• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:13
CEST 07:13
KST 14:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun12[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event4Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Pros React To: Leta vs Tulbo (ASL S21, Ro.8) [BSL22] RO16 Group A - Sunday 21:00 CEST [BSL22] RO16 Group B - Saturday 21:00 CEST RepMastered™: replay sharing and analyzer site BW General Discussion
Tourneys
[BSL22] RO16 Group Stage - 02 - 10 May Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1895 users

New Maps in 1v1 Pool - Page 51

Forum Index > SC2 General
Post a Reply
Prev 1 49 50 51 52 53 68 Next
Nightfall.589
Profile Joined August 2010
Canada766 Posts
February 27 2011 19:18 GMT
#1001
On February 28 2011 04:13 Ftrunkz wrote:
to be fair, backwater gulch is better than blistering,

steppes and jungle were both far worse than typhon and slag pits

and the temple revamp actually isn't too horrible....

Yeah the maps aren't fantastic by any means (especially the nat design on literally every single one of them...), but atleast its a small small improvement.

However taking out shakurus over delta and not just using GSL maps is seriously bizzare to me, absolutely unfathomable how they came up with those choices :\.


You could actually 1 rax (Or 2 rax) expand on Steppes in TvP... Bunkers on the ramp meant that you could defend a FE.

Good luck doing it on Slag Pit.
Proof by Legislation: An entire body of (sort-of) elected officials is more correct than all of the known laws of physics, math and science as a whole. -Scott McIntyre
orotoss
Profile Joined September 2010
United States298 Posts
February 27 2011 19:18 GMT
#1002
Anybody else feel like the new 2v2 maps encourage super early rush builds even more than the previous maps? Why are the teammates so far from one another? Every game is just speedling/zealot or speedling/hellion. The best 2v2 games also happened on Twilight Fortress, War Zone, or High Orbit. With these new maps, the average game time is less than 6 minutes.
BLARRGHGHH
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2011-02-27 20:02:04
February 27 2011 19:23 GMT
#1003
Are the Maps Perfect........No

Is the Map pool better then before.......Yes

Will people learn to live with the maps.......Most Likely

Did people complain about Xelnaga and Shakuras when it first came out.......Yes


Are the maps Fun..... Gameplay is better then before

Best maps: Shattered Temple and Typhoon

Worst Maps: Slag(Because imba against Zerg) Backwater(Becuse someone can get a redicoulsy early advantage by controlling the center.Wins on these maps are gonna be one sided)
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
W2
Profile Blog Joined January 2011
United States1177 Posts
February 27 2011 19:24 GMT
#1004
slag pits, siege tanks can hit the main from low ground (which, btw, is halfway between you and your opponents base if you spawn close air). Sooo imbalanced.
Hi
Onewisesith
Profile Joined March 2010
Canada1 Post
February 27 2011 19:27 GMT
#1005
I am a bit surprised with the average game times on the new maps.
GinDo
Profile Blog Joined September 2010
3327 Posts
February 27 2011 19:29 GMT
#1006
On February 28 2011 04:27 Onewisesith wrote:
I am a bit surprised with the average game times on the new maps.



Matches are averaging around 20mins(For me) which i feel is pretty good.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
February 27 2011 19:43 GMT
#1007
Anyone else feel like blizzard's priorities lie more in making sure that they use all of the tilesets, as opposed to focusing on the actual playability of the maps?
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
February 27 2011 19:48 GMT
#1008
On February 28 2011 04:23 GinDo wrote:
Did people complain about Xelnaga and Shakuras when it first came out.......Yes

Your points are pretty subjective but that's cool, I can't stand however when people say that statement though. Nobody ever hated Xel Naga Caverns, it was not seen as the crowning balance map or anything like Metalopolis (until the day of 2rax bunker in close spots), but it was never complained hugely about (yes there are multiple paths to your natural but again - not an uproar like Delta or Steppes).

and again, Shak wasn't complained about AFTER people figured the no-vertical spawn positions.
the farm ends here
Skez
Profile Joined February 2011
United States46 Posts
February 27 2011 19:54 GMT
#1009
On February 28 2011 03:12 parn wrote:
Show nested quote +
On February 28 2011 02:55 confusedcrib wrote:
On February 28 2011 02:53 Hawkins wrote:
LOL at ppl wondering what Blizzard are thinking. Blizzard WANT the maps to be 1base gimmicky "all ins". Why you ask? Well if a mouthbreather can beat a master a decent percentange of the time becuase of map+race imbalance the mouthbreather will be happy and buy the new epansions. And ppl who can't play and consider macro to be having 25 workers and queing 5 siege tanks in order to stay at 0 mins and gas are a lot more than the ppl who want to play a skilfull game.


This so absolutely true you should get a quality poster star next to your name!

That's now weeks and weeks i keep repeating the same obvious economic rule:
http://www.teamliquid.net/forum/viewpost.php?post_id=7444674

Blizzard don't give a shit about TL Community, can you understand that? They care about the "most", and not the "best". Quantity > quality is the rule #1 in every aspect of this new century.

You really think Blizzard staff is like: "Hi honey, was a hard day today, we spent so much energy making the game balance so Idra and his fans are happy, but we did it! How are the kids?".


I strongly disagree, if there were one gaming company that favored quality over quantity more than any other it would be Blizzard. If that weren't true we would be playing Starcraft 4 or 5 by now. The new maps prove that even more. Blizzard is trying to take out gimmicky strategies and map imbalances and is making changes that honestly don't affect the more casual gamers, so they are not appealing to the masses nearly as much as they could. And yes, blizzard actually has people that only work on balance, so I would say there are some similar conversations when the staff members come home.
I'm not stupid, I just got neural parasited by a retarded infestor
Flaxler
Profile Joined January 2011
Germany57 Posts
Last Edited: 2011-02-27 20:03:47
February 27 2011 20:03 GMT
#1010
On February 28 2011 04:29 GinDo wrote:
Show nested quote +
On February 28 2011 04:27 Onewisesith wrote:
I am a bit surprised with the average game times on the new maps.



Matches are averaging around 20mins(For me) which i feel is pretty good.


Please send me 5 replays with matches lasting longer than >20 min on slag pits with highlevel play ..
close position or close air.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
February 27 2011 20:10 GMT
#1011
On February 28 2011 04:54 Skez wrote:
Show nested quote +
On February 28 2011 03:12 parn wrote:
On February 28 2011 02:55 confusedcrib wrote:
On February 28 2011 02:53 Hawkins wrote:
LOL at ppl wondering what Blizzard are thinking. Blizzard WANT the maps to be 1base gimmicky "all ins". Why you ask? Well if a mouthbreather can beat a master a decent percentange of the time becuase of map+race imbalance the mouthbreather will be happy and buy the new epansions. And ppl who can't play and consider macro to be having 25 workers and queing 5 siege tanks in order to stay at 0 mins and gas are a lot more than the ppl who want to play a skilfull game.


This so absolutely true you should get a quality poster star next to your name!

That's now weeks and weeks i keep repeating the same obvious economic rule:
http://www.teamliquid.net/forum/viewpost.php?post_id=7444674

Blizzard don't give a shit about TL Community, can you understand that? They care about the "most", and not the "best". Quantity > quality is the rule #1 in every aspect of this new century.

You really think Blizzard staff is like: "Hi honey, was a hard day today, we spent so much energy making the game balance so Idra and his fans are happy, but we did it! How are the kids?".


I strongly disagree, if there were one gaming company that favored quality over quantity more than any other it would be Blizzard. If that weren't true we would be playing Starcraft 4 or 5 by now. The new maps prove that even more. Blizzard is trying to take out gimmicky strategies and map imbalances and is making changes that honestly don't affect the more casual gamers, so they are not appealing to the masses nearly as much as they could. And yes, blizzard actually has people that only work on balance, so I would say there are some similar conversations when the staff members come home.
You cant be serious ffs, the new maps are nothing but gimmicks and terrible design they prove that blizzard couldn't give a shit about high level balance. They did the same shit with WoW, completely removed any challenge from the game so the masses could all play at the highest level, so they would keep the majority of their playerbase which was inherently terrible at the game.
~
Gecko
Profile Joined August 2010
United States519 Posts
February 27 2011 20:20 GMT
#1012
On February 28 2011 04:54 Skez wrote:
Show nested quote +
On February 28 2011 03:12 parn wrote:
On February 28 2011 02:55 confusedcrib wrote:
On February 28 2011 02:53 Hawkins wrote:
LOL at ppl wondering what Blizzard are thinking. Blizzard WANT the maps to be 1base gimmicky "all ins". Why you ask? Well if a mouthbreather can beat a master a decent percentange of the time becuase of map+race imbalance the mouthbreather will be happy and buy the new epansions. And ppl who can't play and consider macro to be having 25 workers and queing 5 siege tanks in order to stay at 0 mins and gas are a lot more than the ppl who want to play a skilfull game.


This so absolutely true you should get a quality poster star next to your name!

That's now weeks and weeks i keep repeating the same obvious economic rule:
http://www.teamliquid.net/forum/viewpost.php?post_id=7444674

Blizzard don't give a shit about TL Community, can you understand that? They care about the "most", and not the "best". Quantity > quality is the rule #1 in every aspect of this new century.

You really think Blizzard staff is like: "Hi honey, was a hard day today, we spent so much energy making the game balance so Idra and his fans are happy, but we did it! How are the kids?".


I strongly disagree, if there were one gaming company that favored quality over quantity more than any other it would be Blizzard. If that weren't true we would be playing Starcraft 4 or 5 by now. The new maps prove that even more. Blizzard is trying to take out gimmicky strategies and map imbalances and is making changes that honestly don't affect the more casual gamers, so they are not appealing to the masses nearly as much as they could. And yes, blizzard actually has people that only work on balance, so I would say there are some similar conversations when the staff members come home.


Backwater and slag are both unplayable. everyone is just going to veto them along with DQ, which also was kept in over shakuras plateau despite DQ being loathed and Shakuras giving us some of the best games we had seen off of blizzard maps.

Just look at the natural in both maps, you cannot expand to them in any MU. No wall-offs, no way to defend with spinecrawlers, and ridiculous rush distances. They are laughable at best. Typhon and the re-tooled LT are the only playable maps added.

This is not quantity because we never get as many map updates as we want, and it is not quality because they are unplayable.
hugman
Profile Joined June 2009
Sweden4644 Posts
February 27 2011 20:23 GMT
#1013
Typhon could be decent if it were reworked a bit, the natural in particular, but also the extra paths with destructible rocks.
Offhand
Profile Joined June 2010
United States1869 Posts
February 27 2011 20:26 GMT
#1014
It's quite obvious that Blizzard wants short games, or that they just don't want to bother with lategame balance (take your pick). Maps like Slag Pits and Backwater Gulch are proof of that. They're "bigger maps" but it's still impossible to hold a third, and the naturals are wide open.
sAfuRos
Profile Joined March 2009
United States743 Posts
February 27 2011 20:27 GMT
#1015
Anyone else think regular old LT was just fine?
sAfuRos // twitch.tv/sAfuRos // contact for coaching
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
February 27 2011 20:29 GMT
#1016
On February 28 2011 05:27 sAfuRos wrote:
Anyone else think regular old LT was just fine?


I think the paths to the "islands" are a good change, the changes to the middle of the map and the way the natural was reworked (namely making the choke so much wider) are bad changes.
=O
parn
Profile Joined December 2010
France296 Posts
Last Edited: 2011-02-27 20:40:18
February 27 2011 20:34 GMT
#1017
On February 28 2011 05:27 sAfuRos wrote:
Anyone else think regular old LT was just fine?

Yup, but it required skills for Zerg to handle the fast thor drop, so they just made the map even more flat: no more islands, no more natural cliffs, no more middle stuff, now it's almost football-field like.

"Blizzard has a huge RTS knowledge to promote", here's the last new map idea they're working on (they're still not sure where to put the XT, need some test on PTR):

[image loading]
We are what we repeatedly do. Excellence, then, is not an act, but a habit.
Marl
Profile Joined January 2010
United States694 Posts
February 27 2011 20:40 GMT
#1018
My theory is SC2 is imbalanced atm. However, Blizzard knows this and notice that it becomes more balanced on smaller maps because all the races have all-ins that are effective at close spots. As they put in more balance changes, they will eventually increase the map size.

Basically, Balance is more of a priority to them than long/macro/fun games. This is kind of understandable though since SC2 is going to last at least 3 years, so why not sacrifice the first year for a greater good of better games in the future. Blizzard put fun before balance in WoW's pvp initially, and look at what happened, 6 years later 95% of threads on their official forums are balance QQ. Blizzard might think putting in maps with a 30-70 win ratios for a matchup, might be the spark that turns the community to hell.
Gecko
Profile Joined August 2010
United States519 Posts
Last Edited: 2011-02-27 20:41:37
February 27 2011 20:41 GMT
#1019
On February 28 2011 05:34 parn wrote:
Show nested quote +
On February 28 2011 05:27 sAfuRos wrote:
Anyone else think regular old LT was just fine?

Yup, but it required skills for Zerg to handle the fast thor drop, so they just made the map even more flat: no more islands, no more natural cliffs, no more middle stuff, now it's almost football-field like.

"Blizzard has a huge RTS knowledge to promote", here's the last new map idea they're working on (they're still not sure where to put the XT, need some test on PTR):


Where are the destructible rocks going to be?
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
February 27 2011 20:44 GMT
#1020
On February 28 2011 05:41 Gecko wrote:
Show nested quote +
On February 28 2011 05:34 parn wrote:
On February 28 2011 05:27 sAfuRos wrote:
Anyone else think regular old LT was just fine?

Yup, but it required skills for Zerg to handle the fast thor drop, so they just made the map even more flat: no more islands, no more natural cliffs, no more middle stuff, now it's almost football-field like.

"Blizzard has a huge RTS knowledge to promote", here's the last new map idea they're working on (they're still not sure where to put the XT, need some test on PTR):


Where are the destructible rocks going to be?


Destructible rocks cover 4 of your 8 mineral patches so that it's not too tempting to build workers early on.
=O
Prev 1 49 50 51 52 53 68 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S1: Ro12 Group A
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 229
ProTech138
StarCraft: Brood War
Mind 265
Shine 33
ZergMaN 16
Backho 5
League of Legends
JimRising 741
Counter-Strike
Stewie2K1074
Other Games
summit1g7469
C9.Mang0581
WinterStarcraft574
monkeys_forever440
RuFF_SC2107
ViBE51
kaitlyn35
ToD18
Organizations
Other Games
gamesdonequick1003
Dota 2
PGL Dota 2 - Main Stream96
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Response 10
• OhrlRock 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt416
Upcoming Events
Replay Cast
3h 48m
RSL Revival
4h 48m
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
5h 48m
Percival vs Shameless
ByuN vs YoungYakov
IPSL
10h 48m
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
13h 48m
Replay Cast
18h 48m
RSL Revival
1d 4h
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
1d 8h
BSL
1d 13h
IPSL
1d 13h
eOnzErG vs TBD
G5 vs Nesh
[ Show More ]
Patches Events
1d 18h
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Jaedong vs Light
Monday Night Weeklies
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Snow vs Flash
WardiTV Invitational
3 days
GSL
4 days
Classic vs Cure
Maru vs Rogue
GSL
5 days
SHIN vs Zoun
ByuN vs herO
OSC
5 days
Replay Cast
5 days
Escore
6 days
The PondCast
6 days
WardiTV Invitational
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.