If BW Units fought SC2 Units.... - Page 14
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Fadetowhite
Korea (South)302 Posts
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jinorazi
Korea (South)4948 Posts
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Torpedo.Vegas
United States1890 Posts
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Edmon
United Kingdom259 Posts
Makes a huge difference in the early game. | ||
dartoo
India2889 Posts
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Edmon
United Kingdom259 Posts
On April 14 2011 16:34 dartoo wrote: ^^ did you know that sc1 workers mined 8 minerals? Yeah but it doesn't make up for their problems in path finding, slowness or the fact you start with less of them. | ||
Zerksys
United States569 Posts
On April 14 2011 16:32 Edmon wrote: I can't believe that no-ones mentioned that you get more workers in SC2 to start with (and they seem to pathfind and mine more effectively). This means SC2 would always win because a 6 pool would dominate any similar SC1 build (4 pool anyone?). Same with bunker push, etc. Makes a huge difference in the early game. For the last time Sc1 workers mine more therefore the argument that sc2 you start out with 6 workers is not valid. If anything this proves that bw units would win out because you need less drones for the same amount of economy. | ||
smaugswe
Sweden121 Posts
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Creationism
China505 Posts
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Ribbon
United States5278 Posts
Something to consider: Even though they're less useful in the game as a whole, SC2 carriers are actually MUCH better than SC1 carriers. They build faster, start with 4 interceptors for free, get the interceptor capacity upgrade for free, have graviton catapault, and SC2 interceptors do nearly twice as much damage (5+1x2) as SC1 interceptors (6+1). And since SC1 carriers are a useful unit toi have, SC2 carriers would be fucking ludicrous, because a +3 carrier would be the damage equivalent of a "+7" Carrier in SC1, and have graviton catapult to boot. | ||
Frankon
3054 Posts
Reaver would launch a scarab at the sc2 units. Stalkers would make a aggressive blink in the last second focus down the reavers. Colosus then come into battle.. Some of them get locked by stasi fields since they like to stack up. But sadly the arbiter would get insta killed by the phoenixes which would later go to snipe the HT and DA. BW Toss deploys then his greatest weapon.... Carriers. SC2 Toss can only sight at the sight of his own carriers... Luckly he manage to summon the Mothership with heavy support of the voidrays. Carriers focus down the Mothership and take it down in 15 seconds. Luckly it manages to recall the stalkers so now voids have a AA suport to fight interceptors when they rape the carriers. | ||
qanik
Denmark1899 Posts
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thehitman
1105 Posts
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Tears.Of.The.Moon
Slovenia715 Posts
SC2 P > BW P 4 gate would demolish BW P , stalkers out range and out run goons and stalkers are also much smaler and controllable, stalkers would kite goons the same way they kite marines in SC2, now add sentries and it is very one sided SC2T > BW T BWT would lose to a early push from SC2T .40 hp marines with 4 range vs 45 hp marines with 5 range. Firebats vs marauders , lol what a joke. Marauders would just break the BW T wall and it would be over, nothing BW T could do, marauders would even outrange bunkers, and marauders could easily kite spider mines, and eat tanks. Completely onesided. SC2 > BW Z This would be also over very fast. BW hydras and zerglings vs Roach and banelings . No way that BWZ could survive early game vs SC2 Z. Even if they would rush the SC2 Z, more workers and queen would completely stop that. Just don't see any way that BWZ could survive the early game. SC2 races just need to play agresive and they would win every time. | ||
Wazabo
Italy124 Posts
At a specific point in the game who can get out more stuff? I don't have much experience with BW so I can't really say. | ||
aznagent
Hong Kong166 Posts
Automatic worker mining, chornoboost, inject larva and MULES ... plus they start with 2 extra workers over SC1, so any rush (proxy gate, 6 pool, proxy rax) would be that much more effective against SC1 players | ||
dogabutila
United States1437 Posts
If you started to play an actual game, SC2 player would win. Macro mechanics are too strong, all the units have more DPS, and the things that would win it for you in a 200/200 fight (storm, tanks, reavers, etc) wouldn't come out fast enough to prevent you from dying. | ||
KevinIX
United States2472 Posts
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Nayl
Canada413 Posts
On April 14 2011 16:36 Edmon wrote: Yeah but it doesn't make up for their problems in path finding, slowness or the fact you start with less of them. This is flat out wrong, BW has stronger econ than SC2 when the number of workers on given mineral patches are lower. BW get higher income if let say only 12 workers are mining the mineral line. SC2 only starts to have advantage past that point, and the reason why SC2's econ maxes out at 3 base. So early game would be about equal, SC2 would have higher econ mid game, but BW would have way stronger econ late game. | ||
Qikz
United Kingdom12022 Posts
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