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This was just brought to my attention a little bit ago. But I had talked with ESL EU quite a bit recently about including iCCup maps in their pool. Well starting in February it begins!
The ESL EU Feburary Map Pool will include iCCup Pawn Re and iCCup Testbug!!! I can assure everyone this is just the beginning, and I am still working on quite a bit on other things regarding maps, this is very big for the custom map scene!
So what does everyone think of this big news?
ESL News Link
Here are the two iCCup maps:
iCCup Testbug + Show Spoiler +
iCCup Pawn Re + Show Spoiler +
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<3 ESL for jumping in as the first major tournament. <3 ICCup as well, love the effort you guys are putting into the mapmaking and general SC2 Scene.
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wuhu go ESL, great iniative to start using some of the ICCUP maps <3
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Wow Testbug looks so awesome. Does this mean they will played in GO4SC2 as this is from ESL as well, isn'T it? Edit: Im so blind, sorry.
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Wow, this is huge. Massive props to them.
On January 31 2011 07:22 Kleinmuuhg wrote: Wow Testbug looks so awesome. Does this mean they will played in GO4SC2 as this is from ESL as well, isn'T it?
This map pool will be used in at least the following competitions in February - SteelSeries Go4SC2 - Diamond+ Skill Cups - King of, Random Race and Late Night Cups - 1on1 Ladder - Open Cups and more to be announced 
Says that on the site.
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On January 31 2011 07:22 Kleinmuuhg wrote: Wow Testbug looks so awesome. Does this mean they will played in GO4SC2 as this is from ESL as well, isn'T it?
Yep. In the ESL News Post they list which events it covers:
Competitions This map pool will be used in at least the following competitions in February - SteelSeries Go4SC2 - Diamond+ Skill Cups - King of, Random Race and Late Night Cups - 1on1 Ladder - Open Cups and more to be announced 
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Omg so happy testbug was chosen
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United Kingdom38255 Posts
Awesome move, I saw a few sick games on Testbug a while back in the custom map cup. Respect to the ESL for stepping up on this =)
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Yay for moving forward with new maps.
However, I notice in Pawn Re that two of the expansions have only one gas. Do you guys think it's really a good idea to start with maps that will change fundamental aspects of match-ups instead of just correcting current flaws in maps? Why not just leave it with the standard two gasses?
I feel like these maps would be accepted by the players more effectively if they didn't try to change things that aren't really being complained about right now, you know?
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Best news in a long time, this really boosts my interest in watching SC2 again 
Finally all the really shitty maps are not in their map pool anymore. And it will even get better next month:
We aim to increase the map pool to 9 maps for March,...
Thanks iCCup for these great maps and thanks ESL for being so awesome and using them! Helps the scene so much!
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On January 31 2011 07:25 SiguR wrote: Yay for moving forward with new maps.
However, I notice in Pawn Re that two of the expansions have only one gas. Do you guys think it's really a good idea to start with maps that will change fundamental aspects of match-ups instead of just correcting current flaws in maps? Is it really necessary to take out a gas? Why not just leave it with the standard two? Whether such a change will end up being good for maps, I feel like it's trying to do two things at once.
Well those 2 expansions look more like "if you are way ahead and winning you can take these". So I don't think it matters that much?
Anyway I'm sure there's a thread on TL about the map where you can ask those questions. This thread is about the awesomeness of ESL changing map pool!
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Wow is testbug split in 3? Very interesting.
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Damn, the colors and fact that it's a 3-player map really make Testbug look awesome.
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I'm really liking that major leagues are gaining confidence to move into the custom map area. First GSL, then ESL and you can bet MLG is already looking at 'em. It took a while but it looks like progress is finally being made. Major props to iCCup for pushing to get them accepted in the ESL & goodluck convincing MLG too.
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I hope map pools stay united and stuff like this is only a transition into having the official map pool rotate
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On January 31 2011 07:29 Numy wrote:Show nested quote +On January 31 2011 07:25 SiguR wrote: Yay for moving forward with new maps.
However, I notice in Pawn Re that two of the expansions have only one gas. Do you guys think it's really a good idea to start with maps that will change fundamental aspects of match-ups instead of just correcting current flaws in maps? Is it really necessary to take out a gas? Why not just leave it with the standard two? Whether such a change will end up being good for maps, I feel like it's trying to do two things at once. Well those 2 expansions look more like "if you are way ahead and winning you can take these". So I don't think it matters that much? Anyway I'm sure there's a thread on TL about the map where you can ask those questions. This thread is about the awesomeness of ESL changing map pool!
Though I do disagree with your first statement, you're right that I shouldn't have brought it up here. My apologies.
I think ESL picking up these maps is a really good sign.
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On January 31 2011 07:32 Patriot.dlk wrote: I hope map pools stay united and stuff like this is only a transition into having the official map pool rotate
I think that is the long term goal, but for now this is a GREAT start imo!
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Cool change, but damn Testbug with 14 expand (2 gold) don't you think it's a bit too much for 1v1 ?
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This is really great news! Awesome by ESL using ICCup maps! Testbug is also the coolest looking map I've seen.
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Really good thing. Already played both maps and I just remember that Pawn Re was very narrow and felt a bit strange.
Hope they picked the right maps and some other tourneys follow.
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This is awesome! I guess this is a direct follow up to GSL's map changes.
Now only wait until they realize that basically all Blizzard maps are bad and change out all maps
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Cant wait to see some matches on these maps. Im wondering the top players see this as good or as a threat for their current success?
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United Kingdom38255 Posts
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Really glad they went with your maps, and not the easier road of just moving the new GSL maps in. Great move to see the community starting to take charge where Blizzard is too slow to move.
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On January 31 2011 07:40 WhiteDog wrote: Cool change, but damn Testbug with 14 expand (2 gold) don't you think it's a bit too much for 1v1 ? It's quite a few for an SC2 maps, but I'm not sure how it could hurt.
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hehe hooray for 3player map awesomeness always loved tau cross. Will take some time though till we see custom map dependent tactics though. Always loved map specific tactics.
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On January 31 2011 07:40 WhiteDog wrote: Cool change, but damn Testbug with 14 expand (2 gold) don't you think it's a bit too much for 1v1 ?
It looks like only 4 bases are easily gotten. The gold and the unused side will be highly contested.
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really like both maps! huge props to esl
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Wow sick finally some better maps than the shitty blizzard ones hopefully we get to see some great new plays from these maps.
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really surprised neo enigma wasn't used ;(
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Do you guys have a thread on playxp or something? You should get your best maps only like glacial spike + these two to get some attention from the koreans.
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On January 31 2011 08:05 DeltruS wrote: Do you guys have a thread on playxp or something? You should get your best maps only like glacial spike + these two to get some attention from the koreans.
No none of us speak Korean . Also publishing these maps on the KOR server has been nothing short of a pain in the ass. We finally found someone to do the uploading but it's spitting out an error that reads "???????" due to the copy being re localized. I'm going to try another couple things to get them on KOR, as for PlayXP, someone would have to take the initiative for us, due to the language barrier...
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Awesome news. Good to see those great iCCup maps used in tournaments. I personnally really like Testbug.
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So what does everyone think of this big news?
is this supposed to be rhetorical or what 
i can't imagine anyone not wanting new maps rotated in the pool regularly, especially if they're iccup made, and with the current map pool being what it is
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On January 31 2011 08:07 iCCup.Diamond wrote:Show nested quote +On January 31 2011 08:05 DeltruS wrote: Do you guys have a thread on playxp or something? You should get your best maps only like glacial spike + these two to get some attention from the koreans. No none of us speak Korean  . Also publishing these maps on the KOR server has been nothing short of a pain in the ass. We finally found someone to do the uploading but it's spitting out an error that reads "???????" due to the copy being re localized. I'm going to try another couple things to get them on KOR, as for PlayXP, someone would have to take the initiative for us, due to the language barrier...
Yeah I suggest you get in contact with someone like CanuckSC that knows Korean. Just make a PM that looks exactly like the post but in English then have them translate and post it.
You could even try to pass them off as the new blizzard maps and see what they think lolol.
I know some other maps like Sotis have been published in Korea; maybe you can post on their forums to find the trick.
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On January 31 2011 07:20 gerundium wrote: <3 ESL for jumping in as the first major tournament. <3 ICCup as well, love the effort you guys are putting into the mapmaking and general SC2 Scene.
second (cough GSL cough)
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Wow this is great good to see more and more organizations decide to use other maps, hopefully blizzard will catch on soon and release new maps or at least update the ones they have
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On January 31 2011 07:20 gerundium wrote: <3 ESL for jumping in as the first major tournament. <3 ICCup as well, love the effort you guys are putting into the mapmaking and general SC2 Scene.
Word.
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nice. now get rid of the crap maps in the ladder pool and remove the cliff on LT and i'm happy^^
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I do think testbug would be a lot better without the lava as an intermission between spawn locations. The green area has no intermission so the lava makes the map look a lot more messy than it should. If the rest of the map transitioned like the top right, the map would be blizzard quality graphics wise, and that is a big step to getting it in the pool.
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Testbug looks so cool, also plays out nicely as far as my judgement goes. Kudos to ESL for integrating custom maps into their 1v1 events !
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Could you give us any insight as far as how they chose those two maps? I'm sure you presented some others as well?! (no criticism, just curious)
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On January 31 2011 08:30 zooalt wrote: Could you give us any insight as far as how they chose those two maps? I'm sure you presented some others as well?! (no criticism, just curious)
ESL was awesome and asked our opinion on our most balanced maps. Turns out the list we gave them and the list they had in mind were VERY close. Was a totally painless experience, and props to ESL for taking the time to ask us!
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thats just AWESOME!
Just curious tho, why colossi cant walk pass little walls near Xel'naga towers on Pawn Ra :< seems like those pipes are blocking way.
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On January 31 2011 08:21 mprs wrote:Show nested quote +On January 31 2011 07:20 gerundium wrote: <3 ESL for jumping in as the first major tournament. <3 ICCup as well, love the effort you guys are putting into the mapmaking and general SC2 Scene. second (cough GSL cough) 7th of February for GSL ... cough... 3rd of February for Go4Sc2.
So it could be said that ESL would be first
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Uhh... map is called test bug? is that retarded or am i missing some reference somewhere?
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On January 31 2011 09:13 nttea wrote:Uhh... map is called test bug? is that retarded or am i missing some reference somewhere? 
BW mapmaker.
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On January 31 2011 09:13 nttea wrote:Uhh... map is called test bug? is that retarded or am i missing some reference somewhere? 
Indeed you are missing a reference.
If I am not mistaken, testbug was a BW mapmaker, the ICCup team named their map after him.
EDIT: looks like someone else said it first
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Yes, yes, yes! Love it.
EDIT: And congratulations ICCUP map making team, I'm so glad your efforts are paying off!
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awesome news hopefully others follow esl and gsl in using custom maps =]
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A step in the right direction.
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I don't know what to think. Part of me is glad new maps are being used, but without standardization this could turn into a huge mess. The community needs to either latch on to the new GSL maps or ICCUP maps, and seeing as GSL is the much larger and infinitely more important organization 'm leaning towards them.
Having some leagues use x custom maps and ther leagues using y maps is completely unfair to the players.
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On January 31 2011 09:15 iCCup.Diamond wrote:Show nested quote +On January 31 2011 09:13 nttea wrote:Uhh... map is called test bug? is that retarded or am i missing some reference somewhere?  BW mapmaker. thanks! no further questions your honor.
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On January 31 2011 09:24 hmunkey wrote:+ Show Spoiler +I don't know what to think. Part of me is glad new maps are being used, but without standardization this could turn into a huge mess. The community needs to either latch on to the new GSL maps or ICCUP maps, and seeing as GSL is the much larger and infinitely more important organization 'm leaning towards them.
Having some leagues use x custom maps and ther leagues using y maps is completely unfair to the players.
Err, first of all, why is GSL infinitely more important than ESL? And second, if they use "GSL" maps in Korea and iCCup maps in Europe, how is that in any way unfair to the players?
Since the iCCup Mapmaking Team works together as a team and is much more accessible for criticism than any Korean mapmakers, and since I think they are ahead in terms of quality at the moment, I'm leaning towards them.
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On January 31 2011 09:40 Ragoo wrote:Show nested quote +On January 31 2011 09:24 hmunkey wrote:+ Show Spoiler +I don't know what to think. Part of me is glad new maps are being used, but without standardization this could turn into a huge mess. The community needs to either latch on to the new GSL maps or ICCUP maps, and seeing as GSL is the much larger and infinitely more important organization 'm leaning towards them.
Having some leagues use x custom maps and ther leagues using y maps is completely unfair to the players. Err, first of all, why is GSL infinitely more important than ESL? And second, if they use "GSL" maps in Korea and iCCup maps in Europe, how is that in any way unfair to the players? Since the iCCup Mapmaking Team works together as a team and is much more accessible for criticism than any Korean mapmakers, and since I think they are ahead in terms of quality at the moment, I'm leaning towards them.
There will be a very akward period I am sure but I am just so glad that customs are starting to be used! Although I feel and hope that in the future that iCCup maps will be the standard, but if not as long as they are good maps you will hear no issues from me . We are just here to help move along SCII.
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TEEEEEEESTBUUUUUUUUUUUUUG! I love that map! Gl with everything iCCup, you should get a korean speaking team member asap
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Awesome I am sure others will follow their example.
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great news! Didn't play either map yet, but they look promising (the 1v1 map seems somewhat small though)
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Not to bare my utter nuubishness in public regarding these maps, but is there a way we can actually play on these maps? are they in the custom maps area of bnet? Would love to check these out. Are there other highly regarded non-ladder maps out there right now for 1v1?
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On January 31 2011 09:57 blamous wrote: Not to bare my utter nuubishness in public regarding these maps, but is there a way we can actually play on these maps? are they in the custom maps area of bnet? Would love to check these out. Are there other highly regarded non-ladder maps out there right now for 1v1?
Yep, just go to b.net custom games and search for "iCCup"
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Great news!
Really looking foward to play on iCCup maps during a tournament. Grats to all the iCCup Team!
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yes please. Also would like to see more than 2 new balanced maps AND in more tournaments.
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Testbug is a GREAT and Epic map!!
Glad to see that Custom maps are starting to be used! Grats !
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I'll be honest, I love testbug, I think it's visually interesting, well balanced and generally a fun map to play on, however i don't have the same faith in pawn RE, it doesn't seem that well balanced, but i'll need to play on it a few times to get a good feel for it
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On January 31 2011 08:21 mprs wrote:Show nested quote +On January 31 2011 07:20 gerundium wrote: <3 ESL for jumping in as the first major tournament. <3 ICCup as well, love the effort you guys are putting into the mapmaking and general SC2 Scene. second (cough GSL cough)
LOL totally forgot. GSL is implementing them later though, so you could maybe make the argument. Don't bother though, because it does not matter. I just want every league to start using custom maps. The Blizz maps are getting so stale, been playing them since beta nearly a year!
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Cool, hopefully Blizzard will see that this maps are good and includes them on the ladder Map Pool.
seriously, this is what we need, give more exposure to good community maps instead of screaming to Blizzard about them being good just because they are made by iCcup.(No offense to you guys, I think your maps are fantastic. I just think that giving them tourney exposure is the better way to go about the whole Map pool thing)
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On January 31 2011 11:09 windsupernova wrote: Cool, hopefully Blizzard will see that this maps are good and includes them on the ladder Map Pool.
seriously, this is what we need, give more exposure to good community maps instead of screaming to Blizzard about them being good just because they are made by iCcup.(No offense to you guys, I think your maps are fantastic. I just think that giving them tourney exposure is the better way to go about the whole Map pool thing)
I agree. We were initially in a position where tournaments were scared to use them since they were not in the ladder, obviously now that's not the situation !
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On January 31 2011 09:24 hmunkey wrote: I don't know what to think. Part of me is glad new maps are being used, but without standardization this could turn into a huge mess. The community needs to either latch on to the new GSL maps or ICCUP maps, and seeing as GSL is the much larger and infinitely more important organization 'm leaning towards them.
Having some leagues use x custom maps and ther leagues using y maps is completely unfair to the players.
Yeah, I think the same. It's great that the big tournaments start using custom maps.
But, different tournaments using a different mappool might become a problem. I hope MLG (as the 3rd major tournament) will either side with ESL or GSL and use the same mappool. The split mappool would make it more difficult to "region hop" for the players. I doubt we would see Koreans at Dreamhack, or some EU/NA players flying over to GSL and just try to qualify (without any major plans to stay for multiple months), because of "unknown" maps.
For me as a spectator it wouldnt matter that much - but a split scene might provide some difficulties for the players.
But, as I said earlier, still a great change :D
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test bug is a 2 player map? map is not equilateral at any point
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On January 31 2011 11:26 DarkRise wrote: test bug is a 2 player map? map is not equilateral at any point
3 player.....
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On January 31 2011 11:27 iCCup.Diamond wrote:Show nested quote +On January 31 2011 11:26 DarkRise wrote: test bug is a 2 player map? map is not equilateral at any point 3 player.....
3 Spawn Points, meant for 2 players (1v1). Symmetry is not standard reflection or rotational.
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On January 31 2011 11:35 monitor wrote:Show nested quote +On January 31 2011 11:27 iCCup.Diamond wrote:On January 31 2011 11:26 DarkRise wrote: test bug is a 2 player map? map is not equilateral at any point 3 player..... 3 Spawn Points, meant for 2 players (1v1). Symmetry is not standard reflection or rotational.
It's completely rotationally symmetric, 120 degree rotational symmetry.
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Is there a way to get the map files for these for the editor? It's hard to do a map preview with the fog of war, etc. I'd like to introduce more people to these maps on my channel.
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I'm really surprised they took testbug of all maps. It's probably the most "out there" iccup map.
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On January 31 2011 12:13 blamous wrote: Is there a way to get the map files for these for the editor? It's hard to do a map preview with the fog of war, etc. I'd like to introduce more people to these maps on my channel.
Unfortunately no, sorry . But we have image previews on all our maps with no fog of war on the iCCup Mapmaking team page.
On January 31 2011 12:21 Rokk wrote: I'm really surprised they took testbug of all maps. It's probably the most "out there" iccup map.
So far it's also been the most balanced and creative map in our pool. Time will tell though
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Great maps but I wish Testbug would look more like a real beautiful map instead of a weird fantasy UMS map.
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Nice to see tourneys straying away from the ladder maps, first with the GSL and now this.
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On January 31 2011 12:26 TedJustice wrote: Nice to see tourneys straying away from the ladder maps, first with the GSL and now this.
It was only a matter of time, I'm just glad it's happening already.
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On January 31 2011 07:22 Numy wrote:Wow, this is huge. Massive props to them. Show nested quote +On January 31 2011 07:22 Kleinmuuhg wrote: Wow Testbug looks so awesome. Does this mean they will played in GO4SC2 as this is from ESL as well, isn'T it? This map pool will be used in at least the following competitions in February - SteelSeries Go4SC2 - Diamond+ Skill Cups - King of, Random Race and Late Night Cups - 1on1 Ladder- Open Cups and more to be announced  Says that on the site. Did I read that correctly? Is Blizzard actually doing this???
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On January 31 2011 12:28 TheRPGAddict wrote:Show nested quote +On January 31 2011 07:22 Numy wrote:Wow, this is huge. Massive props to them. On January 31 2011 07:22 Kleinmuuhg wrote: Wow Testbug looks so awesome. Does this mean they will played in GO4SC2 as this is from ESL as well, isn'T it? This map pool will be used in at least the following competitions in February - SteelSeries Go4SC2 - Diamond+ Skill Cups - King of, Random Race and Late Night Cups - 1on1 Ladder- Open Cups and more to be announced  Says that on the site. Did I read that correctly? Is Blizzard actually doing this???
ESL has their own 1v1 ladder. So no, trust me if it was Blizz using them there would be a post for that instead lol!
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hope this happens for US and other regions as well (since you only mentioned EU). I like the Pawn map, although I haven't tried testbug yet.
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On January 31 2011 12:21 Rokk wrote: I'm really surprised they took testbug of all maps. It's probably the most "out there" iccup map.
watching high level play on this map will be a real treat
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oh thank you finally a reason to practise more!
glad you chose testbug that map rocksss
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Both GSL and ESL using custom maps is awesome.
I haven't played these 2 maps yet but the maps that GSL is considering to use are awesome. Playing on those maps makes you feel that bad players will be kicked out of the tournament and that the good players will have a blast. Resulting in epic matches 24/7.
EDIT: When I get home I will be playing on these maps! Testbug looks nice.
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Make a badlands tileset version of testbug or something. Part of the appeal of SC to me was always the plausibility (yes, in spite of the sci fi stuff), and the weird magical tileset quadrants are too weird, IMO.
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This is awesome! It's looking good for the Custom map scene 
Keep it up!
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Adding custom maps is a great idea. But why not taking the maps that are going to be used in the GSL? I'm not sure everyone using different custom maps is a very good idea...
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I have played on both maps before. I really liked Testbug, whereas Pawn (not sure if the Re was already there) seemed to have way too many chokes and it was basically impossible to do anything against P.
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On January 31 2011 07:30 DeltruS wrote: Wow is testbug split in 3? Very interesting.
OH wow I somehow didn't see that it is a 3 player map at first. Was staring at it going "hmm... top position seems quite favored..."
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On January 31 2011 17:13 RouaF wrote: Adding custom maps is a great idea. But why not taking the maps that are going to be used in the GSL? I'm not sure everyone using different custom maps is a very good idea... Personally I think a good player should be able to "wing it" on every map compared to having a fixed build order for map A and another for map B and so on. All they should need is knowledge of the general layout of the map.
Having more variety in the game is very good and only enhances the viewability of the game, because you can be surprised more often. Scrap Station is a decent map and can have awesome games played on it, but after almost a year of seeing games on it we have kinda "seen it all" and a more new maps is good. The same is true for all other maps.
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testbug a three player map? awesome O.O
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I just played some games on these maps to test them.
Played one game on "iccup pawn re". This map seems a little bit dark. Design is okay. I am a little bit worried about siege tanks hitting my natural but so far this didn't occur...
Played several games on "iccup testbug". I personally don't like different styles used in one map. Also i am not the biggest fan of rich geysirs. But the design and size of the map is awesome. had many great games on it and can't wait seeing professional gamer fighting on this map :D
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I'm still worried. It's really bad if a lot of tournaments use custom maps but the ladder is still with the old blizzard maps.
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On January 31 2011 17:24 DarKFoRcE wrote: I have played on both maps before. I really liked Testbug, whereas Pawn (not sure if the Re was already there) seemed to have way too many chokes and it was basically impossible to do anything against P.
On the other hand Testbug looks a little TOO wide and open. especially if the rocks in the center are down - which have surprisingly low hp. I think if they had a lot hp, so that you just can tear them down later in the game (with a 150 food army or so) it would be OK, but as a Protoss, I don't know how to place my forcefields there in the midgame.
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That's amazing news, great initiative!
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Well then the attention of the Progamers will shift more towards Cgs and Ladder will be used less unless Blizzard overhauls the map pool. This could also have the positive side effect that we will see more specialised strategies for certain maps that might bring a surprise effect instead of the repititio ad infinitum that we currently see on Xel Naga etc. What I hope is that the new map pool will be more rewarding those players that combine solid mechanics with a decent strategical sense instead of those who can pull off very tricky all ins or 4 gates.
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On January 31 2011 12:31 iCCup.Diamond wrote:Show nested quote +On January 31 2011 12:28 TheRPGAddict wrote:On January 31 2011 07:22 Numy wrote:Wow, this is huge. Massive props to them. On January 31 2011 07:22 Kleinmuuhg wrote: Wow Testbug looks so awesome. Does this mean they will played in GO4SC2 as this is from ESL as well, isn'T it? This map pool will be used in at least the following competitions in February - SteelSeries Go4SC2 - Diamond+ Skill Cups - King of, Random Race and Late Night Cups - 1on1 Ladder- Open Cups and more to be announced  Says that on the site. Did I read that correctly? Is Blizzard actually doing this??? ESL has their own 1v1 ladder. So no, trust me if it was Blizz using them there would be a post for that instead lol! I know this seems like a daft question but have you talked to the Blizzard eSports team? Maybe they will listen.
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Edit: Opps, need to read before I post
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Looking forward to any Testbug games. I expect most commentators to spend the first few games going on about its (awesome) terrain.
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From what I have understood Iccup have been talking to the E-Sports quite a lot. At least that is what I have understood from WoC shows where they have discussed the situation.
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Testbug kind of reminds me of the BW map Fantasy. Looks great!
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Testbug looks awesome. Sure I don't know how the balance there will look like but just from the looks the designer did a wonderful work.
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Just played a match on testbug, it's pretty nice. But just one thing. A couple of the geysers are located right on the edge of a cliff. So if you play terran and you build a refinery your scv can get stuck behind the refinery when it gets it's first barrel of gas, leaving you with no option but to either medvac it out or to give it a honorable death. The geysers in question are the bottom geysers of the 5 o'clock gold & the base behind that
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This is great. Finally, it begins...
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On January 31 2011 20:28 Schwopzi wrote: Just played a match on testbug, it's pretty nice. But just one thing. A couple of the geysers are located right on the edge of a cliff. So if you play terran and you build a refinery your scv can get stuck behind the refinery when it gets it's first barrel of gas, leaving you with no option but to either medvac it out or to give it a honorable death. The geysers in question are the bottom geysers of the 5 o'clock gold & the base behind that Maybe that's a balance feature 
The two player map looks really interesting too. There's not really a map like that in the map pool at the moment, it would be interesting to see how games turn out.
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[Artosis mode ] This is HUGE!!![/Artosis mode]
god Im so glad! I hope they also remove some maps (steppes, delta )
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On January 31 2011 17:13 RouaF wrote: Adding custom maps is a great idea. But why not taking the maps that are going to be used in the GSL? I'm not sure everyone using different custom maps is a very good idea... Cause i believe the plan is for ESL to test the waters with custom maps and ICCup maps are way more know in EU than the gsl ones. If this works out i bet we will have some ESL specific maps (hopefully designed by Iccup mapmaking team) eg. ESL Take'sCouch.
If you want to make a brand you dont use the ideas of competition. You want your own brand. Imagine ESL guys talking to sponsors: ESL:"We have a successful SC2 leagu and cups and we even have special custom maps for them" Sponsor:"Thats nice but why that map has a writting "Made by Greetech for GSL use"? ESL:"..."
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On January 31 2011 20:28 Schwopzi wrote: Just played a match on testbug, it's pretty nice. But just one thing. A couple of the geysers are located right on the edge of a cliff. So if you play terran and you build a refinery your scv can get stuck behind the refinery when it gets it's first barrel of gas, leaving you with no option but to either medvac it out or to give it a honorable death. The geysers in question are the bottom geysers of the 5 o'clock gold & the base behind that
Thanks for pointing that. I fixed the problem at the gold expo. However, i didn't see any issue in the base behind the gold at 5 o'clock, but i put some blockers behind the gas in case if it not happens in every game.
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The best thing about the ICCUP maps is that ESL could influence the balancing on a very direct way.
We've seen tons of changes already. Most of the time u tell an ICCUP guy "Hey there is an issue with this spot, tanks can.... blawblaw" and the mapmaker is most of the time fixing the issue within hours. GSL maps are difficult to influence, also I believe it is good for the western community to have an own system and to be not THAT dependent on the korean community (which might be slower anyway due to the lower popularity)
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I'm not too happy about it. I rather watch matches on maps i know :<.
But innovation and new maps that provides more balance is always good.
Two sides of the coin I guess =)
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Blizzard gonna kill this maps by puting their own ones but better (shakuras type) soon or later.
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I am really glad Testbug was chosen, I enjoy that map. Also nice to see new maps in the rotations.
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Testbug looks amaaazing!
Props to ESL for putting in ICCUP maps, lets hope blizzard follows suit...
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This is such great news and should be supported in every way. It's not an easy decision with Blizzard always looking at your fingers to use maps that aren't from Blizzard in the biggest and best-known leagues and tourneys in Europe. Great move ESL!
Although I'm sceptical about the second map's balance, I'm not worried at all because if balance issues come up I'm 100% sure they will either replace the map or fix it.
Was Pawn Re chosen because they wanted a bigger and a smaller map?
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On February 01 2011 00:48 Leviance wrote: This is such great news and should be supported in every way. It's not an easy decision with Blizzard always looking at your fingers to use maps that aren't from Blizzard in the biggest and best-known leagues and tourneys in Europe. Great move ESL!
Although I'm sceptical about the second map's balance, I'm not worried at all because if balance issues come up I'm 100% sure they will either replace the map or fix it.
Was Pawn Re chosen because they wanted a bigger and a smaller map?
Map of the Month tournament
On January 31 2011 23:05 Qzy wrote: I'm not too happy about it. I rather watch matches on maps i know :<.
But innovation and new maps that provides more balance is always good.
Two sides of the coin I guess =)
Play the map and then you'll know it!
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ALLEYCAT BLUES50123 Posts
On February 01 2011 00:48 Leviance wrote: This is such great news and should be supported in every way. It's not an easy decision with Blizzard always looking at your fingers to use maps that aren't from Blizzard in the biggest and best-known leagues and tourneys in Europe. Great move ESL!
Although I'm sceptical about the second map's balance, I'm not worried at all because if balance issues come up I'm 100% sure they will either replace the map or fix it.
Was Pawn Re chosen because they wanted a bigger and a smaller map?
Pawn was a map used in the MotM tournement.....close second,I assure you its been through enough balance changes to become this good.
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On January 31 2011 23:10 MrKozi wrote:Blizzard gonna kill this maps by puting their own ones but better (shakuras type) soon or later. 
If Blizzard responds to ICCUP's success by making maps better than ICCUP's, don't we all win? Why the frown?
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On February 01 2011 01:21 Ribbon wrote:Show nested quote +On January 31 2011 23:10 MrKozi wrote:Blizzard gonna kill this maps by puting their own ones but better (shakuras type) soon or later.  If Blizzard responds to ICCUP's success by making maps better than ICCUP's, don't we all win? Why the frown?
Exactly what I thought! The ICCup team is doing everything to make StarCraft 2 best playable, everything for the game, if their maps got surpassed by new Blizzard maps (which is unlikely :p) I'm sure they would be happy about it, not sad.
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Blizzard needs to put those maps into the Ladderpool, because otherwise no one will train them basically... which would suck. T.T
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On February 01 2011 02:05 G.s)NarutO wrote: Blizzard needs to put those maps into the Ladderpool, because otherwise no one will train them basically... which would suck. T.T These and the GSL maps ... but then where do they draw the line and which crappy maps get removed? I think someone over at Blizzard is still trying to find a way to make Steppes of War work ...
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On February 01 2011 02:05 G.s)NarutO wrote: Blizzard needs to put those maps into the Ladderpool, because otherwise no one will train them basically... which would suck. T.T
Trust me, very few pros (at least in NA) are using the ladder for practice anyways. Most have already switched to customs for practice.
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On February 01 2011 02:13 iCCup.Diamond wrote:Show nested quote +On February 01 2011 02:05 G.s)NarutO wrote: Blizzard needs to put those maps into the Ladderpool, because otherwise no one will train them basically... which would suck. T.T Trust me, very few pros (at least in NA) are using the ladder for practice anyways. Most have already switched to customs for practice.
Pros aren't the only people out there ;(. Guys like ESL/Craftcup do an awesome job for the non-pro players to get some competition. Ladder is an important part for them.
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On February 01 2011 02:13 iCCup.Diamond wrote:Show nested quote +On February 01 2011 02:05 G.s)NarutO wrote: Blizzard needs to put those maps into the Ladderpool, because otherwise no one will train them basically... which would suck. T.T Trust me, very few pros (at least in NA) are using the ladder for practice anyways. Most have already switched to customs for practice.
That seems kind of doubtful. I mean, even TSL3 is going to use old ladder maps, no? Of course you wouldn't just say this for no reason, but I just don't understand the motivation behind it. Unless they really strongly believe that there's going to be huge changes in the map pool soon.
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On February 01 2011 02:17 ParasitJonte wrote:Show nested quote +On February 01 2011 02:13 iCCup.Diamond wrote:On February 01 2011 02:05 G.s)NarutO wrote: Blizzard needs to put those maps into the Ladderpool, because otherwise no one will train them basically... which would suck. T.T Trust me, very few pros (at least in NA) are using the ladder for practice anyways. Most have already switched to customs for practice. That seems kind of doubtful. I mean, even TSL3 is going to use old ladder maps, no? Of course you wouldn't just say this for no reason, but I just don't understand the motivation behind it. Unless they really strongly believe that there's going to be huge changes in the map pool soon.
There's been no mention of the maps for TSL3, only the TLOpens.
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On January 31 2011 17:13 RouaF wrote: Adding custom maps is a great idea. But why not taking the maps that are going to be used in the GSL? I'm not sure everyone using different custom maps is a very good idea... Unfortunately, the world of mapmakers and tournament organizers aren't as cohesive and united as we would hope them to me. WCG and iCCup changes their map pool way slower compared to the KeSPA lineup for OSL, MSL, and Proleague.
Eventually, certain maps will emerge to be so good that it is almost impossible not to use them for a tournament. Destination and Match Point come to mind. Right now, we are in the early stages of adopting custom maps for SC2, and the more maps we test and filter out, the better.
Also, I think I heard from somewhere that Gisado from GOM initially checked out some of the iCCup maps but wasn't convinced that they were good enough to be used for the Korean games.
Nevertheless, it's great to see the SC2 scene look more and more like the BW scene. Custom maps being adopted AND GSL adding a Proleague system? It's almost too good to be true.
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On February 01 2011 02:17 ParasitJonte wrote:Show nested quote +On February 01 2011 02:13 iCCup.Diamond wrote:On February 01 2011 02:05 G.s)NarutO wrote: Blizzard needs to put those maps into the Ladderpool, because otherwise no one will train them basically... which would suck. T.T Trust me, very few pros (at least in NA) are using the ladder for practice anyways. Most have already switched to customs for practice. That seems kind of doubtful. I mean, even TSL3 is going to use old ladder maps, no? Of course you wouldn't just say this for no reason, but I just don't understand the motivation behind it. Unless they really strongly believe that there's going to be huge changes in the map pool soon.
No no I mean custom games, not custom maps. I'm saying most pros do not ladder anymore, the last Top 200 really shows that.
On February 01 2011 02:19 eviltomahawk wrote:Show nested quote +On January 31 2011 17:13 RouaF wrote: Adding custom maps is a great idea. But why not taking the maps that are going to be used in the GSL? I'm not sure everyone using different custom maps is a very good idea... Unfortunately, the world of mapmakers and tournament organizers aren't as cohesive and united as we would hope them to me. WCG and iCCup changes their map pool way slower compared to the KeSPA lineup for OSL, MSL, and Proleague. Eventually, certain maps will emerge to be so good that it is almost impossible not to use them for a tournament. Destination and Match Point come to mind. Right now, we are in the early stages of adopting custom maps for SC2, and the more maps we test and filter out, the better. Also, I think I heard from somewhere that Gisado from GOM initially checked out some of the iCCup maps but wasn't convinced that they were good enough to be used for the Korean games. Nevertheless, it's great to see the SC2 scene look more and more like the BW scene. Custom maps being adopted AND GSL adding a Proleague system? It's almost too good to be true.
Link? Source? Because I have never heard that before...
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Really good that we finally start using some custom maps. Not fan of Pawn though...
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On February 01 2011 02:21 iCCup.Diamond wrote:Show nested quote +On February 01 2011 02:17 ParasitJonte wrote:On February 01 2011 02:13 iCCup.Diamond wrote:On February 01 2011 02:05 G.s)NarutO wrote: Blizzard needs to put those maps into the Ladderpool, because otherwise no one will train them basically... which would suck. T.T Trust me, very few pros (at least in NA) are using the ladder for practice anyways. Most have already switched to customs for practice. That seems kind of doubtful. I mean, even TSL3 is going to use old ladder maps, no? Of course you wouldn't just say this for no reason, but I just don't understand the motivation behind it. Unless they really strongly believe that there's going to be huge changes in the map pool soon. No no I mean custom games, not custom maps. I'm saying most pros do not ladder anymore, the last Top 200 really shows that. Show nested quote +On February 01 2011 02:19 eviltomahawk wrote:On January 31 2011 17:13 RouaF wrote: Adding custom maps is a great idea. But why not taking the maps that are going to be used in the GSL? I'm not sure everyone using different custom maps is a very good idea... Unfortunately, the world of mapmakers and tournament organizers aren't as cohesive and united as we would hope them to me. WCG and iCCup changes their map pool way slower compared to the KeSPA lineup for OSL, MSL, and Proleague. Eventually, certain maps will emerge to be so good that it is almost impossible not to use them for a tournament. Destination and Match Point come to mind. Right now, we are in the early stages of adopting custom maps for SC2, and the more maps we test and filter out, the better. Also, I think I heard from somewhere that Gisado from GOM initially checked out some of the iCCup maps but wasn't convinced that they were good enough to be used for the Korean games. Nevertheless, it's great to see the SC2 scene look more and more like the BW scene. Custom maps being adopted AND GSL adding a Proleague system? It's almost too good to be true. Link? Source? Because I have never heard that before... Actually, I think I misunderstood my source since I was essentially trying to remember an obscure post. http://www.teamliquid.net/forum/viewmessage.php?topic_id=182734¤tpage=7#122
I guess he considered the maps, but obviously didn't end up using them. It's a shame too, since the iCCup maps are definitely strong contenders compared to the Korean maps.
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On February 01 2011 02:36 eviltomahawk wrote:Show nested quote +On February 01 2011 02:21 iCCup.Diamond wrote:On February 01 2011 02:17 ParasitJonte wrote:On February 01 2011 02:13 iCCup.Diamond wrote:On February 01 2011 02:05 G.s)NarutO wrote: Blizzard needs to put those maps into the Ladderpool, because otherwise no one will train them basically... which would suck. T.T Trust me, very few pros (at least in NA) are using the ladder for practice anyways. Most have already switched to customs for practice. That seems kind of doubtful. I mean, even TSL3 is going to use old ladder maps, no? Of course you wouldn't just say this for no reason, but I just don't understand the motivation behind it. Unless they really strongly believe that there's going to be huge changes in the map pool soon. No no I mean custom games, not custom maps. I'm saying most pros do not ladder anymore, the last Top 200 really shows that. On February 01 2011 02:19 eviltomahawk wrote:On January 31 2011 17:13 RouaF wrote: Adding custom maps is a great idea. But why not taking the maps that are going to be used in the GSL? I'm not sure everyone using different custom maps is a very good idea... Unfortunately, the world of mapmakers and tournament organizers aren't as cohesive and united as we would hope them to me. WCG and iCCup changes their map pool way slower compared to the KeSPA lineup for OSL, MSL, and Proleague. Eventually, certain maps will emerge to be so good that it is almost impossible not to use them for a tournament. Destination and Match Point come to mind. Right now, we are in the early stages of adopting custom maps for SC2, and the more maps we test and filter out, the better. Also, I think I heard from somewhere that Gisado from GOM initially checked out some of the iCCup maps but wasn't convinced that they were good enough to be used for the Korean games. Nevertheless, it's great to see the SC2 scene look more and more like the BW scene. Custom maps being adopted AND GSL adding a Proleague system? It's almost too good to be true. Link? Source? Because I have never heard that before... Actually, I think I misunderstood my source since I was essentially trying to remember an obscure post. http://www.teamliquid.net/forum/viewmessage.php?topic_id=182734¤tpage=7#122I guess he considered the maps, but obviously didn't end up using them. It's a shame too, since the iCCup maps are definitely strong contenders compared to the Korean maps.
Oh ok. If he searched for them on the Korean B.net, that would explain it, as the maps are not there 0.o! But soon they will be on the KOR server.
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i don't think blizz puts the maps on ladder and i don't see any problems with it. special channels for training and custom games all the way baby. i've never been around for the original bn ladder in sc:bw but wasn't it the same? maps weren't updated and were crap and then people started making better maps and players stopped playing ladder (+ hacks on ladder
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I agree, Blizzard won't put these maps on the ladder. They haven't done so in the past and they already said they want a variety of different maps on their ladder that are not too complicated (so obviously noobfriendly, whatever that means for Blizzard). But now that we have chat channels, it's no problem whatsoever to organize custom games for training. And for pros it's obviously least problematic since they mostly have training partners/team members.
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It's nice to see ICCup maps getting some use in tournaments. I've seen some of them used in the US CSL rounds as well.
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This is like a patch with major changes, and it pleases everyone. The maps looks awesome, thank you ICCup makers for your patience and willingness to push this forth for us <3
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Testbug is right now on the first page in the 1v1 section on Europe. You can find an opponent very quickly and not necessarily through a channel.
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On February 01 2011 04:48 Superouman wrote: Testbug is right now on the first page in the 1v1 section on Europe. You can find an opponent very quickly and not necessarily through a channel.
Awesome to hear it's up that far already! <3
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On February 01 2011 04:48 Superouman wrote: Testbug is right now on the first page in the 1v1 section on Europe. You can find an opponent very quickly and not necessarily through a channel.
really? awesome!!!! maybe it is time for some custom game =D
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Wow, you can really easily find an opponent with "Join a game"... first try I found a silver player... and then the countdown starts lol, I hate Bnet 0.2 ... guess that's not really an option if it works like this... so back to chat channels^^
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Philadelphia, PA10406 Posts
On February 01 2011 03:01 PredY wrote:i don't think blizz puts the maps on ladder and i don't see any problems with it. special channels for training and custom games all the way baby. i've never been around for the original bn ladder in sc:bw but wasn't it the same? maps weren't updated and were crap and then people started making better maps and players stopped playing ladder (+ hacks on ladder  The main laddering tools for BW were all custom servers (Iccup being the most prominent for English speakers) where the map pool was frequently updated with Korean maps (and Faoi, which regrettably didn't see much use) as old maps fell out of use. Blizzard maps fell out of favor fairly rapidly as the scene picked up.
Nearly everyone was playing ladder to begin with as there was no match-making, you just asked for games, and then people accepted, you made the game and off you went.
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Testbug seems to be a fan-favorite, largely because of the textures it's also a really interesting map (glad to see 3-player ones for once). I'm really looking forward to seeing more usage of these iCCup maps.
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On February 01 2011 08:00 Animostas wrote: Testbug seems to be a fan-favorite, largely because of the textures it's also a really interesting map (glad to see 3-player ones for once). I'm really looking forward to seeing more usage of these iCCup maps.
It's also been quite balanced too. I think right now it's our top map .
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btw, XMG Series uses the new map pool right now as well
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Just got kicked out from XMG in the 6th round ( by elfi so no shame -.-).
I have to say testbug is awesome !!!
Pawn Ra seems a bit empty & boring but maybe its just me
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testbug seems really good. pawn ra seems... dunno too dark and boring :/
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On February 02 2011 04:33 Frankon wrote: XMG is ESL...
I know, but the only cup with prizes mentioned in the ESL news was Go4SC2 cup, so I thought it's notable that XMG Cup has it, too (the new Sennheiser Cup on Saturdays as well). Might be that EPS Germany uses the same map pool?!
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This is awesome!! I hope MLG will follow the ESL on this so the 2 non-korean tournements uses the same map pool. Will be better for the pro gramers for practice and stuff. Besides just this is awesome.
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Pawn sucks as a map, it's like a new steppes with xelnagas watching all the map and 1 path without rocks to go to the natural... Testbug is cool bug dropping is impossible on it :s
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Why is Pawn Re soo dark? Its really hard to see something on this map. would be glad if the author at least could increase the brightning a little bit.
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On February 02 2011 22:52 TehForce wrote: Why is Pawn Re soo dark? Its really hard to see something on this map. would be glad if the author at least could increase the brightning a little bit.
I agree, even though I personally don't have problems when playing, I can see others having problems with it. And on streams with low quality I can imagine having problems as well.
edit: lol oops, I just searched for Pawn Re thread and saw that it has been updated... sry^^
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Testbug looks amazing. good job on that one
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ALLEYCAT BLUES50123 Posts
desrow streaming in FP view of a game on testbug in Go4SC2!
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Pawn Re has been retextured just in time. OP updated with a new overview.
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The Cyborg SC2-Inside Cup that will start again this Thursday and then will be held every Wednesday with 200€ first prize, will use iCCup Pawn Re and iCCup Testbug in the map pool 
http://cyborgcup.sc2-inside.com/en/
Also Competo Cup might use them if they are voted in this poll: http://www.competo-sports.org/umfrage,51.html
edit: forgot to mention that the Viking Cup uses the ESL map pool as well now.
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