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Wow, medic in SC2 main menu! - Page 39

Forum Index > SC2 General
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MPQ Editing is not endorsed by Teamliquid nor is it recommended as Blizzard actively takes steps to stop and prevent it.

Be warned and do this at your own peril.

-Nyovne
Tuczniak
Profile Joined September 2010
1561 Posts
June 15 2011 17:53 GMT
#761
+ Show Spoiler +
On June 15 2011 22:17 Telefonmann wrote:
Hi Guys, i just made up my own new custom Background and i wanted too share my pic with you ... maybe someone finds it helpfull.

The Picture was Painted by Nathan Boyd and i just clonestamped some parts to extend it for the wider format. Some drama, more contrast lights and rain were added also the blue teint.

feel free too use it if you like it as much as i do ^^

i used to PSD file BackgroundStarterKit so i think the picture will fit for terran but for zerg etc you have to resize them.. not sure if i am correct.

if you need it in another format contact me per pm.

just made up a .png


greetz

Telefonmann

[image loading]

and again thx to Nathan Boyd... chek him out if you like

Wow, awesome picture!


+ Show Spoiler +
On June 15 2011 22:38 State wrote:
On June 15 2011 22:08 Teliko wrote:
Show nested quote +
On June 15 2011 20:57 State wrote:
On June 15 2011 07:21 CecilSunkure wrote:
On June 15 2011 07:19 State wrote:
Okay, so I figured it all out!

Now I just need to find the other screen file things. Anyone have the information on the ladder/match history/etc pages so I can change those too? :D

This is amazing.

Some filenames you'll probably need are here: http://elusive-teliko.blogspot.com/


Yeah, I've seen and used all the ones listed there, and opened up all of the major MPQ files that look similar to the background for ladder pages, profile pages, replay pages, etc. Tried replacing those (there are several for each), but had no success with actually changing what I wanted to.

Anyone find the MPQs for the profiles/ladders/replays backgrounds? T_T

Well, the profile one changes based on what your most played race is, but from what I can make out, it's;

Most played race; Terran (Dimensions = 1097 x 362) = 8d7a70b7c5e15216d1c532bf88a42b6f2031fea7
Zerg (953 x 362) = c8dd92aed863642dd69ede90edd4cd49d7c46e1d
Protoss (1097 x 362) = 5d101af2801f99579d0097490808b240bbffc52d
Random (1094 x 362) = 1d43e0be2981f69c999d33d973c5236b9d25a879

I haven't tried these myself, I'm just guessing from looking at the dds files in the mpq, but they look like they should be them.


Cool! Thanks a bunch. If anyone comes across the dds files used in the replay/ladder pages, please share them. I feel guilty when you're the one helping me every time, Teliko.

EDIT: It looks a bunch like the 6f205b616... and 1b4d70bd8... files, but I'm PRETTY SURE those aren't it.


I'm not sure which ladder pages you mean, but replay background is ui_battlenet_replay_backdrop.dds in base.SC2Assets

StateSC2
Profile Joined September 2010
Korea (South)621 Posts
June 15 2011 20:38 GMT
#762
On June 16 2011 02:53 Tuczniak wrote:
+ Show Spoiler +
On June 15 2011 22:17 Telefonmann wrote:
Hi Guys, i just made up my own new custom Background and i wanted too share my pic with you ... maybe someone finds it helpfull.

The Picture was Painted by Nathan Boyd and i just clonestamped some parts to extend it for the wider format. Some drama, more contrast lights and rain were added also the blue teint.

feel free too use it if you like it as much as i do ^^

i used to PSD file BackgroundStarterKit so i think the picture will fit for terran but for zerg etc you have to resize them.. not sure if i am correct.

if you need it in another format contact me per pm.

just made up a .png


greetz

Telefonmann

[image loading]

and again thx to Nathan Boyd... chek him out if you like

Wow, awesome picture!


Show nested quote +
+ Show Spoiler +
On June 15 2011 22:38 State wrote:
On June 15 2011 22:08 Teliko wrote:
Show nested quote +
On June 15 2011 20:57 State wrote:
On June 15 2011 07:21 CecilSunkure wrote:
On June 15 2011 07:19 State wrote:
Okay, so I figured it all out!

Now I just need to find the other screen file things. Anyone have the information on the ladder/match history/etc pages so I can change those too? :D

This is amazing.

Some filenames you'll probably need are here: http://elusive-teliko.blogspot.com/


Yeah, I've seen and used all the ones listed there, and opened up all of the major MPQ files that look similar to the background for ladder pages, profile pages, replay pages, etc. Tried replacing those (there are several for each), but had no success with actually changing what I wanted to.

Anyone find the MPQs for the profiles/ladders/replays backgrounds? T_T

Well, the profile one changes based on what your most played race is, but from what I can make out, it's;

Most played race; Terran (Dimensions = 1097 x 362) = 8d7a70b7c5e15216d1c532bf88a42b6f2031fea7
Zerg (953 x 362) = c8dd92aed863642dd69ede90edd4cd49d7c46e1d
Protoss (1097 x 362) = 5d101af2801f99579d0097490808b240bbffc52d
Random (1094 x 362) = 1d43e0be2981f69c999d33d973c5236b9d25a879

I haven't tried these myself, I'm just guessing from looking at the dds files in the mpq, but they look like they should be them.


Cool! Thanks a bunch. If anyone comes across the dds files used in the replay/ladder pages, please share them. I feel guilty when you're the one helping me every time, Teliko.

EDIT: It looks a bunch like the 6f205b616... and 1b4d70bd8... files, but I'm PRETTY SURE those aren't it.


I'm not sure which ladder pages you mean, but replay background is ui_battlenet_replay_backdrop.dds in base.SC2Assets



By the ladder pages, I mean the background that appears when you view your division standings, profile, etc. Thanks for the tip. I found base.SC2Assets in the Campaign folder, but can't seem to find the iu_battlenet_repaly_backdrop.dds file. Is there another base.SC2Assets, or have I just not found it yet? File locations would be enormously helpful!

Thanks, mate. :D
Fireblast!: "This guy is pointless and wonderful"
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2011-06-16 09:37:07
June 15 2011 21:14 GMT
#763
+ Show Spoiler +
On June 16 2011 05:38 State wrote:
On June 16 2011 02:53 Tuczniak wrote:
+ Show Spoiler +
On June 15 2011 22:17 Telefonmann wrote:
Hi Guys, i just made up my own new custom Background and i wanted too share my pic with you ... maybe someone finds it helpfull.

The Picture was Painted by Nathan Boyd and i just clonestamped some parts to extend it for the wider format. Some drama, more contrast lights and rain were added also the blue teint.

feel free too use it if you like it as much as i do ^^

i used to PSD file BackgroundStarterKit so i think the picture will fit for terran but for zerg etc you have to resize them.. not sure if i am correct.

if you need it in another format contact me per pm.

just made up a .png


greetz

Telefonmann

[image loading]

and again thx to Nathan Boyd... chek him out if you like

Wow, awesome picture!


Show nested quote +
+ Show Spoiler +
On June 15 2011 22:38 State wrote:
On June 15 2011 22:08 Teliko wrote:
Show nested quote +
On June 15 2011 20:57 State wrote:
On June 15 2011 07:21 CecilSunkure wrote:
On June 15 2011 07:19 State wrote:
Okay, so I figured it all out!

Now I just need to find the other screen file things. Anyone have the information on the ladder/match history/etc pages so I can change those too? :D

This is amazing.

Some filenames you'll probably need are here: http://elusive-teliko.blogspot.com/


Yeah, I've seen and used all the ones listed there, and opened up all of the major MPQ files that look similar to the background for ladder pages, profile pages, replay pages, etc. Tried replacing those (there are several for each), but had no success with actually changing what I wanted to.

Anyone find the MPQs for the profiles/ladders/replays backgrounds? T_T

Well, the profile one changes based on what your most played race is, but from what I can make out, it's;

Most played race; Terran (Dimensions = 1097 x 362) = 8d7a70b7c5e15216d1c532bf88a42b6f2031fea7
Zerg (953 x 362) = c8dd92aed863642dd69ede90edd4cd49d7c46e1d
Protoss (1097 x 362) = 5d101af2801f99579d0097490808b240bbffc52d
Random (1094 x 362) = 1d43e0be2981f69c999d33d973c5236b9d25a879

I haven't tried these myself, I'm just guessing from looking at the dds files in the mpq, but they look like they should be them.


Cool! Thanks a bunch. If anyone comes across the dds files used in the replay/ladder pages, please share them. I feel guilty when you're the one helping me every time, Teliko.

EDIT: It looks a bunch like the 6f205b616... and 1b4d70bd8... files, but I'm PRETTY SURE those aren't it.


I'm not sure which ladder pages you mean, but replay background is ui_battlenet_replay_backdrop.dds in base.SC2Assets



By the ladder pages, I mean the background that appears when you view your division standings, profile, etc. Thanks for the tip. I found base.SC2Assets in the Campaign folder, but can't seem to find the iu_battlenet_repaly_backdrop.dds file. Is there another base.SC2Assets, or have I just not found it yet? File locations would be enormously helpful!

Thanks, mate. :D

Sorry about that, it's \StarCraft II\Mods\Core.SC2Mod\base.SC2Assets

About ladder i'm not sure. I'll look for it tomorrow.

EDIT: ladder background is 8023b009890f4320a8e382fbd5ff9ca8b32a3c3b.dds in \StarCraft II\Battle.net\Battle.net-patch.MPQ
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
Last Edited: 2011-06-15 21:39:18
June 15 2011 21:38 GMT
#764
Can someone make me 3 dds's with this [image loading]

for Game Lobby,

this [image loading]

for Home(w/o the mass effect banners)

and this [image loading]

for Random Quick Match.
I'll be a very happy panda.)
My dick has shrunk to the point where it looks like I have 3 balls.
Teliko
Profile Joined January 2011
Ireland1044 Posts
June 16 2011 02:55 GMT
#765
On June 16 2011 06:38 Steveling wrote:
Can someone make me 3 dds's with this + Show Spoiler +
[image loading]


for Game Lobby,

this + Show Spoiler +
[image loading]


for Home(w/o the mass effect banners)

and this + Show Spoiler +
[image loading]


for Random Quick Match.
I'll be a very happy panda.)

Quite the greedy request for something that has such an in-depth tutorial, but whatever.

[image loading]

Download

[image loading]

Download

[image loading]

Download
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
xHassassin
Profile Joined November 2010
United States270 Posts
June 16 2011 03:49 GMT
#766
I really dont get what the big deal about modifying the game client is. A lot of other games let you modify your settings, with different HUDs, overlays, etc. I can see moving like mineral, supply, and vespene count closer to the center of the screen beneficial to a lot of players. Also an open mod community might also bring more attention to the game anyways.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 16 2011 04:23 GMT
#767
On June 16 2011 12:49 xHassassin wrote:
I really dont get what the big deal about modifying the game client is. A lot of other games let you modify your settings, with different HUDs, overlays, etc. I can see moving like mineral, supply, and vespene count closer to the center of the screen beneficial to a lot of players. Also an open mod community might also bring more attention to the game anyways.

Sadly, that blizzard will never fix that at programm level. They're lazy to do that and it's easier to say some words in TOS, that you can't do this and that. If anyone will do that, you will be banned and must pay another $60 to Blizzard cash for SC2.

Why blizzard can't make normal engine, where files cannot be described by any programm. So there will be less cheaters, hackers, map hackers, etc. Because now SC2 like an open source game, where you can change half of game. But you cant do that, because TOS. But what can some words in TOS vs bad peoples, who wants 5k achievement points week-after game released, or map hacks, or laggs more, etc etc.

C&C3 tiberium wars - EALA used file extension, thta cannot be opened by any programm. Because EALA bought specific file extension, that is unable to edit, open, read, delete, etc. Same for Red Alert 3.

What about DoW2. Fully open game, but here are also cheaters and DC-crashers. But still, game has a lot mods to unit skins (different weapon models, helmets, nicer swords, etc), textures to models, etc
Clues
Profile Joined April 2010
United States186 Posts
June 16 2011 04:33 GMT
#768
On June 16 2011 13:23 Existor wrote:
Show nested quote +
On June 16 2011 12:49 xHassassin wrote:
I really dont get what the big deal about modifying the game client is. A lot of other games let you modify your settings, with different HUDs, overlays, etc. I can see moving like mineral, supply, and vespene count closer to the center of the screen beneficial to a lot of players. Also an open mod community might also bring more attention to the game anyways.

Sadly, that blizzard will never fix that at programm level. They're lazy to do that and it's easier to say some words in TOS, that you can't do this and that. If anyone will do that, you will be banned and must pay another $60 to Blizzard cash for SC2.

Why blizzard can't make normal engine, where files cannot be described by any programm. So there will be less cheaters, hackers, map hackers, etc. Because now SC2 like an open source game, where you can change half of game. But you cant do that, because TOS. But what can some words in TOS vs bad peoples, who wants 5k achievement points week-after game released, or map hacks, or laggs more, etc etc.

C&C3 tiberium wars - EALA used file extension, thta cannot be opened by any programm. Because EALA bought specific file extension, that is unable to edit, open, read, delete, etc. Same for Red Alert 3.

What about DoW2. Fully open game, but here are also cheaters and DC-crashers. But still, game has a lot mods to unit skins (different weapon models, helmets, nicer swords, etc), textures to models, etc



Security by obscurity really isn't any security at all. And MPQ hacking is really just changing files or textures, the real hacks exist in a different space that would be unaffected by making the MPQ files "unopenable", which would be true only until people figured out how to open them. Take the GTA files for example, supposedly proprietary compression but you can now download programs that can explore, modify and export files from them. With the large userbase that SC2 already has, changing the file format would only stymie this type of modifications for a little while until the community found a way around.
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
June 16 2011 12:39 GMT
#769
On June 16 2011 11:55 Teliko wrote:
Show nested quote +
On June 16 2011 06:38 Steveling wrote:
Can someone make me 3 dds's with this + Show Spoiler +
[image loading]


for Game Lobby,

this + Show Spoiler +
[image loading]


for Home(w/o the mass effect banners)

and this + Show Spoiler +
[image loading]


for Random Quick Match.
I'll be a very happy panda.)

Quite the greedy request for something that has such an in-depth tutorial, but whatever.

[image loading]

Download

[image loading]

Download

[image loading]

Download



I can have your babies sir,much love,tnx. Owe you one.
My dick has shrunk to the point where it looks like I have 3 balls.
StateSC2
Profile Joined September 2010
Korea (South)621 Posts
June 16 2011 12:55 GMT
#770
On June 16 2011 06:14 Tuczniak wrote:
Show nested quote +
+ Show Spoiler +
On June 16 2011 05:38 State wrote:
On June 16 2011 02:53 Tuczniak wrote:
+ Show Spoiler +
On June 15 2011 22:17 Telefonmann wrote:
Hi Guys, i just made up my own new custom Background and i wanted too share my pic with you ... maybe someone finds it helpfull.

The Picture was Painted by Nathan Boyd and i just clonestamped some parts to extend it for the wider format. Some drama, more contrast lights and rain were added also the blue teint.

feel free too use it if you like it as much as i do ^^

i used to PSD file BackgroundStarterKit so i think the picture will fit for terran but for zerg etc you have to resize them.. not sure if i am correct.

if you need it in another format contact me per pm.

just made up a .png


greetz

Telefonmann

[image loading]

and again thx to Nathan Boyd... chek him out if you like

Wow, awesome picture!


Show nested quote +
+ Show Spoiler +
On June 15 2011 22:38 State wrote:
On June 15 2011 22:08 Teliko wrote:
Show nested quote +
On June 15 2011 20:57 State wrote:
On June 15 2011 07:21 CecilSunkure wrote:
On June 15 2011 07:19 State wrote:
Okay, so I figured it all out!

Now I just need to find the other screen file things. Anyone have the information on the ladder/match history/etc pages so I can change those too? :D

This is amazing.

Some filenames you'll probably need are here: http://elusive-teliko.blogspot.com/


Yeah, I've seen and used all the ones listed there, and opened up all of the major MPQ files that look similar to the background for ladder pages, profile pages, replay pages, etc. Tried replacing those (there are several for each), but had no success with actually changing what I wanted to.

Anyone find the MPQs for the profiles/ladders/replays backgrounds? T_T

Well, the profile one changes based on what your most played race is, but from what I can make out, it's;

Most played race; Terran (Dimensions = 1097 x 362) = 8d7a70b7c5e15216d1c532bf88a42b6f2031fea7
Zerg (953 x 362) = c8dd92aed863642dd69ede90edd4cd49d7c46e1d
Protoss (1097 x 362) = 5d101af2801f99579d0097490808b240bbffc52d
Random (1094 x 362) = 1d43e0be2981f69c999d33d973c5236b9d25a879

I haven't tried these myself, I'm just guessing from looking at the dds files in the mpq, but they look like they should be them.


Cool! Thanks a bunch. If anyone comes across the dds files used in the replay/ladder pages, please share them. I feel guilty when you're the one helping me every time, Teliko.

EDIT: It looks a bunch like the 6f205b616... and 1b4d70bd8... files, but I'm PRETTY SURE those aren't it.


I'm not sure which ladder pages you mean, but replay background is ui_battlenet_replay_backdrop.dds in base.SC2Assets



By the ladder pages, I mean the background that appears when you view your division standings, profile, etc. Thanks for the tip. I found base.SC2Assets in the Campaign folder, but can't seem to find the iu_battlenet_repaly_backdrop.dds file. Is there another base.SC2Assets, or have I just not found it yet? File locations would be enormously helpful!

Thanks, mate. :D

Sorry about that, it's \StarCraft II\Mods\Core.SC2Mod\base.SC2Assets

About ladder i'm not sure. I'll look for it tomorrow.

EDIT: ladder background is 8023b009890f4320a8e382fbd5ff9ca8b32a3c3b.dds in \StarCraft II\Battle.net\Battle.net-patch.MPQ


Thanks, man! I really appreciate it. I'm not very good at finding these sorts of things. :D
Fireblast!: "This guy is pointless and wonderful"
Teliko
Profile Joined January 2011
Ireland1044 Posts
June 16 2011 14:09 GMT
#771
On June 16 2011 13:33 Clues wrote:
Show nested quote +
On June 16 2011 13:23 Existor wrote:
On June 16 2011 12:49 xHassassin wrote:
I really dont get what the big deal about modifying the game client is. A lot of other games let you modify your settings, with different HUDs, overlays, etc. I can see moving like mineral, supply, and vespene count closer to the center of the screen beneficial to a lot of players. Also an open mod community might also bring more attention to the game anyways.

Sadly, that blizzard will never fix that at programm level. They're lazy to do that and it's easier to say some words in TOS, that you can't do this and that. If anyone will do that, you will be banned and must pay another $60 to Blizzard cash for SC2.

Why blizzard can't make normal engine, where files cannot be described by any programm. So there will be less cheaters, hackers, map hackers, etc. Because now SC2 like an open source game, where you can change half of game. But you cant do that, because TOS. But what can some words in TOS vs bad peoples, who wants 5k achievement points week-after game released, or map hacks, or laggs more, etc etc.

C&C3 tiberium wars - EALA used file extension, thta cannot be opened by any programm. Because EALA bought specific file extension, that is unable to edit, open, read, delete, etc. Same for Red Alert 3.

What about DoW2. Fully open game, but here are also cheaters and DC-crashers. But still, game has a lot mods to unit skins (different weapon models, helmets, nicer swords, etc), textures to models, etc



Security by obscurity really isn't any security at all. And MPQ hacking is really just changing files or textures, the real hacks exist in a different space that would be unaffected by making the MPQ files "unopenable", which would be true only until people figured out how to open them. Take the GTA files for example, supposedly proprietary compression but you can now download programs that can explore, modify and export files from them. With the large userbase that SC2 already has, changing the file format would only stymie this type of modifications for a little while until the community found a way around.

I wouldn't even associate this level of MPQ editing with hacking. It's unarguable that no matter how secure a game is, it's going to get hacked if it's popular enough. Regardless of how advanced our computers might be at this day and age to be able to secure a game, they also have the capability to break that security. Ubisoft spent thousands and thousands of dollars on newly developed security for Assassins Creed Brotherhood, yet less than 12 hours after release it was available to the public for free via torrents spreading all over the internet.

I really don't see how people can call this hacking, however. This doesn't do any form of .dll injection, it doesn't modify game assets. It just takes a harmless file that's already there and changes it to something else that's equally as harmless.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
terriBean
Profile Joined June 2011
Canada75 Posts
June 16 2011 17:56 GMT
#772
Could I get a link to the actual medic one? I can't seem to find it

great work btw!
ribboo
Profile Joined October 2010
Sweden1842 Posts
Last Edited: 2011-06-16 18:14:53
June 16 2011 18:14 GMT
#773
On June 17 2011 02:56 terriBean wrote:
Could I get a link to the actual medic one? I can't seem to find it

great work btw!

http://www.multiupload.com/IZISC8CWM4
not my link, found on OPs blog
terriBean
Profile Joined June 2011
Canada75 Posts
Last Edited: 2011-06-16 18:35:54
June 16 2011 18:35 GMT
#774
On June 17 2011 03:14 ribboo wrote:
Show nested quote +
On June 17 2011 02:56 terriBean wrote:
Could I get a link to the actual medic one? I can't seem to find it

great work btw!

http://www.multiupload.com/IZISC8CWM4
not my link, found on OPs blog


That file is 88mb =/
Tuczniak
Profile Joined September 2010
1561 Posts
June 16 2011 18:51 GMT
#775
On June 17 2011 03:35 terriBean wrote:
Show nested quote +
On June 17 2011 03:14 ribboo wrote:
On June 17 2011 02:56 terriBean wrote:
Could I get a link to the actual medic one? I can't seem to find it

great work btw!

http://www.multiupload.com/IZISC8CWM4
not my link, found on OPs blog


That file is 88mb =/
It's whole Battle.net.MPQ. You will find it there. probably *trollface*
Teliko
Profile Joined January 2011
Ireland1044 Posts
June 16 2011 18:58 GMT
#776
On June 17 2011 03:35 terriBean wrote:
Show nested quote +
On June 17 2011 03:14 ribboo wrote:
On June 17 2011 02:56 terriBean wrote:
Could I get a link to the actual medic one? I can't seem to find it

great work btw!

http://www.multiupload.com/IZISC8CWM4
not my link, found on OPs blog


That file is 88mb =/

You used to be able to just replace your entire mpq with that download. Can try it but I think it might have had extra icons added to it since then as my current one is a lot larger. Otherwise you can download the MPQEditor and extract c9a309d4dd98195a94c061fb6e4a698c9668740c.dds from the download and then add it to your own MPQ.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
SwirlQ
Profile Joined February 2011
United States148 Posts
June 18 2011 04:47 GMT
#777
Is it possible to edit the fonts of things such as your name?
Teliko
Profile Joined January 2011
Ireland1044 Posts
June 18 2011 05:56 GMT
#778
If it is, they wouldn't be in .dds files. Just like the guy who asked if it'd be possible to change the green colour to red when you box units, while it's likely to be possible, I personally wouldn't know where to start looking for it.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Ftwpker
Profile Joined January 2011
United States165 Posts
June 22 2011 02:52 GMT
#779
Has anyone been banned/warned for doing this? And are you guys switching the dds files back to the original everytime u update or just leaving it there?
¯\_(ツ)_/¯
Teliko
Profile Joined January 2011
Ireland1044 Posts
June 22 2011 19:07 GMT
#780
No one's been banned. Not swapping for updates.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
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