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10 thoughts before my 700th FFA - Page 5

Forum Index > SC2 General
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dimfish
Profile Blog Joined February 2010
United States663 Posts
March 15 2011 22:46 GMT
#81
I played some FFA here and there, mostly in the beta, but I treat it as change of pace from 1v1.

But... I really enjoyed reading your post! I liked the diplomacy aspects you pointed out, I've never chatted or observed chatter in FFA. Your musings make me want to play it out and try that angle!

Also, void rays seem to pop up in >2player games to devastating effect, so good when they power up. I play Zerg 1v1 but maybe I'll FFA as toss
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2011-03-15 22:54:44
March 15 2011 22:54 GMT
#82
On March 16 2011 03:44 Chill wrote:
Really interesting. Thank you for writing this up. I'm always interested in hearing about different aspects of the game that I don't myself experience.

I agree that FFA should be ranked. There's no reason (except maybe not being able to get a consistent algorithm?) for it not to be ranked.


The most likely reasons are that it's not as popular and it has potential for abuse by teaming.

Remember what happened if you were in a top 2v2 team in beta? You would often win 0 points per game, because it can't find suitable opponents to match you with and players got really frustrated with that.
I'll call Nada.
Bergys
Profile Joined September 2010
Sweden337 Posts
March 15 2011 23:09 GMT
#83
On March 16 2011 06:15 MuTT wrote:
interesting how you say that terran lategame > protoss lategame as i would get laughed at if i said that. 12 ravens is a ton of gas but terran has map control in standard pvt and the trend could turn towards terran getting a death ball instead of protoss. It is not unusual to see a zerg player with 24 mutas lategame tvz and thats the same amount of gas.


I don't know why people are under the assumption that terrans late-game is weak. It's weak if you go MMM vs 200 pop colossus stalker deathball but then again you have a whole lot of other units which most terrans seem to neglect.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2011-03-15 23:29:46
March 15 2011 23:13 GMT
#84
As someone who likes to win FFA, i reached some of the (others like which race is best i hadn't really thought of) conclusions as OP independently of him.

Since i want to make this more competitive, i'll give away some more tips, even though it's basically impossible to win 100% even if you are the best player all the time, because sometimes, you'll get double teamed:

1) Go 1v1 with the one closest and ignore the rest for now. Try to win it as fast as possible, you'll see why. People will usually attack whoever is closest, because they pose the most threat.

2) Having won the first 1v1, and assuming no one else lost yet besides the one you took out, you should immediately scout what the other 2 are doing, if you haven't done so, but winning the 1st 1v1 faster takes precedence over scouting them anyway. Scouting with phoenix hallucinations is good specially on large maps, have the xelnagas with zerglings, and see their army composition and who do you think will win based on what they have. Make an army to counter it.

3) As soon as one of the others leave, just go win the game. Don't engage them before that. Just let your army idle on your base, and try to go under the radar as much as possible, scout as little as possible so they don't think too much about you, yet get all the information you need. Don't attack them. After a battle, the winner of the other two is in no condition to win a 2ª battle with someone that has basically been macro for some time, and that's more true the sooner you won your closest opponent, hence why it's important to win it fast. If you get to 200/200 you might want to make lots more military buildings, keep upgrades going, and if necessary sacrifice some weaker units, to have the strongest 200/200 you can aggainst the one you think will win, or a composition good aggainst both if possible - if you can't predict the outcome.

4) If one of them (far away opponent) loses first, it's not good for you. You can try to kill the winner right away, but that leaves you vulnerable to the closest opponent. One thing you can do is go to your opponent and try to bait him into the winner's base, try to force a confrontation between the two. I've won some times because of that. One time, it was very late game and i had been unlucky. One had mass voids and the other carriers. The carrier one went to me, my blink stalkers + colossus weren't enough so i went in direction to the void ray guy. I had colossus and stalkers because i had just won a zerg, and needed that composition. This is one of those situations, where there's not much you can do. Still, reaching his base i turned south, and his carriers on attack move, attacked some of void ray guy buildings, he came to defend and killed all his carriers. I liked how the carrier guy even said "wp" to me after he lost haha ^^ Well, I then killed the leftover void rays and won the game.

Another thing you can do in that situation is playing so defensive, that the closest will be discouraged to attack you, and will try to win the other one first. One problem this has is that the farthest one may also decide to attack you with a overwhelming army, because he has been left alone since he won his closest. Still if they do attack each other as they see you are too well defended with cannons, AA turrets, spines, the farthest one will probably win for the same reason, and that's who you should think of when making your army composition.

5) Taking the gold base is risky, because sometimes even further away opponents will get agressive to stop you from taking that great advantage, and impossible to win later on. It will be less risky if the the further away opponents are still busy with each other. Nonetheless, generally go for non-gold expansions, unless your closest opponent left, and you already have a good advantage over each of the other two.
Vei
Profile Joined March 2010
United States2845 Posts
March 15 2011 23:20 GMT
#85
agreed, if 4v4 RT has masters league FFA should be ranked (and I don't even play either that much -_-)/
www.justin.tv/veisc2 ~ 720p + commentary
Vei
Profile Joined March 2010
United States2845 Posts
March 15 2011 23:20 GMT
#86
agreed, if 4v4 RT has masters league FFA should be ranked (and I don't even play either that much -_-).
www.justin.tv/veisc2 ~ 720p + commentary
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
March 15 2011 23:39 GMT
#87
This was actually a pretty interesting read ^_^

As a terran player, i can see why you would think they are imba in FFA, turtling probably comes in very handy
Every sunday a nun lays from my gunplay
Maskedsatyr
Profile Joined September 2010
Singapore1245 Posts
Last Edited: 2011-03-15 23:44:46
March 15 2011 23:42 GMT
#88
Man how I wish people in SEA queued for FFAs. Would love it if Blizz makes FFA ranked as it would get more people queuing for the FFAs. As it is, I usually have to queue for around an hour before I get into a game.
"Don't believe in you who believes in me, don't believe in me who believes in you, believe in you...who believes in yourself!"
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
March 15 2011 23:54 GMT
#89
I would play more FFA's if it were ranked... As of now, it's really pointless I think unless you really enjoy the specific FFA environment.
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
FadedJester
Profile Joined February 2011
United States5 Posts
March 16 2011 00:04 GMT
#90
I completely agree, Blizzard should rank FFA matches. I would be a lot more inclined to treat FFA more seriously if it was ranked, and overall it would be more enjoyable to play. I usually just play FFA matches as a kind of warm up before I start laddering.
Do you know what your sin is? I'm a fan of all seven.
Xswordy
Profile Joined December 2010
United Kingdom425 Posts
March 16 2011 00:07 GMT
#91
Really nice post. I'll have to play some FFA games myself to have some fun.

I guess the reason FFA is not reanked it's so you don't play it with the thought of winning and getting promotion. It's something where you go with the thought of fun , no matter win or lose.
manicshock
Profile Joined November 2010
Canada741 Posts
March 16 2011 00:11 GMT
#92
I've only played FFAs as a way to learn zerg and toss, mostly toss. My first games apart from campaign (which isn't real toss) were FFA. Get the hang of macro, try out different units so I can use them in team games and eventually 1v1.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
hitman133
Profile Joined October 2010
United States1425 Posts
March 16 2011 00:12 GMT
#93
Haha, agree with the 11th, 4v4 sucks and FFA require more skills than that.
Felix_mk
Profile Joined October 2010
85 Posts
March 16 2011 01:01 GMT
#94
I win 95% of my ffa by forge fast expanding, massing voidrays on 2 bases and thne killing all 3 players. I lost once cause i stacked all my voids over 4 thors but that's it.

It gets kinda boring.
itsben
Profile Joined July 2010
435 Posts
Last Edited: 2011-03-16 01:08:33
March 16 2011 01:06 GMT
#95
If ffa was ranked wouldn't you're expected win rate be 25% that is assuming you're playing people of your own level. This doesn't really seem very appealing. But then again, ffas are extremely random.
a4bisu
Profile Joined April 2010
Australia86 Posts
March 16 2011 01:08 GMT
#96
Can fungalgrowthed protoss units be recalled by the mothership?
Ncinerate
Profile Joined October 2010
172 Posts
Last Edited: 2011-03-16 01:19:10
March 16 2011 01:18 GMT
#97
On March 16 2011 10:08 a4bisu wrote:
Can fungalgrowthed protoss units be recalled by the mothership?


Yes.

And it's really really nasty. Void rays + recall vs zerg is almost unstoppable late in an FFA, as he can just run from expo to expo slaughtering your things before your army can arrive to save it. Every zerg I've done this to immediately techs fungal growth thinking they are smarter than the average bear.

Every one is a little disappointed when the entire fungaled void ray fleet disappears .

The only real option for zerg is to bring the fight to protoss, forcing a direct confrontation. Easier said than done.
Ironsights
Profile Joined January 2011
United States196 Posts
March 16 2011 01:49 GMT
#98
This post combined with a mild desire to achievement hunt has me wanting to play a few FFA's tonight...

Thanks for the motivation
Pain, like any other emotion, can be turned off. // If there can be no victory, then I shall fight forever.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
March 16 2011 01:52 GMT
#99
So glad to see a Terran that actually realises the potential of Ravens, especially in TvZ where they are almost completely unused.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-03-16 02:45:22
March 16 2011 02:20 GMT
#100
On March 16 2011 03:01 Ncinerate wrote:
1: Zerg sucks in FFA.

I feel uniquely qualified to say this
While you might be have more concrete experience, I think a hell of a lot of people could say this themselves — at least I'd say I could. I hardly played any FFAs in SC2 but understand perfectly how they work from SC1.

Ever since beta I quite easily both theoretically found out that zerg are UP in FFAs, as well as in practice.

The issue is a joke and partially stems from zergs overall underpoweredness, but also that hardly any units are good at attacking both air and ground, making their armies essentially 50% strength vs all-air or all-ground.
On March 16 2011 05:00 infinity2k9 wrote:
Zerg was always bad at this kind of thing in BW too, it's just not suited for them.
Zerg are probably disadvantaged in FFAs in SC1, but the difference in SC2 is huge.
One person mentioned for example, that maxed zerg air armies can't deal with another's maxed air army for instance (like corruptors vs VR or muta vs VR). So not only are their unique ground-only or air-only units a problem because of their effectiveness vs only air or only ground (or other specialization), but their armies are STILL weaker even if the opponents force is 100% air based or such, which makes their overall effectiveness even less than 50%.
Zerg in SC1 had good abilities for FFA (or in general) like dark swarm, plague, ensnare, aside from the better units like hydralisk, lurker, ultralisk, and devourer. In SC2 all they have that's decent is fungal growth. ITs can just be run away from or splattered from a far with masses of units (siege tank, colossus, planetary). NP is a problem due to the sheer number of units one would need to control, as well as army you'd need to send along with the infestors to prevent the infestors from dying— of course that's also ignoring the insa-gib feedback or snipe/EMP does to infestors. Banelings are trash for FFA, or even vs non-FFA deathballs (storm, forcefield, hallucination, colossus, siege tank, hellion, seeker missile, auto turrets). Corruptors can't even deal with an equal investment of air units like void rays or viking-raven even though they can't attack ground at all, which is quite a sick joke on blizzard's part.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
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