• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:44
CET 19:44
KST 03:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!39$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1634 users

Patch 1.3 on PTR - Page 67

Forum Index > SC2 General
Post a Reply
Prev 1 65 66 67 68 69 186 Next
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
Last Edited: 2011-02-26 09:13:22
February 26 2011 08:57 GMT
#1321
Warp prism microing ht(and ht positioning in general) will be a gamedecider in pvt. I kinda like that. But removing amulet entirely is too extreme, we will probably never see them again in pvp and pvz.
Mothership buff is stupid, why on earth would anyone get it now, it has absolutely no function. Also, you can counter the archon toilet with banelings, really no reason to nerf it.
Valor is a poor substitute for numbers.
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
February 26 2011 08:57 GMT
#1322
I like that they're working on the custom game UI despite their marketplace probably not working out (which was the major reason why the UI looked the way it does). It's nice to see that they care, even if this could have come (should have come) months earlier.

The balance changes are decent as well. As a terran player I'm glad to see that there'll be no more freshly warped in templars wrecking havoc, and I can live with the increased stim research time as a trade-off. Too bad the viking flower will be removed though .
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
February 26 2011 08:57 GMT
#1323
On February 26 2011 17:53 Tachion wrote:
Show nested quote +
On February 26 2011 17:49 ChrisXIV wrote:
Protoss: Major nerf to high templars and the mothership. Don't know what the zealot change actually does...
Terran: Minor buff to battlecruisers, major nerf to bunkers, minor nerf to stimpack upgrade.
Zerg: The health+ on infestors is clearly a buff, but I have no idea about the changes on fungal growth.

I feel like this patch is an overreaction by Blizzard. HT warp-ins are very strong, sure, but expensive as hell. And without the option of an archon toilet(something that has been a known strategy for months) I don't think the mothership will ever be used again - maybe for base defence.
Bunker build time increased yet again. Meh. Next a factory is required to build a bunker...

Honestly for all balance purposes, there really shouldn't be a single unit that can, at minimum, instant kill half your army with a few archon/colossus. If that means it's not used as much so be it, but that ability is absolutely ridiculous. There's no way to justify it.

Oh come on. It's the latest tech protoss has, attached to a one-of unit which is expensive, slow and takes ages to build and gather energy. It should be powerful, don't you think? How often have you seen the archon toilet in action in a pro game?
huyNh
Profile Joined March 2010
Canada366 Posts
February 26 2011 08:58 GMT
#1324
i'm lovin this BC buff, oh yeaaaaa
huyNh.703
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 26 2011 08:59 GMT
#1325
On February 26 2011 17:55 andrewwiggin wrote:
lol ...

the 'no more archon toilet' thing isn't really a nerf. It's not like many people ever got to that perfect situation in any case =/


See Squirtle vs MVP on Terminus. Squirtle Vortexed a clump of tanks and a zealot fell in. Tanks do friendly fire splash, so....it didn't end well for them. That's a little bullshit, and needed to be nerfed.

I guess Catz'll be happy.
Psychopomp
Profile Joined April 2010
United States237 Posts
February 26 2011 09:00 GMT
#1326
On February 26 2011 17:44 Nomad123 wrote:
Show nested quote +
On February 26 2011 17:28 spacenegroes wrote:
On February 26 2011 17:13 Nomad123 wrote:
On February 26 2011 16:54 Barca wrote:
On February 26 2011 16:52 Nomad123 wrote:
On February 26 2011 13:58 PikaXchU wrote:
Wait.. If there isn't amulet, how else do we deal with a huge ball of 30 mutalisks?!



by not letting zerg get 30 mutalisk in the first place and using the phoenix buff blizz gave you toss earlier???


lololololol.

There needs to be the ability to respond, not to pre-emptively counter, for a matchup to be balanced.



lolololol

so what have you been doing the whole time the zerg was making those 30 mutalisks? making probes? lololol


Have you ever played Starcraft 2? Zerg can make a decent number of lings and still have mutas out by 9 minutes. What do you do when 7-8 mutas show up to your base and you've got a similar number of stalkers? Mutas are meant to harass. They fly between your main and nat mineral lines, they pick off edge spotter pylons, etc. Your hapless stalkers have to squeeze single file through your ramp choke (which you needed to get to because of speedlings). So, do you:

A) Throw down 1-2 stargate(s) and start building phoenixes 1 by 1 and watch them get picked off, never reaching critical mass because zerg can hatch a bunch of mutas at once, or
B) Get blink and cannons to defend, which leaves you the option of getting HT if he keeps going mutas

Trolls should be banned, even on this thread.



have you ever played toss? you actually attack your phoenixes 1 by 1 to chunks of mutas? and you wonder why they die? lololol

your stalkers can hold off the muta harass early on while you do something, whether to build up your deathball or make some cannon or phoenixes (that's the point of the phoenix reduced time blizz gave toss DUH). terran has to make turrets, why can't toss make cannons? QQ much? cause toss need forge? oh right, so terran dont need some structure before building turrets right?

toss tears makes me smile






Terran also has mules giving them extra money for the turrets, turrets that do ridiculous DPS, stimmed marines, and Thors, Marines and Thors are all on Terran single tech path, and easily reached.

Protoss has the worst DPS per cost in the game as their main anti-air, cannons, and Phoenixes which may require going down a separate tech path altogether.

Protoss
Alive!US
Profile Joined November 2010
United States26 Posts
February 26 2011 09:00 GMT
#1327
Protoss changes are STUPID. Removing amulet makes ghosts way too strong and CE vs templars considering protoss wont be able to warp in more storms. Also emp decimates protoss units already doing thousands of damage per blast.

Mothership change makes getting one SILLY instead of just not-particularly-viable.
ALPINA
Profile Joined May 2010
3791 Posts
February 26 2011 09:01 GMT
#1328
On February 26 2011 17:57 Scorch wrote:
Show nested quote +
On February 26 2011 17:53 Tachion wrote:
On February 26 2011 17:49 ChrisXIV wrote:
Protoss: Major nerf to high templars and the mothership. Don't know what the zealot change actually does...
Terran: Minor buff to battlecruisers, major nerf to bunkers, minor nerf to stimpack upgrade.
Zerg: The health+ on infestors is clearly a buff, but I have no idea about the changes on fungal growth.

I feel like this patch is an overreaction by Blizzard. HT warp-ins are very strong, sure, but expensive as hell. And without the option of an archon toilet(something that has been a known strategy for months) I don't think the mothership will ever be used again - maybe for base defence.
Bunker build time increased yet again. Meh. Next a factory is required to build a bunker...

Honestly for all balance purposes, there really shouldn't be a single unit that can, at minimum, instant kill half your army with a few archon/colossus. If that means it's not used as much so be it, but that ability is absolutely ridiculous. There's no way to justify it.

Oh come on. It's the latest tech protoss has, attached to a one-of unit which is expensive, slow and takes ages to build and gather energy. It should be powerful, don't you think? How often have you seen the archon toilet in action in a pro game?


It's not that expensive for a unit which instantly kills whole your army. Players like Kiwikaki were using fast mothership with archons and they are deadly, you can't even come close or you lose everything. Remember in his game like ~25+ mutas tried to snipe mothership but he made toilet and killed all muta, so 400/400 for a unit who deals damage 2500/2500 resources is a good trade don't you think?
You should never underestimate the predictability of stupidity
Joementum
Profile Blog Joined October 2010
787 Posts
February 26 2011 09:02 GMT
#1329
On February 26 2011 17:48 Demarini wrote:
Show nested quote +
On February 26 2011 17:44 DooMDash wrote:
On February 26 2011 17:40 Demarini wrote:
A lot of Terrans are forgetting the thing called micro(SHOCKER!). Storm does 80 dmg..over like, 5 seconds or something. That's insane. If you literally take half a second to move your units out, the damage is minimal. What if a Toss loses a fight now with this nerf? With all the money invested in the 44 second wonder, they will get stomped outright.

Storm where they are going? Not hard.


I can say the same for EMP. There's no justifying this nerf...and the Colossi deathball is still op as fuck. I like to watch more than play, and watching some nice HT play is 10x more fun than retarded 1a Colossi.


Don't forget the 1a2a3a2ffffffggg! I love watching Protoss use storms effectively. I doubt we'll see much of it anymore if they go through with this.
A marine walks into a bar and asks, "Wheres the counter?"
Azn_Christian
Profile Joined September 2010
United States153 Posts
February 26 2011 09:02 GMT
#1330
So..for the Mamma ship..do those units do damage still?? or is it like a statis field in sc1 where they can't take dmg or move or attack??

No clue why they removed the Amulet upgrade. They already removed the void ray speed upgrade O.o. So toss will not have any upgrades at this rate =(
Infester seems like a nurf to me since fg was the main reason to use them, since neural parasite got nurfed =(
Life appears to me too short to be spent in nursing animosity or registering wrongs." - Charlotte Bronte, Jane Eyre
emecee
Profile Joined September 2010
United States222 Posts
February 26 2011 09:02 GMT
#1331
On February 26 2011 17:43 Fanatic-Templar wrote:
Show nested quote +
On February 26 2011 17:02 WhiteLight wrote:
Did everyone forget the the HT in bw? They did not get the ability to start with storm either and they had to take 50s to build like all the other races instead of being able to just be instantly warped in anywhere like they are now. Yet dispite this they were still used in ALL 3 MUs and played critical roles. Now Does the amulet nerf make HT useless now? No! Does it make them harder to use? Yes! The nerf now mean that you have to plan when you want to warp in your HT and when you want to attack. It also means that if you want to have storm ready in your base incase you get attacked or lose the battle, that you need to do it Before then battle and not after.


As a D+/low Diamond player, my grasp of the game is far from ideal, so feel free to correct me if I'm wrong, but in Brood War:

Templar Archives also allowed access to Dark Templar, providing the Protoss with a means to maintain some form of pressure on the opponent while researching Psi Storm and waiting for High Templar to have the necessary energy (because Citadel of Adun/Twilight Council, Templar Archives, Psi Storm research and getting Templar takes quite a bit of time and investment to get a return from) which is not available to players teching for High Templar in StarCraft 2.

Also, there's these differences:

BW Marine: 40 hp./WoL Marine: 45/55 hp.
BW Firebat: 50 hp./WoL Marauder: 125 hp.
BW Ghost: 45 hp./WoL Ghost: 100 hp.
(Not that anyone would try using bio against High Templar anyway in Brood War)
BW Vulture: 80 hp./WoL Hellion: 90 hp.
BW Siege Tank: 150 hp/WoL Siege Tank: 160 hp.
BW Goliath: 125 hp./WoL Thor: 400 hp.
Zerg stayed mostly the same, except that they have Roaches now.

BW Storm: 112 damage/WoL Storm: 80 damage

(Stats taken from the StarCraft wiki)

So you see, Storm does less damage, while most units have more life. And given that the tech path provides fewer alternatives (Dark Templar, Dark Archons (not really...)) what was true is Brood War is not necessarily true in Wings of Liberty, so your comparison is, unless I am mistaken, flawed.


sentries and the fact that units clump up more in starcraft 2 makes you're rebuttal flawed.
413X
Profile Joined April 2010
Sweden203 Posts
February 26 2011 09:03 GMT
#1332
If the HT change comes in, they atleast should make EMP an 200 200 upgrade with no upgrade for +25 energy. ATLEAST.
The pro noob
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
February 26 2011 09:04 GMT
#1333
On February 26 2011 18:03 413X wrote:
If the HT change comes in, they atleast should make EMP an 200 200 upgrade with no upgrade for +25 energy. ATLEAST.


Exactly.
I have a beard. I'm unprofessional.
.Enigma.
Profile Joined January 2011
Sweden1461 Posts
Last Edited: 2011-02-26 09:06:26
February 26 2011 09:04 GMT
#1334
On February 26 2011 10:54 andrewwiggin wrote:

- Funal growth with +30% against armoured? DAMN. now that's a buff.. O_O



Duration is halfed and it's not instant anymore though, so it feels more like a nerf.
"Jupiters c*ck!" - Quintus Lentulus Batiatus
JeBi
Profile Joined December 2010
United States44 Posts
February 26 2011 09:05 GMT
#1335
In the 1.3 PTR, Broodlords cost 300 / 250 to morph........ instead of 150/150. I hope this change doesn't stay.
OdiousTea
Profile Blog Joined January 2011
Australia357 Posts
February 26 2011 09:06 GMT
#1336
Seriously? No more instant storm templars? i think tat just forces me to make colo again =.=
Serpico
Profile Joined May 2010
4285 Posts
February 26 2011 09:06 GMT
#1337
On February 26 2011 18:05 JeBi wrote:
In the 1.3 PTR, Broodlords cost 300 / 250 to morph........ instead of 150/150. I hope this change doesn't stay.

....they doubled the mineral cost and added 100 gas? That's gigantic.
ALPINA
Profile Joined May 2010
3791 Posts
February 26 2011 09:06 GMT
#1338
On February 26 2011 18:05 JeBi wrote:
In the 1.3 PTR, Broodlords cost 300 / 250 to morph........ instead of 150/150. I hope this change doesn't stay.


I think that's a mistake.
You should never underestimate the predictability of stupidity
Lachrymose
Profile Joined February 2008
Australia1928 Posts
February 26 2011 09:06 GMT
#1339
On February 26 2011 18:02 emecee wrote:
Show nested quote +
On February 26 2011 17:43 Fanatic-Templar wrote:
On February 26 2011 17:02 WhiteLight wrote:
Did everyone forget the the HT in bw? They did not get the ability to start with storm either and they had to take 50s to build like all the other races instead of being able to just be instantly warped in anywhere like they are now. Yet dispite this they were still used in ALL 3 MUs and played critical roles. Now Does the amulet nerf make HT useless now? No! Does it make them harder to use? Yes! The nerf now mean that you have to plan when you want to warp in your HT and when you want to attack. It also means that if you want to have storm ready in your base incase you get attacked or lose the battle, that you need to do it Before then battle and not after.


As a D+/low Diamond player, my grasp of the game is far from ideal, so feel free to correct me if I'm wrong, but in Brood War:

Templar Archives also allowed access to Dark Templar, providing the Protoss with a means to maintain some form of pressure on the opponent while researching Psi Storm and waiting for High Templar to have the necessary energy (because Citadel of Adun/Twilight Council, Templar Archives, Psi Storm research and getting Templar takes quite a bit of time and investment to get a return from) which is not available to players teching for High Templar in StarCraft 2.

Also, there's these differences:

BW Marine: 40 hp./WoL Marine: 45/55 hp.
BW Firebat: 50 hp./WoL Marauder: 125 hp.
BW Ghost: 45 hp./WoL Ghost: 100 hp.
(Not that anyone would try using bio against High Templar anyway in Brood War)
BW Vulture: 80 hp./WoL Hellion: 90 hp.
BW Siege Tank: 150 hp/WoL Siege Tank: 160 hp.
BW Goliath: 125 hp./WoL Thor: 400 hp.
Zerg stayed mostly the same, except that they have Roaches now.

BW Storm: 112 damage/WoL Storm: 80 damage

(Stats taken from the StarCraft wiki)

So you see, Storm does less damage, while most units have more life. And given that the tech path provides fewer alternatives (Dark Templar, Dark Archons (not really...)) what was true is Brood War is not necessarily true in Wings of Liberty, so your comparison is, unless I am mistaken, flawed.


sentries and the fact that units clump up more in starcraft 2 makes you're rebuttal flawed.


of course sc2 storm is also smaller, units are easier to select and issue a move command to and units path much better.

his rebuttal was storm isn't as good in sc2 as bw. it is true.
~
Joementum
Profile Blog Joined October 2010
787 Posts
February 26 2011 09:07 GMT
#1340
On February 26 2011 18:05 JeBi wrote:
In the 1.3 PTR, Broodlords cost 300 / 250 to morph........ instead of 150/150. I hope this change doesn't stay.


HAHAHA. Holy shit. If this is true, then Zerg is the most useless race in the game. LMAO. I can't wait to play Zerg on the new patch if this happens!

On February 26 2011 18:02 emecee wrote:
Show nested quote +
On February 26 2011 17:43 Fanatic-Templar wrote:
On February 26 2011 17:02 WhiteLight wrote:
Did everyone forget the the HT in bw? They did not get the ability to start with storm either and they had to take 50s to build like all the other races instead of being able to just be instantly warped in anywhere like they are now. Yet dispite this they were still used in ALL 3 MUs and played critical roles. Now Does the amulet nerf make HT useless now? No! Does it make them harder to use? Yes! The nerf now mean that you have to plan when you want to warp in your HT and when you want to attack. It also means that if you want to have storm ready in your base incase you get attacked or lose the battle, that you need to do it Before then battle and not after.


As a D+/low Diamond player, my grasp of the game is far from ideal, so feel free to correct me if I'm wrong, but in Brood War:

Templar Archives also allowed access to Dark Templar, providing the Protoss with a means to maintain some form of pressure on the opponent while researching Psi Storm and waiting for High Templar to have the necessary energy (because Citadel of Adun/Twilight Council, Templar Archives, Psi Storm research and getting Templar takes quite a bit of time and investment to get a return from) which is not available to players teching for High Templar in StarCraft 2.

Also, there's these differences:

BW Marine: 40 hp./WoL Marine: 45/55 hp.
BW Firebat: 50 hp./WoL Marauder: 125 hp.
BW Ghost: 45 hp./WoL Ghost: 100 hp.
(Not that anyone would try using bio against High Templar anyway in Brood War)
BW Vulture: 80 hp./WoL Hellion: 90 hp.
BW Siege Tank: 150 hp/WoL Siege Tank: 160 hp.
BW Goliath: 125 hp./WoL Thor: 400 hp.
Zerg stayed mostly the same, except that they have Roaches now.

BW Storm: 112 damage/WoL Storm: 80 damage

(Stats taken from the StarCraft wiki)

So you see, Storm does less damage, while most units have more life. And given that the tech path provides fewer alternatives (Dark Templar, Dark Archons (not really...)) what was true is Brood War is not necessarily true in Wings of Liberty, so your comparison is, unless I am mistaken, flawed.


sentries and the fact that units clump up more in starcraft 2 makes you're rebuttal flawed.


Clumping up should not be a reason to nerf the HT at all. That's something a player needs to take care of. It's called micro.
A marine walks into a bar and asks, "Wheres the counter?"
Prev 1 65 66 67 68 69 186 Next
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Stellar Fest: Day 2
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
ComeBackTV 1045
UrsaTVCanada601
IndyStarCraft 164
Liquipedia
IPSL
18:00
Ro24 Group B
dxtr13 vs OldBoy
Napoleon vs Doodle
Liquipedia
PSISTORM Gaming Misc
16:55
FSL teamleague IC vs RR week17
Freeedom33
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 164
BRAT_OK 88
ROOTCatZ 86
Vindicta 43
MindelVK 34
StarCraft: Brood War
Sea 2828
EffOrt 283
Hyun 100
Backho 57
Rock 50
HiyA 12
Dota 2
qojqva3387
Dendi985
Counter-Strike
kRYSTAL_42
Heroes of the Storm
Khaldor475
Other Games
Beastyqt816
Fuzer 216
KnowMe150
Hui .147
ArmadaUGS109
goatrope52
ViBE41
Trikslyr30
Organizations
Other Games
gamesdonequick461
Counter-Strike
PGL193
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• printf 40
• davetesta11
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Airneanach27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2580
• Ler49
• lizZardDota243
League of Legends
• Nemesis2542
• imaqtpie1202
Other Games
• Shiphtur331
• tFFMrPink 17
Upcoming Events
BSL 21
1h 16m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
4h 16m
Sparkling Tuna Cup
15h 16m
WardiTV Korean Royale
17h 16m
LAN Event
20h 16m
IPSL
23h 16m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
1d 1h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 14h
Wardi Open
1d 17h
WardiTV Korean Royale
2 days
[ Show More ]
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.