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Patch 1.3 on PTR - Page 62

Forum Index > SC2 General
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Nomad123
Profile Blog Joined February 2011
95 Posts
February 26 2011 07:52 GMT
#1221
On February 26 2011 13:58 PikaXchU wrote:
Wait.. If there isn't amulet, how else do we deal with a huge ball of 30 mutalisks?!



by not letting zerg get 30 mutalisk in the first place and using the phoenix buff blizz gave you toss earlier???
XothermeK
Profile Joined May 2010
United Arab Emirates245 Posts
February 26 2011 07:52 GMT
#1222
On February 26 2011 16:47 tuestresfat wrote:
Show nested quote +
On February 26 2011 16:45 XothermeK wrote:
All you protoss whiners, the HT change was long awaited, and I even saw it coming ever since it was brought up in one of the threads with Servyoa mentioning it, regardless of me being Terran, the idea of throwing around storms like it was for free isn't going to be the case anymore, I don't understand why you're all QQing when you still have the mighty collosi and forcefields, seriously.

A unit exist called the maurader. You should look at it.


A skill exist called spam "Z" all over the map to counter both Marine+Marauder. (Hint: Chargelots)
jfourz
Profile Joined August 2009
Ireland421 Posts
February 26 2011 07:52 GMT
#1223
On February 26 2011 16:49 tuestresfat wrote:
"Game cursor will remain visible while loading maps"
Fuck yea!!


i hear you bro!
no more bad split -> rage quit
it is said that your life flashes before your eyes just before you die. that is true, it's called life.
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
February 26 2011 07:54 GMT
#1224
I think you guys are taking this a little too seriously. They're putting it in the PTR to test the balance.
Barca
Profile Blog Joined October 2010
United States418 Posts
February 26 2011 07:54 GMT
#1225
On February 26 2011 16:52 Nomad123 wrote:
Show nested quote +
On February 26 2011 13:58 PikaXchU wrote:
Wait.. If there isn't amulet, how else do we deal with a huge ball of 30 mutalisks?!



by not letting zerg get 30 mutalisk in the first place and using the phoenix buff blizz gave you toss earlier???


lololololol.

There needs to be the ability to respond, not to pre-emptively counter, for a matchup to be balanced.
- I hate threads that end with "Thoughts?" -
ZeRoMist
Profile Joined January 2011
Canada16 Posts
February 26 2011 07:54 GMT
#1226
having a strong late game is like a gift from blizzard for making us so weak early game

On February 26 2011 10:05 Hider wrote:
With the slight improvement to the map pool I would be satifisfed with a toss late game nerf.

hidiliho
Profile Joined September 2004
Canada685 Posts
February 26 2011 07:56 GMT
#1227
You can have your Instant Storms if we can get instant nukes.
I have a dream, that some day I wouldn't see any imba comments in GSL threads.
Gudeldar
Profile Joined August 2010
United States1200 Posts
February 26 2011 07:58 GMT
#1228
On February 26 2011 16:56 hidiliho wrote:
You can have your Instant Storms if we can get instant nukes.


The Terran equivalent of storm is already an AOE that does its damage instantly.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
February 26 2011 07:58 GMT
#1229
I really, really hope the loss of Khaydarin Amulet is not as terrible for Zealot/Templar as I think it is. If it is, I will have no choice but to use Colossi in all three matchups.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Bashrai
Profile Joined September 2010
Canada119 Posts
February 26 2011 07:58 GMT
#1230
I don't like the amulet's change. Not because it's a nerf but because it's less option in the gameplay.

I feel like they take the content back instead of adding some or changing it.
HopeHeaven
Profile Joined February 2011
Canada1 Post
February 26 2011 07:59 GMT
#1231
People are so lol here :D !!
Maaaaaaheeeeeeeuuuuuuuuuuuuuu !!!!!
Beedon
Profile Joined October 2010
United States12 Posts
February 26 2011 08:00 GMT
#1232
I'm just kind of wondering, does anyone else think that 1.5s for invulnerability out of the toilet is a little long? I agree with the concept (as fun as it was ^^), but it seems like 1.5s is just too long for units to be invincible...unless the units coming out of the vortex also cannot attack or do anything for that 1.5s while they spread out.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50584 Posts
Last Edited: 2011-02-26 08:02:39
February 26 2011 08:01 GMT
#1233
On February 26 2011 16:59 HopeHeaven wrote:
People are so lol here :D !!


yeah says the guy with one post.

Ugh,the protoss changes don't make the live patch.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
WhiteLight
Profile Joined August 2010
Canada55 Posts
February 26 2011 08:02 GMT
#1234
Did everyone forget the the HT in bw? They did not get the ability to start with storm either and they had to take 50s to build like all the other races instead of being able to just be instantly warped in anywhere like they are now. Yet dispite this they were still used in ALL 3 MUs and played critical roles. Now Does the amulet nerf make HT useless now? No! Does it make them harder to use? Yes! The nerf now mean that you have to plan when you want to warp in your HT and when you want to attack. It also means that if you want to have storm ready in your base incase you get attacked or lose the battle, that you need to do it Before then battle and not after.

Im sure people wont like this coming from a terran player, but having a bigger army and winning a battle and then having to dodge 8 storms again is bloody annoying, or having 1-2 being warped in every 10s and having storms go off every 2 seconds is hard to deal with when trying to macro as well. I know its hard to believe but marines die easily whether they can dodge storms or not, medivacs run out of energy, and mech is hard to repair (especially when scvs die to storm).

Im not trying to say that amulet is op or that it needs to be removed (thats not my point in the 2nd para anyway) but I think that people can deal with not having amulet and can still use HT effectively. I think people need to just try it and deal with it for a decent period before complaining about it (impossible i know)


Mothership
- Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds


So does that mean that I can get a free stim when coming out of a vortex if the timing is right? Or does it only work from damage taken from an enemy? Wish I had time to test this...
Build order for girls: 8 Movie, 10 Dinner, 12 Lean in for the kiss, and if that fails get back in with some harassment. -Day9
hidiliho
Profile Joined September 2004
Canada685 Posts
February 26 2011 08:02 GMT
#1235
On February 26 2011 16:58 Gudeldar wrote:
Show nested quote +
On February 26 2011 16:56 hidiliho wrote:
You can have your Instant Storms if we can get instant nukes.


The Terran equivalent of storm is already an AOE that does its damage instantly.



Cool. Now I drop ghosts in your mineral lines and kill your probes with EMPs
I have a dream, that some day I wouldn't see any imba comments in GSL threads.
DCIfan
Profile Joined February 2011
United States2 Posts
Last Edited: 2011-02-26 08:08:03
February 26 2011 08:02 GMT
#1236
On February 26 2011 16:45 XothermeK wrote:
All you protoss whiners, the HT change was long awaited, and I even saw it coming ever since it was brought up in one of the threads with Servyoa mentioning it, regardless of me being Terran, the idea of throwing around storms like it was for free isn't going to be the case anymore, I don't understand why you're all QQing when you still have the mighty collosi and forcefields, seriously.



Im sorry, but this post is just retarded. You have GHOSTS. which do AOE (thats right area of effect) energy removal. And not just a little bit of energy removal, ALL energy is gone in the AoE. Storms cant happen when energy isnt there... If you are having problems with storm how about you stop going TIER 1 units against tier 3 protoss? Hmmm? And we are all QQing about the amulet being taken away because colossi will be the only unit we go in EVERY SINGLE GAME.

How about we nerf marines marauders, tanks, and hellions and buff the crap out of thors so all you have to do is go thor's every game and you win? Sound like fun? That is what it will be like to be protoss if this goes through.

And to the terran player a few posts above me, yeah storm was used in BW in all PvX match ups because the AoE was almost three times the size of the current one, and it did 125 damage instead of 80. You do the math on why it was used. I will take the BW storm and the mechanics on storm from BW if I get that much damage.

The current storm has an AoE of 1.5, EMP has an AoE of 2, can be gotten much earlier, and now also gets research that makes it available right after the ghost comes out. That seems real fair.

TvP wasnt broken late game because of the amulet, TvP was broken because everyone went bio against protoss who had both colossi and storm against bio which died super quickly to AoE damage.

Look at Jinro vs MC a few weeks ago, that mech play just destroyed MC.
CKone
Profile Joined November 2010
United Kingdom50 Posts
February 26 2011 08:03 GMT
#1237
sweet so many time i fight the protoss l8 game, emp his ht's and kill his army with better positioning and micro only to have 6 ht's warp in and kill my remaining army. this seemed to me like an auto "not lose" button which no race should have. as for stim timing i try and get into l8 game anyway so who cares it takes 30 seconds longer. i like the sound of this patch i think if your building ur bunkers close to your base they should build quicker but dont know how blizzard would do that, mabye the same way protoss build buildings in range of pylons as its already hard enuf to react on sum maps. thought we would see more zerg buffs tho, seems like there lacking a few units which i think will come with heart of the swarm mabye. all in all sweet lets hope for some gsl maps thrown in there for good measure
there is no such thing as hard or easy there is only practice, difficulty is a perception
RevRich
Profile Joined February 2011
United States218 Posts
Last Edited: 2011-02-26 08:04:49
February 26 2011 08:04 GMT
#1238
Hoping the amulet removal doesn't make it to live. Guys, just because its in the list doesn't mean its going to happen. Remember the ole fungal growth not affecting air units nerf that never happened?
Gamalski
Profile Joined November 2010
Poland7 Posts
February 26 2011 08:04 GMT
#1239
On February 26 2011 16:58 Salivanth wrote:
I really, really hope the loss of Khaydarin Amulet is not as terrible for Zealot/Templar as I think it is. If it is, I will have no choice but to use Colossi in all three matchups.


yeah thats also what i think.. its pretty sad
resilve
Profile Blog Joined August 2010
United Kingdom678 Posts
February 26 2011 08:04 GMT
#1240
At first I was like "oh sweet, HTs get amulet as a given now!" then I read on.

As a toss who favours HT tech over collo it is pretty fair to say that this change wont make it off the PTR - therefore there isnt too much to worry about. If you need explaining why amulet is essential to HT tech then you shouldnt even be posting.

Blizz are more than happy to cut changes from patch notes, so they will undoubtedly leave this one on the cutting room floor.
Socke Fighting!!!!
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