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ESL EU starts using some iCCup Maps! - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
January 31 2011 03:26 GMT
#81
Nice to see tourneys straying away from the ladder maps, first with the GSL and now this.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 31 2011 03:27 GMT
#82
On January 31 2011 12:26 TedJustice wrote:
Nice to see tourneys straying away from the ladder maps, first with the GSL and now this.


It was only a matter of time, I'm just glad it's happening already.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
Last Edited: 2011-01-31 03:30:14
January 31 2011 03:28 GMT
#83
On January 31 2011 07:22 Numy wrote:
Wow, this is huge. Massive props to them.

Show nested quote +
On January 31 2011 07:22 Kleinmuuhg wrote:
Wow Testbug looks so awesome. Does this mean they will played in GO4SC2 as this is from ESL as well, isn'T it?


This map pool will be used in at least the following competitions in February
- SteelSeries Go4SC2
- Diamond+ Skill Cups
- King of, Random Race and Late Night Cups
- 1on1 Ladder
- Open Cups
and more to be announced

Says that on the site.
Did I read that correctly? Is Blizzard actually doing this???
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 31 2011 03:31 GMT
#84
On January 31 2011 12:28 TheRPGAddict wrote:
Show nested quote +
On January 31 2011 07:22 Numy wrote:
Wow, this is huge. Massive props to them.

On January 31 2011 07:22 Kleinmuuhg wrote:
Wow Testbug looks so awesome. Does this mean they will played in GO4SC2 as this is from ESL as well, isn'T it?


This map pool will be used in at least the following competitions in February
- SteelSeries Go4SC2
- Diamond+ Skill Cups
- King of, Random Race and Late Night Cups
- 1on1 Ladder
- Open Cups
and more to be announced

Says that on the site.
Did I read that correctly? Is Blizzard actually doing this???


ESL has their own 1v1 ladder. So no, trust me if it was Blizz using them there would be a post for that instead lol!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
emc
Profile Joined September 2010
United States3088 Posts
January 31 2011 03:35 GMT
#85
hope this happens for US and other regions as well (since you only mentioned EU). I like the Pawn map, although I haven't tried testbug yet.
SmoKim
Profile Joined March 2010
Denmark10305 Posts
January 31 2011 07:40 GMT
#86
On January 31 2011 12:21 Rokk wrote:
I'm really surprised they took testbug of all maps. It's probably the most "out there" iccup map.


watching high level play on this map will be a real treat
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
PredY
Profile Joined September 2009
Czech Republic1731 Posts
Last Edited: 2011-01-31 07:44:04
January 31 2011 07:43 GMT
#87
oh thank you
finally a reason to practise more!

glad you chose testbug that map rocksss
http://www.twitch.tv/czelpredy
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2011-01-31 07:48:20
January 31 2011 07:47 GMT
#88
Both GSL and ESL using custom maps is awesome.

I haven't played these 2 maps yet but the maps that GSL is considering to use are awesome. Playing on those maps makes you feel that bad players will be kicked out of the tournament and that the good players will have a blast. Resulting in epic matches 24/7.

EDIT: When I get home I will be playing on these maps! Testbug looks nice.
I had a good night of sleep.
0neder
Profile Joined July 2009
United States3733 Posts
January 31 2011 07:48 GMT
#89
Make a badlands tileset version of testbug or something. Part of the appeal of SC to me was always the plausibility (yes, in spite of the sci fi stuff), and the weird magical tileset quadrants are too weird, IMO.
Thehummel
Profile Joined August 2010
Denmark122 Posts
January 31 2011 08:02 GMT
#90
This is awesome! It's looking good for the Custom map scene

Keep it up!
RouaF
Profile Joined October 2010
France4121 Posts
January 31 2011 08:13 GMT
#91
Adding custom maps is a great idea. But why not taking the maps that are going to be used in the GSL? I'm not sure everyone using different custom maps is a very good idea...
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
January 31 2011 08:24 GMT
#92
I have played on both maps before. I really liked Testbug, whereas Pawn (not sure if the Re was already there) seemed to have way too many chokes and it was basically impossible to do anything against P.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
January 31 2011 08:28 GMT
#93
On January 31 2011 07:30 DeltruS wrote:
Wow is testbug split in 3? Very interesting.


OH wow I somehow didn't see that it is a 3 player map at first. Was staring at it going "hmm... top position seems quite favored..."
Rabiator
Profile Joined March 2010
Germany3948 Posts
January 31 2011 08:30 GMT
#94
On January 31 2011 17:13 RouaF wrote:
Adding custom maps is a great idea. But why not taking the maps that are going to be used in the GSL? I'm not sure everyone using different custom maps is a very good idea...

Personally I think a good player should be able to "wing it" on every map compared to having a fixed build order for map A and another for map B and so on. All they should need is knowledge of the general layout of the map.

Having more variety in the game is very good and only enhances the viewability of the game, because you can be surprised more often. Scrap Station is a decent map and can have awesome games played on it, but after almost a year of seeing games on it we have kinda "seen it all" and a more new maps is good. The same is true for all other maps.
If you cant say what you're meaning, you can never mean what you're saying.
cHicKeLoR
Profile Joined October 2008
Germany559 Posts
January 31 2011 08:33 GMT
#95
testbug a three player map? awesome O.O
TehForce
Profile Joined July 2010
1072 Posts
January 31 2011 09:59 GMT
#96
I just played some games on these maps to test them.

Played one game on "iccup pawn re". This map seems a little bit dark. Design is okay. I am a little bit worried about siege tanks hitting my natural but so far this didn't occur...

Played several games on "iccup testbug". I personally don't like different styles used in one map. Also i am not the biggest fan of rich geysirs. But the design and size of the map is awesome. had many great games on it and can't wait seeing professional gamer fighting on this map :D
NesTea <3
Piski
Profile Blog Joined April 2010
Finland3461 Posts
January 31 2011 10:03 GMT
#97
I'm still worried. It's really bad if a lot of tournaments use custom maps but the ladder is still with the old blizzard maps.
WrathOfAiur
Profile Joined May 2010
Germany243 Posts
Last Edited: 2011-01-31 10:05:53
January 31 2011 10:04 GMT
#98
On January 31 2011 17:24 DarKFoRcE wrote:
I have played on both maps before. I really liked Testbug, whereas Pawn (not sure if the Re was already there) seemed to have way too many chokes and it was basically impossible to do anything against P.


On the other hand Testbug looks a little TOO wide and open. especially if the rocks in the center are down - which have surprisingly low hp. I think if they had a lot hp, so that you just can tear them down later in the game (with a 150 food army or so) it would be OK, but as a Protoss, I don't know how to place my forcefields there in the midgame.
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
January 31 2011 10:09 GMT
#99
That's amazing news, great initiative!
Irrational_Animal
Profile Joined August 2010
Germany1059 Posts
January 31 2011 10:10 GMT
#100
Well then the attention of the Progamers will shift more towards Cgs and Ladder will be used less unless Blizzard overhauls the map pool. This could also have the positive side effect that we will see more specialised strategies for certain maps that might bring a surprise effect instead of the repititio ad infinitum that we currently see on Xel Naga etc. What I hope is that the new map pool will be more rewarding those players that combine solid mechanics with a decent strategical sense instead of those who can pull off very tricky all ins or 4 gates.
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