This will help lower level players, but won't have a big impact on the pros. Good changes increasing the accessibility of the game for the larger masses.
In other words, making the game easier.
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daxile
Canada829 Posts
This will help lower level players, but won't have a big impact on the pros. Good changes increasing the accessibility of the game for the larger masses. In other words, making the game easier. | ||
Dakkas
2550 Posts
On February 26 2011 12:39 TheDemigod wrote: Show nested quote + On February 26 2011 12:35 101toss wrote: On February 26 2011 12:32 FliedLice wrote: On February 26 2011 12:29 101toss wrote: On February 26 2011 12:28 FliedLice wrote: On February 26 2011 12:24 101toss wrote: On February 26 2011 12:20 Lucius22 wrote: On February 26 2011 12:15 Ratel wrote: first they made voidrays useless without flux veins and now hts looks like blizzards wants to to have only 1 toss build for all matchups.. coming soon: removal of thermal lance Given blizz's track record, I'm expecting this to happen EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf Awesome, a counter that's available before the actual unit it counters. Marines counter mutalisks? I fail to see the point. I start to think you're trolling... Marines can hit air. A Ghost renders a HT useless with a single ranged AoE spell. A HT kills an entire bio army with a single ranged AoE spell. That's why its 200/200. Ghosts also cost 100 min extra Maybe you should stop building bio armies against T3 units designed to destroy them? Exactly, terran keep sticking to T1 with a sprinkle of T2-3 to fight Protoss who has to go to T3 to win and terran complain? Get some mech in your army like when Jinro beat MC. I mean is it so hard to use more than one type of production facility? | ||
Shooks
Australia256 Posts
On February 26 2011 12:41 101toss wrote: Show nested quote + On February 26 2011 12:38 FliedLice wrote: On February 26 2011 12:35 101toss wrote: On February 26 2011 12:32 FliedLice wrote: On February 26 2011 12:29 101toss wrote: On February 26 2011 12:28 FliedLice wrote: On February 26 2011 12:24 101toss wrote: On February 26 2011 12:20 Lucius22 wrote: On February 26 2011 12:15 Ratel wrote: first they made voidrays useless without flux veins and now hts looks like blizzards wants to to have only 1 toss build for all matchups.. coming soon: removal of thermal lance Given blizz's track record, I'm expecting this to happen EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf Awesome, a counter that's available before the actual unit it counters. Marines counter mutalisks? I fail to see the point. I start to think you're trolling... Marines can hit air. A Ghost renders a HT useless with a single ranged AoE spell. A HT kills an entire bio army with a single ranged AoE spell. That's why its 200/200. Ghosts also cost 100 min extra That's the awesome thing about EMP, it deals the damage instantly, Storm doesn't. I'd be more than willing to pay an extra 100 minerals to give my HTs a nonretarded speed and the ability to actually shoot things. I take my energyless 50/150 templar after they storm and morph them into an 360 hp meatshield (which was also somewhat nerfed by this patch). Energyless templar and ghosts both have usefulness. Archons gets kited by marauders, and once EMP'd become pretty much useless. | ||
KonohaFlash
Canada1590 Posts
On February 26 2011 12:41 jazzbassmatt wrote: I would prefer a slight colossus nerf rather than a HT nerf though. HT are so much more interesting units The problem with High Templar, is the warp-in mechanic. Being able to call a unit anywhere a Pylon is placed and deal a good chunk of damage instantly is kinda scary ![]() As a Terran I find Colossus harder to deal with since it's a bit harder to hit them, as you need to place your vikings in a way that stalkers don't eat them up quickly. With High Templar you can EMP them, so it's a bit easier to deal with. | ||
Bobster
Germany3075 Posts
On February 26 2011 12:43 daxile wrote: Show nested quote + This will help lower level players, but won't have a big impact on the pros. Good changes increasing the accessibility of the game for the larger masses. In other words, making the game easier. Sure, just like the game timer increased people's awareness of timings and progression. Oh, I'm sorry "made the game easier". It's a great change. | ||
101toss
3232 Posts
On February 26 2011 12:39 TheDemigod wrote: Show nested quote + On February 26 2011 12:35 101toss wrote: On February 26 2011 12:32 FliedLice wrote: On February 26 2011 12:29 101toss wrote: On February 26 2011 12:28 FliedLice wrote: On February 26 2011 12:24 101toss wrote: On February 26 2011 12:20 Lucius22 wrote: On February 26 2011 12:15 Ratel wrote: first they made voidrays useless without flux veins and now hts looks like blizzards wants to to have only 1 toss build for all matchups.. coming soon: removal of thermal lance Given blizz's track record, I'm expecting this to happen EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf Awesome, a counter that's available before the actual unit it counters. Marines counter mutalisks? I fail to see the point. I start to think you're trolling... Marines can hit air. A Ghost renders a HT useless with a single ranged AoE spell. A HT kills an entire bio army with a single ranged AoE spell. That's why its 200/200. Ghosts also cost 100 min extra Maybe you should stop building bio armies against T3 units designed to destroy them? That's not what blizzard likes. That's probably why they nerfed the tank from 50 to 35 damage against marines, to prevent siege from absolutely denying bio. | ||
SolidusR
United States217 Posts
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Turbo.Tactics
Germany675 Posts
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HubertFelix
France631 Posts
They are complaining because the game is "easier" while having the easy mechanics. | ||
Shooks
Australia256 Posts
On February 26 2011 12:45 101toss wrote: Show nested quote + On February 26 2011 12:39 TheDemigod wrote: On February 26 2011 12:35 101toss wrote: On February 26 2011 12:32 FliedLice wrote: On February 26 2011 12:29 101toss wrote: On February 26 2011 12:28 FliedLice wrote: On February 26 2011 12:24 101toss wrote: On February 26 2011 12:20 Lucius22 wrote: On February 26 2011 12:15 Ratel wrote: first they made voidrays useless without flux veins and now hts looks like blizzards wants to to have only 1 toss build for all matchups.. coming soon: removal of thermal lance Given blizz's track record, I'm expecting this to happen EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf Awesome, a counter that's available before the actual unit it counters. Marines counter mutalisks? I fail to see the point. I start to think you're trolling... Marines can hit air. A Ghost renders a HT useless with a single ranged AoE spell. A HT kills an entire bio army with a single ranged AoE spell. That's why its 200/200. Ghosts also cost 100 min extra Maybe you should stop building bio armies against T3 units designed to destroy them? That's not what blizzard likes. That's probably why they nerfed the tank from 50 to 35 damage against marines, to prevent siege from absolutely denying bio. Actually every Terran player should transition into Mech in the lategame vs Protoss, and a lot of Terran have been doing it, you probably just don't know how to play. | ||
Spekulatius
Germany2413 Posts
On February 26 2011 12:46 Turbo.Tactics wrote: The Infestorchange cant be true... Fungal is the last thing that needed "improvement". This feels more like a nerf than a buff and you can't seriously argue Zerg needs to get nerfed at the current stage. Well, if you can land two consecutive FGs now, you have a damage output compared to storm plus a disable. I'd say watch how it works out. | ||
LloydRays
United States306 Posts
either that our put storm cast on colossus :3 | ||
mads
Canada90 Posts
On February 26 2011 10:57 Soleron wrote: Show nested quote + On February 26 2011 10:53 Gentleman7 wrote: What the shit are they doing.... No one was saying Archon toilet or viking flower were making the game imba. Few were saying amulet was a problem. If these go live imma be mad. To be fair, killing 200 supply worth of units with four archons and a mothership should not be possible no matter how hard it is to set up. I don't see the problem with the viking flower, because isn't hard to set up, isn't imbalanced, looks cool, and does its job much better than a whole bunch of vikings spread out and sitting there. Seeing today's Day9 Daily with pure marines vs pure zealot-templar and the marines won no matter how many died to amulet-storms makes me think HTs were balanced to slightly weak even. Quoted for truth. Those complaining that HT really needed to be nerfed should watch that game. You are playing your race wrong. | ||
brownthing
United States189 Posts
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101toss
3232 Posts
On February 26 2011 12:46 HubertFelix wrote: It's fun that people complaining about the mule/queen/chronoboost announce are protoss and terran. They are complaining because the game is "easier" while having the easy mechanics. Since when was larva a difficult mechanic? | ||
Lokian
United States699 Posts
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xand
United States65 Posts
Nerf Mothership and Templar was this really necessary? Longer Bunker build time, stim research, chargelot hit, increased BC move speed and Infestor HP these are probably good but other than the Infestor HP it seems kind of out of nowhere. And I honestly don't know how to take the Fungel Growth change. Decrease the stun? and make it a missle? Why? | ||
KonohaFlash
Canada1590 Posts
On February 26 2011 12:44 Dakkas wrote: Show nested quote + On February 26 2011 12:39 TheDemigod wrote: On February 26 2011 12:35 101toss wrote: On February 26 2011 12:32 FliedLice wrote: On February 26 2011 12:29 101toss wrote: On February 26 2011 12:28 FliedLice wrote: On February 26 2011 12:24 101toss wrote: On February 26 2011 12:20 Lucius22 wrote: On February 26 2011 12:15 Ratel wrote: first they made voidrays useless without flux veins and now hts looks like blizzards wants to to have only 1 toss build for all matchups.. coming soon: removal of thermal lance Given blizz's track record, I'm expecting this to happen EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf Awesome, a counter that's available before the actual unit it counters. Marines counter mutalisks? I fail to see the point. I start to think you're trolling... Marines can hit air. A Ghost renders a HT useless with a single ranged AoE spell. A HT kills an entire bio army with a single ranged AoE spell. That's why its 200/200. Ghosts also cost 100 min extra Maybe you should stop building bio armies against T3 units designed to destroy them? Exactly, terran keep sticking to T1 with a sprinkle of T2-3 to fight Protoss who has to go to T3 to win and terran complain? Get some mech in your army like when Jinro beat MC. I mean is it so hard to use more than one type of production facility? I hear this all the time. Terran mech is slow and isn't as mobile as the Protoss Deathball. Why sacrifice doing drops in a Protoss' base, sniping buildings and having mobility, Just to have units that are sluggish and get eaten up by Chargelots,Immortals, Phoenix and Void rays? D: | ||
daxile
Canada829 Posts
On February 26 2011 12:45 Bobster wrote: Show nested quote + On February 26 2011 12:43 daxile wrote: This will help lower level players, but won't have a big impact on the pros. Good changes increasing the accessibility of the game for the larger masses. In other words, making the game easier. Sure, just like the game timer increased people's awareness of timings and progression. Oh, I'm sorry "made the game easier". It's a great change. game timer is much more different than basic macro mechanics a player should develop when playing the game. Relying on blizzard to tell you to inject larvae over your shoulder isn't exactly improving you as a player. | ||
flexy
United States182 Posts
On February 26 2011 12:44 Dakkas wrote: Show nested quote + On February 26 2011 12:39 TheDemigod wrote: On February 26 2011 12:35 101toss wrote: On February 26 2011 12:32 FliedLice wrote: On February 26 2011 12:29 101toss wrote: On February 26 2011 12:28 FliedLice wrote: On February 26 2011 12:24 101toss wrote: On February 26 2011 12:20 Lucius22 wrote: On February 26 2011 12:15 Ratel wrote: first they made voidrays useless without flux veins and now hts looks like blizzards wants to to have only 1 toss build for all matchups.. coming soon: removal of thermal lance Given blizz's track record, I'm expecting this to happen EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf Awesome, a counter that's available before the actual unit it counters. Marines counter mutalisks? I fail to see the point. I start to think you're trolling... Marines can hit air. A Ghost renders a HT useless with a single ranged AoE spell. A HT kills an entire bio army with a single ranged AoE spell. That's why its 200/200. Ghosts also cost 100 min extra Maybe you should stop building bio armies against T3 units designed to destroy them? Exactly, terran keep sticking to T1 with a sprinkle of T2-3 to fight Protoss who has to go to T3 to win and terran complain? Get some mech in your army like when Jinro beat MC. I mean is it so hard to use more than one type of production facility? thats easy to say but if you dont make bio off the start youll get owned by a timing push if hes decent and scouts it. I mean theres other things like 1-1-1 you can do but its risky if he catches it. | ||
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