• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:59
CEST 17:59
KST 00:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 236Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
BW General Discussion NaDa's Body BSL Season 23 screpdb: new Starcraft reporting tool an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Diablo IV Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7670 users

Patch 1.3 on PTR - Page 34

Forum Index > SC2 General
Post a Reply
Prev 1 32 33 34 35 36 186 Next
Spekulatius
Profile Joined January 2011
Germany2413 Posts
February 26 2011 03:11 GMT
#661
On February 26 2011 12:02 Shooks wrote:
Show nested quote +
On February 26 2011 11:59 Lipski wrote:
On February 26 2011 11:51 Dark-Storm wrote:
My biggest problem with the Amulet Removal is they dont bother thinking about the ghost upgrade to start with 75 energy so they can EMP our shit but we no longer have our best spell for HT on warp in


lol, do you really dont see a difference here?

let me clarify. i see protoss army attacking me. i produce ghost, BOOM, ghost is here 40 seconds later. it can instant EMP if you researched energy upgrade, but you still need to make them BEFORE the engagement.

now with protoss:

you see terran army attacking you. you warp-in HT, and BOOM it's here instantly. you can storm right away if you upgraded energy and researched storm. you dont necessarily start production of ht before battle, or to defend drops itp. as long as you got power field there.

+ ghost is more expensive.


Please don't post again, ever.


What is wrong with you? Having 25 posts and telling someone who's bringing up legitimate, accurate arguments to shut up? Calm down, man.

User was warned for this post
Always smile~
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-02-26 03:15:36
February 26 2011 03:12 GMT
#662
On February 26 2011 12:10 101toss wrote:
Show nested quote +
On February 26 2011 12:05 Dommk wrote:
On February 26 2011 12:02 Lipski wrote:
On February 26 2011 11:59 BLinD-RawR wrote:
On February 26 2011 11:55 Dommk wrote:
So energy regens at a rate of 0.5625 per ingame second, thus you have to wait 44.44sec before a Templar can Storm now

That is so dumb, 44.44seconds is an abusrd amount of time to have to wait in very late game, especially when there are ghosts, EMP is now even more powerful--if you manage to EMP the Toss's stocked up Templar, then he is fucked


Just make templars much earlier then you should.but still making Protoss have one skill unit is not fair for Terran and Zerg.

EMP needs to be an upgrade.


you are aware that ghost produce 40 game seonds, right? it's not like they appear on battlefield instantly, everywhere on power field, like ht. so now, ghosts ned 40 sec to emp if you got energy researched. ht needs about 44 seconds + warp-in time to storm. i say it's pretty damn close, considering ghosts are more expensive.

One ghost cancels out multiple Templar, it is not a 1 for 1 thing, EMP is an AOE ability, you can easily nab multiple Templar with a single EMP AND it does shield damage to any other Toss untis caught, so if Toss gets any Tempalrs EMP'd, the is fucked, he has to wait 44seconds for his next Storm, he isn't going to last that long if you were banking on Storm to aid you in the fight

Spread observers, keep vision, feedback, and split templar (avoid 1hotkey syndrome). If your templar get emp'd, make them into archons if you really need the support immediately.

EMP out ranges Feedback, ghosts are much faster than Templar, so in all situations, Ghosts will always be able to EMP Templar, if you spread your Templars then it becomes difficult to actually use storm since they have to move into range to cast it, even with 9range they are very slow and stim kiting already makes them bunch up when you want to cast multiple storms.

Warping in Templars was a bit too strong, but now having to wait 45seconds for a new set of Storms is absurd, especially since those can again get EMP'd as Ghosts will build up energy while you are waiting on your new Storms

Feedback also costs 50energy, every Feedback you use delays a Storm by 90seconds, at that stage, without amulet, you have just EMP'd yourself
GinDo
Profile Blog Joined September 2010
3327 Posts
February 26 2011 03:12 GMT
#663
BC speed feels so good.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
KotaOnCue
Profile Joined September 2010
United States180 Posts
February 26 2011 03:13 GMT
#664
See, my thing with HTs vs Ghost is that ghost has area of effect (useful against EVERY protoss unit), has cloak, has an attack and a spell attack(can be used against everything) as well AND nukes. HTs have feeback (useless against anything without energy), storm(useful against bio, useless against anything else) and can morph into an archon (massive unit with little use)

The only thing that HTs had over ghosts was that they could be instantly summoned anywhere on the map and be useful, you take that away and ghosts have a severe advantage. You can get ghosts without energy and they can at least attack, HTs just kinda waddle around in the middle of an army waiting to die. This basically takes away any use the HT had in the late game vs Terran, or any point of the game. Why am I gonna waste supply on something that has to sit around for 45 seconds before it is useful?

And it isn't hard to get ghosts. You should have them in your army anyways against Toss because of how useful they are.
"They say ignorance is bliss. Is it true?"
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
February 26 2011 03:13 GMT
#665
On February 26 2011 12:04 Lipski wrote:
Show nested quote +
On February 26 2011 12:01 FliedLice wrote:
On February 26 2011 11:59 Lipski wrote:
On February 26 2011 11:51 Dark-Storm wrote:
My biggest problem with the Amulet Removal is they dont bother thinking about the ghost upgrade to start with 75 energy so they can EMP our shit but we no longer have our best spell for HT on warp in


lol, do you really dont see a difference here?

let me clarify. i see protoss army attacking me. i produce ghost, BOOM, ghost is here 40 seconds later. it can instant EMP if you researched energy upgrade, but you still need to make them BEFORE the engagement.

now with protoss:

you see terran army attacking you. you warp-in HT, and BOOM it's here instantly. you can storm right away if you upgraded energy and researched storm. you dont necessarily start production of ht before battle, or to defend drops itp. as long as you got power field there.

+ ghost is more expensive.


Thats why you can scan the enemy base with your main building, produce the Ghosts beforehand (building a Templars Archive and getting 2(!) upgrades took its time) and walk them to you army at a proper movement speed.


hmm, so why cant you make hts beforehand?


Because it takes like twice as long to do so?
Kevmeister @ Dota2
Lucius22
Profile Joined February 2011
172 Posts
February 26 2011 03:13 GMT
#666
On February 26 2011 12:10 101toss wrote:
Show nested quote +
On February 26 2011 12:05 Dommk wrote:
On February 26 2011 12:02 Lipski wrote:
On February 26 2011 11:59 BLinD-RawR wrote:
On February 26 2011 11:55 Dommk wrote:
So energy regens at a rate of 0.5625 per ingame second, thus you have to wait 44.44sec before a Templar can Storm now

That is so dumb, 44.44seconds is an abusrd amount of time to have to wait in very late game, especially when there are ghosts, EMP is now even more powerful--if you manage to EMP the Toss's stocked up Templar, then he is fucked


Just make templars much earlier then you should.but still making Protoss have one skill unit is not fair for Terran and Zerg.

EMP needs to be an upgrade.


you are aware that ghost produce 40 game seonds, right? it's not like they appear on battlefield instantly, everywhere on power field, like ht. so now, ghosts ned 40 sec to emp if you got energy researched. ht needs about 44 seconds + warp-in time to storm. i say it's pretty damn close, considering ghosts are more expensive.

One ghost cancels out multiple Templar, it is not a 1 for 1 thing, EMP is an AOE ability, you can easily nab multiple Templar with a single EMP AND it does shield damage to any other Toss untis caught, so if Toss gets any Tempalrs EMP'd, the is fucked, he has to wait 44seconds for his next Storm, he isn't going to last that long if you were banking on Storm to aid you in the fight

Spread observers, keep vision, feedback, and split templar (avoid 1hotkey syndrome). If your templar get emp'd, make them into archons if you really need the support immediately.


so have fun feedbacking 5+ ghosts before all your templar are out of mana. terran can just get as many ghost as protoss gets templar. and it needs like wtf apm and micro to feedback mass ghosts. not to mention that spreading many hts is impossible.
GinDo
Profile Blog Joined September 2010
3327 Posts
February 26 2011 03:14 GMT
#667
On February 26 2011 12:11 101toss wrote:
EMP doesn't kill units.

Stop the QQ.


True, but i still feel it should be an upgrade.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
`Forte
Profile Joined August 2010
United States128 Posts
Last Edited: 2011-02-26 03:16:59
February 26 2011 03:14 GMT
#668
-I can see why they changed the mothership (honestly, the ability to wipe out a 200 food army with 8 Archons and a vortex is broken despite how difficult it is getting to that point) but the change just seems bad and seems to remove most of the other benefits that vortex had (such as repositioning your army for a better concave, no point if they're going to be invincible for your first hits).

-Removing amulet? uhh. Now templars take approx. 45 game seconds to get the energy for storm after warping in. Obviously this greatly reduces its use in a push given that you have to have them for a certain amount of time before you push + you can't quickly reinforce with storms, but it also makes it harder to defend against late game small attacks/drops because you can't warp an HT or two to storm and a few gateway units for clean-up. You also can't warp in HTs from Warp Prisms to harass mineral lines and instead have to transport them over. All this while EMP (possibly) remains untouched. Take that as you will.

-Notifications for mules/CB/spawn larvae seem unnecessary. They add clutter and reward worse players who didn't practice multi-tasking as much as better ones, and as such the reward for being able to multi task well is reduced. Granted most people probably wouldn't have a problem with it now if it was implemented in beta (like how the whole "omg MBS" fad died down), but it still seems unnecessary, and part of me is afraid of a slippery slope where I'm playing a game that tells me, "Your Nexus is not building probes." This is all coming from a Gold/Platinum league player who constantly forgets chrono-boosts.
Ratel
Profile Joined July 2010
Canada184 Posts
February 26 2011 03:15 GMT
#669
first they made voidrays useless without flux veins and now hts
looks like blizzards wants to to have only 1 toss build for all matchups..
Spectorials
Profile Joined October 2010
558 Posts
February 26 2011 03:15 GMT
#670
Lol @ comparison between Ghost and HT....

Ghost is lower down the tech tree AND you don't need to research EMP.
Shooks
Profile Joined January 2011
Australia256 Posts
February 26 2011 03:15 GMT
#671
On February 26 2011 12:11 Spekulatius wrote:
Show nested quote +
On February 26 2011 12:02 Shooks wrote:
On February 26 2011 11:59 Lipski wrote:
On February 26 2011 11:51 Dark-Storm wrote:
My biggest problem with the Amulet Removal is they dont bother thinking about the ghost upgrade to start with 75 energy so they can EMP our shit but we no longer have our best spell for HT on warp in


lol, do you really dont see a difference here?

let me clarify. i see protoss army attacking me. i produce ghost, BOOM, ghost is here 40 seconds later. it can instant EMP if you researched energy upgrade, but you still need to make them BEFORE the engagement.

now with protoss:

you see terran army attacking you. you warp-in HT, and BOOM it's here instantly. you can storm right away if you upgraded energy and researched storm. you dont necessarily start production of ht before battle, or to defend drops itp. as long as you got power field there.

+ ghost is more expensive.


Please don't post again, ever.


What is wrong with you? Having 25 posts and telling someone who's bringing up legitimate, accurate arguments to shut up? Calm down, man.


What does 25 posts have to do with anything? It doesn't. Legitimate and accurate argument? LOL
Chicane
Profile Joined November 2010
United States7875 Posts
February 26 2011 03:16 GMT
#672
On February 26 2011 12:11 101toss wrote:
EMP doesn't kill units.

Stop the QQ.


Wow.. bravo. I applaud you for this well thought out flawless logic.

I guess you would be fine with them giving high templars an aoe that brings all enemy units down to 1 health. Don't worry, that spell wouldn't actually kill any units so it's automatically fine.
Medzo
Profile Blog Joined June 2009
United States627 Posts
February 26 2011 03:17 GMT
#673
Fungal growth is SOOO GOOD on PTR. Just for clarification. It does 36dmg in 4 seconds (48 to armored) now and is VERY good against bio. The projectile is somewhat slow and its kinda cool trying to land a fungal.
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 03:17 GMT
#674
On February 26 2011 12:15 Spectorials wrote:
Lol @ comparison between Ghost and HT....

Ghost is lower down the tech tree AND you don't need to research EMP.

EMP doesn't kill hydras/lings/bio. Storm does. That's why storm is 200/200 and is high up on the tech tree.
Math doesn't kill champions and neither do wards
Chicane
Profile Joined November 2010
United States7875 Posts
February 26 2011 03:18 GMT
#675
On February 26 2011 12:17 101toss wrote:
Show nested quote +
On February 26 2011 12:15 Spectorials wrote:
Lol @ comparison between Ghost and HT....

Ghost is lower down the tech tree AND you don't need to research EMP.

EMP doesn't kill hydras/lings/bio. Storm does. That's why storm is 200/200 and is high up on the tech tree.


On February 26 2011 12:16 Chicane wrote:
Show nested quote +
On February 26 2011 12:11 101toss wrote:
EMP doesn't kill units.

Stop the QQ.


Wow.. bravo. I applaud you for this well thought out flawless logic.

I guess you would be fine with them giving high templars an aoe that brings all enemy units down to 1 health. Don't worry, that spell wouldn't actually kill any units so it's automatically fine.

Spekulatius
Profile Joined January 2011
Germany2413 Posts
February 26 2011 03:18 GMT
#676
On February 26 2011 12:15 Shooks wrote:
Show nested quote +
On February 26 2011 12:11 Spekulatius wrote:
On February 26 2011 12:02 Shooks wrote:
On February 26 2011 11:59 Lipski wrote:
On February 26 2011 11:51 Dark-Storm wrote:
My biggest problem with the Amulet Removal is they dont bother thinking about the ghost upgrade to start with 75 energy so they can EMP our shit but we no longer have our best spell for HT on warp in


lol, do you really dont see a difference here?

let me clarify. i see protoss army attacking me. i produce ghost, BOOM, ghost is here 40 seconds later. it can instant EMP if you researched energy upgrade, but you still need to make them BEFORE the engagement.

now with protoss:

you see terran army attacking you. you warp-in HT, and BOOM it's here instantly. you can storm right away if you upgraded energy and researched storm. you dont necessarily start production of ht before battle, or to defend drops itp. as long as you got power field there.

+ ghost is more expensive.


Please don't post again, ever.


What is wrong with you? Having 25 posts and telling someone who's bringing up legitimate, accurate arguments to shut up? Calm down, man.


What does 25 posts have to do with anything? It doesn't. Legitimate and accurate argument? LOL


nvm, keep up the good posting
Always smile~
Whitewing
Profile Joined October 2010
United States7483 Posts
February 26 2011 03:18 GMT
#677
On February 26 2011 12:16 Chicane wrote:
Show nested quote +
On February 26 2011 12:11 101toss wrote:
EMP doesn't kill units.

Stop the QQ.


Wow.. bravo. I applaud you for this well thought out flawless logic.

I guess you would be fine with them giving high templars an aoe that brings all enemy units down to 1 health. Don't worry, that spell wouldn't actually kill any units so it's automatically fine.


And for the record, most pro players consider the defiler to be one of the dumbest units of sc1 ever. Plague was a ridiculously dumb spell.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
dartoo
Profile Joined May 2010
India2889 Posts
February 26 2011 03:18 GMT
#678
On February 26 2011 12:10 101toss wrote:
Show nested quote +
On February 26 2011 12:05 Dommk wrote:
On February 26 2011 12:02 Lipski wrote:
On February 26 2011 11:59 BLinD-RawR wrote:
On February 26 2011 11:55 Dommk wrote:
So energy regens at a rate of 0.5625 per ingame second, thus you have to wait 44.44sec before a Templar can Storm now

That is so dumb, 44.44seconds is an abusrd amount of time to have to wait in very late game, especially when there are ghosts, EMP is now even more powerful--if you manage to EMP the Toss's stocked up Templar, then he is fucked


Just make templars much earlier then you should.but still making Protoss have one skill unit is not fair for Terran and Zerg.

EMP needs to be an upgrade.


you are aware that ghost produce 40 game seonds, right? it's not like they appear on battlefield instantly, everywhere on power field, like ht. so now, ghosts ned 40 sec to emp if you got energy researched. ht needs about 44 seconds + warp-in time to storm. i say it's pretty damn close, considering ghosts are more expensive.

One ghost cancels out multiple Templar, it is not a 1 for 1 thing, EMP is an AOE ability, you can easily nab multiple Templar with a single EMP AND it does shield damage to any other Toss untis caught, so if Toss gets any Tempalrs EMP'd, the is fucked, he has to wait 44seconds for his next Storm, he isn't going to last that long if you were banking on Storm to aid you in the fight

Spread observers, keep vision, feedback, and split templar (avoid 1hotkey syndrome). If your templar get emp'd, make them into archons if you really need the support immediately.


And if your terran, emp and 1a. Thats where the problem is. your required to do so much as a protoss, while the mmm ball just walk in and easily destroy everything.
TheDemigod
Profile Joined April 2010
Australia79 Posts
Last Edited: 2011-02-26 03:19:58
February 26 2011 03:18 GMT
#679
On February 26 2011 12:11 101toss wrote:
EMP doesn't kill units.

Stop the QQ.


Storm also can't do 800+ damage.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
February 26 2011 03:19 GMT
#680
On February 26 2011 12:10 101toss wrote:
Show nested quote +
On February 26 2011 12:05 Dommk wrote:
On February 26 2011 12:02 Lipski wrote:
On February 26 2011 11:59 BLinD-RawR wrote:
On February 26 2011 11:55 Dommk wrote:
So energy regens at a rate of 0.5625 per ingame second, thus you have to wait 44.44sec before a Templar can Storm now

That is so dumb, 44.44seconds is an abusrd amount of time to have to wait in very late game, especially when there are ghosts, EMP is now even more powerful--if you manage to EMP the Toss's stocked up Templar, then he is fucked


Just make templars much earlier then you should.but still making Protoss have one skill unit is not fair for Terran and Zerg.

EMP needs to be an upgrade.


you are aware that ghost produce 40 game seonds, right? it's not like they appear on battlefield instantly, everywhere on power field, like ht. so now, ghosts ned 40 sec to emp if you got energy researched. ht needs about 44 seconds + warp-in time to storm. i say it's pretty damn close, considering ghosts are more expensive.

One ghost cancels out multiple Templar, it is not a 1 for 1 thing, EMP is an AOE ability, you can easily nab multiple Templar with a single EMP AND it does shield damage to any other Toss untis caught, so if Toss gets any Tempalrs EMP'd, the is fucked, he has to wait 44seconds for his next Storm, he isn't going to last that long if you were banking on Storm to aid you in the fight

Spread observers, keep vision, feedback, and split templar (avoid 1hotkey syndrome). If your templar get emp'd, make them into archons if you really need the support immediately.


You're fucked either way:

1. You feedback all of his Ghosts and don't have any energy left to storm
or
2. You don't feedback the Ghosts and try to get your retardedly slow HTs into the range of the Terran army, might be able to get one half decent storm off the Terran then just backs out of and get all your units EMP'd in the process. :[
Kevmeister @ Dota2
Prev 1 32 33 34 35 36 186 Next
Please log in or register to reply.
Live Events Refresh
Next event in 18h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 271
SteadfastSC 130
CosmosSc2 61
StarCraft: Brood War
Britney 36629
Shuttle 2513
Light 981
BeSt 804
Mini 453
Rush 332
Stork 321
Snow 221
hero 138
Dewaltoss 112
[ Show more ]
Shine 68
Hyun 42
sorry 34
PianO 31
ToSsGirL 26
HiyA 26
Sexy 22
Sharp 21
Terrorterran 21
Hm[arnc] 19
Rock 18
NotJumperer 17
Aegong 17
Dota 2
qojqva3504
Counter-Strike
x6flipin428
ceh9356
fl0m306
Heroes of the Storm
crisheroes428
Other Games
hiko845
B2W.Neo572
Liquid`VortiX213
ArmadaUGS125
Mew2King87
Rex63
QueenE63
Trikslyr24
Organizations
StarCraft: Brood War
Afreeca ASL 360
StarCraft 2
TaKeTV 76
StarCraft: Brood War
Kim Chul Min (afreeca) 7
[ Show 14 non-featured ]
StarCraft 2
• mYiSmile146
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 6532
• WagamamaTV501
League of Legends
• Nemesis3527
• TFBlade1083
Other Games
• Shiphtur139
Upcoming Events
The PondCast
18h 1m
Replay Cast
1d 8h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
GSL
3 days
Yamato Cup
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.