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Patch 1.3 on PTR - Page 60

Forum Index > SC2 General
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Crushgroove
Profile Joined July 2010
United States793 Posts
February 26 2011 07:16 GMT
#1181
Anyone know if PDD stops it? Legitimate question if its a projectile now...
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
February 26 2011 07:17 GMT
#1182
Is there any way for an EURO to play on the PTR?
Quote?
HowardRoark
Profile Blog Joined February 2010
1146 Posts
February 26 2011 07:18 GMT
#1183
Can someone from USA thoroughly tell us about the new infestor, or upload videos please?
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
WeedRa
Profile Joined February 2011
Germany815 Posts
February 26 2011 07:18 GMT
#1184
oh my god... what a huge Protoss nerf... buffing the battlecruiser .... I don't get it... they could have at least give the mothership more HP
Lachrymose
Profile Joined February 2008
Australia1928 Posts
February 26 2011 07:19 GMT
#1185
On February 26 2011 16:11 Traveler wrote:
Show nested quote +
On February 26 2011 16:09 Kindred wrote:
On February 26 2011 16:05 Traveler wrote:
Vortex was also a needed nerf versus zerg, the ability to instantly kill half of an army for free is a very unfair power, now it is more like stasis from BW. However this invincibility coming out of vortext may make it good to throw ones own units in it, and then reinforce in the time it allows you...


HOW In the Bluest of hells is it more like Brood War?
If I freeze a part of your army in BW, you cant make ur other units touch the frozen one and become frozen themselves.
Now if I want to cut ur army in half and vortex it, all u have to do is run the rest of ur army in there. How is that like BW?


It is more like broodwar in that getting vortex/stasis'ed did not mean your army was gone when it ended... if I am a zerg player who is maxed, I simply cannot engage a mothership army without knowing that half my army is guaranteed to die without doing any damage... that doesn't leave me without a lot of options...


you can throw a tonne of banelings in there.

it is expensive, but so is mothership archon.
~
MrGreyness
Profile Joined March 2010
Australia35 Posts
February 26 2011 07:21 GMT
#1186
Can't say I like the P changes. Warp in storms may have been difficult to deal with late game, but in TvP early game, the onus is on the Protoss to pull off those forcefields to stay alive, I felt it fair that the onus moved to the terran in the late game to utilise ghosts in order to defend themselves from storm.

Perhaps a reasonable compromise would be if the amulet upgrade was temporary and after X amount of time expired and would need to be researched again. This way it can drain the Protoss of some resources in exchange for warp in storms.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
February 26 2011 07:21 GMT
#1187
+ Show Spoiler +
nestea vs san, san goes for the archon toilet, makes the game spectacular, and nestea actually goes many blings, so san couldn't do the archon toilet. was hilarious to watch, pretty exciting, why get rid of it -_-
wat
dLKnighT
Profile Blog Joined October 2010
Canada735 Posts
February 26 2011 07:21 GMT
#1188
What's with the HT upgrade removal!? It's a very important upgrade to be able to Storm right off the bat!
Piski
Profile Blog Joined April 2010
Finland3461 Posts
February 26 2011 07:21 GMT
#1189
On February 26 2011 16:17 PepperoniPiZZa wrote:
Is there any way for an EURO to play on the PTR?


Having a NA account.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
February 26 2011 07:25 GMT
#1190
Biggest surprise is no or very little change to ZvP. I guess infestor will help against toss but I really felt like a corrupter buff or colossus nerf was incoming. I wish I could find the zergs that really feel that zvp is balanced so I could leech their style.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-02-26 07:27:53
February 26 2011 07:26 GMT
#1191
On February 26 2011 16:16 Crushgroove wrote:
Anyone know if PDD stops it? Legitimate question if its a projectile now...


Probably not since yamato cannon, seeker missile, EMP, nuclear missile, etc are all spells that launch missiles and they do not get hit by PDD (that is PDD currently doesn't target missiles created by spells).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Traveler
Profile Blog Joined September 2009
United States451 Posts
Last Edited: 2011-02-26 07:29:52
February 26 2011 07:27 GMT
#1192
On February 26 2011 16:21 Elefanto wrote:
+ Show Spoiler +
nestea vs san, san goes for the archon toilet, makes the game spectacular, and nestea actually goes many blings, so san couldn't do the archon toilet. was hilarious to watch, pretty exciting, why get rid of it -_-


Except he actually did the archon toilet and killed almost all of nestea's army at one point in the game... if I remember correctly he got a whole bunch of broodlords with it.
The problem with it is that lategame banelings simply aren't viable against it, storm will kill them, then the mothership can vortex when they are dead, and everything else dies then...


On February 26 2011 16:25 kNyTTyM wrote:
Biggest surprise is no or very little change to ZvP. I guess infestor will help against toss but I really felt like a corrupter buff or colossus nerf was incoming. I wish I could find the zergs that really feel that zvp is balanced so I could leech their style.


Yeah, I would have loved a corruptor damage or attack speed buff, seems like collosi are just so strong in the midgame versus zerg...
Can you ever argue in favor of something without first proving it?
Kyadytim
Profile Joined March 2009
United States886 Posts
February 26 2011 07:27 GMT
#1193
On February 26 2011 16:18 HowardRoark wrote:
Can someone from USA thoroughly tell us about the new infestor, or upload videos please?

There are videos somewhere in this thread already. I'd try looking on youtube.
Adonisto
Profile Joined May 2010
Canada191 Posts
February 26 2011 07:28 GMT
#1194
The PTR is up right now? Some people have been able to connect and test some of the new changes but since the beginning I always have the same message:

"SC2 Public Test server is not available right now. Please check http://www.battle.net/sc2/game/ptr/ for more information."
Anarcho
Profile Joined December 2010
2 Posts
Last Edited: 2011-02-26 07:33:54
February 26 2011 07:30 GMT
#1195
Without K-Amulet if HTs get EMPed then it seems like protoss will just lose, right?

I already was sort of feeling like EMP is hard to deal with at times. But now if my HTs get EMPed I have no way to come back from that. I wouldn't mind this HT nerf if EMP became an upgrade.
Namu
Profile Joined February 2011
United States826 Posts
February 26 2011 07:30 GMT
#1196
On February 26 2011 16:21 Carrierhasarrived wrote:
Can't say I like the P changes. Warp in storms may have been difficult to deal with late game, but in TvP early game, the onus is on the Protoss to pull off those forcefields to stay alive, I felt it fair that the onus moved to the terran in the late game to utilise ghosts in order to defend themselves from storm.

Perhaps a reasonable compromise would be if the amulet upgrade was temporary and after X amount of time expired and would need to be researched again. This way it can drain the Protoss of some resources in exchange for warp in storms.


Whole point is that the stim pack nerf (which was aimed at TvZ) lessens the early Terran advantages of map control/aggression, so they wanted to weaken Protoss' late game vs Terran. However, I do agree that complete removal of amulet is a bit extreme.
AzurewinD
Profile Joined November 2010
United States569 Posts
Last Edited: 2011-02-26 07:51:29
February 26 2011 07:30 GMT
#1197
Lets put balance aside for a second.... From a solely GAME DEVELOPMENT point of view:

The removal of multiple pieces of staple gameplay (in this case upgrades) from the game over 6 months after the game is already released, signifies a fundamentally flawed design process. There's just no two ways about it.

Why couldn't Blizzard figure out in alpha, or beta, or 1 month, or 2 months after release that there was no need for Flux Vanes? What was the nail in the coffin that finally made them drop the hammer? Why has it taken them this long to come to the conclusion that Khaydarin Amulet isn't needed? What was the nail in the coffin here?

Ultimately, it seems like incredibly lazy design to conclude the only way to balance the game is to completely slash entire elements from it instead of attempting to find ways to make them coexist. The Blizzard team has essentially waved the white flag and conceded that their original design plans for these upgrades were so BAD that they need to be completely erased because their very existence is inextricably broken. So why was it ever there in the first place? We've spent over 6 months of release time playing with this, and now its going to be completely gone.

This is just terrible terrible game design sense. Discovering that multiple elements in your game are superfluous is something that should be ironed out in beta, not months after release.

If they keep going this route, Protoss is inevitably going to end up with a bunch of empty tech buildings with no upgrades. Frankly I'm surprised they haven't tried to pull this happy horseshit with any of the scores of Terran upgrades that go untouched in almost every game.


This is borderline amateurish decision making and shouldn't be expected from a game of this high caliber.
"...I want more people to be in that state more often, to see things not through the limited and rigid mind or the fearful ego, but through a heart that loves to express and create" - Xiaonan "Glider" Sun
c0ldfusion
Profile Joined October 2010
United States8293 Posts
Last Edited: 2011-02-26 07:33:38
February 26 2011 07:33 GMT
#1198
Edit: wrong thread opps
Spawkuring
Profile Joined July 2008
United States755 Posts
February 26 2011 07:33 GMT
#1199
On February 26 2011 16:28 Adonisto wrote:
The PTR is up right now? Some people have been able to connect and test some of the new changes but since the beginning I always have the same message:

"SC2 Public Test server is not available right now. Please check http://www.battle.net/sc2/game/ptr/ for more information."


I think that happens because your Launcher is outdated. Try playing the live version and see if it updates, and try the test server again. If not, then delete the Test folder in your Starcraft II directory and try redownloading the PTR again.
Teeny
Profile Joined March 2010
Austria885 Posts
Last Edited: 2011-02-26 07:34:29
February 26 2011 07:33 GMT
#1200
As Protoss i can only say: OUCH! =(
bcs getting faster, why not make carriers little faster too
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