[Spoilers] Is SC2 too volatile ? - Page 5
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Hider
Denmark9420 Posts
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Zog
57 Posts
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Avila
Canada39 Posts
Remember when Fruitdealer won the first GSL? Everyone thought he was gods gift to Zerg now look at him.. The evolution of the gameplay is going to change a lot on who the top players are and that will continue, i hope anyway, for as long as SC 2 is around its what makes the GSL fun to watch Also dont forget that most of these guys are just as good as each other so 1 tiny mistake can take someone like MVP down to Code A or someone like Rain up to the finals... that is why MC is one of my most fav players because each season he is consistent. | ||
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Logros
Netherlands9913 Posts
But on the topic, no SC2 is not too volatile. Players might be inconsistent but that's their own fault. | ||
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IdrA
United States11541 Posts
On March 17 2011 01:14 Hider wrote: Idra could easily be right. I dont think however that we should do something drastically as removing MBS, as sc2 needs to be a game that is easy to play for noobs as well. Anyway MVP was before the matches an underdog vs both players, as terran cant beat good protoss players, and the skill level of the terran is pretty irrelevant. i still dont understand that rationale a newbie is not sitting there thinking fuck i could be so good at this game if only i had to click 5 less time to build units a newbie is bad because of far more fundamental problems. if they're concerned about mbs and automining and smartcasting they're already at or approaching a competitive level, or they're deluding themselves, and at that point you have no right to complain about the game being too hard. | ||
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red_b
United States1267 Posts
On March 17 2011 01:24 Avila wrote: The evolution of the gameplay is going to change a lot on who the top players are and that will continue, i hope anyway, for as long as SC 2 is around its what makes the GSL fun to watch Honestly I think Blizzard has shown that if there is anything they are willing to do with crushing quickness, it's stop the game from going beyond the scope of what THEY want. I wont guarantee that T bio, P having colossus in every matchup and Z dying to the flavor of the month all-in will be the trend forever, but I'd be willing to put some money on it. | ||
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maartendq
Belgium3115 Posts
On March 16 2011 20:15 Kar98 wrote: Seeing Boxer in Code A doesn't surprise me at all and if you read the interviews with people in TSL they are all saying they don't expect Boxer to hit RO16. A lot of his hype comes from his BW days and he just doesn't have the mechanics down to compete with the SC2 pros. I've been predicting this from the moment I knew BoxeR was going to participate in the GSL. When I said that SC2 BoxeR is horribly overrated (he never really got far), I was met with fanboyish denial and name-calling. The guy is good as a marketing tool, but he's no match anymore for the younger talent. I mean, how old is the guy by now? Nearing 30? | ||
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Logros
Netherlands9913 Posts
On March 17 2011 01:32 maartendq wrote: I've been predicting this from the moment I knew BoxeR was going to participate in the GSL. When I said that SC2 BoxeR is horribly overrated (he never really got far), I was met with fanboyish denial and name-calling. The guy is good as a marketing tool, but he's no match anymore for the younger talent. I mean, how old is the guy by now? Nearing 30? He played some solid games against Zenio (and would've probably won if not for some mistakes like losing a bunch of tanks for nothing). I guess MVP is just a flash in the pan as well seeing as he dropped down to code A so quickly? | ||
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lkjewq
United States132 Posts
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Fingulfin
United States110 Posts
On March 17 2011 01:32 maartendq wrote: I've been predicting this from the moment I knew BoxeR was going to participate in the GSL. When I said that SC2 BoxeR is horribly overrated (he never really got far), I was met with fanboyish denial and name-calling. The guy is good as a marketing tool, but he's no match anymore for the younger talent. I mean, how old is the guy by now? Nearing 30? Posts like this are the reason you got called names. I am no BoxeR fan; I didn't follow the SC1 scene so I have no previous opinions concerning him. His TvT was dull and his TvZ was pretty bad, and I agree with you that he definitely is/was overrated (as far as SC2 is concerned). The retarded part of your post is about age. What does age have anything to do with anything? The guy is barely 30 years old... Nestea is 28, and nobody is saying that age has anything to do with his performance. This isn't football, your bones don't suddenly dry up and you can't compete with the bigger, faster, younger guys. Afaik he doesn't have carpel tunnel or arthritis or anything, so seriously... If you want to call him a mediocre player, go ahead. He is a mediocre player. But don't make stupid comments regarding age. | ||
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Effen
227 Posts
MVP loses 6 games and now you are all dismissing him and what not. People lose all the time. You could tell by his playstyle that he is struggling to adapt to the new maps somewhat, but hes so good that he will overcome it eventually. Just don't expect someone to adapt within a few weeks time to having to play a new style of game. The game is far from perfect right now but its improving. BW has been out for 10 years and everyone seems to think that this game should automatically match and/or exceed BW in balance and play right away. Give it time. | ||
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Doughboy
United States721 Posts
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AlexWilhelm
United States143 Posts
He didn't lose to something odd and cheesy, he went 1-4 against two strong Protoss players. | ||
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Zoia
United States419 Posts
As for upsets boxer being code A wasn't really that suprising. It is sad seeing a legend fall but he just isn't that great at SC2 compared to how he was in broodwar. IMMvp was kind of an upset but he really didnt preform that well so it makes sense. | ||
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WhiteDog
France8650 Posts
The problem though, is that the argument is complete bullshit and relies on 'facts' such as Mvp or Fruitdealer or whoever being the best players (and then playing their best at every round) rather than just being good at certain stages of the meta-game Let's put it another way: why is there no player that seems to be solid enough to get sure to get into at least RO16 Code S ? SC2 is not stable enough at the moment, not saying the game does not have a high enough standard to be an "e-sport", but at the moment the game hasn't reached a point of stability. I love SC2, but I think without the expansion it is still weak. | ||
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tsuxiit
1305 Posts
This volatility coupled with the absurd ease of SC2's mechanics mean that it's basically impossible for a single player to dominate with a combination of mechanical ability and strategic superiority when you can get a literally unpredictable opponent and lose straight up to shit like DTs. It detracts from the real strategic integrity of StarCraft in my opinion. | ||
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YokaY
United States108 Posts
Take out warpgates and make collossus move slow as hell. Change nydus worms back to nydus canals and nerf viking range maybe make them faster or do splash to compensate. Then make all the maps large like the new GSL maps or larger. And make warp prisms, dropships, and overlords faster. Also increase the supply cap to 300. Then even if the game isn't less volatile, at least it'll be harder by increasing the difficulty of control(which would make it less volatile ideally) and more interesting without taking out everyones beloved MBS/Automine/Infinite unit select. | ||
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Rashid
191 Posts
For example, if T goes banshees and Z hasnt even upgraded to lair yet then you're dead. You slip up your mmm micro even for a bit and get rolled by banes and you're dead. If toss goes 4 gate and you dont have enough defense, you're dead. If T has MMM and you don't even have sentries up you're dead. If you didn't get up your turrets in time when the DTs sneak into your base you're dead. If you don't have Thors by the time Z has a flock of mutas you're dead. If you didn't scout the hidden pylon near your natural where P can warp in zealots and HTs or DTs you're dead. If Z 6-pools and you didnt block the ramp you're dead. If feels like each and every action you make has a very polar result of either winning you the game or losing you the game. And I don't care what the Pros say about that kind of balance, that kind of terrible gameplay aint fun. | ||
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Co-lol-sus
Bulgaria141 Posts
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tedster
984 Posts
Basically this is the partially a result of the shitty scouting Idra mentions and partially because units are so damn specialized other than a select few "attack with these guys the whole game" units (marines basically). Makes the game very linear. Defense options are just so damn limited that cutting corners is not really a major factor like in SC1 (which results in long macro games) because people just attack and break you if you try anything that isn't extremely minor. Harass and minor engagements are massively underused compared to SC1 because attacking a base isn't actually that hard in SC2 so once you win one engagement you might as well just roll up the ramp and end the game. Sometimes there are TWO engagements and those are the crazy games! Cutting out that many facets of gameplay makes it a lot easier to just steal a win or two regardless of skill level. | ||
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