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[Spoilers] Is SC2 too volatile ? - Page 5

Forum Index > SC2 General
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Hider
Profile Blog Joined May 2010
Denmark9447 Posts
March 16 2011 16:14 GMT
#81
Idra could easily be right. I dont think however that we should do something drastically as removing MBS, as sc2 needs to be a game that is easy to play for noobs as well. Anyway MVP was before the matches an underdog vs both players, as terran cant beat good protoss players, and the skill level of the terran is pretty irrelevant.
Zog
Profile Joined September 2010
57 Posts
Last Edited: 2011-03-16 16:19:55
March 16 2011 16:18 GMT
#82
It shouldn't surprise anyone that the game is so volatile when cheese and very early rushes are so powerful.
Avila
Profile Joined December 2010
Canada39 Posts
March 16 2011 16:24 GMT
#83
I agree that the game is just too new still. Its not volatile is just evolving
Remember when Fruitdealer won the first GSL? Everyone thought he was gods gift to Zerg now look at him..

The evolution of the gameplay is going to change a lot on who the top players are and that will continue, i hope anyway, for as long as SC 2 is around its what makes the GSL fun to watch
Also dont forget that most of these guys are just as good as each other so 1 tiny mistake can take someone like MVP down to Code A or someone like Rain up to the finals...
that is why MC is one of my most fav players because each season he is consistent.
"If you're not 1st, you're last"
Logros
Profile Joined September 2010
Netherlands9913 Posts
March 16 2011 16:28 GMT
#84
Man I'm glad I watched the games before I saw this thread title, it's pretty obvious that MVP lost when you see it. Got spoilered yesterday about Boxer already, really ruins the fun while watching.

But on the topic, no SC2 is not too volatile. Players might be inconsistent but that's their own fault.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
Last Edited: 2011-03-16 16:37:08
March 16 2011 16:28 GMT
#85
On March 17 2011 01:14 Hider wrote:
Idra could easily be right. I dont think however that we should do something drastically as removing MBS, as sc2 needs to be a game that is easy to play for noobs as well. Anyway MVP was before the matches an underdog vs both players, as terran cant beat good protoss players, and the skill level of the terran is pretty irrelevant.

i still dont understand that rationale
a newbie is not sitting there thinking fuck i could be so good at this game if only i had to click 5 less time to build units
a newbie is bad because of far more fundamental problems. if they're concerned about mbs and automining and smartcasting they're already at or approaching a competitive level, or they're deluding themselves, and at that point you have no right to complain about the game being too hard.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
red_b
Profile Joined April 2010
United States1267 Posts
March 16 2011 16:29 GMT
#86
On March 17 2011 01:24 Avila wrote:
The evolution of the gameplay is going to change a lot on who the top players are and that will continue, i hope anyway, for as long as SC 2 is around its what makes the GSL fun to watch


Honestly I think Blizzard has shown that if there is anything they are willing to do with crushing quickness, it's stop the game from going beyond the scope of what THEY want.

I wont guarantee that T bio, P having colossus in every matchup and Z dying to the flavor of the month all-in will be the trend forever, but I'd be willing to put some money on it.
Those small maps were like a boxing match in a phone booth.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
March 16 2011 16:32 GMT
#87
On March 16 2011 20:15 Kar98 wrote:
Seeing Boxer in Code A doesn't surprise me at all and if you read the interviews with people in TSL they are all saying they don't expect Boxer to hit RO16. A lot of his hype comes from his BW days and he just doesn't have the mechanics down to compete with the SC2 pros.


I've been predicting this from the moment I knew BoxeR was going to participate in the GSL. When I said that SC2 BoxeR is horribly overrated (he never really got far), I was met with fanboyish denial and name-calling.

The guy is good as a marketing tool, but he's no match anymore for the younger talent. I mean, how old is the guy by now? Nearing 30?
Logros
Profile Joined September 2010
Netherlands9913 Posts
March 16 2011 16:36 GMT
#88
On March 17 2011 01:32 maartendq wrote:
Show nested quote +
On March 16 2011 20:15 Kar98 wrote:
Seeing Boxer in Code A doesn't surprise me at all and if you read the interviews with people in TSL they are all saying they don't expect Boxer to hit RO16. A lot of his hype comes from his BW days and he just doesn't have the mechanics down to compete with the SC2 pros.


I've been predicting this from the moment I knew BoxeR was going to participate in the GSL. When I said that SC2 BoxeR is horribly overrated (he never really got far), I was met with fanboyish denial and name-calling.

The guy is good as a marketing tool, but he's no match anymore for the younger talent. I mean, how old is the guy by now? Nearing 30?


He played some solid games against Zenio (and would've probably won if not for some mistakes like losing a bunch of tanks for nothing). I guess MVP is just a flash in the pan as well seeing as he dropped down to code A so quickly?
lkjewq
Profile Joined November 2010
United States132 Posts
March 16 2011 16:41 GMT
#89
SPOILERS FUCK MAN FUCK
Fingulfin
Profile Joined October 2010
United States110 Posts
March 16 2011 16:45 GMT
#90
On March 17 2011 01:32 maartendq wrote:
Show nested quote +
On March 16 2011 20:15 Kar98 wrote:
Seeing Boxer in Code A doesn't surprise me at all and if you read the interviews with people in TSL they are all saying they don't expect Boxer to hit RO16. A lot of his hype comes from his BW days and he just doesn't have the mechanics down to compete with the SC2 pros.


I've been predicting this from the moment I knew BoxeR was going to participate in the GSL. When I said that SC2 BoxeR is horribly overrated (he never really got far), I was met with fanboyish denial and name-calling.

The guy is good as a marketing tool, but he's no match anymore for the younger talent. I mean, how old is the guy by now? Nearing 30?

Posts like this are the reason you got called names. I am no BoxeR fan; I didn't follow the SC1 scene so I have no previous opinions concerning him. His TvT was dull and his TvZ was pretty bad, and I agree with you that he definitely is/was overrated (as far as SC2 is concerned).

The retarded part of your post is about age. What does age have anything to do with anything? The guy is barely 30 years old... Nestea is 28, and nobody is saying that age has anything to do with his performance. This isn't football, your bones don't suddenly dry up and you can't compete with the bigger, faster, younger guys. Afaik he doesn't have carpel tunnel or arthritis or anything, so seriously... If you want to call him a mediocre player, go ahead. He is a mediocre player. But don't make stupid comments regarding age.
Effen
Profile Joined September 2010
227 Posts
Last Edited: 2011-03-16 16:48:12
March 16 2011 16:47 GMT
#91
Maps determine so much in this game and each GSL season we have an array of new ones. Its no secret that smaller, 'quicker' maps favor Terran and that is pretty much all we saw the first few seasons. These new maps leave us with much longer macro games which terrans haven't had to do for the past few months so they are less experienced in these games. Hence why the final 4 featured 3 toss and 1 super skilled zerg.

MVP loses 6 games and now you are all dismissing him and what not. People lose all the time. You could tell by his playstyle that he is struggling to adapt to the new maps somewhat, but hes so good that he will overcome it eventually. Just don't expect someone to adapt within a few weeks time to having to play a new style of game.

The game is far from perfect right now but its improving. BW has been out for 10 years and everyone seems to think that this game should automatically match and/or exceed BW in balance and play right away. Give it time.
Doughboy
Profile Joined April 2010
United States721 Posts
March 16 2011 16:47 GMT
#92
I think though condition of the players is definitely a variable, there is validity to the OP.
"Don't be distracted by the what if's, should'ves, and if onlys. The one thing you choose yourself - THAT is the truth of your universe." Fav T: Sea, Leta, Really Fav P: Free, Snow Fav Z: ZerO, GGplay, Jaedong, Neo.G_Soulkey
AlexWilhelm
Profile Joined April 2010
United States143 Posts
March 16 2011 16:48 GMT
#93
Jumping in late here: MVP played a very mechanical, 'standard,' game in the last GSL. Everyone else seems to have improved, while he played the same game. He was outplayed. Nothing volatile about that.

He didn't lose to something odd and cheesy, he went 1-4 against two strong Protoss players.
I smell of death, I reek of hate, I will live forever.
Zoia
Profile Blog Joined November 2010
United States419 Posts
March 16 2011 16:52 GMT
#94
I bet when brood war first came out you could have said the same things about players then as well. New game is new no one has it mastered yet and I doubt will have it mastered for a long time. The amount of people playing this game is so huge that the time it will take to be able to handle anything that is thrown at you wether it is kiwikakis creative player or heavy long game idra macro style play.

As for upsets boxer being code A wasn't really that suprising. It is sad seeing a legend fall but he just isn't that great at SC2 compared to how he was in broodwar. IMMvp was kind of an upset but he really didnt preform that well so it makes sense.
www.twitch.tv/starcraftsquad - Caster for Playhem.tv
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
March 16 2011 16:57 GMT
#95
The problem though, is that the argument is complete bullshit and relies on 'facts' such as Mvp or Fruitdealer or whoever being the best players (and then playing their best at every round) rather than just being good at certain stages of the meta-game

Let's put it another way: why is there no player that seems to be solid enough to get sure to get into at least RO16 Code S ?

SC2 is not stable enough at the moment, not saying the game does not have a high enough standard to be an "e-sport", but at the moment the game hasn't reached a point of stability. I love SC2, but I think without the expansion it is still weak.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
tsuxiit
Profile Joined July 2010
1305 Posts
Last Edited: 2011-03-16 17:03:54
March 16 2011 16:59 GMT
#96
The game is definitely too volatile and unless Blizzard makes some radical change to how the early game works (more reliable scouting, more survivable strategies so that surprise causes damage instead of outright losing at that moment, or a greater emphasis on mechanical ability as the game progresses forward) its not going to change in the near future.

This volatility coupled with the absurd ease of SC2's mechanics mean that it's basically impossible for a single player to dominate with a combination of mechanical ability and strategic superiority when you can get a literally unpredictable opponent and lose straight up to shit like DTs. It detracts from the real strategic integrity of StarCraft in my opinion.
YokaY
Profile Blog Joined April 2010
United States108 Posts
Last Edited: 2011-03-16 17:03:55
March 16 2011 17:02 GMT
#97
If the game is in fact too volatile, which I'm not convinced it is or it isn't...

Take out warpgates and make collossus move slow as hell. Change nydus worms back to nydus canals and nerf viking range maybe make them faster or do splash to compensate. Then make all the maps large like the new GSL maps or larger. And make warp prisms, dropships, and overlords faster. Also increase the supply cap to 300.

Then even if the game isn't less volatile, at least it'll be harder by increasing the difficulty of control(which would make it less volatile ideally) and more interesting without taking out everyones beloved MBS/Automine/Infinite unit select.
Rashid
Profile Joined March 2011
191 Posts
Last Edited: 2011-03-16 17:09:21
March 16 2011 17:03 GMT
#98
SC2 is a freaking random game, because there's way too many variances for a single human player to consider, and it takes a single mistake, one single tiny fraction of a mistake for anyone to lose.

For example, if T goes banshees and Z hasnt even upgraded to lair yet then you're dead. You slip up your mmm micro even for a bit and get rolled by banes and you're dead. If toss goes 4 gate and you dont have enough defense, you're dead. If T has MMM and you don't even have sentries up you're dead. If you didn't get up your turrets in time when the DTs sneak into your base you're dead. If you don't have Thors by the time Z has a flock of mutas you're dead. If you didn't scout the hidden pylon near your natural where P can warp in zealots and HTs or DTs you're dead. If Z 6-pools and you didnt block the ramp you're dead. If feels like each and every action you make has a very polar result of either winning you the game or losing you the game.

And I don't care what the Pros say about that kind of balance, that kind of terrible gameplay aint fun.
Co-lol-sus
Profile Joined December 2010
Bulgaria141 Posts
March 16 2011 17:04 GMT
#99
I'm surprised at all the Boxer hate in this thread. He played extremely well vs an incredibly skilled zerg, especially in game 3, even with 40 supply less for most of the game he was still hanging on and keeping it even with great micro and decision making. Losing to Zenio doesn't make Boxer 'bad,' Zenio was and is a really skilled player, there's no shame in losing (in fact, ALMOST BEATING) to a damn OGS member.
"You hatchet faced nutmeg dealer!" - Stephen Douglas to debate opponent Abraham Lincoln
tedster
Profile Joined May 2009
984 Posts
Last Edited: 2011-03-16 17:13:04
March 16 2011 17:04 GMT
#100
The game is extremely favorable to aggressive or all-in tactics. This, by nature of these tactics, adds a large amount of randomness to the game and also closes the skill gap between players to a large degree. The results we're seeing are only natural.

Basically this is the partially a result of the shitty scouting Idra mentions and partially because units are so damn specialized other than a select few "attack with these guys the whole game" units (marines basically). Makes the game very linear.

Defense options are just so damn limited that cutting corners is not really a major factor like in SC1 (which results in long macro games) because people just attack and break you if you try anything that isn't extremely minor.

Harass and minor engagements are massively underused compared to SC1 because attacking a base isn't actually that hard in SC2 so once you win one engagement you might as well just roll up the ramp and end the game. Sometimes there are TWO engagements and those are the crazy games!

Cutting out that many facets of gameplay makes it a lot easier to just steal a win or two regardless of skill level.
the last wcs commissioner
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