I don't think the GSL is very significant proof either after
MKP made it to another Final
A lot of the semi-finalist's are consistent in staying from Ro16-4
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ReaperX
Hong Kong1758 Posts
I don't think the GSL is very significant proof either after MKP made it to another Final A lot of the semi-finalist's are consistent in staying from Ro16-4 | ||
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dartoo
India2889 Posts
The improved control also I feel has a part to play in this, the units do exactly what you tell them to do for most part, this reduces the effect of armies being controlled to not do stupid things, so the reward for micro-ing them perfectly also diminshes and hence the outcome is basically who has the better army. | ||
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Boundless
Canada588 Posts
Sure, MC lost to Thorzain, and yes, MVP is currently in Code A, but both of them deserved to lose. It wasn't a random coin flip that decided their fates, it was their own actions and the actions of the other players. Look at the world's best golfers, people who are considered athletes by most people in North America; they can win four tournaments in a row one month, and then miss four cuts the next. However, that same guy is going to win again, and on average, he's probably finishing in the top 50 when you consider his all tournament results. It doesn't make any sense to call golf random because things like this happen. Neither does it make sense to call star2 random when you see the same top players succeeding in many tournaments. | ||
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Herculix
United States946 Posts
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two.watup
United States371 Posts
On April 25 2011 00:54 Boundless wrote: See, I don't see how people can look at the current results and think there is a "randomness" or "inconsistency" to star2 as an esport. The best players are having consistently good results, and I'm sure a statistical analysis would yield the same results. MC has won two GSL championships and a Dreamhack invitational, MVP has taken a GSL and a world championship which included the best foreigners, and Nestea has won a GSL and continues to be the go-to player for IM in really important situations (read: both teamleagues). Sure, MC lost to Thorzain, and yes, MVP is currently in Code A, but both of them deserved to lose. It wasn't a random coin flip that decided their fates, it was their own actions and the actions of the other players. Look at the world's best golfers, people who are considered athletes by most people in North America; they can win four tournaments in a row one month, and then miss four cuts the next. However, that same guy is going to win again, and on average, he's probably finishing in the top 50 when you consider his all tournament results. It doesn't make any sense to call golf random because things like this happen. Neither does it make sense to call star2 random when you see the same top players succeeding in many tournaments. MC also lost in the GSL ro32 1-2. And was 2-0ed by Ret in NASL. | ||
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CodECleaR
United States395 Posts
Thats why MVP and BoxeR are in Code A--because many of the matchups are volatile and their solidness doesn't necessarily translate all the time because the game isnt perfect...yet. | ||
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Tachion
Canada8573 Posts
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dani`
Netherlands2402 Posts
[...] and Squirtle in Code B [...] Squirtle plays in Code A on Monday, no worries he is still around! | ||
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Lokian
United States699 Posts
because sc2 is more 'user friendly' it unlocks more potential in more players. also, its not to the point where people have figured out the game/players. but even now, MC won two titles, MVP also won multiple titles. If you take a look at how many players compete in sc2, you have to understand how hard it is to win multiple titles. if its entirely based on luck, the chances are pretty much impossible. | ||
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Kazang
578 Posts
On April 25 2011 05:40 CodECleaR wrote: Truth be told, the game is volatile BECAUSE it's so young. Thats why MVP and BoxeR are in Code A--because many of the matchups are volatile and their solidness doesn't necessarily translate all the time because the game isnt perfect...yet. They are in code A because they played badly and lost some games. Losing games is not a result of the game being "volatile", it is human nature, players are always going to have off days, weeks, even months. Just last weekend Manchester City beat Manchester United in the FA Cup semi finals, Man City are on paper a weaker team, ManU have been smashing other teams right left and centre. Then they have one bad day and lose a game they should have won. That is how sport works, football is not "volatile" because the supposedly best team doesn't win everything 100% of the time. That is normal. Up until recently Nestea had never lost a single ZvZ in the GSL. That is volatile? That is abnormally consistent. ZvZ is one of the most fragile matchups in SC2 with the extremely low error tolerance yet top players can go on winning streaks that last months. MKP consistently getting second place in tournament after tournament. Idra getting cheesed out of tournaments and complaining constantly. KiwiKaki placing top5 in 3 out of 4 MLG events. That to me is the is the exact opposite of volatile. That is stable and consistent. | ||
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R0YAL
United States1768 Posts
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OzkanTheFlip
United States246 Posts
User was warned for this post | ||
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Datum
United States371 Posts
On April 25 2011 07:35 R0YAL wrote: You better get used to players rising and falling because its going to happen a lot, theres too much competition for anything otherwise. How many other sports have 3 totally different matchups that you need to practice for? Everyone is human, we all have our strengths and our weaknesses. If you think someone won out of luck then your playing a build that isnt refined. Well golf has a new course every tournament, baseball has a new pitcher every day, football teams play completely different styles, etc. OP: I do think that comparisons to other sports can be helpful. Aside from boxing, where every match by the champion is by definition a title defense, there isn't any sport where the "best" player is expected to win more than 70% of the time. In non-team sports, the percentage is significantly lower. The SC2 scene just looks volatile because there are so few tournaments that we can't truly observe win-loss trends. | ||
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H2OSno
United States127 Posts
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