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Warning. Useless comments that are deemed to be flame/troll bait = ban. If you have criticism, thats fine but you better have amazing support to back up your opinion. Otherwise ban. |
Are you implying that no zvp goes beyond the 15 minute mark?
I fail to see your point.
No, I'm implying that the protoss has to sit for a very long time to build up this perfect composition and the zerg is expected to play it standard and create the late game roach hydra corruptor composition this build is designed to defeat?
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Is the next episode going to be about mass Thors vs Zerg?
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On February 22 2011 08:31 Mercury- wrote: Is the next episode going to be about mass Thors vs Zerg?
I see what you did there lol
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On February 22 2011 08:30 Tyrant0 wrote:Show nested quote +Are you implying that no zvp goes beyond the 15 minute mark?
I fail to see your point. No, I'm implying that the protoss has to sit for a very long time to build up this perfect composition and the zerg is expected to play it standard and create the late game roach hydra corruptor composition this build is designed to defeat?
So what's the zerg supposed to do then, 4gate? :D Zerg is a macro oriented race with weak all-ins/pushes in early-mid game.
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On February 22 2011 09:14 Creem wrote:Show nested quote +On February 22 2011 08:30 Tyrant0 wrote:Are you implying that no zvp goes beyond the 15 minute mark?
I fail to see your point. No, I'm implying that the protoss has to sit for a very long time to build up this perfect composition and the zerg is expected to play it standard and create the late game roach hydra corruptor composition this build is designed to defeat? So what's the zerg supposed to do then, 4gate? :D Zerg is a macro oriented race with weak all-ins/pushes in early-mid game.
No he is implying that zerg shouldn't try to play standard when toss is making a unit composition to counter your standard play by going all-in. Its basically saying in PvT, I scout a terran going 1 base stim all-in with 3 rax but I still do my regular 1 gate FE build. Am I going to lose? Yes because I didn't adapt to what my terran player is doing and just went standard. Zerg has to learn to adapt to changing play style instead of saying Im going hydra/roach/corruptor no matter what the toss does.
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i played a passive game on shakuras today, ended up being a 200 food fight - my colossus + voids + stalker deathball vs. ultras, broodlords and hydras. i lost
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On February 22 2011 09:22 xbankx wrote:Show nested quote +On February 22 2011 09:14 Creem wrote:On February 22 2011 08:30 Tyrant0 wrote:Are you implying that no zvp goes beyond the 15 minute mark?
I fail to see your point. No, I'm implying that the protoss has to sit for a very long time to build up this perfect composition and the zerg is expected to play it standard and create the late game roach hydra corruptor composition this build is designed to defeat? So what's the zerg supposed to do then, 4gate? :D Zerg is a macro oriented race with weak all-ins/pushes in early-mid game. No he is implying that zerg shouldn't try to play standard when toss is making a unit composition to counter your standard play by going all-in. Its basically saying in PvT, I scout a terran going 1 base stim all-in with 3 rax but I still do my regular 1 gate FE build. Am I going to lose? Yes because I didn't adapt to what my terran player is doing and just went standard. Zerg has to learn to adapt to changing play style instead of saying Im going hydra/roach/corruptor no matter what the toss does.
Aha, so that's why zerg struggles in zvp - they can't adapt.
Please think before you post next time, or are you honestly believing that you know something that prozergs don't? If it was as easy as adapting I'm sure it would've been done by now.
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On February 22 2011 09:38 Creem wrote:Show nested quote +On February 22 2011 09:22 xbankx wrote:On February 22 2011 09:14 Creem wrote:On February 22 2011 08:30 Tyrant0 wrote:Are you implying that no zvp goes beyond the 15 minute mark?
I fail to see your point. No, I'm implying that the protoss has to sit for a very long time to build up this perfect composition and the zerg is expected to play it standard and create the late game roach hydra corruptor composition this build is designed to defeat? So what's the zerg supposed to do then, 4gate? :D Zerg is a macro oriented race with weak all-ins/pushes in early-mid game. No he is implying that zerg shouldn't try to play standard when toss is making a unit composition to counter your standard play by going all-in. Its basically saying in PvT, I scout a terran going 1 base stim all-in with 3 rax but I still do my regular 1 gate FE build. Am I going to lose? Yes because I didn't adapt to what my terran player is doing and just went standard. Zerg has to learn to adapt to changing play style instead of saying Im going hydra/roach/corruptor no matter what the toss does. Aha, so that's why zerg struggles in zvp - they can't adapt. Please think before you post next time, or are you honestly believing that you know something that prozergs don't? If it was as easy as adapting I'm sure it would've been done by now.
What pro zergs are you talking about? In the highest level games of GSL only 1 game of this build was actually used. Now if you want to talk about reaper nerf where we seen many zerg lose to in top level play then maybe we can make a case. Also zerg can adapt. Zerg has been adapting since beta. At the start of beta, 1 base hydra by zerg was seemed as OP as toss tried to do the old forge expand. During GSL 2-3, we seen zerg adapt to muta play with highest win percentage(something like 80) against toss because toss is still going the anti-roach/hydra mid game stalker/colo army. Zerg used to FE on any Map no matter what. Now zerg throws down pool first to retain map control with speedling and have the ability to stop cheese easier. Heck even game by game zerg adapt, zerg isn't going mass roach when they see double starport making void rays. Is the zerg still going to call muta/ling/bling when terran goes mech(thor/hellions/marines)? No because the idea that zerg can't adapt to game state is just false else.
Top US and European Zergs gave their suggestions on how they would beat it but Idra and Artosis basically said "no it won't work because...(start the theorycrafting)". I would prefer some zerg here to actually try what top European/American zerg have suggested on the show.You can say "oh they aren't as good as Idra so their opinion is worthless when idra said it won't work" but guess what some of the strongest strategy came from foreigners such as the 5 rax reapers vs zerg.
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On February 20 2011 04:40 Dommk wrote:Show nested quote +On February 20 2011 04:19 CatZ.root wrote: LOL people saying I beat a deathball with muta, while relying on HIDING A SPIRE FOR 20 MINUTES and showing fake hydralisks / mass queen to try and defend meanwhile... this is not what we should have to do, sorry.
edit: there isn't 1 thing wrong with pvz and possible compositions, there are MANY. luckily, or unluckily actually... most protoss aren't really using everything they can to their advantage, but this is only delaying the inevitable. Aside from Void/Colossus and the regular Colossus/Stalker/Sentry/Immo, what is there that hasn't been used?
phoenix openers, cannon openers, in general not as unit compositions, are very strong. and also Mothership is ridiculously strong vs Z but nearly no one uses it
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On February 22 2011 09:38 Creem wrote:Show nested quote +On February 22 2011 09:22 xbankx wrote:On February 22 2011 09:14 Creem wrote:On February 22 2011 08:30 Tyrant0 wrote:Are you implying that no zvp goes beyond the 15 minute mark?
I fail to see your point. No, I'm implying that the protoss has to sit for a very long time to build up this perfect composition and the zerg is expected to play it standard and create the late game roach hydra corruptor composition this build is designed to defeat? So what's the zerg supposed to do then, 4gate? :D Zerg is a macro oriented race with weak all-ins/pushes in early-mid game. No he is implying that zerg shouldn't try to play standard when toss is making a unit composition to counter your standard play by going all-in. Its basically saying in PvT, I scout a terran going 1 base stim all-in with 3 rax but I still do my regular 1 gate FE build. Am I going to lose? Yes because I didn't adapt to what my terran player is doing and just went standard. Zerg has to learn to adapt to changing play style instead of saying Im going hydra/roach/corruptor no matter what the toss does. Aha, so that's why zerg struggles in zvp - they can't adapt. Please think before you post next time, or are you honestly believing that you know something that prozergs don't? If it was as easy as adapting I'm sure it would've been done by now.
I've not seen many pro-Zergs struggling so hard against this strat. 2 PvZ were plaid in GSL the last day and this strat wasn't used one single time... I can bet you wouldn't see it in the next PvZ either... Besides, I believe that Zerg should stop thinking very highly of their macro and put back their late game playstyle into question...
Sure Zerg players expand a lot and know how to use inject larvae and produce a lot of drones but exploiting a natural strength of your race doesn't mean you have a good macro... Knowing how to deal with or prevent complex late-game situations such as mass voidrays/colossi is real macro.
I would go as far as saying that contrary to popular belief, most Zergs in fact have terrible macro and it is the reason why a lot of them are failing hard to this... Often times when I watch my replays (master league) I notice them being maxed with too many roaches and drones and not pushing, rather waiting to get demolished by the Protoss deathball and losing with 2k+ minerals banked...
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YAAY they mentioned queens!!!
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On February 22 2011 10:05 TeWy wrote:Show nested quote +On February 22 2011 09:38 Creem wrote:On February 22 2011 09:22 xbankx wrote:On February 22 2011 09:14 Creem wrote:On February 22 2011 08:30 Tyrant0 wrote:Are you implying that no zvp goes beyond the 15 minute mark?
I fail to see your point. No, I'm implying that the protoss has to sit for a very long time to build up this perfect composition and the zerg is expected to play it standard and create the late game roach hydra corruptor composition this build is designed to defeat? So what's the zerg supposed to do then, 4gate? :D Zerg is a macro oriented race with weak all-ins/pushes in early-mid game. No he is implying that zerg shouldn't try to play standard when toss is making a unit composition to counter your standard play by going all-in. Its basically saying in PvT, I scout a terran going 1 base stim all-in with 3 rax but I still do my regular 1 gate FE build. Am I going to lose? Yes because I didn't adapt to what my terran player is doing and just went standard. Zerg has to learn to adapt to changing play style instead of saying Im going hydra/roach/corruptor no matter what the toss does. Aha, so that's why zerg struggles in zvp - they can't adapt. Please think before you post next time, or are you honestly believing that you know something that prozergs don't? If it was as easy as adapting I'm sure it would've been done by now. I've not seen many pro-Zergs struggling so hard against this strat. 2 PvZ were plaid in GSL the last day and this strat wasn't used one single time... I can bet you wouldn't see it in the next PvZ either... Besides, I believe that Zerg should stop thinking very highly of their macro and put back their late game playstyle into question... Sure Zerg players expand a lot and know how to use inject larvae and produce a lot of drones but exploiting a natural strength of your race doesn't mean you have a good macro... Knowing how to deal with or prevent complex late-game situations such as mass voidrays/colossi is real macro. I would go as far as saying that contrary to popular belief, most Zergs in fact have terrible macro and it is the reason why a lot of them are failing hard to this... Often times when I watch my replays (master league) I notice them being maxed with too many roaches and drones and not pushing, rather waiting to get demolished by the Protoss deathball and losing with 2k+ minerals banked...
Yeah - I was wondering this too. If this is so "good" then why aren't more pros doing it? Sure, the theoretical comp is scary but it takes SO DAMN LONG TO GET IT that it feels like the zerg can just go "How about muta infestor broodlord ultralisk hydralisk giraffe migration mass spore kitchen sink?"
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Isn't there some sort of 2 base all in zerg could do to counter this as soon as they see 2 stargates? Obviously the protoss players doing this are overextending their economy with this tard 2 base all in so there has to be some sort of timing where zerg has better econ b4 toss has void ray col ball...I haven't played in a good week or so so haven't dealt with this much but now that this vod is up i'm sure every toss player and their 2nd aunt removed is doing it so I'll post again when I stomp it : )
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On February 22 2011 09:50 CatZ.root wrote:Show nested quote +On February 20 2011 04:40 Dommk wrote:On February 20 2011 04:19 CatZ.root wrote: LOL people saying I beat a deathball with muta, while relying on HIDING A SPIRE FOR 20 MINUTES and showing fake hydralisks / mass queen to try and defend meanwhile... this is not what we should have to do, sorry.
edit: there isn't 1 thing wrong with pvz and possible compositions, there are MANY. luckily, or unluckily actually... most protoss aren't really using everything they can to their advantage, but this is only delaying the inevitable. Aside from Void/Colossus and the regular Colossus/Stalker/Sentry/Immo, what is there that hasn't been used? phoenix openers, cannon openers, in general not as unit compositions, are very strong. and also Mothership is ridiculously strong vs Z but nearly no one uses it
Why not? Are pro-level Protosses just dumb?
Speaking of which, why haven't we seen this build in GSL 5 yet? If it's really super-imba-unbeatable, I figured we'd see it every game.
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On February 22 2011 12:39 Ribbon wrote:Show nested quote +On February 22 2011 09:50 CatZ.root wrote:On February 20 2011 04:40 Dommk wrote:On February 20 2011 04:19 CatZ.root wrote: LOL people saying I beat a deathball with muta, while relying on HIDING A SPIRE FOR 20 MINUTES and showing fake hydralisks / mass queen to try and defend meanwhile... this is not what we should have to do, sorry.
edit: there isn't 1 thing wrong with pvz and possible compositions, there are MANY. luckily, or unluckily actually... most protoss aren't really using everything they can to their advantage, but this is only delaying the inevitable. Aside from Void/Colossus and the regular Colossus/Stalker/Sentry/Immo, what is there that hasn't been used? phoenix openers, cannon openers, in general not as unit compositions, are very strong. and also Mothership is ridiculously strong vs Z but nearly no one uses it Why not? Are pro-level Protosses just dumb? Speaking of which, why haven't we seen this build in GSL 5 yet? If it's really super-imba-unbeatable, I figured we'd see it every game.
There only have been 4 PvZ's so far, I'm sure we'll see this build used sometime. It's not unbeatable, but it's certainly very hard to stop when protoss manages to get the deathball.
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I want to see them talk about the Archon Toilet or the Mothership in general.
Seems to be a very solid composition against Z
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Straight up I think collossus are imbalanced.
As a [2500 diamond] Terran, I feel like I have to severely outplay a protoss who is using Collossus, whether that be with multiple drops, insane MMM control, map control or sheer macro.
I played a game last night where I used 2 dropships to kill some 10 units, mostly probes and a couple stalkers without losing a single unit of my own. I expanded behind this. About 2 minutes later he expands and just walks the cross positions Metalopolis and kills me with his Collossus. After watching the replay, his money got up to 1000 during my harass and mine stayed below 400. That was just fucking bullshit.
Talkin about Void ray Collossus in PvZ is obviously different but my 2 cents are now in the pot.
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On February 22 2011 12:44 HuggyBear wrote: I want to see them talk about the Archon Toilet or the Mothership in general.
Seems to be a very solid composition against Z
it's actually probably going to be considered broken pretty soon, once motherships are used more. right now, if one goes off, it's game over basically
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Corrupters 150 mins 100 gas 2 supply Colossus 300 mins 200 gas 6 supply
So about 3 corrupters should exist for each colossus. WRONG! you need like 6 for each colossus which is rediculous amount more minerals and gas than the protoss. BLIZZARD SO SMART!!!!!!!!
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