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Active: 1393 users

Why do people talk about unit "tiers"?

Forum Index > SC2 General
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Genome852
Profile Blog Joined August 2010
United States979 Posts
March 31 2011 16:48 GMT
#1
Another opponent has whined to me that "Terran is imba, always make T1 units," I'm starting to wonder why people even think of units in terms of tiers.

For Zerg, it makes sense. Hatchery tech - T1, Lair - T2, and Hive - T3. What about for Terran? Would a starport be T3 (in that case, wouldn't medivacs be a tier 3 unit)? What about battlecruisers, T4? Wait, what's tier 4?

The game isn't balanced around tiers of units... SC has always been a game where units have purpose no matter how long a game goes. Every time I've been asked by a Protoss player to "stop making tier 1 units," I ask them if they should stop making zealot/stalker/sentry.

Tiers really only apply to Zerg, so why do people throw the term around so much for P and T?
deerpark87
Profile Joined January 2011
760 Posts
March 31 2011 16:50 GMT
#2
Its the WoW effect spreading to sc2.

User was warned for this post
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
March 31 2011 16:51 GMT
#3
It's yet another ridiculously stupid part of balance discussion & a way to generalize groups of units for the sake of simplicity (you'll immediately think of a bunch of Void Rays & Colossus when a caster says something like "the Protoss army consists of mostly tier 3 units").

As far as the balance discussion side of the term is concerned, I don't pay much heed to it.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
HelloSon
Profile Joined April 2010
United States456 Posts
March 31 2011 16:51 GMT
#4
On April 01 2011 01:50 deerpark87 wrote:
Its the WoW effect spreading to sc2.

tiers were used in BW, how do you justify that?
yo
Effen
Profile Joined September 2010
227 Posts
March 31 2011 16:52 GMT
#5
its just another way to complain about the game. people always look for excuses as to why they lost rather than looking at their own play and trying to find ways to improve their own game.
Whitewing
Profile Joined October 2010
United States7483 Posts
March 31 2011 16:53 GMT
#6
There is literally no point to it. Units don't even remain the same units throughout the course of the game: there is a massive difference between roaches and speed roaches for example, and people even refer to zerglings with different names based on upgrades (speedlings, cracklings).

It's essentially meaningless.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
XIII
Profile Joined September 2005
483 Posts
March 31 2011 16:54 GMT
#7
On April 01 2011 01:51 HelloSon wrote:
Show nested quote +
On April 01 2011 01:50 deerpark87 wrote:
Its the WoW effect spreading to sc2.

tiers were used in BW, how do you justify that?


not really, its from wc3
lcl
Profile Joined December 2010
United Kingdom119 Posts
March 31 2011 16:54 GMT
#8
its pretty easy to tell with Protoss and terran too

tier 1 is buildings that require only minerals
tier 2 requires gas (starport robo council, factory starport)
Tier 3 requires an additional building (fleet beacon, support bay, armory, fusion core)

its very clearly divided ^^
The more I practise the more luck I seem to have
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-03-31 16:55:40
March 31 2011 16:54 GMT
#9
Because they're not too bright? It's a great flag to ignore anything that poster says.

As for where it's from, the concept of tiers in RTS games started with, uh, Dune maybe? It's always been around.
vdale
Profile Joined June 2010
Germany1173 Posts
Last Edited: 2011-03-31 19:40:45
March 31 2011 16:55 GMT
#10
It's from wc2/wc3 and it doesn't work really well in the starcraft universe, so people should stop using it.
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
March 31 2011 16:55 GMT
#11
Yes, yes, we know. Tiers don't really exist. This has been talked to death before and this thread is unlikely to change much. It's just useful shorthand for low/middle/high tech.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Whizon
Profile Joined May 2010
Netherlands64 Posts
March 31 2011 16:58 GMT
#12
On April 01 2011 01:55 TheBB wrote:
Yes, yes, we know. Tiers don't really exist. This has been talked to death before and this thread is unlikely to change much. It's just useful shorthand for low/middle/high tech.


I'd say this as well. Treating them as WoW tiers, as someone suggested isn't comparable/realistic/the case.
Live and learn.
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
March 31 2011 17:01 GMT
#13
On April 01 2011 01:54 lcl wrote:
its pretty easy to tell with Protoss and terran too

tier 1 is buildings that require only minerals
tier 2 requires gas (starport robo council, factory starport)
Tier 3 requires an additional building (fleet beacon, support bay, armory, fusion core)

its very clearly divided ^^
So hellions are the same tier as RAVENS?

And thors are higher tier than ravens? Makes no sense, ravens need as much tech as thors

Tiers make no sense, especially not when comparing different races. One base thor and one base colossus are quite viable, one base ultra is impossible,even two base ultra is. Ultras have a lot longer a tech route same with brood lords.

BC's, carriers, brood lords, ultras, are true late game units, thors and colossi can be fielded from one base.

To say that thors are the same tier as BC's is also nonsense, BC's are obviously higher.

And that doesn't even account for the fact that a chargelot is a completely different unit than a zealot, same with burrowed roaches..
Workers and town centres are the ultimate counter to turtles.
mousepad
Profile Joined April 2010
United States136 Posts
March 31 2011 17:02 GMT
#14
Tiers work for Zerg, nothing else. Not sure how it bled over into the other races, because it doesn't work at all.
whowahuh
Profile Joined October 2010
United States184 Posts
March 31 2011 17:05 GMT
#15
On April 01 2011 02:02 mousepad wrote:
Tiers work for Zerg, nothing else. Not sure how it bled over into the other races, because it doesn't work at all.


I have to agree with this for the most part. The logic of "tiers" as it applies to zerg loses its effectiveness when, say, you talk about marines. If 3rd tier units are always supposed to be superior to 1st tier units in terms of attack/defense/cost effectiveness, then marines wouldn't at all be a viable late-game unit itself. This is obviously not the case, since stimmed marines with medivacs and good micro is good in any stage of a game (early/mid/late).
ChaseR
Profile Blog Joined July 2009
Norway1004 Posts
March 31 2011 17:05 GMT
#16
I've had this shit from a P, same phrase "still only on T1 units, and you win, pathetic etc" when in fact I was using a lot of ghosts and some vikings with 2-1 upgrades against his colo/void/phoenix heavy army.

I'm just pissed off how almost NOBODY I've meet on EU have actually played BW for years before SC2, like old BW veterans are just a forgotten relic now
Life is not Fucking Fair and Society is not Fucking Logical - "Frankly, my dear, I don't give a damn"
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
March 31 2011 17:05 GMT
#17
On April 01 2011 01:55 TheBB wrote:
Yes, yes, we know. Tiers don't really exist. This has been talked to death before and this thread is unlikely to change much. It's just useful shorthand for low/middle/high tech.

And to boot, it's been closed numerous times for it's pointlessness.
R.I.P. 우정호 || Do probes dream of psionic sheep?
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
March 31 2011 17:08 GMT
#18
Any stratergy game where Tier 1 becomes useless once Tier 2 gets out is broken in almost every way possible. Tiers do not exist, only longer tech paths.
ManyCookies
Profile Joined December 2010
1164 Posts
March 31 2011 17:11 GMT
#19
They don't/shouldn't. It's just a way of describing where your tech is generally at; completely arbitrary and meaningless otherwise.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
March 31 2011 17:17 GMT
#20
On April 01 2011 02:01 Silmakuoppaanikinko wrote:
Show nested quote +
On April 01 2011 01:54 lcl wrote:
its pretty easy to tell with Protoss and terran too

tier 1 is buildings that require only minerals
tier 2 requires gas (starport robo council, factory starport)
Tier 3 requires an additional building (fleet beacon, support bay, armory, fusion core)

its very clearly divided ^^
So hellions are the same tier as RAVENS?

And thors are higher tier than ravens? Makes no sense, ravens need as much tech as thors

Tiers make no sense, especially not when comparing different races. One base thor and one base colossus are quite viable, one base ultra is impossible,even two base ultra is. Ultras have a lot longer a tech route same with brood lords.

BC's, carriers, brood lords, ultras, are true late game units, thors and colossi can be fielded from one base.

To say that thors are the same tier as BC's is also nonsense, BC's are obviously higher.

And that doesn't even account for the fact that a chargelot is a completely different unit than a zealot, same with burrowed roaches..


Ravens require tech lab, hence its tier 3. Medivac/Viking - tier 2.
Its grack
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
Last Edited: 2011-03-31 17:28:41
March 31 2011 17:26 GMT
#21
Its from another RTSs. For ex. in Company of Heroes it was very popular. There were no builds like

9pylo
12gate
14gas
16pylon

etc. but

T1(v,b,mg,v) -> T2(p,g,p) -> T4.
This exactly was T2 centered Wehrmacht build, but whatever.
V stands for Volksgrenadiers, B for bike, MG for MG, P for PaK and G for grenadiers.

Tiers were even used in BW...Its just how it is. It is used everywhere. But in SC2 it is little bit irrelevant.
Just another gold Protoss...
Warillions
Profile Joined November 2010
United States215 Posts
March 31 2011 17:28 GMT
#22
On April 01 2011 02:17 bokeevboke wrote:
Show nested quote +
On April 01 2011 02:01 Silmakuoppaanikinko wrote:
On April 01 2011 01:54 lcl wrote:
its pretty easy to tell with Protoss and terran too

tier 1 is buildings that require only minerals
tier 2 requires gas (starport robo council, factory starport)
Tier 3 requires an additional building (fleet beacon, support bay, armory, fusion core)

its very clearly divided ^^
So hellions are the same tier as RAVENS?

And thors are higher tier than ravens? Makes no sense, ravens need as much tech as thors

Tiers make no sense, especially not when comparing different races. One base thor and one base colossus are quite viable, one base ultra is impossible,even two base ultra is. Ultras have a lot longer a tech route same with brood lords.

BC's, carriers, brood lords, ultras, are true late game units, thors and colossi can be fielded from one base.

To say that thors are the same tier as BC's is also nonsense, BC's are obviously higher.

And that doesn't even account for the fact that a chargelot is a completely different unit than a zealot, same with burrowed roaches..


Ravens require tech lab, hence its tier 3. Medivac/Viking - tier 2.



Dude stop saying units have tiers, do u see anywhere that blizz has put units into tiers? Get off the noob bandwagon and makin stuff up cause u think it may be right. This game has nothing to do with tiers, its just different units with diff roles. I wish the word "tier" didn't exist
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
March 31 2011 17:28 GMT
#23
On April 01 2011 02:17 bokeevboke wrote:
Show nested quote +
On April 01 2011 02:01 Silmakuoppaanikinko wrote:
On April 01 2011 01:54 lcl wrote:
its pretty easy to tell with Protoss and terran too

tier 1 is buildings that require only minerals
tier 2 requires gas (starport robo council, factory starport)
Tier 3 requires an additional building (fleet beacon, support bay, armory, fusion core)

its very clearly divided ^^
So hellions are the same tier as RAVENS?

And thors are higher tier than ravens? Makes no sense, ravens need as much tech as thors

Tiers make no sense, especially not when comparing different races. One base thor and one base colossus are quite viable, one base ultra is impossible,even two base ultra is. Ultras have a lot longer a tech route same with brood lords.

BC's, carriers, brood lords, ultras, are true late game units, thors and colossi can be fielded from one base.

To say that thors are the same tier as BC's is also nonsense, BC's are obviously higher.

And that doesn't even account for the fact that a chargelot is a completely different unit than a zealot, same with burrowed roaches..


Ravens require tech lab, hence its tier 3. Medivac/Viking - tier 2.
Okay, so ravens and bc's are bot tier 3? Makes no sense, BC's require an extra building.

Also, marauders require a tech lab, so they are tier 2 now. Marauders same tier as medivacs and vikings?

Makes no sense, no matter how you bend, twist, or turn it, tiers don't exist.
Workers and town centres are the ultimate counter to turtles.
Offhand
Profile Joined June 2010
United States1869 Posts
March 31 2011 17:33 GMT
#24
^^ So stalkers and sentries would be tier two by your same logic semantics?

abominable
Profile Joined March 2011
101 Posts
Last Edited: 2011-03-31 17:40:29
March 31 2011 17:34 GMT
#25
how can you say it applies to zerg and nothing else? the units can be compared race to race almost exactly.

tier 1 = spawning pool = barracks = gateway

tier 1 = roach warren = tech lab = cyber core

***need gas income 1-2 base***

tier 2 = hydra den = factory = robo/twilight council

tier 2 = spire = starport = stargate

tier 2 = infestation pit = armory = robo bay

***need a lot of gas income usually 3 or more base***

tier 3 = hive/ultra cavern/greater spire = fusion core = fleet beacon/templar/shrine



this is not an exact science, but if you say 'tier 2 terran unit' it's pretty feckin obvious that he's referring to units that are the same tech level as hydra/muta... in other words factory/starport units.

saying it doesn't work is just being stubborn and argumentative.

tier = tech level. yes the races do have tiers, end of story.
TangYiChen
Profile Joined March 2011
Korea (South)195 Posts
March 31 2011 17:34 GMT
#26
Just a way for some people to make it look like they sound smart. Nothing more really, except in zerg's case where you can actually see different "tiers" (hatch, lair, hive tech).
Do the difficult things while they are easy and do the great things while they are small. A journey of a thousand miles must begin with a single step.
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
March 31 2011 17:35 GMT
#27
On April 01 2011 02:28 Silmakuoppaanikinko wrote:
Show nested quote +
On April 01 2011 02:17 bokeevboke wrote:
On April 01 2011 02:01 Silmakuoppaanikinko wrote:
On April 01 2011 01:54 lcl wrote:
its pretty easy to tell with Protoss and terran too

tier 1 is buildings that require only minerals
tier 2 requires gas (starport robo council, factory starport)
Tier 3 requires an additional building (fleet beacon, support bay, armory, fusion core)

its very clearly divided ^^
So hellions are the same tier as RAVENS?

And thors are higher tier than ravens? Makes no sense, ravens need as much tech as thors

Tiers make no sense, especially not when comparing different races. One base thor and one base colossus are quite viable, one base ultra is impossible,even two base ultra is. Ultras have a lot longer a tech route same with brood lords.

BC's, carriers, brood lords, ultras, are true late game units, thors and colossi can be fielded from one base.

To say that thors are the same tier as BC's is also nonsense, BC's are obviously higher.

And that doesn't even account for the fact that a chargelot is a completely different unit than a zealot, same with burrowed roaches..


Ravens require tech lab, hence its tier 3. Medivac/Viking - tier 2.
Okay, so ravens and bc's are bot tier 3? Makes no sense, BC's require an extra building.

Also, marauders require a tech lab, so they are tier 2 now. Marauders same tier as medivacs and vikings?

Makes no sense, no matter how you bend, twist, or turn it, tiers don't exist.

They clearly do exist in Zerg race (Hatch, Lair, Hive), but they cant be applied on Terran and Protoss. They are as I said very good label in different games, but SC2 is not one of them. But I guess you guys know what people mean by "Terran beats Protoss T3 with mass T1". It is not accurate, but I htink you understand. So, whats the problem?
Just another gold Protoss...
Shaman.us
Profile Joined May 2010
United States319 Posts
March 31 2011 17:35 GMT
#28
I'd say its just a simple way of referring to simple tech choices, and provide a distinction between basic units and the expensive tech units that take a little time to get out.
Shaman.233
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2011-03-31 17:43:29
March 31 2011 17:35 GMT
#29
On April 01 2011 02:28 Silmakuoppaanikinko wrote:
Show nested quote +
On April 01 2011 02:17 bokeevboke wrote:
On April 01 2011 02:01 Silmakuoppaanikinko wrote:
On April 01 2011 01:54 lcl wrote:
its pretty easy to tell with Protoss and terran too

tier 1 is buildings that require only minerals
tier 2 requires gas (starport robo council, factory starport)
Tier 3 requires an additional building (fleet beacon, support bay, armory, fusion core)

its very clearly divided ^^
So hellions are the same tier as RAVENS?

And thors are higher tier than ravens? Makes no sense, ravens need as much tech as thors

Tiers make no sense, especially not when comparing different races. One base thor and one base colossus are quite viable, one base ultra is impossible,even two base ultra is. Ultras have a lot longer a tech route same with brood lords.

BC's, carriers, brood lords, ultras, are true late game units, thors and colossi can be fielded from one base.

To say that thors are the same tier as BC's is also nonsense, BC's are obviously higher.

And that doesn't even account for the fact that a chargelot is a completely different unit than a zealot, same with burrowed roaches..


Ravens require tech lab, hence its tier 3. Medivac/Viking - tier 2.
Okay, so ravens and bc's are bot tier 3? Makes no sense, BC's require an extra building.

Also, marauders require a tech lab, so they are tier 2 now. Marauders same tier as medivacs and vikings?

Makes no sense, no matter how you bend, twist, or turn it, tiers don't exist.

terran:
tier 1: barracks units
tier 2: factory/starport units that require no extra building
tier 3: factory/starport units that require extra building
or could be straight up barracks -> factory -> starport. Hard to say. Also not sure what ghosts would fall under. I think most would consider them tier 2?

protoss:
tier 1: gateway units units that require no extra building (outside cybernetics core)
tier 2: robo/stargate units that require no extra building
tier 3: gateway/robo/stargate units that require extra building

zerg:
tier 1: hatchery units
tier 2: lair units
tier 3: hive units

sound good?
blabberrrrr
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
March 31 2011 17:36 GMT
#30
Why are people over complicating such a simple thing.. Tiers are just basically based on tech.
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
March 31 2011 17:36 GMT
#31
On April 01 2011 01:54 lcl wrote:
its pretty easy to tell with Protoss and terran too

tier 1 is buildings that require only minerals
tier 2 requires gas (starport robo council, factory starport)
Tier 3 requires an additional building (fleet beacon, support bay, armory, fusion core)

its very clearly divided ^^


I disagree. Protoss tier 1 is warpgate units regardless of how much gas they cost.
riff
Profile Joined December 2010
United States113 Posts
March 31 2011 17:39 GMT
#32
Unit tiers simply refer to the tech and resource requirements (minerals, gas, time) necessary to produce certain kinds of units. That's it. The way some people talk about unit tiers, you would think that Starcraft 2 was Age of Empires (or insert other RTS here).
There is no teacher but the enemy. No one but the enemy will tell you what the enemy is going to do. No one but the enemy will ever teach you how to destroy and conquer. Only the enemy shows you where you are weak. -Mazer Rackham
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
Last Edited: 2011-03-31 17:44:41
March 31 2011 17:39 GMT
#33
It's really not that hard. This is how I would describe it.

For Terran:
Factory = tier2
Starport = tier3
Addons don't count but buildings add .5
So ghost is 1.5, Thor is 2.5, BC is 3.5

For Brotoss:
Gateway = tier1
Robo = tier2
Stargate = tier3
Same as Terran so Stalkers are 1.5, Colo is 2.5, HT is 2.5, Carrier 3.5

But it's only really a guide that you can use to compare some things. Not set in stone but makes it easier to explain some points you are trying to make.

Don't hate the player - Hate the game
randplaty
Profile Joined September 2010
205 Posts
Last Edited: 2011-03-31 17:43:07
March 31 2011 17:41 GMT
#34
Tiers were used in both BW and WC2. They're just generalizations for tech. They don't fit every unit and they don't work all the time, but they are useful as generalizations. People shouldn't take them so seriously AND people shouldn't just throw them away.

Tier 1 = units that come from building only one structure (rax, gateway, hatch tech)
Tier 2 = units that come from building the second structure (robo, factory, lair tech)
Tier 3 = anything above that

Again, they don't work exactly in every situation, and it's debatable whether one unit belongs one one tier or another, but they are useful for generalizations and overall strategic thinking. Just like categories for other things (cars: trucks, SUVs, crossovers, sedans, sports cars) (races: black, white, asian) there are going to be things that fit and things that don't fit, but it doesn't mean you throw out the generalization completely.
Insanious
Profile Blog Joined April 2010
Canada1251 Posts
March 31 2011 17:43 GMT
#35
Its different for each race...

Terran

T1 = Marines
T1.5 = Marauders and Hellions
T2 = Tanks, Vikings, Medivacs, banshees
T3 = Ravens, Thors, BCs, Ghosts

Zerg:

T1 = Zerglings
T1.5 = banes, roaches
T2 = Hydras, Mutalisks, Corrupters, overseers
T3 = Broodlords, Ultralisks, Infestors

Toss:
T1 = Zealot
T1.5 = Stalkers, Sentries
T2 = Observers, Immortals, DTs, Pheonix, Void Rayx, warpprism
T3 = HT, Collosus, Carrier, Mothership

Those are the tiers...

T1 = Needs only 1 building to make (Ex. Rax, Spawning pool, etc..)
T1.5 = Needs a tech building + starting building (Ex. Roach waren, Cyber core, tech lab)
T2 = Needs another tech building/ a new production facility (Ex. Robo bay, Lair, Factory)
T3 = Needs at least 3 building to be made (Ex. Ghosts need Rax, Tech lab, Ghost accademy. Ultras need Spawning pool, Hive, Ultralisk Cavern, Mothership needs Cyber core, Stargate, Fleetbeacon, Nexus)
If you want to help me out... http://signup.leagueoflegends.com/?ref=4b82744b816d3
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
March 31 2011 17:43 GMT
#36
does it actually matter, it's just something people say instead of saying "better units" higher tier means more tech can't you just accept it as a general term and stop nerding everything up?
Ownos
Profile Joined July 2010
United States2147 Posts
Last Edited: 2011-03-31 17:43:41
March 31 2011 17:43 GMT
#37
It's from Warcraft 2. Each tier representing the level of tech that's provided by the level of the town hall which is the same mechanic the zerg hatcheries use. This can't be translated too well for protoss and terran.
...deeper and deeper into the bowels of El Diablo
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
March 31 2011 17:45 GMT
#38
bad terminology being propogated amongst QQ's is bad.
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
March 31 2011 17:46 GMT
#39
It's a simple, generalized way of noting how much investment one puts within the tech trees of each respective race.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-03-31 17:47:32
March 31 2011 17:46 GMT
#40
well partly

take HT for example, those are >>> Tier 3
logic applys the same for i.e Broodlords or BCs
Are Thors and BCs on the Same tier?...
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
March 31 2011 17:47 GMT
#41
On April 01 2011 02:43 Insanious wrote:
Its different for each race...

Terran

T1 = Marines
T1.5 = Marauders and Hellions
T2 = Tanks, Vikings, Medivacs, banshees
T3 = Ravens, Thors, BCs, Ghosts

Zerg:

T1 = Zerglings
T1.5 = banes, roaches
T2 = Hydras, Mutalisks, Corrupters, overseers
T3 = Broodlords, Ultralisks, Infestors

Toss:
T1 = Zealot
T1.5 = Stalkers, Sentries
T2 = Observers, Immortals, DTs, Pheonix, Void Rayx, warpprism
T3 = HT, Collosus, Carrier, Mothership

Those are the tiers...

T1 = Needs only 1 building to make (Ex. Rax, Spawning pool, etc..)
T1.5 = Needs a tech building + starting building (Ex. Roach waren, Cyber core, tech lab)
T2 = Needs another tech building/ a new production facility (Ex. Robo bay, Lair, Factory)
T3 = Needs at least 3 building to be made (Ex. Ghosts need Rax, Tech lab, Ghost accademy. Ultras need Spawning pool, Hive, Ultralisk Cavern, Mothership needs Cyber core, Stargate, Fleetbeacon, Nexus)


Hellions aren't 1.5 by that logic...and when the system varies that much by races it's totally useless for comparison. Just say "he's teched to Starport/Factory" or "he's going Robo." Also tanks need Rax/Factory/tech lab but most wouldn't consider them T3, nor would they consider Vikings/Medivacs when they need three as well (rax/factory/starport). There's just too many inconsistencies in this sort of logic.
abominable
Profile Joined March 2011
101 Posts
March 31 2011 17:50 GMT
#42
the number of buildings doesn't necessarily work, because it doesn't always account for certain units being available very early due to building cost/speed... or the cost of unit.

for example you can get ghost a lot earlier than templar, but costing 150/150 each it won't be a safe investment until later on when the protoss/zerg have got templar or infestor etc.
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2011-03-31 17:54:20
March 31 2011 17:52 GMT
#43
Is this thread for real?

Tiers are simple short-hand for what "tier" a unit comes in. Using terrans. Does it come from a barracks, your first unit producing structure T1, does it come from a barracks w/ a tech lab T1.5, does it come from a factory T2 or a starport T2 (considered T2 because while it requires a factory the tier concept applies only a step further beyond barracks for arbitrary reasons) does it require an additional building beyond the factory/starport T3. You run into things like ghosts, which people consider to be T2 because the building is in the advanced tab, but imo they're much like roaches and are more a T1.5 unit.

I don't see how this could ever be a big deal, someone earlier in the thread said it's just a shorthand, this is correct. It's a shorthand used by observers or people talking about the game to refer to the amount of tech investment (correlations with gas can be drawn here) is needed to reach that unit. It's not about how powerful a unit is, it's about the amount of tech time require to unlock said unit.

I get the feeling you know this, but wanted to shake a hornet's nest and be cool on the internet.

Edit: People are really, really being for real I guess. To expound... It's just a shortening of time required for people talking about the game to talk about it. That's it, there is no reference to power (although one may be implied b/c Tier 3 units take a lot of investment to get to) it's just a reference. This is not a big deal at all...
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
March 31 2011 17:54 GMT
#44
On April 01 2011 02:35 blabber wrote:
Show nested quote +
On April 01 2011 02:28 Silmakuoppaanikinko wrote:
On April 01 2011 02:17 bokeevboke wrote:
On April 01 2011 02:01 Silmakuoppaanikinko wrote:
On April 01 2011 01:54 lcl wrote:
its pretty easy to tell with Protoss and terran too

tier 1 is buildings that require only minerals
tier 2 requires gas (starport robo council, factory starport)
Tier 3 requires an additional building (fleet beacon, support bay, armory, fusion core)

its very clearly divided ^^
So hellions are the same tier as RAVENS?

And thors are higher tier than ravens? Makes no sense, ravens need as much tech as thors

Tiers make no sense, especially not when comparing different races. One base thor and one base colossus are quite viable, one base ultra is impossible,even two base ultra is. Ultras have a lot longer a tech route same with brood lords.

BC's, carriers, brood lords, ultras, are true late game units, thors and colossi can be fielded from one base.

To say that thors are the same tier as BC's is also nonsense, BC's are obviously higher.

And that doesn't even account for the fact that a chargelot is a completely different unit than a zealot, same with burrowed roaches..


Ravens require tech lab, hence its tier 3. Medivac/Viking - tier 2.
Okay, so ravens and bc's are bot tier 3? Makes no sense, BC's require an extra building.

Also, marauders require a tech lab, so they are tier 2 now. Marauders same tier as medivacs and vikings?

Makes no sense, no matter how you bend, twist, or turn it, tiers don't exist.

terran:
tier 1: barracks units
tier 2: factory/starport units that require no extra building
tier 3: factory/starport units that require extra building
or could be straight up barracks -> factory -> starport. Hard to say. Also not sure what ghosts would fall under. I think most would consider them tier 2?

protoss:
tier 1: gateway units units that require no extra building (outside cybernetics core)
tier 2: robo/stargate units that require no extra building
tier 3: gateway/robo/stargate units that require extra building

zerg:
tier 1: hatchery units
tier 2: lair units
tier 3: hive units

sound good?
How can factory and staport units be the same tier as you you require a factory for a starport? Obviously it's higher up the tech tree?

And how on earth can a thor be the same tier as a battle cruiser? That makes no sense, the battle cruiser is the obvious end of the terran tech tree, the thor is not. You need a factory to get to BC's, you don't need a starport for thors.

Tiers are a terrible comparison between races that makes no sense, the tech trees work too dissimilar, protoss for instance needs a core for 'T2', zerg and terran need no such thing.
Workers and town centres are the ultimate counter to turtles.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
March 31 2011 17:54 GMT
#45
It's just a way to verbally organize tech, why take it so seriously? Obviously each race has a range of low tech to high tech, tiers are just one way to express that. I thinks some people are WoW-phobic lol, and it's not from WoW, it's from WC3
http://shroomspiration.blogspot.com/
mousepad
Profile Joined April 2010
United States136 Posts
Last Edited: 2011-03-31 18:01:23
March 31 2011 17:57 GMT
#46
lol. And this is why Tiers should only apply to Zerg.


Everyone has some kind of different way to define Terran and Protoss "tiers" It gets confusing and stupid trying to get everyone to agree what is what.

Anyhow its not a huge deal in the long run. Its just crappy vocab that really shouldn't be used.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
Last Edited: 2011-03-31 17:59:13
March 31 2011 17:58 GMT
#47
I've always thought of it like this:

Zerg: Hatch = T1, Lair = T2, Hive = T3

Terran: Barracks = T1, Factory = T2, Starport = T3

Protoss: Gateway (and core) = T1, Robo/Stargate/Twilight Council = T2, Robo Bay/Fleet Beacon/Templar/Dark Shrine = T3

But that's just inside my head.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Logros
Profile Joined September 2010
Netherlands9913 Posts
March 31 2011 17:58 GMT
#48
It was used a lot in WC3 indeed. I don't see why you would have issues with it, it's just a different way of saying early/mid/late-game units.
Risen
Profile Blog Joined March 2010
United States7927 Posts
March 31 2011 17:59 GMT
#49
On April 01 2011 02:54 Silmakuoppaanikinko wrote:
Show nested quote +
On April 01 2011 02:35 blabber wrote:
On April 01 2011 02:28 Silmakuoppaanikinko wrote:
On April 01 2011 02:17 bokeevboke wrote:
On April 01 2011 02:01 Silmakuoppaanikinko wrote:
On April 01 2011 01:54 lcl wrote:
its pretty easy to tell with Protoss and terran too

tier 1 is buildings that require only minerals
tier 2 requires gas (starport robo council, factory starport)
Tier 3 requires an additional building (fleet beacon, support bay, armory, fusion core)

its very clearly divided ^^
So hellions are the same tier as RAVENS?

And thors are higher tier than ravens? Makes no sense, ravens need as much tech as thors

Tiers make no sense, especially not when comparing different races. One base thor and one base colossus are quite viable, one base ultra is impossible,even two base ultra is. Ultras have a lot longer a tech route same with brood lords.

BC's, carriers, brood lords, ultras, are true late game units, thors and colossi can be fielded from one base.

To say that thors are the same tier as BC's is also nonsense, BC's are obviously higher.

And that doesn't even account for the fact that a chargelot is a completely different unit than a zealot, same with burrowed roaches..


Ravens require tech lab, hence its tier 3. Medivac/Viking - tier 2.
Okay, so ravens and bc's are bot tier 3? Makes no sense, BC's require an extra building.

Also, marauders require a tech lab, so they are tier 2 now. Marauders same tier as medivacs and vikings?

Makes no sense, no matter how you bend, twist, or turn it, tiers don't exist.

terran:
tier 1: barracks units
tier 2: factory/starport units that require no extra building
tier 3: factory/starport units that require extra building
or could be straight up barracks -> factory -> starport. Hard to say. Also not sure what ghosts would fall under. I think most would consider them tier 2?

protoss:
tier 1: gateway units units that require no extra building (outside cybernetics core)
tier 2: robo/stargate units that require no extra building
tier 3: gateway/robo/stargate units that require extra building

zerg:
tier 1: hatchery units
tier 2: lair units
tier 3: hive units

sound good?
How can factory and staport units be the same tier as you you require a factory for a starport? Obviously it's higher up the tech tree?

And how on earth can a thor be the same tier as a battle cruiser? That makes no sense, the battle cruiser is the obvious end of the terran tech tree, the thor is not. You need a factory to get to BC's, you don't need a starport for thors.

Tiers are a terrible comparison between races that makes no sense, the tech trees work too dissimilar, protoss for instance needs a core for 'T2', zerg and terran need no such thing.


Who cares if it's not the same across the board? It's really, really easy to learn what the different tiers for the different races are, and I used to think they were really intuitive with small variations. Looks like some people just don't get it, or are a little bit more picky than the people who have been playing RTS' for the last decade.

Pre-edit because it just came to me

When you look at the flow chart in the game for each race you'll notice how it looks like a tree branching down. Each of these levels can be considered a tier if it is condensed, and while yes, starports are T3/what the hell ever, they're considered T2 b/c that simplifies things. This isn't groundbreaking, it's not like this tier system is the first to simplify things to make them easier to talk about while not EXACTLY hitting the nail on the head.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
Last Edited: 2011-03-31 18:01:38
March 31 2011 18:01 GMT
#50
On April 01 2011 02:54 Treemonkeys wrote:
It's just a way to verbally organize tech, why take it so seriously? Obviously each race has a range of low tech to high tech, tiers are just one way to express that. I thinks some people are WoW-phobic lol, and it's not from WoW, it's from WC3


Actually it's not from WC3, i remember playing games in the 90s where they'd use the word "tiers" (pretty sure i played a game on the SNES where they used the word "tier"), it's an actual word, not a gaming word.

I dont really mind, the only problem i have with Tier is when people pronounce it "tire or tires". I go crazy because of that
If wishes were horses we'd be eating steak right now.
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
March 31 2011 18:03 GMT
#51
On April 01 2011 02:54 Treemonkeys wrote:
It's just a way to verbally organize tech, why take it so seriously? Obviously each race has a range of low tech to high tech, tiers are just one way to express that. I thinks some people are WoW-phobic lol, and it's not from WoW, it's from WC3
Pretty much, terminology should exist to clarify not to confuse. A term that means different things with different people is a useless term.
Workers and town centres are the ultimate counter to turtles.
regulator_mk
Profile Joined June 2010
United States127 Posts
March 31 2011 18:07 GMT
#52
^No one thinks the word "tier" is made up. The question is why it's applied to SC. And it's because there was a clear tier system in WC2. Town halls for both races upgraded like hatch does, and the units were clearly different "tiers"
Tier 1 was footmen, grunts, archers, trolls...
Tier 2 was knight and ogres which were much stronger than the tier 1 stuff
Tier 3 added casters like magi, ogre magi, paladin which were a huge step up from tier 2.
Everything blends much more in SC, but people like to pretend it doesn't. It's much more of a continuum rather than tiers.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 31 2011 18:10 GMT
#53
On April 01 2011 02:17 bokeevboke wrote:
Show nested quote +
On April 01 2011 02:01 Silmakuoppaanikinko wrote:
On April 01 2011 01:54 lcl wrote:
its pretty easy to tell with Protoss and terran too

tier 1 is buildings that require only minerals
tier 2 requires gas (starport robo council, factory starport)
Tier 3 requires an additional building (fleet beacon, support bay, armory, fusion core)

its very clearly divided ^^
So hellions are the same tier as RAVENS?

And thors are higher tier than ravens? Makes no sense, ravens need as much tech as thors

Tiers make no sense, especially not when comparing different races. One base thor and one base colossus are quite viable, one base ultra is impossible,even two base ultra is. Ultras have a lot longer a tech route same with brood lords.

BC's, carriers, brood lords, ultras, are true late game units, thors and colossi can be fielded from one base.

To say that thors are the same tier as BC's is also nonsense, BC's are obviously higher.

And that doesn't even account for the fact that a chargelot is a completely different unit than a zealot, same with burrowed roaches..

requiring tech lab would make ravens tier 2.5 techincally.
Ravens require tech lab, hence its tier 3. Medivac/Viking - tier 2.

When they see MC Probe, all the ladies disrobe.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 31 2011 18:13 GMT
#54
It's a useful way of grouping units based on how long it takes to get them in a game. Time is an important resource in SC2. If you stick with units that you can produce early in the game, you'll have a larger army, early map control, and options to expand or attack. If you opt to cut back on the easily accessed units in favor of teching to higher 'tiers', your army will likely be smaller, but it may be more cost efficient or tactically versatile. The 'tier' breakdown is a little rough around the edges, but it conveys an important concept.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
March 31 2011 18:17 GMT
#55
I can't believe people are shitting all over the word tier. This was a well accepted word in the broodwar days. It works to help describe the game or flow of the game. Did Day9 at some point say that the word tier is not useful? That's the only reason I can see so many people saying only noobs use the word -_-
I can only play starcraft when I am shit canned. IPXZERG is a god.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
March 31 2011 18:17 GMT
#56
I'm about to blow all you guys' minds and shatter your perception of the world:

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

Clearly Zerg is UP because they don't get any tier 5 stuff
kNightLite
Profile Blog Joined December 2010
United States408 Posts
March 31 2011 18:21 GMT
#57
I dont see why people have a problem discussing and deciding tiers. They seem pretty obvious to me.

Zerg
T1=Hatch
T2=Lair
T3=Hive

Terran
T1=Barracks
T2=Factory
T3=Starport

Protoss
T1=Gateway
T2=Robo/Stargate/Council
T3=Support bay/Fleet Beacon/Dark Shrine/Templar Archives

Of course you need to keep in mind that not all tiers are equal. Terran can get to T3 super quick with 1-1-1, however in reality they also need addons and extra requirement buildings like Armory for thors, ghost academy for ghosts, and fusion core for battlecruisers. Most "tier" complaints I see come from Zerg, because they tend to slow their tech in order to drone heavily. But thats just kinda the way theyre built.
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
March 31 2011 18:27 GMT
#58
On April 01 2011 02:59 Risen wrote:
Show nested quote +
On April 01 2011 02:54 Silmakuoppaanikinko wrote:
On April 01 2011 02:35 blabber wrote:
On April 01 2011 02:28 Silmakuoppaanikinko wrote:
On April 01 2011 02:17 bokeevboke wrote:
On April 01 2011 02:01 Silmakuoppaanikinko wrote:
On April 01 2011 01:54 lcl wrote:
its pretty easy to tell with Protoss and terran too

tier 1 is buildings that require only minerals
tier 2 requires gas (starport robo council, factory starport)
Tier 3 requires an additional building (fleet beacon, support bay, armory, fusion core)

its very clearly divided ^^
So hellions are the same tier as RAVENS?

And thors are higher tier than ravens? Makes no sense, ravens need as much tech as thors

Tiers make no sense, especially not when comparing different races. One base thor and one base colossus are quite viable, one base ultra is impossible,even two base ultra is. Ultras have a lot longer a tech route same with brood lords.

BC's, carriers, brood lords, ultras, are true late game units, thors and colossi can be fielded from one base.

To say that thors are the same tier as BC's is also nonsense, BC's are obviously higher.

And that doesn't even account for the fact that a chargelot is a completely different unit than a zealot, same with burrowed roaches..


Ravens require tech lab, hence its tier 3. Medivac/Viking - tier 2.
Okay, so ravens and bc's are bot tier 3? Makes no sense, BC's require an extra building.

Also, marauders require a tech lab, so they are tier 2 now. Marauders same tier as medivacs and vikings?

Makes no sense, no matter how you bend, twist, or turn it, tiers don't exist.

terran:
tier 1: barracks units
tier 2: factory/starport units that require no extra building
tier 3: factory/starport units that require extra building
or could be straight up barracks -> factory -> starport. Hard to say. Also not sure what ghosts would fall under. I think most would consider them tier 2?

protoss:
tier 1: gateway units units that require no extra building (outside cybernetics core)
tier 2: robo/stargate units that require no extra building
tier 3: gateway/robo/stargate units that require extra building

zerg:
tier 1: hatchery units
tier 2: lair units
tier 3: hive units

sound good?
How can factory and staport units be the same tier as you you require a factory for a starport? Obviously it's higher up the tech tree?

And how on earth can a thor be the same tier as a battle cruiser? That makes no sense, the battle cruiser is the obvious end of the terran tech tree, the thor is not. You need a factory to get to BC's, you don't need a starport for thors.

Tiers are a terrible comparison between races that makes no sense, the tech trees work too dissimilar, protoss for instance needs a core for 'T2', zerg and terran need no such thing.


Who cares if it's not the same across the board? It's really, really easy to learn what the different tiers for the different races are, and I used to think they were really intuitive with small variations. Looks like some people just don't get it, or are a little bit more picky than the people who have been playing RTS' for the last decade.

Pre-edit because it just came to me

When you look at the flow chart in the game for each race you'll notice how it looks like a tree branching down. Each of these levels can be considered a tier if it is condensed, and while yes, starports are T3/what the hell ever, they're considered T2 b/c that simplifies things. This isn't groundbreaking, it's not like this tier system is the first to simplify things to make them easier to talk about while not EXACTLY hitting the nail on the head.
No it's not 'easy' have you seen the thread? every person has a different opinion about tiers, especially if Starport is T3 or T2. Terminology is only useful insofar people mean the same thing with it.

It's only meaningful for Zerg, because people all agree there.
Workers and town centres are the ultimate counter to turtles.
Tuneful
Profile Blog Joined May 2010
United States327 Posts
March 31 2011 18:30 GMT
#59
Tiers were from wc3, where every race had an upgradeable town hall (like zerg in sc). Your 'tier' determined your access to tech/production structures.
"I play this game for three years, twelve hours a day - I shouldn't lose to these people"
StarStruck
Profile Blog Joined April 2010
25339 Posts
March 31 2011 18:32 GMT
#60
On April 01 2011 01:51 HelloSon wrote:
Show nested quote +
On April 01 2011 01:50 deerpark87 wrote:
Its the WoW effect spreading to sc2.

tiers were used in BW, how do you justify that?


No they weren't and I don't know why people believe this still. It's what happens when you bring different communities together.

-_-

It's as mind blowing as people calling a timing attack a push.

Ugh.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
March 31 2011 18:41 GMT
#61
On April 01 2011 03:03 Silmakuoppaanikinko wrote:
Show nested quote +
On April 01 2011 02:54 Treemonkeys wrote:
It's just a way to verbally organize tech, why take it so seriously? Obviously each race has a range of low tech to high tech, tiers are just one way to express that. I thinks some people are WoW-phobic lol, and it's not from WoW, it's from WC3
Pretty much, terminology should exist to clarify not to confuse. A term that means different things with different people is a useless term.


A term that means different things when applied to different races is also a fairly useless term, yet people seem to constantly say "OMG how did he beat my T3 army with his T1 army?" in PvT/ZvT.
LuckyMacro
Profile Joined July 2010
United States1482 Posts
March 31 2011 18:45 GMT
#62
It's just easy short-hand, don't get the big deal over it. You can choose to use it...or not.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
March 31 2011 18:46 GMT
#63
On April 01 2011 03:01 Deadlyfish wrote:
Show nested quote +
On April 01 2011 02:54 Treemonkeys wrote:
It's just a way to verbally organize tech, why take it so seriously? Obviously each race has a range of low tech to high tech, tiers are just one way to express that. I thinks some people are WoW-phobic lol, and it's not from WoW, it's from WC3


Actually it's not from WC3, i remember playing games in the 90s where they'd use the word "tiers" (pretty sure i played a game on the SNES where they used the word "tier"), it's an actual word, not a gaming word.

I dont really mind, the only problem i have with Tier is when people pronounce it "tire or tires". I go crazy because of that


Yeah lol, the word existed before video games, I think it was first popular with RTS in WC3.
http://shroomspiration.blogspot.com/
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
March 31 2011 18:48 GMT
#64
Tiers apply to all races, they just apply to each race differently. Who says that tiers have to stop at exactly 3? If a race had an extended tier in favor of other races, perhaps the balance comes from the cost efficiency of that single superior tier unit compared to the quantity of inferior tier units?

As in many cases T3 doesn't always beat T1 depending exactly on the situation however, the fact that the higher tier is available for the owner is ideally suppose to give that person the higher edge of the match but ONLY still depending on the situation. If both players were in the exact situation but one of the players had advanced in the tech tree ie higher tier then ideally that person has the advantage.
Kashll
Profile Blog Joined May 2008
United States1117 Posts
March 31 2011 18:55 GMT
#65
I like how a bunch of scrubs post some definitive list or method of telling the tiers as if it's universally agreed upon, and not just some arbitrary thing they made up themselves.

Hahahaha. Figure out other ways to whine about games you lose.. there are plenty.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
dogmeatstew
Profile Joined April 2010
Canada574 Posts
March 31 2011 19:07 GMT
#66
On April 01 2011 03:17 Geovu wrote:
I'm about to blow all you guys' minds and shatter your perception of the world:

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

Clearly Zerg is UP because they don't get any tier 5 stuff

lol.

On a more serious note...

I'm not really sure how anyone can possibly argue that units don't have a tech tier, and as different units require different amounts (or cost) or tech, clearly there are tech tiers. Furthermore, I'm unclear on why we're all so bent on forcing the tech tree into 3 tiers, even with zerg who has the most well defined 3 stages of tech, upgrades such as roach speed which are available directly at lair clearly have a lower tech cost than mutas which require the addition of the spire.

Realistically this would be alot easier to see if we just used, I don't know, 6-9 tiers instead of 3 (if we're so bent on keeping with that term). Obviously marauders need a tech lab and marines do not. Equivalently stalkers require a cyber core and zealots dont so grouping them both on the same tier is silly. Shit gets confusing when we start throwing in decimals but realistically I'm sure someone with more time on their hands could punch out a clean mathematical formula to denote a "tier" of a unit based on tech cost and time required to make that unit available.

MattBarry
Profile Joined March 2011
United States4006 Posts
March 31 2011 19:20 GMT
#67
I've never realized the community had a rage for tier classification. From my knowledge it just seemed a convenient labeling system.
T1-Zealot
T1.5-Stalker, Sentry
T2-Phoenix, VR, Immortal, Observer etc
I just keep in my head to remind me how many tech buildings it takes to get that particular unit. Though in terms of power VR is T3. Also a "T1" bioball is hardly T1 if it has stim and concussive which would make it T2 then Medivacs which up it to T3.
Platinum Support GOD
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
March 31 2011 19:29 GMT
#68
On April 01 2011 01:51 HelloSon wrote:
Show nested quote +
On April 01 2011 01:50 deerpark87 wrote:
Its the WoW effect spreading to sc2.

tiers were used in BW, how do you justify that?


This could be a great Bill O'Rielly meme!

The term 'tier' was used in Brood War

You can't explain that!?
Treatin' fools since '87
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
March 31 2011 19:29 GMT
#69
The purpose of tiers is an attempt to classify the relative difficulty of getting a unit. We all accept that you cant directly compare unit for unit across races so instead we use a tier system. This system has MANY obvious flaws, but it is also useful for understanding how timings work in matches in a very general sense. When he says you only make T1 he is expressing frustration that you gain access to the units that beat him very early and for very low cost. This is a fact well expressed by this system even if your opponent was drawing incorrect conclusions (imbalance).
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
March 31 2011 19:31 GMT
#70
On April 01 2011 04:07 dogmeatstew wrote:
Show nested quote +
On April 01 2011 03:17 Geovu wrote:
I'm about to blow all you guys' minds and shatter your perception of the world:

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

Clearly Zerg is UP because they don't get any tier 5 stuff

lol.

On a more serious note...

I'm not really sure how anyone can possibly argue that units don't have a tech tier, and as different units require different amounts (or cost) or tech, clearly there are tech tiers. Furthermore, I'm unclear on why we're all so bent on forcing the tech tree into 3 tiers, even with zerg who has the most well defined 3 stages of tech, upgrades such as roach speed which are available directly at lair clearly have a lower tech cost than mutas which require the addition of the spire.

Realistically this would be alot easier to see if we just used, I don't know, 6-9 tiers instead of 3 (if we're so bent on keeping with that term). Obviously marauders need a tech lab and marines do not. Equivalently stalkers require a cyber core and zealots dont so grouping them both on the same tier is silly. Shit gets confusing when we start throwing in decimals but realistically I'm sure someone with more time on their hands could punch out a clean mathematical formula to denote a "tier" of a unit based on tech cost and time required to make that unit available.

Of couse tech tiers exist. But this is not just '1,2,3', and is also not linear, the tech path of all races branches off at some point, also,most certainly you cannot compare races by them.

So technically, no their aren't tiers, there are branches, technically speaking tiers don't branch off.
Workers and town centres are the ultimate counter to turtles.
HuHEN
Profile Joined February 2010
United Kingdom514 Posts
March 31 2011 19:33 GMT
#71
Tiers are silllly for sc2, I think it comes from wc3 where each race had a similar tech to zerg involving their main building
TheRhox
Profile Joined March 2011
Canada868 Posts
March 31 2011 19:35 GMT
#72
the tiers in sc2 are very loosely defined, you can't really just straight up call a unit "tier 2" or "tier 3".
It's a warcraft3 concept and I don't think it has a place in a game like starcraft
Rhyme
Profile Joined May 2010
United States1069 Posts
March 31 2011 19:37 GMT
#73
On April 01 2011 03:17 Geovu wrote:
I'm about to blow all you guys' minds and shatter your perception of the world:

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

Clearly Zerg is UP because they don't get any tier 5 stuff



Wow...Zerg is seriously underpowered.

I'd love to QQ about it but we don't have any tiers...
dont ever say that
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
March 31 2011 19:39 GMT
#74
On April 01 2011 04:37 Rhyme wrote:
Show nested quote +
On April 01 2011 03:17 Geovu wrote:
I'm about to blow all you guys' minds and shatter your perception of the world:

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

Clearly Zerg is UP because they don't get any tier 5 stuff



Wow...Zerg is seriously underpowered.

I'd love to QQ about it but we don't have any tiers...

A+ pun my good man, hats off to you
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
March 31 2011 19:42 GMT
#75
It also bugs me when people use Macro as an adjective, such as a macro player or a macro map. All players need to be able to macro, and you can macro on all maps, Though some are better than others.
gg wp
Falling
Profile Blog Joined June 2009
Canada11367 Posts
March 31 2011 19:51 GMT
#76
Eh, people are getting way too technical with this. I've loosely used the concept of tiers coming from BW, but really it's just a short hand for saying when new units/ tech has been opened up when a building's been made- from BW rax, fac, starport. But even in BW it's imprecise because Protoss has so many buildings to make (should robo, star, and cit/archives be considered 2 tier or 3 because of cyber?). SC2 everything gets thrown off with add-ons.

Consider a short-hand general term for opening a new branch of tech/ units.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Crivens
Profile Joined March 2011
Afghanistan1 Post
March 31 2011 20:11 GMT
#77
On April 01 2011 02:43 Insanious wrote:
Its different for each race...

Terran

T1 = Marines
T1.5 = Marauders and Hellions
T2 = Tanks, Vikings, Medivacs, banshees
T3 = Ravens, Thors, BCs, Ghosts

Zerg:

T1 = Zerglings
T1.5 = banes, roaches
T2 = Hydras, Mutalisks, Corrupters, overseers
T3 = Broodlords, Ultralisks, Infestors

Toss:
T1 = Zealot
T1.5 = Stalkers, Sentries
T2 = Observers, Immortals, DTs, Pheonix, Void Rayx, warpprism
T3 = HT, Collosus, Carrier, Mothership

Those are the tiers...

T1 = Needs only 1 building to make (Ex. Rax, Spawning pool, etc..)
T1.5 = Needs a tech building + starting building (Ex. Roach waren, Cyber core, tech lab)
T2 = Needs another tech building/ a new production facility (Ex. Robo bay, Lair, Factory)
T3 = Needs at least 3 building to be made (Ex. Ghosts need Rax, Tech lab, Ghost accademy. Ultras need Spawning pool, Hive, Ultralisk Cavern, Mothership needs Cyber core, Stargate, Fleetbeacon, Nexus)


I think this is the best way to look at it, but I'd make a slight adjustment. Since blizz gave each race 2 massive units (not counting mothership), 1 ground, 1 air; the logical mold is to define those as Tier 3 and leave it at that. So, here is how I would break it down:

Terran

T1 = Marines
T1.5 = Marauders and Hellions
T2 = Tanks, Vikings, Medivacs, banshees
T3 = Thors, BC
Caster = Raven, Ghost

Zerg:

T1 = Zerglings
T1.5 = banes, roaches
T2 = Hydras, Mutalisks, Corrupters,
T3 = Broodlords, Ultralisks
Caster = Queen, Infestor, Overseer

Toss:
T1 = Zealot
T1.5 = Stalkers
T2 = Observers, Immortals, DTs, Pheonix, Void Rayx, warpprism
T3 = Collosus, Carrier, Mothership
Caster = Sentry, HT

I'd also consider separating dropships and detectors from the tiers, but I think everyone gets the point. Tiers aren't perfect, but I think everyone knows what is meant by tier 1 or tier 3. Its the in-between that confuses
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-03-31 20:30:13
March 31 2011 20:21 GMT
#78
tier is shorter then high tech or low tech so its faster to say. also you can give it numbers so you can clarify it even better hehe. But sc2 people made their own tiers so you just get hiccups listening to tier discussions.

I suggest to ignore it at some point it will get generalized as one opinion will emerge as the winner because of popularity.

especially the terran ability to easily get to almost any unit really fast heats up the discussion.

PS: if you want to be exact you should not only take buildings into consideration but also need of upgrades, cost etc. ^^ Especially because i think there are clearly some units in sc2 that deserve the t4 label .
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