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Patch 1.3 on PTR - Page 63

Forum Index > SC2 General
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Kindred
Profile Blog Joined May 2010
Canada396 Posts
February 26 2011 08:06 GMT
#1241
On February 26 2011 17:02 hidiliho wrote:
Show nested quote +
On February 26 2011 16:58 Gudeldar wrote:
On February 26 2011 16:56 hidiliho wrote:
You can have your Instant Storms if we can get instant nukes.


The Terran equivalent of storm is already an AOE that does its damage instantly.



Cool. Now I drop ghosts in your mineral lines and kill your probes with EMPs


You are an idiot. Beyond belief.
MM drops are amazing by themselves. And when its army vs army. a few EMPs completely ruin a P's army.
Two 2.93GHz 6-Core Intel Xeon “Westmere” (12 cores) + 32GB RAM + Four 512GB Solid-State Drives + Two ATI Radeon HD 5770 1GB + Two Apple LED Cinema Display (27" flat panel) + Quad-channel 4Gb Fibre Channel PCI Express card
Gudeldar
Profile Joined August 2010
United States1200 Posts
February 26 2011 08:06 GMT
#1242
On February 26 2011 17:02 hidiliho wrote:
Show nested quote +
On February 26 2011 16:58 Gudeldar wrote:
On February 26 2011 16:56 hidiliho wrote:
You can have your Instant Storms if we can get instant nukes.


The Terran equivalent of storm is already an AOE that does its damage instantly.



Cool. Now I drop ghosts in your mineral lines and kill your probes with EMPs


Or you could just drop 4 marauders and kill every tech building before any of my units can get there.
Grimjim
Profile Joined May 2010
United States395 Posts
February 26 2011 08:08 GMT
#1243
The Zerg nerfs are ridiculous for a race already struggling against both Terran and Protoss. None of these buffs help late-game, which is where Zerg suffers the most. Even when completely avoiding damage from harass, Zerg only moves into the late-game on even footing with an expanding Terran or Protoss.

Changes need to be made to the Zerg army strength. That's the only way ZvP and ZvT will become fully balanced.
I am serious. And my name is Shirley.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 26 2011 08:09 GMT
#1244
Wow, the Protoss nerfs.

Mothership vortex less powerful. I'll miss archon toilets, but "8 of your tanks and two of my zealots" is ludicrously overpowered, so I guess I can dig. It was meant to be a cooler stasis, anyway.

HT loses a major upgrade. Blizzard said in the Naniwa leak that amulet was OP on big macro maps. I'm not sure I agree, but that Blizzard is balancing around big macro maps is a good sign.

Colo/Stalker and Colo/VR are indirectly nerfed vs. Z, because the new Fungal does redonkulous DPS to that ball. I don't know how big an effect that makes. It's still just as good vs. T, though.

Terran tier 1 nerfed a little, tier 3 buffed. Makes sense. Hope to see more BCs.

Fungal change helps deal with Protoss Colo-heavy death ball, and is less good (but still good) against Terran. Not sure how I feel on this. I guess I'm okay, as a Z.


- An alert has been added when MULEs expire.
- An alert has been added when the Chrono Boost buff expires.
- An alert has been added when the Spawn Larva buff expires.


<3 <3 <3.

Won't affect pro-level much, but so nice.
hidiliho
Profile Joined September 2004
Canada685 Posts
February 26 2011 08:10 GMT
#1245
On February 26 2011 17:02 DCIfan wrote:
Show nested quote +
On February 26 2011 16:45 XothermeK wrote:
All you protoss whiners, the HT change was long awaited, and I even saw it coming ever since it was brought up in one of the threads with Servyoa mentioning it, regardless of me being Terran, the idea of throwing around storms like it was for free isn't going to be the case anymore, I don't understand why you're all QQing when you still have the mighty collosi and forcefields, seriously.



Im sorry, but this post is just retarded. You have GHOSTS. which do AOE (thats right area of effect) energy removal. And not just a little bit of energy removal, ALL energy is gone in the AoE. Storms cant happen when energy isnt there...


Spread your Templars.

This is like terrans crying about banelings when they don't spread their marines.
I have a dream, that some day I wouldn't see any imba comments in GSL threads.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
February 26 2011 08:11 GMT
#1246
On February 26 2011 17:02 WhiteLight wrote:
Did everyone forget the the HT in bw? They did not get the ability to start with storm either and they had to take 50s to build like all the other races instead of being able to just be instantly warped in anywhere like they are now. Yet dispite this they were still used in ALL 3 MUs and played critical roles. Now Does the amulet nerf make HT useless now? No! Does it make them harder to use? Yes! The nerf now mean that you have to plan when you want to warp in your HT and when you want to attack.


Actually, I think WhiteLight has an incredibly good point. Of course, BW didn't have Colossi, so the question will be "Are High Templar worth the difficulty?". After all, in Brood War, if you wanted AoE damage, as far as I know, you were stuck with High Templar or Reavers. There was literally nothing else, and High Templar were certainly the better option.

Colossi on the other hand do the role of the High Templar very well, and they are undoubtedly easier to use. If High Templar and Colossi are even in power, I will always go Colossi. Always. If the enemy gets a dozen Corruptors or Vikings, I would tech switch, but until I have to, Colossi all the way. They're just easier to use.

My two cents.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
hidiliho
Profile Joined September 2004
Canada685 Posts
February 26 2011 08:11 GMT
#1247
On February 26 2011 17:06 Gudeldar wrote:
Show nested quote +
On February 26 2011 17:02 hidiliho wrote:
On February 26 2011 16:58 Gudeldar wrote:
On February 26 2011 16:56 hidiliho wrote:
You can have your Instant Storms if we can get instant nukes.


The Terran equivalent of storm is already an AOE that does its damage instantly.



Cool. Now I drop ghosts in your mineral lines and kill your probes with EMPs


Or you could just drop 4 marauders and kill every tech building before any of my units can get there.



Every tech building with 4 Marauders?
I have a dream, that some day I wouldn't see any imba comments in GSL threads.
village_idiot
Profile Blog Joined July 2008
2436 Posts
February 26 2011 08:12 GMT
#1248
On February 26 2011 17:08 Grimjim wrote:
The Zerg nerfs are ridiculous for a race already struggling against both Terran and Protoss. None of these buffs help late-game, which is where Zerg suffers the most. Even when completely avoiding damage from harass, Zerg only moves into the late-game on even footing with an expanding Terran or Protoss.

Changes need to be made to the Zerg army strength. That's the only way ZvP and ZvT will become fully balanced.

What nerfs? Zerg got a huge buff to their main spell caster. Infestor is now like a high templar with stun.

Read this

http://www.teamliquid.net/forum/viewmessage.php?topic_id=196425

Things are going to be a lot easier for us zerg.
Nomad123
Profile Blog Joined February 2011
95 Posts
February 26 2011 08:13 GMT
#1249
On February 26 2011 16:54 Barca wrote:
Show nested quote +
On February 26 2011 16:52 Nomad123 wrote:
On February 26 2011 13:58 PikaXchU wrote:
Wait.. If there isn't amulet, how else do we deal with a huge ball of 30 mutalisks?!



by not letting zerg get 30 mutalisk in the first place and using the phoenix buff blizz gave you toss earlier???


lololololol.

There needs to be the ability to respond, not to pre-emptively counter, for a matchup to be balanced.



lolololol

so what have you been doing the whole time the zerg was making those 30 mutalisks? making probes? lololol
Hypatio
Profile Joined September 2010
549 Posts
February 26 2011 08:13 GMT
#1250
LOL at the speed buff to battlecruisers. Meanwhile broodlords...
Monk___
Profile Joined March 2010
United States123 Posts
February 26 2011 08:15 GMT
#1251
I really don't get the logic in just completely removing the amulet. It was a must have upgrade if a player was going for ht. Why not increase build time and or cost before completely removing. Or better yet make it only give plus 20 energy.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
February 26 2011 08:15 GMT
#1252
This fungal growth buff is going to give me wet dreams every time that I shut my eyes, just try stacking your shit now protoss. I dare you. God i love the infestor
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
February 26 2011 08:16 GMT
#1253
Some of these changes are pretty interesting and weird.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 26 2011 08:16 GMT
#1254
How long was the time span between the last patch on the PTR and its release?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 26 2011 08:17 GMT
#1255
Awesome, units protoss don't use

high templar
motherships
carriers
archons


4 gate -> collosus every game sounds a lot of fun.

UGH this makes me a very sad panda
Developer for http://mtgfiddle.com
hidiliho
Profile Joined September 2004
Canada685 Posts
February 26 2011 08:17 GMT
#1256
On February 26 2011 16:54 Barca wrote:
Show nested quote +
On February 26 2011 16:52 Nomad123 wrote:
On February 26 2011 13:58 PikaXchU wrote:
Wait.. If there isn't amulet, how else do we deal with a huge ball of 30 mutalisks?!



by not letting zerg get 30 mutalisk in the first place and using the phoenix buff blizz gave you toss earlier???


lololololol.

There needs to be the ability to respond, not to pre-emptively counter, for a matchup to be balanced.



This is not a counter issue. This is a scouting issue.
I have a dream, that some day I wouldn't see any imba comments in GSL threads.
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
February 26 2011 08:19 GMT
#1257
On February 26 2011 17:02 WhiteLight wrote:
Did everyone forget the the HT in bw? They did not get the ability to start with storm either and they had to take 50s to build like all the other races instead of being able to just be instantly warped in anywhere like they are now. Yet dispite this they were still used in ALL 3 MUs and played critical roles. Now Does the amulet nerf make HT useless now? No! Does it make them harder to use? Yes! The nerf now mean that you have to plan when you want to warp in your HT and when you want to attack. It also means that if you want to have storm ready in your base incase you get attacked or lose the battle, that you need to do it Before then battle and not after.

Im sure people wont like this coming from a terran player, but having a bigger army and winning a battle and then having to dodge 8 storms again is bloody annoying, or having 1-2 being warped in every 10s and having storms go off every 2 seconds is hard to deal with when trying to macro as well. I know its hard to believe but marines die easily whether they can dodge storms or not, medivacs run out of energy, and mech is hard to repair (especially when scvs die to storm).

Im not trying to say that amulet is op or that it needs to be removed (thats not my point in the 2nd para anyway) but I think that people can deal with not having amulet and can still use HT effectively. I think people need to just try it and deal with it for a decent period before complaining about it (impossible i know)


Show nested quote +
Mothership
- Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds


So does that mean that I can get a free stim when coming out of a vortex if the timing is right? Or does it only work from damage taken from an enemy? Wish I had time to test this...

..okay. I was going to refrain from saying anything at ALL, but HT in BW also were FAR more devastating. Storm did more damage, and hit a larger area. Storm in BW was terrifying when properly used, in SC2, it just doesn't have the same effect, not nearly. HT were fine, and PvT is already the most balanced MU. Storm already doesn't do as well against Z because of the Roach being able to tank storms like nothing.

I agree, we should see how it pans out first, but it doesn't mean I have to like it.

MS patch seems...silly.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
Hypatio
Profile Joined September 2010
549 Posts
February 26 2011 08:19 GMT
#1258
On February 26 2011 17:16 graNite wrote:
How long was the time span between the last patch on the PTR and its release?

It was long. I think 3 weeks or so.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 26 2011 08:19 GMT
#1259
Im sorry but the irony is hilarious. This is why talking about balance is retarded. All of the Terrans who were qqing and being made fun of/debating with the protoss players now find their roles reversed.

But in all reality, think for a second. All this does is stop the permastorming of warping in new units mid battle (which means no risk for the HT), as well as stops the ability for protoss to stop harass at expos by spawning 2 ht. It is a balance change designed for larger maps, and I like that they are thinking about larger map balance.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
AzurewinD
Profile Joined November 2010
United States569 Posts
Last Edited: 2011-02-26 08:25:57
February 26 2011 08:22 GMT
#1260
On February 26 2011 17:12 village_idiot wrote:
Show nested quote +
On February 26 2011 17:08 Grimjim wrote:
The Zerg nerfs are ridiculous for a race already struggling against both Terran and Protoss. None of these buffs help late-game, which is where Zerg suffers the most. Even when completely avoiding damage from harass, Zerg only moves into the late-game on even footing with an expanding Terran or Protoss.

Changes need to be made to the Zerg army strength. That's the only way ZvP and ZvT will become fully balanced.

What nerfs? Zerg got a huge buff to their main spell caster. Infestor is now like a high templar with stun.

Read this

http://www.teamliquid.net/forum/viewmessage.php?topic_id=196425

Things are going to be a lot easier for us zerg.




Yeah, looks like a huge buff. Its like a high templar with stun, except you can dodge 100% of its effects. Now its dodgeable by blink which in the previous patch they made impossible. Now they made it possible again. Let's all be happy.

The foolishness/schizophrenia of these design choices is nothing short of astounding. Shit looks like a badly designed UMS game.
"...I want more people to be in that state more often, to see things not through the limited and rigid mind or the fearful ego, but through a heart that loves to express and create" - Xiaonan "Glider" Sun
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