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SC2 Master League Information - Page 22

Forum Index > SC2 General
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jarod
Profile Joined September 2010
Romania766 Posts
January 17 2011 14:54 GMT
#421
not necessarily, i am 2k + diamond and i know I am not yet ready for master, after the patch i have something like 9 win strike, 9 defeats, 8 wins, 6 defeats... so I am fluctuating, not stable at all, is ok for me for know to stay in diamond.
Maru | Life | herO
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
January 17 2011 15:30 GMT
#422
On January 17 2011 22:48 WhiteDog wrote:
Seriously, it's absolutly random to get promoted.


No, it's not.

There is some analysis of the ladder you can do to link MMR and points/bonus pool but no one can be sure of it. If you don't get promoted, it's because your MMR isn't high enough and the second (or game) that you will hit the correct MMR, you'll be master.

It is also incorrect to think that a player who has a 200-150 record has a higher MMR than a 200-175.

It's sad but It is what Blizzard has done with their ladder. Lots of speculations, lots of question, no real answers. Even top 200 is determined by points so it favours players who plays alot. You can be ranked #1 and still not be favored vs someone, which is sad.

What I would do is to put master league top 1000 and all in one division, no bonus pool. It would be more representative this way.
Brood War is forever
Zorkmid
Profile Joined November 2008
4410 Posts
January 17 2011 15:32 GMT
#423
Any idea why Blizzard wouldn't just publish the match making rating? They don't want to hurt our feelings?
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
January 17 2011 15:51 GMT
#424
On January 18 2011 00:32 Zorkmid wrote:
Any idea why Blizzard wouldn't just publish the match making rating? They don't want to hurt our feelings?


Probably because the league system hinges on machine learning. This system, though similar in structure to WoW Arena, relies much more on accurate data due to the individual leagues and how Blizzard chooses to utilize its data for balance purposes. For example, we saw at Blizzcon how they parse race balance by league and aim for equal balance for each league. If MMR was visible, it could potentially throw off numbers and affect player behavior ("oh the Diamond MMR requirement is 2400 so once you hit 2400 MMR go 50-50 for a while until you get promoted!") which could in turn affect statistics that they rely upon for balance decisions.
Moderator
Zorkmid
Profile Joined November 2008
4410 Posts
January 17 2011 16:07 GMT
#425
That would explain why they publish the top 200 without any sort of numeric ranking I suppose. I feel like the system is very good, earlier on the ladder it seemed like it was "roll or get rolled" but over time I've had much more competitive games.
Alphasquad
Profile Joined August 2010
Austria505 Posts
January 17 2011 16:11 GMT
#426
On January 18 2011 00:51 Excalibur_Z wrote:
Show nested quote +
On January 18 2011 00:32 Zorkmid wrote:
Any idea why Blizzard wouldn't just publish the match making rating? They don't want to hurt our feelings?


Probably because the league system hinges on machine learning. This system, though similar in structure to WoW Arena, relies much more on accurate data due to the individual leagues and how Blizzard chooses to utilize its data for balance purposes. For example, we saw at Blizzcon how they parse race balance by league and aim for equal balance for each league. If MMR was visible, it could potentially throw off numbers and affect player behavior ("oh the Diamond MMR requirement is 2400 so once you hit 2400 MMR go 50-50 for a while until you get promoted!") which could in turn affect statistics that they rely upon for balance decisions.


i think how it exactly works would none understand anyways but it would be nice if there would be some basic informations about
Ratel
Profile Joined July 2010
Canada184 Posts
January 17 2011 16:25 GMT
#427
2517 diamond here, 1st in my diamond division, games going up and down (sometimes lose streaks sometimes win streaks, sometimes just win lose win lose)
not sure if gona get promoted at this rate
Eeryck
Profile Blog Joined September 2010
United States184 Posts
January 17 2011 16:38 GMT
#428
On January 15 2011 15:57 Eeryck wrote:
Show nested quote +
On January 15 2011 02:38 Excalibur_Z wrote:
On January 15 2011 01:39 Eeryck wrote:
Does it seem odd to anyone else that Blizzard chose to "normalize" be starting all master league players with a default points of "spent bonus pool +73"

It seems to me that if they would have just deducted points based on existing division modifier + masters offset the same "normalization" would have occurred. Just a bit more slowly.

While MMR convergence is happening quickly now (for active players) because of most displayed ratings being lower than MMR, after things stabilize people who are promoted later (or less active) into masters league will take much longer to converge to their MMR with this method.

I wonder why Blizzard decided that this is their preferred method?

It also makes me thing about the top 200 calculation speculations that they are first chosen by MMR then sorted by points. There are obviously high MMR low activity players and if the top 200 speculation is correct then they are getting sorted out by not having played enough games even though they could be top 200 if you looked at their MMR in a vacuum (of course if they played a lot more games they would most likely have a lower MMR).

I wonder if this decision is to give them some method to demote non-active master league players?

I can't speculate any other reason for the change in promotion mechanic.


Hm, I think the intent of the point normalization was to satisfy the top-end players who feel they don't need to be coddled with regard to their actual standing. That's something that people on TL (who, make no mistake about it, are far better than the average Bnetter) have been clamoring for since launch. As time passes, we'll invariably see the best players rise to the top of the ladder and be able to compare them on SC2Ranks without having to worry about division offsets or other such obfuscation. Points become far more meaningful in Master league for this reason.


It seems like the point normalization would have occurred much more quickly naturally if they just used their standard promotion method. S-rank loses say 73 and all the rest lose 73 plus diamond division modifier.

I understand how the removal of the obfuscation works and agree that it is the right thing to do, but the reset and re-earn seems pretty drastic for basically doing what the system will do anyway.

I guess once people get a demotion out of masters or combined masters and diamond players make the top 200 in LA it may show some more interesting things. Just found their method thought provoking.


SDream/Excal:

So it seems that all promotions are unspent bonus pool +73 across all leagues? SDream I saw this in your post on tracking promotion points, but is that it, pretty much confirmed and dead?

This would kill the idea of reverse engineering a continuous ladder right? Since every time you are promoted you would be playing to have convergence between displayed ranking and MMR.

This also is messing with my head about division tiers, they are obviously "real" in the sense that it was repeatedly seen by multiple people and utilized to gain some information. I know it is less relevant now with Masters league, still curious.

With this information it seems like the ladder is made up of (numbers of sub-leagues chosen arbitrarily) say 2-bronze, 1-silver, 1gold, 2-platinum, 6-diamond, 1-masters = 13 or more leagues with a different MMR requirement for each one. However, once you cross into a new major division there is no additional promotions between the minor leagues in each major division. Perhaps that is how they keep their promotions "conservative"
?
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
January 17 2011 16:41 GMT
#429
On January 18 2011 01:07 Zorkmid wrote:
That would explain why they publish the top 200 without any sort of numeric ranking I suppose. I feel like the system is very good, earlier on the ladder it seemed like it was "roll or get rolled" but over time I've had much more competitive games.


IIRC the top 200 is by points, you can proof-check by looking at sc2ranks.

The matchmaking system is indeed really really good, probably the best I've ever seen.




On January 18 2011 01:25 snicp wrote:
2517 diamond here, 1st in my diamond division, games going up and down (sometimes lose streaks sometimes win streaks, sometimes just win lose win lose)
not sure if gona get promoted at this rate


Depends on your opponent MMR, the only way to know would be to check if you opponent were masters and see if they were favored and whatso. Check opponent match history and see if the've been matched vs diamond or masters. It sucks but it's they only way.
Brood War is forever
kYem
Profile Blog Joined March 2010
United Kingdom412 Posts
January 17 2011 16:58 GMT
#430
On January 17 2011 23:51 ilmman wrote:
please please i think the master league was created so people in TL who keeps saying "im a 2000+ diamond" just set their theorycraft to be legitimate, now realize that anything they have to contribute will easily be proven worthless. Now they can't get into this league and they are going nuts about it because yer... muahahah


I dont really think it matters much, what i'm looking foward to is grand master league. Coz there is a lot of low level players in master... so only "Grand Master" will mean something.
Hell
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
January 17 2011 17:09 GMT
#431
On January 17 2011 23:37 Amber[LighT] wrote:
Show nested quote +
On January 17 2011 15:29 hunts wrote:
On January 17 2011 14:18 desrow wrote:
the pts in masters is real mmr or theres still a hidden rating ?


No in masters your points will still be inflated by bonus pool. Your matchmaking is still hidden in masters, just as with every other league.


Though it seems everyones MMR is consistent across divisions within the masters league from what I'm gathering?

Show nested quote +
On January 17 2011 13:16 sunsetkid wrote:
On January 16 2011 09:34 Nevy wrote:
So if only the top 2% of diamond gets into masters, does that mean eventually the master's league will get full? No one else could enter unless people get demoted?



i'm of the opinion that the number of masters league players will increase over time, the same way diamond increased. lets count it as the days pass by



And the size of the masters league shouldn't grow more than 2%. The only way it would "grow" is in size of players, but that would mean that the overall player base across every division and every league would have to increase. The 2% in masters league would never increase, just how much 2% actually means.

Show nested quote +
On January 17 2011 22:48 WhiteDog wrote:
On January 17 2011 06:02 13_Doomblaze_37 wrote:
On January 15 2011 01:18 WhiteDog wrote:

Going to master league would have been a fine goal, except you don't know shit about how far you are from it.


You do know shit about how far you are from it, its not hard at all to figure out.
Look at who youre playing against, if you're winning against everybody in diamond who youre playing against and going even, or more than even, with people in masters, you will get promoted.
Thats how it works for every other league, theres no reason for masters to be different.

In the beginning of masters, people who were higher than a certain mmr got promoted instantly, because they needed to fill up divisions, same as how diamond used to be.

Seriously, it's absolutly random to get promoted. I got promoted after playing 7 games after patch, all win, against master player and diamond. I don't why i got promoted after my 7th win.
I know it's easy to give explanation to this league system, but obviously it is not rewarding when you play, you don't know when you get promoted (why this game and not that one? Why today and not yesterday ?). It's very frustrating and I don't see many players, and especially the low tier player, keeping playing in this kind of ladder system.

I think, what most you must understand is the "timing" question. For exemple, a 2000 diamond with say 250-200 and got promoted while a 200-170 2700 diamond is still struggling to get into master league is easy to explain: because the 2000 diamond player was innactive and got his 2000 diamond way back when 2000 diamond was actually a very good rating. His MMR is the same as a 2800-2900 diamond who kept playing.
That's why many people think the bonus pool have something to do with the promotion: it indicate that this player was inactive since a long time, so it's an indicator in a weird way. A 2000 diamond with 1500 bonus pool mean he was 2000 diamond 1 or 2 month ago!



It's not that random. You're kidding yourself if you believe this. Your hidden MMR was not high enough to get added to masters league. Most people had to play 1 match to get promoted because they already met the requirements. You were probably lacking points so the system didn't promote you. It's not like diamond where players were getting promoted left and right.

Yeah it's not that random, but the player have no clue about how far he is from getting promoted, so it's the same.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Zacsafus
Profile Joined May 2010
England255 Posts
January 17 2011 17:28 GMT
#432
almost 2800 diamond and still no premotion, even tho most of the masters players i face seem to be of a poorer quality than some of the high diamonds... i think they should have had a number of games requisit so that only active people get in, for example there are alot of people who went like 17 for 1 and then didnt play until masters was out, then won 1 game and now are just not playing again.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
January 17 2011 17:46 GMT
#433
On January 18 2011 01:38 Eeryck wrote:
Show nested quote +
On January 15 2011 15:57 Eeryck wrote:
On January 15 2011 02:38 Excalibur_Z wrote:
On January 15 2011 01:39 Eeryck wrote:
Does it seem odd to anyone else that Blizzard chose to "normalize" be starting all master league players with a default points of "spent bonus pool +73"

It seems to me that if they would have just deducted points based on existing division modifier + masters offset the same "normalization" would have occurred. Just a bit more slowly.

While MMR convergence is happening quickly now (for active players) because of most displayed ratings being lower than MMR, after things stabilize people who are promoted later (or less active) into masters league will take much longer to converge to their MMR with this method.

I wonder why Blizzard decided that this is their preferred method?

It also makes me thing about the top 200 calculation speculations that they are first chosen by MMR then sorted by points. There are obviously high MMR low activity players and if the top 200 speculation is correct then they are getting sorted out by not having played enough games even though they could be top 200 if you looked at their MMR in a vacuum (of course if they played a lot more games they would most likely have a lower MMR).

I wonder if this decision is to give them some method to demote non-active master league players?

I can't speculate any other reason for the change in promotion mechanic.


Hm, I think the intent of the point normalization was to satisfy the top-end players who feel they don't need to be coddled with regard to their actual standing. That's something that people on TL (who, make no mistake about it, are far better than the average Bnetter) have been clamoring for since launch. As time passes, we'll invariably see the best players rise to the top of the ladder and be able to compare them on SC2Ranks without having to worry about division offsets or other such obfuscation. Points become far more meaningful in Master league for this reason.


It seems like the point normalization would have occurred much more quickly naturally if they just used their standard promotion method. S-rank loses say 73 and all the rest lose 73 plus diamond division modifier.

I understand how the removal of the obfuscation works and agree that it is the right thing to do, but the reset and re-earn seems pretty drastic for basically doing what the system will do anyway.

I guess once people get a demotion out of masters or combined masters and diamond players make the top 200 in LA it may show some more interesting things. Just found their method thought provoking.


SDream/Excal:

So it seems that all promotions are unspent bonus pool +73 across all leagues? SDream I saw this in your post on tracking promotion points, but is that it, pretty much confirmed and dead?

This would kill the idea of reverse engineering a continuous ladder right? Since every time you are promoted you would be playing to have convergence between displayed ranking and MMR.

This also is messing with my head about division tiers, they are obviously "real" in the sense that it was repeatedly seen by multiple people and utilized to gain some information. I know it is less relevant now with Masters league, still curious.

With this information it seems like the ladder is made up of (numbers of sub-leagues chosen arbitrarily) say 2-bronze, 1-silver, 1gold, 2-platinum, 6-diamond, 1-masters = 13 or more leagues with a different MMR requirement for each one. However, once you cross into a new major division there is no additional promotions between the minor leagues in each major division. Perhaps that is how they keep their promotions "conservative"


Yeah, that seems to be what we're seeing. It really does throw a wrench into what we're trying to do, but we're still looking to get as much information as possible to try and find some patterns.
Moderator
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
January 17 2011 18:11 GMT
#434
So is sc2ranks.com accurate enough to estimate how close you are to masters league?

I know it is based off a hidden MMR, but I'm wondering if you could estimate it based on your "region rank" and then how close you are to the top 2% in your region. I'm asking because I have no idea how sc2ranks calculates your region rank, if it is purely based off points then I guess it would be irrelevant, are they taking "division modifiers" into consideration or anything else?
http://shroomspiration.blogspot.com/
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
January 17 2011 18:28 GMT
#435
On January 18 2011 03:11 Treemonkeys wrote:
So is sc2ranks.com accurate enough to estimate how close you are to masters league?

I know it is based off a hidden MMR, but I'm wondering if you could estimate it based on your "region rank" and then how close you are to the top 2% in your region. I'm asking because I have no idea how sc2ranks calculates your region rank, if it is purely based off points then I guess it would be irrelevant, are they taking "division modifiers" into consideration or anything else?


It's only displayed points.
Moderator
Alphasquad
Profile Joined August 2010
Austria505 Posts
January 17 2011 19:14 GMT
#436
On January 18 2011 01:58 kYem wrote:
Show nested quote +
On January 17 2011 23:51 ilmman wrote:
please please i think the master league was created so people in TL who keeps saying "im a 2000+ diamond" just set their theorycraft to be legitimate, now realize that anything they have to contribute will easily be proven worthless. Now they can't get into this league and they are going nuts about it because yer... muahahah


I dont really think it matters much, what i'm looking foward to is grand master league. Coz there is a lot of low level players in master... so only "Grand Master" will mean something.


unless you can also go there with just buying a new account like many many current master league players
ChrysaliS_
Profile Joined January 2011
United States261 Posts
January 17 2011 19:26 GMT
#437
Any idea on the range of the moving average used for promotion (number of games)? My guess would be 22, given that this used to be the minimum number of games to get promoted into diamond after placement (I believe, correct me if I'm wrong).
Chrysalis.145
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
January 17 2011 19:34 GMT
#438
On January 18 2011 04:26 ChrysaliS_ wrote:
Any idea on the range of the moving average used for promotion (number of games)? My guess would be 22, given that this used to be the minimum number of games to get promoted into diamond after placement (I believe, correct me if I'm wrong).


That's not true anymore. People have been placed initially into Diamond after 1.2. Also, Vanick got promoted after his 10th game from Bronze to Silver. The interval may be 5 or so?
Moderator
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
January 17 2011 19:43 GMT
#439
On January 18 2011 00:51 Excalibur_Z wrote:
Show nested quote +
On January 18 2011 00:32 Zorkmid wrote:
Any idea why Blizzard wouldn't just publish the match making rating? They don't want to hurt our feelings?


Probably because the league system hinges on machine learning. This system, though similar in structure to WoW Arena, relies much more on accurate data due to the individual leagues and how Blizzard chooses to utilize its data for balance purposes. For example, we saw at Blizzcon how they parse race balance by league and aim for equal balance for each league. If MMR was visible, it could potentially throw off numbers and affect player behavior ("oh the Diamond MMR requirement is 2400 so once you hit 2400 MMR go 50-50 for a while until you get promoted!") which could in turn affect statistics that they rely upon for balance decisions.



I actually think it's for a much more simple reason. In wow arena, getting a high MMR ranking means you can earn more points per week which can be used to purchase gear. wow arena is not actually competitive at the lower tiers and like 99% of people do it for fun as a side for when they aren't raiding. Displaying MMR lets them know how they are doing competitively since there are no divisions.


SC2 has no motivation for gaining points other than prestige. You can't purchase new stuff or anything and points are simply for prestige. Because of this, the only possible reward is an arbitrary points system and a tier system. They don't want you to know your MMR so that you don't get discouraged since there are no other rewards.

As far as balance goes, I believe at blizzcon that they said that the balance is specifically designed for the highest tier so that can't be a reason to not display MMR at all.

The points system also encourages people to mass games which otherwise, if you were winning at a 50% win rate, you would be discouraged to do.
Developer for http://mtgfiddle.com
Crashburn
Profile Blog Joined October 2010
United States476 Posts
January 17 2011 19:49 GMT
#440
I know someone who was promoted to master's league -- he's around 2200 in visible points, but he just rattled off a 6-game win streak against all platinum players. In fact, he's been playing almost exclusively platinums for going on a month now. Meanwhile, I'm about 2100 but I play mostly 2600+ players.

So, yes, the promotion system is not logically-oriented.
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