• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:05
CEST 02:05
KST 09:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) StarCraft 2 at SC4ALL II Invite #4/8 - Percival Protoss AoE skill expression 5.0.16 patch for SC2 goes live (8 worker start) StarCraft 2 at SC4ALL II Invite #3/8 - Clem
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
Are you ready for ASL 22? NEW HYPE VIDEO ASL22 General Discussion Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ The Korean Terminology Thread
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Any training maps people recommend? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club! The Clem Fan Club INnoVation Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7115 users

Patch 1.3 on PTR - Page 59

Forum Index > SC2 General
Post a Reply
Prev 1 57 58 59 60 61 186 Next
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
February 26 2011 07:02 GMT
#1161
On February 26 2011 15:39 Elefanto wrote:
Show nested quote +
On February 26 2011 15:35 TERRANLOL wrote:
On February 26 2011 15:32 TedJustice wrote:
On February 26 2011 15:18 Captain Peabody wrote:
The Mothership change is necessary, but unfortunate. Certainly, the ability to destroy an entire opposing army in a few seconds is too strong, and something needed to be done about it...

I don't see it as too strong. I mean, you need to build a stargate, a fleet beacon, then spend 400/400 on a mothership which you can only get one of, then you need to wait for it to get enough energy to cast vortex, then you need a bunch of archons which cost an absurd amount of gas.

All that to kill whatever happens to get caught in the vortex assuming the mothership gets close enough to actually cast it.

It's no worse than nukes, really. It made for a great dynamic, in my opinion.


Lol no other race has the ability to forge an army that cannot be beaten by putting more money into it. Sure, that army is difficult to get, but in no circumstances should a race ever be able to auto-win by getting an army. Most protoss players seem to disagree with that idea, but coming from the other perspective of the deathball, I don't think it's reasonable at all.
I haven't exploited terran early game too much, but I would much rather have a balanced game throughout than one heavily favored to either race at different phases.
-Coming from a master terran macro style player


you just described a 200/200 max upgrade mech army bro...................


Ehh. I've been playing with mech and 200/200. From my personal experiences, immortals and charge zealots are one way to deal with mech. The other is to exploit the fact that siege tanks are so slow that going around the siege tanks and entering the main is often a move that wins the game.

Thor banshee tank hellion ghost + planetary fortress is the only composition i've ever had any real success with, but once it starts putting me against master's players again('ve been playing ona smurf) I imagine it won't be so successful for any longer.

spidii
Profile Joined October 2010
United States372 Posts
February 26 2011 07:02 GMT
#1162
- An alert has been added when the Spawn Larva buff expires.


Anyone else stoked on this?
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2011-02-26 07:03:33
February 26 2011 07:03 GMT
#1163
On February 26 2011 15:58 Mohdoo wrote:
When I imagine past epic PvT games, I don't want to think about those games without amulet...Totally different games, much more 1-sided...

When I imagine past average PvT games, I want to think about those games without amulet.... Totally different games, much less 1-sided...
Hell, its awesome to LOSE to nukes!
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
February 26 2011 07:04 GMT
#1164
On February 26 2011 15:43 bokeevboke wrote:
Can someone tell me what chargelot changes actually mean? is it a buff or nerf?


It's a buff. Think of broodlords shooting broodlings. The moment the broodling hits the ground, it does damage to the unit it was shot at(as opposed to damaging the unit when it actually collides), so you can't dodge it with something like concussive shell. This same set up is being given to the zealot with charge. It will target a unit, then charge toward it. Regardless of whether or not its able to reach that unit due to concussive or something else, it will damage the unit when it charges.
That's my understanding, at least.
Gudeldar
Profile Joined August 2010
United States1200 Posts
February 26 2011 07:04 GMT
#1165
On February 26 2011 15:35 TERRANLOL wrote:
Show nested quote +
On February 26 2011 15:32 TedJustice wrote:
On February 26 2011 15:18 Captain Peabody wrote:
The Mothership change is necessary, but unfortunate. Certainly, the ability to destroy an entire opposing army in a few seconds is too strong, and something needed to be done about it...

I don't see it as too strong. I mean, you need to build a stargate, a fleet beacon, then spend 400/400 on a mothership which you can only get one of, then you need to wait for it to get enough energy to cast vortex, then you need a bunch of archons which cost an absurd amount of gas.

All that to kill whatever happens to get caught in the vortex assuming the mothership gets close enough to actually cast it.

It's no worse than nukes, really. It made for a great dynamic, in my opinion.


Lol no other race has the ability to forge an army that cannot be beaten by putting more money into it. Sure, that army is difficult to get, but in no circumstances should a race ever be able to auto-win by getting an army. Most protoss players seem to disagree with that idea, but coming from the other perspective of the deathball, I don't think it's reasonable at all.
I haven't exploited terran early game too much, but I would much rather have a balanced game throughout than one heavily favored to either race at different phases.
-Coming from a master terran macro style player


I forgot that they took Vikings out of the game. You're right, once Protoss gets a mothership you should just GG.
Kindred
Profile Blog Joined May 2010
Canada396 Posts
Last Edited: 2011-02-26 07:36:33
February 26 2011 07:04 GMT
#1166
I have work tomorrow but fuck it.
I'm so fucking pissed about the Protoss Nerf

MOTHERSHIP
Even with KiwiKaki using it and a lot of people starting to warm up to it, I never liked it. I still consider it to be the Arbiter's retarded slow cousin and not worth the name it has been given. The only saving grace and light at the end of the tunnel that gave me hope was the archon toilet which was 2 entirely separate tech path but made the mother ship actually live up to the whole "It-can-change-the-tide-of-war" shtick. Well not anymore. Whatever was remotely good about it is now gone.

Vortex is now almost useless and the only thing MS does other than look cool is take 400/400/8. Vortex now is an invitation for ppl to throw all their units in so that they dont lose their army, come back out after 15-20 sec and fight as if nothing happened.

And don't tell me Recall. Recall isnt worth that many resources


HIGH TEMPLAR
Protoss players mostly usually go for Colossus since its on the tech path with observers. Which made switching to HT a very expensive move but that was worth it at the end. Yes storm is great but the amulet was just as amazing. If it wasnt, it wouldve been like the speed upgrade for VRs. nobody would get it. but EVERY soul that goes HT knows how vital it is. now a HT that just warped is pretty much useless unless u wanna feedback something for the next 44 sec. 50/150 for a unit that rolls its thumbs for 44 second. What a sweet fucking deal there.

Storm is what we need and if the opponent is going mass MMM or hydra or Wtv unit that storms excels with, having to wait for it every time u get a HT killed or HT's that used one and are being morphed into archons, its absolute bullshit.

Don't tell me Ghosts/infestors can do this and that....Ghosts have nukes, cloaking, sniping and EMP which out ranges Storm anyway. Infestors have burrow moving, infested marines which they can spam to no end, neural parasite and fungal which got a nice buff.


Two 2.93GHz 6-Core Intel Xeon “Westmere” (12 cores) + 32GB RAM + Four 512GB Solid-State Drives + Two ATI Radeon HD 5770 1GB + Two Apple LED Cinema Display (27" flat panel) + Quad-channel 4Gb Fibre Channel PCI Express card
Traveler
Profile Blog Joined September 2009
United States451 Posts
Last Edited: 2011-02-26 07:09:01
February 26 2011 07:05 GMT
#1167
I think the amulet nerf was much needed, since there was absolutely no way at all to harass a late game protoss as a zerg or (sometimes as a terran) when the toss could warp in and storm instantly, however I disagree with the magnitude, you only needed it to be to 70, not remove the upgrade completely...

The infestor thing is actually a buff for the people wondering, though it will make fungals a little harder to do if they are a missile, but they finally do a bit of damage to marauders now, making them more worth it versus terran (and protoss)

I disagree with the viking flower, it was a really interesting way of controlling the air that didn't seem overly powerful, but then again it does raise the skill ceiling needed, so that is good there.

Vortex was also a needed nerf versus zerg, the ability to instantly kill half of an army for free is a very unfair power, now it is more like stasis from BW. However this invincibility coming out of vortext may make it good to throw ones own units in it, and then reinforce in the time it allows you...

Charge was a good buff to chargelots, since it seemed they just wouldn't hit fleeing units a lot of the time.

Stim time increase makes zergs and protoss less likely to lose to early rushes by terran, so that is good.

Same goes for bunkers for zerg, those extra 5 seconds could be crucial to holding off a bunker rush

Also very happy that my infestors won't die to a few tank shots quite so easily, lets me pull the darn slow things back after fungals easier.
Can you ever argue in favor of something without first proving it?
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
February 26 2011 07:05 GMT
#1168
rest in peace T.
ponyo.848
VforVinDiesel
Profile Joined May 2010
United States41 Posts
February 26 2011 07:06 GMT
#1169
On February 26 2011 16:02 spidii wrote:
- An alert has been added when the Spawn Larva buff expires.


Anyone else stoked on this?


The alert is just text on the left side of your screen...like everything else. When you're playing you can't pay attention to it anyway.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
February 26 2011 07:07 GMT
#1170
Next patch notes:

Psi-storm upgrade removed.

Its grack
Ouga
Profile Joined March 2008
Finland645 Posts
February 26 2011 07:07 GMT
#1171
Too bad they didn't actually buff corruptors as planned in that leak paste. Will have to see how that infestor missile works out, if it's not totally crap like seeker missile when it comes to dodging it, infestor mass might actually come viable in all matchups.
onymous
Profile Joined November 2010
United States67 Posts
February 26 2011 07:08 GMT
#1172
On February 26 2011 16:01 HowardRoark wrote:
I had hoped for a complete removal of Collossus due to how terrible it makes spectating any P game. Colos really is the anti-thesis for Plaguuu-moments.


LOL well yeah you're really going to love watching P matches now that the the only viable tech path other than colossus has been nerfed to uselessness.
Kindred
Profile Blog Joined May 2010
Canada396 Posts
February 26 2011 07:09 GMT
#1173
On February 26 2011 16:05 Traveler wrote:
Vortex was also a needed nerf versus zerg, the ability to instantly kill half of an army for free is a very unfair power, now it is more like stasis from BW. However this invincibility coming out of vortext may make it good to throw ones own units in it, and then reinforce in the time it allows you...


HOW In the Bluest of hells is it more like Brood War?
If I freeze a part of your army in BW, you cant make ur other units touch the frozen one and become frozen themselves.
Now if I want to cut ur army in half and vortex it, all u have to do is run the rest of ur army in there. How is that like BW?
Two 2.93GHz 6-Core Intel Xeon “Westmere” (12 cores) + 32GB RAM + Four 512GB Solid-State Drives + Two ATI Radeon HD 5770 1GB + Two Apple LED Cinema Display (27" flat panel) + Quad-channel 4Gb Fibre Channel PCI Express card
MechaCthulhu
Profile Joined November 2010
United States136 Posts
February 26 2011 07:09 GMT
#1174
On February 26 2011 16:03 Techno wrote:
Show nested quote +
On February 26 2011 15:58 Mohdoo wrote:
When I imagine past epic PvT games, I don't want to think about those games without amulet...Totally different games, much more 1-sided...

When I imagine past average PvT games, I want to think about those games without amulet.... Totally different games, much less 1-sided...


Not sure how removing amulet affects games where Protoss goes Collosus... And since that's every game...
That which can be asserted without proof can be dismissed without proof.
Kyadytim
Profile Joined March 2009
United States886 Posts
February 26 2011 07:10 GMT
#1175
To add something interesting to the Vortex discussion, Zerg could supercede an Archon Toilet by putting 18 or so banelings (depending on upgrades) into the Vortex, with the result that the Archons instantly die before getting to attack. This is cost effective for 2 or more Archons in the Vortex.
Traveler
Profile Blog Joined September 2009
United States451 Posts
February 26 2011 07:11 GMT
#1176
On February 26 2011 16:09 Kindred wrote:
Show nested quote +
On February 26 2011 16:05 Traveler wrote:
Vortex was also a needed nerf versus zerg, the ability to instantly kill half of an army for free is a very unfair power, now it is more like stasis from BW. However this invincibility coming out of vortext may make it good to throw ones own units in it, and then reinforce in the time it allows you...


HOW In the Bluest of hells is it more like Brood War?
If I freeze a part of your army in BW, you cant make ur other units touch the frozen one and become frozen themselves.
Now if I want to cut ur army in half and vortex it, all u have to do is run the rest of ur army in there. How is that like BW?


It is more like broodwar in that getting vortex/stasis'ed did not mean your army was gone when it ended... if I am a zerg player who is maxed, I simply cannot engage a mothership army without knowing that half my army is guaranteed to die without doing any damage... that doesn't leave me without a lot of options...
Can you ever argue in favor of something without first proving it?
Nemireck
Profile Joined October 2010
Canada1875 Posts
February 26 2011 07:11 GMT
#1177
On February 26 2011 15:51 Fanatic-Templar wrote:
Show nested quote +
On February 26 2011 14:02 ectonym wrote:
Remember the shitstorm people went through on the first big PTR patch that was soon after revoked: fungal growth no longer has the ability to target air

that change was gone very quickly, if Protoss knew how to properly QQ like us Zerg, the Amulet will be back


I beg of you, oh wise and esteemed Zerg QQers, teach us your ways and lead us back into the light!


Well for starters, you could play a race that's actually inferior to the other 2.

That might get the ball rolling in the right direction.
Teamwork is awesome... As long as your team is doing all the work!
MechaCthulhu
Profile Joined November 2010
United States136 Posts
February 26 2011 07:13 GMT
#1178
On February 26 2011 16:11 Nemireck wrote:
Show nested quote +
On February 26 2011 15:51 Fanatic-Templar wrote:
On February 26 2011 14:02 ectonym wrote:
Remember the shitstorm people went through on the first big PTR patch that was soon after revoked: fungal growth no longer has the ability to target air

that change was gone very quickly, if Protoss knew how to properly QQ like us Zerg, the Amulet will be back


I beg of you, oh wise and esteemed Zerg QQers, teach us your ways and lead us back into the light!


Well for starters, you could play a race that's actually inferior to the other 2.

That might get the ball rolling in the right direction.


Considering the win rates that came with the leaked patch notes a few days back, they already are...
That which can be asserted without proof can be dismissed without proof.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
February 26 2011 07:14 GMT
#1179
--- Nuked ---
Kindred
Profile Blog Joined May 2010
Canada396 Posts
Last Edited: 2011-02-26 07:16:42
February 26 2011 07:16 GMT
#1180
On February 26 2011 16:11 Traveler wrote:
Show nested quote +
On February 26 2011 16:09 Kindred wrote:
On February 26 2011 16:05 Traveler wrote:
Vortex was also a needed nerf versus zerg, the ability to instantly kill half of an army for free is a very unfair power, now it is more like stasis from BW. However this invincibility coming out of vortext may make it good to throw ones own units in it, and then reinforce in the time it allows you...


HOW In the Bluest of hells is it more like Brood War?
If I freeze a part of your army in BW, you cant make ur other units touch the frozen one and become frozen themselves.
Now if I want to cut ur army in half and vortex it, all u have to do is run the rest of ur army in there. How is that like BW?


It is more like broodwar in that getting vortex/stasis'ed did not mean your army was gone when it ended... if I am a zerg player who is maxed, I simply cannot engage a mothership army without knowing that half my army is guaranteed to die without doing any damage... that doesn't leave me without a lot of options...


If your a zerg going against a MS, you need to spread ur units so that if vortex does come, not many get taken in. And a lot of ppl when they get stormed, just run their shit in it. They shouldnt. Now with this buff, they can do that. Not to mention, This is a protoss MOTHERSHIP (yes it needs caps lol). Its suppose to be the scary thing that can change the tide of battle like it was intended. Thats why we can only take 1 out and it cost a lot of supply and resources and its slow as hell. Now though its literally like an Arbiter slow retarded cousin.
Two 2.93GHz 6-Core Intel Xeon “Westmere” (12 cores) + 32GB RAM + Four 512GB Solid-State Drives + Two ATI Radeon HD 5770 1GB + Two Apple LED Cinema Display (27" flat panel) + Quad-channel 4Gb Fibre Channel PCI Express card
Prev 1 57 58 59 60 61 186 Next
Please log in or register to reply.
Live Events Refresh
Ladder Legends
20:00
Saturday Open #1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 409
ViBE85
ProTech78
Ketroc 59
League of Legends
Doublelift5870
JimRising 192
Counter-Strike
summit1g8693
minikerr61
Super Smash Bros
C9.Mang01140
Heroes of the Storm
Khaldor171
Other Games
tarik_tv6488
shahzam462
ToD265
ROOTCatZ147
XaKoH 135
Mew2King50
Organizations
Other Games
gamesdonequick1140
BasetradeTV169
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 97
• davetesta52
• Response 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 31
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22106
League of Legends
• imaqtpie2786
• Shiphtur473
Other Games
• Scarra1485
Upcoming Events
RSL Revival
8h 55m
OSC
12h 55m
OSC
23h 55m
WardiTV Weekly
1d 10h
The Patches Monday
1d 15h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
PiGosaur Cup
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
[ Show More ]
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W6
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.