• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:02
CET 17:02
KST 01:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down15ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League77Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? REPORT: StarCraft 2: Remastered In Development Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid?
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Recent recommended BW games [Megathread] Daily Funny Videos Hands of Pluto Oceanic Brood War - Join and chat! Bot on ladder
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7691 users

The Close Spawning Position [poll] - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 28 Next All
2WeaK
Profile Blog Joined May 2009
Canada550 Posts
June 17 2011 04:09 GMT
#361
I don't think cross pos should be removed, map pool should just be changed and not have the issue with "close positions" anymore. >.> I don't play competitively, mostly for fun I don't mind losing to cheese and all that, so I guess it doesn't affect me... But I don't like the competitive maps where you know you always have "safe expansions" or always expanding away from your opponent, it gets kind of redundant. >.>
rdr
Profile Joined June 2011
Sweden48 Posts
June 17 2011 04:18 GMT
#362
Agreed they should remove them, less skill with close positions overall i think.
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
June 17 2011 04:48 GMT
#363
I don't know any all-ins so yea, remove close-pos.
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
June 17 2011 04:55 GMT
#364
I feel that all 4p ladder maps should be in the style of tal'darim altar, backwater gulch, and typhon peaks. No close positions by ground or air. All positions should be close to equal distances from main to main.

It's only logical if a build or style gets favoured in a particular position. Like on Crevasse, where Terran spawns so that he is close to Zerg's natural and does drop play based on that, or whatever. But imho it's unacceptable for a map to have close positions, especially by ground because it gives players less time to react and prepare, especially Zerg, who has the larvae mechanic, presenting him with a brutal choice.

I mean, as Protoss, I see a push coming, and let's say it is close pos metalopolis. I chrono my warpates and get as many units as possible before it gets to me. I position my units and get ready to forcefield.

As Zerg, I see it coming, and I go, "shit, I just made 3 drones, so I'll have 6 less zerglings, and my zerglings are going to pop as he gets to me, so I can't do a flank, or position myself, and I don't have time for spine crawlers or queens, which are two of my three effective early game defense tools."

skrzmark
Profile Joined November 2010
United States1528 Posts
June 17 2011 04:56 GMT
#365
Should we remove cross position? Honestly I never see a Terran win late game against a Zerg. This is really stupid...
We got them GOM TvT's and them mlGG's
MindBreaker
Profile Blog Joined March 2011
United States574 Posts
June 17 2011 04:59 GMT
#366
I hate close positions. But then again being zerg i might be biased im a macro zerg at heart. Idra is my hero in that aspect!
Is it weird that I play most of my online games at work? And that it's a pizza place??
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
June 17 2011 05:00 GMT
#367
On June 17 2011 13:56 skrzmark wrote:
Should we remove cross position? Honestly I never see a Terran win late game against a Zerg. This is really stupid...


You don't watch enough Starcraft then.

I suggest subscribing to any of GSL/MLG/NASL to see some epic Terran pwnage =]
skrzmark
Profile Joined November 2010
United States1528 Posts
June 17 2011 05:02 GMT
#368
I watch all of those... I just watched Morrow v Nada in NASL playoffs which made me type my rant. I'm not Terran either.
We got them GOM TvT's and them mlGG's
Treva
Profile Blog Joined June 2010
United States535 Posts
June 17 2011 05:03 GMT
#369
I don't mind close spawns because at least in tvt and tvp you can see some unique play. But with how the maps have been made so far I wouldn't be surprised if next season's maps are all forced cross spawns with depots everywhere and giant nets surrounding bases so no air can pass in.
Live it up.
Angra
Profile Blog Joined May 2009
United States2652 Posts
June 17 2011 05:08 GMT
#370
The reason this is even a problem to begin with is because Blizzard keeps stupidly designing their 4-player maps on an angle. If they just put the 4 start locations in the 4 corners of the map (like every single 4 player BW map that was good) there wouldn't even be a problem.
Amaterasu1234
Profile Joined November 2010
United States317 Posts
June 17 2011 05:10 GMT
#371
Close positions on ZvT/P on Shattered is simply stupid and that's why I said they should get rid of close positions! I'm tired of them taking their third at that corner base...and I can't do anything about it.

Otherwise, I do think close positions are fine. It does create a different state of game as opposed to proxy positions or cross that I enjoy when I'm not losing to something abusive.
MethodSC
Profile Joined December 2010
United States928 Posts
June 17 2011 05:26 GMT
#372
Statistics for people that voted No:
90% Terran
10% Protoss
100% Platinum League or below
Whitewing
Profile Joined October 2010
United States7483 Posts
June 17 2011 05:29 GMT
#373
On March 30 2011 08:26 FiWiFaKi wrote:
I want to ask, what difference does close or cross positions on shattered temple make in zvp? As a protoss I'll have a close pylon anyways. I'm personally really enjoy close positions so I'm againsts it... I think it's fine - Until you're top top masters a push arriving 5-10 seconds earlier would have killed you either way and it's way overdone.

If you have such a problem, don't play those maps.


The further away the enemy base is, the easier it is to stop your proxy pylon from going down, since it takes more time for your probe to get there and drop it, and for the guarding zealot/stalker to traverse the map, and gives them more time to scout the incoming units and react. If I leave a zergling outside your base, and see the zealot/stalker coming, and I immediately start making, let's say roaches, the longer it takes for you to get that pylon down and reach my base, the more time I have to make sure my roaches finish, let queen injects finish, make more roaches, and get spine crawlers down.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
shr0ud
Profile Joined April 2011
Finland222 Posts
June 17 2011 05:45 GMT
#374
On June 17 2011 14:26 MethodSC wrote:
Statistics for people that voted No:
90% Terran
10% Protoss
100% Platinum League or below

Well obviously this change would hurt terran because it makes early game aggression less viable, which is absolutely vital in TvZ. Do zerg players really think that terran has as good of a chance as zerg to win the game lategame by macro alone? See mlg columbus, the tournament had the biggest saturation of 'macro' (hint: zerg favoured) maps and 5 of the top 8 finishers were zerg, 2 protoss and 1 terran. I'm not against long games by any means, but implementation of this would severely handicap terran in TvZ, which is already zerg favoured in the current metagame.
StephanLindner60311
Profile Joined May 2011
10 Posts
June 17 2011 05:53 GMT
#375
They shouldn't change it all the time. It is really hard to get used to all different settings on all different kinds of maps. U never know whether close spawn is in the cards or not
Winner takes it all
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 17 2011 05:54 GMT
#376
On June 17 2011 14:45 shr0ud wrote:
Show nested quote +
On June 17 2011 14:26 MethodSC wrote:
Statistics for people that voted No:
90% Terran
10% Protoss
100% Platinum League or below

Well obviously this change would hurt terran because it makes early game aggression less viable, which is absolutely vital in TvZ. Do zerg players really think that terran has as good of a chance as zerg to win the game lategame by macro alone? See mlg columbus, the tournament had the biggest saturation of 'macro' (hint: zerg favoured) maps and 5 of the top 8 finishers were zerg, 2 protoss and 1 terran. I'm not against long games by any means, but implementation of this would severely handicap terran in TvZ, which is already zerg favoured in the current metagame.


Regardless or cross or close:
2rax still forces speedlings
blue hellion openers still force roaches
banshee openers still force queens/spores
The point of early aggression is in no way to kill the opponent, it's to force them to not do what they want. And since your using recent tournys as evidence rather than sense, shall we have a look at what people are calling gomtvtvtvtvt?

Who bumped this 2 month old thread to bring back this discussion?
+ Show Spoiler +
oh wait I guess I'm part of the problem now...
I put the sexy in dyslexia.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
June 17 2011 06:07 GMT
#377
I voted no. While I can see your argument, I think restricting spawning positions to cross positions isn't a great idea because early harass doesn't become as effective, scouting wouldn't be needed in certain cases since you can deduce where your opponent is and there is less variety. Basically, I feel it gimps the game because you are eliminating yet another factor that makes the game exciting.

I've spawned close positions in a ZvsT on meta before. I was at 12, he was at 9. He kept sending marine waves, one after another. I was able to hold him off but lost my exp. I managed to get a bane nest after defeating one of his waves and was able to get some banes to hit his marine ball and moped up the rest using slings. Eventually, I bane busted and won the game. It was tough but it was also a lot of fun. Being on the edge of losing then coming back to win the game is a truly remarkable experience and I'm sure that's a game I won't be forgetting anytime soon
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Starcraftmazter
Profile Joined August 2010
Australia71 Posts
Last Edited: 2011-06-17 06:36:37
June 17 2011 06:35 GMT
#378
Only if they eliminate cross/long positions as well. Otherwise it's just unfair race favouritism. TvZ cross positions metal is pretty much impossible, even MKP said it in an interview a couple of months back when asked whether close positions are advantageous to terran.
elixir_gum
Profile Blog Joined May 2010
United States82 Posts
June 17 2011 06:38 GMT
#379
On June 17 2011 15:07 BigFan wrote:
I voted no. While I can see your argument, I think restricting spawning positions to cross positions isn't a great idea because early harass doesn't become as effective, scouting wouldn't be needed in certain cases since you can deduce where your opponent is and there is less variety. Basically, I feel it gimps the game because you are eliminating yet another factor that makes the game exciting.

I've spawned close positions in a ZvsT on meta before. I was at 12, he was at 9. He kept sending marine waves, one after another. I was able to hold him off but lost my exp. I managed to get a bane nest after defeating one of his waves and was able to get some banes to hit his marine ball and moped up the rest using slings. Eventually, I bane busted and won the game. It was tough but it was also a lot of fun. Being on the edge of losing then coming back to win the game is a truly remarkable experience and I'm sure that's a game I won't be forgetting anytime soon


all i got from this was the terran had to make a mistake for the zerg to win on close positions
i only hotkey up to 3 NA server: Elixir#940
0neder
Profile Joined July 2009
United States3733 Posts
June 17 2011 06:50 GMT
#380
Close positions are necessary, it's just that we need maps where close pos rush distance isn't 5 seconds. Not that hard blizzard, really...
Prev 1 17 18 19 20 21 28 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 300
Codebar 19
StarCraft: Brood War
Britney 31272
Calm 5152
Bisu 1811
Mini 872
Horang2 857
Larva 646
EffOrt 645
Jaedong 450
Soma 435
BeSt 394
[ Show more ]
Stork 305
Light 294
firebathero 171
Barracks 155
hero 104
Mind 83
Sea.KH 73
Zeus 64
Sharp 54
ggaemo 52
Snow 50
Killer 43
Terrorterran 29
Bishop 28
Yoon 28
910 20
Rock 18
HiyA 17
Sexy 15
ajuk12(nOOB) 14
zelot 14
scan(afreeca) 12
yabsab 12
Shine 8
Sacsri 6
Dota 2
Gorgc10517
Cr1tdota2118
syndereN393
Heroes of the Storm
Khaldor94
Trikslyr84
Other Games
B2W.Neo1590
hiko858
qojqva740
Beastyqt716
crisheroes375
Lowko306
DeMusliM192
Hui .188
Liquid`VortiX158
QueenE47
Organizations
Counter-Strike
PGL42654
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur524
Upcoming Events
PiGosaur Cup
7h 59m
The PondCast
17h 59m
Kung Fu Cup
18h 59m
IntoTheTV X SOOP
1d 18h
SHIN vs GuMiho
Clem vs Classic
OSC
2 days
WardiTV Invitational
2 days
GSL
2 days
Epic.LAN
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Epic.LAN
3 days
Yamato Cup
4 days
Map Test Tournament
5 days
WardiTV Weekly
5 days
Replay Cast
6 days
Rogue vs Classic
Patches Events
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.