• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:03
CEST 15:03
KST 22:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL50Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
A FIRST CLASS RECOVERY HACKER THAT IS TRUSTWORTHY The GOAT ranking of GOAT rankings How does the number of casters affect your enjoyment of esports? The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps
Tourneys
RSL: Revival, a new crowdfunded tournament series https://www.facebook.com/MiracleSheetsOnline/ [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo) FEL Cracov 2025 (July 27) - $8000 live event
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Player “Jedi” cheat on CSL Unit and Spell Similarities Help: rep cant save Flash Announces Hiatus From ASL
Tourneys
[BSL20] Grand Finals - Sunday 20:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 804 users

Patch 1.3 on PTR - Page 126

Forum Index > SC2 General
Post a Reply
Prev 1 124 125 126 127 128 186 Next
IotaSC
Profile Blog Joined February 2011
United States91 Posts
February 28 2011 01:16 GMT
#2501
Dude, its not like toss is just 1a easy mode. Maybe if you let us sit there and max a perfect ball countering your stuff, but hey, since toss is known as the stronger and more expensive units in the game, it should be clear that that general concept isnt imba. protoss maxed should by nature defeat a zerg maxed or terran maxed if the two are of fairly equal tech concepts. That's the thing, toss is VERY dicey early game in PvT and PvP what with 4gate, early pushes based on stim timing (which are less effective now, but even w/o stim early early pushes are very difficult to deal with, missing a FF is basically GG)

I understand that PvT can seem imba lategame, and maybe it is with templarwarpin w/ instant storm. But that's why I support the KA giving energy just 15-25 short of enough to storm. that way we can't just kill your army after losing ours via a few storms, AND they actually serve a purpose. Besides, since emp has a longer range than storm, i don't see it being insanely hard to deal with the templar if you use your ghosts right. Also, if you emp us, you win, especially if you hit the temps, so i don't see how toss is easy mode? Tbh, though terran requires a lot of micro and such, I feel that if anything terran is easiest to use at least in TvP due to the ability to defend well with tanks, be extremely mobile with drops (and even just outright win with a couple of hellions in the mineral line while i'm fighting your main army, or something like that). also, since EMP counters protoss in general, i fail to see how we protoss are extremely easy to play....

Zerg is not necessarily insanely more difficult, just different imo. Of course, its much harder to win a ZvT than PvT, but the race as a whole isn't like "The hardest to play hands down" It depends on your style and natural capacity for being reactionary, or for limiting the opponents options with certain play.
If at first you don't succeed, set your calculator to radians.
Acritter
Profile Joined August 2010
Syria7637 Posts
February 28 2011 01:21 GMT
#2502
You know what I hate about the Khaydarin removal? No, it isn't that it will ZOMG MAKE PVT/PVZ UNWINNABLE SO HAX. It's that it's heavily nerfing the only alternative to the Colossus. I don't fucking LIKE making Colossi. I want something that's actually, you know, INTERESTING to use. HTs were interesting. Colossi were and are not. Colossi are really, really badly designed. They're like Reavers in SC:BW except they get better in large numbers and aren't something you transition out of. I hate dead-end unit comps, like BW Carriers, and I don't want it to be the only option for me as a Protoss player.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
IotaSC
Profile Blog Joined February 2011
United States91 Posts
February 28 2011 01:26 GMT
#2503
I know man, I agree with you as well. I never said it would make it unwinnable, just much more dicely. I too would like something other than only colossi, while i like the colossi or VR/colo ball method, its still nice to KNOW you can do something other than that w/o dying. lolol
If at first you don't succeed, set your calculator to radians.
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
Last Edited: 2011-02-28 01:33:43
February 28 2011 01:30 GMT
#2504
It would be interesting to see some of the replays of the toss players who are criticizing the amulet removal here to see, on average, how long each of their HTs were on the map before casting a storm. I'll bet it would be more than 40 seconds the majority of the time. The only situation where amulet is crucial to a toss player is when an attack is imminent within 40 seconds. Why should toss players be guaranteed an extremely effective defense to bio within that short of a timeframe?

On another note, if I had a nickel for every exaggeration that was uttered about Starcraft 2 balance, I'd be a billionaire. For example, saying that HTs are now useless is a silly exaggeration. I'd be interested to see how many of the people now claiming that HTs are useless were saying the same thing about void rays after the first VR change.
Ksi
Profile Joined May 2010
357 Posts
February 28 2011 01:31 GMT
#2505
On February 28 2011 10:08 Serpico wrote:
Show nested quote +
On February 28 2011 10:06 skrzmark wrote:
On February 28 2011 10:02 doomed wrote:
On February 28 2011 10:01 tsuxiit wrote:
On February 28 2011 09:59 DarkPlasmaBall wrote:
On February 28 2011 07:38 skrzmark wrote:
Keep the amulet but make storm cost 80 energy how hard is that?


As a Protoss player, I approve this message.

Getting rid of the amulet entirely is crazy. We need to wait... what, 40 seconds to be able to use a single storm without the upgrade? I'm supposed to waste all my gas and build nothing but zealots that far in advance if I *think* the Terran bio ball is going to move out?


LOL, welcome to playing Zerg!


haha yeah that is exactly how Zerg works.. all damn game. And if you guess wrong once within the first 15mins you lose the match.


The game is not intended for all of the 3 races to act the same.



It's also not intended to have them have hugely different degrees of difficulty.


If only Blizzard actually agreed with this totally rational assertion.
Ratel
Profile Joined July 2010
Canada184 Posts
February 28 2011 01:37 GMT
#2506
On February 28 2011 10:01 tsuxiit wrote:
Show nested quote +
On February 28 2011 09:59 DarkPlasmaBall wrote:
On February 28 2011 07:38 skrzmark wrote:
Keep the amulet but make storm cost 80 energy how hard is that?


As a Protoss player, I approve this message.

Getting rid of the amulet entirely is crazy. We need to wait... what, 40 seconds to be able to use a single storm without the upgrade? I'm supposed to waste all my gas and build nothing but zealots that far in advance if I *think* the Terran bio ball is going to move out?


LOL, welcome to playing Zerg!

you can't possible compare Zerg macro to Protoss macro
tsuxiit
Profile Joined July 2010
1305 Posts
February 28 2011 01:40 GMT
#2507
On February 28 2011 10:37 Ratel wrote:
Show nested quote +
On February 28 2011 10:01 tsuxiit wrote:
On February 28 2011 09:59 DarkPlasmaBall wrote:
On February 28 2011 07:38 skrzmark wrote:
Keep the amulet but make storm cost 80 energy how hard is that?


As a Protoss player, I approve this message.

Getting rid of the amulet entirely is crazy. We need to wait... what, 40 seconds to be able to use a single storm without the upgrade? I'm supposed to waste all my gas and build nothing but zealots that far in advance if I *think* the Terran bio ball is going to move out?


LOL, welcome to playing Zerg!

you can't possible compare Zerg macro to Protoss macro


I'm not comparing them, I'm making fun of DarkPlasmaBall for comparing them.
IotaSC
Profile Blog Joined February 2011
United States91 Posts
February 28 2011 01:40 GMT
#2508
Yeah, I'm warming up to it a bit for the simple fact that TvP early stim timing pushes are just a touch less potent/early. That's a big deal for my PvT, and it will make 2gate robo colossi play more effective. but honestly, i wanted to see MORE options for templar and archon play, not elimination of the #1 usefulness of archons + motherships, and a nerf to the templar. I think that while the 40 seconds wait isn't HORRIBLE, it certainly doesn't increase the braching off from colossi as the single most important and used tech path of toss.

All in all, after thinking about it for a while, I feel that this WILL make PvT lategame more balanced, though possibly a little difficult for Protoss in PvT midishlate game.

My biggest problems, tbh, are with the changes to zerg's infestors (i feel they detract from the usefulness and purpose of them) and, most of all, the removal of FREAKIN WIN LOSS RATIOS from sub-masters. WHY? I just don't get it, we need it arguably even more, I can't think of one reason why they should bother to do that, or why it would be good. Can we still review our games, and see in the match history the ones we won/lost? Any thoughts on why blizzard did that? Now I feel the need to get to masters ASAP, and i'm still working on diamond D:
If at first you don't succeed, set your calculator to radians.
Zeiryuu
Profile Joined March 2010
Philippines231 Posts
February 28 2011 01:40 GMT
#2509
Actually, the people in Blizzard's SC2 balance aren't dumb. Do you guys think they haven't already thought of most of the possibilities discussed in this thread? The PTR is used to test or check if what they changed in the game will yield what they are actually targeting for (which is in short balance). Therefore, most likely, only the results from games played in PTR will be of importance to blizzard. So it's best if we just play games (in PTR) and just adjust and adapt to the resources we have at the moment.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2011-02-28 01:45:36
February 28 2011 01:45 GMT
#2510
Storms should probably have a higher radius, but deal less damage, or for more time. Not only would that make them somewhat better (read: give more survability) to bio, and solve a couple of problems, but would make them look powerful. As it is now, they look so small that could be mistaken by those twirls people do on their cups when cooling a drink with a spoon. It feels nothing but fearsome, except for the damage. In that regard BW storm is a bit better, though the graphics are lacking. I also agree with most people about colossus being boring.

Actually from what it seems most people find both bio and colossus somewhat boring, while mech and storm play more exciting. Hopefully Blizzard pays attention to this trend and does something to capitalize on it.
us.insurgency
Profile Joined March 2010
United States330 Posts
February 28 2011 01:55 GMT
#2511
On February 28 2011 08:01 3clipse wrote:
Show nested quote +
On February 28 2011 07:47 macattacc wrote:
On February 28 2011 07:38 skrzmark wrote:
Keep the amulet but make storm cost 80 energy how hard is that?


Haha dude you just solved this, so simple...
cant honestly think of any reason that wouldnt fix this thing^^

That's still a major nerf. Every successive storm that ht wants to cast after the first will take 10 more energy. If you keep your ht alive, that really adds up. I think the best option would be to make KA only increase the starting energy by 20 rather than 25 so the ht can't cast storm instantly. But I would also advocate a collosi nerf in conjunction with this seeing as ht are underused already. The chargelot buff seems warranted and will hopefully help retain balance.
\

I think a tier 3 nerf is warranted but a wg buff is needed. I like what they did to the charglots. They should have the stalker attack upgrade be +1 dmg and +1 vs armored. So they wont be op in the early game and you can get upgrades and not just make them cannon fodder.
jgelling
Profile Joined February 2011
55 Posts
February 28 2011 02:02 GMT
#2512
Actually, the people in Blizzard's SC2 balance aren't dumb. Do you guys think they haven't already thought of most of the possibilities discussed in this thread?

Nah, I think they might not be all that... clever. Game design that features units standing around being useless for 44 seconds = not good.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
February 28 2011 02:05 GMT
#2513
On February 28 2011 10:40 Zeiryuu wrote:
Actually, the people in Blizzard's SC2 balance aren't dumb. Do you guys think they haven't already thought of most of the possibilities discussed in this thread? The PTR is used to test or check if what they changed in the game will yield what they are actually targeting for (which is in short balance). Therefore, most likely, only the results from games played in PTR will be of importance to blizzard. So it's best if we just play games (in PTR) and just adjust and adapt to the resources we have at the moment.
Considering the current state of the game i think they are mongoloids.
~
IotaSC
Profile Blog Joined February 2011
United States91 Posts
February 28 2011 02:08 GMT
#2514
I can only hope that the chargelot buff is good enough for zealot sentry stalker WG heavy play to become doable in the late game (i say that's totally fair to make gateway units hold their own thright the whole, just like marines and marauders never really become just cannon fodder or "the frontline" perse. I think, if the chargelot buff will truly make up for the HT nerf when PvT vs bio MMM, it will be actually a lot more fun to play due to a need for a nice FF army split and line to hold the front from kiting the zealots. I guess i'll just start playing on the PTR, and look forward to the future and small hopes that i can somehow still see the games i've won and lost, or at least my running average of wins over losses. thats a critical part of the game and ladder that is really, the worst part of the entire patch imo, along with maybe the weird drop-buff smokescreen changes on meta and other maps.
If at first you don't succeed, set your calculator to radians.
Lexpar
Profile Blog Joined March 2009
1813 Posts
February 28 2011 02:09 GMT
#2515
I can't get on to PTR... Does anyone have a video of what the new fungal missile looks like? Like how fast it moves. Thanks!
Spekulatius
Profile Joined January 2011
Germany2413 Posts
February 28 2011 02:14 GMT
#2516
On February 28 2011 11:09 Lexpar wrote:
I can't get on to PTR... Does anyone have a video of what the new fungal missile looks like? Like how fast it moves. Thanks!


Doesn't show units dodging, but gives an impression of the speed.

Always smile~
0mar
Profile Joined February 2010
United States567 Posts
February 28 2011 02:19 GMT
#2517
On February 28 2011 10:13 skrzmark wrote:
Show nested quote +
On February 28 2011 08:01 3clipse wrote:
On February 28 2011 07:47 macattacc wrote:
On February 28 2011 07:38 skrzmark wrote:
Keep the amulet but make storm cost 80 energy how hard is that?


Haha dude you just solved this, so simple...
cant honestly think of any reason that wouldnt fix this thing^^

That's still a major nerf. Every successive storm that ht wants to cast after the first will take 10 more energy. If you keep your ht alive, that really adds up. I think the best option would be to make KA only increase the starting energy by 20 rather than 25 so the ht can't cast storm instantly. But I would also advocate a collosi nerf in conjunction with this seeing as ht are underused already. The chargelot buff seems warranted and will hopefully help retain balance.

After playing around with the new FG for awhile, it seems like a nice buff. My only concern is that it may now be so powerful vs terran infantry as to make banelings obsolete. It's no longer something intended to be used in conjunction with them, it could actually be a replacement. Perhaps keeping the missile attack and extra damage vs armoured (or even increasing this past 30%) but scrapping the faster dps and shorter stun would be a viable option.



Yeah but, do people actually keep the templars after they storm during a battle? no they morph them into archons, This is just so they can't warp in and instantly storm after they do to change the tide of the battle the enemy has the time for the 5 energy to build up to try and deal more damage to the protoss player, before they can storm.



I'd love to save templar if it were possible. It simply isn't. They are the slowest ground unit in the game. They aren't going to survive when you retreat. Storm only has 6 range, so you pretty much guarantee that templar are going to be in the line of fire.
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2011-02-28 02:25:45
February 28 2011 02:22 GMT
#2518
On February 28 2011 11:14 Spekulatius wrote:
Show nested quote +
On February 28 2011 11:09 Lexpar wrote:
I can't get on to PTR... Does anyone have a video of what the new fungal missile looks like? Like how fast it moves. Thanks!


Doesn't show units dodging, but gives an impression of the speed.
+ Show Spoiler +

http://www.youtube.com/watch?v=peczyb3csD8

You know what I really want... I want fungal growth to be timed instead of a projectile. You cast FG (they should probably make the radius bigger in this case), and the ground glows / changes visually where the FG would hit, so you can move your forces away within a certain time. ZvT would be so cool... It'd be like lurker/ling again!

On February 28 2011 11:19 0mar wrote:
Show nested quote +
On February 28 2011 10:13 skrzmark wrote:
On February 28 2011 08:01 3clipse wrote:
On February 28 2011 07:47 macattacc wrote:
On February 28 2011 07:38 skrzmark wrote:
Keep the amulet but make storm cost 80 energy how hard is that?


Haha dude you just solved this, so simple...
cant honestly think of any reason that wouldnt fix this thing^^

That's still a major nerf. Every successive storm that ht wants to cast after the first will take 10 more energy. If you keep your ht alive, that really adds up. I think the best option would be to make KA only increase the starting energy by 20 rather than 25 so the ht can't cast storm instantly. But I would also advocate a collosi nerf in conjunction with this seeing as ht are underused already. The chargelot buff seems warranted and will hopefully help retain balance.

After playing around with the new FG for awhile, it seems like a nice buff. My only concern is that it may now be so powerful vs terran infantry as to make banelings obsolete. It's no longer something intended to be used in conjunction with them, it could actually be a replacement. Perhaps keeping the missile attack and extra damage vs armoured (or even increasing this past 30%) but scrapping the faster dps and shorter stun would be a viable option.



Yeah but, do people actually keep the templars after they storm during a battle? no they morph them into archons, This is just so they can't warp in and instantly storm after they do to change the tide of the battle the enemy has the time for the 5 energy to build up to try and deal more damage to the protoss player, before they can storm.


I'd love to save templar if it were possible. It simply isn't. They are the slowest ground unit in the game. They aren't going to survive when you retreat. Storm only has 6 range, so you pretty much guarantee that templar are going to be in the line of fire.

That's entirely beside his point. He's saying they cant warp in, cast, then instantly morph into an archon--as in, P base is getting wrecked, you warp in 4 templar, cast a bunch of storms, then instantly have 2 meaty archons to take care of what's left. Basically, the nerf discourages floating.
:)
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
February 28 2011 02:27 GMT
#2519
On February 28 2011 11:09 Lexpar wrote:
I can't get on to PTR... Does anyone have a video of what the new fungal missile looks like? Like how fast it moves. Thanks!


[image loading]

[image loading]


:)
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
February 28 2011 02:35 GMT
#2520
On February 28 2011 10:37 Ratel wrote:
Show nested quote +
On February 28 2011 10:01 tsuxiit wrote:
On February 28 2011 09:59 DarkPlasmaBall wrote:
On February 28 2011 07:38 skrzmark wrote:
Keep the amulet but make storm cost 80 energy how hard is that?


As a Protoss player, I approve this message.

Getting rid of the amulet entirely is crazy. We need to wait... what, 40 seconds to be able to use a single storm without the upgrade? I'm supposed to waste all my gas and build nothing but zealots that far in advance if I *think* the Terran bio ball is going to move out?


LOL, welcome to playing Zerg!

you can't possible compare Zerg macro to Protoss macro

that was a fair comparison.

zerg needs to build an army as soon as they see a army coming towards them, so according to what that guy said, its pretty similar. not in terms of macro, but how you need to prepare for an attack
https://twitter.com/#!/IrisAnother
Prev 1 124 125 126 127 128 186 Next
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #216
davetesta0
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 417
Lowko248
Rex 114
StarCraft: Brood War
Britney 50109
Calm 9336
firebathero 7227
Rain 6194
Jaedong 2334
Horang2 1625
EffOrt 648
Larva 547
Pusan 530
actioN 423
[ Show more ]
BeSt 400
Leta 233
Mini 212
ToSsGirL 138
Hyun 122
JYJ110
Snow 102
Light 101
hero 65
PianO 59
Mind 53
Rush 49
JulyZerg 23
Shinee 21
Barracks 21
Killer 20
Mong 19
HiyA 18
Movie 16
sSak 14
Backho 13
zelot 10
SilentControl 10
IntoTheRainbow 9
Sacsri 8
yabsab 7
Terrorterran 6
soO 6
Dota 2
Gorgc5517
qojqva1751
XcaliburYe501
420jenkins485
XaKoH 459
League of Legends
singsing2713
JimRising 344
Super Smash Bros
Chillindude19
Other Games
B2W.Neo1726
hiko593
DeMusliM519
Fuzer 311
Pyrionflax240
ArmadaUGS132
rGuardiaN92
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 84
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2886
• WagamamaTV199
League of Legends
• Nemesis3817
• Stunt524
Upcoming Events
WardiTV European League
2h 57m
Scarlett vs Percival
Jumy vs ArT
YoungYakov vs Shameless
uThermal vs Fjant
Nicoract vs goblin
Harstem vs Gerald
FEL
2h 57m
Big Brain Bouts
2h 57m
Korean StarCraft League
13h 57m
CranKy Ducklings
20h 57m
RSL Revival
20h 57m
FEL
1d 2h
RSL Revival
1d 20h
FEL
1d 22h
BSL: ProLeague
2 days
Dewalt vs Bonyth
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
3 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.