• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:50
CEST 17:50
KST 00:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research6Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Weekly Cups (March 23-29): herO takes triple Aligulac acquired by REPLAYMAN.com/Stego Research Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Build Order Practice Maps BW General Discussion Pros React To: SoulKey vs Ample [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group F [ASL21] Ro24 Group D
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1768 users

VoidRay/Colossus in PvZ - IMBALANCED! - Page 50

Forum Index > SC2 General
Post a Reply
Prev 1 48 49 50 51 52 65 Next
Warning. Useless comments that are deemed to be flame/troll bait = ban. If you have criticism, thats fine but you better have amazing support to back up your opinion. Otherwise ban.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
February 22 2011 19:56 GMT
#981
On February 23 2011 04:50 Qzy wrote:
If colos + voidray is OP .. Then what about banshees + marauders vs. Toss? Isn't it kinda of the same?

hard to call a build that can't attack air OP
emc
Profile Joined September 2010
United States3088 Posts
February 22 2011 20:01 GMT
#982
On February 23 2011 04:19 gnutz wrote:
Actually in Europe most Zergs have figured out how to beat this, so it is imo not imbalanced. VR and Colossus are a HUGE investment, it is like getting Mass Ultralisks and Infestors at the same time. So a really only Lategame Army. If you can get there it is fine, but
- on big maps Zerg can easily get T3 in time and some good units. The rest is pure Colossus Imbalance, why it is so hard to beat.
- on smaller maps (like LT, Metal ...) there you have no time to get Voidrays and Colossus. You die nearly to every drop or multi-pronged attack.

I tried it multiple times, but it just doesn't work on 3000 points Masterleague. You cant just go to Voidray and Colossus instant. The only way to get there are mutliple army trades with your normal deathball.

€: Often it works on pro level. I just cannot figure out how. A week ago i saw Insolence do this. He died to a simple Roachdrop from Darkforce.
I think most Pro-Zergs were just way too passive.


It's a shame that they only talk about this, rather than possibly show it through a replay because to a lot of people it just seems like theory craft between a bunch of whiners. But, it requires a bit more than just sitting in your base, you have to scout and play reactively. Because toss can get hallucinated phoenix and observers, they can basically watch everything you do whether you like it or not, you might be able to deny observers scouting with spores or overseers but that phoenix is gonna get in your base. Essentially it's a sentry expand reactive build that goes for an end game voids and colossi ball. They have a lot of AtA? more stalkers. A lot of GtA? more colossi. They have a hard counter to voids/colossi? hard counter that hard counter. This is what artosis was talking about and idra was basically agreeing that when toss gets to that point there is nothing zerg can do. Of course, there are ALWAYS timing attacks zerg can do to prevent this but I believe the main point, is that once toss gets there, winning is pretty much unobtainable for Zerg.

I mean, I feel that a strong 2 base timing attack with mass hydra drops can kill a toss 100% after a failed warp gate rush or maybe 50-60% if they are turtling. However, this has nothing to do with the build they are discussing, that is just a specific timing against protoss. Yea, low economy (or lower than you are used to seeing from zergs), aggression and tricky tactics can certainly beat a protoss but the point is that if toss can get there it's unbeatable (which may or may not be true, this show is opinionated backed with examples from GSL and practice games, and if you don't like it don't watch it).

Is it unbeatable? Possibly. Why? Because zergs GtA arsenal is just terrible, and their AtG (the mutalisk) just gets beaten by phoenix which is completely doable when going voids/colossi. I'd rather see the scourge return than see a corrupter buff or perhaps just a complete change in the corrupter itself. I really see no use for the corrupter at ALL except to counter massive shit or make broodlords, I feel like this unit had a cool idea but was just stripped of all coolness and is now this stupid boring unit that has an extreme niche.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-02-22 20:10:53
February 22 2011 20:07 GMT
#983
that argument is funny cause Zerg is by far the easiest race for techswitches to outplay his opponent.
and
Each colossus takes ages 75s to build
Each Voidray takes 60s to build and this
always 1 at a time.

i would appreciate a Replay that shows this unbeatable Combo in Action so we could analyse the options of the zerg instead of theorycrafting.
gnutz
Profile Joined November 2010
Germany666 Posts
February 22 2011 20:14 GMT
#984
On February 23 2011 05:01 emc wrote:
Show nested quote +
On February 23 2011 04:19 gnutz wrote:
Actually in Europe most Zergs have figured out how to beat this, so it is imo not imbalanced. VR and Colossus are a HUGE investment, it is like getting Mass Ultralisks and Infestors at the same time. So a really only Lategame Army. If you can get there it is fine, but
- on big maps Zerg can easily get T3 in time and some good units. The rest is pure Colossus Imbalance, why it is so hard to beat.
- on smaller maps (like LT, Metal ...) there you have no time to get Voidrays and Colossus. You die nearly to every drop or multi-pronged attack.

I tried it multiple times, but it just doesn't work on 3000 points Masterleague. You cant just go to Voidray and Colossus instant. The only way to get there are mutliple army trades with your normal deathball.

€: Often it works on pro level. I just cannot figure out how. A week ago i saw Insolence do this. He died to a simple Roachdrop from Darkforce.
I think most Pro-Zergs were just way too passive.


It's a shame that they only talk about this, rather than possibly show it through a replay because to a lot of people it just seems like theory craft between a bunch of whiners. But, it requires a bit more than just sitting in your base, you have to scout and play reactively. Because toss can get hallucinated phoenix and observers, they can basically watch everything you do whether you like it or not, you might be able to deny observers scouting with spores or overseers but that phoenix is gonna get in your base. Essentially it's a sentry expand reactive build that goes for an end game voids and colossi ball. They have a lot of AtA? more stalkers. A lot of GtA? more colossi. They have a hard counter to voids/colossi? hard counter that hard counter. This is what artosis was talking about and idra was basically agreeing that when toss gets to that point there is nothing zerg can do. Of course, there are ALWAYS timing attacks zerg can do to prevent this but I believe the main point, is that once toss gets there, winning is pretty much unobtainable for Zerg.

I mean, I feel that a strong 2 base timing attack with mass hydra drops can kill a toss 100% after a failed warp gate rush or maybe 50-60% if they are turtling. However, this has nothing to do with the build they are discussing, that is just a specific timing against protoss. Yea, low economy (or lower than you are used to seeing from zergs), aggression and tricky tactics can certainly beat a protoss but the point is that if toss can get there it's unbeatable (which may or may not be true, this show is opinionated backed with examples from GSL and practice games, and if you don't like it don't watch it).

Is it unbeatable? Possibly. Why? Because zergs GtA arsenal is just terrible, and their AtG (the mutalisk) just gets beaten by phoenix which is completely doable when going voids/colossi. I'd rather see the scourge return than see a corrupter buff or perhaps just a complete change in the corrupter itself. I really see no use for the corrupter at ALL except to counter massive shit or make broodlords, I feel like this unit had a cool idea but was just stripped of all coolness and is now this stupid boring unit that has an extreme niche.


My point was just, why doing 2 Shows for one and the same thing: The Colossus? Voidrays are not nearly OP, yes, they are strong, but they got nerfed several times.
I also just dont get the idea behind the show. Why not talking about how to do something against it, even if it is harder to play?

Because on 3k Masterleague i just don't feel Imbalance, if a Zerg can do more than only macroing for the whole game. It is really hard for me to play against Zerg, harder then against Terran.
The point is, they do a show where they say what's imbalanced and what's not, and then all the Zergs agree and do nothing more to get better, while they could win every game against Protoss. Even on Europe Top Level Protoss' do so many mistakes, that the Zergs have at least a 50 % chance of winning against a Protoss.
tyrless
Profile Joined July 2010
United States485 Posts
February 22 2011 20:16 GMT
#985
Huk showed us in his GSL games that neither the Collosus nor Void Ray are integral/necessary to army composition against zerg, and if they were unbalanced as claimed then he and probably every other Protoss in the GSL would be using them religiously.

I think the next show should be about the Mutalisk, could make a much stronger case for that than the Collosus
Sadist
Profile Blog Joined October 2002
United States7327 Posts
February 22 2011 20:20 GMT
#986
Watching MC vs July it doesnt seem like you even need voidray colossus, maybe only to end the game. Good FF and smart play pretty much leaves zerg looking for answers that might not be there.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
gnutz
Profile Joined November 2010
Germany666 Posts
February 22 2011 20:21 GMT
#987
On February 23 2011 05:16 tyrless wrote:
Huk showed us in his GSL games that neither the Collosus nor Void Ray are integral/necessary to army composition against zerg, and if they were unbalanced as claimed then he and probably every other Protoss in the GSL would be using them religiously.

I think the next show should be about the Mutalisk, could make a much stronger case for that than the Collosus


Yes, that is another point. If you do a mistake with Colossi, you are basically instant screwed. So it is like Terran Mech. If you get to the point where you have the big army, there is nearly nothing that can be done (only do mass multipronged attack, because it is immobile as hell, for which Idra is the main example for never doing it), but if you lose something before that, you have nearly no way to come back.

And lol @ the mutalisks, they are not imbalanced, but it is also hard as hell to play against them. Same thing with TvP early game. Every P player nowadays can survive it (on balanced maps).
tyrless
Profile Joined July 2010
United States485 Posts
February 22 2011 20:27 GMT
#988

And lol @ the mutalisks, they are not imbalanced, but it is also hard as hell to play against them. Same thing with TvP early game. Every P player nowadays can survive it (on balanced maps).


Didn't say they were imbalanced, I challenged them to pick on a unit for which a stronger case can be made than the Collosus. The game is balanced so they are picking straw men for their arguments either way.
Meatpuppet
Profile Joined January 2011
United States86 Posts
February 22 2011 20:29 GMT
#989
It seems to me gnutz that the entire point of the show, which is given in the title of the show, is the reason they aren't talking so much about what to do against it. Even still, answers to possible imbalance disscussions are always discussed on the show. I believe the two main strategies discussed were overproduction of corruptor, and a mass queen/ling/bling/infestor/ultralisk strategy. But aren't we just dancing around the issues: what is your ultimate gripe here?

Is it with the show?

Zerg QQ'ing?

The main thing I feel is going on with this show is I think noone wants a boring stale game. A game where sitting on 2 base for 30 minutes and then pushing with a deathball is the best strategy. Ultimately I think these are a couple of starcraft fans wanting to see the game played more dynamically. Thinking on your toes, being very quick, scouting, expanding aggressively.
I am the walrus
Aequos
Profile Joined October 2010
Canada606 Posts
February 22 2011 20:39 GMT
#990
On February 23 2011 05:29 Meatpuppet wrote:
The main thing I feel is going on with this show is I think noone wants a boring stale game. A game where sitting on 2 base for 30 minutes and then pushing with a deathball is the best strategy. Ultimately I think these are a couple of starcraft fans wanting to see the game played more dynamically. Thinking on your toes, being very quick, scouting, expanding aggressively.


I don't think this is the fundamental issue though. If this strategy CANNOT be beaten by Zerg save by a special build order that only works against this, then the game will become stale as everyone uses this strategy, then immediately transitions into its counter as soon as the Zerg responds.

However, this isn't the only strategy that Protoss use, probably because it does have its counters that Zerg can use. If this strategy gave a guaranteed win, or even a really high chance of victory, people would use it nonstop. However, people like Kiwikaki use a mothership-based strategy, while others still use more standard strategies, implying that the game won't descend into the "hide on 2 bases and make a deathball" that is counterproductive.

If this sort of strategy did not exist, then scouting doesn't really matter, as you can basically guarantee that Protoss won't do a 2-base all-in. All-ins require a special response, so not everything a Protoss does should be countered by minor deviations on "playing standard"
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
Huragius
Profile Joined September 2010
Lithuania1506 Posts
February 22 2011 20:51 GMT
#991
On February 23 2011 04:50 Qzy wrote:
If colos + voidray is OP .. Then what about banshees + marauders vs. Toss? Isn't it kinda of the same?


Wow... You are either trolling or really bad at the game...
FeyFey
Profile Joined September 2010
Germany10114 Posts
February 22 2011 20:51 GMT
#992
well mutas were imbalanced if the spire would finish faster and would cost less. But since they are so strong if you can get a bunch at once unscouted, you got alot of reaction time given with the spire to tech to something that can deal with mutas or just get enough early anti air out.
But hidden spire is probably the most evil hidden tech you can do.
Meatpuppet
Profile Joined January 2011
United States86 Posts
February 22 2011 20:58 GMT
#993
Fundamental issue, Aqueos? I'm sort of confused cause you seem to validate my points while at the same time coming from a position of contention. What does the success or failure of other strategies have anything to do with the focus of discussion besides being red herrings. Does the fact Huk can win w/o Collosi/Void Ray mean anything? No. Or that Kiwikakki uses a Mothership based strategy just as well? HaHaHa, Archon toilet, mwhahaha, No.
I am the walrus
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
February 22 2011 21:01 GMT
#994
On February 23 2011 04:56 Beef Noodles wrote:
Show nested quote +
On February 23 2011 04:50 Qzy wrote:
If colos + voidray is OP .. Then what about banshees + marauders vs. Toss? Isn't it kinda of the same?

hard to call a build that can't attack air OP


Throw in some vikings too then... remember the scans to remove observers for the additional 10% OPness.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
FreedonNadd
Profile Joined August 2010
Austria573 Posts
February 22 2011 21:07 GMT
#995
I hope the next episode is about:

PvZ Colossus+Carrier vs Larva and Overlord, aka "The hard life from Larva to Overlord, and dying before you get a chance to fire a single shot."

or

TvP: Marauder vs Gateway units, how hard it is for Toss without Sentries

Some people wear Superman pajamas, but Superman has Day[9] pajamas.
Sid
Profile Joined June 2009
Slovakia8 Posts
February 22 2011 21:12 GMT
#996
You want some rep to discuss? well here is one PvZrepMassVoidColl I am 3500 master zerg. It was my first game today so I made some mistakes like mass drones on gas but well I get to limit he get to limit than he attack I died...
Karu
Profile Joined February 2011
Germany6 Posts
Last Edited: 2011-02-22 21:45:11
February 22 2011 21:41 GMT
#997
@Sid: u didn't scout the front perodicaly (so u didn't saw no sentrys) - so u didn't saw his units NO sentry - pylonblock in front (baneling bust it?!). You saw his fast robo AND the robobay - u respond with 16 lings with speed comming up (could be 8 drones and faster lair).
Fast tech means few units - as day[9] would say: "go fu.cking kill him"

After that u went roach - and spire - and infestation pit and a 9 roach push at minute 11 against a colossi. No Overseer - no scouting after minute 6 to minute 10 (overseer for changeling perhaps - u where practially BLIND)

at 14(!) min u finally tryed to scout - but didn't scout much - your expand is late ...


Your Early and mid game costs u the game - not the "imba deathball".
Getting mutas 2 min earlyer (yeah, 1 phoenix+1 stalker vs 6 mutas = drone harras) forcing units -> less colossi and voidraycount ... and so on ...


TL;DR: wrong & badscouting, wrong techchoices -> blind building army as zerg is your death
mierin
Profile Joined August 2010
United States4943 Posts
February 22 2011 21:47 GMT
#998
On February 23 2011 05:51 Huragius wrote:
Show nested quote +
On February 23 2011 04:50 Qzy wrote:
If colos + voidray is OP .. Then what about banshees + marauders vs. Toss? Isn't it kinda of the same?


Wow... You are either trolling or really bad at the game...


Hahaha, I was thinking "...wait, VRs can't attack air? What game am I playing??"
JD, Stork, Calm, Hyuk Fighting!
gnutz
Profile Joined November 2010
Germany666 Posts
February 22 2011 21:54 GMT
#999
On February 23 2011 06:41 Karu wrote:
@Sid: u didn't scout the front perodicaly (so u didn't saw no sentrys) - so u didn't saw his units NO sentry - pylonblock in front (baneling bust it?!). You saw his fast robo AND the robobay - u respond with 16 lings with speed comming up (could be 8 drones and faster lair).
Fast tech means few units - as day[9] would say: "go fu.cking kill him"

After that u went roach - and spire - and infestation pit and a 9 roach push at minute 11 against a colossi. No Overseer - no scouting after minute 6 to minute 10 (overseer for changeling perhaps - u where practially BLIND)

at 14(!) min u finally tryed to scout - but didn't scout much - your expand is late ...


Your Early and mid game costs u the game - not the "imba deathball".
Getting mutas 2 min earlyer (yeah, 1 phoenix+1 stalker vs 6 mutas = drone harras) forcing units -> less colossi and voidraycount ... and so on ...


TL;DR: wrong & badscouting, wrong techchoices -> blind building army as zerg is your death


So that's a quote that proves my point. There are so many things most Zergs can do better, but they just say "It's imbalanced" because Idra says it, don't look at their own play, that they have so many flaws which could easily be better.
So 3500 Masters? Just proves it more.

I honestly think i am going to say to every Zerg who loses to VR/Colossus "just go Ultra Queen" because it's basically the same (even higher Gas costs) Investment, if you go Voidrays and Colossuses. Not that it is realistic, but it shows how much Investment that Tech is, and you just cannot switch easy out there as Protoss.
Suerte
Profile Joined July 2010
United States117 Posts
Last Edited: 2011-02-22 21:59:03
February 22 2011 21:58 GMT
#1000
Sid, I think your replay can honestly prove to everyone what not to do against a Protoss using this strategy, and why it works so well.
Prev 1 48 49 50 51 52 65 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .331
LamboSC2 198
TKL 194
ProTech130
SteadfastSC 126
StarCraft: Brood War
Britney 49138
Calm 6234
Bisu 3241
EffOrt 1091
Soma 762
Stork 565
firebathero 341
Soulkey 316
Mini 278
Rush 262
[ Show more ]
ggaemo 223
actioN 172
PianO 162
BeSt 136
hero 133
Dewaltoss 115
Mind 72
Barracks 48
Aegong 44
sorry 41
Hyun 36
JYJ 23
Shine 21
Terrorterran 15
Hm[arnc] 15
Movie 14
Sexy 13
soO 12
yabsab 11
Counter-Strike
fl0m929
ceh9409
byalli403
pashabiceps323
adren_tv48
Other Games
singsing2023
FrodaN1707
B2W.Neo717
hiko560
Beastyqt470
RotterdaM397
DeMusliM216
mouzStarbuck176
KnowMe146
QueenE122
Trikslyr32
Organizations
Other Games
BasetradeTV79
StarCraft: Brood War
Kim Chul Min (afreeca) 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1039
League of Legends
• Nemesis3184
• TFBlade1090
Upcoming Events
Replay Cast
8h 10m
The PondCast
18h 10m
OSC
1d 8h
RSL Revival
1d 18h
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
2 days
RSL Revival
2 days
Maru vs MaxPax
BSL
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.