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VoidRay/Colossus in PvZ - IMBALANCED! - Page 51

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Warning. Useless comments that are deemed to be flame/troll bait = ban. If you have criticism, thats fine but you better have amazing support to back up your opinion. Otherwise ban.
smacky
Profile Blog Joined February 2011
United States108 Posts
February 22 2011 22:29 GMT
#1001
flying zetglings from the hive, or even the lair. i propose to call them flings. how would that impact the protoss and terran mid/late game? could be a nice micro ability.
all i want is flying zerglings....fling!! make it a micro
Karu
Profile Joined February 2011
Germany6 Posts
February 22 2011 23:01 GMT
#1002
@smacky - no offence - but it's fine as it is actually.
There might be some advantage because of the mapchoice - but an (grave) imbalance didn't occured to me - what I would say is more like playerbased "problems"

- bad scouting
- bad response(s)
- bad macro (do u allways inject 5 hatches on the exact second? for an exteme exampe)
- on-player depending style (i know at least 1 zerg at high diamond that avoid roach like the plague, an allways 4 gating Toss and so on)
- bumbs in the play
- lack of creativity of the majority (new strats need longer to develop and their counter too), espacally to "never seen" tactics

<and many more>

Sid
Profile Joined June 2009
Slovakia8 Posts
February 22 2011 23:05 GMT
#1003
@Sid: u didn't scout the front perodicaly (so u didn't saw no sentrys) - so u didn't saw his units NO sentry - pylonblock in front (baneling bust it?!). You saw his fast robo AND the robobay - u respond with 16 lings with speed comming up (could be 8 drones and faster lair).
Fast tech means few units - as day[9] would say: "go fu.cking kill him"

After that u went roach - and spire - and infestation pit and a 9 roach push at minute 11 against a colossi. No Overseer - no scouting after minute 6 to minute 10 (overseer for changeling perhaps - u where practially BLIND)

at 14(!) min u finally tryed to scout - but didn't scout much - your expand is late ...


Your Early and mid game costs u the game - not the "imba deathball".
Getting mutas 2 min earlyer (yeah, 1 phoenix+1 stalker vs 6 mutas = drone harras) forcing units -> less colossi and voidraycount ... and so on ...


TL;DR: wrong & badscouting, wrong techchoices -> blind building army as zerg is your death


When I saw the fast robo I did lings becouse he can make warp prism and with later 4 warpgates kill me using warp to my main. I did die to this tactic quite few times because I was not prepaired. Also you talking about you see fast tech go kill him, well he has very fast observer, so he saw everything I did. Against good player its better to play macro game and not try to kill him if I see few, units. Better player know how to react to it. So I don't choose "go fu.cking kill him" approach but, go fu.cking outexpand him. (only problem there was my mistek with rallypoint on gas so I kept making drons and expanding little bit late after.)

Also if I see he is expanding and see he has robo what I need to scout in 6 to minute 10 minute mark?? If I am playing macrogame I need to scout only if I can be killed some sort of fast attack, but I knew he can't kill me with fast robo and expand. And I did scout 2 stargate quite fast to know he is going mass voidrays so I couldn't attack after with rouches so I expand more. And btw getting mutas with observer in my main and 2 stargates on way is not a good idea.

Anyway I know that I really scrue my early mid game, but I didn't get to some big economical disadvantage. My point with this rep wasnt to show you how imba protoss is, my point was show you that you can't play macro game aginst this style because no matter what you throw at him he will roll you over.

About trying to kill him early, his build was very inteligent. He made very fast observer so he knows exactly what you doing and could respond to it. When he lost observer he already have stargate and could continue to scout, and meanwhile make bunch of voidrays to prevent midgame rouche bust or phenoixes to prevent midgame mutalisks. So the best reaction to this if he know what you doing and you know he can't kill you is to expand more and play macro game which is paradoxly in this case lethal...
Suerte
Profile Joined July 2010
United States117 Posts
February 22 2011 23:14 GMT
#1004
You didnt play a macro game, if you think playing a macro game is staying even on bases with a Protoss that has built 4 total units by the 10 minute mark... I don't even know what to say. Your "macro" game began at the 16:40 mark while the Protoss has 17 void rays, when you should have double expanded knowing that he had 4 whole units to defend his base. Upon first engagement he had 2 less voids than you had hydras.
Sid
Profile Joined June 2009
Slovakia8 Posts
February 22 2011 23:29 GMT
#1005
Well, I know I was slow becouse of that big drone blunder and I could have more bases sooner. ButI couldn't make more hydras becouse of limit not becouse of my slow macro game, at that point I had enough resources anyway. Lets say I had like two more bases with same drone count (because I cant afford to make more drones) and with larger stocks of money so I can make new limit right he kill my first one. Would it change something, If I kill like 30 suply of his limit with mine? I don't think so, he would roll me anyway...
Aequos
Profile Joined October 2010
Canada606 Posts
February 22 2011 23:39 GMT
#1006
On February 23 2011 05:58 Meatpuppet wrote:
Fundamental issue, Aqueos? I'm sort of confused cause you seem to validate my points while at the same time coming from a position of contention. What does the success or failure of other strategies have anything to do with the focus of discussion besides being red herrings. Does the fact Huk can win w/o Collosi/Void Ray mean anything? No. Or that Kiwikakki uses a Mothership based strategy just as well? HaHaHa, Archon toilet, mwhahaha, No.


Apologies, Meatpuppet. What I believed your post was stating was that it will lead to a singular playstyle being the norm in PvZ due to one powerful strategy defeating most of what the Zerg has to bear. What I meant to say was that I do not believe this is the case, as Protoss does have other options.

If I could make a simile, it is a lot like PvT early game. Terran has a large variety of openings they use on Protoss, each of which requires a specific counter from Protoss. Protoss, once it discovers what opening Terran is using, is usually able to counter it by adjusting their tech to some degree. (For example, an early MM push requires more sentries, or a fast immortal, while Banshees require stalkers to counter).

Although one of these early pushes could be considered to be overwhelmingly powerful against a certain build for Protoss, such as Banshees against a sentry-heavy play, we don't only see Terran opening up with Banshees.

To relate it back to the issue at hand, I think that the "every game becomes a 2base all-in" with small scouting information won't happen as long as Protoss has more than one viable endgame strategy. This one just happens to be the flavour of the month, and will eventually die down due to Zerg learning an effective and timely counter.

If I misunderstood your post, I apologise once more. I thought that you said that having an all-in like this would render the game boring without decision making, as the all-in would negate scouting and choices.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
TNine
Profile Joined January 2011
United States46 Posts
February 23 2011 00:17 GMT
#1007
On February 22 2011 09:22 xbankx wrote:
Show nested quote +
On February 22 2011 09:14 Creem wrote:
On February 22 2011 08:30 Tyrant0 wrote:
Are you implying that no zvp goes beyond the 15 minute mark?

I fail to see your point.


No, I'm implying that the protoss has to sit for a very long time to build up this perfect composition and the zerg is expected to play it standard and create the late game roach hydra corruptor composition this build is designed to defeat?


So what's the zerg supposed to do then, 4gate? :D Zerg is a macro oriented race with weak all-ins/pushes in early-mid game.


No he is implying that zerg shouldn't try to play standard when toss is making a unit composition to counter your standard play by going all-in. Its basically saying in PvT, I scout a terran going 1 base stim all-in with 3 rax but I still do my regular 1 gate FE build. Am I going to lose? Yes because I didn't adapt to what my terran player is doing and just went standard. Zerg has to learn to adapt to changing play style instead of saying Im going hydra/roach/corruptor no matter what the toss does.

So what should the Zerg do? The problem isn't that the strat beats Zerg standard play, its that it beats Zerg play. Saying "lol adapt" doesn't work unless there is something to adapt to...

I personally think that counters will arise in the metagame, but it isn't going to be some kind of obvious strategy or massing a single unit.
"In that case they would be...lultralisks."
TNine
Profile Joined January 2011
United States46 Posts
Last Edited: 2011-02-23 00:23:04
February 23 2011 00:22 GMT
#1008
Accidental double post, please delete.
"In that case they would be...lultralisks."
rd
Profile Blog Joined July 2010
United States2586 Posts
February 23 2011 00:28 GMT
#1009
So what should the Zerg do? The problem isn't that the strat beats Zerg standard play, its that it beats Zerg play. Saying "lol adapt" doesn't work unless there is something to adapt to..


And this has been popular for what; a month?
ROOTCatZ
Profile Blog Joined June 2005
Peru1226 Posts
February 23 2011 00:37 GMT
#1010
On February 23 2011 03:42 Ribbon wrote:
Oh my god, I got a pro-gamer to rage at me. I'm actually fanboying a little (though I have to admit, I'm holding out for Idra).

Show nested quote +
this is the reason I don't post on forums very often, too many people like mr sarcasm here.

You haven't seen every build because THIS IS STILL A NEW GAME. I could tell terrans in the beta, literally, that they should put pressure early on. I can tell zergs u can stop 6 pool easily without even having or making a pool, I can tell 7 pool on steppes into gold expansion is perfectly viable, and very economical, and in most cases unless hard countered, safe. I can tell you Infestor into broodlord is the correct way to play vs tank marine terrans in my opinion.

Protosses aren't dumb, they do what they know and what they can handle, what they've played with. and what they copy from the GSL players. EVERY server has VERY unique different styles. you know this "Voidray Colossus" imbalance that everyone's talking about and that you'll probably see in GSL soon... its been floating around in NA and EU for A LONG TIME. koreans just got to it, took them a bit longer because they were exploring other styles of play, and unluckily for the game, most people just copy what they see in GSL.

I guess what I am trying to say is, it is because of people like YOU mister sarcasm, that the game doesn't evolve very fast, because you can't think for yourself or draw your own conclusions, you have to wait for GSL to tell you what's viable, and what's good, and maybe some reassurance from Day9 or Artosis/Idra in 'IMBALANCED' would help.

so BREAKING NEWS FOR YOU: THE PEOPLE WHO MAKE THE STRATEGYS THAT YOU COPY AND HOLD IN SUCH HIGH STANDARDS, ARE ALSO JUST HUMAN! They can't just abuse everything there is to abuse because there are some people, and I want to count myself in that group, who make the effort to understand the game rather than copy someone or think that since koreans are koreans and live in korea and speak koreans they can make better strategy or draw any better conclusions than I can.

SO YEAH YOU CAN EXPECT FOR A BUNCH OF THINGS TO POP OUT OF NOWHERE, AND YOU CAN MARK MY WORDS: MOTHERSHIP IS TOO DAMN STRONG IN PVZ. AND WHEN EVERYONE IS USING MOTHERSHIP, I'LL COME BACK and GENTLY spit in your face.

With Love:

CatZ

edit: wanted to leave you with something to think about mr: "You're so concerned with squabbling for the scraps from Longshank's table that you've missed your God given right to something better" - W.Wallace (Mel Gibson) to the Scottish Nobles (All they ever did was agree and suck up to the powerful Englishmen)

(You're a Scottish Noble Ribbon, and I am William fuckn Wallace)



But I have to admit, I'm a little disappointed. I'd expect a pro-gamer (assuming he didn't just ignore me; which is also valid) to explain why I'm wrong. In an angry or sarcastic way? Sure, I guess. I can dig the condescension, 'specially when it's funny. While insulting me? Sure. It's the internet, yo, and I did start it by being a little flippant.

But the conversation went like this:

Catz: Mothership is OP against Zerg.
Ribbon: Then why don't protoss use it*?
Catz: Because you're a fag/Scottish Noble.

That makes me sad, Catz. First off, the analogy you describe doesn't make sense. If the Scottish Nobles were bad because they mindlessly obeyed established authority figures, and you're mad at me because I'm being a dick to established authority figures such as yourself (admittedly a fair point), I don't really get your comparison. So please stop building yourself up as some kind of anti-authority freedom fighter when the whole thread is full of people who agree with you because you have the word "root" in your username.

You have declared that Mothership is OP. Your arguments to back up this statement have been

1. The game hasn't been figured out yet, so Protoss doesn't know how powerful it is
2. FREEEEEEEDDDDDDDOOOOOOOOMMMMMM.

To which I reply

1. Doesn't this imply that Zerg possibly haven't figured out how OP such-and-such a build of their own is?
2. Okay.

Now, I will admit. You're a progamer. You spend a lot more time thinking about the game than I do. While I think the "You're in platinum, therefore you don't know hotkeys" elitism is rather overblown, you absolutely have more ingrained knowledge of the game and it's mechanics/timings than I do. The fact that you, a pro-gamer, believe something carries a little weight.

It is not inherently conclusive evidence. Even if a majority of pro-gamers believed something, it wouldn't necessarily make it true, though the evidence needed to overturn such a belief would be high.

A lot of people on this site fall into argument from authority. But an argument doesn't depend on who said it. No one would take your post seriously if you used a smurf account. It's not a serious post.

When day[9] makes a statement of "X is good", he generally gives a lot of evidence for it. Usually he devotes an entire daily to examining why X is good. Because he provides convincing evidence, I tend to believe him. You yourself submitted some great games to his mass queen Funday Monday, showing a lot of the strengths of that build (albeit not the weaknesses).

When someone like Idra (or yourself in this case, but I don't follow you enough to know if this is normal for you) says "X is good", he gives a bunch of theorycraft and the fact that he's Idra. That's why there's 40 pages of fighting in this thread. He didn't really convince people. He issued a statement from on high.

There's been some good debates in this thread. I was earlier going with the conventional wisdom of the counter to turtling being to take the whole map. Someone explained to me, using logic, why that was wrong in this case, and I admitted it. I can admit when I'm wrong. Maybe I'm wrong about Protoss lategame being solvable. It's certainly possible. And I'll believe I'm wrong when one of the following things happen:

1. Someone with a lot of knowledge (regardless of rank) goes through a real game Day[9] style and explains why a lot of the zerg complaints hold true against actual Protoss players, and not just hypothetical ones where Protoss has infinite resources and foresight.
2. Motherships get used against Zerg a lot, and Zerg have a hard time against it at a high level for a decent amount of time.

I don't expect you, or anyone, do put in the work of doing the former. I'd like it, but we all have school, or jobs, or porn as better potential uses of our valuable time than spending a huge amount of mental energy fighting with an asshat like me on the internet. So I guess we have to wait for a mothership era to emerge. Fair enough. You're free to virtually and gently spit in my face if I'm wrong.

+ Show Spoiler +
Also, the English killed William Wallace.


*Specifically, I asked if toss were stupid. I'm a little amused that your response can be tl;dr-ed to "yes".


BeefNoodles got the point, im not arguing with you about balance, im challenging you to think outside the box instead of taking what happens in GSL as your bible.

And yes William Wallace died but he also planted his seed in the queen on whales, soon to be queen of england AND inspired the Scottish to fight for freedom that they got by fighting like warrior Poets. duh.

I dont have an hour show to explain and illustrate to you why I think something may be too strong.

Even voidray colossus, someone mentined Zeerax earlier... the guy thinks for himself, he's a great player, and a really nice guy. He still does voidray colossus, but he gets maxxed off voidrays and only gets a few colossus in the composition, mainly to shut down hydra, you don't need more than just a few, the guy's brilliant, yes its a sort-of-abusive build that WILL get nerfed, but he's still brilliant. He's one step ahead of everyone else as far as this build goes: voidrays are the key to this build, not colossus. He's been doing it since the beta and he found ways to improve upon the build that people in korea are 'just' discovering. Voidrays need a nerf vs Z, and they'll get nerfed, period.

I won't tell you facts and show you the power of the math, and I don't encourage anyone to think im right because im me, I don't care. I've said this before, this game would be much more interesting if there was no replays, vods or streams. Of course it wouldn't be as popular or easy to follow and would probably die. but as far as gameplay goes, how cool would it be if you were forced to use your own brain and draw your own conclusions based on experience. A Real "Real Time Strategy Game" rather than 'lets all follow what MC and MVP do because they got better mechanics than everyone else' 'i don't understand what im doing, but it must be right, cause I saw it on gsl'.

Some may say im a dreamer, but im not the only one.
Progamerwww.root-gaming.com
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 23 2011 02:45 GMT
#1011
On February 23 2011 09:37 CatZ.root wrote:
Show nested quote +
On February 23 2011 03:42 Ribbon wrote:
Oh my god, I got a pro-gamer to rage at me. I'm actually fanboying a little (though I have to admit, I'm holding out for Idra).

this is the reason I don't post on forums very often, too many people like mr sarcasm here.

You haven't seen every build because THIS IS STILL A NEW GAME. I could tell terrans in the beta, literally, that they should put pressure early on. I can tell zergs u can stop 6 pool easily without even having or making a pool, I can tell 7 pool on steppes into gold expansion is perfectly viable, and very economical, and in most cases unless hard countered, safe. I can tell you Infestor into broodlord is the correct way to play vs tank marine terrans in my opinion.

Protosses aren't dumb, they do what they know and what they can handle, what they've played with. and what they copy from the GSL players. EVERY server has VERY unique different styles. you know this "Voidray Colossus" imbalance that everyone's talking about and that you'll probably see in GSL soon... its been floating around in NA and EU for A LONG TIME. koreans just got to it, took them a bit longer because they were exploring other styles of play, and unluckily for the game, most people just copy what they see in GSL.

I guess what I am trying to say is, it is because of people like YOU mister sarcasm, that the game doesn't evolve very fast, because you can't think for yourself or draw your own conclusions, you have to wait for GSL to tell you what's viable, and what's good, and maybe some reassurance from Day9 or Artosis/Idra in 'IMBALANCED' would help.

so BREAKING NEWS FOR YOU: THE PEOPLE WHO MAKE THE STRATEGYS THAT YOU COPY AND HOLD IN SUCH HIGH STANDARDS, ARE ALSO JUST HUMAN! They can't just abuse everything there is to abuse because there are some people, and I want to count myself in that group, who make the effort to understand the game rather than copy someone or think that since koreans are koreans and live in korea and speak koreans they can make better strategy or draw any better conclusions than I can.

SO YEAH YOU CAN EXPECT FOR A BUNCH OF THINGS TO POP OUT OF NOWHERE, AND YOU CAN MARK MY WORDS: MOTHERSHIP IS TOO DAMN STRONG IN PVZ. AND WHEN EVERYONE IS USING MOTHERSHIP, I'LL COME BACK and GENTLY spit in your face.

With Love:

CatZ

edit: wanted to leave you with something to think about mr: "You're so concerned with squabbling for the scraps from Longshank's table that you've missed your God given right to something better" - W.Wallace (Mel Gibson) to the Scottish Nobles (All they ever did was agree and suck up to the powerful Englishmen)

(You're a Scottish Noble Ribbon, and I am William fuckn Wallace)



But I have to admit, I'm a little disappointed. I'd expect a pro-gamer (assuming he didn't just ignore me; which is also valid) to explain why I'm wrong. In an angry or sarcastic way? Sure, I guess. I can dig the condescension, 'specially when it's funny. While insulting me? Sure. It's the internet, yo, and I did start it by being a little flippant.

But the conversation went like this:

Catz: Mothership is OP against Zerg.
Ribbon: Then why don't protoss use it*?
Catz: Because you're a fag/Scottish Noble.

That makes me sad, Catz. First off, the analogy you describe doesn't make sense. If the Scottish Nobles were bad because they mindlessly obeyed established authority figures, and you're mad at me because I'm being a dick to established authority figures such as yourself (admittedly a fair point), I don't really get your comparison. So please stop building yourself up as some kind of anti-authority freedom fighter when the whole thread is full of people who agree with you because you have the word "root" in your username.

You have declared that Mothership is OP. Your arguments to back up this statement have been

1. The game hasn't been figured out yet, so Protoss doesn't know how powerful it is
2. FREEEEEEEDDDDDDDOOOOOOOOMMMMMM.

To which I reply

1. Doesn't this imply that Zerg possibly haven't figured out how OP such-and-such a build of their own is?
2. Okay.

Now, I will admit. You're a progamer. You spend a lot more time thinking about the game than I do. While I think the "You're in platinum, therefore you don't know hotkeys" elitism is rather overblown, you absolutely have more ingrained knowledge of the game and it's mechanics/timings than I do. The fact that you, a pro-gamer, believe something carries a little weight.

It is not inherently conclusive evidence. Even if a majority of pro-gamers believed something, it wouldn't necessarily make it true, though the evidence needed to overturn such a belief would be high.

A lot of people on this site fall into argument from authority. But an argument doesn't depend on who said it. No one would take your post seriously if you used a smurf account. It's not a serious post.

When day[9] makes a statement of "X is good", he generally gives a lot of evidence for it. Usually he devotes an entire daily to examining why X is good. Because he provides convincing evidence, I tend to believe him. You yourself submitted some great games to his mass queen Funday Monday, showing a lot of the strengths of that build (albeit not the weaknesses).

When someone like Idra (or yourself in this case, but I don't follow you enough to know if this is normal for you) says "X is good", he gives a bunch of theorycraft and the fact that he's Idra. That's why there's 40 pages of fighting in this thread. He didn't really convince people. He issued a statement from on high.

There's been some good debates in this thread. I was earlier going with the conventional wisdom of the counter to turtling being to take the whole map. Someone explained to me, using logic, why that was wrong in this case, and I admitted it. I can admit when I'm wrong. Maybe I'm wrong about Protoss lategame being solvable. It's certainly possible. And I'll believe I'm wrong when one of the following things happen:

1. Someone with a lot of knowledge (regardless of rank) goes through a real game Day[9] style and explains why a lot of the zerg complaints hold true against actual Protoss players, and not just hypothetical ones where Protoss has infinite resources and foresight.
2. Motherships get used against Zerg a lot, and Zerg have a hard time against it at a high level for a decent amount of time.

I don't expect you, or anyone, do put in the work of doing the former. I'd like it, but we all have school, or jobs, or porn as better potential uses of our valuable time than spending a huge amount of mental energy fighting with an asshat like me on the internet. So I guess we have to wait for a mothership era to emerge. Fair enough. You're free to virtually and gently spit in my face if I'm wrong.

+ Show Spoiler +
Also, the English killed William Wallace.


*Specifically, I asked if toss were stupid. I'm a little amused that your response can be tl;dr-ed to "yes".


BeefNoodles got the point, im not arguing with you about balance, im challenging you to think outside the box instead of taking what happens in GSL as your bible.

And yes William Wallace died but he also planted his seed in the queen on whales, soon to be queen of england AND inspired the Scottish to fight for freedom that they got by fighting like warrior Poets. duh.

I dont have an hour show to explain and illustrate to you why I think something may be too strong.

Even voidray colossus, someone mentined Zeerax earlier... the guy thinks for himself, he's a great player, and a really nice guy. He still does voidray colossus, but he gets maxxed off voidrays and only gets a few colossus in the composition, mainly to shut down hydra, you don't need more than just a few, the guy's brilliant, yes its a sort-of-abusive build that WILL get nerfed, but he's still brilliant. He's one step ahead of everyone else as far as this build goes: voidrays are the key to this build, not colossus. He's been doing it since the beta and he found ways to improve upon the build that people in korea are 'just' discovering. Voidrays need a nerf vs Z, and they'll get nerfed, period.

I won't tell you facts and show you the power of the math, and I don't encourage anyone to think im right because im me, I don't care. I've said this before, this game would be much more interesting if there was no replays, vods or streams. Of course it wouldn't be as popular or easy to follow and would probably die. but as far as gameplay goes, how cool would it be if you were forced to use your own brain and draw your own conclusions based on experience. A Real "Real Time Strategy Game" rather than 'lets all follow what MC and MVP do because they got better mechanics than everyone else' 'i don't understand what im doing, but it must be right, cause I saw it on gsl'.

Some may say im a dreamer, but im not the only one.


My problem is that people will take you as Bible, which isn't really better. A pro-gamer is a representative of the e-sports community, and thus should be held to a higher standard. Unfortunately, a lot of people hold you to a lower standard. No non-pro could get away with calling themselves William Wallace and expect the community to rally behind them.

I can't seem to figure out "standard" ZvZ at all. If I go hatch-first, I die. If I go speedling first, I can't seem to punish hatch first enough to not be economically behind. So I'm going speedling expand into mass queens and some spines, because I tend to power drones/tech too hard and the 0 larva queens help me get away with it. Will that work at a pro level? Dunno. Winning a lot more ZvZs, though. Does this build work because it mitigates my own personal weaknesses, or because it's awesome and all the pros should start doing it? Probably the former. Nonzero chance of the latter.

The fact that you're a pro-gamer means that your mechanics are amazing, your builds are tight, you instinctively know the timings down to the second, and you can recall a lot of information about the game in-game to let you react well to what you scout. It does not mean you possess a book of secrets known only to you. The difference between the top of bronze and Idra, after all, is basically mechanics, timing, and tightness of builds. Not magic, which a lot of people tend to think and act like. That's probably why I don't like "Imbalanced!" so much. Idra doesn't make a point conclusively or with games/replays backing him up. He makes a statement, and the fans buy it instantly.

You said that the game would be more interesting if people had to use their brains more. I agree. But I see a lot of pro-gamers, yourself included, basically telling us not to use our brains because it's futile: The build is unbeatable. I don't think that's really helpful, and I don't think it's a good attitude to be instilling in fans.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2011-02-23 03:19:06
February 23 2011 03:13 GMT
#1012
Yeah it would be nice to see some games used as examples during the show.
Sometimes when watching IdrA games I am getting this impression his mindset is too simple, that it's almost copied mindset of a BW Terran player - use means necessary to estabilish better economy and win mostly thanks to that. With unit composition and how he engages in battles not being that important to him. He can pull great flanks in open areas but once there are ramps and tight passages (like on Jungle Basin) he doesn't even try to attack from more than 1 side.

Yesterday he didn't even care to make Baneling Speed, also I don't remember many attempts to intercept Jinro's reinforcements.





I skimmed through this thread a bit but I have no idea if someone else has mentioned something like this (I sent this in 2 mails to imbalancedshow@gmail.com, here they are combined):

First off all I would you to take a look on my thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=193745
and tell me if you can find this way of stacking air units useful.
It doesn't seem to me to be much different from the BW way of stacking air units except the unit used to trigger the magic box needs to be in a state that allows it to move (it can't be a larva or a burrowed zergling) but can be blocked by other units to prevent it from suiciding into something during microing air units.


About Infestors.
Is their use really explored? I mean mostly Fungal Growth. I don't think you mentioned them during eps 1 and 3. If I am correct all you mentioned about them was that Ret was trying to use them.

I know that you are immediately going to say "Colossi snipe them easily" so first, I want to focus a bit about possible ways to protect them. They are a lower threat to enemy units than pure combat units such as Roaches. Could Overlords also be used to block opponent's vision and prevent him from sniping them before they can cast anything?


What do you think about using Fungal Growth to separate Protoss army whenever P wants to move it?
For example when he moves out to pressure Zerg, could a Fungal placed well enough (or few Fungals) root a part of P's army and kill that part if P would choose to keep on moving [with the rest of his army]?
I of course mean to kill it with other units and not just Fungal. Can it be used to minimize damage P can do, a sort of an investment that allows less Zerg units to die?

What about holding Stalkers in place, especially after they Blink and are nicely clumped, to abuse their immobility and snipe some Colossi with Corruptors?
In a kind of reverse situationm could casting a Fungal(s) on few Colossi be used take care of Gateway units that aren't protected by those Colossi?
Or even better: keeping Zerg units spread out with Infestors all around places where P may move and abusing any moment when P separates his army, even baiting P to do this and casting Fungals on both separated parts of an Protoss army and killing them while they are separated?
Would it be easier to use (stacked) Corruptors to deal with fungaled and because of that, spread out Void Rays? If they could be kept spread they wouldn't all be able to attack and charge up.

Could [Zerg] attacks and drops on expos be used to force P to move and [what if Zerg would] then cast a Fungal and make P decide whether he wants to save his base or not let the rooted part of his army die?
Could Infestors be used in this way to make Queens happen more in ZvP? I think their biggest problem is the time needed for them to gain enough energy for multiple transfusions. Could Infestors be used to gain this time?
Can Queens may be a better response or at least a great supplement to Hydras against Void Rays?
I mean, you said that Hydras can't be an answer to Void Rays because Colossi just melt them. On the other hand using Corruptors contains a threat of Protoss switching to more Gateway units that Corruptors just can't hit. So in the end, something different than Corruptors is better. Something that can be used in more ways.
But if Colossi can be kept under relative control with Fungal, can Hydras become an unit worthy to be morphed once again?

[hmmmm I'm not sure now if the last part about Hydras makes much sense]
wwww
arrrk
Profile Joined May 2010
63 Posts
February 23 2011 03:19 GMT
#1013
idk if i'd call this a complaint or not, just something that would be nice if you could do.

When making the thread for your shows, could you start with something like IMBALANCED - and then the topic? When i'm about to go to bed I come here and usually watch a stream cause I like watching stuff when I am going to bed. I generally glance at the few threads on the front page too so if I see it I could just watch it instead. would really appreciate it lol
TNine
Profile Joined January 2011
United States46 Posts
February 23 2011 05:41 GMT
#1014
On February 23 2011 09:28 Tyrant0 wrote:
Show nested quote +
So what should the Zerg do? The problem isn't that the strat beats Zerg standard play, its that it beats Zerg play. Saying "lol adapt" doesn't work unless there is something to adapt to..


And this has been popular for what; a month?

Doesn't make his example any less fallacious. If a Terran is going for an early all-in, you should be more defensive and not play too econ-heavy, it has a clear and obvious counter. If a Protoss does this, you should...?

Counters will arise, but Zergies aren't losing due to a failure to adapt.
"In that case they would be...lultralisks."
LiMs
Profile Joined October 2010
15 Posts
Last Edited: 2011-02-23 05:48:33
February 23 2011 05:46 GMT
#1015
Sorry Idra but all you do is play starcraft - it's your JOB. If a professional sports team is using one tactic effectively you don't harrass the board until they change the rules, you work as hard as you can to try to stop/counter it. I know both he and Artosis were saying they have 'gone over this with a fine toothed comb' but I refuse to believe that this is an unbeatable strategy. There are so many unexplored strategies in this game, it might take a little bit of time and effort but I'm sure someone creative out there has a solution.

Alternatively, seeing as it's 'so easy to execute' and 'all you have to do is play responsively' why doesn't Idra just off-race as protoss whenever he's playing against zerg? If it's as easy as he says, he could maintain a 100% win record against any zerg...
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
Last Edited: 2011-02-23 06:34:05
February 23 2011 06:29 GMT
#1016
On February 23 2011 14:41 TNine wrote:
Show nested quote +
On February 23 2011 09:28 Tyrant0 wrote:
So what should the Zerg do? The problem isn't that the strat beats Zerg standard play, its that it beats Zerg play. Saying "lol adapt" doesn't work unless there is something to adapt to..


And this has been popular for what; a month?

Doesn't make his example any less fallacious. If a Terran is going for an early all-in, you should be more defensive and not play too econ-heavy, it has a clear and obvious counter. If a Protoss does this, you should...?

Counters will arise, but Zergies aren't losing due to a failure to adapt.


I would like to remind people that aggressive Terran was considered insta-win against Z in GSL 2, even if the Zerg played defensively. The theory was that Zerg had to 14 hatch every game to get the larva they needed, but if they 14 hatched they wouldn't have the pool up in time.

In fact, if you go through Artosis' twitter history, you see the following tweets:

there's an unscoutable 2 rax rush on asia right now, and even if you make speedlings non-stop, you cannot even put a dent in it.

it looks like zerg might have to get a blind baneling nest if suspecting terran has 2 barracks. probably can get it after lair though

the build is basically 2 fast barracks (you cut 1 scv) and you pump marines nonstop. hit critical mass, and send marines+some scvs.


Some people suggested make some spine crawlers, to which Artosis responded (in a thread that was closed because he didn't provide a replay, just as he didn't here. Tsk tsk)

On November 19 2010 13:43 Artosis wrote:
ok time to teach some stuff to some folks:

"Make 3 spine crawlers" is a terrrrrrrrrrrrrrrible idea. if that's the answer, terran sees it, and then simply expands with a great economy, while yours is garbage with 3 useless spine crawlers (300 minerals + 150 minerals for drones, + 3 drones no longer mining, all of this after a pool-first (and normally speed-first as well...) build)

that = ridiculously far behind at the top levels.


This build was impossible, it was imba, it was in desperate need on a nerf, and it stopped happening. What did Zerg do that beat it, even on Blizzard maps (and remember, this was imba even cross-positions Shakuras). They....made a spine crawler. If you positioned it so that it covered your expansion hatchery and your ramp, you were okay.

That took a very long time to figure out. It was so imba, BitByBitPrime got to the round of 16 doing it. Then it was solved.

Remember when close positions on Shakuras was auto-loss for Zerg? Byun called it "unbeatable", and I think it was MKP who said Terran won 95% of the time close positions Shakuras. That was around for a while auto-killing Zergs.

Then it was solved.

In both cases, the solution was something that was weird and counter-intuitive. Indeed, Artosis dismissed Spine Crawlers as a solution to SCV Marine all-ins out of hand. So I'm a little dismissive of the "I can't solve it in a week, ergo it's imba" argument when it's been wrong repeatedly before. If the deathball's really imba, it'll start dominating and we'll eventually see every Protoss on all regions use it. If it's not, it'll be solved by a sufficiently clever team eventually.
Buruguduy
Profile Joined September 2010
Philippines238 Posts
Last Edited: 2011-02-23 06:40:45
February 23 2011 06:39 GMT
#1017
Ribbon, again, what's with this assumption that 2-rax was solved? When did the 2-rax become solved? i'm pretty sure it's still strong as hell, especially on close positions. Wasn't that the reason they made new bigger maps? Dustin Bowder, the lead balance person in blizz said it was GARBAGE.

While zerg has coped with it and survives it, but it doesn't mean its at all solved. 5-rax repear, zerg survived those times, coped with it, but it was imbalanced and was nerfed.

When the void/collo strat gets nerfed (or zerg gets buffed to deal with it), which it will be 100%, be prepared for a lot of i told you so's.
NA: pon.838 // SEA: pon.451 // KR: pon.843
lickinganoose
Profile Joined August 2010
Canada18 Posts
February 23 2011 06:40 GMT
#1018
why dont zergs just take every expo on the map
and just hide mass muta...???
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
Last Edited: 2011-02-23 06:46:56
February 23 2011 06:45 GMT
#1019
On February 23 2011 15:39 Buruguduy wrote:
Ribbon, again, what's with this assumption that 2-rax was solved? When did the 2-rax become solved? i'm pretty sure it's still strong as hell, especially on close positions. Wasn't that the reason they made new bigger maps? Dustin Bowder, the lead balance person in blizz said it was GARBAGE.

While zerg has coped with it and survives it, but it doesn't mean its at all solved. 5-rax repear, zerg survived those times, coped with it, but it was imbalanced and was nerfed.


I'm more of a GSL guy (which isn't intended as a slight against NA or EU players, which I think Catz took it as when I asked why the build wasn't seen in the GSL; I just don't have enough hours in a day to follow more than one tournament). Compare GSL 3 and GSL 4 (which used the same map pool). I feel like 3 has rather more instances of the SCV all-in, no? Granted, Zerg didn't have to play on Steppes in GSL 4, but given that 2 rax SCV Marine all-ins worked against Nestea on cross-positions Shakuras in the GSL 2 finals...

EDIT: Oh wait, I remember you from up-thread. You're in masters and I'm in platinum, so therefore I'm not allowed to have an opinion because I might interpret a build falling off the face of the biggest tournament in the world as a sign it had become weaker rather than the truth visible only to Master-League players. I apologize for being presumptuous.

User was warned for this post
Buruguduy
Profile Joined September 2010
Philippines238 Posts
February 23 2011 06:57 GMT
#1020
On February 23 2011 15:45 Ribbon wrote:
Show nested quote +
On February 23 2011 15:39 Buruguduy wrote:
Ribbon, again, what's with this assumption that 2-rax was solved? When did the 2-rax become solved? i'm pretty sure it's still strong as hell, especially on close positions. Wasn't that the reason they made new bigger maps? Dustin Bowder, the lead balance person in blizz said it was GARBAGE.

While zerg has coped with it and survives it, but it doesn't mean its at all solved. 5-rax repear, zerg survived those times, coped with it, but it was imbalanced and was nerfed.


I'm more of a GSL guy (which isn't intended as a slight against NA or EU players, which I think Catz took it as when I asked why the build wasn't seen in the GSL; I just don't have enough hours in a day to follow more than one tournament). Compare GSL 3 and GSL 4 (which used the same map pool). I feel like 3 has rather more instances of the SCV all-in, no? Granted, Zerg didn't have to play on Steppes in GSL 4, but given that 2 rax SCV Marine all-ins worked against Nestea on cross-positions Shakuras in the GSL 2 finals...

EDIT: Oh wait, I remember you from up-thread. You're in masters and I'm in platinum, so therefore I'm not allowed to have an opinion because I might interpret a build falling off the face of the biggest tournament in the world as a sign it had become weaker rather than the truth visible only to Master-League players. I apologize for being presumptuous.


What? you didn't even address anything i said. What I'm saying is 2-rax isn't solved, it is still super strong. You didn't even consider that hte lead balance designer of Blizz called it garbage.

True zerg coped with it, but it doesn't mean that zerg is playing on even footing is my point. Meaning, it isn't solved. Solved implies that you come out both equal.

P.S.

Platinum or not, you're just dumb

User was temp banned for this post.
NA: pon.838 // SEA: pon.451 // KR: pon.843
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