• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:52
CET 20:52
KST 04:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Username Change Request - Toxickej Kapr No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [D] the control group Simple Questions/Answers [G] How to playtest arcade maps
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Sagi.gg Launcher Released Top Players of October 2026 (EBPD Rankings) BW General Discussion Rollback Netcode in Brood War
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 4 [Mixed-Gender CK] Rush+4 vs Best+4 [BSL23] RO24 Group F - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 18485 users

The Protoss deathball vs 2010 Zerg swarm - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 16 17 18 Next All
branflakes14
Profile Joined July 2010
2082 Posts
April 18 2011 23:20 GMT
#81
On April 19 2011 07:54 Mailing wrote:
You didn't need balance tweaks to take care of zerg because zerg was never overpowered, the players for T and P just sucked.


Maybe our current Z players suck.
Blacklizard
Profile Joined May 2007
United States1194 Posts
April 18 2011 23:21 GMT
#82
I love how OP assumes now we know the game perfectly... despite "being totally wrong a few months ago". Very cute logic there. Seriously though, I would like to see more Zergs doing well... but I think there are too many with the wrong mindset for how the units work out. I mean, you have units that are equal to or beat Protoss units for half the cost. This translates into early and mid-game power! Use it!!@!!

And bigger maps aren't figured out yet. And I love to see aggressive zergs, because they have more bang for their buck per unit cost. Macroing blindly is the wrong strategy, hello? JulyZerg is paving the way, IMO. Instead of thinking "How can I barely get by to get to late game" Zergs should be thinking "How can I use my mobile, high DPS army and quick tech switches to prevent the Protoss from expanding or building a big army."
5unrise
Profile Joined May 2009
New Zealand646 Posts
April 18 2011 23:24 GMT
#83
On April 19 2011 08:20 branflakes14 wrote:
Show nested quote +
On April 19 2011 07:54 Mailing wrote:
You didn't need balance tweaks to take care of zerg because zerg was never overpowered, the players for T and P just sucked.


Maybe our current Z players suck.


yeah bro please show them how to play zvp
Mafs
Profile Joined January 2011
Canada458 Posts
April 18 2011 23:24 GMT
#84
On April 19 2011 08:11 LF9 wrote:
In the ZvP matchup, I think Banelings are HEAVILY overlooked. Banelings with burrow researched forces P to have obs at all times, they're like the new Lurkers. I think in the future we will see Zergs playing a drop-heavy style, and utilizing Banelings more, most likely with burrow, to force P to keep Obs with his army.

I see it playing out like this: P deathball comes with obs. Zerg has a nice unit mix, probably the usual Roach/Hydra/Corruptor, but with Banelings as well, in a pretty high ratio, making sure to have Overseers. Zerg tries to snipe obs with Overseer +Hydra or Corruptor, keeping Banelings back. Denying P detection could open up windows, because I've seen good Z players use burrow Banelings (along with a pretty modest supporting army) take out an entire Protoss deathball, just using clever positioning. They are really good for taking out the dreaded Sentry, and great against Collossus as well. Banelings using burrow to get close before forcefields can be thrown all around the ball or slice the Z army can get right inside and do insane damage. A lot of things are underused and undiscovered, because most people use the same strats and unit compositions, as they care more about winning every game than they do about learning new playstyles.

Heavy drop-play and more Baneling usage is the future of ZvP, I contend.



The banelings and drop heavy play I completely agree with. You don't know much much I agree with it. But the only problem with this is that observers are cheap, and any gold+ protoss always has a observer with their army to take out creep tumors.(Burrowed roachs with tunneling claws work better then banelings vs protoss.) The only thing zergs can do is roach hydra with 20 banelings for dropping. Its only 10 food, and can comepletely decimate a protoss army.(Kill sentries if not stalkers too and deal significant damage to everything else.) Roach hydra and corruptor cleans everything up. Dropping 4 upgrades banelings on a probe line will destroy their economy. And if you keep doing it at specific times in the game when they get resaturated will give you a free win because they won't have economy to create an army. I have just practiced with a friend, and using baneling drops, and hydra drops do amazingly well vs protoss. They gave me a better result then I have ever achived. Nydus I think will also be used for surrounds and base harassment. But balance needs a huge change currently. I am watching grubby destroy a zerg with mass blink stalkers against hydra ling infestor. Which is suppose to counter blink stalkers.
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
April 18 2011 23:25 GMT
#85
There is no point in analysing short-lived trends. However, there is also nothing to be gained from blindly assuming that the game is fully balanced as it is.

SC wasn't balanced properly until BW, as en example.
aksfjh
Profile Joined November 2010
United States4853 Posts
April 18 2011 23:26 GMT
#86
On April 19 2011 08:14 Mailing wrote:
Show nested quote +
On April 19 2011 08:08 Jayrod wrote:
On April 19 2011 07:54 Mailing wrote:
You didn't need balance tweaks to take care of zerg because zerg was never overpowered, the players for T and P just sucked. Most of the top 8 from the first 2 GSLs are gone/code A now. Yet the only new zerg is basically LosirA and July... Idra, ret, fruit, nestea, zenio are still around.

If you look at how oGsTOP or Rain played against Fruit back in GSL1, it wouldn't even be Code A level right now.

During the time of the early GSLs, most pro zergs had far more average ladder games played than the other races, meaning more practice.

Terrans were still using mostly MMM and didn't incorporate tanks (even when they did 50 damage to all units) into their armies forever. Mass drop play was barely touched until MVP showed up.

Protoss were still stuck on 4gate and learning how to expand safely, especially after 4 range roaches. They went as far to say that expanding early was an instant loss against a roach rush because of the 4 range. Turns out they just had to learn where to place cannons and how to use the sentry. THE SENTRY. That is the unit that protoss players learned how to use that has completely owned the metagame, you didn't see amazing force fields 5 months ago.

Then you now have big maps, which lets zerg macro.... slightly better than before, but lets protoss and terran get an easy 3 bases. Terran and Protoss can sit and produce off 3 bases for over 20-30 minutes and win, as a protoss can actually max 200/200 3/3/3 off 6 gases if you don't kill any of their colossus with constant attacks.

Then you have patches, which nerfed terran over and over and over, making TvZ one of the best and most balanced matchups in the game right now, also the favorite of many. Yet protoss also got a lot of buffs, such as cheaper hallucination, cheaper observers, faster phoenix... all these things MASSIVELY help them in the scouting department so they will always know to make more zealots or more stalkers or if they need an immortal as opposed to colossus, etc.


A race has not been "overpowered" at all yet. Some tweaks were needed (see original void ray), but theres never been a situation where it was so grim for one race that they might as well not even bother competing.

BECAUSE it was patched. If terran had not received a single of their 20~ nerfs since 1.0, do you think the game would be the way it is right now? It was not just apparent back then because they didn't have enough time to practice how to abuse the power they had. Even now, after terran has been balanced to hell and back, they are doing GREAT.


I wouldn't say GREAT, but I think they are not in a bad position. Same thing can be said of Zerg. Like you mentioned earlier, ZvT seems to be at a really good point where it's a favorite of players and balanced quite well. Each part can punish the other for attempting something stupid/ridiculous, but can also be rewarded for pulling off stupid/ridiculous things.
Ownos
Profile Joined July 2010
United States2147 Posts
April 18 2011 23:26 GMT
#87
You know which players give me the hardest time in the late game? The ones that aren't still hanging around on lair tech or barracks tech.

There is always the usual excuse: "it costs too much" or "it takes too long to make." Yeah well deathball falls under both of those. Watch any replay with a "deathball" and it's army value is usually twice that of the opponent. Blizzard balances units on unit cost, not supply. You need more supply efficient units. 200/200 of all marines is not quite as powerful as a 200/200 army of all tanks.

Sometimes when I play, I sacrifice all my zealots on a suicide mission to harass and replace them with stalkers or just more colossus.
...deeper and deeper into the bowels of El Diablo
branflakes14
Profile Joined July 2010
2082 Posts
April 18 2011 23:26 GMT
#88
On April 19 2011 08:24 5unrise wrote:
Show nested quote +
On April 19 2011 08:20 branflakes14 wrote:
On April 19 2011 07:54 Mailing wrote:
You didn't need balance tweaks to take care of zerg because zerg was never overpowered, the players for T and P just sucked.


Maybe our current Z players suck.


yeah bro please show them how to play zvp


Sorry for suggesting something completely reasonable then. It's fine that T and P players can suck, but completely unreasonable that Z players can.
LF9
Profile Joined November 2009
United States537 Posts
Last Edited: 2011-04-18 23:31:36
April 18 2011 23:29 GMT
#89
Well of course all decent P bring an Observer (probably 2) with their army, but I'm saying that if you have burrow Banelings in a good number, the goal would be to snipe the observer(s), forcing the Protoss to back up. If you can keep playing this game, you will buy yourself time for some drops in a few different places here and there, whittling away at his economy, and if you manage to snipe the Observer(s), he can't attack you without burrowed blings popping up right in the middle of his ball and raping all his units, so he has to go elsewhere. And that means you get to control the map, instead of him. Take an expo, harass with drops, both? Just a possibility.

And branflakes, I'm pretty sure 5unrise totally just didn't get it. RIGHT over his head. lol.
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
Last Edited: 2011-04-18 23:37:52
April 18 2011 23:31 GMT
#90
On April 19 2011 05:49 Antedelerium wrote:
Definitely a copy-paste error. Regardless, OP does make an interesting point with the comparison of how macro Zergs used to be scary while the Protoss deathball strategy goes along the same lines. I highly doubt balance tweaks will be necessary to counter the deathball, but we'll see what happens in higher levels of play. That's how it always goes. Sooner or later, someone figures out how to counter a specific type of strategy. As good as MC is, sooner or later someone will figure out how to consistently stop his insane pushes. Sooner or later, someone will just figure out how to dismantle Cruncher in ZvP in convincing fashion (some pros probably can already and just haven't faced him).

Macro Zergs were never insane. Maybe in the beta before ultralisks sucked less and stalkers did 2 less damage and every1 had terrible forcefield control, maybe. The only time in retail Zerg has actually done well vs Protoss was after roach range was buffed, and that was basically just Protoss slowly figuring out their old bullshit didnt work and having to adjust their play accordingly.

On April 19 2011 08:20 branflakes14 wrote:
Show nested quote +
On April 19 2011 07:54 Mailing wrote:
You didn't need balance tweaks to take care of zerg because zerg was never overpowered, the players for T and P just sucked.


Maybe our current Z players suck.

Yea, this might be it. If only Idra, Ret, Morrow, Sen, Dimaga, and Sheth were as skilled as Cruncher .
In all seriousness though, the argument that Zerg players lack the skill other races have is just absurd.

@OP
This thread explains perfectly why Protoss is owning atm

http://www.teamliquid.net/forum/viewmessage.php?topic_id=191702
상처받은 그대에 가슴에 사랑을 심어줄께요♥
Dragar
Profile Joined October 2010
United Kingdom971 Posts
April 18 2011 23:32 GMT
#91
On April 19 2011 08:29 LF9 wrote:
Well of course all decent P bring an Observer (probably 2) with their army, but I'm saying that if you have burrow Banelings in a good number, the goal would be to snipe the observer(s), forcing the Protoss to back up. If you can keep playing this game, you will buy yourself time for some drops in a few different places here and there, whittling away at his economy, and if you manage to snipe the Observer(s), he can't attack you without burrowed blings popping up right in the middle of his ball and raping all his units, so he has to go elsewhere. And that means you get to control the map, instead of him. Take an expo, harass with drops, both? Just a possibility.

And branflakes, I'm pretty sure 5unrise totally just didn't get it. RIGHT over his head. lol.


Yeah, but do you think pros want to base their entire gameplan on 'and then I snipe his oberver, and his backup, and I hope he doesn't look after them well or have a third nearby!'
robopork
Profile Blog Joined May 2009
United States511 Posts
April 18 2011 23:53 GMT
#92
On April 19 2011 07:54 Mailing wrote:
+ Show Spoiler +
You didn't need balance tweaks to take care of zerg because zerg was never overpowered, the players for T and P just sucked. Most of the top 8 from the first 2 GSLs are gone/code A now. Yet the only new zerg is basically LosirA and July... Idra, ret, fruit, nestea, zenio are still around.

If you look at how oGsTOP or Rain played against Fruit back in GSL1, it wouldn't even be Code A level right now.

During the time of the early GSLs, most pro zergs had far more average ladder games played than the other races, meaning more practice.

Terrans were still using mostly MMM and didn't incorporate tanks (even when they did 50 damage to all units) into their armies forever. Mass drop play was barely touched until MVP showed up.

Protoss were still stuck on 4gate and learning how to expand safely, especially after 4 range roaches. They went as far to say that expanding early was an instant loss against a roach rush because of the 4 range. Turns out they just had to learn where to place cannons and how to use the sentry. THE SENTRY. That is the unit that protoss players learned how to use that has completely owned the metagame, you didn't see amazing force fields 5 months ago.

Then you now have big maps, which lets zerg macro.... slightly better than before, but lets protoss and terran get an easy 3 bases. Terran and Protoss can sit and produce off 3 bases for over 20-30 minutes and win, as a protoss can actually max 200/200 3/3/3 off 6 gases if you don't kill any of their colossus with constant attacks.

Then you have patches, which nerfed terran over and over and over, making TvZ one of the best and most balanced matchups in the game right now, also the favorite of many. Yet protoss also got a lot of buffs, such as cheaper hallucination, cheaper observers, faster phoenix... all these things MASSIVELY help them in the scouting department so they will always know to make more zealots or more stalkers or if they need an immortal as opposed to colossus, etc.


This is a pretty brutal over generalization:

The discrepancy in skill between code A and code S, if there even is one at all, is paper thin. Commenting on how those players have dropped to code A doesn't say anything, you'd have to evaluate the shifts in skill on an individual basis.

More ladder games does not indicate more practice. More time spent practicing (very likely with practice partners) means more practice.

Force fields have always seen effective use. It's an essential part of some of the wilder timing pushes we've seen lately, but it's grossly inaccurate to say "you didn't see amazing force fields 5 months ago."

The part of your post I find most interesting, however, is:

Then you now have big maps, which lets zerg macro.... slightly better than before, but lets protoss and terran get an easy 3 bases. Terran and Protoss can sit and produce off 3 bases for over 20-30 minutes and win, as a protoss can actually max 200/200 3/3/3 off 6 gases if you don't kill any of their colossus with constant attacks.


See ZvT from bw? A player should never feel entitled to wins playing passively. If there's an argument to be made against protoss balance right now, it starts there. But do the best protoss play that way? Not usually. Sheth has been playing a style that really seems to punish passive protoss, see his game vs Artosis in the NASL. It reminds me of the ZvT mu from bw because the zerg laid on the aggression and harassed and harassed and harassed so that when the push finally came from terran, it was manageable.

ZvP is ridiculously hard right now, and maybe it will get patched (further), but (as has been said a thousand times) it's not becoming of players to expect blizzard to spoon feed us the responses to certain styles with balance patches when there's still room to explore solutions.

As for protoss buffs, the overall trajectory of the race's balance has been nerfs. There have been buffs, but they themselves would not constitute enough change to alter the balance of the game. If there is a problem, it exists without the buffs you've mentioned. You've conveniently ignored the most recent nerf to high templar, and the substantial nerf that voidrays had before that (as well as the build time of zealots, the cool down of warp gates, etc.)

All of those were warranted, imo, but you've been pretty selective with your information there.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
Ezekyle
Profile Blog Joined November 2010
Australia607 Posts
Last Edited: 2011-04-19 00:02:46
April 18 2011 23:53 GMT
#93
On April 19 2011 08:26 Ownos wrote:
You know which players give me the hardest time in the late game? The ones that aren't still hanging around on lair tech or barracks tech.

There is always the usual excuse: "it costs too much" or "it takes too long to make." Yeah well deathball falls under both of those. Watch any replay with a "deathball" and it's army value is usually twice that of the opponent. Blizzard balances units on unit cost, not supply. You need more supply efficient units. 200/200 of all marines is not quite as powerful as a 200/200 army of all tanks.

Sometimes when I play, I sacrifice all my zealots on a suicide mission to harass and replace them with stalkers or just more colossus.


Because Protoss can actually defend. Forcefields, ramps, cannons and actually having decent range gives you an ENORMOUS defender's advantage against Zerg. Warp-ins completely negate the Zerg defender's advantage. You can just sit around building up a deathball, because once you have a few sentries and collosi the Zerg player simply cannot attack you. Try doing that with Zerg and a bunch of gateway units will roll you every single time.
monterto
Profile Joined June 2010
Canada103 Posts
April 19 2011 00:04 GMT
#94
Good read. Thanks OP!
I'm pretty much Hyuk but white...
VGhost
Profile Blog Joined March 2011
United States3621 Posts
April 19 2011 00:06 GMT
#95
On April 19 2011 07:33 branflakes14 wrote:
I agree completely with the OP. Moreso after watching (Z)Sheth's stream for a good few hours the last couple of days. It's almost embarrassing to see how little faith people have in Blizzard's ability to balance a game, especially when they were responsible for what's considered the most balanced RTS on the planet that isn't a pure mirror. If anything people should have MORE faith in them since between now and Brood War Blizzard have had years to refine their methods of balancing games.


Actually, in point of fact Blizzard's methods of balancing SC mostly consisted of not balancing it: by my count there were exactly two major balance patches. One of those "patches" was the release of Brood War, and the other was made just after Boxer won his 1st (!) OSL. It was a decently balanced game to begin with, but "balance" in the BW sense of near-perfection has been the result of just about everybody except Blizzard: map-makers, innovators (Boxer), tons of practice, dumb luck (Shark and his mutas), etc.

The thing I take away from the OP is basically this: a couple months isn't long enough, usually, to determine "balance". Therefore - and with BW as an example, no less - we need to quit screaming for patches and just play the game.
#4427 || I am not going to scan a ferret.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
April 19 2011 00:11 GMT
#96
Sheth keeps getting referenced, but I'm not familiar with his ZvP outside of his NASL games with Artosis. What is he doing that is apparently so effective? Just good execution of drops and multi-pronged attacks on lair tech?
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
pockie
Profile Joined May 2010
United States30 Posts
April 19 2011 00:13 GMT
#97
Spanishiwaa's play (especially on his stream yesterday) was showcasing the funday monday for day9, which was 12 lings, and nothing elsee except corruptors, infestors, ultras, and broodlords. Though it is a funday, it shows that zerg has the units to crush the so called protoss deathball, and its a matter of time before these strategies work their way into tournaments. Even with the most recent balance changes, its like trying to point out to zerg that they have this unit called the infestor, and they should use it.
So to the original poster - I disagree with you that the game needs a balance change to fix protoss. It's like calling the 1 base immortal push on scrap station invincible (the unstoppable build from beta lolll).
anon
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-04-19 00:16:20
April 19 2011 00:15 GMT
#98
Gah, nm.
FrodaN
Profile Blog Joined October 2010
754 Posts
April 19 2011 00:19 GMT
#99
On April 19 2011 09:11 Tachion wrote:
Sheth keeps getting referenced, but I'm not familiar with his ZvP outside of his NASL games with Artosis. What is he doing that is apparently so effective? Just good execution of drops and multi-pronged attacks on lair tech?


Strong timing understanding, great map control with mobile units, denying P expos, fantastic positioning/engagements with his army, and solid scouting to name a few aspects.
gNs.I-Jasa
Profile Joined July 2008
United States211 Posts
April 19 2011 00:21 GMT
#100
make roaches 1 food again. hahaha no but seriously. zerg is suppose to dominate the late game. but protoss units are so cost effective late game.
Prev 1 2 3 4 5 6 7 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 430
MindelVK 31
StarCraft: Brood War
Mini 285
Dewaltoss 147
actioN 110
Aegong 28
Bale 25
Dota 2
qojqva3043
Counter-Strike
pashabiceps2082
Heroes of the Storm
Liquid`Hasu388
Other Games
tarik_tv6026
Grubby2487
FrodaN929
ceh9592
Liquid`RaSZi399
ODPixel192
XaKoH 179
monkeys_forever171
byalli171
PiGStarcraft165
Pyrionflax139
C9.Mang0136
syndereN134
ArmadaUGS117
Fuzer 109
KnowMe109
QueenE81
420jenkins61
UpATreeSC59
NeuroSwarm51
Mew2King50
Trikslyr49
capcasts22
Railgan22
JuggernautJason18
ViBE12
Organizations
Counter-Strike
PGL172
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 55
• Adnapsc2 18
• Hupsaiya 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• 80smullet 19
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2068
• Nemesis2060
• TFBlade556
Other Games
• imaqtpie824
• Shiphtur540
• WagamamaTV242
Upcoming Events
OSC
3h 9m
IntoTheTV X SOOP
1d 15h
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
1d 21h
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
1d 23h
IntoTheTV X SOOP
2 days
IPSL
2 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
[ Show More ]
PiGosaur Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.