New Maps in 1v1 Pool - Page 50
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Zorgaz
Sweden2951 Posts
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Essentia
1150 Posts
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tralafiti
Germany17 Posts
There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. wtf - you need at least 8 destructable rocks to make a good map or what O_o Backwater Gulch has a familiar main to first expansion layout. Early game play on this map should feel familiar and there probably aren't too many early game threats or difficulties in terms of gimmicky strategies you need to worry about] really? my natural exp has 2 rocks and a huge upwalk - how the hell am i going to defend that? Metalopolis was one of two favorite maps across the different skill levels of players. We decided to introduce a very similar map, but slightly more macro heavy: Slag Pits i'm out of spech - did they even look at the map before writing this? | ||
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Kinetik_Inferno
United States1431 Posts
If blizz decides to publish backwater gulch as FFA, then we actually have an ffa map guys! | ||
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confusedcrib
United States1307 Posts
your bases should always be close imo so there is less incentive to cheese Oh, and new maps make playing zerg feel so much better, just got one base all in'd by a terran and it was very nice to have so much room to work with. | ||
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Hawkins
19 Posts
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confusedcrib
United States1307 Posts
On February 28 2011 02:53 Hawkins wrote: LOL at ppl wondering what Blizzard are thinking. Blizzard WANT the maps to be 1base gimmicky "all ins". Why you ask? Well if a mouthbreather can beat a master a decent percentange of the time becuase of map+race imbalance the mouthbreather will be happy and buy the new epansions. And ppl who can't play and consider macro to be having 25 workers and queing 5 siege tanks in order to stay at 0 mins and gas are a lot more than the ppl who want to play a skilfull game. This so absolutely true you should get a quality poster star next to your name! | ||
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Esper
United States87 Posts
On February 28 2011 02:55 confusedcrib wrote: This so absolutely true you should get a quality poster star next to your name! This is very true, they're appealing to the masses. But why can't they just have a separate map pool for masters+ or diamond+ so they have the smaller, shorter maps for the less experienced and larger macro maps w/o all of the abusive terrain (i typed terran the first time) features for those who are skilled enough to exploit the crap out of it? | ||
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parn
France296 Posts
On February 28 2011 02:55 confusedcrib wrote: This so absolutely true you should get a quality poster star next to your name! That's now weeks and weeks i keep repeating the same obvious economic rule: http://www.teamliquid.net/forum/viewpost.php?post_id=7444674 Blizzard don't give a shit about TL Community, can you understand that? They care about the "most", and not the "best". Quantity > quality is the rule #1 in every aspect of this new century. You really think Blizzard staff is like: "Hi honey, was a hard day today, we spent so much energy making the game balance so Idra and his fans are happy, but we did it! How are the kids?". | ||
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Yoshi Kirishima
United States10366 Posts
Quantity > quality is the rule #1 in every aspect of this new century. Yep but Blizzard still remains, at least relatively, Quality over Quantity. Anyways, I don't think that's what what you mean to say; you're comparing the more numerous casual players with the higher quality better players? That doesn't quite make sense. You look at the game as a whole; if the majority of the people think the game is bad, the game is bad in the majority's eyes. So to improve quality in that sense, they have to make sure the majority of the players are satisfied. | ||
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Feb
98 Posts
and is it just me that thinks shakuraas is really out because typhon peaks is basically the same map minus the natural (but a considerably worse map, but mainly because there's only one ground route up the center, allowing for the map to be cut in half horizontally far too easy)? | ||
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Weasel-
Canada1556 Posts
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Blyadischa
419 Posts
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parn
France296 Posts
On February 28 2011 03:17 Yoshi Kirishima wrote: You look at the game as a whole; if the majority of the people think the game is bad, the game is bad in the majority's eyes. So to improve quality in that sense, they have to make sure the majority of the players are satisfied. That's a total failed troll action. You just prove how right i am, and how Blizzard did an ace commercial job: who says pleasing the majority is always good? If any newb player was able to beat the #1 world SC2 player 1/5 of the games, then the majority of the players would be satisfied, because the majority of the players are 15-18 yo kids who wants to show mom how strong they are copy/pasting a 4 gates build. The most > The best. Blizzard will always prefer to sell 10 games to 10 newbies rather than 1 game to a pro/good player, and good/newbie players do not have "fun" the same way, at all. | ||
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Trentelshark
Canada385 Posts
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branflakes14
2082 Posts
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oni_link
Germany165 Posts
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uSnAmplified
United States1029 Posts
On February 28 2011 03:52 branflakes14 wrote: God forbid they add a map that doesn't have retarded close positions and crappy natural placement.I hope to god Blizzard don't add Taldarim Altar. Can't stand that map. | ||
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magha
Netherlands427 Posts
On February 28 2011 03:45 Trentelshark wrote: Apparently Blizzard has added GSL Taldarim Altar to their BNet servers for download (not ladder), because I just loaded a replay, didn't have it on my PC and it pulled it down. Perhaps this is the GSL map Blizzard is intending to add to the ladder? It just works that way, not related to Blizzard uploading maps. | ||
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Ftrunkz
Australia2474 Posts
steppes and jungle were both far worse than typhon and slag pits and the temple revamp actually isn't too horrible.... Yeah the maps aren't fantastic by any means (especially the nat design on literally every single one of them...), but atleast its a small small improvement. However taking out shakurus over delta and not just using GSL maps is seriously bizzare to me, absolutely unfathomable how they came up with those choices :\. | ||
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your bases should always be close imo so there is less incentive to cheese