• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:39
CEST 08:39
KST 15:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results0Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Quality of life changes in BW that you will like ? Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1297 users

What does a zerg-favored map look like? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Angry.Zerg
Profile Blog Joined October 2010
Mexico305 Posts
March 10 2011 07:57 GMT
#21
3 gas expos
You play to win
xbankx
Profile Joined July 2010
703 Posts
Last Edited: 2011-03-10 08:06:12
March 10 2011 07:59 GMT
#22
There is no such ting as map zerg favored map. Wide open area? easier to spread versus infester to catch anything close air but high rush distance? Easier for terran to drop and toss to use pheonix.Easy to secure 3rd? Unless terran and toss don't get those then it is still imba. Long rush distance? Harder to baneling bust or roach rush. Like cerebalz say there can never be a zerg favored map because zerg is just zerg. IF there is a zerg favored map, then toss and terran are playing wrong. I mean comon, Open space allows terran to flank zerg and open area for toss allows toss to draw pictures with ff easier.The only way for zerg to get a favorable map is to give give zerg free gold expo inside his base while other race get a hard to defend open nat. Also there should be free creep all over the map. If toss spawn, they need to have killable rock so they can't rush and no gas in expo so they can do void/colo. If terran spawn, less mineral patches so they can't mule and have make sure they they can't build cannons or turrents near mineral lines.
rickybobby
Profile Joined October 2010
United States405 Posts
March 10 2011 08:01 GMT
#23
I really liked destination they should bring that one into gsl/ ladder pool
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
March 10 2011 08:02 GMT
#24
Neutral creep over the entire map, including the expansions.
Don't hate the player - Hate the game
Baby_Seal
Profile Joined August 2010
United States360 Posts
March 10 2011 08:03 GMT
#25
Slag Pits, if the map dimensions were twice as large. There are a million good flanking opportunities for Zerg players.
shadowboxer
Profile Joined November 2010
United States224 Posts
March 10 2011 08:06 GMT
#26
There isn't a map that "favors" zerg. The reason people mention the other races have map favoritism is mostly due to things like close positions(obviously) and narrow chokes that lead to zergs main/nat/third or provide an easily securable 3rd for terran/toss such as shakuras' back door.

With the removal of lurkers zerg doesn't really have a way to control certain points of the map or narrow chokes like they did in BW. If the map favors muta harass, zerg are still prone to being killed by the protoss deathball or slow marine/tank/turret(for creep removal) pushing at all times, granted zerg can hold it if they play it perfectly or if the other race pushes on to creep instead of just killing it.

Big wide open maps do allow zergs army to do a lot better vs. the superior army of the other races, but scouting is near impossible until lair tech and getting there can be extremely difficult without knowing exactly what the other races are doing.

So for every map that might "favor" zerg there's actually a downside to the favoritism part. There's nothing wrong with this though, I'd rather all maps just be perfectly balanced for all 3 races instead of getting new maps that favor zerg instead of the other 2.

Overall, zerg like maps that are perfectly balanced for all 3 races, there really isn't a map that "favors" zerg.
"Hear that? That's God laughing at your plans."
Emporio
Profile Blog Joined December 2010
United States3069 Posts
March 10 2011 08:07 GMT
#27
On March 10 2011 17:02 Klive5ive wrote:
Neutral creep over the entire map, including the expansions.


Actually this made me think of an interesting idea though I don't know how well it would be pulled off.

Imagine like a destructible tower that acts as a creep tumor in constantly spreading creep around it. You could place it at expansions so it still blocks the hatchery so that you can't ignore it, you have to destroy it first to make the expo there. Since creep would remain, zerg is able to build right away while the other races have to wait a bit.

It could also be interesting in allowing zerg to hide tech without having to pay for a cancel hatch first to lay down a tech structure that will eventually die to lack of creep. Dunno how that would play out, but it could be useful to catch someone off guard with a hidden fast pool or baneling tech. Even a fast +1 might work out.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
Arisen
Profile Blog Joined October 2010
United States2382 Posts
March 10 2011 08:08 GMT
#28
A map where you actually have good hive units? Bus seriously though...

[image loading]

This, at least out of our current map pool is probably the best for zerg. Notice how everything is wide open in the middle giving ample room to surround, and barring close positions, there is a reasonable rush distance. There isn't really a "free" 3rd for protoss, so this is the best we're going to get, really. One thing that can be said disfavoring ST from zerg is that all the mineral lines but the gold hug the edge of the map, so muta harass isn't particularly strong.

Really, the only thing that makes a map "zerg favored" at this stage of the game imo is a map that isn't horrible for us or superb for another race. Most of the new maps have a lot of close closed in corridors that prevent the zerg army from surrounding/flanking opposing armies, giving the strong splash/siege units of terran and protoss a big edge.

So really, is ST really a "zerg map"? No, not really, but it's about the best we can ask for (beside scrap station, and that map is ridiculously good for zerg and every terran/protoss will instantly thumb it down.)
"If you're not angry, you're not paying attention"
xbankx
Profile Joined July 2010
703 Posts
Last Edited: 2011-03-10 08:10:21
March 10 2011 08:09 GMT
#29
On March 10 2011 17:08 Arisen wrote:
A map where you actually have good hive units? Bus seriously though...

[image loading]

This, at least out of our current map pool is probably the best for zerg. Notice how everything is wide open in the middle giving ample room to surround, and barring close positions, there is a reasonable rush distance. There isn't really a "free" 3rd for protoss, so this is the best we're going to get, really. One thing that can be said disfavoring ST from zerg is that all the mineral lines but the gold hug the edge of the map, so muta harass isn't particularly strong.

Really, the only thing that makes a map "zerg favored" at this stage of the game imo is a map that isn't horrible for us or superb for another race. Most of the new maps have a lot of close closed in corridors that prevent the zerg army from surrounding/flanking opposing armies, giving the strong splash/siege units of terran and protoss a big edge.

So really, is ST really a "zerg map"? No, not really, but it's about the best we can ask for (beside scrap station, and that map is ridiculously good for zerg and every terran/protoss will instantly thumb it down.)


WRong open area allows terran to flank zerg. If terran and toss isn't abusing wide open area, they are just bad. Remember there is no such thing as a favorable map.

Scap station is also extremely toss and terran favored. Small choke allows better ff and tanks and short air distance.allows easier drops and pheonix play.
gawk
Profile Joined February 2010
Germany310 Posts
March 10 2011 08:12 GMT
#30
like orotoss said, just a plain map.
This looks impossible to defend vs mass lings?
Also eliminate the surrounding cliffs
[image loading]
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
March 10 2011 08:12 GMT
#31
interesting interesting thread. I'm thinking that a lot of gas would help zerg the most, so maybe 4-6 gas gysers per base, and only 6-8 mineral patches. at 6 mineral patches, close nat, and lots of airspace around the main+nat, the other races would be forced to expand just as much, while needing to defend their base from muta from a majority of angles.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
jazzbassmatt
Profile Joined August 2010
United States566 Posts
March 10 2011 08:12 GMT
#32
The people saying there is no such thing as a zerg favored map are wrong. If a map were, for example, extra large, and had no terrain at all (was a big blank square) with a couple expos, it would obviously be zerg favored, because it would be so hard for terran or toss to defend their expansions.
Alexj
Profile Blog Joined July 2010
Ukraine440 Posts
March 10 2011 08:13 GMT
#33
Basically what you need to look at is what can zerg abuse vs other races.

I can tell you some things from Protoss POV:

- open naturals (incidentally ALL maps in current pool have open naturals): because it's harder to defend your expo from lings/roaches from all angles. On your map all I need to worry about is to defend the choke, then start working on my deathball
- open everything. Obviously because a) zerg swarms need to form a perfect arc around protoss deathball to dps effectivly and b) prevents sentry abuse. And zergs can't block chokes anyway
- multiple attack paths and big distances: because while my deathball moves to your base, your swarm of speedlings will bypass it, eat all my workers and return back to your base in time to defend

Basically Shattered Temple and Scrap Station are great examples of what zerg could wish for in ZvP
More GGs, more skill
xbankx
Profile Joined July 2010
703 Posts
March 10 2011 08:13 GMT
#34
On March 10 2011 17:12 jazzbassmatt wrote:
The people saying there is no such thing as a zerg favored map are wrong. If a map were, for example, extra large, and had no terrain at all (was a big blank square) with a couple expos, it would obviously be zerg favored, because it would be so hard for terran or toss to defend their expansions.


It is also hard to zerg to defend so your point is invalid.
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
March 10 2011 08:14 GMT
#35
On March 10 2011 17:12 skatman1744 wrote:
like orotoss said, just a plain map.
This looks impossible to defend vs mass lings?
Also eliminate the surrounding cliffs
[image loading]


Reminded me of this straight away:
[image loading]
Velr
Profile Blog Joined July 2008
Switzerland10884 Posts
March 10 2011 08:14 GMT
#36
easy, remember this proleauge nightmare?

http://www.teamliquid.net/tlpd/korean/maps/201_Battle_Royal
MapleLeafSirup
Profile Joined July 2009
Germany950 Posts
March 10 2011 08:15 GMT
#37
On March 10 2011 16:42 fickazzz wrote:
imo shattered temple would be ideal if u would bring back the islands
it would be zerg heaven^^


Voirdray/Colossus gets even more difficult to handle on maps with islands because protoss can expand there very early without being vulnerable
Alexj
Profile Blog Joined July 2010
Ukraine440 Posts
March 10 2011 08:17 GMT
#38
On March 10 2011 17:12 skatman1744 wrote:
[image loading]

There it is *shakes in horror*
More GGs, more skill
xilaratu
Profile Joined July 2010
United States233 Posts
Last Edited: 2011-03-10 08:19:15
March 10 2011 08:18 GMT
#39
Fighting Spirit, Destination both mentioned in this thread already, I believe, would provide some interesting games =]
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
March 10 2011 08:22 GMT
#40
On March 10 2011 17:12 skatman1744 wrote:
like orotoss said, just a plain map.
This looks impossible to defend vs mass lings?
Also eliminate the surrounding cliffs
[image loading]


Yeah, and put some gold expos in. Might as well make it circle shaped.
An apple a day keeps the Protoss away | TLHF
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 186
StarCraft: Brood War
GuemChi 5130
Hyuk 403
BeSt 362
Mind 48
sSak 25
GoRush 16
JulyZerg 16
Shinee 11
Bale 7
Icarus 6
Dota 2
NeuroSwarm183
League of Legends
JimRising 680
Counter-Strike
Stewie2K1290
Super Smash Bros
Mew2King349
Other Games
summit1g11204
C9.Mang0414
ceh9312
monkeys_forever188
Organizations
Other Games
gamesdonequick755
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• practicex 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2464
• Lourlo1042
• Stunt408
Upcoming Events
The PondCast
3h 22m
OSC
3h 22m
Replay Cast
17h 22m
RSL Revival
1d 3h
OSC
1d 6h
Korean StarCraft League
1d 20h
RSL Revival
2 days
IPSL
2 days
Dewalt vs nOmaD
Ret vs Cross
BSL
2 days
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
3 days
Cure vs herO
SHIN vs Maru
[ Show More ]
IPSL
3 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
3 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
The PondCast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.