be taken seriously? oO


Please, explain to me why you think a claim like that can't be taken seriously, especially considering all I did was reverse exactly a claim someone else made.


Well you're not making up some hypothetical situation. Like I said, Zerg has players like IDra, Morrow, Ret, Sen, Dimaga, Slush, and Sheth. Saying those players aren't at least equally as skilled as the top Protoss and Terran players is just ridiculous.
상처받은 그대에 가슴에 사랑을 심어줄께요♥
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
Last Edited: 2011-04-19 00:46:34
April 19 2011 00:45 GMT
#110
On April 19 2011 09:25 TeWy wrote:
The reason why Zerg sucks, well Zerg doesn't suck.
Even though Zerg has won 2 GSL, nearly 3 (each time it was another Zerg reaching final), we keep hearing since Beta 0.01 that Zerg is the weakest race.

Recently, July won the ST tournament, and got into the final of GSL. Ret won the assembly. Idra did well in several tournaments. Dimaga won a lot of games when he was in Korea playing for the GSL WorldCup. Morrow doing great as well. Mondragon nearly beating (2-3) the best European Protoss last week. Stephano an emerging French Zerg (ex war3 player) has won the last 3 Go4sc2 Cup.

Protoss on the other hand... Yes there's MC, he won 2 GSL, asides from that ? Nobody. In fact, if it wasn't for MC, no Protoss would have reached the final of the GSL.

But if Zerg wants to do better, they will need to macro better. Yes MACRO BETTER.I'm tired of seeing so called Pro Zergs camping with over 3k minerals, no macro hatch, and a 200 food army with 90 drones and 50 roaches.
Harassing with speeroaches/overlords + teching to tier3 is the key of this MU. Mark my words, in a few months people will systematically tech to infestors/broodlords or infestors/ultralisks in this MU.
Zerg will also do better the day they will realize that Protoss can't have enough gaz to support sentries along HT/colossi (so that banelings in lategame are very good).

ST tournament was won by Bomber.
Aside from MC? U mean like aside from Naniwa winning MLG Kiwi placing 2nd, 2 tosses claiming top 2 in DH invitational? The truth is zerg is still the least successful race as it has been for the past year.
And thank you for your newbie advice, i'll be sure to inform all pro zergs that you dont need good economy to win.

Zergs have enjoyed a bit success as a result to other races adjusting to patch. Now we're back to square one.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
algorithm0r
Profile Joined May 2010
Canada486 Posts
April 19 2011 00:45 GMT
#111
While I'm not going to qq that Protoss is OP I'm a bit disappointed at some of the suggestions in this thread, like don't let them get to death ball (see Idra 7 base vs Cruncher 3 base or Mondragon vs Cruncher). It's not like they didn't play aggressively, its just that defending a Toss base is so easy. Throwing down cannons costs only minerals so you can save your gas to build VR and/or Colossus. People suggest Muta harass... so waste 1200/1200 on 12 mutas so that the Toss spends 1200/0 on 2 cannons at each base? How is that effective? Also Zerg should be more aggressive? We must all-in or auto lose? There should at least be a way that a macro zerg can beat a macro toss. Crunchers play (I want to call it abusive) shows that with a couple VR and pheonix running around the base to keep the Zerg defending he can just cannon up expos and build a death ball.

Maybe the best suggestions I've heard are Baneling drops... though these don't seem particularly stable. Look at how easily a handful of Pheonix/VR's defended roach drops for Cruncher vs Mondragon. He didn't even have stalkers.

Nydus plays seems good too (see Spanishiwa) but it is only a matter of time before Protoss cancel that. One cannon will kill a nydus before it even finishes building. In the recently popular Spanishiwa vs Cruncher game (see almost any youtube caster to get it : I suggest PsyStarcraft) the only reason Spanishiwa won was because Cruncher had no vision behind his grass.

Infestor play must be considered more... but the gas investment in infestors means that FG or NP must really be a game changer. NP on a colossus is basically unmanageable at the moment without a high-ground advantage. Many people have also argued that FG is not as effective vs P as vs T because of shields and greater life total in general... not to mention FF.

I think a shift in the meta game must be made. Watcing pros go roaches every game makes me cringe. In my league (high diamond) I've been having success opening ling hydra (which does well vs gateway pushes or stargate tech) and adding roaches only at the late game to reinforce. Still I die to death balls if my early aggression fails to do damage.
drgonzhere
Profile Joined November 2010
United States447 Posts
April 19 2011 00:45 GMT
#112
When I play Zerg i find that the point in which i have the biggest advantage is when i am in the 100 to 200 game because if you are hyper aggressive, you can force your opponent to all in before he is able to do any real damage.

Sure its a risky way to play, but you can't allow a race to build up a death ball. Because that requires cutting corners, and you as zerg can punish them for that.
Dictator for Life of the PuMa Fanclub/ DRG, PuMA, Sage, Puzzle, MMA Fighting!
Duoma
Profile Joined March 2011
United States396 Posts
April 19 2011 00:47 GMT
#113
It may be a slight oversimplification, but I think that zergs at the moment are struggling most with map control. Rather, holding a specific position on the map. As we have seen in some of Idra's and Mondragon's recent games, the aggressive/drop oriented style is effective at keeping a protoss on his heels, but when it comes down to it, the deathball can usually just attack into anywhere on the map that it pleases.

What zergs seem to be lacking most(but moving towards), is a way to effectively slow a large bulked up army. Multi-pronged attacks divert attention, but given the inevitable large maxed vs maxed engagment, this harass just serves to distract.

Maybe the key lies with infestors and broodlords, maybe not. Either way I think ZvP is at least moving in the right direction(i.e. zerg should never be attacking in only one place)
"I have stared a horse in the eyes.... there is only black... only darkness..."
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
April 19 2011 00:48 GMT
#114
IMHO the game is quite balanced, given the newness of the game and the state of flux the metagame is still in. It's great to see infestors finally appearing in competitive play after the recent buff, or really, the recent change bringing that unit to the attention of players. What's more, too many players (such as Mondragon in TSL last weekend) get stuck on Roach Hydra Corrupter and fail to take advantage of Zerg's awesome ability to mass up a unit fast.

That said, the map pool doesn't seem too much in Zerg's favour, despite the trend of larger maps like Taldarim, their chokes remain tight and favour units such as the siege tank and colossus more. That said, Crossfire just seems messed up.
Starleague Forever. RIP KT Violet~
Alphasquad
Profile Joined August 2010
Austria505 Posts
April 19 2011 00:50 GMT
#115
On April 19 2011 07:54 Gigaudas wrote:
You mentioned that the answer might be in light balance changes.

I believe in huge balance changes. Substantial buffs could be made to Zerg units to balance ZvP.


I dont believe that huge changes are necessary - there are already some new strategies out that are really promising

Aside from that zvp is pretty balanced until the protoss has full supply where your only chance as zerg is that you are already on tier3 and either have broodlords for long range attacks or ultras to mow through forcefield, stalkers and colossi

In my opinion the only weak unit in the zerg arsenal are hydras as they are usually only sunken resources and supply - the closest solution someone could think about is changing them like they were in bw. The thing is that if you do that it will have huge impacts on the entire gameplay as you could tech to hydras and they would probably destroy protoss before they get any colossi out. Another approach might be to change them into a "mid-supply" unit with 3-4 supply that fills a role which is covered by tanks for terrans and immortals for protoss

The most annoying thing for me in zvp is that protoss has so little necessity to adapt and just almost get default wins just by choosing to 3 gate expand into colossi and i really dislike the changes that were made to phoenix production time (because you can hold mutas with one stargate) and void rays that are stronger against massive units as void rays are insanely good against 4 different zerg units and immortals/archons are not necessary. The result is one strategy that is supposed to beat everything thrown at them and in my understanding this is more of a balance issue than everything else
Shana
Profile Blog Joined July 2009
Indonesia1814 Posts
April 19 2011 00:51 GMT
#116
Remember Zerg before the (Z)sAviOr come? The metagame will always shifting, I'm sure someone will figure how to dismantle Protoss deathball.
Believing in what lies ahead. | That which we call a rose, by any other name would smell as sweet.
SpectreSOF
Profile Joined July 2010
United States74 Posts
April 19 2011 00:52 GMT
#117
Very nice post, brings up a great point. And I'm sure you will be proven correct as new styles emerge to beat the mainstream strategies we see today. In the meantime for most people its far easier to just make posts on TL complaining about imbalance and wait on patches than trying to actually find these new strategies.
The road to victory is a path paved with blood and corpses
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
Last Edited: 2011-04-19 00:55:20
April 19 2011 00:54 GMT
#118
the big huge humongous monstrous problem is that after a year of whining begging and straight up politely asking to make zerg scouting adequate Blizzard didnt bulge one bit. That puts the initiative in the hands of P/T players and if u know anything of SCBW you'll understand how important that is. A race that inherently gives up initiative has to be stronger during the time it gives up initiative or the game is imbalanced. The problem here is that it seems that it's the opposite and P/T are actually stronger than zerg during those times. Which would indicate, if i'm correct in my logic, that Z is actually even weaker then it currently seems because the P/T builds are still largely wasteful and hence the grip on the initiative advantage P/T gain is weaker.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Aequos
Profile Joined October 2010
Canada606 Posts
April 19 2011 00:54 GMT
#119
On April 19 2011 09:43 loveeholicce wrote:
Show nested quote +
On April 19 2011 09:32 branflakes14 wrote:
On April 19 2011 09:24 loveeholicce wrote:
On April 19 2011 08:26 branflakes14 wrote:
On April 19 2011 08:24 5unrise wrote:
On April 19 2011 08:20 branflakes14 wrote:
On April 19 2011 07:54 Mailing wrote:
You didn't need balance tweaks to take care of zerg because zerg was never overpowered, the players for T and P just sucked.


Maybe our current Z players suck.


yeah bro please show them how to play zvp


Sorry for suggesting something completely reasonable then. It's fine that T and P players can suck, but completely unreasonable that Z players can.


You're saying Zerg players suck more than Protoss and Zerg atm, and u expect to be taken seriously? oO


Please, explain to me why you think a claim like that can't be taken seriously, especially considering all I did was reverse exactly a claim someone else made.


Well you're not making up some hypothetical situation. Like I said, Zerg has players like IDra, Morrow, Ret, Sen, Dimaga, Slush, and Sheth. Saying those players aren't at least equally as skilled as the top Protoss and Terran players is just ridiculous.

Did no one read the post he initially responded to? Some player basically claimed that the only reason Zerg ever did well was because Terran and Protoss were crap. He responded (in a not serious way) by saying that maybe the only reason Protoss is doing well is that the Zerg players are bad. He was making a point that you can't call one race terrible at what they do and claim thats the only reason they fail.

On topic - I agree that patching isn't the solution to this problem, but rather using the tools that exist to greater effect. Yes, it's not fair that the deathball is easy to execute but hard to hold off - but it's also not fair that a 6 pool is very difficult to hold if scouted last, and a 3 rax all in is easier to execute than the forcefields required to stop it. The game isn't going to be perfectly balanced on difficulty at all points - but we work around it. The key to good play is to minimize the number of ways the opponent can do "easy things" while maximizing the way you can.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
nEAnS
Profile Joined April 2010
Canada161 Posts
April 19 2011 00:57 GMT
#120
I think someone that I was on vent with said it best: "Only in sc2 can a protoss on 2 and a half bases beat a zerg on 5."

Protoss deathball is also quite difficult to beat as terran, mainly because

1). Colossi are really strong
2). Instant replenishment of army with warpgates
3). Speedlots are uber cost effective (tvz) with upgrades
4). Storm + colossi melts terran balls

This is of course from a Terran's perspective but I do think Protoss is the strongest right now due to some of the mechanics they have.
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