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Patch 1.3 on PTR - Page 128

Forum Index > SC2 General
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SyyRaaaN
Profile Joined May 2010
Sweden136 Posts
February 28 2011 03:13 GMT
#2541
I must admit that I'm happy i left this game in October last year. I predicted it correct, the evolution of this game will never be forward but rather side ways or backwards.

I honestly do not understand how Blizzard cant see that the Colossus amongst others are the reason why this game is pretty weak. They have so many units in there that simply are dull and yet they don't do something inspiring with them. Instead they don't nerf, but rather destroy the aspects of every race that was "cool". Thats regarding the amulet. Giving it a CD of 5-10 seconds or whatever would have been a nerf. Removing it is simply to destroy Protoss which were a dull race to begin with. I mean, they want Colossus feast? How fun is that.

Every time i check out the status of SC2 i get disappointed. They simply add nothing fresh to it. Meh...
No Quote
Lexpar
Profile Blog Joined March 2009
1813 Posts
February 28 2011 03:15 GMT
#2542
On February 28 2011 12:02 Kindred wrote:
Show nested quote +
On February 28 2011 11:52 abominare wrote:
Imagine the QQ if i could just teleport in emp whenever i wanted?


really thats what your comparing it too? really?
EMPs are instant effect. You get an EMP on an army and the shields are gone right away, not gradual so you can move out of the way. Teleporting in EMPs and teleporting in HTs to storm an army is different.

I actually tried to play without the amulet. I had a few HTs ready in my army but when I saw a drop ship coming, i warped in a HT and it stood there for what felt like a VERY long time. My main army was fighting his and the drops wrecked my base before the HT could come out with a storm.



Awww muffin... You can't defend drops instantly with one unit? That's awful! How could they do that to you?

Especially with the new fungal nerf, storm is actually legitimately 100% the best spell in the game. You still have the best spell. HTs are an end game unit. Won't you have time to get that awful 500 gas and have them sit around for a couple seconds? You can warp in other units to stop a drop. You can move a small part of your army back to stop a drop. You can put a cannon up to defend a drop. HTs aren't your only option, but they are a damn good one if your willing to wait.

Again: your argument is it's unfair that you cant instantly kill a 500/100 drop with one unit instantly.
Enigmoid
Profile Joined July 2010
United States48 Posts
February 28 2011 03:15 GMT
#2543

So do what a Terran does when he gets dropped. Bring back some units or leave some in the base.


Answer: The terran stims a couple of units, since his units are so good in small numbers. While the drop does mediocre damage, a production cycle of MMM spawns and is more than enough to clean up the pathetic and costly drop.
IamBach
Profile Blog Joined August 2010
United States1059 Posts
February 28 2011 03:16 GMT
#2544
On February 28 2011 12:13 SyyRaaaN wrote:
I must admit that I'm happy i left this game in October last year. I predicted it correct, the evolution of this game will never be forward but rather side ways or backwards.

I honestly do not understand how Blizzard cant see that the Colossus amongst others are the reason why this game is pretty weak. They have so many units in there that simply are dull and yet they don't do something inspiring with them. Instead they don't nerf, but rather destroy the aspects of every race that was "cool". Thats regarding the amulet. Giving it a CD of 5-10 seconds or whatever would have been a nerf. Removing it is simply to destroy Protoss which were a dull race to begin with. I mean, they want Colossus feast? How fun is that.

Every time i check out the status of SC2 i get disappointed. They simply add nothing fresh to it. Meh...

What are you still doing on this website then? Do you play BW?
Just listen http://www.youtube.com/watch?v=__lCZeePG48
abominare
Profile Joined March 2010
United States1216 Posts
February 28 2011 03:18 GMT
#2545
On February 28 2011 12:02 Kindred wrote:
Show nested quote +
On February 28 2011 11:52 abominare wrote:
Imagine the QQ if i could just teleport in emp whenever i wanted?


really thats what your comparing it too? really?
EMPs are instant effect. You get an EMP on an army and the shields are gone right away, not gradual so you can move out of the way. Teleporting in EMPs and teleporting in HTs to storm an army is different.

I actually tried to play without the amulet. I had a few HTs ready in my army but when I saw a drop ship coming, i warped in a HT and it stood there for what felt like a VERY long time. My main army was fighting his and the drops wrecked my base before the HT could come out with a storm.



Your right its totally different, because the emp wont actually kill a unit a storm will. I was mostly trying to draw a picture of you how how annoying insta storms were. I think EMP is fine as is but you wont find a terran in the world who wouldnt trade it for storms even minus +25 upgrade.

In PvT this is very profound considering the low hps of terran bio, which is why your instinct was to storm the dropped marines since most in the blast wont be able to get out before stom kills them. I assume it was marines because youd be retarded waiting for storms on marauders anyways.

Storm since the ptr is in no way meant now to be your fast counter to drops. Blizzard at some level thinks you should do more to prepare for drops than throw down an insta storm. At anypoint why didnt you just feedback the medivac anyways? Feedback plus a couple of zealots should of slowed down that drop nicely. Which still would of put you light years ahead of trying to respond with colossus immortals.
SyyRaaaN
Profile Joined May 2010
Sweden136 Posts
February 28 2011 03:18 GMT
#2546
On February 28 2011 12:16 etheovermind wrote:
Show nested quote +
On February 28 2011 12:13 SyyRaaaN wrote:
I must admit that I'm happy i left this game in October last year. I predicted it correct, the evolution of this game will never be forward but rather side ways or backwards.

I honestly do not understand how Blizzard cant see that the Colossus amongst others are the reason why this game is pretty weak. They have so many units in there that simply are dull and yet they don't do something inspiring with them. Instead they don't nerf, but rather destroy the aspects of every race that was "cool". Thats regarding the amulet. Giving it a CD of 5-10 seconds or whatever would have been a nerf. Removing it is simply to destroy Protoss which were a dull race to begin with. I mean, they want Colossus feast? How fun is that.

Every time i check out the status of SC2 i get disappointed. They simply add nothing fresh to it. Meh...

What are you still doing on this website then? Do you play BW?


Some BW, some HoN, some DotA in the wait for DotA 2 or a good SC2 patch to bring me back. A good SC2 patch would actually be a fresh breath of air. I need a good solo RTS atm that isnt ancient. Have gotten spoiled with the age.
No Quote
Enigmoid
Profile Joined July 2010
United States48 Posts
February 28 2011 03:21 GMT
#2547
emp wont actually kill a unit a storm will


Not really. EMP actually kills high templars, sentries, dark templars, observers, and immortals.

Because the ghosts are always sitting in the ball of DPS that is M&M, and all those units are useless after they're EMP'd.
Lexpar
Profile Blog Joined March 2009
1813 Posts
February 28 2011 03:22 GMT
#2548
On February 28 2011 12:18 SyyRaaaN wrote:
Show nested quote +
On February 28 2011 12:16 etheovermind wrote:
On February 28 2011 12:13 SyyRaaaN wrote:
I must admit that I'm happy i left this game in October last year. I predicted it correct, the evolution of this game will never be forward but rather side ways or backwards.

I honestly do not understand how Blizzard cant see that the Colossus amongst others are the reason why this game is pretty weak. They have so many units in there that simply are dull and yet they don't do something inspiring with them. Instead they don't nerf, but rather destroy the aspects of every race that was "cool". Thats regarding the amulet. Giving it a CD of 5-10 seconds or whatever would have been a nerf. Removing it is simply to destroy Protoss which were a dull race to begin with. I mean, they want Colossus feast? How fun is that.

Every time i check out the status of SC2 i get disappointed. They simply add nothing fresh to it. Meh...

What are you still doing on this website then? Do you play BW?


Some BW, some HoN, some DotA in the wait for DotA 2 or a good SC2 patch to bring me back. A good SC2 patch would actually be a fresh breath of air. I need a good solo RTS atm that isnt ancient. Have gotten spoiled with the age.


It's a little old (2001), but Stronghold has been keeping me up lately. It's slow paced, but ever so very awesome.
chonkyfire
Profile Joined December 2010
United States451 Posts
February 28 2011 03:24 GMT
#2549
6 armor battlecruisers will slaughter everything in TvT with this speed boost
Just when I thought that I saw I ghost, I realized that it was the endo smoke
abominare
Profile Joined March 2010
United States1216 Posts
February 28 2011 03:26 GMT
#2550
On February 28 2011 12:21 Enigmoid wrote:
Show nested quote +
emp wont actually kill a unit a storm will


Not really. EMP actually kills high templars, sentries, dark templars, observers, and immortals.

Because the ghosts are always sitting in the ball of DPS that is M&M, and all those units are useless after they're EMP'd.


I...just...uhh......sigh.....
Kindred
Profile Blog Joined May 2010
Canada396 Posts
February 28 2011 03:27 GMT
#2551
On February 28 2011 12:15 Lexpar wrote:
Show nested quote +
On February 28 2011 12:02 Kindred wrote:
On February 28 2011 11:52 abominare wrote:
Imagine the QQ if i could just teleport in emp whenever i wanted?


really thats what your comparing it too? really?
EMPs are instant effect. You get an EMP on an army and the shields are gone right away, not gradual so you can move out of the way. Teleporting in EMPs and teleporting in HTs to storm an army is different.

I actually tried to play without the amulet. I had a few HTs ready in my army but when I saw a drop ship coming, i warped in a HT and it stood there for what felt like a VERY long time. My main army was fighting his and the drops wrecked my base before the HT could come out with a storm.



Awww muffin... You can't defend drops instantly with one unit? That's awful! How could they do that to you?

Especially with the new fungal nerf, storm is actually legitimately 100% the best spell in the game. You still have the best spell. HTs are an end game unit. Won't you have time to get that awful 500 gas and have them sit around for a couple seconds? You can warp in other units to stop a drop. You can move a small part of your army back to stop a drop. You can put a cannon up to defend a drop. HTs aren't your only option, but they are a damn good one if your willing to wait.

Again: your argument is it's unfair that you cant instantly kill a 500/100 drop with one unit instantly.


Have you ever played P?
P's late game strength is in that Ball of units. 2 dropships doing a drop not only can destroy a bunch of buildings with stim before you army even gets there but also will make that ball that much less strong. How is it fair that a race can have available this low risk-high reward situation using T1 units?..
Come in while the P's army is far, drop a bunch of Marauders that can destroy a bunch of buildings with stim and pick them up and leave before the P's army can get there. And about warping in units, its all nice and dandy but MMM will usually stim and take them out as they are warping in (that is if the Terran is half decent). And say he warps them far so that T doesnt see, as soon as he sees this little gateway unit coming at him, he picks them up and leaves. HTs ensured that drops late game were a high risk-high reward situation.
At 20 min + in the game, it shouldnt be so easy to drop. especially a race that is suppose to be good late game. That nerf not only made drops a lot harder to deal with but made Colossus the only cost worthy choice to go for.
Two 2.93GHz 6-Core Intel Xeon “Westmere” (12 cores) + 32GB RAM + Four 512GB Solid-State Drives + Two ATI Radeon HD 5770 1GB + Two Apple LED Cinema Display (27" flat panel) + Quad-channel 4Gb Fibre Channel PCI Express card
jgelling
Profile Joined February 2011
55 Posts
Last Edited: 2011-02-28 03:30:09
February 28 2011 03:28 GMT
#2552
Yea those 2 snipes really rock the game. You could severely damage a zealot with them =/. I'll take feed back over snipes any day of the week.

Would you trade the snipes and the ghost's decent base attack? Feedback has already been nerfed pretty bad. No one builds HTs for feedback. Point is: Ghosts aren't literally useless when they pop out, and still have their energy upgrade. Same for infestors.

Anyhow, you can still get a free EMP with the ghost energy upgrade. One EMP is game-winning without Khaydarin.
DirtYLOu
Profile Joined May 2010
575 Posts
February 28 2011 03:28 GMT
#2553
On February 28 2011 12:24 chonkyfire wrote:
6 armor battlecruisers will slaughter everything in TvT with this speed boost


And thats what we look for... Late game BC's... Not 20 min game Marine Marauder or Marine +tank and after first push game is won Ugh...

Im Switching back to BW T_T
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
February 28 2011 03:30 GMT
#2554
If anyone won't play sc2 because they don't like the patch and are waiting for a "good one", then they really have no place in this community
I can only play starcraft when I am shit canned. IPXZERG is a god.
bennyaus
Profile Blog Joined October 2010
Australia1833 Posts
February 28 2011 03:31 GMT
#2555
On February 28 2011 12:15 Enigmoid wrote:
Show nested quote +

So do what a Terran does when he gets dropped. Bring back some units or leave some in the base.


Answer: The terran stims a couple of units, since his units are so good in small numbers. While the drop does mediocre damage, a production cycle of MMM spawns and is more than enough to clean up the pathetic and costly drop.


Um, "Answer: The protoss warps in (anywhere on the map!?! prepostorous) a round of stalkers and is more than enough to clean up the pathetic and costly drop"

Wow at the Protoss representatives in this thread. You are making yourselves look foolish.
I play Random - HuK, DRG + Liquid fan
spacenegroes
Profile Joined December 2010
United States80 Posts
February 28 2011 03:32 GMT
#2556
On February 28 2011 12:06 bennyaus wrote:
Show nested quote +
On February 28 2011 12:02 Kindred wrote:
On February 28 2011 11:52 abominare wrote:
Imagine the QQ if i could just teleport in emp whenever i wanted?


really thats what your comparing it too? really?
EMPs are instant effect. You get an EMP on an army and the shields are gone right away, not gradual so you can move out of the way. Teleporting in EMPs and teleporting in HTs to storm an army is different.

I actually tried to play without the amulet. I had a few HTs ready in my army but when I saw a drop ship coming, i warped in a HT and it stood there for what felt like a VERY long time. My main army was fighting his and the drops wrecked my base before the HT could come out with a storm.


So do what a Terran does when he gets dropped. Bring back some units or leave some in the base.

Hint: He doesn't start building a tank when he sees the drop. Don't see why Protoss gets to have the ability to move all his units away from his buildings, in much the same way that Zerg and Terran cannot and need to control their own areas.


People who don't play protoss might not understand how the protoss army works. We naturally gravitate toward a "deathball" because the synergy between our units doesn't suffer from diminishing returns--the more, the better. In small numbers, all of our units lose against all of yours.

If we leave a chunk of units behind, our main army suffers drastically. Terran wins in small numbers. Two dropships with upgraded infantry beats 1.5x that food in protoss troops. If we start leaving these little pockets of troops to defend every base, Terran just stims in your front and wins because your army sucks in small numbers.

Terran has stim and dropships for mobility, and gets planetaries so their bases are safe when they're not around. Zerg has OL and creep giving vision, and mostly fast units.

Protoss NEEDS warp in, and if our templar are useless after warping in, our ability to defend drops is going to suck.

It's going to be colossi/phoenix all day every day after this.
SyyRaaaN
Profile Joined May 2010
Sweden136 Posts
February 28 2011 03:36 GMT
#2557
On February 28 2011 12:30 Rotodyne wrote:
If anyone won't play sc2 because they don't like the patch and are waiting for a "good one", then they really have no place in this community



Hehe, you mean the community whose arses hurt so much from all the butt fukkin they have received from blizzard the last year? :D
No Quote
abominare
Profile Joined March 2010
United States1216 Posts
Last Edited: 2011-02-28 03:38:49
February 28 2011 03:38 GMT
#2558
On February 28 2011 12:28 jgelling wrote:
Show nested quote +
Yea those 2 snipes really rock the game. You could severely damage a zealot with them =/. I'll take feed back over snipes any day of the week.

Would you trade the snipes and the ghost's decent base attack? Feedback has already been nerfed pretty bad. No one builds HTs for feedback. Point is: Ghosts aren't literally useless when they pop out, and still have their energy upgrade. Same for infestors.

Anyhow, you can still get a free EMP with the ghost energy upgrade. One EMP is game-winning without Khaydarin.

Totally , I could see myself using feedback a lot more than snipe. A feedback could stop that 'game winning emp'
arb
Profile Blog Joined April 2008
Noobville17921 Posts
February 28 2011 03:40 GMT
#2559
On February 28 2011 12:16 etheovermind wrote:
Show nested quote +
On February 28 2011 12:13 SyyRaaaN wrote:
I must admit that I'm happy i left this game in October last year. I predicted it correct, the evolution of this game will never be forward but rather side ways or backwards.

I honestly do not understand how Blizzard cant see that the Colossus amongst others are the reason why this game is pretty weak. They have so many units in there that simply are dull and yet they don't do something inspiring with them. Instead they don't nerf, but rather destroy the aspects of every race that was "cool". Thats regarding the amulet. Giving it a CD of 5-10 seconds or whatever would have been a nerf. Removing it is simply to destroy Protoss which were a dull race to begin with. I mean, they want Colossus feast? How fun is that.

Every time i check out the status of SC2 i get disappointed. They simply add nothing fresh to it. Meh...

What are you still doing on this website then? Do you play BW?

I dont play SC2 or BW
Artillery spawned from the forges of Hell
xmo
Profile Joined April 2010
United States60 Posts
February 28 2011 03:41 GMT
#2560
Whatever you think about the power or balance of templars, I think we can all agree that this patch, if it comes to pass, will absolutely eliminate high-templar usage and make Protoss play MUCH more Colossus heavy.
Quotes are hard. Let's go shopping!
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