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New Maps in 1v1 Pool - Page 58

Forum Index > SC2 General
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Prev 1 56 57 58 59 60 68 Next
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
Last Edited: 2011-02-28 14:00:12
February 28 2011 14:00 GMT
#1141
Been trying to stop 4 gate on Backwater Gulch.

There's a backdoor, you can't defend with spines (or you need twice as many to hold both the main and the natural) and it's a small map size. Blizzard must have felt that Zerg was very overpowered against 4-gate or 2-rax and wanted to see more games end that way.

Argh, seriously, wtf I want to like this game stop being morons Blizzard ((((((((
I
emc
Profile Joined September 2010
United States3088 Posts
February 28 2011 14:05 GMT
#1142
On February 28 2011 19:59 Angelbelow wrote:
Show nested quote +
On February 28 2011 19:28 Galek wrote:
I'm actually curious why they didn't put Crossfire into the map pool, this was Blizzard made map wasn't it?


this is a good point... seems like a no brainer...


I think this is what they are going to do, although I'd rather have Crevasse because it's so much better in terms of mechanics. A safe expansion that has less resources, a Ramp with destructible rocks makes for a pretty cool choke and rocks that leads to a faster attack path. Everything I just said makes for such an interesting map, no other map is unique in this way so I hope this is the map blizzard chooses for the map pool.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
February 28 2011 14:06 GMT
#1143
Usually, if you are doing fast expo you should devote resources to staying alive until you know for sure you are safe... so spam queens, lings and crawlers? Does it work?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
February 28 2011 14:43 GMT
#1144
On February 28 2011 23:00 Gigaudas wrote:
Been trying to stop 4 gate on Backwater Gulch.

There's a backdoor, you can't defend with spines (or you need twice as many to hold both the main and the natural) and it's a small map size. Blizzard must have felt that Zerg was very overpowered against 4-gate or 2-rax and wanted to see more games end that way.

Argh, seriously, wtf I want to like this game stop being morons Blizzard ((((((((


Your mistake was playing on the map in the first place.

I played this map about twice before I put it away due to the horrid placement of the natural... and I hadn't banned a map since kulas.
As it turns out, marines don't actually cost any money -Jinro
Strike_
Profile Blog Joined January 2011
Netherlands704 Posts
February 28 2011 15:01 GMT
#1145
I'm considering quitting ladder until blizzard gets their shit together.
drcatellino
Profile Blog Joined April 2010
Canada346 Posts
February 28 2011 15:07 GMT
#1146
Should the maps be adapting to the players or should the players be adapting to the maps ?

TL general opinion seems to favor the first option, but I think people should be more open-minded about it and accept changes to their playstyle to fit some maps.

It seems people here are more interested in getting maps that are played the exact same way as in BW, rather than maps that are trying things and innovating.

Are Blizzard maps perfect ? No, for sure, but it's sad that they all get dismissed without proper testing and experimentations.
quote unquote
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
Last Edited: 2011-02-28 15:09:26
February 28 2011 15:09 GMT
#1147
On February 28 2011 09:36 Deadlift. wrote:
As always, if these new maps were called iCCup Shattered Temple, iCCup Backwater Gulch, iCCup Slag Pits and iCCup Typhon Peaks everyone would be saying how great they are.

"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Myles
Profile Blog Joined March 2010
United States5162 Posts
Last Edited: 2011-02-28 15:11:42
February 28 2011 15:09 GMT
#1148
On March 01 2011 00:07 drcatellino wrote:
Should the maps be adapting to the players or should the players be adapting to the maps ?

TL general opinion seems to favor the first option, but I think people should be more open-minded about it and accept changes to their playstyle to fit some maps.

It seems people here are more interested in getting maps that are played the exact same way as in BW, rather than maps that are trying things and innovating.

Are Blizzard maps perfect ? No, for sure, but it's sad that they all get dismissed without proper testing and experimentations.


You really think a wide open natural on damn near every map is ok? Players want to be able to change their play style, not do 1-2 base all-ins on every map.

On March 01 2011 00:09 Bleak wrote:
Show nested quote +
On February 28 2011 09:36 Deadlift. wrote:
As always, if these new maps were called iCCup Shattered Temple, iCCup Backwater Gulch, iCCup Slag Pits and iCCup Typhon Peaks everyone would be saying how great they are.



And this is bullshit. Good players ussually know a quality map when they see it. If iCCup or GOM released maps like these there would be just as much outrage.
Moderator
zmogas
Profile Joined July 2010
Lithuania18 Posts
February 28 2011 15:11 GMT
#1149
On March 01 2011 00:07 drcatellino wrote:
Should the maps be adapting to the players or should the players be adapting to the maps ?

TL general opinion seems to favor the first option, but I think people should be more open-minded about it and accept changes to their playstyle to fit some maps.

It seems people here are more interested in getting maps that are played the exact same way as in BW, rather than maps that are trying things and innovating.

Are Blizzard maps perfect ? No, for sure, but it's sad that they all get dismissed without proper testing and experimentations.



So innovating for you is a game of 10 minutes where everyone 1base?
joshboy42
Profile Joined August 2010
Australia116 Posts
February 28 2011 15:13 GMT
#1150
On March 01 2011 00:07 drcatellino wrote:
Should the maps be adapting to the players or should the players be adapting to the maps ?

TL general opinion seems to favor the first option, but I think people should be more open-minded about it and accept changes to their playstyle to fit some maps.

It seems people here are more interested in getting maps that are played the exact same way as in BW, rather than maps that are trying things and innovating.

Are Blizzard maps perfect ? No, for sure, but it's sad that they all get dismissed without proper testing and experimentations.


so you think maps that significantly limit the number of viable options for a race are innovative? It's obvious blizzard tested these maps thoroughly /sarcasm
eat this cheese without farting and you can sleep with my sister
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
February 28 2011 15:25 GMT
#1151
So what are the two 2-player maps left? Xelnaga and Scrap?

I really wish they changed/removed scrap instead of shakuras.

I've been playing a few games on the fourth of the 1v1 maps listed (i forgot the name >.<) versus zerg. I don't know if its because I am rusty or what, but the zerg seems extremely favoured versus protoss.
Survival is winning, everything else is bullshit.
drcatellino
Profile Blog Joined April 2010
Canada346 Posts
February 28 2011 15:38 GMT
#1152
Again all this "limitation of viable options" is just theory. Games I played on the new maps were almost all long and fun. Playing the same map 300 times in a row is really the thing that limit creativity. I wish that the ladder map pool had 20+ maps, now you would have a bigger variety of strategies and styles.

It seems like it's a sin to like these maps around here. In fact it seems to be a sin to be liking anything that Blizzard is doing. New patch ? Bashing. New maps ? Bashing. I'm sure when the expansion will come out everyone will bash it and dislike the new units.
quote unquote
Jago
Profile Joined October 2010
Finland390 Posts
February 28 2011 15:41 GMT
#1153
On March 01 2011 00:25 57 Corvette wrote:
I've been playing a few games on the fourth of the 1v1 maps listed (i forgot the name >.<) versus zerg. I don't know if its because I am rusty or what, but the zerg seems extremely favoured versus protoss.

ZvP on Gulch is really retarded. Protoss cannot expand, because the layout of the natural makes sling agression extremely good. This basically forces protoss for 4gate, which in turn is completely impossible to hold off as zerg on this map: if zerg army is at the expo defending it, protoss will just skip it and walk straight into the main.
Tiwo
Profile Joined March 2009
Netherlands306 Posts
Last Edited: 2011-02-28 15:51:09
February 28 2011 15:50 GMT
#1154
I got my biggest problems with Slag Pits, not only is 2rax all in with SCV's rly strong on close spot, and even if you hold if of you are kinda behind because u had to trow in alot of Drones your self. (I'm always time short for my Spine (5sec ish))

But a even bigger problem with this:
[image loading]

It's such a save spot to siege up, and get fucked over, even worse then Incineration Zone
Tef
Profile Joined April 2008
Sweden443 Posts
February 28 2011 15:51 GMT
#1155
On March 01 2011 00:41 Jago wrote:
Show nested quote +
On March 01 2011 00:25 57 Corvette wrote:
I've been playing a few games on the fourth of the 1v1 maps listed (i forgot the name >.<) versus zerg. I don't know if its because I am rusty or what, but the zerg seems extremely favoured versus protoss.

ZvP on Gulch is really retarded. Protoss cannot expand, because the layout of the natural makes sling agression extremely good. This basically forces protoss for 4gate, which in turn is completely impossible to hold off as zerg on this map: if zerg army is at the expo defending it, protoss will just skip it and walk straight into the main.

Yeah. Its retarted both ways. I always 5RR on that map cause it beats a 4-gate if they go zealot / stalker first. Maybe 20% chance P will not scout my roach warren.
Dont fuck up, dont fuck yourself
Tef
Profile Joined April 2008
Sweden443 Posts
Last Edited: 2011-02-28 15:53:26
February 28 2011 15:52 GMT
#1156
On March 01 2011 00:50 Tiwo wrote:
I got my biggest problems with Slag Pits, not only is 2rax all in with SCV's rly strong on close spot, and even if you hold if of you are kinda behind because u had to trow in alot of Drones your self. (I'm always time short for my Spine (5sec ish))

But a even bigger problem with this:
+ Show Spoiler +
[image loading]


It's such a save spot to siege up, and get fucked over, even worse then Incineration Zone


I agree. Retard map deluxe!
Dont fuck up, dont fuck yourself
Deadlift
Profile Blog Joined June 2009
United States358 Posts
February 28 2011 15:53 GMT
#1157
To streamline the complaining process, I've developed the following template for all complaints:

I can't believe Blizzard put <Blizzard map> into the map pool! It is so biased against <race you play> because of fundamental flaws such as <too big/not big enough/too many chokes/too much open space/too close of rush distances/too long of rush distances/too many ramps/not enough ramps/third base too hard to take/third base too easy to take/color of map is all wrong>. Instead of fixing these glaring fundamental flaws that even my <grandmother/grandfather/pet/newborn baby> can see, Blizzard tries to fix maps with gimmicks such as <Xel Naga watch towers/High Grass or smoke/Destructible Rocks/Gold Minerals/Random jab at World of Warcraft> Even <Blizzard map that used to be in the map pool that just a week ago you said was the worst map of all time> was better than this!

<GSL map/iCCup map> is clearly a superior map due to <opposite of whatever fundamental flaws you selected above>. <irrelevant race bashing comment, preferably with elitist attitude and posting of your rating and league>.
gnutz
Profile Joined November 2010
Germany666 Posts
February 28 2011 15:59 GMT
#1158
On March 01 2011 00:53 Deadlift. wrote:
To streamline the complaining process, I've developed the following template for all complaints:

I can't believe Blizzard put <Blizzard map> into the map pool! It is so biased against <race you play> because of fundamental flaws such as <too big/not big enough/too many chokes/too much open space/too close of rush distances/too long of rush distances/too many ramps/not enough ramps/third base too hard to take/third base too easy to take/color of map is all wrong>. Instead of fixing these glaring fundamental flaws that even my <grandmother/grandfather/pet/newborn baby> can see, Blizzard tries to fix maps with gimmicks such as <Xel Naga watch towers/High Grass or smoke/Destructible Rocks/Gold Minerals/Random jab at World of Warcraft> Even <Blizzard map that used to be in the map pool that just a week ago you said was the worst map of all time> was better than this!

<GSL map/iCCup map> is clearly a superior map due to <opposite of whatever fundamental flaws you selected above>. <irrelevant race bashing comment, preferably with elitist attitude and posting of your rating and league>.

I actually think the people who DON'T complain are the people who HAVEN'T played the maps until now.

You can see this on the votes. Have you realized that the last map is ridicolously Terran favored if you spawn closed positions with only these Rocks between you?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 28 2011 16:01 GMT
#1159
On March 01 2011 00:53 Deadlift. wrote:
Bunch of whining about complaining


Is it so hard to believe that some people just want to play fun and balanced games? And that they want to win by using their skill/tactics instead of abusing maps?!
joshboy42
Profile Joined August 2010
Australia116 Posts
February 28 2011 16:05 GMT
#1160
you know, people wouldn't complain so much if blizz actually listened to the community and made half decent maps. the GSL maps are in a whole different league to blizz maps quality-wise.

backwater gulch for instance. try telling me how a toss will defend a FE against zerg on that map? and try telling me how a zerg will be able to defend both his main and natural against a 4gate?
eat this cheese without farting and you can sleep with my sister
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