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Active: 1401 users

Why do people talk about unit "tiers"?

Forum Index > SC2 General
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1 2 3 4 Next All
Genome852
Profile Blog Joined August 2010
United States979 Posts
March 31 2011 16:48 GMT
#1
Another opponent has whined to me that "Terran is imba, always make T1 units," I'm starting to wonder why people even think of units in terms of tiers.

For Zerg, it makes sense. Hatchery tech - T1, Lair - T2, and Hive - T3. What about for Terran? Would a starport be T3 (in that case, wouldn't medivacs be a tier 3 unit)? What about battlecruisers, T4? Wait, what's tier 4?

The game isn't balanced around tiers of units... SC has always been a game where units have purpose no matter how long a game goes. Every time I've been asked by a Protoss player to "stop making tier 1 units," I ask them if they should stop making zealot/stalker/sentry.

Tiers really only apply to Zerg, so why do people throw the term around so much for P and T?
deerpark87
Profile Joined January 2011
760 Posts
March 31 2011 16:50 GMT
#2
Its the WoW effect spreading to sc2.

User was warned for this post
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 31 2011 16:51 GMT
#3
It's yet another ridiculously stupid part of balance discussion & a way to generalize groups of units for the sake of simplicity (you'll immediately think of a bunch of Void Rays & Colossus when a caster says something like "the Protoss army consists of mostly tier 3 units").

As far as the balance discussion side of the term is concerned, I don't pay much heed to it.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
HelloSon
Profile Joined April 2010
United States456 Posts
March 31 2011 16:51 GMT
#4
On April 01 2011 01:50 deerpark87 wrote:
Its the WoW effect spreading to sc2.

tiers were used in BW, how do you justify that?
yo
Effen
Profile Joined September 2010
227 Posts
March 31 2011 16:52 GMT
#5
its just another way to complain about the game. people always look for excuses as to why they lost rather than looking at their own play and trying to find ways to improve their own game.
Whitewing
Profile Joined October 2010
United States7483 Posts
March 31 2011 16:53 GMT
#6
There is literally no point to it. Units don't even remain the same units throughout the course of the game: there is a massive difference between roaches and speed roaches for example, and people even refer to zerglings with different names based on upgrades (speedlings, cracklings).

It's essentially meaningless.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
XIII
Profile Joined September 2005
483 Posts
March 31 2011 16:54 GMT
#7
On April 01 2011 01:51 HelloSon wrote:
Show nested quote +
On April 01 2011 01:50 deerpark87 wrote:
Its the WoW effect spreading to sc2.

tiers were used in BW, how do you justify that?


not really, its from wc3
lcl
Profile Joined December 2010
United Kingdom119 Posts
March 31 2011 16:54 GMT
#8
its pretty easy to tell with Protoss and terran too

tier 1 is buildings that require only minerals
tier 2 requires gas (starport robo council, factory starport)
Tier 3 requires an additional building (fleet beacon, support bay, armory, fusion core)

its very clearly divided ^^
The more I practise the more luck I seem to have
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-03-31 16:55:40
March 31 2011 16:54 GMT
#9
Because they're not too bright? It's a great flag to ignore anything that poster says.

As for where it's from, the concept of tiers in RTS games started with, uh, Dune maybe? It's always been around.
vdale
Profile Joined June 2010
Germany1173 Posts
Last Edited: 2011-03-31 19:40:45
March 31 2011 16:55 GMT
#10
It's from wc2/wc3 and it doesn't work really well in the starcraft universe, so people should stop using it.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
March 31 2011 16:55 GMT
#11
Yes, yes, we know. Tiers don't really exist. This has been talked to death before and this thread is unlikely to change much. It's just useful shorthand for low/middle/high tech.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Whizon
Profile Joined May 2010
Netherlands64 Posts
March 31 2011 16:58 GMT
#12
On April 01 2011 01:55 TheBB wrote:
Yes, yes, we know. Tiers don't really exist. This has been talked to death before and this thread is unlikely to change much. It's just useful shorthand for low/middle/high tech.


I'd say this as well. Treating them as WoW tiers, as someone suggested isn't comparable/realistic/the case.
Live and learn.
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
March 31 2011 17:01 GMT
#13
On April 01 2011 01:54 lcl wrote:
its pretty easy to tell with Protoss and terran too

tier 1 is buildings that require only minerals
tier 2 requires gas (starport robo council, factory starport)
Tier 3 requires an additional building (fleet beacon, support bay, armory, fusion core)

its very clearly divided ^^
So hellions are the same tier as RAVENS?

And thors are higher tier than ravens? Makes no sense, ravens need as much tech as thors

Tiers make no sense, especially not when comparing different races. One base thor and one base colossus are quite viable, one base ultra is impossible,even two base ultra is. Ultras have a lot longer a tech route same with brood lords.

BC's, carriers, brood lords, ultras, are true late game units, thors and colossi can be fielded from one base.

To say that thors are the same tier as BC's is also nonsense, BC's are obviously higher.

And that doesn't even account for the fact that a chargelot is a completely different unit than a zealot, same with burrowed roaches..
Workers and town centres are the ultimate counter to turtles.
mousepad
Profile Joined April 2010
United States136 Posts
March 31 2011 17:02 GMT
#14
Tiers work for Zerg, nothing else. Not sure how it bled over into the other races, because it doesn't work at all.
whowahuh
Profile Joined October 2010
United States184 Posts
March 31 2011 17:05 GMT
#15
On April 01 2011 02:02 mousepad wrote:
Tiers work for Zerg, nothing else. Not sure how it bled over into the other races, because it doesn't work at all.


I have to agree with this for the most part. The logic of "tiers" as it applies to zerg loses its effectiveness when, say, you talk about marines. If 3rd tier units are always supposed to be superior to 1st tier units in terms of attack/defense/cost effectiveness, then marines wouldn't at all be a viable late-game unit itself. This is obviously not the case, since stimmed marines with medivacs and good micro is good in any stage of a game (early/mid/late).
ChaseR
Profile Blog Joined July 2009
Norway1004 Posts
March 31 2011 17:05 GMT
#16
I've had this shit from a P, same phrase "still only on T1 units, and you win, pathetic etc" when in fact I was using a lot of ghosts and some vikings with 2-1 upgrades against his colo/void/phoenix heavy army.

I'm just pissed off how almost NOBODY I've meet on EU have actually played BW for years before SC2, like old BW veterans are just a forgotten relic now
Life is not Fucking Fair and Society is not Fucking Logical - "Frankly, my dear, I don't give a damn"
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
March 31 2011 17:05 GMT
#17
On April 01 2011 01:55 TheBB wrote:
Yes, yes, we know. Tiers don't really exist. This has been talked to death before and this thread is unlikely to change much. It's just useful shorthand for low/middle/high tech.

And to boot, it's been closed numerous times for it's pointlessness.
R.I.P. 우정호 || Do probes dream of psionic sheep?
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
March 31 2011 17:08 GMT
#18
Any stratergy game where Tier 1 becomes useless once Tier 2 gets out is broken in almost every way possible. Tiers do not exist, only longer tech paths.
ManyCookies
Profile Joined December 2010
1164 Posts
March 31 2011 17:11 GMT
#19
They don't/shouldn't. It's just a way of describing where your tech is generally at; completely arbitrary and meaningless otherwise.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
March 31 2011 17:17 GMT
#20
On April 01 2011 02:01 Silmakuoppaanikinko wrote:
Show nested quote +
On April 01 2011 01:54 lcl wrote:
its pretty easy to tell with Protoss and terran too

tier 1 is buildings that require only minerals
tier 2 requires gas (starport robo council, factory starport)
Tier 3 requires an additional building (fleet beacon, support bay, armory, fusion core)

its very clearly divided ^^
So hellions are the same tier as RAVENS?

And thors are higher tier than ravens? Makes no sense, ravens need as much tech as thors

Tiers make no sense, especially not when comparing different races. One base thor and one base colossus are quite viable, one base ultra is impossible,even two base ultra is. Ultras have a lot longer a tech route same with brood lords.

BC's, carriers, brood lords, ultras, are true late game units, thors and colossi can be fielded from one base.

To say that thors are the same tier as BC's is also nonsense, BC's are obviously higher.

And that doesn't even account for the fact that a chargelot is a completely different unit than a zealot, same with burrowed roaches..


Ravens require tech lab, hence its tier 3. Medivac/Viking - tier 2.
Its grack
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