On February 26 2011 12:28 FliedLice wrote:
Awesome, a counter that's available before the actual unit it counters.
Awesome, a counter that's available before the actual unit it counters.
Marines counter mutalisks? I fail to see the point.
Forum Index > SC2 General |
101toss
3232 Posts
On February 26 2011 12:28 FliedLice wrote: Show nested quote + On February 26 2011 12:24 101toss wrote: On February 26 2011 12:20 Lucius22 wrote: On February 26 2011 12:15 Ratel wrote: first they made voidrays useless without flux veins and now hts looks like blizzards wants to to have only 1 toss build for all matchups.. coming soon: removal of thermal lance Given blizz's track record, I'm expecting this to happen EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf Awesome, a counter that's available before the actual unit it counters. Marines counter mutalisks? I fail to see the point. | ||
Lucius22
172 Posts
On February 26 2011 12:28 FliedLice wrote: Show nested quote + On February 26 2011 12:24 101toss wrote: On February 26 2011 12:20 Lucius22 wrote: On February 26 2011 12:15 Ratel wrote: first they made voidrays useless without flux veins and now hts looks like blizzards wants to to have only 1 toss build for all matchups.. coming soon: removal of thermal lance Given blizz's track record, I'm expecting this to happen EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf Awesome, a counter that's available before the actual unit it counters. this User was warned for this post | ||
KonohaFlash
Canada1590 Posts
On February 26 2011 12:28 Azarkon wrote: If HTs become used less, ghosts are also going to be used less, since they are not efficient against colossi-based armies. So TvP becomes even more one-dimensional colossi vs. viking. I hope to see more air play, at least. Ghosts can EMP the entire protoss army. How is that not advantageous? | ||
Caphe
Vietnam10817 Posts
On February 26 2011 12:20 AmaZing wrote: An alert has been added when MULEs expire. # An alert has been added when the Chrono Boost buff expires. # An alert has been added when the Spawn Larva buff expires. hahahahaha the joke has begun. Hey lets take mechanics out of the game altogether, that would be a great idea Yeah, beside the HT nerf this is the most ridiculous thing ever. Auto-mining, MBS, clever rally point, one infinity group. And now this? Blizzard has been telling us that they want to make SC2 a great E-sport, and it seems that their balance team just want to take out every last things that make a master seperate from the mass. Guess what next time, may be the game will start to make units for you so that your minerals is never gonna surpass 200. Macro god anyone :D | ||
LoLAdriankat
United States4307 Posts
Correct me if I'm wrong, but the new fungal growth is fast enough for it to kill zerglings in one volley, right? The old fungal duration allowed them to generate just enough health to survive. Edit Oh wow I didn't notice the macro alerts. I think that's pretty lame. Having an internal clock has always been very important in competitive games, and it's pretty lame that it's not going to be very important to have one for spawn larvae/mule/chronoboost... | ||
Fanatic-Templar
Canada5819 Posts
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KonohaFlash
Canada1590 Posts
On February 26 2011 12:29 Lucius22 wrote: Show nested quote + On February 26 2011 12:28 FliedLice wrote: On February 26 2011 12:24 101toss wrote: On February 26 2011 12:20 Lucius22 wrote: On February 26 2011 12:15 Ratel wrote: first they made voidrays useless without flux veins and now hts looks like blizzards wants to to have only 1 toss build for all matchups.. coming soon: removal of thermal lance Given blizz's track record, I'm expecting this to happen EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf Awesome, a counter that's available before the actual unit it counters. this Not really. Zealots are the counter to Marauders, and they're out before Marauders. | ||
Veritassong
Canada393 Posts
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Spectorials
558 Posts
On February 26 2011 12:26 solistus wrote: Show nested quote + On February 26 2011 12:17 101toss wrote: On February 26 2011 12:15 Spectorials wrote: Lol @ comparison between Ghost and HT.... Ghost is lower down the tech tree AND you don't need to research EMP. EMP doesn't kill hydras/lings/bio. Storm does. That's why storm is 200/200 and is high up on the tech tree. Ghosts aren't a counter to hydras/lings/bio. They're a counter to casters but useful against any Protoss composition thanks to EMP. While we're pointing out random differences between the units without explaining a context in which those differences matter: HTs don't attack. Ghosts do. HTs don't snipe. Ghosts do. HTs don't cloak. Ghosts do. HTs don't nuke. Ghosts do. HTs have 80 hp (inc. shields). Ghosts have 100. What do any of those things have to do with Storm's research cost vs. EMP not requiring research? Nothing. Anyone can cherry pick random details about two units to point out an advantage one has over the other, but that's not a very useful way to discuss balance changes. Was posting in reference to a guy that was comparing how much time you need to have a Ghost on the field to get enough energy for EMP vs time for HT on a field to have enough energy for storm. Not a 'random detail'. Read whole thread. I am saying they SHOULDN'T be comapred like this guy earlier in the thread was. | ||
SolidusR
United States217 Posts
Edit: Grammar fail | ||
FliedLice
Germany7494 Posts
On February 26 2011 12:29 101toss wrote: Show nested quote + On February 26 2011 12:28 FliedLice wrote: On February 26 2011 12:24 101toss wrote: On February 26 2011 12:20 Lucius22 wrote: On February 26 2011 12:15 Ratel wrote: first they made voidrays useless without flux veins and now hts looks like blizzards wants to to have only 1 toss build for all matchups.. coming soon: removal of thermal lance Given blizz's track record, I'm expecting this to happen EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf Awesome, a counter that's available before the actual unit it counters. Marines counter mutalisks? I fail to see the point. I start to think you're trolling... Marines can hit air. A Ghost renders a HT useless with a single ranged AoE spell. On February 26 2011 12:31 KonohaFlash wrote: Show nested quote + On February 26 2011 12:29 Lucius22 wrote: On February 26 2011 12:28 FliedLice wrote: On February 26 2011 12:24 101toss wrote: On February 26 2011 12:20 Lucius22 wrote: On February 26 2011 12:15 Ratel wrote: first they made voidrays useless without flux veins and now hts looks like blizzards wants to to have only 1 toss build for all matchups.. coming soon: removal of thermal lance Given blizz's track record, I'm expecting this to happen EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf Awesome, a counter that's available before the actual unit it counters. this Not really. Zealots are the counter to Marauders, and they're out before Marauders. That's why the Marauders get Concussive Shells 10minutes before the Zealots get their Charge. | ||
reprise
Canada316 Posts
On February 26 2011 12:19 tree.hugger wrote: Like motherships? Why on earth do you need to nerf vortex? It's not a gamebreaking spell. If used correctly, yeah it can do a lot of damage. But he'll, so can a lot of things. And Motherships are rarely ever used seriously in games. So why bother? The "Archon toilet" was just too powerful, being able to wipe out full armies in the blink of a second. That specific situation may only occur in only a handful of games but getting to that specific scenario shouldn't guarantee you the win. It's not difficult at all to execute and so I feel a change (no matter how insignificant of an impact it has on 99% of games) was still required. | ||
Azarkon
United States21060 Posts
On February 26 2011 12:30 KonohaFlash wrote: Show nested quote + On February 26 2011 12:28 Azarkon wrote: If HTs become used less, ghosts are also going to be used less, since they are not efficient against colossi-based armies. So TvP becomes even more one-dimensional colossi vs. viking. I hope to see more air play, at least. Ghosts can EMP the entire protoss army. How is that not advantageous? It is advantageous. It's just that Terran usually do not build ghosts except when they see HTs. I don't know why, but it's just what happens. | ||
FiWiFaKi
Canada9858 Posts
Not exactly sure what the Fungal ability will look like now. Remember guys this is a PTR! | ||
EMPaThy789
New Zealand878 Posts
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101toss
3232 Posts
On February 26 2011 12:32 SolidusR wrote: Jeez guys it's the PTR relax, remember when infestors had a big FG nerf coming and now it's getting buffed? Just calmly address your concerns to the appropriate forum in Bnet where the dev's may get a chance to view your logic. I for one am calling it right now that HT will get some form of Khaydarin back, and I'm sure other things will be adjusted as well. It's like in the previous PTR how the bunker got a -5 second buff, while in this PTR the bunker got a +5 second nerf :D | ||
Lochat
United States270 Posts
On February 26 2011 12:31 KonohaFlash wrote: Not really. Zealots are the counter to Marauders, and they're out before Marauders.[/QUOTE] Erm. Except Conc shell counters Zealots, and they're done so damn quickly that it's moot to even consider a zealot hitting a maruader. Zealots with charge are a counter to maruaders. Charge is a pain in the ass to get when you need colossi to defend against bio since HT are pretty mediocre. | ||
Spekulatius
Germany2413 Posts
On February 26 2011 12:26 Lucius22 wrote: Show nested quote + On February 26 2011 12:24 L3gendary wrote: how come no one mentioned how ridiculous storm is against zerg armies. It decimates raoch/hydra cus they are so slow and lings die very quickly due to low health. a blink stalker/immortal/ht army is extremely deadly if not op against zerg. sry, but templars in pvz are almost useless. void/collo do the job 10x better Did you watch Thorzain vs Morrow from the latest TSL (iirc)? I recommend game 5. Zerg air dominance and toss went immortal/storm. Not useless at all, considering the outcome. | ||
Honeybadger
United States821 Posts
Also, thank god fungal growth is only 4 seconds. But does it also mean that it deals damage twice as fast? as a meching tvz player, I do think the damage vs armored is appropriate, however. mech is just unbelievably strong, even against the massive tech switches (broodlords aren't great when hellions roast the broodlings) No more instastorms = omfgomfgomfgomfgomfg. I can REALLY go mass raven now! | ||
ch33psh33p
7650 Posts
On February 26 2011 12:30 Caphe wrote: Show nested quote + On February 26 2011 12:20 AmaZing wrote: An alert has been added when MULEs expire. # An alert has been added when the Chrono Boost buff expires. # An alert has been added when the Spawn Larva buff expires. hahahahaha the joke has begun. Hey lets take mechanics out of the game altogether, that would be a great idea Yeah, beside the HT nerf this is the most ridiculous thing ever. Auto-mining, MBS, clever rally point, one infinity group. And now this? Blizzard has been telling us that they want to make SC2 a great E-sport, and it seems that their balance team just want to take out every last things that make a master seperate from the mass. Guess what next time, may be the game will start to make units for you so that your minerals is never gonna surpass 200. Macro god anyone :D Stop fucking whining for a second and TEST IT IN GAME. Its not a fucking alert in teh middle of your screen, its not a fucking audio signal. Its the simple alerts that show up when your building or unit or research completes. How many times do you notice that? Its NOT A BIG DEAL. People that were missing injects before will still do, unless you tell me you focus 90% of your attention in game on the left middel screen instead of the minimap. | ||
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