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How much info should be shown in casts? - Page 3

Forum Index > SC2 General
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pullarius1
Profile Blog Joined May 2010
United States523 Posts
January 30 2011 01:17 GMT
#41
The absolutely best thing in the world, I think, would be to somehow let people watching scroll through the casting bars at their leisure. Maybe not feasible, but it would be amazing. I hate when the production tab isn't up. in the first few days of this GSL, some of the games completely baffled me because would have no idea that, for instance, is was +2/+2 marines against +1/+0 mutalisks or that combat shields had only been finished by one person.
@pullarius1
btlyger
Profile Blog Joined February 2010
United States470 Posts
January 30 2011 01:20 GMT
#42
The only thing I like to have sometimes open is the production tab, but thats only from a learning standpoint.

In tournaments, I like to see the action. Seeing everything else takes away from the gameplay, and ultimately lets it feel less like an epic battle and more like watching a replay to learn. When I'm watching a tournament, I want to see 2 pros duking it out and nothing else. I completely forget about strategies and just sit back and enjoy.
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
butter
Profile Blog Joined July 2009
United States785 Posts
January 30 2011 01:30 GMT
#43
If your interest is just to understand the game, then you're going to want a replay or a cast which is as close to a replay as possible (eg. production tab). But for the fans as a whole, no one has a better formula than what OGN is doing:

[image loading]
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
January 30 2011 01:31 GMT
#44
On January 30 2011 08:26 Frankon wrote:
i would go for limited korean style...
We all want the esport to grow... The best way is to make it enjoyable for the watchers.
Bellow is TLO open spoiler .. be warned.
+ Show Spoiler +
Lets give some example. Today's TLO final. . We could see both players going for DT's in one game . And it wasn't much of a suspension.
Now imagine this. Wheat concentrates commentating on what is happening on TLO ramp. Get into a discussion with Wolf on how it would be possible to break the ramp. Well wolf would be cheating by having production tab open. Now TLO makes a halucinated phoenix and go and scout. WHeat follows the phoenix with TLO vision on. We see he discovers DT shrine being warped. And go immediately for forge+cannons.This would be a nice tension for viewers to guess what would be faster DT's or the canons...


Damn.. this was the example I was gonna use xD

OFF OFF OFF OFF OFF OFF. If you want to follow the game that intricately why don't you just watch a replay?

Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
January 30 2011 02:00 GMT
#45
I like the limited style during tournaments but a more full style when the replay is meant to teach something.

Seeing hit points at a critical time is cool but the production tab always open does kill the suspense sometimes. Seeing production during an instructional or not competitive game though is nice since it helps you to see and learn a build order in the early game and upgrade timings throughout
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Char711
Profile Blog Joined October 2010
United States862 Posts
January 30 2011 02:03 GMT
#46
Because of some comments, I'm going to add another poll in the OP that is specifically about tabs. I'm going to put in production, APM, income and army since those seem to be the popular ones. I'll also put in two options for health bars: all on or on when selected (i.e., you always see them or only see the ones on the unit(s) that the observer has selected at that time).
"If you can chill, chill." -Liquid`Tyler "Special tactics." -White-Ra
pzea469
Profile Blog Joined September 2008
United States1520 Posts
January 30 2011 02:05 GMT
#47
seeing the unit healthbars on top of everything is a major turn off for me. I feel that its an example of when you have too much info, where the info actually replaces the actual action. Yes i may have more info over the battle with healthbars floating around, but I'm MISSING the actual battle! It just looks ugly to me imo, and I wish i could play without them on all the time, without having a disadvantage :/
Kill the Deathball
Enervate
Profile Joined August 2010
United States1769 Posts
January 30 2011 02:08 GMT
#48
I don't care for the production tab at all since I never look at it, but I guess I can understand why some people might want. I don't like seeing the supply counts either because that can oftentimes be deceiving. It's best just to look at the screen and observe for yourself who's ahead and stuff and watch how things unfold. The only statistic that I find kind of useful to know is the number of harvesters each player has.

I don't care about hp bars either. The only time I would even consider seeing them is during a battle where micro is crucial such as blink stalkers, but even then, I don't mind just watching without the hp bars and seeing what happens.
Smurphy
Profile Blog Joined November 2010
United States374 Posts
January 30 2011 02:09 GMT
#49
I simply cannot watch cast games when the casters ask rhetorical questions when the answer is on their screen or would be on their screen with one of the information tabs open. In the final game which is described in the opening post I would have turned off the game had it not ended at that point in time.

To me, watching the game without that information available at critical moments is like watching American football if you were never able to know the down and distance. I'm not able to follow the game nor understand why the players are doing what they are doing when key information isn't being shown. I don't feel more tension because I do not know everything. I feel frustration when I am denied knowing why a strategy is or is not being used.

Imagine watching American football if it was cut so you would just see the ball snapped and a play occur but you wouldn't know what down it was nor how far it was to the first down. I suspect it would be like watching some obvious action and tension but not really understanding what is going on. That is how I felt today. I can't watch that.

How that played out today, spoilers
+ Show Spoiler +
In the final game DuckloadRa attacked into TLO's expansion. DuckloadRa had a force of Stalkers, Zealots and Sentries. One bunker was in front for TLO and he was scrapping together random troops. Hitpoints on the bunker were not shown at anypoint in time. Duckload threw down some forcefields around the bunker. However, there was still a decent space for SCVs and mules to repair. The SCVs and mules went to the bunker. The bunker was engaged. The bunker was obviously on fire. Then DuckloadRa just stopped attacking it. He started trying to walk by the bunker into the main.

What the ****.

It was on fire.
Was it almost dead?
Were the SCVs and Mules repairing it too fast?
What was inside the bunker?
Was the bunker empty?
Could he have finished it off with one more shot?

I would have known the answer to these questions had hitpoints been on.


If casters don't show relevant information at relevant times I cannot watch. I watched the Broodwar finals today. I had never watched a professional Brood War game before. At times during battles the camera would cut to faces in the crowd. Once it cut away at a critical moment when a unit was one shot away from dying and was being pursued. The game hung on this moment and the camera cut to the crowd. I turned it off. That frustration is what I felt watching the TSL today. Information that let me follow what was occurring was being denied.
Char711
Profile Blog Joined October 2010
United States862 Posts
January 30 2011 02:11 GMT
#50
The polls are now up! If you haven't seen the OP in awhile, go back and make your voice heard!
"If you can chill, chill." -Liquid`Tyler "Special tactics." -White-Ra
Char711
Profile Blog Joined October 2010
United States862 Posts
January 30 2011 02:12 GMT
#51
On January 30 2011 11:09 Smurphy wrote:
I simply cannot watch cast games when the casters ask rhetorical questions when the answer is on their screen or would be on their screen with one of the information tabs open. In the final game which is described in the opening post I would have turned off the game had it not ended at that point in time.

To me, watching the game without that information available at critical moments is like watching American football if you were never able to know the down and distance. I'm not able to follow the game nor understand why the players are doing what they are doing when key information isn't being shown. I don't feel more tension because I do not know everything. I feel frustration when I am denied knowing why a strategy is or is not being used.

Imagine watching American football if it was cut so you would just see the ball snapped and a play occur but you wouldn't know what down it was nor how far it was to the first down. I suspect it would be like watching some obvious action and tension but not really understanding what is going on. That is how I felt today. I can't watch that.

How that played out today, spoilers
+ Show Spoiler +
In the final game DuckloadRa attacked into TLO's expansion. DuckloadRa had a force of Stalkers, Zealots and Sentries. One bunker was in front for TLO and he was scrapping together random troops. Hitpoints on the bunker were not shown at anypoint in time. Duckload threw down some forcefields around the bunker. However, there was still a decent space for SCVs and mules to repair. The SCVs and mules went to the bunker. The bunker was engaged. The bunker was obviously on fire. Then DuckloadRa just stopped attacking it. He started trying to walk by the bunker into the main.

What the ****.

It was on fire.
Was it almost dead?
Were the SCVs and Mules repairing it too fast?
What was inside the bunker?
Was the bunker empty?
Could he have finished it off with one more shot?

I would have known the answer to these questions had hitpoints been on.


If casters don't show relevant information at relevant times I cannot watch. I watched the Broodwar finals today. I had never watched a professional Brood War game before. At times during battles the camera would cut to faces in the crowd. Once it cut away at a critical moment when a unit was one shot away from dying and was being pursued. The game hung on this moment and the camera cut to the crowd. I turned it off. That frustration is what I felt watching the TSL today. Information that let me follow what was occurring was being denied.

Your football analogy is excellent. I'm also really big on being able to see the lines, yards, downs, etc.
"If you can chill, chill." -Liquid`Tyler "Special tactics." -White-Ra
Bijan
Profile Joined October 2010
United States286 Posts
January 30 2011 02:18 GMT
#52
I just want them to cycle through them at a mild pace. Keep coming back to the production and army tabs as home base and make sure to click on each player frequently so we can quickly see supply, unit upgrades and the like.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
January 30 2011 02:40 GMT
#53
Slowly cycling through important tabs like production and unit count, and income sometimes, is important.

No reason at all to have none of them ever showing. That's just annoying, and you can't really watch the ebb and flow of the game as well.
Assymptotic
Profile Joined February 2009
United States552 Posts
Last Edited: 2011-01-30 02:50:15
January 30 2011 02:47 GMT
#54
Personally, I like the Korean style of commentating.

I'm reminded of an instance where Stork(?) was playing against Hiya(?) about a month ago where Stork warpped in a stargate. Kim Carrier began yelling "CARRIER CARRIER CARRIER" really loudly for a while, getting everyone all excited. However, we got Arbiters instead, thus adding a huge LOL factor.

However, there's a slight problem; GOMTV does not have Korean commentators, and thus, having them try to cast it Korean style (e.g. hidden tabs) does little for drama. What I wish we could get is first-person camera; it's always astounding to watch 250+ apm players do their thing.

So I say keep them production, supply, resource, and income tabs. However, we really do need better quality streams if we decide to keep the tabs; half the time I can't even read the them because the quality is so bad.
So close, and yet so far
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
January 30 2011 05:39 GMT
#55
On January 30 2011 09:43 slivaz wrote:
Show nested quote +
On January 30 2011 08:50 Vimsey wrote:
On January 30 2011 08:32 slivaz wrote:

On January 30 2011 08:24 Vimsey wrote:
I usually fixate on a production tab, but I think that kind of takes away some of the suspense.

If I want to analyse exactly where a game went wrong i can always download the replay so yea spice it up a bit. Also when we dont know everything it makes us less critical of what players are doing and reminds us that players have fog of war.

What is the actual meaning of this statement?! Is this guy being ironic saying "I don't care about the game or even the minimap for that matter, I just want to see the tiny bars complete and then disappear"? Or is he really so emotionless that he lacks the ability to care about the players or the outcome of the game? Or is he just making a contradiction for the jiggles: "I like the little bars, remove them"?

"this guy" here.

You seem to be ranting at the world, I never mentioned wanting to watch healthbars. In fact I was advocating not having as much information. Maybe you should read more carefully and worry less about misunderstood sarcasm.

I wasn't taking about the health bars. I was talking about the little bars in the production tab that displays the progress of whatever item it is associated with. When an item is completed, it's associated bar disappears. You said you "usually fixate on a production tab". Full stop.

On topic: There is a particular use of the income tab I find very weird. When a player makes a drop or a harasment tactic work, killing around 20 harvesters and the commentators go "Oooh" and "What a great play!", and then proceeds to open the income tab to go "Look at those numbers! He is twenty harvesters behind!", it just seems so redundant.

I can tell you stopped reading after I said "I usually fixate". There is no full stop after I said that I finished the sentence by saying "but I think that kind of takes away some of the surprise". I also dont think its a good thing that I fixate on it at all. Fixate is not generally a positive word at all (for example you seem to have fixated on the first part of my opening sentence) so I dont know why you drew the conclusion you did from that. Also watching the production bar doesnt necessarily mean you are watching the little bars fill up.

Anyway on topic again: Yes although sometimes you think a player would be behind from a drop but then thats more because they havent told you how ahead he was before it.
Puremiss
Profile Joined August 2008
United States232 Posts
January 30 2011 05:58 GMT
#56
ive always had a love hate thing going with the health bars, especially in zerg matchups, because you want to see hp obviously when thers a fight going down, but when lings are swarming all over the place the mass of hp bars really kills the scene
Buddhist
Profile Joined April 2010
United States658 Posts
Last Edited: 2011-01-30 06:04:24
January 30 2011 06:01 GMT
#57
It's annoying not getting the information you want in real time to see how the game is going. When casters don't keep the production tab open, I feel like they're incompetent.

Hiding information doesn't increase flair. For example, not showing some drop coming on the minimap does not increase excitement. It just increases rage, because competent viewers actually watch the minimap as well, and see that kind of thing.

Also, showing HP bars emphasizes the micro of the players, or the lack thereof.
I8PP
Profile Joined May 2008
Canada186 Posts
January 30 2011 09:05 GMT
#58
There's a difference between not knowing when someone's ultras are coming out and not knowing that a drop has occurred.

HP bars may emphasize the micro of the players, but it's harder to see what is going on, and that would be a big problem.
taintmachine
Profile Joined May 2010
United States431 Posts
Last Edited: 2011-01-30 10:09:21
January 30 2011 09:59 GMT
#59
production tab is the most important imo and ppl show that one a lot. i only like to see the army tab to see supply counts (in the moments when the obs won't deselect one player's units/structures).

i don't think healthbars should be on, but i really wish observers would flash them at the appropriate times to give more info.
CASLsoju
Profile Joined August 2010
Canada253 Posts
January 30 2011 10:43 GMT
#60
One thing I hate is not showing most of the tabs and switching them up at least once in awhile.
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