• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:24
CET 21:24
KST 05:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Foreign Brood War BW General Discussion MBCGame Torrents [ASL20] Ask the mapmakers — Drop your questions Which season is the best in ASL?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1703 users

Patch 1.3 on PTR - Page 63

Forum Index > SC2 General
Post a Reply
Prev 1 61 62 63 64 65 186 Next
Kindred
Profile Blog Joined May 2010
Canada396 Posts
February 26 2011 08:06 GMT
#1241
On February 26 2011 17:02 hidiliho wrote:
Show nested quote +
On February 26 2011 16:58 Gudeldar wrote:
On February 26 2011 16:56 hidiliho wrote:
You can have your Instant Storms if we can get instant nukes.


The Terran equivalent of storm is already an AOE that does its damage instantly.



Cool. Now I drop ghosts in your mineral lines and kill your probes with EMPs


You are an idiot. Beyond belief.
MM drops are amazing by themselves. And when its army vs army. a few EMPs completely ruin a P's army.
Two 2.93GHz 6-Core Intel Xeon “Westmere” (12 cores) + 32GB RAM + Four 512GB Solid-State Drives + Two ATI Radeon HD 5770 1GB + Two Apple LED Cinema Display (27" flat panel) + Quad-channel 4Gb Fibre Channel PCI Express card
Gudeldar
Profile Joined August 2010
United States1200 Posts
February 26 2011 08:06 GMT
#1242
On February 26 2011 17:02 hidiliho wrote:
Show nested quote +
On February 26 2011 16:58 Gudeldar wrote:
On February 26 2011 16:56 hidiliho wrote:
You can have your Instant Storms if we can get instant nukes.


The Terran equivalent of storm is already an AOE that does its damage instantly.



Cool. Now I drop ghosts in your mineral lines and kill your probes with EMPs


Or you could just drop 4 marauders and kill every tech building before any of my units can get there.
Grimjim
Profile Joined May 2010
United States395 Posts
February 26 2011 08:08 GMT
#1243
The Zerg nerfs are ridiculous for a race already struggling against both Terran and Protoss. None of these buffs help late-game, which is where Zerg suffers the most. Even when completely avoiding damage from harass, Zerg only moves into the late-game on even footing with an expanding Terran or Protoss.

Changes need to be made to the Zerg army strength. That's the only way ZvP and ZvT will become fully balanced.
I am serious. And my name is Shirley.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 26 2011 08:09 GMT
#1244
Wow, the Protoss nerfs.

Mothership vortex less powerful. I'll miss archon toilets, but "8 of your tanks and two of my zealots" is ludicrously overpowered, so I guess I can dig. It was meant to be a cooler stasis, anyway.

HT loses a major upgrade. Blizzard said in the Naniwa leak that amulet was OP on big macro maps. I'm not sure I agree, but that Blizzard is balancing around big macro maps is a good sign.

Colo/Stalker and Colo/VR are indirectly nerfed vs. Z, because the new Fungal does redonkulous DPS to that ball. I don't know how big an effect that makes. It's still just as good vs. T, though.

Terran tier 1 nerfed a little, tier 3 buffed. Makes sense. Hope to see more BCs.

Fungal change helps deal with Protoss Colo-heavy death ball, and is less good (but still good) against Terran. Not sure how I feel on this. I guess I'm okay, as a Z.


- An alert has been added when MULEs expire.
- An alert has been added when the Chrono Boost buff expires.
- An alert has been added when the Spawn Larva buff expires.


<3 <3 <3.

Won't affect pro-level much, but so nice.
hidiliho
Profile Joined September 2004
Canada685 Posts
February 26 2011 08:10 GMT
#1245
On February 26 2011 17:02 DCIfan wrote:
Show nested quote +
On February 26 2011 16:45 XothermeK wrote:
All you protoss whiners, the HT change was long awaited, and I even saw it coming ever since it was brought up in one of the threads with Servyoa mentioning it, regardless of me being Terran, the idea of throwing around storms like it was for free isn't going to be the case anymore, I don't understand why you're all QQing when you still have the mighty collosi and forcefields, seriously.



Im sorry, but this post is just retarded. You have GHOSTS. which do AOE (thats right area of effect) energy removal. And not just a little bit of energy removal, ALL energy is gone in the AoE. Storms cant happen when energy isnt there...


Spread your Templars.

This is like terrans crying about banelings when they don't spread their marines.
I have a dream, that some day I wouldn't see any imba comments in GSL threads.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
February 26 2011 08:11 GMT
#1246
On February 26 2011 17:02 WhiteLight wrote:
Did everyone forget the the HT in bw? They did not get the ability to start with storm either and they had to take 50s to build like all the other races instead of being able to just be instantly warped in anywhere like they are now. Yet dispite this they were still used in ALL 3 MUs and played critical roles. Now Does the amulet nerf make HT useless now? No! Does it make them harder to use? Yes! The nerf now mean that you have to plan when you want to warp in your HT and when you want to attack.


Actually, I think WhiteLight has an incredibly good point. Of course, BW didn't have Colossi, so the question will be "Are High Templar worth the difficulty?". After all, in Brood War, if you wanted AoE damage, as far as I know, you were stuck with High Templar or Reavers. There was literally nothing else, and High Templar were certainly the better option.

Colossi on the other hand do the role of the High Templar very well, and they are undoubtedly easier to use. If High Templar and Colossi are even in power, I will always go Colossi. Always. If the enemy gets a dozen Corruptors or Vikings, I would tech switch, but until I have to, Colossi all the way. They're just easier to use.

My two cents.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
hidiliho
Profile Joined September 2004
Canada685 Posts
February 26 2011 08:11 GMT
#1247
On February 26 2011 17:06 Gudeldar wrote:
Show nested quote +
On February 26 2011 17:02 hidiliho wrote:
On February 26 2011 16:58 Gudeldar wrote:
On February 26 2011 16:56 hidiliho wrote:
You can have your Instant Storms if we can get instant nukes.


The Terran equivalent of storm is already an AOE that does its damage instantly.



Cool. Now I drop ghosts in your mineral lines and kill your probes with EMPs


Or you could just drop 4 marauders and kill every tech building before any of my units can get there.



Every tech building with 4 Marauders?
I have a dream, that some day I wouldn't see any imba comments in GSL threads.
village_idiot
Profile Blog Joined July 2008
2436 Posts
February 26 2011 08:12 GMT
#1248
On February 26 2011 17:08 Grimjim wrote:
The Zerg nerfs are ridiculous for a race already struggling against both Terran and Protoss. None of these buffs help late-game, which is where Zerg suffers the most. Even when completely avoiding damage from harass, Zerg only moves into the late-game on even footing with an expanding Terran or Protoss.

Changes need to be made to the Zerg army strength. That's the only way ZvP and ZvT will become fully balanced.

What nerfs? Zerg got a huge buff to their main spell caster. Infestor is now like a high templar with stun.

Read this

http://www.teamliquid.net/forum/viewmessage.php?topic_id=196425

Things are going to be a lot easier for us zerg.
Nomad123
Profile Blog Joined February 2011
95 Posts
February 26 2011 08:13 GMT
#1249
On February 26 2011 16:54 Barca wrote:
Show nested quote +
On February 26 2011 16:52 Nomad123 wrote:
On February 26 2011 13:58 PikaXchU wrote:
Wait.. If there isn't amulet, how else do we deal with a huge ball of 30 mutalisks?!



by not letting zerg get 30 mutalisk in the first place and using the phoenix buff blizz gave you toss earlier???


lololololol.

There needs to be the ability to respond, not to pre-emptively counter, for a matchup to be balanced.



lolololol

so what have you been doing the whole time the zerg was making those 30 mutalisks? making probes? lololol
Hypatio
Profile Joined September 2010
549 Posts
February 26 2011 08:13 GMT
#1250
LOL at the speed buff to battlecruisers. Meanwhile broodlords...
Monk___
Profile Joined March 2010
United States123 Posts
February 26 2011 08:15 GMT
#1251
I really don't get the logic in just completely removing the amulet. It was a must have upgrade if a player was going for ht. Why not increase build time and or cost before completely removing. Or better yet make it only give plus 20 energy.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
February 26 2011 08:15 GMT
#1252
This fungal growth buff is going to give me wet dreams every time that I shut my eyes, just try stacking your shit now protoss. I dare you. God i love the infestor
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
February 26 2011 08:16 GMT
#1253
Some of these changes are pretty interesting and weird.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
February 26 2011 08:16 GMT
#1254
How long was the time span between the last patch on the PTR and its release?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 26 2011 08:17 GMT
#1255
Awesome, units protoss don't use

high templar
motherships
carriers
archons


4 gate -> collosus every game sounds a lot of fun.

UGH this makes me a very sad panda
Developer for http://mtgfiddle.com
hidiliho
Profile Joined September 2004
Canada685 Posts
February 26 2011 08:17 GMT
#1256
On February 26 2011 16:54 Barca wrote:
Show nested quote +
On February 26 2011 16:52 Nomad123 wrote:
On February 26 2011 13:58 PikaXchU wrote:
Wait.. If there isn't amulet, how else do we deal with a huge ball of 30 mutalisks?!



by not letting zerg get 30 mutalisk in the first place and using the phoenix buff blizz gave you toss earlier???


lololololol.

There needs to be the ability to respond, not to pre-emptively counter, for a matchup to be balanced.



This is not a counter issue. This is a scouting issue.
I have a dream, that some day I wouldn't see any imba comments in GSL threads.
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
February 26 2011 08:19 GMT
#1257
On February 26 2011 17:02 WhiteLight wrote:
Did everyone forget the the HT in bw? They did not get the ability to start with storm either and they had to take 50s to build like all the other races instead of being able to just be instantly warped in anywhere like they are now. Yet dispite this they were still used in ALL 3 MUs and played critical roles. Now Does the amulet nerf make HT useless now? No! Does it make them harder to use? Yes! The nerf now mean that you have to plan when you want to warp in your HT and when you want to attack. It also means that if you want to have storm ready in your base incase you get attacked or lose the battle, that you need to do it Before then battle and not after.

Im sure people wont like this coming from a terran player, but having a bigger army and winning a battle and then having to dodge 8 storms again is bloody annoying, or having 1-2 being warped in every 10s and having storms go off every 2 seconds is hard to deal with when trying to macro as well. I know its hard to believe but marines die easily whether they can dodge storms or not, medivacs run out of energy, and mech is hard to repair (especially when scvs die to storm).

Im not trying to say that amulet is op or that it needs to be removed (thats not my point in the 2nd para anyway) but I think that people can deal with not having amulet and can still use HT effectively. I think people need to just try it and deal with it for a decent period before complaining about it (impossible i know)


Show nested quote +
Mothership
- Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds


So does that mean that I can get a free stim when coming out of a vortex if the timing is right? Or does it only work from damage taken from an enemy? Wish I had time to test this...

..okay. I was going to refrain from saying anything at ALL, but HT in BW also were FAR more devastating. Storm did more damage, and hit a larger area. Storm in BW was terrifying when properly used, in SC2, it just doesn't have the same effect, not nearly. HT were fine, and PvT is already the most balanced MU. Storm already doesn't do as well against Z because of the Roach being able to tank storms like nothing.

I agree, we should see how it pans out first, but it doesn't mean I have to like it.

MS patch seems...silly.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
Hypatio
Profile Joined September 2010
549 Posts
February 26 2011 08:19 GMT
#1258
On February 26 2011 17:16 graNite wrote:
How long was the time span between the last patch on the PTR and its release?

It was long. I think 3 weeks or so.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 26 2011 08:19 GMT
#1259
Im sorry but the irony is hilarious. This is why talking about balance is retarded. All of the Terrans who were qqing and being made fun of/debating with the protoss players now find their roles reversed.

But in all reality, think for a second. All this does is stop the permastorming of warping in new units mid battle (which means no risk for the HT), as well as stops the ability for protoss to stop harass at expos by spawning 2 ht. It is a balance change designed for larger maps, and I like that they are thinking about larger map balance.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
AzurewinD
Profile Joined November 2010
United States569 Posts
Last Edited: 2011-02-26 08:25:57
February 26 2011 08:22 GMT
#1260
On February 26 2011 17:12 village_idiot wrote:
Show nested quote +
On February 26 2011 17:08 Grimjim wrote:
The Zerg nerfs are ridiculous for a race already struggling against both Terran and Protoss. None of these buffs help late-game, which is where Zerg suffers the most. Even when completely avoiding damage from harass, Zerg only moves into the late-game on even footing with an expanding Terran or Protoss.

Changes need to be made to the Zerg army strength. That's the only way ZvP and ZvT will become fully balanced.

What nerfs? Zerg got a huge buff to their main spell caster. Infestor is now like a high templar with stun.

Read this

http://www.teamliquid.net/forum/viewmessage.php?topic_id=196425

Things are going to be a lot easier for us zerg.




Yeah, looks like a huge buff. Its like a high templar with stun, except you can dodge 100% of its effects. Now its dodgeable by blink which in the previous patch they made impossible. Now they made it possible again. Let's all be happy.

The foolishness/schizophrenia of these design choices is nothing short of astounding. Shit looks like a badly designed UMS game.
"...I want more people to be in that state more often, to see things not through the limited and rigid mind or the fearful ego, but through a heart that loves to express and create" - Xiaonan "Glider" Sun
Prev 1 61 62 63 64 65 186 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 333
IndyStarCraft 207
StarCraft: Brood War
Larva 432
BeSt 156
Dewaltoss 116
BRAT_OK 78
Free 50
scan(afreeca) 49
Aegong 27
Dota 2
qojqva4357
Gorgc4025
Fuzer 363
Counter-Strike
fl0m5491
zeus1313
pashabiceps770
Heroes of the Storm
Liquid`Hasu388
Khaldor148
Other Games
Grubby4555
DeMusliM551
mouzStarbuck374
Mew2King205
ArmadaUGS179
Trikslyr80
C9.Mang043
Livibee41
ZombieGrub19
EmSc Tv 10
Chillindude5
Organizations
Other Games
EmSc Tv 10
StarCraft 2
EmSc2Tv 10
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 20
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• 80smullet 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV600
• Ler98
League of Legends
• Nemesis3038
• TFBlade1090
Other Games
• imaqtpie1054
• Shiphtur225
Upcoming Events
Korean StarCraft League
6h 36m
CranKy Ducklings
13h 36m
WardiTV 2025
15h 36m
SC Evo League
16h 6m
IPSL
20h 36m
Dewalt vs ZZZero
BSL 21
23h 36m
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
1d 1h
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
1d 13h
WardiTV 2025
1d 15h
OSC
1d 18h
[ Show More ]
IPSL
1d 20h
Bonyth vs KameZerg
BSL 21
1d 23h
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
2 days
Wardi Open
2 days
StarCraft2.fi
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
WardiTV 2025
3 days
StarCraft2.fi
3 days
PiGosaur Monday
4 days
StarCraft2.fi
4 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
WardiTV 2025
5 days
StarCraft2.fi
5 days
WardiTV 2025
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.