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SC2 Master League Information - Page 27

Forum Index > SC2 General
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god deezy yo
Profile Joined November 2010
49 Posts
Last Edited: 2011-01-19 16:14:25
January 19 2011 16:13 GMT
#521
On January 20 2011 00:08 Alphasquad wrote:
Show nested quote +
On January 19 2011 11:06 Excalibur_Z wrote:
On January 19 2011 11:02 Azzur wrote:
I agree there should be at least a minimum number of games criteria. If someone wants to be considered a good player, they should be made to prove themselves continually, rather than hitting one good streak and then not playing again (to maintain their master league status).

For instance, there is no indication of how a person got their MMR for their first 30 games. They could've cheese heavily during the first week (when no one knew how to play) and hence got a good MMR. They have not proven themselves over a longer period of time.


That's not a concern because if the player remains active, he would just get demoted if he failed to maintain that level of performance over a longer period of time.


and if they dont continue playing they will stay in there forever and block spots and god i would be really really surprised if this wont happen in large numbers


there is not a limited number of slots in master, and judging by the current trends it will be the most active of all leagues.
Alphasquad
Profile Joined August 2010
Austria505 Posts
January 19 2011 16:19 GMT
#522
On January 20 2011 01:13 god deezy yo wrote:
Show nested quote +
On January 20 2011 00:08 Alphasquad wrote:
On January 19 2011 11:06 Excalibur_Z wrote:
On January 19 2011 11:02 Azzur wrote:
I agree there should be at least a minimum number of games criteria. If someone wants to be considered a good player, they should be made to prove themselves continually, rather than hitting one good streak and then not playing again (to maintain their master league status).

For instance, there is no indication of how a person got their MMR for their first 30 games. They could've cheese heavily during the first week (when no one knew how to play) and hence got a good MMR. They have not proven themselves over a longer period of time.


That's not a concern because if the player remains active, he would just get demoted if he failed to maintain that level of performance over a longer period of time.


and if they dont continue playing they will stay in there forever and block spots and god i would be really really surprised if this wont happen in large numbers


there is not a limited number of slots in master, and judging by the current trends it will be the most active of all leagues.


i thought its limited to 2% of all players (accounts)
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
January 19 2011 16:39 GMT
#523
On January 20 2011 01:19 Alphasquad wrote:
Show nested quote +
On January 20 2011 01:13 god deezy yo wrote:
On January 20 2011 00:08 Alphasquad wrote:
On January 19 2011 11:06 Excalibur_Z wrote:
On January 19 2011 11:02 Azzur wrote:
I agree there should be at least a minimum number of games criteria. If someone wants to be considered a good player, they should be made to prove themselves continually, rather than hitting one good streak and then not playing again (to maintain their master league status).

For instance, there is no indication of how a person got their MMR for their first 30 games. They could've cheese heavily during the first week (when no one knew how to play) and hence got a good MMR. They have not proven themselves over a longer period of time.


That's not a concern because if the player remains active, he would just get demoted if he failed to maintain that level of performance over a longer period of time.


and if they dont continue playing they will stay in there forever and block spots and god i would be really really surprised if this wont happen in large numbers


there is not a limited number of slots in master, and judging by the current trends it will be the most active of all leagues.


i thought its limited to 2% of all players (accounts)


he means there is not hard cap of X players. It's %-based; that means the more players there are, the more that get into master's league. So people who idle in master's league won't be "blocking spots".

Although it does seem lame that people can just get into master's league then stop playing without being demoted.
next week on Everybody Loves HypnoToad:
god deezy yo
Profile Joined November 2010
49 Posts
Last Edited: 2011-01-19 16:41:57
January 19 2011 16:40 GMT
#524
On January 20 2011 01:19 Alphasquad wrote:
Show nested quote +
On January 20 2011 01:13 god deezy yo wrote:
On January 20 2011 00:08 Alphasquad wrote:
On January 19 2011 11:06 Excalibur_Z wrote:
On January 19 2011 11:02 Azzur wrote:
I agree there should be at least a minimum number of games criteria. If someone wants to be considered a good player, they should be made to prove themselves continually, rather than hitting one good streak and then not playing again (to maintain their master league status).

For instance, there is no indication of how a person got their MMR for their first 30 games. They could've cheese heavily during the first week (when no one knew how to play) and hence got a good MMR. They have not proven themselves over a longer period of time.


That's not a concern because if the player remains active, he would just get demoted if he failed to maintain that level of performance over a longer period of time.


and if they dont continue playing they will stay in there forever and block spots and god i would be really really surprised if this wont happen in large numbers


there is not a limited number of slots in master, and judging by the current trends it will be the most active of all leagues.


i thought its limited to 2% of all players (accounts)

no, just like bronze/silver/gold/plat aren't "limited" to 20% of players, master league isn't "limited" to 2% of players. the mmr requirement is just such that roughly 2% of active players will be promoted to it. there will always be a slot open if you hit the mmr requirement to be promoted. it's nothing but another league on top of diamond that's a little more exclusive than the rest, there is really nothing special about it like player limits.
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
January 19 2011 16:42 GMT
#525
On January 19 2011 11:10 Mohdoo wrote:
They see their big point score (massed a ton of games) and think they are top players. That's the problem with the SC2 ladder


That is the biggest problem with sc2 ladder, most people fail to understand that a game between a 2000pts diamond and a 1700 pts diamond can be higher in terms of skills and MMR than a game betwwen two 3000 pts diamonds.

I don't blame it on people, those who don't read forums and thread like those only see the list in their ladder profile and think "I'm ranked #4, I'm way better than this #47 guy."

I still think the most logical way to settle this would be to put all masters in one division, reset all pts to 0 and get rid of the bonus pool. But I can still dream...

In other news, the top 200 seems to be based on MMR rather than points which is great, if they could update their formula so that points reflect MMR as close as possible we might see the light soon. Biggest problem is still the bonus pool imo.
Brood War is forever
Neo.NEt
Profile Joined August 2010
United States785 Posts
January 19 2011 17:57 GMT
#526
On January 19 2011 13:30 SDream wrote:
Show nested quote +
On January 19 2011 13:04 Subversion wrote:
On January 19 2011 12:00 Neo.NEt wrote:
Well I just got promoted to master league hurray for me. I was 84-53 with like 1680 and like 1140 in my bonus pool in the lowest class division on imaginable. I was top 20 with like 1200 points right before the patch came out... maybe that's a reference point for some of you other guys.


woah u were only 1700 point diamond? :O and u got into masters?

thats weird, i just have no idea how to know how close/far i am for masters.

are there any indicators as to how i know if i may be getting close to promotion?


Yeap, look at your opponents league. If 50% of them is on master, than you are really close. If 100% of them are on master, then you are there already most likely. If 10% of them are on master, then you are probably close and could actually get in soon, or never.



About half of the guys I played post patch were master, the last one was diamond though so it's not like you have a "final boss" master league guy standing in your way. That's probably a good way to look at it.
Apologize.
JamesSwift
Profile Joined May 2010
United States71 Posts
January 19 2011 20:12 GMT
#527
On January 20 2011 02:57 Neo.NEt wrote:
Show nested quote +
On January 19 2011 13:30 SDream wrote:
On January 19 2011 13:04 Subversion wrote:
On January 19 2011 12:00 Neo.NEt wrote:
Well I just got promoted to master league hurray for me. I was 84-53 with like 1680 and like 1140 in my bonus pool in the lowest class division on imaginable. I was top 20 with like 1200 points right before the patch came out... maybe that's a reference point for some of you other guys.


woah u were only 1700 point diamond? :O and u got into masters?

thats weird, i just have no idea how to know how close/far i am for masters.

are there any indicators as to how i know if i may be getting close to promotion?


Yeap, look at your opponents league. If 50% of them is on master, than you are really close. If 100% of them are on master, then you are there already most likely. If 10% of them are on master, then you are probably close and could actually get in soon, or never.



About half of the guys I played post patch were master, the last one was diamond though so it's not like you have a "final boss" master league guy standing in your way. That's probably a good way to look at it.

Keep in mind that promotions (especially with a fair amount of games played already) are determined at checkpoints. So you aren't being considered for promotion after every single game, but rather after every x-th game (unknown number, and probably gets larger as your MMR is more settled, i.e. as you play more).
你好
ChrysaliS_
Profile Joined January 2011
United States261 Posts
January 19 2011 20:14 GMT
#528
On January 20 2011 05:12 JamesSwift wrote:
Show nested quote +
On January 20 2011 02:57 Neo.NEt wrote:
On January 19 2011 13:30 SDream wrote:
On January 19 2011 13:04 Subversion wrote:
On January 19 2011 12:00 Neo.NEt wrote:
Well I just got promoted to master league hurray for me. I was 84-53 with like 1680 and like 1140 in my bonus pool in the lowest class division on imaginable. I was top 20 with like 1200 points right before the patch came out... maybe that's a reference point for some of you other guys.


woah u were only 1700 point diamond? :O and u got into masters?

thats weird, i just have no idea how to know how close/far i am for masters.

are there any indicators as to how i know if i may be getting close to promotion?


Yeap, look at your opponents league. If 50% of them is on master, than you are really close. If 100% of them are on master, then you are there already most likely. If 10% of them are on master, then you are probably close and could actually get in soon, or never.



About half of the guys I played post patch were master, the last one was diamond though so it's not like you have a "final boss" master league guy standing in your way. That's probably a good way to look at it.

Keep in mind that promotions (especially with a fair amount of games played already) are determined at checkpoints. So you aren't being considered for promotion after every single game, but rather after every x-th game (unknown number, and probably gets larger as your MMR is more settled, i.e. as you play more).


if you read the ladder analysis articles you would know this isn't true
Chrysalis.145
JamesSwift
Profile Joined May 2010
United States71 Posts
Last Edited: 2011-01-20 00:55:18
January 20 2011 00:35 GMT
#529
On January 20 2011 05:14 ChrysaliS_ wrote:
Show nested quote +
On January 20 2011 05:12 JamesSwift wrote:
On January 20 2011 02:57 Neo.NEt wrote:
On January 19 2011 13:30 SDream wrote:
On January 19 2011 13:04 Subversion wrote:
On January 19 2011 12:00 Neo.NEt wrote:
Well I just got promoted to master league hurray for me. I was 84-53 with like 1680 and like 1140 in my bonus pool in the lowest class division on imaginable. I was top 20 with like 1200 points right before the patch came out... maybe that's a reference point for some of you other guys.


woah u were only 1700 point diamond? :O and u got into masters?

thats weird, i just have no idea how to know how close/far i am for masters.

are there any indicators as to how i know if i may be getting close to promotion?


Yeap, look at your opponents league. If 50% of them is on master, than you are really close. If 100% of them are on master, then you are there already most likely. If 10% of them are on master, then you are probably close and could actually get in soon, or never.



About half of the guys I played post patch were master, the last one was diamond though so it's not like you have a "final boss" master league guy standing in your way. That's probably a good way to look at it.

Keep in mind that promotions (especially with a fair amount of games played already) are determined at checkpoints. So you aren't being considered for promotion after every single game, but rather after every x-th game (unknown number, and probably gets larger as your MMR is more settled, i.e. as you play more).


if you read the ladder analysis articles you would know this isn't true

if you read the interview with blizzard employees (browder I think?) you would know that it is
EDIT: http://webcache.googleusercontent.com/search?q=cache:hPA3rfOQqw0J:g4mr.net/Blizzard%20Transcript.txt http://g4mr.net/Blizzard%20Transcript.txt&cd=1&hl=en&ct=clnk&gl=us&client=firefox-a
"Guest-48: Concerning the ladder promotions system, what further clarity can you provide to us on exactly how this works? I've heard that it works based on some sort of interval system, if so, what sort of intervals? I think many people feel left in the dark on how this works and might like a 'progress bar' for promotions or something similar.
DustinB: The Battle.Net team has been hard at work on this system throughout Beta-1 and Beta-2. It does currently check every so often to see that you are in the right league. I don't know what the current times are that it checks. I know they are talking about doing some updates to those checks so that they happen more often."
你好
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
January 20 2011 00:45 GMT
#530
On January 20 2011 09:35 JamesSwift wrote:
Show nested quote +
On January 20 2011 05:14 ChrysaliS_ wrote:
On January 20 2011 05:12 JamesSwift wrote:
On January 20 2011 02:57 Neo.NEt wrote:
On January 19 2011 13:30 SDream wrote:
On January 19 2011 13:04 Subversion wrote:
On January 19 2011 12:00 Neo.NEt wrote:
Well I just got promoted to master league hurray for me. I was 84-53 with like 1680 and like 1140 in my bonus pool in the lowest class division on imaginable. I was top 20 with like 1200 points right before the patch came out... maybe that's a reference point for some of you other guys.


woah u were only 1700 point diamond? :O and u got into masters?

thats weird, i just have no idea how to know how close/far i am for masters.

are there any indicators as to how i know if i may be getting close to promotion?


Yeap, look at your opponents league. If 50% of them is on master, than you are really close. If 100% of them are on master, then you are there already most likely. If 10% of them are on master, then you are probably close and could actually get in soon, or never.



About half of the guys I played post patch were master, the last one was diamond though so it's not like you have a "final boss" master league guy standing in your way. That's probably a good way to look at it.

Keep in mind that promotions (especially with a fair amount of games played already) are determined at checkpoints. So you aren't being considered for promotion after every single game, but rather after every x-th game (unknown number, and probably gets larger as your MMR is more settled, i.e. as you play more).


if you read the ladder analysis articles you would know this isn't true

if you read the interview with blizzard employees (browder I think?) you would know that it is


Well we've proven that this isn't the case because people have been promoted in 10 games or less. My first analysis thread actually directly referenced that Best Buy livechat with Dustin Browder where he cited 30 games before a promotion, but that was corrected once we found conflicting evidence.

That doesn't mean he was lying, though. Remember that when that live chat took place, the beta was still going on and they were still several weeks out from release. Maybe the system changed and they instead chose to take promotions on a more granular level. Maybe the 30-game requirement only applied in the initial week or two of the ladder, when the league separations weren't very well established. There are many possibilities, but we know that's not how it works presently.
Moderator
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
January 20 2011 00:58 GMT
#531
On January 20 2011 09:45 Excalibur_Z wrote:

Well we've proven that this isn't the case because people have been promoted in 10 games or less. My first analysis thread actually directly referenced that Best Buy livechat with Dustin Browder where he cited 30 games before a promotion, but that was corrected once we found conflicting evidence.

That doesn't mean he was lying, though. Remember that when that live chat took place, the beta was still going on and they were still several weeks out from release. Maybe the system changed and they instead chose to take promotions on a more granular level. Maybe the 30-game requirement only applied in the initial week or two of the ladder, when the league separations weren't very well established. There are many possibilities, but we know that's not how it works presently.


Also, there is strong available evidence that promotion / demotion is determined by skynet.

Also I don't think Dustin Browder micro-manages everything so if there was a decision that through testing it was 99% accurate in some specific cases after 10 games, then that's fine. But placement was totally different at different points in beta. In early beta you could get placed straight into platinum (diamond now) after 5 games, then at some point later it became impossible and always took more games. As for league placement algorithms, that could even be changed on the fly without much visibility to the user as long as the MMR behind it stays with the same formula.
I always try to shield slam face, just to make sure it doesnt work
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
January 20 2011 01:07 GMT
#532
On January 20 2011 09:58 MorefaSho wrote:
Show nested quote +
On January 20 2011 09:45 Excalibur_Z wrote:

Well we've proven that this isn't the case because people have been promoted in 10 games or less. My first analysis thread actually directly referenced that Best Buy livechat with Dustin Browder where he cited 30 games before a promotion, but that was corrected once we found conflicting evidence.

That doesn't mean he was lying, though. Remember that when that live chat took place, the beta was still going on and they were still several weeks out from release. Maybe the system changed and they instead chose to take promotions on a more granular level. Maybe the 30-game requirement only applied in the initial week or two of the ladder, when the league separations weren't very well established. There are many possibilities, but we know that's not how it works presently.


Also, there is strong available evidence that promotion / demotion is determined by skynet.

Also I don't think Dustin Browder micro-manages everything so if there was a decision that through testing it was 99% accurate in some specific cases after 10 games, then that's fine. But placement was totally different at different points in beta. In early beta you could get placed straight into platinum (diamond now) after 5 games, then at some point later it became impossible and always took more games. As for league placement algorithms, that could even be changed on the fly without much visibility to the user as long as the MMR behind it stays with the same formula.


One thing that we theorized that may be true is that it probably has a good idea of where you belong, but it intentionally places you one league below that. That would explain nobody being able to place in Diamond (though with 1.2, you can now) and how quickly the first promotion tends to occur.
Moderator
JamesSwift
Profile Joined May 2010
United States71 Posts
January 20 2011 15:26 GMT
#533
My comment was not regarding initial placement, but rather was regarding promtion/demotion after placement (for all those saying 'how many games do I have to win' etc..) It seems to me that the system does work on a milestone principle where it checks for your promotion/demotion eligibility every so often rather than after every game. If you have a lot of games (and thus you are likely to have a stable MMR) then it will check more sporadically than if you have fewer games (and thus a more dynamic MMR). Browder's comments seem to support that (the milestone bit at least).
你好
vanick
Profile Joined August 2010
United States53 Posts
Last Edited: 2011-01-20 16:12:00
January 20 2011 16:08 GMT
#534
On January 21 2011 00:26 JamesSwift wrote:
My comment was not regarding initial placement, but rather was regarding promtion/demotion after placement (for all those saying 'how many games do I have to win' etc..) It seems to me that the system does work on a milestone principle where it checks for your promotion/demotion eligibility every so often rather than after every game. If you have a lot of games (and thus you are likely to have a stable MMR) then it will check more sporadically than if you have fewer games (and thus a more dynamic MMR). Browder's comments seem to support that (the milestone bit at least).

We know there is no hard game minimum for promotions. We have several examples of people being promoted with less than 10 games played. After looking at a histogram of promotions by games played which has a large spike after peoples' MMR generally stabilizes there is a nice smooth curve after that. With periodic checkpoints we would see clustered promotions/demotions beyond the initial spike that is expected to occur because of the conservative league placement system. Based on this, and inferences from information received at Blizzcon we're confident that a checkpoint system is not used.

We definitely considered that there may be one early checkpoint to double check the league placement, but the evidence we have points to an algorithm that re-evaluates after each game you play regardless.
SDream
Profile Blog Joined November 2010
Brazil896 Posts
January 20 2011 16:14 GMT
#535
On January 20 2011 01:40 god deezy yo wrote:
Show nested quote +
On January 20 2011 01:19 Alphasquad wrote:
On January 20 2011 01:13 god deezy yo wrote:
On January 20 2011 00:08 Alphasquad wrote:
On January 19 2011 11:06 Excalibur_Z wrote:
On January 19 2011 11:02 Azzur wrote:
I agree there should be at least a minimum number of games criteria. If someone wants to be considered a good player, they should be made to prove themselves continually, rather than hitting one good streak and then not playing again (to maintain their master league status).

For instance, there is no indication of how a person got their MMR for their first 30 games. They could've cheese heavily during the first week (when no one knew how to play) and hence got a good MMR. They have not proven themselves over a longer period of time.


That's not a concern because if the player remains active, he would just get demoted if he failed to maintain that level of performance over a longer period of time.


and if they dont continue playing they will stay in there forever and block spots and god i would be really really surprised if this wont happen in large numbers


there is not a limited number of slots in master, and judging by the current trends it will be the most active of all leagues.


i thought its limited to 2% of all players (accounts)

no, just like bronze/silver/gold/plat aren't "limited" to 20% of players, master league isn't "limited" to 2% of players. the mmr requirement is just such that roughly 2% of active players will be promoted to it. there will always be a slot open if you hit the mmr requirement to be promoted. it's nothing but another league on top of diamond that's a little more exclusive than the rest, there is really nothing special about it like player limits.


I don't know what an active player is and I think that this definition could change everything.

If an active player is someone with less than 50% unspent bonus pool, than that means that someone that plays every week, 3-5 games would forever be considered "inactive". That is huge, cause that would explain why we have 50+% of our players at bronze and why it seems that so many people do get better but can't get promoted out of bronze.

My hipothesys is this:

Let's say we have 100 active playes (players that play almost everyday and have little bonus pool) and we also have 200 inactive players (players that do play once or twice a week more or less, with a huge bonus pool).

The skill level of these 100 active players would dictate the bondaries of the leagues.

The MMR of the 2th best active player would be the minimum MMR require to be on master, the MMR os the 80th best active player would be the minimun MMR required to be on silver.

Than let's say that of the 200 inactive players, 100 would have a MMR lower than the 80th active player. They would all be in bronze and we'd have almost 50% of the total population on bronze.

So, the active players "skill" will define the requirements on "skill" to be on certain leagues, but there would be no limite for players to be on certain leagues.

So we will have 2% of the active players on masters, 20% of them on bronze, but the inactive players could be 0,1% on masters and 60% on bronze.

I love to make hipothesys, sorry if that seems wrong or confuse, but I do think it works more or less like this.
JamesSwift
Profile Joined May 2010
United States71 Posts
January 20 2011 20:24 GMT
#536
On January 21 2011 01:08 vanick wrote:
We know there is no hard game minimum for promotions. We have several examples of people being promoted with less than 10 games played. After looking at a histogram of promotions by games played which has a large spike after peoples' MMR generally stabilizes there is a nice smooth curve after that. With periodic checkpoints we would see clustered promotions/demotions beyond the initial spike that is expected to occur because of the conservative league placement system. Based on this, and inferences from information received at Blizzcon we're confident that a checkpoint system is not used.

We definitely considered that there may be one early checkpoint to double check the league placement, but the evidence we have points to an algorithm that re-evaluates after each game you play regardless.

Do you have a link to the histogram you mention?
你好
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
Last Edited: 2011-01-21 18:14:53
January 21 2011 18:13 GMT
#537
On January 21 2011 05:24 JamesSwift wrote:
Show nested quote +
On January 21 2011 01:08 vanick wrote:
We know there is no hard game minimum for promotions. We have several examples of people being promoted with less than 10 games played. After looking at a histogram of promotions by games played which has a large spike after peoples' MMR generally stabilizes there is a nice smooth curve after that. With periodic checkpoints we would see clustered promotions/demotions beyond the initial spike that is expected to occur because of the conservative league placement system. Based on this, and inferences from information received at Blizzcon we're confident that a checkpoint system is not used.

We definitely considered that there may be one early checkpoint to double check the league placement, but the evidence we have points to an algorithm that re-evaluates after each game you play regardless.

Do you have a link to the histogram you mention?


It was posted in the Ladder Analysis Part 2 thread:

[image loading]

[image loading]

A more updated one:

[image loading]
Moderator
Neo.NEt
Profile Joined August 2010
United States785 Posts
Last Edited: 2011-01-21 18:46:26
January 21 2011 18:46 GMT
#538
Does anyone have any information on anyone being demoted from masters to diamond? I know someone said that it's happened, but I'm curious just how bad I have to do after getting promoted to get demoted...
Apologize.
Disastorm
Profile Joined January 2008
United States922 Posts
January 21 2011 20:39 GMT
#539
From my experience, Diamond players seem to be better than Master players in the ladder, has anyone else experienced this?
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
cive
Profile Blog Joined May 2010
Canada370 Posts
Last Edited: 2011-01-21 20:57:53
January 21 2011 20:56 GMT
#540
On January 22 2011 05:39 Disastorm wrote:
From my experience, Diamond players seem to be better than Master players in the ladder, has anyone else experienced this?


Like many above us said, Master league is nothing special.

Just like there are plats that may be better than the bottom diamonds, I'm sure there is a gray area between the master league and the diamond league.

I've never played a plat that plays like a good diamond or a diamond player that i thought should be a master league player. I think things would be more clear if you explain your situation. Maybe you are a good diamond getting tested vs. master league players or you are the master league player testing out the "to-be-promoted" diamond players.
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