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Patch 1.3 on PTR - Page 65

Forum Index > SC2 General
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goodvibes
Profile Joined August 2010
Canada51 Posts
Last Edited: 2011-02-26 08:38:31
February 26 2011 08:37 GMT
#1281
On February 26 2011 17:35 resilve wrote:
Show nested quote +
On February 26 2011 17:30 Dustbunny wrote:
Does anyone else feel they nerfed the wrong part of the HTs ?
What made protoss so strong wasn't so much HTs + Amulet... it was HTs+ Amulet + WARPGATE.

Instead of nerfing the amulet...why not make HTs only trainable from regular gateways ? Also these could be chrono'd out when needed...


Id be happier to have HTs build out of the Templar Archives like a Collosus out of a Robo if their speed was increased somewhat alot. The problems with HTs is not only that they are too strong on warp-ins but their main negative is that they are too slow to move cross-map and group up when moving due to speed.

I understand the problems they cause when warped in, it is pretty stupid that you can fight off a lost 200v200 supply engagement with 3 warped in templars to finish off a ton of nearly dead bio units - but templars take too long to make storms on their own.

There is a HUGE window when you are stuck on gateway units only when teching to HT + storm + amulet already that can be exploited with game-winning effect. This change only makes that worse



What is the protoss answer to mass marines/marauders/vikings?
What is protoss answer to hellion/thor?

This game is fucked. Protoss the worst race by far. I'm switching to terran. Screw this imbalanced bullshit.

Roach? nullifies all gateway units. Without forcefields it's gg; with forcefields that are not placed correctly (human error) game is over. Amazing how fast roaches are on/off creep with that upgrade.

How the fuck is this game balanced when protoss keeps getting chipped away.
partisan
Profile Joined January 2011
United States783 Posts
February 26 2011 08:37 GMT
#1282
On February 26 2011 10:51 Clerseri wrote:
HTs were the great hope for those of us who don't like collossus everywhere. I'm literally speechless.



This 100x. I despise having to go robo in every matchup because colossus are mandatory. The fact that blizzards reaction is to make templar tech far less attractive is really confusing.
Drake
Profile Joined October 2010
Germany6146 Posts
February 26 2011 08:39 GMT
#1283
amulet removed ? so only colossi playable now ?
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
Last Edited: 2011-02-26 08:40:46
February 26 2011 08:39 GMT
#1284
On February 26 2011 17:34 goodvibes wrote:
Show nested quote +
On February 26 2011 17:27 TyrantPotato wrote:
On February 26 2011 17:23 goodvibes wrote:
Protoss are now the 'weakest' race if this change is implemented.

We have NOTHING against MM late game.

2 Thor + 250mm cannon + 8scvs + 10 marine 6 minute push is unstoppable RIGHT NOW as protoss, just imagine in that patch.

Screw playing a different race, I'm just not going to play this game seriously. This is an absolute joke of a game.

Marine/Marauder counter was the high templar. Ghost placement had a HUGE hand in high templars (considering emp = 75 energy, they have a +25 energy upgrade), what the fuck does protoss do?

Vikings outrange stalkers and colossus, good luck ff wall. Terran just run away. This is sucha stupid game to even play now.


excuse me.... but last i checked NONE of the nerfs to protoss will be increasing the difficulty to stop a 6 minute all in.




How is this an all-in?
10 marines, 8 scvs and 2 thors is nothing near an all in. 6-9 pool = all in, 2 gate = all in, 2 berracks constant marines = all in.

This is a viable 6 minute push that protoss cannot stop. If you can, please illustrate how.
By the time observer gets to their base, from 1gate robo, you see the 1st thor.
- I imemdiately chrono immortals and build only zealots.

By the time they knock on my door, I have (3 gates are up by now), I have 7 zealots, 3 immortals and 1 stalker...
vs. 2 thors, 250mm nullifies the thors, 10 marines kill the zealots which do nothing. You lose your army they lose 1 thor.


you have still failed to explain how this patch will make it harder. as you suggested in the post i quoted.

if it was unstoppable then that would be THE only thing you see in pvt in the gsl but it isnt therefore the term "unstoppable" doesnt apply.

considering you believe it to be unstoppable however suggests you are not at the level where any sort of balance effects your games so you should not be worried about the patches so much.

as opposed to your "this game is unplayable now" attitude you currently have.

Edit: just read the post on top of the page. no point arguing with some one with that mind set.

please go ahead switch to terran. you bought the game. you do with it as you wish >.>
Forever ZeNEX.
xza
Profile Joined November 2010
Singapore1600 Posts
February 26 2011 08:39 GMT
#1285
just scrap colo from the game and bring amulet back for HTs.

I would rather deal with 4-5 HTs as compared to 4-5 colossus 1 shotting everything
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
DooMDash
Profile Joined May 2010
United States1015 Posts
February 26 2011 08:39 GMT
#1286
Cool patch, signed a Terran player.
S1 3500+ Master T. S2 1600+ Master T.
decaf
Profile Joined October 2010
Austria1797 Posts
February 26 2011 08:39 GMT
#1287
That the amulet is gone is a huge nerf imo. They should have decreased the mana gain from it, but whatever - I don't play protoss.
Btw, where's the corruptor buff that is totally needed?
KenNage
Profile Joined May 2009
Chile885 Posts
February 26 2011 08:39 GMT
#1288
On February 26 2011 17:34 Lunat!c wrote:
The HT nerf is so horrible Protoss needed them for defending against drops on big maps because of the immobility that protoss has... Now we need to build 32190 cannons at every expansion?!

just like bw
Demarini
Profile Joined May 2010
United States151 Posts
February 26 2011 08:40 GMT
#1289
A lot of Terrans are forgetting the thing called micro(SHOCKER!). Storm does 80 dmg..over like, 5 seconds or something. That's insane. If you literally take half a second to move your units out, the damage is minimal. What if a Toss loses a fight now with this nerf? With all the money invested in the 44 second wonder, they will get stomped outright.
goodvibes
Profile Joined August 2010
Canada51 Posts
February 26 2011 08:40 GMT
#1290
On February 26 2011 17:37 partisan wrote:
Show nested quote +
On February 26 2011 10:51 Clerseri wrote:
HTs were the great hope for those of us who don't like collossus everywhere. I'm literally speechless.



This 100x. I despise having to go robo in every matchup because colossus are mandatory. The fact that blizzards reaction is to make templar tech far less attractive is really confusing.



What's the fucking role of the templar? Nobody in their right mind will go templars.
DTs were great for late game expansion harassment/killing.

I'll stick to only dts now. Templars? lol.. Archons? Die toooooo fast. So, gg protoss?

Code S and Code A show 1 thing - how few protoss 'can' be in there. Just wait till next gsl, protoss are screwed.
Masq
Profile Blog Joined March 2009
Canada1792 Posts
February 26 2011 08:40 GMT
#1291
On February 26 2011 11:20 Grebliv wrote:

dude, the stim timing nerf makes stim pushes less effective and therefore your opponent is obviously less likely to prepare appropriately for it and therefore it's in reality even more effective than before!

learn to theorycraft :D



is this a joke?
so nerfing stim research by 30 seconds is a buff?
oh boy...
Kavas
Profile Joined October 2010
Australia3421 Posts
February 26 2011 08:40 GMT
#1292
That PvP in the GSL made me wish they increase the research time for Warpgate instead... And heck, it'll even help with the 4gating people always complain about...

And I'm not Terran.
Mortal
Profile Blog Joined November 2010
2943 Posts
Last Edited: 2011-02-26 08:46:48
February 26 2011 08:40 GMT
#1293
On February 26 2011 17:37 goodvibes wrote:
Show nested quote +
On February 26 2011 17:35 resilve wrote:
On February 26 2011 17:30 Dustbunny wrote:
Does anyone else feel they nerfed the wrong part of the HTs ?
What made protoss so strong wasn't so much HTs + Amulet... it was HTs+ Amulet + WARPGATE.

Instead of nerfing the amulet...why not make HTs only trainable from regular gateways ? Also these could be chrono'd out when needed...


Id be happier to have HTs build out of the Templar Archives like a Collosus out of a Robo if their speed was increased somewhat alot. The problems with HTs is not only that they are too strong on warp-ins but their main negative is that they are too slow to move cross-map and group up when moving due to speed.

I understand the problems they cause when warped in, it is pretty stupid that you can fight off a lost 200v200 supply engagement with 3 warped in templars to finish off a ton of nearly dead bio units - but templars take too long to make storms on their own.

There is a HUGE window when you are stuck on gateway units only when teching to HT + storm + amulet already that can be exploited with game-winning effect. This change only makes that worse



What is the protoss answer to mass marines/marauders/vikings?
What is protoss answer to hellion/thor?

This game is fucked. Protoss the worst race by far. I'm switching to terran. Screw this imbalanced bullshit.

Roach? nullifies all gateway units. Without forcefields it's gg; with forcefields that are not placed correctly (human error) game is over. Amazing how fast roaches are on/off creep with that upgrade.

How the fuck is this game balanced when protoss keeps getting chipped away.


uh, what

i play toss, and there's no way it's the worst race. + Show Spoiler +
did you just see sanzenith beat nestea?
The universe created an audience for itself.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 26 2011 08:40 GMT
#1294
Does the Fungal change fix or alleviate the "imbalanced" build of Colo/VR?
KenNage
Profile Joined May 2009
Chile885 Posts
February 26 2011 08:41 GMT
#1295
On February 26 2011 17:34 goodvibes wrote:
Show nested quote +
On February 26 2011 17:27 TyrantPotato wrote:
On February 26 2011 17:23 goodvibes wrote:
Protoss are now the 'weakest' race if this change is implemented.

We have NOTHING against MM late game.

2 Thor + 250mm cannon + 8scvs + 10 marine 6 minute push is unstoppable RIGHT NOW as protoss, just imagine in that patch.

Screw playing a different race, I'm just not going to play this game seriously. This is an absolute joke of a game.

Marine/Marauder counter was the high templar. Ghost placement had a HUGE hand in high templars (considering emp = 75 energy, they have a +25 energy upgrade), what the fuck does protoss do?

Vikings outrange stalkers and colossus, good luck ff wall. Terran just run away. This is sucha stupid game to even play now.


excuse me.... but last i checked NONE of the nerfs to protoss will be increasing the difficulty to stop a 6 minute all in.




How is this an all-in?
10 marines, 8 scvs and 2 thors is nothing near an all in. 6-9 pool = all in, 2 gate = all in, 2 berracks constant marines = all in.

This is a viable 6 minute push that protoss cannot stop. If you can, please illustrate how.
By the time observer gets to their base, from 1gate robo, you see the 1st thor.
- I imemdiately chrono immortals and build only zealots.

By the time they knock on my door, I have (3 gates are up by now), I have 7 zealots, 3 immortals and 1 stalker...
vs. 2 thors, 250mm nullifies the thors, 10 marines kill the zealots which do nothing. You lose your army they lose 1 thor.

so sick that is used in every TvP on GSL so far and terrans win 100% time.. wait
vizir
Profile Joined August 2010
Finland154 Posts
February 26 2011 08:41 GMT
#1296
PvT will be so hard for P from now on. They should've nerfed EMP to reflect this HT nerf. HTs will be so useless against T after this.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
February 26 2011 08:42 GMT
#1297
On February 26 2011 17:40 Ribbon wrote:
Does the Fungal change fix or alleviate the "imbalanced" build of Colo/VR?


that will be something to see. considering the buffed dps of the skill. perhaps we might see the usage increase.

and considering the pojectile is rather slow(ish) it will bring some more Micro to battles.

its almost like the infester is a new reaver hahaha
Forever ZeNEX.
Drake
Profile Joined October 2010
Germany6146 Posts
February 26 2011 08:42 GMT
#1298
sry i still dont get it ... no ht amulet makes everyone play colossi ? wasnt it the exact different everyone wanted ?
and still no shared replays
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
February 26 2011 08:43 GMT
#1299
On February 26 2011 17:02 WhiteLight wrote:
Did everyone forget the the HT in bw? They did not get the ability to start with storm either and they had to take 50s to build like all the other races instead of being able to just be instantly warped in anywhere like they are now. Yet dispite this they were still used in ALL 3 MUs and played critical roles. Now Does the amulet nerf make HT useless now? No! Does it make them harder to use? Yes! The nerf now mean that you have to plan when you want to warp in your HT and when you want to attack. It also means that if you want to have storm ready in your base incase you get attacked or lose the battle, that you need to do it Before then battle and not after.


As a D+/low Diamond player, my grasp of the game is far from ideal, so feel free to correct me if I'm wrong, but in Brood War:

Templar Archives also allowed access to Dark Templar, providing the Protoss with a means to maintain some form of pressure on the opponent while researching Psi Storm and waiting for High Templar to have the necessary energy (because Citadel of Adun/Twilight Council, Templar Archives, Psi Storm research and getting Templar takes quite a bit of time and investment to get a return from) which is not available to players teching for High Templar in StarCraft 2.

Also, there's these differences:

BW Marine: 40 hp./WoL Marine: 45/55 hp.
BW Firebat: 50 hp./WoL Marauder: 125 hp.
BW Ghost: 45 hp./WoL Ghost: 100 hp.
(Not that anyone would try using bio against High Templar anyway in Brood War)
BW Vulture: 80 hp./WoL Hellion: 90 hp.
BW Siege Tank: 150 hp/WoL Siege Tank: 160 hp.
BW Goliath: 125 hp./WoL Thor: 400 hp.
Zerg stayed mostly the same, except that they have Roaches now.

BW Storm: 112 damage/WoL Storm: 80 damage

(Stats taken from the StarCraft wiki)

So you see, Storm does less damage, while most units have more life. And given that the tech path provides fewer alternatives (Dark Templar, Dark Archons (not really...)) what was true is Brood War is not necessarily true in Wings of Liberty, so your comparison is, unless I am mistaken, flawed.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
February 26 2011 08:44 GMT
#1300
On February 26 2011 17:40 Mortal wrote:
Show nested quote +
On February 26 2011 17:37 goodvibes wrote:
On February 26 2011 17:35 resilve wrote:
On February 26 2011 17:30 Dustbunny wrote:
Does anyone else feel they nerfed the wrong part of the HTs ?
What made protoss so strong wasn't so much HTs + Amulet... it was HTs+ Amulet + WARPGATE.

Instead of nerfing the amulet...why not make HTs only trainable from regular gateways ? Also these could be chrono'd out when needed...


Id be happier to have HTs build out of the Templar Archives like a Collosus out of a Robo if their speed was increased somewhat alot. The problems with HTs is not only that they are too strong on warp-ins but their main negative is that they are too slow to move cross-map and group up when moving due to speed.

I understand the problems they cause when warped in, it is pretty stupid that you can fight off a lost 200v200 supply engagement with 3 warped in templars to finish off a ton of nearly dead bio units - but templars take too long to make storms on their own.

There is a HUGE window when you are stuck on gateway units only when teching to HT + storm + amulet already that can be exploited with game-winning effect. This change only makes that worse



What is the protoss answer to mass marines/marauders/vikings?
What is protoss answer to hellion/thor?

This game is fucked. Protoss the worst race by far. I'm switching to terran. Screw this imbalanced bullshit.

Roach? nullifies all gateway units. Without forcefields it's gg; with forcefields that are not placed correctly (human error) game is over. Amazing how fast roaches are on/off creep with that upgrade.

How the fuck is this game balanced when protoss keeps getting chipped away.


uh, what

i play toss, and there's no way it's the worst race. did you just see sanzenith beat nestea?


did you see how fucking amazing he played?
he was everywhere, microing like a boss and always on top of his macri
wat
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