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New Maps in 1v1 Pool - Page 56

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GP
Profile Blog Joined September 2010
United States1056 Posts
February 28 2011 06:04 GMT
#1101
I can't believe Blizz thinks Shakuras Plateau is more plain than Metal. It's the second best map in the pool. Makes me dissapoint.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 28 2011 06:12 GMT
#1102
On February 28 2011 09:36 Deadlift. wrote:
As always, if these new maps were called iCCup Shattered Temple, iCCup Backwater Gulch, iCCup Slag Pits and iCCup Typhon Peaks everyone would be saying how great they are.


You really showed your ignorance with this post. If you look at GSL/Iccup maps then look at blizzard ones and you can honestly tell me you think they look good then I don't think you know what a good map is nor know about the competitive scene very much at all.
When I think of something else, something will go here
whatthefat
Profile Blog Joined August 2010
United States918 Posts
February 28 2011 06:20 GMT
#1103
Okay, I wanted to give these maps a fair chance, but Slag Pits (are Blizzard aware of the rather apt meaning of 'slag' outside of the US?) and Backwater Gulch (more fitting imagery) are absolutely awful. How these could even pass a first test, let alone make it on to the ladder blows my mind. Both maps use the same retarded template. The natural is ridiculously open, and to make matters worse, it's way off to the side. As zerg, your expansion is crucial to creep spread and defense, but here it provides neither, failing to even properly defend your ramp.

I can't help but feel that the Blizzard map designers fail to appreciate one of the simplest concepts of map design: backdoor expansions are more beneficial to terran and protoss than they are to zerg, for the simple reason that an expansion out the front actually aids zerg's defense. Creating maps with natural expansions that are no more use in defense than a backdoor expansion and are vulnerable to boot is a recipe for imbalance.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
KaBoom300
Profile Joined January 2011
United States225 Posts
February 28 2011 06:20 GMT
#1104
The Shattered Temple is a huge improvement, but removing Shakuras Plateau makes me sad It was one of the better maps for having a nice macro game. Delta Quadrant is actually starting to look good.
Liquid Dota Fighting!
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
February 28 2011 06:23 GMT
#1105
One of the worst things I have seen out of this whole thing is the explanation that blizzard gave on their reasoning behind their new 1v1 maps.

About slag pits, they bring up metalopolis being a favorite of players, and said that slag pits was meant to be a similar layout to metal but "more macro based". Metal has MORE expansions than slag pits and LONGER rush (not by much its still pretty nasty on metal) in close positions. What you call a "more macro based map" than metal is not. You are straight up not giving the truth.

Slag pits a "macro heavy" map my ass blizzard, there is no 3rd base for people to take. Is 2 base vs 2 base a macro game blizzard? And if that is your definition of macro play please go talk to some actual pro gamers about their feelings on what a macro map really is.

Slag pits is NOT a macro based map. I'm sorry blizzard. And for the record, just stop throwing rocks on anything that might be nice as a 3rd base, it's not something ANYbody likes.

There was a response from blizzard on their decision making process for the ladder map changes. All it does is further show the complete lack of understanding that blizzard has for what good maps are. You have really screwed up here blizzard, please take action for your failure.


(4)Shakuras Plateau

This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.


This is what you said.

First problem. "Interesting features" WTF are these and how do they make games on shakuras worse? There is no justification. And for your notes blizzard, most people HATE rocks all over the map. We really, really hate them.

Second problem. " The natural expansion is easy to take and defend" How could this possibly be a bad thing when many people are complaining and you acknowledge that people complain about 1 base allins and close distances. This "map feature" makes for MUCH more interesting games.

Third problem. " there are only two possible attack paths only one of which is generally used" Where is this data taken from? Are all the games you look at 2 base vs 2 base? Do NONE of the games go to full on half map vs half map? Off the top of my head, in a late game situation on that map there are the top and bottom hallways, the middle path, and the top and bottom debris blocked paths in the middle. That looks to me like 5 different paths of attack, not to mention drop routes. Ok nevermind I'll add the drop routes to make around 9 different attack paths possible in a late game situation. This statement from your map team is false, do you stand behind false information?

Fourth problem. " main bases aren't easy to harass" Again a false statement from you blizzard, where do these come from? There is a backdoor into your main base, the main is relatively large with many pockets for dropping unnoticed, at least three paths different paths for reapers to enter any of the mains, and a mineral line with space behind it to hide a banshee out of range from the edge from hydras or stalkers. There is nothing about this map that shows the mains to be "difficult to harass"

Lastly you call it a "Plain map" the day after one of the greatest games of the GSL in entirety took place ON shakuras plateau.

These are two posts I made on the battle.net forums, I encourage other's to go and post on their sticky about the new maps. Pretty sure it has a better chance of being read there than here. But I thought there were some good points in here to bring over to TL xD
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
drcatellino
Profile Blog Joined April 2010
Canada346 Posts
February 28 2011 06:30 GMT
#1106
I like the new maps. I had awesome games on them.

Maps that are supposed to be bad (based on TL standards) always seems to create crazy games. Remember all that funk on Desert Oasis.

I tend to think whatever maps Blizzard will release, no one here is gonna be happy.
quote unquote
Nayl
Profile Joined March 2010
Canada413 Posts
February 28 2011 06:31 GMT
#1107
While the new maps other than Slag pit are a clear improvement over the previous map pool, what makes me sad is how they thought since players liked Metalopolis, they'd make more maps like it.

Metalopolis wasn't the favourite because it was a good map. It's a decent map, but it is no way a good competitive map due to dicey nature of spawn positions. It's been a player favourite for a long time because it was the only decent map for macro games for a long time, provided you spawn cross position.

How can they see all the positive reception to GSL for using new maps and add maps like these? They are ignoring the large progress the community has made thus far and taking baby step improvement over their own bad map pool.
eeniebear
Profile Joined February 2010
United States197 Posts
Last Edited: 2011-02-28 06:39:00
February 28 2011 06:37 GMT
#1108
As a result of Blizzard's total inability to acknowledge that they suck at making maps and just use GSL maps, I've been playing SCBW more. Much fun!

Seriously, Shakuras was a really good, really fun map. I did DT drops all the time, it's the PERFECT map for drop harass. The space between the nat and 3rd bases makes it so much fun to punish the fact that there are no scourge in sc2.

And seriously, destructible rocks are one of the biggest problems with this game.
GeneralSnoop
Profile Joined February 2011
United States142 Posts
February 28 2011 06:56 GMT
#1109
backdoor entrance to your natural on new Shattered Temple? kind of avoided the pothole and fell of the bridge with that one. as terran, going a mech build while spawning at 12 and my opponent at 9 made me feel like i was playing blistering sands. couldn't take the 3 or 6 position mains due to lack of mobility, and could no longer defend the gold like i normally would for fear of a destructible rock counter attack straight into my natural's mineral line.
do not like.
"I could probably live in trees" - LiquidJinro
Mohdoo
Profile Joined August 2007
United States15725 Posts
February 28 2011 07:14 GMT
#1110
On February 28 2011 15:23 N3rV[Green] wrote:
One of the worst things I have seen out of this whole thing is the explanation that blizzard gave on their reasoning behind their new 1v1 maps.

About slag pits, they bring up metalopolis being a favorite of players, and said that slag pits was meant to be a similar layout to metal but "more macro based". Metal has MORE expansions than slag pits and LONGER rush (not by much its still pretty nasty on metal) in close positions. What you call a "more macro based map" than metal is not. You are straight up not giving the truth.

Slag pits a "macro heavy" map my ass blizzard, there is no 3rd base for people to take. Is 2 base vs 2 base a macro game blizzard? And if that is your definition of macro play please go talk to some actual pro gamers about their feelings on what a macro map really is.

Slag pits is NOT a macro based map. I'm sorry blizzard. And for the record, just stop throwing rocks on anything that might be nice as a 3rd base, it's not something ANYbody likes.

There was a response from blizzard on their decision making process for the ladder map changes. All it does is further show the complete lack of understanding that blizzard has for what good maps are. You have really screwed up here blizzard, please take action for your failure.


(4)Shakuras Plateau

This map we decided to remove for a different reason. There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. The natural expansion is easy to take and defend; there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass. For a change, we wanted to replace this relatively plain map with something new.


This is what you said.

First problem. "Interesting features" WTF are these and how do they make games on shakuras worse? There is no justification. And for your notes blizzard, most people HATE rocks all over the map. We really, really hate them.

Second problem. " The natural expansion is easy to take and defend" How could this possibly be a bad thing when many people are complaining and you acknowledge that people complain about 1 base allins and close distances. This "map feature" makes for MUCH more interesting games.

Third problem. " there are only two possible attack paths only one of which is generally used" Where is this data taken from? Are all the games you look at 2 base vs 2 base? Do NONE of the games go to full on half map vs half map? Off the top of my head, in a late game situation on that map there are the top and bottom hallways, the middle path, and the top and bottom debris blocked paths in the middle. That looks to me like 5 different paths of attack, not to mention drop routes. Ok nevermind I'll add the drop routes to make around 9 different attack paths possible in a late game situation. This statement from your map team is false, do you stand behind false information?

Fourth problem. " main bases aren't easy to harass" Again a false statement from you blizzard, where do these come from? There is a backdoor into your main base, the main is relatively large with many pockets for dropping unnoticed, at least three paths different paths for reapers to enter any of the mains, and a mineral line with space behind it to hide a banshee out of range from the edge from hydras or stalkers. There is nothing about this map that shows the mains to be "difficult to harass"

Lastly you call it a "Plain map" the day after one of the greatest games of the GSL in entirety took place ON shakuras plateau.

These are two posts I made on the battle.net forums, I encourage other's to go and post on their sticky about the new maps. Pretty sure it has a better chance of being read there than here. But I thought there were some good points in here to bring over to TL xD



Wow, this is a very good post. I know TL gets flooded with too many posts to read, but this is worth paying attention to.
bLzBadman
Profile Joined November 2010
New Zealand36 Posts
February 28 2011 07:30 GMT
#1111
I dont understand why they would take out Shakuras for the new maps. It woulda made more sense to me to leave it in and bring in the new maps as well. Having only 8 maps total in the 1v1 map pool is the worst thing blizzard has done here in my opinion. We need more variety, after ticking off the 3 maps i dont feel comfortable playing on as a zerg (Delta, Slag and Blackwater) there are only 5 maps left and only 1 is new map (not counting the new LT). The continuous repetition of playing on the same map is really starting to make this game less fun for me and it makes me made because i feel like blizzard can easily fix this. I know i could also untick the maps and que for all available maps but i dont feel like i should play at a disadvantage so i can have some fun playing the game i love so much.
Tofugrinder
Profile Joined September 2010
Austria899 Posts
February 28 2011 07:48 GMT
#1112
On February 28 2011 15:30 drcatellino wrote:
I tend to think whatever maps Blizzard will release, no one here is gonna be happy.


exactly. You know why? Because we need the tournament map pool not some blizzard maps nobody cares about. That means: Only iCCup & GSL maps in the Ladder pool. That's only way I would be satisfied.
MagmaRam
Profile Joined October 2010
United States395 Posts
February 28 2011 08:44 GMT
#1113
Does Blizzard understand why maps are good? Shakuras was good because the natural was easy to take and led into a macro game naturally. Metal wasn't a super great map, but it was good when you didn't get close positions, because you could get into a decent macro game. Lots of expansions on both maps was a benefit as well.

I do like Typhon (except the blind spot in your main, but that's just personal preference). It looks like if the path with the rocks were removed, it'd be a good macro map.

BTW, how close exactly is Slag Pits close spawns? It looks like a friggin 2v2 map.
Ansinjunger
Profile Joined November 2010
United States2451 Posts
February 28 2011 08:56 GMT
#1114
I really like Gulch. The ability to open up all those rocks is something people really need to get used to imo and creates a lot of variety. I think people need to stop thinking macro games are only achieved by fast expanding. Pressure rocks on fast speedlings and then expand, or something along those lines. I don't mind DQ being kept, but I want Shakuras back.
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
February 28 2011 08:58 GMT
#1115
I like the shattered temple map, and blackwater gulch also seems pretty good.

Glad they removed shakuras. As terran it was a horrible map to play. Either tank push through rocks and win, or spawn cross and lose most of the time. + the texture was horrible :D

If wishes were horses we'd be eating steak right now.
Aequos
Profile Joined October 2010
Canada606 Posts
February 28 2011 09:17 GMT
#1116
Shattered Temple seems absolutely terrifying to play on as Protoss vs Cross-Position Zerg due to the difficulties forcefielding in the middle of the map. That being said, I do like it against both Terran and Protoss, as it seems like it could lead to decent games. And Zerg have said for a while that they have no maps that really favor them, so I hope that works out to be one.

Backwater Gulch is meh, and Typhon Peaks looks like they took Shakuras and removed the backdoor-to-backdoor shortcut that kept smashing Zerg if Terran went for a tank push. I'd say that overall, the maps are an attempt for Blizzard to address the problems, so I'd give them a chance before immediately shooting them down.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
SdNGama
Profile Joined January 2011
Italy29 Posts
February 28 2011 09:21 GMT
#1117
Is it me or shattered temple @close position its like LT close just a bit easier? i mean ZvP/T ofc. Very hard to get the 3d, maybe i need to try with the normal exp bottom corner instead of gold?
emc
Profile Joined September 2010
United States3088 Posts
February 28 2011 09:26 GMT
#1118
Out of all the GSL maps that blizzard may add to the pool, I'm pretty sure that blizzard is going to add crossfire, because it's their map and they are notorious for wanting to do everything themselves. Although, I HOPE they add crevasse, that's by far my favorite GSL map and has the most interesting features. A safe natural with less resources and an exposed natural with normal resources. The main ramp with destructible rocks that offer a larger ramp and side rocks that allow a faster route, I think this map is definitely the most unique and should be added just for the new mechanics it adds.
ICA
Profile Joined January 2011
498 Posts
February 28 2011 09:39 GMT
#1119
Shakuras was my favorite map in the pool by far. Not only playing was fun, also some of the best SCII games ever have been played on this map. I cannot believe that Blizzard does not realize that I am not alone with my opinion :/ so sad.
Have not played on any of the new maps though and won't judge them by simply looking at them.
Nayl
Profile Joined March 2010
Canada413 Posts
February 28 2011 09:46 GMT
#1120
On February 28 2011 08:09 evanthebouncy! wrote:
you know in the best case SC2 will die off, some Korean company buys the ownership of SC1, and we all go back to bw.
But come to think of it, the hard to defend 3rd shouldn't hurt zerg too much since a 3rd is never easy to defend anyways, and given creep it hardly matters. I think it actually hurts terran and protoss more, which I feel comfortable.


That's exactly the problem, since its so hard for T/P to secure a 3rd, they are encourage to make a 1base/2base play. Zerg has no choice but to respond to this kind of play, resulting in games like in GSL2/GSL3. 2 base death ball pushes.
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