• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:33
CET 01:33
KST 09:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win42025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest3
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Could we add "Avoid Matchup" Feature for rankgame RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BW General Discussion BSL Team A vs Koreans - Sat-Sun 16:00 CET Ladder Map Matchup Stats [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Analysis of the Trump-Lee S…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1285 users

New Maps in 1v1 Pool - Page 59

Forum Index > SC2 General
Post a Reply
Prev 1 57 58 59 60 61 68 Next
Deadlift
Profile Blog Joined June 2009
United States358 Posts
February 28 2011 16:07 GMT
#1161
On March 01 2011 00:59 gnutz wrote:
I actually think the people who DON'T complain are the people who HAVEN'T played the maps until now.

You can see this on the votes. Have you realized that the last map is ridicolously Terran favored if you spawn closed positions with only these Rocks between you?


Let me guess, you don't play Terran.

There may be strategies that you haven't considered yet that would make the map more fun for you.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 28 2011 16:09 GMT
#1162
On March 01 2011 00:11 zmogas wrote:
Show nested quote +
On March 01 2011 00:07 drcatellino wrote:
Should the maps be adapting to the players or should the players be adapting to the maps ?

TL general opinion seems to favor the first option, but I think people should be more open-minded about it and accept changes to their playstyle to fit some maps.

It seems people here are more interested in getting maps that are played the exact same way as in BW, rather than maps that are trying things and innovating.

Are Blizzard maps perfect ? No, for sure, but it's sad that they all get dismissed without proper testing and experimentations.



So innovating for you is a game of 10 minutes where everyone 1base?


Do you really want to play a 30-60 minute macro fest every time you search for a 1v1 on the ladder? While I agree that people doing 2 racks marine SCV all ins and 4 gates that last 5-10 minutes are pretty boring, I also don't want to play a super long macro game every time. One every now and again is certainly entertaining, but I don't want to play one every single game. Personally the 2 base window for blizzard that lasts in the 10-20 minute range is perfect game time in my opinion. Some games will obviously be shorter/longer and that's good variety.

Just start playing customs maps and do nr20 if you want to play hour long macro games every time.
I'll always be your shadow and veil your eyes from states of ain soph aur.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
February 28 2011 16:13 GMT
#1163
On March 01 2011 01:09 Blitzkrieg0 wrote:
Show nested quote +
On March 01 2011 00:11 zmogas wrote:
On March 01 2011 00:07 drcatellino wrote:
Should the maps be adapting to the players or should the players be adapting to the maps ?

TL general opinion seems to favor the first option, but I think people should be more open-minded about it and accept changes to their playstyle to fit some maps.

It seems people here are more interested in getting maps that are played the exact same way as in BW, rather than maps that are trying things and innovating.

Are Blizzard maps perfect ? No, for sure, but it's sad that they all get dismissed without proper testing and experimentations.



So innovating for you is a game of 10 minutes where everyone 1base?


Do you really want to play a 30-60 minute macro fest every time you search for a 1v1 on the ladder? While I agree that people doing 2 racks marine SCV all ins and 4 gates that last 5-10 minutes are pretty boring, I also don't want to play a super long macro game every time. One every now and again is certainly entertaining, but I don't want to play one every single game. Personally the 2 base window for blizzard that lasts in the 10-20 minute range is perfect game time in my opinion. Some games will obviously be shorter/longer and that's good variety.

Just start playing customs maps and do nr20 if you want to play hour long macro games every time.


Ignorance is bliss.
~
Deadlift
Profile Blog Joined June 2009
United States358 Posts
February 28 2011 16:16 GMT
#1164
On March 01 2011 01:05 joshboy42 wrote:
you know, people wouldn't complain so much if blizz actually listened to the community and made half decent maps.


People are going to complain regardless of what Blizzard does. That's what people do.
trNimitz
Profile Joined October 2010
204 Posts
February 28 2011 16:17 GMT
#1165
One of the new maps is a horror PvZ. Who had the idea to make the nat expo a full screens length away from the ramp so that you can't expand at all vs speedlings... :S
gnutz
Profile Joined November 2010
Germany666 Posts
February 28 2011 16:20 GMT
#1166
On March 01 2011 01:07 Deadlift. wrote:
Show nested quote +
On March 01 2011 00:59 gnutz wrote:
I actually think the people who DON'T complain are the people who HAVEN'T played the maps until now.

You can see this on the votes. Have you realized that the last map is ridicolously Terran favored if you spawn closed positions with only these Rocks between you?


Let me guess, you don't play Terran.

There may be strategies that you haven't considered yet that would make the map more fun for you.

I am Protoss and i just have realized that i just can't expand versus Zerg period.
So there may be some more 1 Base All-Ins i don't have considered yet, but ... i think you get what i mean.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 28 2011 16:21 GMT
#1167
On March 01 2011 01:13 uSnAmplified wrote:
Show nested quote +
On March 01 2011 01:09 Blitzkrieg0 wrote:
On March 01 2011 00:11 zmogas wrote:
On March 01 2011 00:07 drcatellino wrote:
Should the maps be adapting to the players or should the players be adapting to the maps ?

TL general opinion seems to favor the first option, but I think people should be more open-minded about it and accept changes to their playstyle to fit some maps.

It seems people here are more interested in getting maps that are played the exact same way as in BW, rather than maps that are trying things and innovating.

Are Blizzard maps perfect ? No, for sure, but it's sad that they all get dismissed without proper testing and experimentations.



So innovating for you is a game of 10 minutes where everyone 1base?


Do you really want to play a 30-60 minute macro fest every time you search for a 1v1 on the ladder? While I agree that people doing 2 racks marine SCV all ins and 4 gates that last 5-10 minutes are pretty boring, I also don't want to play a super long macro game every time. One every now and again is certainly entertaining, but I don't want to play one every single game. Personally the 2 base window for blizzard that lasts in the 10-20 minute range is perfect game time in my opinion. Some games will obviously be shorter/longer and that's good variety.

Just start playing customs maps and do nr20 if you want to play hour long macro games every time.


Ignorance is bliss.


You're more than welcome to explain the fallacy of my logic.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Deadlift
Profile Blog Joined June 2009
United States358 Posts
February 28 2011 16:24 GMT
#1168
On March 01 2011 01:20 gnutz wrote:
I am Protoss and i just have realized that i just can't expand versus Zerg period.
So there may be some more 1 Base All-Ins i don't have considered yet, but ... i think you get what i mean.


It's possible that the map ends up being broken in PvZ but it's more likely that someone will eventually find a strategy that isn't a 1 base all in that works just fine for Protoss.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
February 28 2011 16:26 GMT
#1169
On March 01 2011 01:21 Blitzkrieg0 wrote:
Show nested quote +
On March 01 2011 01:13 uSnAmplified wrote:
On March 01 2011 01:09 Blitzkrieg0 wrote:
On March 01 2011 00:11 zmogas wrote:
On March 01 2011 00:07 drcatellino wrote:
Should the maps be adapting to the players or should the players be adapting to the maps ?

TL general opinion seems to favor the first option, but I think people should be more open-minded about it and accept changes to their playstyle to fit some maps.

It seems people here are more interested in getting maps that are played the exact same way as in BW, rather than maps that are trying things and innovating.

Are Blizzard maps perfect ? No, for sure, but it's sad that they all get dismissed without proper testing and experimentations.



So innovating for you is a game of 10 minutes where everyone 1base?


Do you really want to play a 30-60 minute macro fest every time you search for a 1v1 on the ladder? While I agree that people doing 2 racks marine SCV all ins and 4 gates that last 5-10 minutes are pretty boring, I also don't want to play a super long macro game every time. One every now and again is certainly entertaining, but I don't want to play one every single game. Personally the 2 base window for blizzard that lasts in the 10-20 minute range is perfect game time in my opinion. Some games will obviously be shorter/longer and that's good variety.

Just start playing customs maps and do nr20 if you want to play hour long macro games every time.


Ignorance is bliss.


You're more than welcome to explain the fallacy of my logic.
Feel free to read the 59 page thread about how terrible blizzard maps are.
~
gnutz
Profile Joined November 2010
Germany666 Posts
February 28 2011 16:28 GMT
#1170
On March 01 2011 01:24 Deadlift. wrote:
Show nested quote +
On March 01 2011 01:20 gnutz wrote:
I am Protoss and i just have realized that i just can't expand versus Zerg period.
So there may be some more 1 Base All-Ins i don't have considered yet, but ... i think you get what i mean.


It's possible that the map ends up being broken in PvZ but it's more likely that someone will eventually find a strategy that isn't a 1 base all in that works just fine for Protoss.

Do you even know how you must expand versus Zerg? There is nothing "new strategy" what you could do.
If you can't wall off, you can't expand. It's simple as that.
Deadlift
Profile Blog Joined June 2009
United States358 Posts
February 28 2011 16:29 GMT
#1171
On March 01 2011 01:26 uSnAmplified wrote:
Show nested quote +
On March 01 2011 01:21 Blitzkrieg0 wrote:
On March 01 2011 01:13 uSnAmplified wrote:
On March 01 2011 01:09 Blitzkrieg0 wrote:
On March 01 2011 00:11 zmogas wrote:
On March 01 2011 00:07 drcatellino wrote:
Should the maps be adapting to the players or should the players be adapting to the maps ?

TL general opinion seems to favor the first option, but I think people should be more open-minded about it and accept changes to their playstyle to fit some maps.

It seems people here are more interested in getting maps that are played the exact same way as in BW, rather than maps that are trying things and innovating.

Are Blizzard maps perfect ? No, for sure, but it's sad that they all get dismissed without proper testing and experimentations.



So innovating for you is a game of 10 minutes where everyone 1base?


Do you really want to play a 30-60 minute macro fest every time you search for a 1v1 on the ladder? While I agree that people doing 2 racks marine SCV all ins and 4 gates that last 5-10 minutes are pretty boring, I also don't want to play a super long macro game every time. One every now and again is certainly entertaining, but I don't want to play one every single game. Personally the 2 base window for blizzard that lasts in the 10-20 minute range is perfect game time in my opinion. Some games will obviously be shorter/longer and that's good variety.

Just start playing customs maps and do nr20 if you want to play hour long macro games every time.


Ignorance is bliss.


You're more than welcome to explain the fallacy of my logic.
Feel free to read the 59 page thread about how terrible blizzard maps are.


You are right. Nobody disagrees.
FreshDumbledore
Profile Joined January 2011
Austria57 Posts
February 28 2011 16:29 GMT
#1172
Lol just a few wannabe gsl maps with even more gimmicky bushes and rocks NOW EVEN CUTTING TROUGH YOUR BASE, which they already made tiny enough. Is that blizzards opinion of a macro heavy map? Faith is gone.
im rich biaaaatch :D
Aldehyde
Profile Blog Joined March 2010
Sweden939 Posts
February 28 2011 16:30 GMT
#1173
On March 01 2011 01:21 Blitzkrieg0 wrote:
Show nested quote +
On March 01 2011 01:13 uSnAmplified wrote:
On March 01 2011 01:09 Blitzkrieg0 wrote:
On March 01 2011 00:11 zmogas wrote:
On March 01 2011 00:07 drcatellino wrote:
Should the maps be adapting to the players or should the players be adapting to the maps ?

TL general opinion seems to favor the first option, but I think people should be more open-minded about it and accept changes to their playstyle to fit some maps.

It seems people here are more interested in getting maps that are played the exact same way as in BW, rather than maps that are trying things and innovating.

Are Blizzard maps perfect ? No, for sure, but it's sad that they all get dismissed without proper testing and experimentations.



So innovating for you is a game of 10 minutes where everyone 1base?


Do you really want to play a 30-60 minute macro fest every time you search for a 1v1 on the ladder? While I agree that people doing 2 racks marine SCV all ins and 4 gates that last 5-10 minutes are pretty boring, I also don't want to play a super long macro game every time. One every now and again is certainly entertaining, but I don't want to play one every single game. Personally the 2 base window for blizzard that lasts in the 10-20 minute range is perfect game time in my opinion. Some games will obviously be shorter/longer and that's good variety.

Just start playing customs maps and do nr20 if you want to play hour long macro games every time.


Ignorance is bliss.


You're more than welcome to explain the fallacy of my logic.


The fault in your logic is that you're saying that it's either a 10 minute one base game or a 60 minute macro game. And you're saying "60 minute macro game" as if nothing will happen but macro. A good macro game has a lot of battles, a lot of harassment going on, it's not just a race to 200/200 and then one huge battle.

You said yourself that you like the 2 base play that lasts between 10-20 minutes. Right there you've already kind of agreed with uSnAmplified that 1 base play is boring, which is all he implied with his comment.

It's not always black or white, sometimes it's gray.

Put some more thought into what you write and you might come off as an intelligent guy,
Deadlift
Profile Blog Joined June 2009
United States358 Posts
February 28 2011 16:31 GMT
#1174
On March 01 2011 01:28 gnutz wrote:
Do you even know how you must expand versus Zerg? There is nothing "new strategy" what you could do.
If you can't wall off, you can't expand. It's simple as that.


1. You don't HAVE to expand.
2. You can wall off, you just can't wall off the same way you can on other maps.
3. You can expand without walling off.
4. Do you really think you've properly analyzed every possible new PvZ strategy this map offers in the few days that it has been in the map pool?
Exarl25
Profile Joined November 2010
1887 Posts
February 28 2011 16:32 GMT
#1175
On March 01 2011 01:16 Deadlift. wrote:
Show nested quote +
On March 01 2011 01:05 joshboy42 wrote:
you know, people wouldn't complain so much if blizz actually listened to the community and made half decent maps.


People are going to complain regardless of what Blizzard does. That's what people do.


That is not true at all, not in the slightest.

If Blizzard had announced that they were removing Steppes, Delta, Blistering Sands and Jungle Basin and replacing them with the GSL maps do you really think this thread would look anything the way it does now? Do you really think the community would be unhappy with that?

Of course there will always be some people complaining but the fact is that Blizzard have recently been making bad decision after bad decision and the community are just getting fed up with it. We have been stuck with a terrible map pool since beta and now almost a year later the situation is barely any better.

At this point I'm losing faith that we will ever see a decent ladder map pool. They just don't seem to understand what the issues are. They left in Delta and took out Shakuras for fuck sake, what are they thinking? How more obvious can it be that they are completely out of touch with what the community wants?


WhiteDog
Profile Blog Joined November 2010
France8650 Posts
February 28 2011 16:34 GMT
#1176
I played the maps and it's actually very refreshing. Blackwater is very nice in ZvT, slag pit is nice if not close position but the main base is too open to blink/tank. The others are good enough.
Iccup maps are not that good, and GSL maps neither, most of you just haven't played them. Crevasse for exemple is pure shit, in close position it has a very very little rush distance by air (very very little, phenix are in your base in a second) and by feet, at some point you can put down a pylone in your side of the map that makes it possible to warp unit directly in the second natural of your opponent (juste before his choke...).
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
MrPrezbo
Profile Joined November 2010
92 Posts
Last Edited: 2011-02-28 16:36:36
February 28 2011 16:35 GMT
#1177
I feel like the issues brought on by slag/backwater/and ST could easily be fixed by implementing a shakuras style spawn system. And no... it's not Imba for zerg if they do that.

Do you realize that zerg fucking straight up auto-loses on these three maps if they spawn close positions? And T and P don't even come close to auto-losing on cross or vertical positions?

ST close position spawns are even way worse than LT close pos spawns.

Also thanks for being a champ and chiming in Jinro. You're a terran player, and terran players (as usual) will do fantastically on these maps, so props to you speaking out on these atrocious maps.
If chess is life, Starcraft is science
MrPrezbo
Profile Joined November 2010
92 Posts
February 28 2011 16:38 GMT
#1178
It just really makes me want to tear my hair out. I work full time and still dedicate a lot of my free time to improving my SC2 play because I care so much about it. And the only place I can really do that is the ladder. This pile of garbage Blizzard dumps on us feels like a slap in the face...
If chess is life, Starcraft is science
FreshDumbledore
Profile Joined January 2011
Austria57 Posts
February 28 2011 16:39 GMT
#1179
Lol just a few wannabe gsl maps with even more gimmicky bushes and rocks NOW EVEN CUTTING TROUGH YOUR BASE, which they already made tiny enough. Is that blizzards opinion of a macro heavy map? Faith is gone.
im rich biaaaatch :D
gnutz
Profile Joined November 2010
Germany666 Posts
February 28 2011 16:39 GMT
#1180
On March 01 2011 01:31 Deadlift. wrote:
Show nested quote +
On March 01 2011 01:28 gnutz wrote:
Do you even know how you must expand versus Zerg? There is nothing "new strategy" what you could do.
If you can't wall off, you can't expand. It's simple as that.


1. You don't HAVE to expand.
2. You can wall off, you just can't wall off the same way you can on other maps.
3. You can expand without walling off.
4. Do you really think you've properly analyzed every possible new PvZ strategy this map offers in the few days that it has been in the map pool?

I'm stopping to discuss. It's just stupid.
I just don't get how can think you could expand versus Zerg without walling off and then not die?
I'm not a fan of league-flames, but really, what league are you?
Prev 1 57 58 59 60 61 68 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Crank Gathers S2: Playoffs D2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech96
CosmosSc2 42
StarCraft: Brood War
Artosis 739
yabsab 36
NaDa 23
Dota 2
monkeys_forever640
NeuroSwarm48
LuMiX0
Counter-Strike
fl0m417
Foxcn196
Super Smash Bros
hungrybox1545
Other Games
summit1g11018
Grubby2799
Day[9].tv514
C9.Mang0172
Maynarde136
ViBE118
Organizations
Other Games
gamesdonequick864
BasetradeTV55
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 49
• musti20045 32
• davetesta22
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21736
League of Legends
• Doublelift4328
• Stunt236
Other Games
• Scarra795
• Day9tv514
Upcoming Events
The PondCast
8h 27m
OSC
11h 27m
Harstem vs SKillous
Gerald vs Spirit
Krystianer vs TriGGeR
Cham vs Ryung
CrankTV Team League
12h 27m
Team Liquid vs Team Falcon
Replay Cast
1d 9h
WardiTV Invitational
1d 11h
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
1d 11h
CrankTV Team League
1d 12h
BASILISK vs TBD
Replay Cast
2 days
Epic.LAN
2 days
BSL Team A[vengers]
2 days
Dewalt vs Shine
UltrA vs ZeLoT
[ Show More ]
BSL 21
2 days
Sparkling Tuna Cup
3 days
BSL Team A[vengers]
3 days
Cross vs Motive
Sziky vs HiyA
BSL 21
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.