• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:01
CET 01:01
KST 09:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation8Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1584 users

Patch 1.3 on PTR - Page 38

Forum Index > SC2 General
Post a Reply
Prev 1 36 37 38 39 40 186 Next
Uhnno
Profile Joined February 2011
Netherlands288 Posts
February 26 2011 03:34 GMT
#741
On February 26 2011 12:26 [Avarice] wrote:
Show nested quote +
On February 26 2011 12:21 Uhnno wrote:

-Notifications for mules/CB/spawn larvae seem unnecessary. They add clutter and reward worse players who didn't practice multi-tasking as much as better ones, and as such the reward for being able to multi task well is reduced. Granted most people probably wouldn't have a problem with it now if it was implemented in beta (like how the whole "omg MBS" fad died down), but it still seems unnecessary, and part of me is afraid of a slippery slope where I'm playing a game that tells me, "Your Nexus is not building probes." This is all coming from a Gold/Platinum league player who constantly forgets chrono-boosts.


I don't really get why it is an unnecessary change. Many people forget to CB/mule/larva inject, even at the higher leagues. Maybe CB moreso than the other 2 mechanics, especially late game, but there is no real downside to the change. It's like adding the ingame clock a few patches back. There are other ways to measure timings, and the better players know how to (ie amount mined from the minerals/gas etc), but having a tool to aid your macro shouldn't be considered bad or unnessary. If you are already able to perfect use up your CB/inject larva/use mules, then the change shouldn't even bother you at all.


If I were a player with very good mechanics, the tool would bother me quite a bit, because people who didn't spend nearly the time I did have the same advantage I do because the game is telling them to do their mechanics. It's making the macro mechanics ceiling much easier to get to, and I don't think it's good for the quality or longevity of a game when everybody can reach a certain "good" point with minimal practice.



The hypothetical situation is in this case pretty invalid. I couldn't and shouldn't care how much time the other player spend refining their mechanics. And an alert doesn't automatically make them macro better. It's like saying having sound cue's make macro easier, because it tells you when your upgrade is done. You still NEED the additional APM to actually do the macro-mechanic.

If my mechanics are better than yours, result of more practice or whatever, I would benefit even more from the CB alert than you. And as I have stated before, even top level players suffer from too much energy on their nexus. All the little things help and the quality won't suffer because you will now miss less CBs.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
February 26 2011 03:34 GMT
#742
Many people fail to see that the reason HT get nerf is not problem with the storm nor the amulet upgrade.

I see it is a problem with warp-in. A cool macro mechanic, got loved by Protoss player but only bring nerf after nerf after nerf to Protoss.

Need an expansion pack(additional unit or mechanic renew) to balance things out. Can't see Protoss get to a good balance wise in WoL.
Terran
Alizee-
Profile Blog Joined September 2007
United States845 Posts
February 26 2011 03:34 GMT
#743
Amulet is necessary because they keep(even with the new maps) these tiny, useless maps. Protoss needs a rapid response defense unit because you can get to someone's base so fast. Protoss doesn't have a planetary fortress.

Buff to bcs and nerd to high templars makes carriers even less likely, high temps less likely, and collossus still a ridiculously overused unit that stagnates protoss play SO much. Why is there not something like immortals being immune to emp?
Strength behind the Pride
Dakkas
Profile Joined October 2010
2550 Posts
February 26 2011 03:34 GMT
#744
On February 26 2011 12:31 KonohaFlash wrote:
Show nested quote +
On February 26 2011 12:29 Lucius22 wrote:
On February 26 2011 12:28 FliedLice wrote:
On February 26 2011 12:24 101toss wrote:
On February 26 2011 12:20 Lucius22 wrote:
On February 26 2011 12:15 Ratel wrote:
first they made voidrays useless without flux veins and now hts
looks like blizzards wants to to have only 1 toss build for all matchups..


coming soon: removal of thermal lance

Given blizz's track record, I'm expecting this to happen



EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf


Awesome, a counter that's available before the actual unit it counters.


this


Not really. Zealots are the counter to Marauders, and they're out before Marauders.


Marauders lol at zealots with concussive (that incredibly cheap and quick to research ability). Zealots only counter marauders if you have a bunch of sentries (aka at least 3+) or that incredibly expensive and higher teched Charge.


MechaCthulhu
Profile Joined November 2010
United States136 Posts
February 26 2011 03:34 GMT
#745
On February 26 2011 12:32 SolidusR wrote:
Jeez guys it's the PTR relax, remember when infestors had a big FG nerf coming and now it's getting buffed? Just calmly address your concerns to the appropriate forum in Bnet where the dev's may get a chance to view your logic. I for one am calling it right now that HT will get some form of Khaydarin back, and I'm sure other things will be adjusted as well.


The Fungal Growth change is a nerf for every use it currently has. More DPS, but lower duration of the stun. It does a bit more to armored, but the 8 second stun and the instant cast were the parts that made it a good, not the DPS--especially since the overall damage didn't actually change.
That which can be asserted without proof can be dismissed without proof.
`Forte
Profile Joined August 2010
United States128 Posts
Last Edited: 2011-02-26 03:36:47
February 26 2011 03:34 GMT
#746
On February 26 2011 12:24 tyrless wrote:
Disappointing that they are reducing diversity of tactics in order to force "balance". Zerg doesn't need more ways to do damage it needs more ways to deal with the mobility of other races, Infestors continue to get the shaft. Removing Amulet is not wise, it's appropriate as a costly lategame upgrade. Mothership becomes increasingly pointless, vortex radius is so small that only an afk bronze leaguer would let their entire army get devoured by one. Terrans are looking ok in their changes, still reeling from the awful depot-before-rax change.


This is my main problem with these fixes. They're nerfing the wrong things and reducing the diversity of tactics. It's not that balance changes shouldn't happen with all of the things they changed, but they just changed them wrong. "hey, archon toilet is broken, let's just make mother ship completely useless." "hey, warped in storm-ready HTs could maybe be too strong, let's just make toss go Colossi every game." Maybe at the end balance is achieved, but I'd much rather play a slightly imbalanced game with many viable options versus a balanced game where each race does two builds.


Also yeah, my thoughts on the mule/CB/spawn larvae notification were more knee-jerk reaction than anything else now that I actually think about it. Sorry about that.
soupchicken
Profile Joined October 2010
United States322 Posts
February 26 2011 03:35 GMT
#747
On February 26 2011 12:00 TestSubject893 wrote:
Show nested quote +
On February 26 2011 11:59 SaetZero wrote:
@ht nerf:

unless this means HT start with 75 energy, this in my eyes just screams the following situation

BlizzardEmployeeA: "Know what unit is sweet? Colossus"
BlizzardEmployeeB: "So sweet everyone uses them?"
BlizzardEmployeeC: "Nah... some people prefer templar."
BlizzardEmployeeA: "...We can fix that."


><


I laughed for 10 minutes straight.


And your HTs still didn't have enough energy to cast storm
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-02-26 03:35:27
February 26 2011 03:35 GMT
#748
On February 26 2011 12:32 FliedLice wrote:
Show nested quote +
On February 26 2011 12:29 101toss wrote:
On February 26 2011 12:28 FliedLice wrote:
On February 26 2011 12:24 101toss wrote:
On February 26 2011 12:20 Lucius22 wrote:
On February 26 2011 12:15 Ratel wrote:
first they made voidrays useless without flux veins and now hts
looks like blizzards wants to to have only 1 toss build for all matchups..


coming soon: removal of thermal lance

Given blizz's track record, I'm expecting this to happen



EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf


Awesome, a counter that's available before the actual unit it counters.

Marines counter mutalisks? I fail to see the point.


I start to think you're trolling...

Marines can hit air.
A Ghost renders a HT useless with a single ranged AoE spell.

A HT kills an entire bio army with a single ranged AoE spell. That's why its 200/200.

Ghosts also cost 100 min extra
Math doesn't kill champions and neither do wards
tehsloth
Profile Joined February 2011
United States5 Posts
February 26 2011 03:35 GMT
#749
On February 26 2011 12:23 Dommk wrote:
Show nested quote +
On February 26 2011 12:20 AmaZing wrote:
An alert has been added when MULEs expire.

# An alert has been added when the Chrono Boost buff expires.

# An alert has been added when the Spawn Larva buff expires.

hahahahaha the joke has begun. Hey lets take mechanics out of the game altogether, that would be a great idea

Eh, who even needs alerts? Spawn Larva eventually becomes ingrained as muscle memory, you aren't going to notice the alert when something important is going on.

And if you actually want to Chronoboost something non-stop, it isn't that hard at all, most people already know the timings in their head, I doubt the alert will even do anything (if it is the same as all the other alerts, being some small icon on the top left hand side of your screen, which I never ever notice)


I believe that since spawn larva will be an alert, you should be able to use space bar to cycle through bases and inject. Granted you could've done the same thing with backspace, but if your timings are off you may not go to the right base. Although I'd say it's definitely unnecessary, I could see this really helping newer players take advantage of the Z macro ability, not so much because it'll remind them to do it, but moreso because it'll give them a slightly easier way to do what they were going to do anyway without having to get bogged down to much in getting their hotkeys set up as a noob.
Honeybadger
Profile Joined August 2010
United States821 Posts
February 26 2011 03:35 GMT
#750
On February 26 2011 12:30 Caphe wrote:
Show nested quote +
On February 26 2011 12:20 AmaZing wrote:
An alert has been added when MULEs expire.

# An alert has been added when the Chrono Boost buff expires.

# An alert has been added when the Spawn Larva buff expires.

hahahahaha the joke has begun. Hey lets take mechanics out of the game altogether, that would be a great idea

Yeah, beside the HT nerf this is the most ridiculous thing ever. Auto-mining, MBS, clever rally point, one infinity group. And now this?

Blizzard has been telling us that they want to make SC2 a great E-sport, and it seems that their balance team just want to take out every last things that make a master seperate from the mass.

Guess what next time, may be the game will start to make units for you so that your minerals is never gonna surpass 200. Macro god anyone :D


Do you seriously think players with 300apm right now are doing everything? I just can't understand why some players think what makes a strategy game player good is babysitting his mineral line.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-02-26 03:38:33
February 26 2011 03:35 GMT
#751
On February 26 2011 12:32 SolidusR wrote:
Jeez guys it's the PTR relax, remember when infestors had a big FG nerf coming and now it's getting buffed? Just calmly address your concerns to the appropriate forum in Bnet where the dev's may get a chance to view your logic. I for one am calling it right now that HT will get some form of Khaydarin back, and I'm sure other things will be adjusted as well.


I actually think it's a huge fungal nerf.

The advantage to fungal was that it stalled your enemy. They either had to sit it out (while taking minor damage) or split their forces.

Now it'll do a tiny bit more damage to armored units (46.8 total?), but will have half the stalling effect.

Even worse, it's dodgable. Yay for stim kiting fungal growth!

Wanted infestors to grab those phoenix and stop them from harassing you? They might get away now!

Nobody cared about the damage, that isn't what fungal was good for. It's not a zerg psi storm, it's a root, and half the root time and possibly avoiding it is a huge fungal nerf.

I approve of the terran changes for the most part. Bunker build time is 'meh'. It'll nerf 2 rax bunker rushes vs. zerg, so that's nice. Battlecruisers needed the buff, so I approve of that. I still think defensive structures should be an expenditure, so I think salvage should be nerfed a little bit. Bunkers that aren't destroyed being essentially free is kind of silly. Not a big deal though. The fungal change, vortex change, and the amulet change are all TERRIBLE though.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
pzea469
Profile Blog Joined September 2008
United States1520 Posts
February 26 2011 03:36 GMT
#752
Havn't played extensively with this patch, just like everyone else, so i don't know how good or bad it is yet. However, my opinion based on whats going on in my head is that the amulet gone is strange. I don't really think anyone thought that it was truely OP, especially since Collossi were used way more and were more effective. I'm not mad at this change, but it just seems weird to be further encouraged to go collossi. I was hoping for a collosus nerf and some other buff to the race to compensate.

The vortex nerf..... Well i can see how some of the things you can do with it were not intended, so i guess i understand. Its just weird again to see a unit that is so rarely used get a nerf.

Marine stim time increase. I think this is good. Whether it is enough, i don't know. Perhaps this timing window will be critical for balance, perhaps not. Either way, its a step in the right direction.

I can't comment on the infestor changes except for the increase in health. They were way too fragile before.
Kill the Deathball
Mikelius
Profile Joined September 2010
Germany517 Posts
February 26 2011 03:36 GMT
#753
On February 26 2011 12:33 Skillz_Man wrote:
So much hate. I like the patch. As a protoss I'm very pleased with all the changes besides removing the fun things to see like an Archon toilet.

Not exactly sure what the Fungal ability will look like now. Remember guys this is a PTR!


Have you ever gotten anything other than Colossi in PvT?!
Less QQ, more PewPew
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
February 26 2011 03:36 GMT
#754
Well, so much for 2base chargelot HT.

Bio+Vikings gonna be a bitch to deal with.

More general protoss nerf qq ect.

From a non-biased POV though, this will fix a few things people were having problems with. I don't really understand the fungal duration time. I thought the point was the time stuff stayed immobile, not the damage it deals.
Survival is winning, everything else is bullshit.
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
February 26 2011 03:36 GMT
#755
On February 26 2011 12:34 Dakkas wrote:
Show nested quote +
On February 26 2011 12:31 KonohaFlash wrote:
On February 26 2011 12:29 Lucius22 wrote:
On February 26 2011 12:28 FliedLice wrote:
On February 26 2011 12:24 101toss wrote:
On February 26 2011 12:20 Lucius22 wrote:
On February 26 2011 12:15 Ratel wrote:
first they made voidrays useless without flux veins and now hts
looks like blizzards wants to to have only 1 toss build for all matchups..


coming soon: removal of thermal lance

Given blizz's track record, I'm expecting this to happen



EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf


Awesome, a counter that's available before the actual unit it counters.


this


Not really. Zealots are the counter to Marauders, and they're out before Marauders.


Marauders lol at zealots with concussive (that incredibly cheap and quick to research ability). Zealots only counter marauders if you have a bunch of sentries (aka at least 3+) or that incredibly expensive and higher teched Charge.




yeah i always found it funny that I think even on the site itself, the Blizzard site. The Zealots are considered counters for Marauders. It is like, sure they are. If 1) The Terran does not upgrade concussive shot and 2) The Terran goes afk and does not move his or her units. And even then, with concussive shot, it is plausible to beat them.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Sra
Profile Joined September 2010
Netherlands75 Posts
February 26 2011 03:36 GMT
#756
so guys with acces to the PTR, are the marco alerts just a text message? or does it come with sound?
dunno
mufin
Profile Joined May 2010
United States616 Posts
February 26 2011 03:37 GMT
#757
On February 26 2011 12:35 Whitewing wrote:
Show nested quote +
On February 26 2011 12:32 SolidusR wrote:
Jeez guys it's the PTR relax, remember when infestors had a big FG nerf coming and now it's getting buffed? Just calmly address your concerns to the appropriate forum in Bnet where the dev's may get a chance to view your logic. I for one am calling it right now that HT will get some form of Khaydarin back, and I'm sure other things will be adjusted as well.


I actually think it's a huge fungal nerf.

The advantage to fungal was that it stalled your enemy. They either had to sit it out (while taking minor damage) or split their forces.

Now it'll do a tiny bit more damage to armored units (46.8 total?), but will have half the stalling effect.

Even worse, it's dodgable. Yay for stim kiting fungal growth!

Wanted infestors to grab those phoenix and stop them from harassing you? They might get away now!

Nobody cared about the damage, that isn't what fungal was good for. It's not a zerg psi storm, it's a root, and half the root time and possibly avoiding it is a huge fungal nerf.


it deals its damage twice as fast though, which is why most ppl are considering it a buff.
I only make 5 actions per minute. But since I use all my time deliberating and planning, my 5 actions are so brutally devastating that children cry out and grown men weep.
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
February 26 2011 03:37 GMT
#758
On February 26 2011 12:36 Sra wrote:
so guys with acces to the PTR, are the marco alerts just a text message? or does it come with sound?


Just a little icon on the side, like when your building completes. THATS IT./
secret - never again
DamnCats
Profile Joined August 2010
United States1472 Posts
Last Edited: 2011-02-26 03:38:08
February 26 2011 03:37 GMT
#759
Until I try it out, I'm going to have to go with fungal being buffed, not nerfed. But I could be wrong :D

Depends I guess a little bit on how fast the projectile is.


Also: ouch @ no more amulet. fucking nuts.


And also who cares about the little helper on the side telling you when larva done. Seems like it would only help bronze-gold leagues. Maybe a little higher.
Disciples of a god, that neither lives nor breathes.
MechaCthulhu
Profile Joined November 2010
United States136 Posts
February 26 2011 03:37 GMT
#760
On February 26 2011 12:35 101toss wrote:
Show nested quote +
On February 26 2011 12:32 FliedLice wrote:
On February 26 2011 12:29 101toss wrote:
On February 26 2011 12:28 FliedLice wrote:
On February 26 2011 12:24 101toss wrote:
On February 26 2011 12:20 Lucius22 wrote:
On February 26 2011 12:15 Ratel wrote:
first they made voidrays useless without flux veins and now hts
looks like blizzards wants to to have only 1 toss build for all matchups..


coming soon: removal of thermal lance

Given blizz's track record, I'm expecting this to happen



EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf


Awesome, a counter that's available before the actual unit it counters.

Marines counter mutalisks? I fail to see the point.


I start to think you're trolling...

Marines can hit air.
A Ghost renders a HT useless with a single ranged AoE spell.

A HT kills an entire bio army with a single ranged AoE spell. That's why its 200/200.

Ghosts also cost 100 min extra


STOP THE PRESSES! A unit at the top of the tech tree can go really well against tier 1 units!
That which can be asserted without proof can be dismissed without proof.
Prev 1 36 37 38 39 40 186 Next
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
23:00
Biweekly #35
CranKy Ducklings104
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft329
White-Ra 291
ProTech121
Livibee 99
RuFF_SC2 1
StarCraft: Brood War
Shuttle 567
Artosis 513
Sexy 31
NaDa 24
Dota 2
syndereN265
Counter-Strike
Foxcn251
Super Smash Bros
Mew2King79
Heroes of the Storm
Grubby3444
Other Games
summit1g8216
shahzam474
C9.Mang0132
Maynarde110
Nathanias25
fpsfer 1
Organizations
Other Games
gamesdonequick119
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 81
• RyuSc2 57
• HeavenSC 22
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21211
League of Legends
• imaqtpie3174
Other Games
• Scarra379
• Shiphtur237
Upcoming Events
The PondCast
9h 59m
RSL Revival
9h 59m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
11h 59m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
11h 59m
PiGosaur Monday
1d
RSL Revival
1d 9h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 11h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.