• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:14
CET 06:14
KST 14:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) StarCraft, SC2, HotS, WC3, Returning to Blizzcon!
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1532 users

Patch 1.3 on PTR - Page 63

Forum Index > SC2 General
Post a Reply
Prev 1 61 62 63 64 65 186 Next
Kindred
Profile Blog Joined May 2010
Canada396 Posts
February 26 2011 08:06 GMT
#1241
On February 26 2011 17:02 hidiliho wrote:
Show nested quote +
On February 26 2011 16:58 Gudeldar wrote:
On February 26 2011 16:56 hidiliho wrote:
You can have your Instant Storms if we can get instant nukes.


The Terran equivalent of storm is already an AOE that does its damage instantly.



Cool. Now I drop ghosts in your mineral lines and kill your probes with EMPs


You are an idiot. Beyond belief.
MM drops are amazing by themselves. And when its army vs army. a few EMPs completely ruin a P's army.
Two 2.93GHz 6-Core Intel Xeon “Westmere” (12 cores) + 32GB RAM + Four 512GB Solid-State Drives + Two ATI Radeon HD 5770 1GB + Two Apple LED Cinema Display (27" flat panel) + Quad-channel 4Gb Fibre Channel PCI Express card
Gudeldar
Profile Joined August 2010
United States1200 Posts
February 26 2011 08:06 GMT
#1242
On February 26 2011 17:02 hidiliho wrote:
Show nested quote +
On February 26 2011 16:58 Gudeldar wrote:
On February 26 2011 16:56 hidiliho wrote:
You can have your Instant Storms if we can get instant nukes.


The Terran equivalent of storm is already an AOE that does its damage instantly.



Cool. Now I drop ghosts in your mineral lines and kill your probes with EMPs


Or you could just drop 4 marauders and kill every tech building before any of my units can get there.
Grimjim
Profile Joined May 2010
United States395 Posts
February 26 2011 08:08 GMT
#1243
The Zerg nerfs are ridiculous for a race already struggling against both Terran and Protoss. None of these buffs help late-game, which is where Zerg suffers the most. Even when completely avoiding damage from harass, Zerg only moves into the late-game on even footing with an expanding Terran or Protoss.

Changes need to be made to the Zerg army strength. That's the only way ZvP and ZvT will become fully balanced.
I am serious. And my name is Shirley.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 26 2011 08:09 GMT
#1244
Wow, the Protoss nerfs.

Mothership vortex less powerful. I'll miss archon toilets, but "8 of your tanks and two of my zealots" is ludicrously overpowered, so I guess I can dig. It was meant to be a cooler stasis, anyway.

HT loses a major upgrade. Blizzard said in the Naniwa leak that amulet was OP on big macro maps. I'm not sure I agree, but that Blizzard is balancing around big macro maps is a good sign.

Colo/Stalker and Colo/VR are indirectly nerfed vs. Z, because the new Fungal does redonkulous DPS to that ball. I don't know how big an effect that makes. It's still just as good vs. T, though.

Terran tier 1 nerfed a little, tier 3 buffed. Makes sense. Hope to see more BCs.

Fungal change helps deal with Protoss Colo-heavy death ball, and is less good (but still good) against Terran. Not sure how I feel on this. I guess I'm okay, as a Z.


- An alert has been added when MULEs expire.
- An alert has been added when the Chrono Boost buff expires.
- An alert has been added when the Spawn Larva buff expires.


<3 <3 <3.

Won't affect pro-level much, but so nice.
hidiliho
Profile Joined September 2004
Canada685 Posts
February 26 2011 08:10 GMT
#1245
On February 26 2011 17:02 DCIfan wrote:
Show nested quote +
On February 26 2011 16:45 XothermeK wrote:
All you protoss whiners, the HT change was long awaited, and I even saw it coming ever since it was brought up in one of the threads with Servyoa mentioning it, regardless of me being Terran, the idea of throwing around storms like it was for free isn't going to be the case anymore, I don't understand why you're all QQing when you still have the mighty collosi and forcefields, seriously.



Im sorry, but this post is just retarded. You have GHOSTS. which do AOE (thats right area of effect) energy removal. And not just a little bit of energy removal, ALL energy is gone in the AoE. Storms cant happen when energy isnt there...


Spread your Templars.

This is like terrans crying about banelings when they don't spread their marines.
I have a dream, that some day I wouldn't see any imba comments in GSL threads.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
February 26 2011 08:11 GMT
#1246
On February 26 2011 17:02 WhiteLight wrote:
Did everyone forget the the HT in bw? They did not get the ability to start with storm either and they had to take 50s to build like all the other races instead of being able to just be instantly warped in anywhere like they are now. Yet dispite this they were still used in ALL 3 MUs and played critical roles. Now Does the amulet nerf make HT useless now? No! Does it make them harder to use? Yes! The nerf now mean that you have to plan when you want to warp in your HT and when you want to attack.


Actually, I think WhiteLight has an incredibly good point. Of course, BW didn't have Colossi, so the question will be "Are High Templar worth the difficulty?". After all, in Brood War, if you wanted AoE damage, as far as I know, you were stuck with High Templar or Reavers. There was literally nothing else, and High Templar were certainly the better option.

Colossi on the other hand do the role of the High Templar very well, and they are undoubtedly easier to use. If High Templar and Colossi are even in power, I will always go Colossi. Always. If the enemy gets a dozen Corruptors or Vikings, I would tech switch, but until I have to, Colossi all the way. They're just easier to use.

My two cents.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
hidiliho
Profile Joined September 2004
Canada685 Posts
February 26 2011 08:11 GMT
#1247
On February 26 2011 17:06 Gudeldar wrote:
Show nested quote +
On February 26 2011 17:02 hidiliho wrote:
On February 26 2011 16:58 Gudeldar wrote:
On February 26 2011 16:56 hidiliho wrote:
You can have your Instant Storms if we can get instant nukes.


The Terran equivalent of storm is already an AOE that does its damage instantly.



Cool. Now I drop ghosts in your mineral lines and kill your probes with EMPs


Or you could just drop 4 marauders and kill every tech building before any of my units can get there.



Every tech building with 4 Marauders?
I have a dream, that some day I wouldn't see any imba comments in GSL threads.
village_idiot
Profile Blog Joined July 2008
2436 Posts
February 26 2011 08:12 GMT
#1248
On February 26 2011 17:08 Grimjim wrote:
The Zerg nerfs are ridiculous for a race already struggling against both Terran and Protoss. None of these buffs help late-game, which is where Zerg suffers the most. Even when completely avoiding damage from harass, Zerg only moves into the late-game on even footing with an expanding Terran or Protoss.

Changes need to be made to the Zerg army strength. That's the only way ZvP and ZvT will become fully balanced.

What nerfs? Zerg got a huge buff to their main spell caster. Infestor is now like a high templar with stun.

Read this

http://www.teamliquid.net/forum/viewmessage.php?topic_id=196425

Things are going to be a lot easier for us zerg.
Nomad123
Profile Blog Joined February 2011
95 Posts
February 26 2011 08:13 GMT
#1249
On February 26 2011 16:54 Barca wrote:
Show nested quote +
On February 26 2011 16:52 Nomad123 wrote:
On February 26 2011 13:58 PikaXchU wrote:
Wait.. If there isn't amulet, how else do we deal with a huge ball of 30 mutalisks?!



by not letting zerg get 30 mutalisk in the first place and using the phoenix buff blizz gave you toss earlier???


lololololol.

There needs to be the ability to respond, not to pre-emptively counter, for a matchup to be balanced.



lolololol

so what have you been doing the whole time the zerg was making those 30 mutalisks? making probes? lololol
Hypatio
Profile Joined September 2010
549 Posts
February 26 2011 08:13 GMT
#1250
LOL at the speed buff to battlecruisers. Meanwhile broodlords...
Monk___
Profile Joined March 2010
United States123 Posts
February 26 2011 08:15 GMT
#1251
I really don't get the logic in just completely removing the amulet. It was a must have upgrade if a player was going for ht. Why not increase build time and or cost before completely removing. Or better yet make it only give plus 20 energy.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
February 26 2011 08:15 GMT
#1252
This fungal growth buff is going to give me wet dreams every time that I shut my eyes, just try stacking your shit now protoss. I dare you. God i love the infestor
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
February 26 2011 08:16 GMT
#1253
Some of these changes are pretty interesting and weird.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 26 2011 08:16 GMT
#1254
How long was the time span between the last patch on the PTR and its release?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 26 2011 08:17 GMT
#1255
Awesome, units protoss don't use

high templar
motherships
carriers
archons


4 gate -> collosus every game sounds a lot of fun.

UGH this makes me a very sad panda
Developer for http://mtgfiddle.com
hidiliho
Profile Joined September 2004
Canada685 Posts
February 26 2011 08:17 GMT
#1256
On February 26 2011 16:54 Barca wrote:
Show nested quote +
On February 26 2011 16:52 Nomad123 wrote:
On February 26 2011 13:58 PikaXchU wrote:
Wait.. If there isn't amulet, how else do we deal with a huge ball of 30 mutalisks?!



by not letting zerg get 30 mutalisk in the first place and using the phoenix buff blizz gave you toss earlier???


lololololol.

There needs to be the ability to respond, not to pre-emptively counter, for a matchup to be balanced.



This is not a counter issue. This is a scouting issue.
I have a dream, that some day I wouldn't see any imba comments in GSL threads.
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
February 26 2011 08:19 GMT
#1257
On February 26 2011 17:02 WhiteLight wrote:
Did everyone forget the the HT in bw? They did not get the ability to start with storm either and they had to take 50s to build like all the other races instead of being able to just be instantly warped in anywhere like they are now. Yet dispite this they were still used in ALL 3 MUs and played critical roles. Now Does the amulet nerf make HT useless now? No! Does it make them harder to use? Yes! The nerf now mean that you have to plan when you want to warp in your HT and when you want to attack. It also means that if you want to have storm ready in your base incase you get attacked or lose the battle, that you need to do it Before then battle and not after.

Im sure people wont like this coming from a terran player, but having a bigger army and winning a battle and then having to dodge 8 storms again is bloody annoying, or having 1-2 being warped in every 10s and having storms go off every 2 seconds is hard to deal with when trying to macro as well. I know its hard to believe but marines die easily whether they can dodge storms or not, medivacs run out of energy, and mech is hard to repair (especially when scvs die to storm).

Im not trying to say that amulet is op or that it needs to be removed (thats not my point in the 2nd para anyway) but I think that people can deal with not having amulet and can still use HT effectively. I think people need to just try it and deal with it for a decent period before complaining about it (impossible i know)


Show nested quote +
Mothership
- Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds


So does that mean that I can get a free stim when coming out of a vortex if the timing is right? Or does it only work from damage taken from an enemy? Wish I had time to test this...

..okay. I was going to refrain from saying anything at ALL, but HT in BW also were FAR more devastating. Storm did more damage, and hit a larger area. Storm in BW was terrifying when properly used, in SC2, it just doesn't have the same effect, not nearly. HT were fine, and PvT is already the most balanced MU. Storm already doesn't do as well against Z because of the Roach being able to tank storms like nothing.

I agree, we should see how it pans out first, but it doesn't mean I have to like it.

MS patch seems...silly.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
Hypatio
Profile Joined September 2010
549 Posts
February 26 2011 08:19 GMT
#1258
On February 26 2011 17:16 graNite wrote:
How long was the time span between the last patch on the PTR and its release?

It was long. I think 3 weeks or so.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 26 2011 08:19 GMT
#1259
Im sorry but the irony is hilarious. This is why talking about balance is retarded. All of the Terrans who were qqing and being made fun of/debating with the protoss players now find their roles reversed.

But in all reality, think for a second. All this does is stop the permastorming of warping in new units mid battle (which means no risk for the HT), as well as stops the ability for protoss to stop harass at expos by spawning 2 ht. It is a balance change designed for larger maps, and I like that they are thinking about larger map balance.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
AzurewinD
Profile Joined November 2010
United States569 Posts
Last Edited: 2011-02-26 08:25:57
February 26 2011 08:22 GMT
#1260
On February 26 2011 17:12 village_idiot wrote:
Show nested quote +
On February 26 2011 17:08 Grimjim wrote:
The Zerg nerfs are ridiculous for a race already struggling against both Terran and Protoss. None of these buffs help late-game, which is where Zerg suffers the most. Even when completely avoiding damage from harass, Zerg only moves into the late-game on even footing with an expanding Terran or Protoss.

Changes need to be made to the Zerg army strength. That's the only way ZvP and ZvT will become fully balanced.

What nerfs? Zerg got a huge buff to their main spell caster. Infestor is now like a high templar with stun.

Read this

http://www.teamliquid.net/forum/viewmessage.php?topic_id=196425

Things are going to be a lot easier for us zerg.




Yeah, looks like a huge buff. Its like a high templar with stun, except you can dodge 100% of its effects. Now its dodgeable by blink which in the previous patch they made impossible. Now they made it possible again. Let's all be happy.

The foolishness/schizophrenia of these design choices is nothing short of astounding. Shit looks like a badly designed UMS game.
"...I want more people to be in that state more often, to see things not through the limited and rigid mind or the fearful ego, but through a heart that loves to express and create" - Xiaonan "Glider" Sun
Prev 1 61 62 63 64 65 186 Next
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 82
davetesta59
HKG_Chickenman47
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 182
RuFF_SC2 145
ProTech112
Dota 2
NeuroSwarm107
LuMiX1
League of Legends
JimRising 637
Other Games
summit1g16995
tarik_tv11231
C9.Mang0438
WinterStarcraft296
FrodaN165
Organizations
Other Games
gamesdonequick1069
Counter-Strike
PGL145
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt517
Upcoming Events
CranKy Ducklings
4h 46m
IPSL
12h 46m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
12h 46m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
14h 46m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
17h 46m
Sparkling Tuna Cup
1d 4h
WardiTV Korean Royale
1d 6h
IPSL
1d 12h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 12h
BSL 21
1d 14h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.