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If BW Units fought SC2 Units.... - Page 14

Forum Index > SC2 General
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Fadetowhite
Profile Joined August 2010
Korea (South)302 Posts
April 14 2011 07:10 GMT
#261
the better player would win
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jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
April 14 2011 07:20 GMT
#262
allied spider mines
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Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
April 14 2011 07:24 GMT
#263
If we take out player skill and just go unit on unit, I would say it depends on the match-up. Protoss Death-balls in SC2 are pretty nasty, what with Colossus/Mothership/Void Ray + gateway units. Also, Brood war units did do a lot of damage, but they were also all dumb as bricks. The scarabs would run in circles and just up and pop with no damage done, and dragoons would dance back and forth, do an attack animation then stop, not attack and go back to dancing back and forth.
Edmon
Profile Joined May 2010
United Kingdom259 Posts
Last Edited: 2011-04-14 07:35:12
April 14 2011 07:32 GMT
#264
I can't believe that no-ones mentioned that you get more workers in SC2 to start with (and they seem to pathfind and mine more effectively). This means SC2 would always win because a 6 pool would dominate any similar SC1 build (4 pool anyone?). Same with bunker push, etc.

Makes a huge difference in the early game.

dartoo
Profile Joined May 2010
India2889 Posts
Last Edited: 2011-04-14 07:36:49
April 14 2011 07:34 GMT
#265
^^ did you know that sc1 workers mined 8 minerals per trip and 8 gas per trip? And gas never got over in a location, just the out put went down.
Edmon
Profile Joined May 2010
United Kingdom259 Posts
April 14 2011 07:36 GMT
#266
On April 14 2011 16:34 dartoo wrote:
^^ did you know that sc1 workers mined 8 minerals?


Yeah but it doesn't make up for their problems in path finding, slowness or the fact you start with less of them.
Zerksys
Profile Blog Joined August 2009
United States569 Posts
April 14 2011 07:38 GMT
#267
On April 14 2011 16:32 Edmon wrote:
I can't believe that no-ones mentioned that you get more workers in SC2 to start with (and they seem to pathfind and mine more effectively). This means SC2 would always win because a 6 pool would dominate any similar SC1 build (4 pool anyone?). Same with bunker push, etc.

Makes a huge difference in the early game.



For the last time Sc1 workers mine more therefore the argument that sc2 you start out with 6 workers is not valid. If anything this proves that bw units would win out because you need less drones for the same amount of economy.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
smaugswe
Profile Joined November 2010
Sweden121 Posts
April 14 2011 07:41 GMT
#268
Vs terran ball toss can just use a reaver and take it out in one or 2 shots and tank is also just going to eat a ball up from like 15 range my guess would be BW Wins! :D (if u go the right units ofc) like vults are op on BW vs SCII i quess
I dont have any Windows in my room... I use linux... :)
Creationism
Profile Blog Joined November 2008
China505 Posts
April 14 2011 07:43 GMT
#269
Even with the massive amounts of unit damage and seemingly unbalanced shit, BW was/is the most balance game out there. Just goes to show what an amazing game BW is and what SC2 has to live up to.
The hoi polloi is the plague upon the world.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
Last Edited: 2011-04-14 07:47:59
April 14 2011 07:46 GMT
#270
SC2 races get strong faster (which is why 1-basing was ubiquitous for a long time and 2-basing is still seen somewhat commonly, even though it's thankfully falling out of favor). Thus, it comes down to if the BW player can survive long enough to get the casters out.

Something to consider: Even though they're less useful in the game as a whole, SC2 carriers are actually MUCH better than SC1 carriers. They build faster, start with 4 interceptors for free, get the interceptor capacity upgrade for free, have graviton catapault, and SC2 interceptors do nearly twice as much damage (5+1x2) as SC1 interceptors (6+1). And since SC1 carriers are a useful unit toi have, SC2 carriers would be fucking ludicrous, because a +3 carrier would be the damage equivalent of a "+7" Carrier in SC1, and have graviton catapult to boot.
Frankon
Profile Joined May 2010
3054 Posts
April 14 2011 07:49 GMT
#271
I think that in PvP mirror. BW units would basically get raped by SC2 units.
Reaver would launch a scarab at the sc2 units. Stalkers would make a aggressive blink in the last second focus down the reavers. Colosus then come into battle.. Some of them get locked by stasi fields since they like to stack up. But sadly the arbiter would get insta killed by the phoenixes which would later go to snipe the HT and DA. BW Toss deploys then his greatest weapon.... Carriers. SC2 Toss can only sight at the sight of his own carriers... Luckly he manage to summon the Mothership with heavy support of the voidrays. Carriers focus down the Mothership and take it down in 15 seconds. Luckly it manages to recall the stalkers so now voids have a AA suport to fight interceptors when they rape the carriers.
qanik
Profile Joined May 2010
Denmark1899 Posts
April 14 2011 07:51 GMT
#272
BW starts with 4 worker, SCII protoss 4gate, gg
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thehitman
Profile Blog Joined July 2010
1105 Posts
April 14 2011 07:53 GMT
#273
SC>SC2 just because its units are 10x more awesome and reavers would own Colossus without being overpowered.
Tears.Of.The.Moon
Profile Joined September 2009
Slovenia715 Posts
Last Edited: 2011-04-14 08:36:53
April 14 2011 08:31 GMT
#274
In an actual real game BW races would completely lose in all mirror matchups vs SC2 races.




SC2 P > BW P

4 gate would demolish BW P , stalkers out range and out run goons and stalkers are also much smaler and controllable, stalkers would kite goons the same way they kite marines in SC2, now add sentries and it is very one sided


SC2T > BW T

BWT would lose to a early push from SC2T .40 hp marines with 4 range vs 45 hp marines with 5 range. Firebats vs marauders , lol what a joke. Marauders would just break the BW T wall and it would be over, nothing BW T could do, marauders would even outrange bunkers, and marauders could easily kite spider mines, and eat tanks. Completely onesided.


SC2 > BW Z

This would be also over very fast. BW hydras and zerglings vs Roach and banelings . No way that BWZ could survive early game vs SC2 Z. Even if they would rush the SC2 Z, more workers and queen would completely stop that. Just don't see any way that BWZ could survive the early game.


SC2 races just need to play agresive and they would win every time.
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Wazabo
Profile Joined October 2010
Italy124 Posts
Last Edited: 2011-04-14 08:40:18
April 14 2011 08:39 GMT
#275
While the BW units are clearly better, and more powerful in a real matchup it all comes down to the timings.

At a specific point in the game who can get out more stuff? I don't have much experience with BW so I can't really say.
aznagent
Profile Joined May 2010
Hong Kong166 Posts
April 14 2011 08:41 GMT
#276
SC2 has better econ tools to help macro than in SC1

Automatic worker mining, chornoboost, inject larva and MULES ... plus they start with 2 extra workers over SC1, so any rush (proxy gate, 6 pool, proxy rax) would be that much more effective against SC1 players
Quote:
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
April 14 2011 09:04 GMT
#277
If it was just a 200/200 in a unit tester, i think BW units would win. Although sc2 protoss might win because FF is really strong, and BW units AI is incredibly dumb. I do suspect it would be closer then everybody thinks though because the DPS in sc2 units are just across the board higher. Except zerglings and hydras. I'm pretty sure that BW zerg wins a 200/200 fight ezpz.

If you started to play an actual game, SC2 player would win. Macro mechanics are too strong, all the units have more DPS, and the things that would win it for you in a 200/200 fight (storm, tanks, reavers, etc) wouldn't come out fast enough to prevent you from dying.
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KevinIX
Profile Joined October 2009
United States2472 Posts
April 14 2011 09:05 GMT
#278
sc2 would win, because bw units would start walking around in circles like retards.
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Nayl
Profile Joined March 2010
Canada413 Posts
April 14 2011 09:34 GMT
#279
On April 14 2011 16:36 Edmon wrote:
Show nested quote +
On April 14 2011 16:34 dartoo wrote:
^^ did you know that sc1 workers mined 8 minerals?


Yeah but it doesn't make up for their problems in path finding, slowness or the fact you start with less of them.


This is flat out wrong, BW has stronger econ than SC2 when the number of workers on given mineral patches are lower.

BW get higher income if let say only 12 workers are mining the mineral line. SC2 only starts to have advantage past that point, and the reason why SC2's econ maxes out at 3 base.

So early game would be about equal, SC2 would have higher econ mid game, but BW would have way stronger econ late game.
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
April 14 2011 09:47 GMT
#280
Infestors with Defilers? I think that would just make TvZ Impossible to ever play Bio again. I mean you could Bio against defilers but with fungal as well. Wow that would scare me. >_<
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