• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:42
CEST 16:42
KST 23:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence2Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups2WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Playing StarCraft as 2 people on the same network [ASL20] Ro16 Preview Pt2: Turbulence Pros React To: SoulKey's 5-Peat Challenge
Tourneys
[ASL20] Ro16 Group C [ASL20] Ro16 Group B [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Borderlands 3 Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1554 users

Patch 1.3 on PTR - Page 40

Forum Index > SC2 General
Post a Reply
Prev 1 38 39 40 41 42 186 Next
daxile
Profile Joined April 2010
Canada829 Posts
February 26 2011 03:43 GMT
#781

This will help lower level players, but won't have a big impact on the pros. Good changes increasing the accessibility of the game for the larger masses.

In other words, making the game easier.
to live is to suffer
Dakkas
Profile Joined October 2010
2550 Posts
February 26 2011 03:44 GMT
#782
On February 26 2011 12:39 TheDemigod wrote:
Show nested quote +
On February 26 2011 12:35 101toss wrote:
On February 26 2011 12:32 FliedLice wrote:
On February 26 2011 12:29 101toss wrote:
On February 26 2011 12:28 FliedLice wrote:
On February 26 2011 12:24 101toss wrote:
On February 26 2011 12:20 Lucius22 wrote:
On February 26 2011 12:15 Ratel wrote:
first they made voidrays useless without flux veins and now hts
looks like blizzards wants to to have only 1 toss build for all matchups..


coming soon: removal of thermal lance

Given blizz's track record, I'm expecting this to happen



EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf


Awesome, a counter that's available before the actual unit it counters.

Marines counter mutalisks? I fail to see the point.


I start to think you're trolling...

Marines can hit air.
A Ghost renders a HT useless with a single ranged AoE spell.

A HT kills an entire bio army with a single ranged AoE spell. That's why its 200/200.

Ghosts also cost 100 min extra


Maybe you should stop building bio armies against T3 units designed to destroy them?



Exactly, terran keep sticking to T1 with a sprinkle of T2-3 to fight Protoss who has to go to T3 to win and terran complain? Get some mech in your army like when Jinro beat MC. I mean is it so hard to use more than one type of production facility?
Shooks
Profile Joined January 2011
Australia256 Posts
February 26 2011 03:44 GMT
#783
On February 26 2011 12:41 101toss wrote:
Show nested quote +
On February 26 2011 12:38 FliedLice wrote:
On February 26 2011 12:35 101toss wrote:
On February 26 2011 12:32 FliedLice wrote:
On February 26 2011 12:29 101toss wrote:
On February 26 2011 12:28 FliedLice wrote:
On February 26 2011 12:24 101toss wrote:
On February 26 2011 12:20 Lucius22 wrote:
On February 26 2011 12:15 Ratel wrote:
first they made voidrays useless without flux veins and now hts
looks like blizzards wants to to have only 1 toss build for all matchups..


coming soon: removal of thermal lance

Given blizz's track record, I'm expecting this to happen



EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf


Awesome, a counter that's available before the actual unit it counters.

Marines counter mutalisks? I fail to see the point.


I start to think you're trolling...

Marines can hit air.
A Ghost renders a HT useless with a single ranged AoE spell.

A HT kills an entire bio army with a single ranged AoE spell. That's why its 200/200.

Ghosts also cost 100 min extra


That's the awesome thing about EMP, it deals the damage instantly, Storm doesn't.

I'd be more than willing to pay an extra 100 minerals to give my HTs a nonretarded speed and the ability to actually shoot things.

I take my energyless 50/150 templar after they storm and morph them into an 360 hp meatshield (which was also somewhat nerfed by this patch).

Energyless templar and ghosts both have usefulness.


Archons gets kited by marauders, and once EMP'd become pretty much useless.
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
February 26 2011 03:44 GMT
#784
On February 26 2011 12:41 jazzbassmatt wrote:
I would prefer a slight colossus nerf rather than a HT nerf though. HT are so much more interesting units


The problem with High Templar, is the warp-in mechanic. Being able to call a unit anywhere a Pylon is placed and deal a good chunk of damage instantly is kinda scary

As a Terran I find Colossus harder to deal with since it's a bit harder to hit them, as you need to place your vikings in a way that stalkers don't eat them up quickly. With High Templar you can EMP them, so it's a bit easier to deal with.
Bobster
Profile Joined January 2011
Germany3075 Posts
Last Edited: 2011-02-26 03:45:48
February 26 2011 03:45 GMT
#785
On February 26 2011 12:43 daxile wrote:
Show nested quote +

This will help lower level players, but won't have a big impact on the pros. Good changes increasing the accessibility of the game for the larger masses.

In other words, making the game easier.

Sure, just like the game timer increased people's awareness of timings and progression. Oh, I'm sorry "made the game easier".


It's a great change.
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 03:45 GMT
#786
On February 26 2011 12:39 TheDemigod wrote:
Show nested quote +
On February 26 2011 12:35 101toss wrote:
On February 26 2011 12:32 FliedLice wrote:
On February 26 2011 12:29 101toss wrote:
On February 26 2011 12:28 FliedLice wrote:
On February 26 2011 12:24 101toss wrote:
On February 26 2011 12:20 Lucius22 wrote:
On February 26 2011 12:15 Ratel wrote:
first they made voidrays useless without flux veins and now hts
looks like blizzards wants to to have only 1 toss build for all matchups..


coming soon: removal of thermal lance

Given blizz's track record, I'm expecting this to happen



EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf


Awesome, a counter that's available before the actual unit it counters.

Marines counter mutalisks? I fail to see the point.


I start to think you're trolling...

Marines can hit air.
A Ghost renders a HT useless with a single ranged AoE spell.

A HT kills an entire bio army with a single ranged AoE spell. That's why its 200/200.

Ghosts also cost 100 min extra


Maybe you should stop building bio armies against T3 units designed to destroy them?


That's not what blizzard likes. That's probably why they nerfed the tank from 50 to 35 damage against marines, to prevent siege from absolutely denying bio.
Math doesn't kill champions and neither do wards
SolidusR
Profile Joined November 2010
United States217 Posts
February 26 2011 03:45 GMT
#787
I'd prefer battles to be decided by strategy and not mastery of a rhythmic macro mechanic, personally. If both players had perfect macro or at least more even macro then all games would test your tactics rather than your muscle memory. I kind of agree with Blizzard on this one.
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
Last Edited: 2011-02-26 03:46:21
February 26 2011 03:46 GMT
#788
The Infestorchange cant be true... Fungal is the last thing that needed "improvement". This feels more like a nerf than a buff and you can't seriously argue Zerg needs to get nerfed at the current stage.
Zerg - because Browders sons hate 'em
HubertFelix
Profile Joined April 2010
France631 Posts
February 26 2011 03:46 GMT
#789
It's fun that people complaining about the mule/queen/chronoboost announce are protoss and terran.
They are complaining because the game is "easier" while having the easy mechanics.
Shooks
Profile Joined January 2011
Australia256 Posts
February 26 2011 03:47 GMT
#790
On February 26 2011 12:45 101toss wrote:
Show nested quote +
On February 26 2011 12:39 TheDemigod wrote:
On February 26 2011 12:35 101toss wrote:
On February 26 2011 12:32 FliedLice wrote:
On February 26 2011 12:29 101toss wrote:
On February 26 2011 12:28 FliedLice wrote:
On February 26 2011 12:24 101toss wrote:
On February 26 2011 12:20 Lucius22 wrote:
On February 26 2011 12:15 Ratel wrote:
first they made voidrays useless without flux veins and now hts
looks like blizzards wants to to have only 1 toss build for all matchups..


coming soon: removal of thermal lance

Given blizz's track record, I'm expecting this to happen



EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf


Awesome, a counter that's available before the actual unit it counters.

Marines counter mutalisks? I fail to see the point.


I start to think you're trolling...

Marines can hit air.
A Ghost renders a HT useless with a single ranged AoE spell.

A HT kills an entire bio army with a single ranged AoE spell. That's why its 200/200.

Ghosts also cost 100 min extra


Maybe you should stop building bio armies against T3 units designed to destroy them?


That's not what blizzard likes. That's probably why they nerfed the tank from 50 to 35 damage against marines, to prevent siege from absolutely denying bio.


Actually every Terran player should transition into Mech in the lategame vs Protoss, and a lot of Terran have been doing it, you probably just don't know how to play.
Spekulatius
Profile Joined January 2011
Germany2413 Posts
February 26 2011 03:48 GMT
#791
On February 26 2011 12:46 Turbo.Tactics wrote:
The Infestorchange cant be true... Fungal is the last thing that needed "improvement". This feels more like a nerf than a buff and you can't seriously argue Zerg needs to get nerfed at the current stage.


Well, if you can land two consecutive FGs now, you have a damage output compared to storm plus a disable. I'd say watch how it works out.
Always smile~
LloydRays
Profile Joined October 2010
United States306 Posts
February 26 2011 03:48 GMT
#792
I love how everyone thinks Protoss 'instantly warps-in' and neglects the fact that warp gates have a 30 second cool down plus 5 seconds to warp in a unit. Having the Amulet add under 25+ energy, perhaps 10-15 would be better.

either that our put storm cast on colossus :3
mads
Profile Joined December 2010
Canada90 Posts
Last Edited: 2011-02-26 03:50:07
February 26 2011 03:48 GMT
#793
On February 26 2011 10:57 Soleron wrote:
Show nested quote +
On February 26 2011 10:53 Gentleman7 wrote:
What the shit are they doing....

No one was saying Archon toilet or viking flower were making the game imba.

Few were saying amulet was a problem.

If these go live imma be mad.


To be fair, killing 200 supply worth of units with four archons and a mothership should not be possible no matter how hard it is to set up.

I don't see the problem with the viking flower, because isn't hard to set up, isn't imbalanced, looks cool, and does its job much better than a whole bunch of vikings spread out and sitting there.

Seeing today's Day9 Daily with pure marines vs pure zealot-templar and the marines won no matter how many died to amulet-storms makes me think HTs were balanced to slightly weak even.



Quoted for truth. Those complaining that HT really needed to be nerfed should watch that game. You are playing your race wrong.
brownthing
Profile Joined November 2009
United States189 Posts
February 26 2011 03:48 GMT
#794
Why does Blizzard love the colossus so f$%^ing much!!?!?!?
My probe's like the gingerbread man-you're not gonna catch that shit ~Liquid'Tyler
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 03:48 GMT
#795
On February 26 2011 12:46 HubertFelix wrote:
It's fun that people complaining about the mule/queen/chronoboost announce are protoss and terran.
They are complaining because the game is "easier" while having the easy mechanics.

Since when was larva a difficult mechanic?
Math doesn't kill champions and neither do wards
Lokian
Profile Joined March 2010
United States699 Posts
February 26 2011 03:48 GMT
#796
i like how blizzard is making the game more acessible. no more generic skills that require macro management. now ppl will cocentrate on what really matters
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
xand
Profile Joined September 2010
United States65 Posts
February 26 2011 03:48 GMT
#797
The balance changes seem kind of well...what the heck?

Nerf Mothership and Templar was this really necessary?

Longer Bunker build time, stim research, chargelot hit, increased BC move speed and Infestor HP these are probably good but other than the Infestor HP it seems kind of out of nowhere.

And I honestly don't know how to take the Fungel Growth change. Decrease the stun? and make it a missle? Why?
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
February 26 2011 03:49 GMT
#798
On February 26 2011 12:44 Dakkas wrote:
Show nested quote +
On February 26 2011 12:39 TheDemigod wrote:
On February 26 2011 12:35 101toss wrote:
On February 26 2011 12:32 FliedLice wrote:
On February 26 2011 12:29 101toss wrote:
On February 26 2011 12:28 FliedLice wrote:
On February 26 2011 12:24 101toss wrote:
On February 26 2011 12:20 Lucius22 wrote:
On February 26 2011 12:15 Ratel wrote:
first they made voidrays useless without flux veins and now hts
looks like blizzards wants to to have only 1 toss build for all matchups..


coming soon: removal of thermal lance

Given blizz's track record, I'm expecting this to happen



EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf


Awesome, a counter that's available before the actual unit it counters.

Marines counter mutalisks? I fail to see the point.


I start to think you're trolling...

Marines can hit air.
A Ghost renders a HT useless with a single ranged AoE spell.

A HT kills an entire bio army with a single ranged AoE spell. That's why its 200/200.

Ghosts also cost 100 min extra


Maybe you should stop building bio armies against T3 units designed to destroy them?



Exactly, terran keep sticking to T1 with a sprinkle of T2-3 to fight Protoss who has to go to T3 to win and terran complain? Get some mech in your army like when Jinro beat MC. I mean is it so hard to use more than one type of production facility?


I hear this all the time. Terran mech is slow and isn't as mobile as the Protoss Deathball. Why sacrifice doing drops in a Protoss' base, sniping buildings and having mobility, Just to have units that are sluggish and get eaten up by Chargelots,Immortals, Phoenix and Void rays?

D:
daxile
Profile Joined April 2010
Canada829 Posts
February 26 2011 03:49 GMT
#799
On February 26 2011 12:45 Bobster wrote:
Show nested quote +
On February 26 2011 12:43 daxile wrote:

This will help lower level players, but won't have a big impact on the pros. Good changes increasing the accessibility of the game for the larger masses.

In other words, making the game easier.

Sure, just like the game timer increased people's awareness of timings and progression. Oh, I'm sorry "made the game easier".


It's a great change.

game timer is much more different than basic macro mechanics a player should develop when playing the game. Relying on blizzard to tell you to inject larvae over your shoulder isn't exactly improving you as a player.
to live is to suffer
flexy
Profile Joined February 2011
United States182 Posts
February 26 2011 03:49 GMT
#800
On February 26 2011 12:44 Dakkas wrote:
Show nested quote +
On February 26 2011 12:39 TheDemigod wrote:
On February 26 2011 12:35 101toss wrote:
On February 26 2011 12:32 FliedLice wrote:
On February 26 2011 12:29 101toss wrote:
On February 26 2011 12:28 FliedLice wrote:
On February 26 2011 12:24 101toss wrote:
On February 26 2011 12:20 Lucius22 wrote:
On February 26 2011 12:15 Ratel wrote:
first they made voidrays useless without flux veins and now hts
looks like blizzards wants to to have only 1 toss build for all matchups..


coming soon: removal of thermal lance

Given blizz's track record, I'm expecting this to happen



EMP was designed to COUNTER storm/fungal/other spellcasters. The crying here is like saying "omg wtf why my roaches die to immortals?" EMP hard counters storm. Deal with it by attempting to minimize it's effect, not by crying for a research nerf


Awesome, a counter that's available before the actual unit it counters.

Marines counter mutalisks? I fail to see the point.


I start to think you're trolling...

Marines can hit air.
A Ghost renders a HT useless with a single ranged AoE spell.

A HT kills an entire bio army with a single ranged AoE spell. That's why its 200/200.

Ghosts also cost 100 min extra


Maybe you should stop building bio armies against T3 units designed to destroy them?



Exactly, terran keep sticking to T1 with a sprinkle of T2-3 to fight Protoss who has to go to T3 to win and terran complain? Get some mech in your army like when Jinro beat MC. I mean is it so hard to use more than one type of production facility?


thats easy to say but if you dont make bio off the start youll get owned by a timing push if hes decent and scouts it. I mean theres other things like 1-1-1 you can do but its risky if he catches it.
o_o
Prev 1 38 39 40 41 42 186 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 467
mouzHeroMarine 34
StarCraft: Brood War
Calm 8609
Rain 4129
Sea 1926
Snow 1001
EffOrt 988
Shuttle 880
firebathero 797
actioN 426
BeSt 412
Stork 334
[ Show more ]
Zeus 146
Hyuk 135
Sharp 118
Rush 105
ggaemo 101
Mind 72
hero 68
JYJ52
Mong 48
yabsab 35
Noble 30
zelot 23
Aegong 23
Movie 21
Sacsri 17
soO 16
Terrorterran 12
sSak 12
SilentControl 11
Rock 9
sas.Sziky 7
Bale 6
Shine 5
Hm[arnc] 5
Dota 2
singsing4229
Dendi1941
Fuzer 304
LuMiX1
Counter-Strike
flusha127
markeloff84
edward69
Other Games
tarik_tv19987
gofns19704
B2W.Neo820
hiko524
crisheroes356
Lowko270
XaKoH 206
OGKoka 134
Happy131
Liquid`VortiX115
oskar93
QueenE75
Mew2King47
NeuroSwarm37
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler93
League of Legends
• Nemesis2154
• Jankos1086
Other Games
• Shiphtur271
Upcoming Events
Monday Night Weeklies
1h 18m
OSC
9h 18m
Sparkling Tuna Cup
19h 18m
Afreeca Starleague
19h 18m
Light vs Speed
Larva vs Soma
2v2
20h 18m
PiGosaur Monday
1d 9h
LiuLi Cup
1d 20h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
3 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
4 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
5 days
Online Event
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.