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Been trying to stop 4 gate on Backwater Gulch.
There's a backdoor, you can't defend with spines (or you need twice as many to hold both the main and the natural) and it's a small map size. Blizzard must have felt that Zerg was very overpowered against 4-gate or 2-rax and wanted to see more games end that way.
Argh, seriously, wtf I want to like this game stop being morons Blizzard ((((((((
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On February 28 2011 19:59 Angelbelow wrote:Show nested quote +On February 28 2011 19:28 Galek wrote: I'm actually curious why they didn't put Crossfire into the map pool, this was Blizzard made map wasn't it? this is a good point... seems like a no brainer...
I think this is what they are going to do, although I'd rather have Crevasse because it's so much better in terms of mechanics. A safe expansion that has less resources, a Ramp with destructible rocks makes for a pretty cool choke and rocks that leads to a faster attack path. Everything I just said makes for such an interesting map, no other map is unique in this way so I hope this is the map blizzard chooses for the map pool.
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Usually, if you are doing fast expo you should devote resources to staying alive until you know for sure you are safe... so spam queens, lings and crawlers? Does it work?
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On February 28 2011 23:00 Gigaudas wrote:Been trying to stop 4 gate on Backwater Gulch. There's a backdoor, you can't defend with spines (or you need twice as many to hold both the main and the natural) and it's a small map size. Blizzard must have felt that Zerg was very overpowered against 4-gate or 2-rax and wanted to see more games end that way. Argh, seriously, wtf I want to like this game stop being morons Blizzard  ((((((((
Your mistake was playing on the map in the first place.
I played this map about twice before I put it away due to the horrid placement of the natural... and I hadn't banned a map since kulas.
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I'm considering quitting ladder until blizzard gets their shit together.
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Should the maps be adapting to the players or should the players be adapting to the maps ?
TL general opinion seems to favor the first option, but I think people should be more open-minded about it and accept changes to their playstyle to fit some maps.
It seems people here are more interested in getting maps that are played the exact same way as in BW, rather than maps that are trying things and innovating.
Are Blizzard maps perfect ? No, for sure, but it's sad that they all get dismissed without proper testing and experimentations.
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On February 28 2011 09:36 Deadlift. wrote: As always, if these new maps were called iCCup Shattered Temple, iCCup Backwater Gulch, iCCup Slag Pits and iCCup Typhon Peaks everyone would be saying how great they are.
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United States5162 Posts
On March 01 2011 00:07 drcatellino wrote: Should the maps be adapting to the players or should the players be adapting to the maps ?
TL general opinion seems to favor the first option, but I think people should be more open-minded about it and accept changes to their playstyle to fit some maps.
It seems people here are more interested in getting maps that are played the exact same way as in BW, rather than maps that are trying things and innovating.
Are Blizzard maps perfect ? No, for sure, but it's sad that they all get dismissed without proper testing and experimentations.
You really think a wide open natural on damn near every map is ok? Players want to be able to change their play style, not do 1-2 base all-ins on every map.
On March 01 2011 00:09 Bleak wrote:Show nested quote +On February 28 2011 09:36 Deadlift. wrote: As always, if these new maps were called iCCup Shattered Temple, iCCup Backwater Gulch, iCCup Slag Pits and iCCup Typhon Peaks everyone would be saying how great they are.
And this is bullshit. Good players ussually know a quality map when they see it. If iCCup or GOM released maps like these there would be just as much outrage.
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On March 01 2011 00:07 drcatellino wrote: Should the maps be adapting to the players or should the players be adapting to the maps ?
TL general opinion seems to favor the first option, but I think people should be more open-minded about it and accept changes to their playstyle to fit some maps.
It seems people here are more interested in getting maps that are played the exact same way as in BW, rather than maps that are trying things and innovating.
Are Blizzard maps perfect ? No, for sure, but it's sad that they all get dismissed without proper testing and experimentations.
So innovating for you is a game of 10 minutes where everyone 1base?
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On March 01 2011 00:07 drcatellino wrote: Should the maps be adapting to the players or should the players be adapting to the maps ?
TL general opinion seems to favor the first option, but I think people should be more open-minded about it and accept changes to their playstyle to fit some maps.
It seems people here are more interested in getting maps that are played the exact same way as in BW, rather than maps that are trying things and innovating.
Are Blizzard maps perfect ? No, for sure, but it's sad that they all get dismissed without proper testing and experimentations.
so you think maps that significantly limit the number of viable options for a race are innovative? It's obvious blizzard tested these maps thoroughly /sarcasm
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So what are the two 2-player maps left? Xelnaga and Scrap?
I really wish they changed/removed scrap instead of shakuras.
I've been playing a few games on the fourth of the 1v1 maps listed (i forgot the name >.<) versus zerg. I don't know if its because I am rusty or what, but the zerg seems extremely favoured versus protoss.
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Again all this "limitation of viable options" is just theory. Games I played on the new maps were almost all long and fun. Playing the same map 300 times in a row is really the thing that limit creativity. I wish that the ladder map pool had 20+ maps, now you would have a bigger variety of strategies and styles.
It seems like it's a sin to like these maps around here. In fact it seems to be a sin to be liking anything that Blizzard is doing. New patch ? Bashing. New maps ? Bashing. I'm sure when the expansion will come out everyone will bash it and dislike the new units.
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On March 01 2011 00:25 57 Corvette wrote: I've been playing a few games on the fourth of the 1v1 maps listed (i forgot the name >.<) versus zerg. I don't know if its because I am rusty or what, but the zerg seems extremely favoured versus protoss. ZvP on Gulch is really retarded. Protoss cannot expand, because the layout of the natural makes sling agression extremely good. This basically forces protoss for 4gate, which in turn is completely impossible to hold off as zerg on this map: if zerg army is at the expo defending it, protoss will just skip it and walk straight into the main.
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I got my biggest problems with Slag Pits, not only is 2rax all in with SCV's rly strong on close spot, and even if you hold if of you are kinda behind because u had to trow in alot of Drones your self. (I'm always time short for my Spine (5sec ish))
But a even bigger problem with this:
![[image loading]](http://i.imgur.com/98E6v.jpg)
It's such a save spot to siege up, and get fucked over, even worse then Incineration Zone
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On March 01 2011 00:41 Jago wrote:Show nested quote +On March 01 2011 00:25 57 Corvette wrote: I've been playing a few games on the fourth of the 1v1 maps listed (i forgot the name >.<) versus zerg. I don't know if its because I am rusty or what, but the zerg seems extremely favoured versus protoss. ZvP on Gulch is really retarded. Protoss cannot expand, because the layout of the natural makes sling agression extremely good. This basically forces protoss for 4gate, which in turn is completely impossible to hold off as zerg on this map: if zerg army is at the expo defending it, protoss will just skip it and walk straight into the main. Yeah. Its retarted both ways. I always 5RR on that map cause it beats a 4-gate if they go zealot / stalker first. Maybe 20% chance P will not scout my roach warren.
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On March 01 2011 00:50 Tiwo wrote:I got my biggest problems with Slag Pits, not only is 2rax all in with SCV's rly strong on close spot, and even if you hold if of you are kinda behind because u had to trow in alot of Drones your self. (I'm always time short for my Spine (5sec ish)) But a even bigger problem with this: + Show Spoiler +It's such a save spot to siege up, and get fucked over, even worse then Incineration Zone
I agree. Retard map deluxe!
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To streamline the complaining process, I've developed the following template for all complaints:
I can't believe Blizzard put <Blizzard map> into the map pool! It is so biased against <race you play> because of fundamental flaws such as <too big/not big enough/too many chokes/too much open space/too close of rush distances/too long of rush distances/too many ramps/not enough ramps/third base too hard to take/third base too easy to take/color of map is all wrong>. Instead of fixing these glaring fundamental flaws that even my <grandmother/grandfather/pet/newborn baby> can see, Blizzard tries to fix maps with gimmicks such as <Xel Naga watch towers/High Grass or smoke/Destructible Rocks/Gold Minerals/Random jab at World of Warcraft> Even <Blizzard map that used to be in the map pool that just a week ago you said was the worst map of all time> was better than this!
<GSL map/iCCup map> is clearly a superior map due to <opposite of whatever fundamental flaws you selected above>. <irrelevant race bashing comment, preferably with elitist attitude and posting of your rating and league>.
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On March 01 2011 00:53 Deadlift. wrote: To streamline the complaining process, I've developed the following template for all complaints:
I can't believe Blizzard put <Blizzard map> into the map pool! It is so biased against <race you play> because of fundamental flaws such as <too big/not big enough/too many chokes/too much open space/too close of rush distances/too long of rush distances/too many ramps/not enough ramps/third base too hard to take/third base too easy to take/color of map is all wrong>. Instead of fixing these glaring fundamental flaws that even my <grandmother/grandfather/pet/newborn baby> can see, Blizzard tries to fix maps with gimmicks such as <Xel Naga watch towers/High Grass or smoke/Destructible Rocks/Gold Minerals/Random jab at World of Warcraft> Even <Blizzard map that used to be in the map pool that just a week ago you said was the worst map of all time> was better than this!
<GSL map/iCCup map> is clearly a superior map due to <opposite of whatever fundamental flaws you selected above>. <irrelevant race bashing comment, preferably with elitist attitude and posting of your rating and league>. I actually think the people who DON'T complain are the people who HAVEN'T played the maps until now.
You can see this on the votes. Have you realized that the last map is ridicolously Terran favored if you spawn closed positions with only these Rocks between you?
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On March 01 2011 00:53 Deadlift. wrote: Bunch of whining about complaining
Is it so hard to believe that some people just want to play fun and balanced games? And that they want to win by using their skill/tactics instead of abusing maps?!
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you know, people wouldn't complain so much if blizz actually listened to the community and made half decent maps. the GSL maps are in a whole different league to blizz maps quality-wise.
backwater gulch for instance. try telling me how a toss will defend a FE against zerg on that map? and try telling me how a zerg will be able to defend both his main and natural against a 4gate?
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