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Why is Catz talking about national leagues when StarCraft 2 is much closer to tennis than it is to football.
Just like in tennis there are opens all across the world opened to skilled players in any country. Rarely in tennis do I root for a player because he shares a country with me, I root for him because I like his playstyle and skill. That's the model SC2 will end up being, with major sponsors and established big yearly tournaments and many smaller ones.
I don't think a proleague (team league) format will work again since the game is so global now. Proleague in Brood War was an attempt at making a team game out of something that was never meant to played as such, but the way sponsorships were setup it made sense. The game is so global now that it'd be impossible to set a location, fund teams, do weekly games, etc.. It's so much easier to just do major tournaments and be like golf, tennis, every other individual sport in the world.
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On April 10 2011 13:57 trashcan wrote:Show nested quote +On April 10 2011 13:50 GetToDaChopa wrote: I feel that as a spectator I'd rather NA leagues be exclusive to NA players(people living in NA at the time) because it's more easily relatable for the fan/spectator, not the gamer.
I think a key difference here is: people who play the game(gamers) want the best players in the tournament, any tournament, because exceptional play is above all else. But, spectators/fans/not-really-gamers want someone they can relate to on a more 'human' level.
Now, I love watching the best Koreans play. I really do. But, when the game ends and they go in for an interview I'm 99% of the time x'ing out the window or hitting mute because I don't speak Korean or care to sit through the translation. Can you explain what you mean by relate to them on a more human level? Seriously is this code word for they're the same skin color / share cultural similarities with me? I don't understand why anyone who watches SC2 needs to relate to the players on a 'human' level whatever that means. Like in all sports, I get attach to players when I admire their play. I like Jaedong in Brood War because his mechanics were so good. I admired his will and dedication. That's how I start to form a connection with him and become a fan. You somehow need him to speak English and look like you or you'll shut out anything about him?
I was aiming at more of a language barrier with that, not racial/cultural. And also, it's a regional thing. Like you mentioned about all sports - in all sports cheering for your regional team is normal. So, whether it's player or team I think it's always more relatable for fans to watch "local" players who represent them and their region as opposed to 'foreign' players who don't live here and don't speak the language.
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How can you compare it to tennis and then say that there will never be a team league? Have you heard of the Davis cup?
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The thing is that there are already local heroes (Huk, Jinro, Incontrol, Idra, Naniwa, etc...) that are living from playing (team sponsors/individual sponsors/coaching/streaming) Starcraft. The problem is that some of these professional players aren't as commited as Koreans.
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On April 10 2011 13:31 TurpinOS wrote: Your post is very well thought of and very well written, but with all due respect I have to disagree with a couple of your points.
I have trouble with your separation between team sports and individual sports. Personnally I went to Spain during a Masters and the emotion and the love behind Nadal is incredible. Its what makes little kids want to start playing tennis. Same goes for Djokovic. This attachment is extremely important and in a lot of cases is what actually makes people start loving the sport. (Tennis in Serbia before djokovic was really not much, since hes become top 3 worldwide its what everyone talks about).
I think local heroes are one of the most important thing in the developpement of a sport in a certain region. Obviously its not necessarily what is going to ''fill up the stadium and get the money in'', but its certainly what will make the kids ''want to become like that guy'', which in turn, will create a need for infrastructure.
Now, local stars can still come out through the current system which includes Korean. Everytime a Foreigner beats a Korean he obviously becomes the local hero.The fact of the matter is still that due to the fact Koreans are a step ahead, it dimishes greatly the number of opportunities for these local heroes to be created.
Some people will argue that this rivalry is required for heroes to come out but I strongly disagree, just take Naniwa for example who, before MLG was just another professionnal player (and he was actually trashed a lot). Since his win at MLG though (which didnt include any Koreans), hes litterally became the European hero.
Another reason why I think these ''local heroes'' are so important in starcraft, which is also a reason why I think you cant compare it for other sports like soccer or tennis is the fact that outside Korea, video games are, in general, shunned upon.
Everytime a Korean wins a great tournament, its fair to say that everyone just has on their mind ''well whatever, its the korean culture that accepts games so they practice a lot''. When a foreigner finally wins though, people outside Korea can relate to that person. I think this last point answers your second argument. Basically, the way I see it, and the reason why foreigners dont practice as much as Koreans is because of the way theyre viewed by the society.
Everytime a Korean wins a tournament, this view of North American and European players will not change. Everytime a Foreigner wins, then suddenly people have someone to look up to.
I think its all about giving more opportunities to people over here, whether you believe they deserve it or not. Without these opportunities, I truely believe that what happened for SCBW will happen again, Korean will slowly get even more ahead, all the infrastructure will head towards there, and in the end the only interest will be for Korea.
Having Koreans in your tournament is what gets the money in the bank in the short run, but is it really whats the best for the development of the local scene, I think not. People constantly rely on Koreans in order to build the scene here, but what if we would rely on our own players for once in order to really build something. I'm saying in individual sports people will support the nation (as you are saying) but much less the region. This is compared to team sports not saying regional support is at 0.
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United Arab Emirates1141 Posts
On April 10 2011 08:12 fadestep wrote: Catz should make a list of his ideas and have somebody else articulate them. He just rambled in circles for 10 minutes. Probably a product of trying to safeguard against noobs like me finding some way to troll what he said.
lol I understood him perfectly. He's thought of very good analogies, especially comparing SCII to the current standard in other major sports.
I also agree with him that Western players need to *somehow* become fully professional and *somehow* improve their skill level even more, though I believe skill level is often proportional to practice, and 13 dudes crammed into a tiny place discussing strats and timings all day seems like the way to do it. Yes this is not happening in the West yet
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On April 10 2011 14:14 CravenRaven wrote: How can you compare it to tennis and then say that there will never be a team league? Have you heard of the Davis cup?
The Davis cup is awful. I'd rather watch any of the major tournaments than India vs. Serbia or 90% of the matches in the Davis cup. It's pointless and I don't know anyone who cares about the results honestly, even for their country. Wimbledon, the French, US open, etc. are much more meaningful.
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On April 10 2011 14:12 trashcan wrote: Why is Catz talking about national leagues when StarCraft 2 is much closer to tennis than it is to football.
Just like in tennis there are opens all across the world opened to skilled players in any country. Rarely in tennis do I root for a player because he shares a country with me, I root for him because I like his playstyle and skill. That's the model SC2 will end up being, with major sponsors and established big yearly tournaments and many smaller ones.
I don't think a proleague (team league) format will work again since the game is so global now. Proleague in Brood War was an attempt at making a team game out of something that was never meant to played as such, but the way sponsorships were setup it made sense. The game is so global now that it'd be impossible to set a location, fund teams, do weekly games, etc.. It's so much easier to just do major tournaments and be like golf, tennis, every other individual sport in the world.
Do you have any Tennis player from mauritania that won a major even ? As far as I know you dont, which is the reason you dont cheer for one person in particular.
Im pretty sure that if someone was to win a Masters from mauritania tomorrow though, everyone would start watching every single of his game and cheer for him.
Thats what local heroes are for, and thats why we need to create opportunities for them
+ Show Spoiler +On April 10 2011 14:22 Liquid`Nazgul wrote:Show nested quote +On April 10 2011 13:31 TurpinOS wrote: Your post is very well thought of and very well written, but with all due respect I have to disagree with a couple of your points.
I have trouble with your separation between team sports and individual sports. Personnally I went to Spain during a Masters and the emotion and the love behind Nadal is incredible. Its what makes little kids want to start playing tennis. Same goes for Djokovic. This attachment is extremely important and in a lot of cases is what actually makes people start loving the sport. (Tennis in Serbia before djokovic was really not much, since hes become top 3 worldwide its what everyone talks about).
I think local heroes are one of the most important thing in the developpement of a sport in a certain region. Obviously its not necessarily what is going to ''fill up the stadium and get the money in'', but its certainly what will make the kids ''want to become like that guy'', which in turn, will create a need for infrastructure.
Now, local stars can still come out through the current system which includes Korean. Everytime a Foreigner beats a Korean he obviously becomes the local hero.The fact of the matter is still that due to the fact Koreans are a step ahead, it dimishes greatly the number of opportunities for these local heroes to be created.
Some people will argue that this rivalry is required for heroes to come out but I strongly disagree, just take Naniwa for example who, before MLG was just another professionnal player (and he was actually trashed a lot). Since his win at MLG though (which didnt include any Koreans), hes litterally became the European hero.
Another reason why I think these ''local heroes'' are so important in starcraft, which is also a reason why I think you cant compare it for other sports like soccer or tennis is the fact that outside Korea, video games are, in general, shunned upon.
Everytime a Korean wins a great tournament, its fair to say that everyone just has on their mind ''well whatever, its the korean culture that accepts games so they practice a lot''. When a foreigner finally wins though, people outside Korea can relate to that person. I think this last point answers your second argument. Basically, the way I see it, and the reason why foreigners dont practice as much as Koreans is because of the way theyre viewed by the society.
Everytime a Korean wins a tournament, this view of North American and European players will not change. Everytime a Foreigner wins, then suddenly people have someone to look up to.
I think its all about giving more opportunities to people over here, whether you believe they deserve it or not. Without these opportunities, I truely believe that what happened for SCBW will happen again, Korean will slowly get even more ahead, all the infrastructure will head towards there, and in the end the only interest will be for Korea.
Having Koreans in your tournament is what gets the money in the bank in the short run, but is it really whats the best for the development of the local scene, I think not. People constantly rely on Koreans in order to build the scene here, but what if we would rely on our own players for once in order to really build something. I'm saying in individual sports people will support the nation (as you are saying) but much less the region. This is compared to team sports not saying regional support is at 0.
Oh okay, I understand your point better then. Thanks for the clarification
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On April 10 2011 07:50 Aurdon wrote: He has a good point. For foreigners to compete in the GSL, you have to make a huge commitment to move to Korea. It is a big gamble. The NASL is billing themselves as the North American equivalent, but it really is not. It is just a big online tournament. There's no risk to compete.
Also, to fuel the foreigner scene, there has to be an opportunity to fund full-time players. The more money there is in the pool for North Americans to earn as competitors the more likely they are to be able to be full-time progamers.
If you give the non-North American money away so readily to foreigners by holding online events, then you give away the funding from North American eSports. There is less money to create more full-time progamers. Less incentive for young players to take the risk to become competitors.
Catz makes a good point. I'd agree and disagree. I agree, NASL is misbilled, never the less, how I disagree is that NASL is what it is, a big online tournament, and it's extremely exciting for it's format being set up that way.
Honestly, I'm looking at NASL as the biggest tournament in the world right now. It's a little weak on it's Korean representation, but I think the winner of NASL, and really, all the top 8 players, are going to be the best players in the world in a way even more so than the winner of GSL code S is the best player in Korea.
In that regard, NASL is extremely valuable to both the players and the fans I think, and I don't think CatZ is right that they should just exclude Koreans. NASL is a bigger tournament than even a regional tournament. They really have set up something that basically is truely the global big leagues.
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Hmmm... I agree with his overall point of: If they want to win here, they need to live here. Yeah, it's going to be a shitty time for most people, but most of these pro-gamers all stay up to insane hours anyway. So that's not really a problem for any of them, anywhere...
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On April 10 2011 07:52 iNcontroL wrote: Bottom line is 99% of people WANT koreans in every league because they are the best at the moment. I agree with Catz that in order for eSports to grow in the west some exclusivity needs to occur.. I think the NASL does a good job of balancing that while still appeasing the masses.
just my 2 cents.
To this from Incontrol's op and to others that make this argument, where are the numbers? I would argue that those people in your timezone will be more interested in themselves competing than koreans. It isn't like the target audience of NASL is the korean audience, correct me if I am wrong.
So to that point I say that 99% of North Americans, maybe the whole western hempisphere, is more interested in watching a non-korean tournament.
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On April 10 2011 14:55 senor_gomez wrote:Show nested quote +On April 10 2011 07:52 iNcontroL wrote: Bottom line is 99% of people WANT koreans in every league because they are the best at the moment. I agree with Catz that in order for eSports to grow in the west some exclusivity needs to occur.. I think the NASL does a good job of balancing that while still appeasing the masses.
just my 2 cents. To this from Incontrol's op and to others that make this argument, where are the numbers? I would argue that those people in your timezone will be more interested in themselves competing than koreans. It isn't like the target audience of NASL is the korean audience, correct me if I am wrong. So to that point I say that 99% of North Americans, maybe the whole western hempisphere, is more interested in watching a non-korean tournament.
Easy to find out:
Poll: What kind of tournament do you prefer?Korean + Foreign (40) 74% Foreign only (11) 20% Korean Only (3) 6% 54 total votes Your vote: What kind of tournament do you prefer? (Vote): Korean Only (Vote): Korean + Foreign (Vote): Foreign only
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On April 10 2011 14:55 senor_gomez wrote:Show nested quote +On April 10 2011 07:52 iNcontroL wrote: Bottom line is 99% of people WANT koreans in every league because they are the best at the moment. I agree with Catz that in order for eSports to grow in the west some exclusivity needs to occur.. I think the NASL does a good job of balancing that while still appeasing the masses.
just my 2 cents. To this from Incontrol's op and to others that make this argument, where are the numbers? I would argue that those people in your timezone will be more interested in themselves competing than koreans. It isn't like the target audience of NASL is the korean audience, correct me if I am wrong. So to that point I say that 99% of North Americans, maybe the whole western hempisphere, is more interested in watching a non-korean tournament. Non-Korean as in no Koreans at all? I'd think you're extremely lucky if it's over 50% that would agree with you.
I think most people are interesting in watching the best players in the world. I don't think most people in north america are racist enough to hate Koreans so much that they don't want to see them at all.
If you were to then ask why everyone doesn't love GSL, well, GSL is highly biased to Koreans (who is actually gonna fly to Korea to play?), so north Americans and Europeans are artificially underrepresented in GSL. This is disappointing to western players because we have very few people with which we can relate to, who's interviews we can understand, AND we aren't actually seeing the best players in the world, we're just seeing the best players in Korea with a few token world representatives.
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I don't see how this is an argument to be honest. Most of you are relating Starcraft 2 to various mainstream sports, which happen to be different in a number of ways.
Leaving the poorly thought out analogies alone for the time being, I urge people to consider the following:
For Starcraft 2 to thrive in the west, there needs to be a foundation. Catz speaks a little about this, referring to the Koreans infrastructure and how they are already setup for success. A large portion of this foundation is the players being able to focus on Starcraft 2 full time.
Koreans have the local sponsors who have been involved in competitive gaming before, they also have the GSL offering a lot of prize money. These two things offer Koreans the stability to play full time, and build up an image and foundation to introduce mainstream people to the otherwise unknown sport.
In the west, you do not have this same level of support currently. Catz referred to EPS as being a good model, as Germany is a great country for eSports. He referred to socke being sponsored by local German sponsors who do not care whether or not he does well internationally, because they are not the international portion of the company or they are just local to Germany.
In North America however, we do not see this happening, not to a large degree anyhow. With no support by local or even international sponsors, it is hard for a North American pro-gamer to play full time. Additionally it is difficult to develop a name for these players if they are constantly being beat down by foreign (Korean) competition coming in from overseas.
When you allow an infant industry (Starcraft 2 in North America) to be dominated by foreign competition (Korean players) then you will most likely kill off the infant industry, leaving simply the foreign competitors to take over. This is what Catz is eluding to. If North America is not allowed to build up a foundation, offering our pro-gamers the chance to find stable footing locally, building relationships with local sponsors and fans alike, then in the long run we wont see a North American Starcraft 2 scene. Starcraft 2 is facing the same problem that plagued Brood War -yes I know some of the circumstances are different-.
Whether players are able to build up an image with national or regional fan-bases is only a small fraction of what the North American scene is facing.
We see such strong foreign competition coming from Korea in the form of players who have the experience, the support and time to be the best they can be, coming to North American tournaments and "stealing" all of the prize money from the local players. This leaves them with nothing, which then becomes a big issue.
To be honest, the MLG and IGN events seem to be handling this the best. MLG forces competitors to come over to North America in order to compete. And from a Halo:Reach perspective, all of MLG's sponsors are local, allowing the top halo teams to simply focus on their game and winning the local tournaments in order to gain recognition and support from fans and sponsors alike. This support allows them to focus full time on their profession.
IGN at the moment also only allows North American players, allowing those players to earn some money without fear of the "Korean domination" coming in and stealing it from underneath their noses, otherwise forcing the North American players to go back to handling 8 online poker tables at a time simply to make ends meet and try and get some practice time in for the next failure of an event.
Catz is right, and this really shouldn't be a huge back and forth discussion. eSports is a global entity YES; however, it will be a KOREAN entity soon enough if the players in North America are constantly losing out (not just the tournaments - but the support that comes from those successful events) to Koreans. North American players need support -sponsors/income/recognition/fan bases, etc.- in order to survive and be able to compete on a global scale much like the Koreans already do.
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I think koreans bring a sort of competitive sense to the scene. Its like they're the powerhouses which everyone loves but also wants to beat.
Also, any foreigner tournament is good for koreans because SC2 is not working well in Korea. they only have GSL and once you're out of the qualifiers, thats it. you wait for another GSL. Why should they just invite NA players only if they can kill 2 birds with one stone, by getting the fan-loving koreans to play in tournaments and also spreading the word to korea that SC2 is getting very big outside their country
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On April 10 2011 15:06 SwiftSpear wrote:Show nested quote +On April 10 2011 14:55 senor_gomez wrote:On April 10 2011 07:52 iNcontroL wrote: Bottom line is 99% of people WANT koreans in every league because they are the best at the moment. I agree with Catz that in order for eSports to grow in the west some exclusivity needs to occur.. I think the NASL does a good job of balancing that while still appeasing the masses.
just my 2 cents. To this from Incontrol's op and to others that make this argument, where are the numbers? I would argue that those people in your timezone will be more interested in themselves competing than koreans. It isn't like the target audience of NASL is the korean audience, correct me if I am wrong. So to that point I say that 99% of North Americans, maybe the whole western hempisphere, is more interested in watching a non-korean tournament. Non-Korean as in no Koreans at all? I'd think you're extremely lucky if it's over 50% that would agree with you. I think most people are interesting in watching the best players in the world. I don't think most people in north america are racist enough to hate Koreans so much that they don't want to see them at all. If you were to then ask why everyone doesn't love GSL, well, GSL is highly biased to Koreans (who is actually gonna fly to Korea to play?), so north Americans and Europeans are artificially underrepresented in GSL. This is disappointing to western players because we have very few people with which we can relate to, who's interviews we can understand, AND we aren't actually seeing the best players in the world, we're just seeing the best players in Korea with a few token world representatives.
I only want to see the very best players. If the top 64 players are 54 Koreans and 10 Non-Koreans, fine then, likewise if its reversed 54 non-Koreans and 10 Koreans I'm for that as well and everything in between. Just as long as they are the BEST players, not the most popular, or the ones with the most streamers on Justin.tv or similar site, but the best, high level play. I'm all for support global e-sports but I'm not for supporting big tournaments that show case lack-luster players, and I'm sorry to say a large majority of the players we see on the non-Korean tournaments are just that. IEM, TSL, and NASL are the exceptions, but many of the smaller tournaments show play that isn't even approaching a pro level, and I do not want to support that. I'm sure many others will not support it either - in the long run once the first year or two after the 'omfg sc2 pro scene outside Korea' wears off.
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I think Catz is right, nearly on all points. Its a balance act though. I doubt we will see alot of Koreans hop over to the USA and start practice houses here soon, maybe in the future...but with how Korea was the BW mecca, id bet they hold out to see if it grows to its bws standards.
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On April 10 2011 15:08 fams wrote:+ Show Spoiler + I don't see how this is an argument to be honest. Most of you are relating Starcraft 2 to various mainstream sports, which happen to be different in a number of ways.
Leaving the poorly thought out analogies alone for the time being, I urge people to consider the following:
For Starcraft 2 to thrive in the west, there needs to be a foundation. Catz speaks a little about this, referring to the Koreans infrastructure and how they are already setup for success. A large portion of this foundation is the players being able to focus on Starcraft 2 full time.
Koreans have the local sponsors who have been involved in competitive gaming before, they also have the GSL offering a lot of prize money. These two things offer Koreans the stability to play full time, and build up an image and foundation to introduce mainstream people to the otherwise unknown sport.
In the west, you do not have this same level of support currently. Catz referred to EPS as being a good model, as Germany is a great country for eSports. He referred to socke being sponsored by local German sponsors who do not care whether or not he does well internationally, because they are not the international portion of the company or they are just local to Germany.
In North America however, we do not see this happening, not to a large degree anyhow. With no support by local or even international sponsors, it is hard for a North American pro-gamer to play full time. Additionally it is difficult to develop a name for these players if they are constantly being beat down by foreign (Korean) competition coming in from overseas.
When you allow an infant industry (Starcraft 2 in North America) to be dominated by foreign competition (Korean players) then you will most likely kill off the infant industry, leaving simply the foreign competitors to take over. This is what Catz is eluding to. If North America is not allowed to build up a foundation, offering our pro-gamers the chance to find stable footing locally, building relationships with local sponsors and fans alike, then in the long run we wont see a North American Starcraft 2 scene. Starcraft 2 is facing the same problem that plagued Brood War -yes I know some of the circumstances are different-.
Whether players are able to build up an image with national or regional fan-bases is only a small fraction of what the North American scene is facing.
We see such strong foreign competition coming from Korea in the form of players who have the experience, the support and time to be the best they can be, coming to North American tournaments and "stealing" all of the prize money from the local players. This leaves them with nothing, which then becomes a big issue.
To be honest, the MLG and IGN events seem to be handling this the best. MLG forces competitors to come over to North America in order to compete. And from a Halo:Reach perspective, all of MLG's sponsors are local, allowing the top halo teams to simply focus on their game and winning the local tournaments in order to gain recognition and support from fans and sponsors alike. This support allows them to focus full time on their profession.
IGN at the moment also only allows North American players, allowing those players to earn some money without fear of the "Korean domination" coming in and stealing it from underneath their noses, otherwise forcing the North American players to go back to handling 8 online poker tables at a time simply to make ends meet and try and get some practice time in for the next failure of an event.
Catz is right, and this really shouldn't be a huge back and forth discussion. eSports is a global entity YES; however, it will be a KOREAN entity soon enough if the players in North America are constantly losing out (not just the tournaments - but the support that comes from those successful events) to Koreans. North American players need support -sponsors/income/recognition/fan bases, etc.- in order to survive and be able to compete on a global scale much like the Koreans already do.
Please read Liquid'Nazgul's post. In a nutshell, there are more paid players in the west plus they are better paid than the average korean progamer. The problem is lack of commitment to an eSport career compared to koreans.
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Wow I have so much more respect for catz after this. Definitely hitting something there...
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On April 10 2011 15:17 SichuanPanda wrote:Show nested quote +On April 10 2011 15:06 SwiftSpear wrote:On April 10 2011 14:55 senor_gomez wrote:On April 10 2011 07:52 iNcontroL wrote: Bottom line is 99% of people WANT koreans in every league because they are the best at the moment. I agree with Catz that in order for eSports to grow in the west some exclusivity needs to occur.. I think the NASL does a good job of balancing that while still appeasing the masses.
just my 2 cents. To this from Incontrol's op and to others that make this argument, where are the numbers? I would argue that those people in your timezone will be more interested in themselves competing than koreans. It isn't like the target audience of NASL is the korean audience, correct me if I am wrong. So to that point I say that 99% of North Americans, maybe the whole western hempisphere, is more interested in watching a non-korean tournament. Non-Korean as in no Koreans at all? I'd think you're extremely lucky if it's over 50% that would agree with you. I think most people are interesting in watching the best players in the world. I don't think most people in north america are racist enough to hate Koreans so much that they don't want to see them at all. If you were to then ask why everyone doesn't love GSL, well, GSL is highly biased to Koreans (who is actually gonna fly to Korea to play?), so north Americans and Europeans are artificially underrepresented in GSL. This is disappointing to western players because we have very few people with which we can relate to, who's interviews we can understand, AND we aren't actually seeing the best players in the world, we're just seeing the best players in Korea with a few token world representatives. I only want to see the very best players. If the top 64 players are 54 Koreans and 10 Non-Koreans, fine then, likewise if its reversed 54 non-Koreans and 10 Koreans I'm for that as well and everything in between. Just as long as they are the BEST players, not the most popular, or the ones with the most streamers on Justin.tv or similar site, but the best, high level play. I'm all for support global e-sports but I'm not for supporting big tournaments that show case lack-luster players, and I'm sorry to say a large majority of the players we see on the non-Korean tournaments are just that. IEM, TSL, and NASL are the exceptions, but many of the smaller tournaments show play that isn't even approaching a pro level, and I do not want to support that. I'm sure many others will not support it either - in the long run once the first year or two after the 'omfg sc2 pro scene outside Korea' wears off. That's what I love about the NASL format. The players are playing so much, and against such a high quality of opposition, that the weak links are going to drop out extremely fast. Not only that, but there is a high percentage of turnover, 16 players are being dropped from the tournament every season, as opposed to a maximum of 8 players who can lose their Code S spot in Korea. When we crown the final 8 players at the end of the season who will participate in the live finals, you would either have to be batshit crazy or stupid to say "they just got lucky" or "they aren't that good". To me, by the end of the this year, the 50 players in NASL will be the best players in the world. They will be the 50 that deserve it most, without much doubt.
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