Mothership buff is stupid, why on earth would anyone get it now, it has absolutely no function. Also, you can counter the archon toilet with banelings, really no reason to nerf it.
Patch 1.3 on PTR - Page 67
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Arcanefrost
Belgium1257 Posts
Mothership buff is stupid, why on earth would anyone get it now, it has absolutely no function. Also, you can counter the archon toilet with banelings, really no reason to nerf it. | ||
Shockk
Germany2269 Posts
The balance changes are decent as well. As a terran player I'm glad to see that there'll be no more freshly warped in templars wrecking havoc, and I can live with the increased stim research time as a trade-off. Too bad the viking flower will be removed though ![]() | ||
Scorch
Austria3371 Posts
On February 26 2011 17:53 Tachion wrote: Honestly for all balance purposes, there really shouldn't be a single unit that can, at minimum, instant kill half your army with a few archon/colossus. If that means it's not used as much so be it, but that ability is absolutely ridiculous. There's no way to justify it. Oh come on. It's the latest tech protoss has, attached to a one-of unit which is expensive, slow and takes ages to build and gather energy. It should be powerful, don't you think? How often have you seen the archon toilet in action in a pro game? | ||
huyNh
Canada366 Posts
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Ribbon
United States5278 Posts
On February 26 2011 17:55 andrewwiggin wrote: lol ... the 'no more archon toilet' thing isn't really a nerf. It's not like many people ever got to that perfect situation in any case =/ See Squirtle vs MVP on Terminus. Squirtle Vortexed a clump of tanks and a zealot fell in. Tanks do friendly fire splash, so....it didn't end well for them. That's a little bullshit, and needed to be nerfed. I guess Catz'll be happy. | ||
Psychopomp
United States237 Posts
On February 26 2011 17:44 Nomad123 wrote: have you ever played toss? you actually attack your phoenixes 1 by 1 to chunks of mutas? and you wonder why they die? lololol your stalkers can hold off the muta harass early on while you do something, whether to build up your deathball or make some cannon or phoenixes (that's the point of the phoenix reduced time blizz gave toss DUH). terran has to make turrets, why can't toss make cannons? QQ much? cause toss need forge? oh right, so terran dont need some structure before building turrets right? toss tears makes me smile ![]() Terran also has mules giving them extra money for the turrets, turrets that do ridiculous DPS, stimmed marines, and Thors, Marines and Thors are all on Terran single tech path, and easily reached. Protoss has the worst DPS per cost in the game as their main anti-air, cannons, and Phoenixes which may require going down a separate tech path altogether. Protoss | ||
Alive!US
United States26 Posts
Mothership change makes getting one SILLY instead of just not-particularly-viable. | ||
ALPINA
3791 Posts
On February 26 2011 17:57 Scorch wrote: Oh come on. It's the latest tech protoss has, attached to a one-of unit which is expensive, slow and takes ages to build and gather energy. It should be powerful, don't you think? How often have you seen the archon toilet in action in a pro game? It's not that expensive for a unit which instantly kills whole your army. Players like Kiwikaki were using fast mothership with archons and they are deadly, you can't even come close or you lose everything. Remember in his game like ~25+ mutas tried to snipe mothership but he made toilet and killed all muta, so 400/400 for a unit who deals damage 2500/2500 resources is a good trade don't you think? | ||
Joementum
787 Posts
On February 26 2011 17:48 Demarini wrote: I can say the same for EMP. There's no justifying this nerf...and the Colossi deathball is still op as fuck. I like to watch more than play, and watching some nice HT play is 10x more fun than retarded 1a Colossi. Don't forget the 1a2a3a2ffffffggg! I love watching Protoss use storms effectively. I doubt we'll see much of it anymore if they go through with this. | ||
Azn_Christian
United States153 Posts
No clue why they removed the Amulet upgrade. They already removed the void ray speed upgrade O.o. So toss will not have any upgrades at this rate =( Infester seems like a nurf to me since fg was the main reason to use them, since neural parasite got nurfed =( | ||
emecee
United States222 Posts
On February 26 2011 17:43 Fanatic-Templar wrote: As a D+/low Diamond player, my grasp of the game is far from ideal, so feel free to correct me if I'm wrong, but in Brood War: Templar Archives also allowed access to Dark Templar, providing the Protoss with a means to maintain some form of pressure on the opponent while researching Psi Storm and waiting for High Templar to have the necessary energy (because Citadel of Adun/Twilight Council, Templar Archives, Psi Storm research and getting Templar takes quite a bit of time and investment to get a return from) which is not available to players teching for High Templar in StarCraft 2. Also, there's these differences: BW Marine: 40 hp./WoL Marine: 45/55 hp. BW Firebat: 50 hp./WoL Marauder: 125 hp. BW Ghost: 45 hp./WoL Ghost: 100 hp. (Not that anyone would try using bio against High Templar anyway in Brood War) BW Vulture: 80 hp./WoL Hellion: 90 hp. BW Siege Tank: 150 hp/WoL Siege Tank: 160 hp. BW Goliath: 125 hp./WoL Thor: 400 hp. Zerg stayed mostly the same, except that they have Roaches now. BW Storm: 112 damage/WoL Storm: 80 damage (Stats taken from the StarCraft wiki) So you see, Storm does less damage, while most units have more life. And given that the tech path provides fewer alternatives (Dark Templar, Dark Archons (not really...)) what was true is Brood War is not necessarily true in Wings of Liberty, so your comparison is, unless I am mistaken, flawed. sentries and the fact that units clump up more in starcraft 2 makes you're rebuttal flawed. | ||
413X
Sweden203 Posts
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Striding Strider
United Kingdom787 Posts
On February 26 2011 18:03 413X wrote: If the HT change comes in, they atleast should make EMP an 200 200 upgrade with no upgrade for +25 energy. ATLEAST. Exactly. | ||
.Enigma.
Sweden1461 Posts
On February 26 2011 10:54 andrewwiggin wrote: - Funal growth with +30% against armoured? DAMN. now that's a buff.. O_O Duration is halfed and it's not instant anymore though, so it feels more like a nerf. | ||
JeBi
United States44 Posts
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OdiousTea
Australia357 Posts
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Serpico
4285 Posts
On February 26 2011 18:05 JeBi wrote: In the 1.3 PTR, Broodlords cost 300 / 250 to morph........ instead of 150/150. I hope this change doesn't stay. ....they doubled the mineral cost and added 100 gas? That's gigantic. | ||
ALPINA
3791 Posts
On February 26 2011 18:05 JeBi wrote: In the 1.3 PTR, Broodlords cost 300 / 250 to morph........ instead of 150/150. I hope this change doesn't stay. I think that's a mistake. | ||
Lachrymose
Australia1928 Posts
On February 26 2011 18:02 emecee wrote: sentries and the fact that units clump up more in starcraft 2 makes you're rebuttal flawed. of course sc2 storm is also smaller, units are easier to select and issue a move command to and units path much better. his rebuttal was storm isn't as good in sc2 as bw. it is true. | ||
Joementum
787 Posts
On February 26 2011 18:05 JeBi wrote: In the 1.3 PTR, Broodlords cost 300 / 250 to morph........ instead of 150/150. I hope this change doesn't stay. HAHAHA. Holy shit. If this is true, then Zerg is the most useless race in the game. LMAO. I can't wait to play Zerg on the new patch if this happens! On February 26 2011 18:02 emecee wrote: sentries and the fact that units clump up more in starcraft 2 makes you're rebuttal flawed. Clumping up should not be a reason to nerf the HT at all. That's something a player needs to take care of. It's called micro. | ||
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