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IMBALANCED! - Introduction - Page 14

Forum Index > SC2 General
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If you have criticism, you need to address the content, not the hosts. Idra and Artosis are 2 (1.5) Zerg players, but you can't point that out and then blanket them as biased. Respond to the content.

You can't tell them to "get 2 Terran and Protoss players". That's fucking obtuse advice. "Yo just get 4 more high level players to record with you." Yes, I think everyone sees the value in getting it, but it's not practical.

Respond to the content and use evidence / logic to back up your claims.
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 03 2011 02:59 GMT
#261
On February 03 2011 11:43 Saechiis wrote:
Even though I actually enjoyed watching this introductory episode, I still think this entire show is a horrible idea. You've obviously chosen a subject close to your interests and it's obviously going to provide you with a ridiculous amounts of viewers that want to hear all about how their opponents have an unfair advantage. It's not, however, in the interest of the SC2 community.

TeamLiquid is already overrun with hundreds of brainless bronze Zergs that cling to every word IdrA says and will go rampaging through the forums every time the magic word *imbalance* is proclaimed. For every person that can see through obvious bias, oversimplification and exaggeration there are at least two that don't or won't and it shows in the continuous degradation of TL's SC2 Strategy Forums.

You explain how Starcraft 2 should be balanced around top level play since that's where the variable of "skill" relatively has the least influence. You fail to discuss though, the human factor, and what makes someone an objective judge of balance. Because let's face it, both you, IdrA and Artosis, are biased towards Zerg in the same way you were biased towards Terran when you played that race in BW. You're both easily the most vocal and quick in claiming imbalance in both versions of Starcraft and one can't help but notice that the arrow is always pointed at things that are disadvantageous to your race of play.

Even though I can see that you've tried to at least make logical steps of reasoning, it's still so obvious that you're both not objective in your judgement. You talk a little bit about Colossi in TvP and how it's balanced there, but watching that as spectator you just feel your disinterest in the subject and how you seem to be getting that part out of the way to get to the point you "really" want to talk about. Which becomes pretty obvious when Artosis says "now let's talk about Colossi in ZvP" and you both can't help but get a huge grin on your face since you get to tell it's overpowered.

You have both stated to not be familiar enough with other races than Zerg to play them at a competetive level. Doesn't that say enough about the validity of your judgement as two talented, but still biased Zerg players?

You talk about the Colossus being a weapon of choice in all MU's and how it seriously obliterates ground. Concluding that it's too hard for Zerg to balance Corrupter count together with the economy required to churn them out. But that's obviously just 1 side of the story, you don't mention how Protoss gateway units all get totally raped by Roach/ Hydra, which is the reason why Toss needs ranged splash damage in the first place. The relative weakness of the core gateway units needs the additional DPS of Storm and Colossi for it to be cost-efficient. And since Storm is such an expensive and long tech path, Colossi are practically always the unit of choice to survive through midgame.

Basically, I feel that the only ones that are benefited by such a show are yourselves; whilst SC communities like the ones on TL, SCReddit and even the Bnet forums are left to deal with even more irrational balance whines than there are now.

Couldn't have worded it better.

Honestly, if this show is to go on, I think it's best to bring representatives from all three races to discuss the imbalance. This way, the bias will be more or less evened out and we'll get better opinions from pros of all races.
Moody
Profile Blog Joined August 2010
United States750 Posts
February 03 2011 03:00 GMT
#262
At the beginning, Artosis says, "Pro gamers avoid talking about imbalance because they get flamed for it..."... Idra cuts a shameful eye at him, and goes, "...yep."

He knowS!!!! bahaha This is awesome.
A marine walks into a bar and asks, "Where's the counter?"
Fungal Growth
Profile Joined November 2010
United States434 Posts
Last Edited: 2011-02-03 03:01:03
February 03 2011 03:00 GMT
#263
Liked the show and long forward to more...

So often imbalance debates are considered politically incorrect on message boards, but the issue is at the heart of the game and merits proper discussion. Kudo's to Idra and Artosis for taking the flak to do this show.

I like Idra's point about imbalance really being more about making the game one-dimensional. You just can't say corrupters counter colossi, so there... It's about flexibility and fundamental gameplay strength which can be somewhat difficult to understand because of the layers of counters but is so important to understand.

As protoss, I agree colossi (or specifically their thermal lance upgrade) makes for one dimensional imbalanced play vs zerg, terrain, and most of all PvP. Do disagree about mutas...mutas force protoss into one-dimensional stalker builds because phoenix are not a practical counter. A muta speed nerf would be nice or an effective aerial AOE ability (like the old phoenix). Artosis and Idra need to address other units that make for 1d game play...specifically banshee cloak vs protoss (protoss is forced to go robo-tech which is unfair and predictable) as well as of course marauders vs protoss. Zerg should not be exempt from their discussions... The production cost/speed of larvaes from zerg creates for exponential imbalances in favor of zerg in the late game which should be addressed.

Hopefully they talk about maps, mules vs queens vs chronoboost, marauders, slow, stim and other fun subjects!
Tef
Profile Joined April 2008
Sweden443 Posts
February 03 2011 03:00 GMT
#264
I don't think its OP, but it is certainly boring to play on Steppes of War / Jungle Basin / DQ / Scrap Station / Blistering Sands in a macro game. Because you will loose unless P plays like shit. I actually think the whole death-ball syndrome can be solved by letting Colossus not be able to stand on top of their own units. Then P actually will get a harder time to force Z or T into a corner ^^ Depending on the result something else might need a buff.
Dont fuck up, dont fuck yourself
Sully907
Profile Joined August 2010
United States97 Posts
February 03 2011 03:01 GMT
#265
So basicly this show is going to be a place for Idra to come on every week and complain how a certain unit or race is too good against zerg?

User was warned for this post
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2011-02-03 03:02:53
February 03 2011 03:01 GMT
#266
On February 03 2011 12:00 Fungal Growth wrote:
Liked the show and long forward to more...

So often imbalance debates are considered politically incorrect on message boards, but the issue is at the heart of the game and merits proper discussion. Kudo's to Idra and Artosis for taking the flak to do this show.

I like Idra's point about imbalance really being more about making the game one-dimensional. You just can't say corrupter conter colossi, so there... It's about flexibility and fundamental gameplay strength which can be somewhat difficult to understand because of the layers of counters but is so important to understand.

As protoss, I agree colossi (or specifically their thermal lance upgrade) makes for one dimensional imbalanced play vs zerg, terrain, and most of all PvP. Do disagree about mutas...mutas force protoss into one-dimensional stalker builds because phoenix are not a practical counter. A muta speed nerf would be nice or an effective aerial AOE ability (like the old phoenix). Artosis and Idra need to address other units that make for 1d game play...specifically banshee cloak vs protoss (protoss is forced to go robo-tech which is unfair and predictable) as well as of course marauders vs protoss. Zerg should not be exempt from their discussions... The production cost/speed of larvaes from zerg creates for exponential imbalances in favor of zerg in the late game which should be addressed.

Hopefully they talk about maps, mules vs queens vs chronoboost, marauders, slow, stim and other fun subjects!

lol, to think that video game discussions can be politically incorrect now. Not criticizing you specifically at all, just the whole concept seems so utterly ridiculous. People act like they're discussing something taboo like incest in their video. It's childish how some people here react so strongly. Why not have a dialogue about balance?
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
February 03 2011 03:01 GMT
#267
For shame TL, so many stupid posts in this thread.

Idra and Artosis said 5 million times that this isn't an absolute judgment on the balance, only the current state of the game and its current builds and strategies. That, in fact, a new build or strategy may come along that reduces the power of the Colossus.

Also, I'm not sure how people can accuse them of a Zerg bias about Colossus when none of you offered alternatives to what they were saying the cause of the imbalance was. If anyone can point to a pro-level Zerg player who is gobbling up and shitting out Colossus-based play, then please do.
My psychiatrist says I have deep-seated Ragneuroses :(
skeldark
Profile Joined April 2010
Germany2223 Posts
February 03 2011 03:02 GMT
#268
On February 03 2011 11:43 Saechiis wrote:
Even though I actually enjoyed watching this introductory episode, I still think this entire show is a horrible idea. You've obviously chosen a subject close to your interests and it's obviously going to provide you with a ridiculous amounts of viewers that want to hear all about how their opponents have an unfair advantage. It's not, however, in the interest of the SC2 community.

TeamLiquid is already overrun with hundreds of brainless bronze Zergs that cling to every word IdrA says and will go rampaging through the forums every time the magic word *imbalance* is proclaimed. For every person that can see through obvious bias, oversimplification and exaggeration there are at least two that don't or won't and it shows in the continuous degradation of TL's SC2 Strategy Forums.

You explain how Starcraft 2 should be balanced around top level play since that's where the variable of "skill" relatively has the least influence. You fail to discuss though, the human factor, and what makes someone an objective judge of balance. Because let's face it, both you, IdrA and Artosis, are biased towards Zerg in the same way you were biased towards Terran when you played that race in BW. You're both easily the most vocal and quick in claiming imbalance in both versions of Starcraft and one can't help but notice that the arrow is always pointed at things that are disadvantageous to your race of play.

Even though I can see that you've tried to at least make logical steps of reasoning, it's still so obvious that you're both not objective in your judgement. You talk a little bit about Colossi in TvP and how it's balanced there, but watching that as spectator you just feel your disinterest in the subject and how you seem to be getting that part out of the way to get to the point you "really" want to talk about. Which becomes pretty obvious when Artosis says "now let's talk about Colossi in ZvP" and you both can't help but get a huge grin on your face since you get to tell it's overpowered.

You have both stated to not be familiar enough with other races than Zerg to play them at a competetive level. Doesn't that say enough about the validity of your judgement as two talented, but still biased Zerg players?

You talk about the Colossus being a weapon of choice in all MU's and how it seriously obliterates ground. Concluding that it's too hard for Zerg to balance Corrupter count together with the economy required to churn them out. But that's obviously just 1 side of the story, you don't mention how Protoss gateway units all get totally raped by Roach/ Hydra, which is the reason why Toss needs ranged splash damage in the first place. The relative weakness of the core gateway units needs the additional DPS of Storm and Colossi for it to be cost-efficient. And since Storm is such an expensive and long tech path, Colossi are practically always the unit of choice to survive through midgame.

Basically, I feel that the only ones that are benefited by such a show are yourselves; whilst SC communities like the ones on TL, SCReddit and even the Bnet forums are left to deal with even more irrational balance whines than there are now.


cant help, i must quote it too. Nice post!
Im happy to see in last times that we (who are sick of all this discussions) are not so few we are just bored of posting.

Save gaming: kill esport
iSTime
Profile Joined November 2006
1579 Posts
February 03 2011 03:02 GMT
#269
On February 03 2011 11:39 iEchoic wrote:
Show nested quote +
On February 03 2011 11:32 yamato77 wrote:
On February 03 2011 11:20 StarcraftMan wrote:
On February 03 2011 11:16 Terminator(471) wrote:
The reason that zergs aren't the most played race isn't because it's underpowered and we can't win.


Winner of GSL Season 1 = Zerg
Winner of GSL Season 2 = Zerg
Winner of GOM All Star Invitational = Zerg
Winner of GSL Season 3 = Protoss
Winner of GSL Season 4 = Terran

Zerg has won 3/5 of the most prestigious GOM tournaments with the best players in the world. And no, I won't count IEM or MLG because those tournaments are 1 class below GOM tournaments.



Not only is this is really horrid argument overall, but saying MLG, IEM, or even Dreamhack isn't as competitive as GSL is just flat out biased. The Koreans are not by default better than foreigners, and the GSL has had its share of really, really bad players.


All of the players who played in MLG and IEM failed to go as far in the GSL. Coincidence?


Statistics fail detected.
www.infinityseven.net
red_b
Profile Joined April 2010
United States1267 Posts
February 03 2011 03:03 GMT
#270
staracraftman if you spent as much time playing as you spend trying to derail this thread you could go over, play in code S and then get to say your opinion when Artosis interviews you.

it was an entertaining video and free content is always cool.

I doubt JD or Calm are going to switch and be the messiah of Z. I dont think it's that big of a coincidence that many of the progamers who are switching over are getting up there in the years.

as far as Im concerned this game is still in beta and should be open to hotfixes until we have it worked out.
Those small maps were like a boxing match in a phone booth.
Fa1nT
Profile Joined September 2010
United States3423 Posts
Last Edited: 2011-02-03 03:07:46
February 03 2011 03:04 GMT
#271
On February 03 2011 12:01 Sully907 wrote:
So basicly this show is going to be a place for Idra to come on every week and complain how a certain unit or race is too good against zerg?



He just said on KoT that many topics they talk about they will give a "non overpowered" verdict to.

There is no complaining in the video regardless, you are looking for complaints (haters do), but they are just discussing what actually happens.
kaisr
Profile Joined October 2007
Canada715 Posts
February 03 2011 03:05 GMT
#272
On February 03 2011 11:32 yamato77 wrote:
Show nested quote +
On February 03 2011 11:20 StarcraftMan wrote:
On February 03 2011 11:16 Terminator(471) wrote:
The reason that zergs aren't the most played race isn't because it's underpowered and we can't win.


Winner of GSL Season 1 = Zerg
Winner of GSL Season 2 = Zerg
Winner of GOM All Star Invitational = Zerg
Winner of GSL Season 3 = Protoss
Winner of GSL Season 4 = Terran

Zerg has won 3/5 of the most prestigious GOM tournaments with the best players in the world. And no, I won't count IEM or MLG because those tournaments are 1 class below GOM tournaments.



Not only is this is really horrid argument overall, but saying MLG, IEM, or even Dreamhack isn't as competitive as GSL is just flat out biased. The Koreans are not by default better than foreigners, and the GSL has had its share of really, really bad players.


Koreans aren't "by default" better, but the top koreans are better than top foreigners. Just use your eyes and look at their games.
Seraphic
Profile Joined September 2010
United States3849 Posts
February 03 2011 03:06 GMT
#273
On February 03 2011 11:43 Saechiis wrote:
Even though I actually enjoyed watching this introductory episode, I still think this entire show is a horrible idea. You've obviously chosen a subject close to your interests and it's obviously going to provide you with a ridiculous amounts of viewers that want to hear all about how their opponents have an unfair advantage. It's not, however, in the interest of the SC2 community.

TeamLiquid is already overrun with hundreds of brainless bronze Zergs that cling to every word IdrA says and will go rampaging through the forums every time the magic word *imbalance* is proclaimed. For every person that can see through obvious bias, oversimplification and exaggeration there are at least two that don't or won't and it shows in the continuous degradation of TL's SC2 Strategy Forums.

You explain how Starcraft 2 should be balanced around top level play since that's where the variable of "skill" relatively has the least influence. You fail to discuss though, the human factor, and what makes someone an objective judge of balance. Because let's face it, both you, IdrA and Artosis, are biased towards Zerg in the same way you were biased towards Terran when you played that race in BW. You're both easily the most vocal and quick in claiming imbalance in both versions of Starcraft and one can't help but notice that the arrow is always pointed at things that are disadvantageous to your race of play.

Even though I can see that you've tried to at least make logical steps of reasoning, it's still so obvious that you're both not objective in your judgement. You talk a little bit about Colossi in TvP and how it's balanced there, but watching that as spectator you just feel your disinterest in the subject and how you seem to be getting that part out of the way to get to the point you "really" want to talk about. Which becomes pretty obvious when Artosis says "now let's talk about Colossi in ZvP" and you both can't help but get a huge grin on your face since you get to tell it's overpowered.

You have both stated to not be familiar enough with other races than Zerg to play them at a competetive level. Doesn't that say enough about the validity of your judgement as two talented, but still biased Zerg players?

You talk about the Colossus being a weapon of choice in all MU's and how it seriously obliterates ground. Concluding that it's too hard for Zerg to balance Corrupter count together with the economy required to churn them out. But that's obviously just 1 side of the story, you don't mention how Protoss gateway units all get totally raped by Roach/ Hydra, which is the reason why Toss needs ranged splash damage in the first place. The relative weakness of the core gateway units needs the additional DPS of Storm and Colossi for it to be cost-efficient. And since Storm is such an expensive and long tech path, Colossi are practically always the unit of choice to survive through midgame.

Basically, I feel that the only ones that are benefited by such a show are yourselves; whilst SC communities like the ones on TL, SCReddit and even the Bnet forums are left to deal with even more irrational balance whines than there are now.


Very well said.
Natus Vincere Fan | Team Secret Fan | SK Telecom T1 Fan | Lanaya the Templar Assassin <3
goswser
Profile Blog Joined May 2009
United States3546 Posts
February 03 2011 03:06 GMT
#274
For episode 1 idra and artosis should have chosen to discuss the possible imbalance of a zerg unit so as not to make it seem more like them raging about how hard it is to play zerg than it already seems like.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
Last Edited: 2011-02-03 03:10:24
February 03 2011 03:08 GMT
#275
On February 03 2011 10:41 Seraphic wrote:
I have to post on how stupid all of this is. two guys with the most biased opinions out there.

Protoss has nothing aside from the Colossus, Protoss Air units are just paper planes half of the time. You take out Colossus and Protoss basically have no go to unit in SC2, maybe Immortals. Void Rays get countered easy with early scout, Carriers now have limited use, Mothership is pointless. Maybe Blink Stalkers, that is about it, but they die without good control.


Artosis plays Protoss.

If you actually listened to what they were saying instead of hearing what you wanted to hear, you'd realize that IdrA in particular thinks Protoss could use redesigning so that it DOESN'T rely on the Colossus. He doesn't want Colossus nerfed into the ground so that Protoss has nothing, he wants the race to be better balanced in different areas so that Protoss has different options in all of it's matchups.


People who are bitching about this video are bitching because all they're capable of hearing is Zerg QQ, when in reality the video was more about how centralized Protoss is around the Colossus than anything else.

Take your hands off of your ears and actually listen. Artosis and IdrA want a balanced game just like everybody else, and other professional players agree with them. As a matter of fact, Seraphic, YOU agree with them, but you didn't even realize it because you didn't listen to what they were saying.

I'm picking you in particular to reply to just randomly, but there are dozens of people already in this thread who are posting without even knowing what the video is about.
Lanaia is love.
piskooooo
Profile Joined November 2008
United States351 Posts
February 03 2011 03:08 GMT
#276
Awesome, watching now.
<3 MKP
Fungal Growth
Profile Joined November 2010
United States434 Posts
February 03 2011 03:09 GMT
#277
One further point... An important discussion point should not only be unit imbalance/econ imbalance/map imbalance but imbalance at certain times in the game. Is this race/unit balanced for under the 10 minute mark? What about the 15-20 minute mark? Certain units have their (to coin civ3) golden era and then quickly go obsolete.

The most important question Idra and Artosis need to ask is if you plot the power graph of each race as a function of time (like comparing investments) do these lines mostly stick together at the start of the game and stay together at the end of the game? I say no...protoss has a strong under 10 minute attack IMO, but gets overwhelmed by mules and fast expanding zergs late game. In context of their colossi discussion, we should ask, does protoss stand a chance vs a zerg in the late game without AOE? If not, should we change non-AOE units or AOE units like the colossis? Perhaps if protoss wasn't so dependent on AOE late game vs zerg (because the math says their armies will not be as cost effective straight up) then that would make to easier to nerf AOE units like colossis (like by limiting thermal lance range).
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
February 03 2011 03:09 GMT
#278
On February 03 2011 11:43 Saechiis wrote:
Even though I actually enjoyed watching this introductory episode, I still think this entire show is a horrible idea. You've obviously chosen a subject close to your interests and it's obviously going to provide you with a ridiculous amounts of viewers that want to hear all about how their opponents have an unfair advantage. It's not, however, in the interest of the SC2 community.

TeamLiquid is already overrun with hundreds of brainless bronze Zergs that cling to every word IdrA says and will go rampaging through the forums every time the magic word *imbalance* is proclaimed. For every person that can see through obvious bias, oversimplification and exaggeration there are at least two that don't or won't and it shows in the continuous degradation of TL's SC2 Strategy Forums.

You explain how Starcraft 2 should be balanced around top level play since that's where the variable of "skill" relatively has the least influence. You fail to discuss though, the human factor, and what makes someone an objective judge of balance. Because let's face it, both you, IdrA and Artosis, are biased towards Zerg in the same way you were biased towards Terran when you played that race in BW. You're both easily the most vocal and quick in claiming imbalance in both versions of Starcraft and one can't help but notice that the arrow is always pointed at things that are disadvantageous to your race of play.

Even though I can see that you've tried to at least make logical steps of reasoning, it's still so obvious that you're both not objective in your judgement. You talk a little bit about Colossi in TvP and how it's balanced there, but watching that as spectator you just feel your disinterest in the subject and how you seem to be getting that part out of the way to get to the point you "really" want to talk about. Which becomes pretty obvious when Artosis says "now let's talk about Colossi in ZvP" and you both can't help but get a huge grin on your face since you get to tell it's overpowered.

You have both stated to not be familiar enough with other races than Zerg to play them at a competetive level. Doesn't that say enough about the validity of your judgement as two talented, but still biased Zerg players?

You talk about the Colossus being a weapon of choice in all MU's and how it seriously obliterates ground. Concluding that it's too hard for Zerg to balance Corrupter count together with the economy required to churn them out. But that's obviously just 1 side of the story, you don't mention how Protoss gateway units all get totally raped by Roach/ Hydra, which is the reason why Toss needs ranged splash damage in the first place. The relative weakness of the core gateway units needs the additional DPS of Storm and Colossi for it to be cost-efficient. And since Storm is such an expensive and long tech path, Colossi are practically always the unit of choice to survive through midgame.

Basically, I feel that the only ones that are benefited by such a show are yourselves; whilst SC communities like the ones on TL, SCReddit and even the Bnet forums are left to deal with even more irrational balance whines than there are now.


Okay, you're only pointing out the "flaws" in the show, without providing alternatives.

Which pro Zerg players are winning consistently against Colossus play?

What are the builds/mindset/strategy that are used to counter Colossus play?

Your paragraph talking about how shitty gateway units are actually supports re-balancing the Colossus. In that paragraph, you're actually making one of the points in the show: that the Colossus is too important for Protoss right now.
My psychiatrist says I have deep-seated Ragneuroses :(
SlimeBagly
Profile Blog Joined August 2010
356 Posts
Last Edited: 2011-02-03 03:12:08
February 03 2011 03:10 GMT
#279
Edit: Read more of the thread, looks like a warn trap. Suffice it to say we've all heard these two guys' opinion on 'balance' ad nauseum, do they really need a NEW forum for it?
mutalisks are awesome!
yamato77
Profile Blog Joined October 2010
11589 Posts
February 03 2011 03:10 GMT
#280
On February 03 2011 12:05 kaisr wrote:
Show nested quote +
On February 03 2011 11:32 yamato77 wrote:
On February 03 2011 11:20 StarcraftMan wrote:
On February 03 2011 11:16 Terminator(471) wrote:
The reason that zergs aren't the most played race isn't because it's underpowered and we can't win.


Winner of GSL Season 1 = Zerg
Winner of GSL Season 2 = Zerg
Winner of GOM All Star Invitational = Zerg
Winner of GSL Season 3 = Protoss
Winner of GSL Season 4 = Terran

Zerg has won 3/5 of the most prestigious GOM tournaments with the best players in the world. And no, I won't count IEM or MLG because those tournaments are 1 class below GOM tournaments.



Not only is this is really horrid argument overall, but saying MLG, IEM, or even Dreamhack isn't as competitive as GSL is just flat out biased. The Koreans are not by default better than foreigners, and the GSL has had its share of really, really bad players.


Koreans aren't "by default" better, but the top koreans are better than top foreigners. Just use your eyes and look at their games.

That is completely arguable. I don't think you watch enough of the foreign scene if you haven't been just as amazed at their play as you are at a Korean's. Even if you have, the argument is still wholly subjective at this point and pointless. Until there are solid Korean vs. Foreigner statistics shown in a lot of games and tournaments, one cannot definitively say who is better one way or another.
Writer@WriterYamato
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