Patch 1.3 on PTR - Page 36
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L3gendary
Canada1470 Posts
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tyrless
United States485 Posts
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101toss
3232 Posts
On February 26 2011 12:19 SigmaoctanusIV wrote: Your right but snipe does. It doesn't require an upgrade and is actually cheaper in Energy. While it is single Target it does an insanely good amount of Damage. Also Like I mentioned above, Ghosts have a regular attack and don't need energy to attack like HTs. Ghosts can turn into archons when they run out of energy, right? | ||
Dommk
Australia4865 Posts
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palookieblue
Australia326 Posts
On February 26 2011 12:15 Shooks wrote: What does 25 posts have to do with anything? It doesn't. Legitimate and accurate argument? LOL You're being very silly. Instead of stating what you disagree with, you tell him to not post again, ever. Your second post is pretty much the same thing - completely dismissing the points raised without any rebuttal. If you don't want to be courteous to others at least contribute something yourself. =\ OT: The biggest talking point is the proposed Amulet change. Blizzard have mentioned in the past that they felt that Storm was extremely powerful, so I'm not surprised with this patch. I'm pretty happy with most the changes, can't wait to use the Cattlebruiser and it's upgraded speed. ((: | ||
solistus
United States172 Posts
On February 26 2011 12:17 101toss wrote: EMP doesn't kill hydras/lings/bio. Storm does. That's why storm is 200/200 and is high up on the tech tree. Ghosts aren't a counter to hydras/lings/bio. They're a counter to casters but useful against any Protoss composition thanks to EMP. While we're pointing out random differences between the units without explaining a context in which those differences matter: HTs don't attack. Ghosts do. HTs don't snipe. Ghosts do. HTs don't cloak. Ghosts do. HTs don't nuke. Ghosts do. HTs have 80 hp (inc. shields). Ghosts have 100. What do any of those things have to do with Storm's research cost vs. EMP not requiring research? Nothing. Anyone can cherry pick random details about two units to point out an advantage one has over the other, but that's not a very useful way to discuss balance changes. | ||
`Forte
United States128 Posts
On February 26 2011 12:21 Uhnno wrote: I don't really get why it is an unnecessary change. Many people forget to CB/mule/larva inject, even at the higher leagues. Maybe CB moreso than the other 2 mechanics, especially late game, but there is no real downside to the change. It's like adding the ingame clock a few patches back. There are other ways to measure timings, and the better players know how to (ie amount mined from the minerals/gas etc), but having a tool to aid your macro shouldn't be considered bad or unnessary. If you are already able to perfect use up your CB/inject larva/use mules, then the change shouldn't even bother you at all. If I were a player with very good mechanics, the tool would bother me quite a bit, because people who didn't spend nearly the time I did have the same advantage I do because the game is telling them to do their mechanics. It's making the macro mechanics ceiling much easier to get to, and I don't think it's good for the quality or longevity of a game when everybody can reach a certain "good" point with minimal practice. | ||
Apolo
Portugal1259 Posts
On February 26 2011 12:19 ZeroTalent wrote: And for the "no warp-in storm harass" complaint -- people know the warp prism can carry units too, right? Yeah, they can also heal units + help regen shields, pretty awesome i hear. That's why warp prisms are a staple unit of the protoss army. Not only that, protoss can warp in huge dps units, all ranged ofc. Protoss drops are rarely ever as good as terran's for a reason. And for that same reason, protoss need a defense, since they dont have other means like the mobility mobility that zerg has, but as for the warping in, the only unit that makes defense viable and allow protoss to leave their bases are the HT. | ||
thisisSSK
United States179 Posts
And who's going to get templars anymore? | ||
Lucius22
172 Posts
On February 26 2011 12:24 L3gendary wrote: how come no one mentioned how ridiculous storm is against zerg armies. It decimates raoch/hydra cus they are so slow and lings die very quickly due to low health. a blink stalker/immortal/ht army is extremely deadly if not op against zerg. sry, but templars in pvz are almost useless. void/collo do the job 10x better | ||
MechaCthulhu
United States136 Posts
On February 26 2011 12:26 [Avarice] wrote: If I were a player with very good mechanics, the tool would bother me quite a bit, because people who didn't spend nearly the time I did have the same advantage I do because the game is telling them to do their mechanics. It's making the macro mechanics ceiling much easier to get to, and I don't think it's good for the quality or longevity of a game when everybody can reach a certain "good" point with minimal practice. Better get rid of auto mining then, huh? | ||
Shooks
Australia256 Posts
On February 26 2011 12:25 palookieblue wrote: You're being very silly. Instead of stating what you disagree with, you tell him to not post again, ever. Your second post is pretty much the same thing - completely dismissing the points raised without any rebuttal. If you don't want to be courteous to others at least contribute something yourself. =\ OT: The biggest talking point is the proposed Amulet change. Blizzard have mentioned in the past that they felt that Storm was extremely powerful, so I'm not surprised with this patch. I'm pretty happy with most the changes, can't wait to use the Cattlebruiser and it's upgraded speed. ((: I've already posted my Opinion like 5 pages ago, learn to read. The guy was trying to compare HTs to Ghosts, rofl, they have completely different roles and can't be compared, if you don't know anything about the game you should refrain from posting. | ||
KonohaFlash
Canada1590 Posts
it takes 2 fungals to kill a marauder, so basically 8 seconds. In order to kill a stalker it takes 3 fungals so that's basically 12 seconds with the added aid of zerglings. This is a really good buff, if take in to fact that you aren't only going to be using infestors to attack, this means that a zerg army will deal out far more DPS. | ||
Louuster
Canada2869 Posts
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FliedLice
Germany7494 Posts
On February 26 2011 12:24 101toss wrote: Given blizz's track record, I'm expecting this to happen EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf Awesome, a counter that's available before the actual unit it counters. | ||
BamBam
745 Posts
On February 26 2011 12:24 Shooks wrote: Play Protoss, GL getting that unit comp against a good player, and if you do, GL Vortexing he's whole army, every good Zerg player would spread he's units out if he sees a MS. Tell that to Catz >_> | ||
Azarkon
United States21060 Posts
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101toss
3232 Posts
While the Templar nerf is certainly disheartening, there is silver lining! 4gate is now even more gosu, with a larger timing window before stim, and slower bunkers! Why cry about templar when you can win before templar!? I'm going back to 4gate PvT. No joke. | ||
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Spectorials
558 Posts
Right... Like it wasn't already risky enough before when you tech to HTs | ||
Spekulatius
Germany2413 Posts
On February 26 2011 12:19 tree.hugger wrote: Apparently protoss are not supposed to go anything but colossi ever. It's not even about being resistant to change, it's about Blizzard changing stuff that's really not a problem. Like motherships? Why on earth do you need to nerf vortex? It's not a gamebreaking spell. If used correctly, yeah it can do a lot of damage. But he'll, so can a lot of things. And Motherships are rarely ever used seriously in games. So why bother? It sure looks quite unfortunately the balancing progress leads to the shutdown of many styles of play. We've seen reapers become a mere scouting unit, nydus becoming costineffective as an offensive structure, no carrier usage at all and now the HT and mothership nerf. On the other hand, if fungal actually can be stopped by PDD now, we might see an increasing amout of raven usage (which I consider a good thing) as well as the BC buff whose importance can't be really estimated right now. I just see Blizzard is trying, and maybe in the end there will be a place for every unit like in BW (even if queens only had occasional use in ZvZ), as opposed to a one-dimensional style of play (I sure would love to see HTs as a real alternative to Colossi). | ||
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