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10 thoughts before my 700th FFA - Page 3

Forum Index > SC2 General
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petzergling
Profile Blog Joined August 2008
538 Posts
March 15 2011 19:41 GMT
#41
i dont think its a fair sample size to talk about "balance" because there is no ranking system, 99% of the people that you play are going to be really weak opponents. To mention some of your points, yeah you probably dont have to worry about zergs because their macro is poor and their scouting is poor and they dont have the right unit compositions. Also saying that hellion drops are massively strong is probably true because the people you are playing cant react in time and end up losing their entire worker line almost every time.

I agree with most of your other points though about FFA strategy and its good insight because 99% of people here probably dont play it regularly.
Mod Edit: Don't bold your entire post
mufin
Profile Joined May 2010
United States616 Posts
March 15 2011 19:42 GMT
#42
On March 16 2011 03:08 bqzg wrote:
my only problem with ffa is that hordes of low-leaguers play them and not many good players.


On March 16 2011 04:10 oOOoOphidian wrote:
I definitely agree. Most FFA players are terrible (bronze/silver) so it's not that hard to beat them due to the huge skill difference.


If FFAs become ranked, which is what the OP is ultimately asking for, then you won't be matched against lower skilled players.

I only make 5 actions per minute. But since I use all my time deliberating and planning, my 5 actions are so brutally devastating that children cry out and grown men weep.
Jsanko
Profile Joined March 2010
Slovakia120 Posts
March 15 2011 19:44 GMT
#43
Your article is exactly what I'm thinking about FFA right now. I don't have that many wins but I have already realised all points you made.GL and happy backstabing
Mineralzzzzz...
Masq
Profile Blog Joined March 2009
Canada1792 Posts
March 15 2011 19:45 GMT
#44
On March 16 2011 03:44 Chill wrote:
Really interesting. Thank you for writing this up. I'm always interested in hearing about different aspects of the game that I don't myself experience.

I agree that FFA should be ranked. There's no reason (except maybe not being able to get a consistent algorithm?) for it not to be ranked.



How many people actually play FFA? I Imagine it wouldn't be too difficult to play at some off-hour with some friends queuing at the same time, and basically turning it into a 3v1 or something. I would assume its not ranked due to being easily abused.
vdale
Profile Joined June 2010
Germany1173 Posts
Last Edited: 2011-03-15 19:53:08
March 15 2011 19:51 GMT
#45
I played some FFA games lately with random to relax. I think you can't read to much in FFA games because most players are pretty bad because FFA aren't ranked. I played overall 15 games and won 12 by simply playing safe.

I agree that Zerg sucks in FFA, you have to scout and take out the best opponent with 2-3 base and then expand at his side of the map.

I have like 6-0 with protoss, because you can play pretty safe against everything and when you reach lategame you are unbeatable.

The most important rule in FFA: Don't attack anyone if you aren't sure if you can take him out -> Don't drop and harass. Try to scout the greediest or the best player and attack at a good timing.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
March 15 2011 19:55 GMT
#46
nice write up, havent really paid any attention to FFA but it sure seems crazy at times. Also seems like there is much more to it than what you get in a 1v1. If I had more time over this piece actually would have gotten me started. Very interesting stuff in here.
Do you really want chat rooms?
KillerPlague
Profile Joined June 2010
United States1386 Posts
March 15 2011 19:58 GMT
#47
common sense. zerg want to take multiple expos. their need for larva depends on it. obviously if you have an opponent thats on 5 bases you kill him first. thats why everyone picks on the zerg. if they stay on 2 bases then they are no threat.

terran are best at ffa because they have the best static d. tanks, bunkers, turrets, planetary fortresses, pdd's. all designed as great defensive tools. when you have 4 people battling it out do you attack the 15 siege tanks behind bunkers? hellllllll no

protoss have very versatile units. colossus cover ground quickly. stalkers with blink can be anywhere on the map in seconds. voids do tons of damage. dts wreak havoc to players who refuse to make observers. duh they are good in meta game.

ravens are good because they are flying energy based units. pdd's allow for nice retreats. imagine if high templar could fly, do damage to structures, and retreat at well. thats a raven for you

rushes work well because most players tend to be greedy. best strat as a zerg is actually to 6/8 pool your opponent, hopefully kill him off, and then take as many expos as you can get while the other two hopefully duel.

i could go on and on, but basically you just make common sense arguments so i thought i'd analyze your points



Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
March 15 2011 20:00 GMT
#48
Zerg was always bad at this kind of thing in BW too, it's just not suited for them.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 15 2011 20:00 GMT
#49
Race doesn't matter in FFA. It's all about diplomacy.
frozt_
Profile Joined January 2011
United States234 Posts
March 15 2011 20:00 GMT
#50
You really can't complain about FFA balance, I mean it favors turtling more than anything else 100% of the time. Why not sit back for a bit, build a "death army" while your opponents kill each other and then move out and win. FFA isn't ranked for a reason, because it's terrible and a waste of time.
Practice and dedication reveals the greatness within a player
Ncinerate
Profile Joined October 2010
172 Posts
March 15 2011 20:02 GMT
#51
On March 16 2011 04:58 KillerPlague wrote:


rushes work well because most players tend to be greedy. best strat as a zerg is actually to 6/8 pool your opponent, hopefully kill him off, and then take as many expos as you can get while the other two hopefully duel.


No no no no no.

Well, to a 6 pool at least. A 6 pool puts you massively behind on economy and will get you killed almost every time (even if it does kill your close-opponent). It's nowhere near the ideal strategy for FFA. If you're dead-bent on killing someone super early you'd be better off with a strong early roach rush that leads into a quick expand or two. 6 pool wont give you the cash to expo. An 8 pool would be a bit better, but I'd still say you're better off with a slightly later attack and stronger economy.

Even then though, zerg is awful in FFA. The problem isn't their expansions or early strength, it's the fact that when money is no object (late in an FFA with 200/200 armies), zerg can't really compete. As I said, 1.3 might fix this with better fungal growth, hard to say.


Ncinerate
Profile Joined October 2010
172 Posts
March 15 2011 20:04 GMT
#52
On March 16 2011 05:00 frozt_ wrote:
You really can't complain about FFA balance, I mean it favors turtling more than anything else 100% of the time. Why not sit back for a bit, build a "death army" while your opponents kill each other and then move out and win. FFA isn't ranked for a reason, because it's terrible and a waste of time.


Actually, hard turtling is almost as bad as 6 pooling . It is a terrible way to win.

You need to be aggressive to an extent or you will find yourself facing down a 20,000-50,000 resource disadvantage and be absolutely obliterated.
woowoo
Profile Joined May 2010
France164 Posts
March 15 2011 20:04 GMT
#53
My last FFA was about buildings mass OCs and mine every mineral patch available, even mass dropping mules on enemy patches, I won. (I trained units only a few minutes before game ended)
I starved my ennemies and it worked.
wooooo
CidO
Profile Joined June 2010
United States695 Posts
March 15 2011 20:08 GMT
#54
On March 16 2011 05:00 neobowman wrote:
Race doesn't matter in FFA. It's all about diplomacy.

Diplomacy doesn't matter in FFA. It's all about manipulation.

:P
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
March 15 2011 20:10 GMT
#55
I think there must be some overflow of MMR from your solo to FFA.. because everytime I join a FFA, I play good players. At the very minimum, 2000+ diamond, but most are masters solo. Its not just a "mass and kill all 3" type game ever..

Ive even matched against top 200 solo players in FFA more than a handful of times. (I check the stats of at least 1 or 2 players from every FFA I play, rarely do I ever see below diamond)

so I dunno how you guys all get matched vs bronze/silver players.. That'd make it so easy lol
Canada Gaming ~~ The-Feared
Bluerain
Profile Joined April 2010
United States348 Posts
March 15 2011 20:11 GMT
#56
bring back ffa and add heroes =P
Tschis
Profile Joined November 2010
Brazil1511 Posts
March 15 2011 20:14 GMT
#57
Thanks for the insight, I played ffa only for achievements but it really sounds a lot of fun

//tx
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
NotSupporting
Profile Joined February 2008
Sweden1998 Posts
Last Edited: 2011-03-15 20:14:57
March 15 2011 20:14 GMT
#58
On March 16 2011 03:44 Chill wrote:
Really interesting. Thank you for writing this up. I'm always interested in hearing about different aspects of the game that I don't myself experience.

I agree that FFA should be ranked. There's no reason (except maybe not being able to get a consistent algorithm?) for it not to be ranked.


Well there are reasons why it's not ranked. The main one would be that it would be very easy to abuse in various ways, for example making agreements ingame with opponents, synchronizing with mates/clanmates, not competitive enough, huge balance issues etc etc. On the other hand, if 4v4 is ranked - so could FFA.
Ncinerate
Profile Joined October 2010
172 Posts
March 15 2011 20:14 GMT
#59
Race matters, and manipulation matters .

Picking T or P will raise your winning percentages significantly, simple as that. Being good at diplomacy and manipulation will do the same.

Any other problems FFA faces are mostly due to it's unranked status. Even if rankings could be abused, the ranking process would ensure games are played against similarly skilled players more often, and would drive more players to play FFA (many people don't bother because "it's unranked").

As it sits, most FFA are like 1v1's with "complications". You almost always have ONE other player who is skilled, it's a matter of identifying that player and figuring out the best way to counter him while surviving the other less skilled. The nice thing is, FFA played -well- can also be a great equalizer. A lower skill player (mechanically) can win an FFA if he's creative and good at the FFA metagame (mind). In any event, the lack of any sort of rankings is just a slap in the face to anyone like myself who enjoys FFA and -loved- FFA in warcraft 3.
Ncinerate
Profile Joined October 2010
172 Posts
March 15 2011 20:17 GMT
#60
On March 16 2011 05:14 NotSupporting wrote:
Show nested quote +
On March 16 2011 03:44 Chill wrote:
Really interesting. Thank you for writing this up. I'm always interested in hearing about different aspects of the game that I don't myself experience.

I agree that FFA should be ranked. There's no reason (except maybe not being able to get a consistent algorithm?) for it not to be ranked.


Well there are reasons why it's not ranked. The main one would be that it would be very easy to abuse in various ways, for example making agreements ingame with opponents, synchronizing with mates/clanmates, not competitive enough etc etc.


Why does this matter?

There's no money in having your name on top of a list. Who -cares- if it's ranked.

It randomly picks from the player pool. Rankings would give you a larger player pool and make it unlikely to get multiple players who know each other/preset alliances. In the end, the player pool that DOES exist would be ranked according to skill and you'd be more likely to get a game with more generally skilled players around your level of ability. Warcraft 3 also utilized a system where players got PLAYER 1-PLAYER 4 names in-game to discourage gamers ganging up on someone due to their known ability due to their name.

And the idea that FFA isn't competitive enough? You're playing against 3 other people competing for the win. How is that not competitive? Skill is involved, and luck is a far smaller part of any FFA than it is for something like a random 4v4 which can -also- be abused. What's the point in holding back rankings?
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