• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:57
CET 14:57
KST 22:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket8Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1861 users

If BW Units fought SC2 Units.... - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 20 Next All
Fadetowhite
Profile Joined August 2010
Korea (South)302 Posts
April 14 2011 07:10 GMT
#261
the better player would win
메신저
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
April 14 2011 07:20 GMT
#262
allied spider mines
age: 84 | location: california | sex: 잘함
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
April 14 2011 07:24 GMT
#263
If we take out player skill and just go unit on unit, I would say it depends on the match-up. Protoss Death-balls in SC2 are pretty nasty, what with Colossus/Mothership/Void Ray + gateway units. Also, Brood war units did do a lot of damage, but they were also all dumb as bricks. The scarabs would run in circles and just up and pop with no damage done, and dragoons would dance back and forth, do an attack animation then stop, not attack and go back to dancing back and forth.
Edmon
Profile Joined May 2010
United Kingdom259 Posts
Last Edited: 2011-04-14 07:35:12
April 14 2011 07:32 GMT
#264
I can't believe that no-ones mentioned that you get more workers in SC2 to start with (and they seem to pathfind and mine more effectively). This means SC2 would always win because a 6 pool would dominate any similar SC1 build (4 pool anyone?). Same with bunker push, etc.

Makes a huge difference in the early game.

dartoo
Profile Joined May 2010
India2889 Posts
Last Edited: 2011-04-14 07:36:49
April 14 2011 07:34 GMT
#265
^^ did you know that sc1 workers mined 8 minerals per trip and 8 gas per trip? And gas never got over in a location, just the out put went down.
Edmon
Profile Joined May 2010
United Kingdom259 Posts
April 14 2011 07:36 GMT
#266
On April 14 2011 16:34 dartoo wrote:
^^ did you know that sc1 workers mined 8 minerals?


Yeah but it doesn't make up for their problems in path finding, slowness or the fact you start with less of them.
Zerksys
Profile Blog Joined August 2009
United States569 Posts
April 14 2011 07:38 GMT
#267
On April 14 2011 16:32 Edmon wrote:
I can't believe that no-ones mentioned that you get more workers in SC2 to start with (and they seem to pathfind and mine more effectively). This means SC2 would always win because a 6 pool would dominate any similar SC1 build (4 pool anyone?). Same with bunker push, etc.

Makes a huge difference in the early game.



For the last time Sc1 workers mine more therefore the argument that sc2 you start out with 6 workers is not valid. If anything this proves that bw units would win out because you need less drones for the same amount of economy.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
smaugswe
Profile Joined November 2010
Sweden121 Posts
April 14 2011 07:41 GMT
#268
Vs terran ball toss can just use a reaver and take it out in one or 2 shots and tank is also just going to eat a ball up from like 15 range my guess would be BW Wins! :D (if u go the right units ofc) like vults are op on BW vs SCII i quess
I dont have any Windows in my room... I use linux... :)
Creationism
Profile Blog Joined November 2008
China505 Posts
April 14 2011 07:43 GMT
#269
Even with the massive amounts of unit damage and seemingly unbalanced shit, BW was/is the most balance game out there. Just goes to show what an amazing game BW is and what SC2 has to live up to.
The hoi polloi is the plague upon the world.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
Last Edited: 2011-04-14 07:47:59
April 14 2011 07:46 GMT
#270
SC2 races get strong faster (which is why 1-basing was ubiquitous for a long time and 2-basing is still seen somewhat commonly, even though it's thankfully falling out of favor). Thus, it comes down to if the BW player can survive long enough to get the casters out.

Something to consider: Even though they're less useful in the game as a whole, SC2 carriers are actually MUCH better than SC1 carriers. They build faster, start with 4 interceptors for free, get the interceptor capacity upgrade for free, have graviton catapault, and SC2 interceptors do nearly twice as much damage (5+1x2) as SC1 interceptors (6+1). And since SC1 carriers are a useful unit toi have, SC2 carriers would be fucking ludicrous, because a +3 carrier would be the damage equivalent of a "+7" Carrier in SC1, and have graviton catapult to boot.
Frankon
Profile Joined May 2010
3054 Posts
April 14 2011 07:49 GMT
#271
I think that in PvP mirror. BW units would basically get raped by SC2 units.
Reaver would launch a scarab at the sc2 units. Stalkers would make a aggressive blink in the last second focus down the reavers. Colosus then come into battle.. Some of them get locked by stasi fields since they like to stack up. But sadly the arbiter would get insta killed by the phoenixes which would later go to snipe the HT and DA. BW Toss deploys then his greatest weapon.... Carriers. SC2 Toss can only sight at the sight of his own carriers... Luckly he manage to summon the Mothership with heavy support of the voidrays. Carriers focus down the Mothership and take it down in 15 seconds. Luckly it manages to recall the stalkers so now voids have a AA suport to fight interceptors when they rape the carriers.
qanik
Profile Joined May 2010
Denmark1899 Posts
April 14 2011 07:51 GMT
#272
BW starts with 4 worker, SCII protoss 4gate, gg
Best Teemo World
thehitman
Profile Blog Joined July 2010
1105 Posts
April 14 2011 07:53 GMT
#273
SC>SC2 just because its units are 10x more awesome and reavers would own Colossus without being overpowered.
Tears.Of.The.Moon
Profile Joined September 2009
Slovenia715 Posts
Last Edited: 2011-04-14 08:36:53
April 14 2011 08:31 GMT
#274
In an actual real game BW races would completely lose in all mirror matchups vs SC2 races.




SC2 P > BW P

4 gate would demolish BW P , stalkers out range and out run goons and stalkers are also much smaler and controllable, stalkers would kite goons the same way they kite marines in SC2, now add sentries and it is very one sided


SC2T > BW T

BWT would lose to a early push from SC2T .40 hp marines with 4 range vs 45 hp marines with 5 range. Firebats vs marauders , lol what a joke. Marauders would just break the BW T wall and it would be over, nothing BW T could do, marauders would even outrange bunkers, and marauders could easily kite spider mines, and eat tanks. Completely onesided.


SC2 > BW Z

This would be also over very fast. BW hydras and zerglings vs Roach and banelings . No way that BWZ could survive early game vs SC2 Z. Even if they would rush the SC2 Z, more workers and queen would completely stop that. Just don't see any way that BWZ could survive the early game.


SC2 races just need to play agresive and they would win every time.
ヽ(´ー`)┌
Wazabo
Profile Joined October 2010
Italy124 Posts
Last Edited: 2011-04-14 08:40:18
April 14 2011 08:39 GMT
#275
While the BW units are clearly better, and more powerful in a real matchup it all comes down to the timings.

At a specific point in the game who can get out more stuff? I don't have much experience with BW so I can't really say.
aznagent
Profile Joined May 2010
Hong Kong166 Posts
April 14 2011 08:41 GMT
#276
SC2 has better econ tools to help macro than in SC1

Automatic worker mining, chornoboost, inject larva and MULES ... plus they start with 2 extra workers over SC1, so any rush (proxy gate, 6 pool, proxy rax) would be that much more effective against SC1 players
Quote:
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
April 14 2011 09:04 GMT
#277
If it was just a 200/200 in a unit tester, i think BW units would win. Although sc2 protoss might win because FF is really strong, and BW units AI is incredibly dumb. I do suspect it would be closer then everybody thinks though because the DPS in sc2 units are just across the board higher. Except zerglings and hydras. I'm pretty sure that BW zerg wins a 200/200 fight ezpz.

If you started to play an actual game, SC2 player would win. Macro mechanics are too strong, all the units have more DPS, and the things that would win it for you in a 200/200 fight (storm, tanks, reavers, etc) wouldn't come out fast enough to prevent you from dying.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
KevinIX
Profile Joined October 2009
United States2472 Posts
April 14 2011 09:05 GMT
#278
sc2 would win, because bw units would start walking around in circles like retards.
Liquid FIGHTING!!!
Nayl
Profile Joined March 2010
Canada413 Posts
April 14 2011 09:34 GMT
#279
On April 14 2011 16:36 Edmon wrote:
Show nested quote +
On April 14 2011 16:34 dartoo wrote:
^^ did you know that sc1 workers mined 8 minerals?


Yeah but it doesn't make up for their problems in path finding, slowness or the fact you start with less of them.


This is flat out wrong, BW has stronger econ than SC2 when the number of workers on given mineral patches are lower.

BW get higher income if let say only 12 workers are mining the mineral line. SC2 only starts to have advantage past that point, and the reason why SC2's econ maxes out at 3 base.

So early game would be about equal, SC2 would have higher econ mid game, but BW would have way stronger econ late game.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
April 14 2011 09:47 GMT
#280
Infestors with Defilers? I think that would just make TvZ Impossible to ever play Bio again. I mean you could Bio against defilers but with fungal as well. Wow that would scare me. >_<
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Prev 1 12 13 14 15 16 20 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #231
SteadfastSC106
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko529
RotterdaM 176
SteadfastSC 106
StarCraft: Brood War
Britney 55780
Calm 3878
Rain 3355
Sea 1947
Soulkey 1001
Larva 768
firebathero 659
Mini 497
Zeus 398
EffOrt 347
[ Show more ]
Snow 288
BeSt 271
PianO 248
Soma 181
Light 152
ZerO 151
Rush 90
Pusan 88
hero 83
Hyun 74
JYJ72
Backho 52
Movie 46
Sea.KH 42
ToSsGirL 36
yabsab 34
soO 31
Aegong 30
Terrorterran 28
Shine 28
scan(afreeca) 19
Icarus 17
Noble 17
HiyA 13
ivOry 7
Dota 2
Gorgc4496
singsing2143
qojqva1655
Dendi553
XcaliburYe141
League of Legends
KnowMe24
Counter-Strike
olofmeister1938
x6flipin544
Heroes of the Storm
Trikslyr19
Other Games
B2W.Neo1624
crisheroes458
hiko448
Mew2King95
ArmadaUGS89
oskar61
nookyyy 28
Organizations
Dota 2
PGL Dota 2 - Main Stream15979
StarCraft: Brood War
UltimateBattle 1844
StarCraft 2
ComeBackTV 538
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• sooper7s
• Migwel
• AfreecaTV YouTube
• intothetv
• LaughNgamezSOOP
• Kozan
• IndyKCrew
StarCraft: Brood War
• iopq 6
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2480
• WagamamaTV232
League of Legends
• Nemesis1875
• Jankos1800
• TFBlade726
• Stunt610
• HappyZerGling221
Upcoming Events
BSL: GosuLeague
7h 3m
RSL Revival
17h 33m
Zoun vs Classic
SHIN vs TriGGeR
herO vs Reynor
Maru vs MaxPax
WardiTV Korean Royale
22h 3m
Replay Cast
1d 9h
RSL Revival
1d 17h
WardiTV Korean Royale
1d 22h
IPSL
2 days
Julia vs Artosis
JDConan vs DragOn
BSL 21
2 days
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
2 days
Wardi Open
3 days
[ Show More ]
IPSL
3 days
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
3 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Wardi Open
4 days
Replay Cast
5 days
Wardi Open
5 days
Tenacious Turtle Tussle
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.