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New Maps in 1v1 Pool - Page 51

Forum Index > SC2 General
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Nightfall.589
Profile Joined August 2010
Canada766 Posts
February 27 2011 19:18 GMT
#1001
On February 28 2011 04:13 Ftrunkz wrote:
to be fair, backwater gulch is better than blistering,

steppes and jungle were both far worse than typhon and slag pits

and the temple revamp actually isn't too horrible....

Yeah the maps aren't fantastic by any means (especially the nat design on literally every single one of them...), but atleast its a small small improvement.

However taking out shakurus over delta and not just using GSL maps is seriously bizzare to me, absolutely unfathomable how they came up with those choices :\.


You could actually 1 rax (Or 2 rax) expand on Steppes in TvP... Bunkers on the ramp meant that you could defend a FE.

Good luck doing it on Slag Pit.
Proof by Legislation: An entire body of (sort-of) elected officials is more correct than all of the known laws of physics, math and science as a whole. -Scott McIntyre
orotoss
Profile Joined September 2010
United States298 Posts
February 27 2011 19:18 GMT
#1002
Anybody else feel like the new 2v2 maps encourage super early rush builds even more than the previous maps? Why are the teammates so far from one another? Every game is just speedling/zealot or speedling/hellion. The best 2v2 games also happened on Twilight Fortress, War Zone, or High Orbit. With these new maps, the average game time is less than 6 minutes.
BLARRGHGHH
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2011-02-27 20:02:04
February 27 2011 19:23 GMT
#1003
Are the Maps Perfect........No

Is the Map pool better then before.......Yes

Will people learn to live with the maps.......Most Likely

Did people complain about Xelnaga and Shakuras when it first came out.......Yes


Are the maps Fun..... Gameplay is better then before

Best maps: Shattered Temple and Typhoon

Worst Maps: Slag(Because imba against Zerg) Backwater(Becuse someone can get a redicoulsy early advantage by controlling the center.Wins on these maps are gonna be one sided)
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
W2
Profile Blog Joined January 2011
United States1177 Posts
February 27 2011 19:24 GMT
#1004
slag pits, siege tanks can hit the main from low ground (which, btw, is halfway between you and your opponents base if you spawn close air). Sooo imbalanced.
Hi
Onewisesith
Profile Joined March 2010
Canada1 Post
February 27 2011 19:27 GMT
#1005
I am a bit surprised with the average game times on the new maps.
GinDo
Profile Blog Joined September 2010
3327 Posts
February 27 2011 19:29 GMT
#1006
On February 28 2011 04:27 Onewisesith wrote:
I am a bit surprised with the average game times on the new maps.



Matches are averaging around 20mins(For me) which i feel is pretty good.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
February 27 2011 19:43 GMT
#1007
Anyone else feel like blizzard's priorities lie more in making sure that they use all of the tilesets, as opposed to focusing on the actual playability of the maps?
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
February 27 2011 19:48 GMT
#1008
On February 28 2011 04:23 GinDo wrote:
Did people complain about Xelnaga and Shakuras when it first came out.......Yes

Your points are pretty subjective but that's cool, I can't stand however when people say that statement though. Nobody ever hated Xel Naga Caverns, it was not seen as the crowning balance map or anything like Metalopolis (until the day of 2rax bunker in close spots), but it was never complained hugely about (yes there are multiple paths to your natural but again - not an uproar like Delta or Steppes).

and again, Shak wasn't complained about AFTER people figured the no-vertical spawn positions.
the farm ends here
Skez
Profile Joined February 2011
United States46 Posts
February 27 2011 19:54 GMT
#1009
On February 28 2011 03:12 parn wrote:
Show nested quote +
On February 28 2011 02:55 confusedcrib wrote:
On February 28 2011 02:53 Hawkins wrote:
LOL at ppl wondering what Blizzard are thinking. Blizzard WANT the maps to be 1base gimmicky "all ins". Why you ask? Well if a mouthbreather can beat a master a decent percentange of the time becuase of map+race imbalance the mouthbreather will be happy and buy the new epansions. And ppl who can't play and consider macro to be having 25 workers and queing 5 siege tanks in order to stay at 0 mins and gas are a lot more than the ppl who want to play a skilfull game.


This so absolutely true you should get a quality poster star next to your name!

That's now weeks and weeks i keep repeating the same obvious economic rule:
http://www.teamliquid.net/forum/viewpost.php?post_id=7444674

Blizzard don't give a shit about TL Community, can you understand that? They care about the "most", and not the "best". Quantity > quality is the rule #1 in every aspect of this new century.

You really think Blizzard staff is like: "Hi honey, was a hard day today, we spent so much energy making the game balance so Idra and his fans are happy, but we did it! How are the kids?".


I strongly disagree, if there were one gaming company that favored quality over quantity more than any other it would be Blizzard. If that weren't true we would be playing Starcraft 4 or 5 by now. The new maps prove that even more. Blizzard is trying to take out gimmicky strategies and map imbalances and is making changes that honestly don't affect the more casual gamers, so they are not appealing to the masses nearly as much as they could. And yes, blizzard actually has people that only work on balance, so I would say there are some similar conversations when the staff members come home.
I'm not stupid, I just got neural parasited by a retarded infestor
Flaxler
Profile Joined January 2011
Germany57 Posts
Last Edited: 2011-02-27 20:03:47
February 27 2011 20:03 GMT
#1010
On February 28 2011 04:29 GinDo wrote:
Show nested quote +
On February 28 2011 04:27 Onewisesith wrote:
I am a bit surprised with the average game times on the new maps.



Matches are averaging around 20mins(For me) which i feel is pretty good.


Please send me 5 replays with matches lasting longer than >20 min on slag pits with highlevel play ..
close position or close air.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
February 27 2011 20:10 GMT
#1011
On February 28 2011 04:54 Skez wrote:
Show nested quote +
On February 28 2011 03:12 parn wrote:
On February 28 2011 02:55 confusedcrib wrote:
On February 28 2011 02:53 Hawkins wrote:
LOL at ppl wondering what Blizzard are thinking. Blizzard WANT the maps to be 1base gimmicky "all ins". Why you ask? Well if a mouthbreather can beat a master a decent percentange of the time becuase of map+race imbalance the mouthbreather will be happy and buy the new epansions. And ppl who can't play and consider macro to be having 25 workers and queing 5 siege tanks in order to stay at 0 mins and gas are a lot more than the ppl who want to play a skilfull game.


This so absolutely true you should get a quality poster star next to your name!

That's now weeks and weeks i keep repeating the same obvious economic rule:
http://www.teamliquid.net/forum/viewpost.php?post_id=7444674

Blizzard don't give a shit about TL Community, can you understand that? They care about the "most", and not the "best". Quantity > quality is the rule #1 in every aspect of this new century.

You really think Blizzard staff is like: "Hi honey, was a hard day today, we spent so much energy making the game balance so Idra and his fans are happy, but we did it! How are the kids?".


I strongly disagree, if there were one gaming company that favored quality over quantity more than any other it would be Blizzard. If that weren't true we would be playing Starcraft 4 or 5 by now. The new maps prove that even more. Blizzard is trying to take out gimmicky strategies and map imbalances and is making changes that honestly don't affect the more casual gamers, so they are not appealing to the masses nearly as much as they could. And yes, blizzard actually has people that only work on balance, so I would say there are some similar conversations when the staff members come home.
You cant be serious ffs, the new maps are nothing but gimmicks and terrible design they prove that blizzard couldn't give a shit about high level balance. They did the same shit with WoW, completely removed any challenge from the game so the masses could all play at the highest level, so they would keep the majority of their playerbase which was inherently terrible at the game.
~
Gecko
Profile Joined August 2010
United States519 Posts
February 27 2011 20:20 GMT
#1012
On February 28 2011 04:54 Skez wrote:
Show nested quote +
On February 28 2011 03:12 parn wrote:
On February 28 2011 02:55 confusedcrib wrote:
On February 28 2011 02:53 Hawkins wrote:
LOL at ppl wondering what Blizzard are thinking. Blizzard WANT the maps to be 1base gimmicky "all ins". Why you ask? Well if a mouthbreather can beat a master a decent percentange of the time becuase of map+race imbalance the mouthbreather will be happy and buy the new epansions. And ppl who can't play and consider macro to be having 25 workers and queing 5 siege tanks in order to stay at 0 mins and gas are a lot more than the ppl who want to play a skilfull game.


This so absolutely true you should get a quality poster star next to your name!

That's now weeks and weeks i keep repeating the same obvious economic rule:
http://www.teamliquid.net/forum/viewpost.php?post_id=7444674

Blizzard don't give a shit about TL Community, can you understand that? They care about the "most", and not the "best". Quantity > quality is the rule #1 in every aspect of this new century.

You really think Blizzard staff is like: "Hi honey, was a hard day today, we spent so much energy making the game balance so Idra and his fans are happy, but we did it! How are the kids?".


I strongly disagree, if there were one gaming company that favored quality over quantity more than any other it would be Blizzard. If that weren't true we would be playing Starcraft 4 or 5 by now. The new maps prove that even more. Blizzard is trying to take out gimmicky strategies and map imbalances and is making changes that honestly don't affect the more casual gamers, so they are not appealing to the masses nearly as much as they could. And yes, blizzard actually has people that only work on balance, so I would say there are some similar conversations when the staff members come home.


Backwater and slag are both unplayable. everyone is just going to veto them along with DQ, which also was kept in over shakuras plateau despite DQ being loathed and Shakuras giving us some of the best games we had seen off of blizzard maps.

Just look at the natural in both maps, you cannot expand to them in any MU. No wall-offs, no way to defend with spinecrawlers, and ridiculous rush distances. They are laughable at best. Typhon and the re-tooled LT are the only playable maps added.

This is not quantity because we never get as many map updates as we want, and it is not quality because they are unplayable.
hugman
Profile Joined June 2009
Sweden4644 Posts
February 27 2011 20:23 GMT
#1013
Typhon could be decent if it were reworked a bit, the natural in particular, but also the extra paths with destructible rocks.
Offhand
Profile Joined June 2010
United States1869 Posts
February 27 2011 20:26 GMT
#1014
It's quite obvious that Blizzard wants short games, or that they just don't want to bother with lategame balance (take your pick). Maps like Slag Pits and Backwater Gulch are proof of that. They're "bigger maps" but it's still impossible to hold a third, and the naturals are wide open.
sAfuRos
Profile Joined March 2009
United States743 Posts
February 27 2011 20:27 GMT
#1015
Anyone else think regular old LT was just fine?
sAfuRos // twitch.tv/sAfuRos // contact for coaching
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
February 27 2011 20:29 GMT
#1016
On February 28 2011 05:27 sAfuRos wrote:
Anyone else think regular old LT was just fine?


I think the paths to the "islands" are a good change, the changes to the middle of the map and the way the natural was reworked (namely making the choke so much wider) are bad changes.
=O
parn
Profile Joined December 2010
France296 Posts
Last Edited: 2011-02-27 20:40:18
February 27 2011 20:34 GMT
#1017
On February 28 2011 05:27 sAfuRos wrote:
Anyone else think regular old LT was just fine?

Yup, but it required skills for Zerg to handle the fast thor drop, so they just made the map even more flat: no more islands, no more natural cliffs, no more middle stuff, now it's almost football-field like.

"Blizzard has a huge RTS knowledge to promote", here's the last new map idea they're working on (they're still not sure where to put the XT, need some test on PTR):

[image loading]
We are what we repeatedly do. Excellence, then, is not an act, but a habit.
Marl
Profile Joined January 2010
United States694 Posts
February 27 2011 20:40 GMT
#1018
My theory is SC2 is imbalanced atm. However, Blizzard knows this and notice that it becomes more balanced on smaller maps because all the races have all-ins that are effective at close spots. As they put in more balance changes, they will eventually increase the map size.

Basically, Balance is more of a priority to them than long/macro/fun games. This is kind of understandable though since SC2 is going to last at least 3 years, so why not sacrifice the first year for a greater good of better games in the future. Blizzard put fun before balance in WoW's pvp initially, and look at what happened, 6 years later 95% of threads on their official forums are balance QQ. Blizzard might think putting in maps with a 30-70 win ratios for a matchup, might be the spark that turns the community to hell.
Gecko
Profile Joined August 2010
United States519 Posts
Last Edited: 2011-02-27 20:41:37
February 27 2011 20:41 GMT
#1019
On February 28 2011 05:34 parn wrote:
Show nested quote +
On February 28 2011 05:27 sAfuRos wrote:
Anyone else think regular old LT was just fine?

Yup, but it required skills for Zerg to handle the fast thor drop, so they just made the map even more flat: no more islands, no more natural cliffs, no more middle stuff, now it's almost football-field like.

"Blizzard has a huge RTS knowledge to promote", here's the last new map idea they're working on (they're still not sure where to put the XT, need some test on PTR):


Where are the destructible rocks going to be?
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
February 27 2011 20:44 GMT
#1020
On February 28 2011 05:41 Gecko wrote:
Show nested quote +
On February 28 2011 05:34 parn wrote:
On February 28 2011 05:27 sAfuRos wrote:
Anyone else think regular old LT was just fine?

Yup, but it required skills for Zerg to handle the fast thor drop, so they just made the map even more flat: no more islands, no more natural cliffs, no more middle stuff, now it's almost football-field like.

"Blizzard has a huge RTS knowledge to promote", here's the last new map idea they're working on (they're still not sure where to put the XT, need some test on PTR):


Where are the destructible rocks going to be?


Destructible rocks cover 4 of your 8 mineral patches so that it's not too tempting to build workers early on.
=O
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