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On March 16 2011 20:54 andrewwiggin wrote: Players are volatile. THAT'S easier to argue than what you're saying. And truer too.
This, this, this.
MVP is in a slump according to sc2ranks: http://www.sc2ranks.com/team/5773880 He dropped 300 points in a couple of days.
And you can see it from MVPs play, missed scans etc. show that he is very stressed out and not confident at all.
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They just changed the majority of maps from being one base rush maps to macro maps.
Terran are still the most represented race but there was going to be a big glut of terrans go down once that happened. On top of this they're still patching the game.
And it's new.
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I really think that this volatiliy is caused by the fact that the players themselves still make way too many mistakes. When we think about BW, those that remain on the top are so ridiculously good, they don't make these mistakes. Even then it just so happens that players like Flash get eliminated early on.
SC2 is "still" a far too young of a game to expect such a great consistency. Because it's not about being able to play well...it's about being able to play well ALL THE TIME. Not having a "bad day" and playing 2 levels below the normal standard. Today it was only, 100% MVP not playing on his normal skill level, this isn't the fault of sc2. He wasn't cheesed, nobody played anything that was "too" out of the ordinary.
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Whats the point? Mvp played bad how many matches in a row now?
What everyone seems to forget that Mvp had same issues as MC(before he become bada**) with not delivering to the hype. But he did an amazing run at GSL4.
Maybe his confidence issues he had before are back and obviously affecting his games.
So my point is, lots of upsets is due to players mindset and how they handle the pressure. As soon as Mvp gets over his results and focuses on his play, he will again start executing everything perfectly.
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Sigh, MVP loses and we get a thread like this.
MVP clearly was OUTPLAYED, it has nothing to do with their being anything wrong with the game.
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I don't think anyone currently playing SC2 is perfectly balanced at being good in all matchups. It seems that MVP has yet to figure out how to deal with Protoss on these new maps, especially in the late game where Protoss advantages get multiplied.
Everyone has a weak matchup. MC used to be criticized for having a slightly weak PvZ after he dropped a single game to JulyZerg. Fruitdealer just plain sucks in ZvP, so he cheeses all the time in that matchup. Jinro said that he still doesn't know how to deal with Phoenix play in TvP. Boxer's strengths used to lie in TvT, yet his TvZ is terrible. And so on.
Plus, this is just one tournament out of many. Idra getting knocked out early in MLG Dallas doesn't mean he is a bad player, especially since he has other tournament results backing him up. GSL is one tournament, and to use it as the final say in the state of the game is a bit shortsighted.
Also, I agree with this person's statement:
On March 16 2011 20:50 Galek wrote: As for me the game itself has nothing to do with that. Imagine BW had only MSL/OSL without PL, last individual leagues had quite similar problem as GSL now, some of players who were considered the best dropped quite fast, yet we were able to watch them still in PL. In SC2 we are missing real seasons, GSTL is again only a tournament, where instead of players dropping out we have teams. It's still quite similar concept to GSL. As long as there is only an individual league it will be like that, I think. GSL is ONE league. Just because he did terribly in this league doesn't mean that MVP is going to go in a slump. According to his TLPD, he has done remarkably well in other lesser-known tournaments, and I think his GSL loss is a combination of lack of luck and the fact that he has yet to figure out TvP effectively.
Also, Flash got knocked out of the last MSL by Classic and Ssak, but that doesn't mean he is any less of a player, especially since he is absolutely dominating in Proleague. Likewise, we'll need to see more games and series from MVP before we can truly judge him, and I think GSTL and TSL3 will provide us that opportunity.
It's not just SC2 that's volatile, but also the GSL format. Nevertheless, it's only one tournament, and I expect MVP to easily climb his way back up to Code S. However, Code A isn't all that bad anymore, and the divide between Code A and Code S is quickly diminishing to a point where we can't even distinguish between the two types of players. It took years for Flash and Jaedong to become household names, so I think we all are just a bit impatient.
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By the way, saying [spoilers] actually makes it MORE likely that people (ie, me) who weren't watching tonight will have the games spoiled. When a thread like this opens up after MVP plays, especially one that is clearly related to tonight's games, it's pretty obvious what happened.
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Nestea, FD and MKP cruised through their up/down matches. SlayersBoxer's demotion was probably expected as he hasn't really done much in SC2.
Only MVP is the real shock. To be fair to the guy he did have a tough group, Alicia is a really good player and MVP didn't play too bad against him. He was terrible against genius though.
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On March 16 2011 21:01 Greentellon wrote:Show nested quote +On March 16 2011 20:54 andrewwiggin wrote: Players are volatile. THAT'S easier to argue than what you're saying. And truer too. This, this, this. MVP is in a slump according to sc2ranks: http://www.sc2ranks.com/team/5773880He dropped 300 points in a couple of days. And you can see it from MVPs play, missed scans etc. show that he is very stressed out and not confident at all.
Couldn't have said it better myself. Besides, I prefer to watch a sport where there's no one player / team that just can't be stopped. Makes it interesting.
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On March 16 2011 21:18 Ezekyle wrote: By the way, saying [spoilers] actually makes it MORE likely that people (ie, me) who weren't watching tonight will have the games spoiled. When a thread like this opens up after MVP plays, especially one that is clearly related to tonight's games, it's pretty obvious what happened.
Seriously? If you get spoiled so easily, maybe you should just not visit TL before watching the games in the same way you wouldn't visit a sports news forum/website if you had delayed watching a game of soccer of something.
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You're looking at players that got into the top 2-3 months after the game release and ask why their game is not stable. Well obviously the game was too young at that stage, and there was a lot of possibilites to exploit unknown styles. 6 months later players figured out how to respond to FD's aggresion and MKP's mass marines
You look for specific players that had their moment to shine and slumped since then. Now try to look the other way: are there any players with stable good results? There definitely are!
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On March 16 2011 21:01 Greentellon wrote:Show nested quote +On March 16 2011 20:54 andrewwiggin wrote: Players are volatile. THAT'S easier to argue than what you're saying. And truer too. This, this, this. MVP is in a slump according to sc2ranks: http://www.sc2ranks.com/team/5773880He dropped 300 points in a couple of days. And you can see it from MVPs play, missed scans etc. show that he is very stressed out and not confident at all. This could be the smoking gun that seals the deal about MVP's performance, or lack thereof, in the GSL.
Perhaps he is going the way of sAviOr, dominating for a period of time only to experience a shocking loss, then experiencing a sharp slump afterwards.
As I said before, the heroes and celebrities that we idolize right now aren't necessarily the same players that will be consistently winning GSLs later this year or during future years. Even SlayerS_BoxeR had to make way for future stars like iloveoov, NaDa, and Flash after years of dominating the early pro scene. We all are just too impatient right now, expecting to see the SC2 scene develop like the BW scene on steroids and speed, when in fact it's not going to develop as fast enough to satisfy our impatient expectations.
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Still lots of mistakes being made and MVP made A LOT today. Looking at Koreans ladder where he used to be #1 for weeks and is now is #88 seems he has been slumping awhile which probably explains even having to play up/downs in the first place. http://www.sc2ranks.com/ranks/kr
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Really a lot of it is because there are starting to be more and more players at that high skill level. At that point all you need is a couple off days as a player and you're suddenly back in code A. I guarantee we're going to see more of this in the coming seasons.
That's certainly not a bad thing though. In my opinion it only makes the whole event more exciting!
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I absolutely love the volatility of SC2 right now. Someday, SC2 will be figured out and there will be bonjwas. People will whine about how it's boring seeing the same person winning over and over again. Enjoy these years of chaos while we still can.
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I remember watching GSL and hearing "ohh hes going for two barracks....he better pull his drones and defend perfectly".....Games changing, level of players skyrocketing. Just imagining how composed/sharp players that play in GSL(both code A & S) have to be, gives me an adrenalin rush :DDDDD
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To answer this thread's question: Yes, SC2 is too volatile. But did anyone really expect anything else?
People tend to compare SC2, which has been out for less than a year, to games like SC:BW which had several years and expansion to grow to its maturity. This comparison is just not fair.
How can we expect stability in tournaments and player results when the game itself has an unstable surrounding? There are balance changes, leagues experimented with maps and there are still so many strategies that people come up with because so many things have yet to be discovered.
Also keep in my mind that the longer a game is out, the more people who were playing it from the beginning, will have an advantage over newcomers. Right now lots of talents have the chance to participate and beat succesful players' experience with talent.
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Yes and No, i think there are some "good" pro gamer like MC who have shown good results at all. I think the real problem is, that you dont need to train that hard to reach a pro gamer skill. So nearly everybody who had played sc1 quiet good before has a chance to win GSL. Never the less it seems to me like the tactic is a bit more important then the skill , so when you practice your 2 timing-attacks for example , you can win big prices because nobody know how do counter it. But i can imagine that this wont exist forever. During Beta everybody played 1-Base style and this had been changed as well.
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In MVP's case, the randomness comes from the tournament structure (and his propensity to choke), not the game itself - he happened to play July twice in the group stage and two very good protosses (his weakest matchup) in the up/downs.
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A lot of people are not understanding the point of this thread.
It's not specifically related to MVP, it's a feeling I got since season 2 and FDs fall. Then Nestea vs Rain. Then MC vs Jinro (a HUGE upset). Saying it's linked to the youth of the game is also false. One year after the professionalisation of BW, they WERE players standing out clearly. It's not the case here, there are "top players" all clumped up together.
There is no bonjwa and none have the remote shape of one. MVP never looked like one to me. Neither did Mc or FD. The only one I really saw really standing out at a point was Nestea, but nothing happened. This guys are PAID for doing this. There HAS to be a player more gifted than the others. But clearly SC2 isn't made to allow him to stand out from the crowd.
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