• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:34
CEST 14:34
KST 21:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
Weekly Cups (June 22-28): Zergs thrive in new patch0[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)90ZeroSpace at Steam NextFest - Last free demo40Weekly Cups (June 8-14): Clem and Solar double, PTR tested0
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? https://www.facebook.com/Arthrovit.Arthritis.Pain. Weekly Cups (June 22-28): Zergs thrive in new patch The Death of Cheese: From a Professional Cheeser
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? ProGamer Paychecks Story Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14445 users

SC2 Master League Information - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 38 Next All
shadymmj
Profile Joined June 2010
1906 Posts
January 14 2011 16:14 GMT
#361
http://www.sc2ranks.com/kr/1164779/IMLosirA

losira never loses more than 5 points for a loss. Sometimes he loses 2. Who is he playing, Flash?
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
January 14 2011 16:18 GMT
#362
On January 15 2011 01:12 stiknork wrote:
Show nested quote +
On January 15 2011 01:08 Excalibur_Z wrote:

What bug is that exactly?



From your OP:

Show nested quote +
Rankings are not awarding properly for Master League
We are looking into an issue with rankings and point awards in Master League and should have a resolution as soon as possible. We are again sorry for any inconvenience this has caused


I assume this is referring to the bug that has everyone favored against everyone? Because that's what I'm talking about. Not sure if it's still the case, but many players have at least gained an easy +700-900 points from it.


That was fixed within hours, and the bug was that Master league players were unable to spend their bonus pool after promotion.

It's not a bug that everyone in Master shows the other person as Favored. That will keep happening until those players have points that approach their MMR, and the time at which it will end will differ for everyone.
Moderator
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2011-01-14 16:20:57
January 14 2011 16:18 GMT
#363
On January 14 2011 22:25 Mikau wrote:
Show nested quote +
On January 14 2011 22:12 WhiteDog wrote:
+ Show Spoiler +

On January 14 2011 20:09 Mikau wrote:
Show nested quote +
On January 14 2011 19:41 WhiteDog wrote:
I feel like the system is a bit shitty.
I am at 2300 diamond with like 160-120 stats and I see 2100 or 2200 diamond with 260-240 going directly into master league.
How does that make sense?

The system in itself is fine, it's just that ladder points are so deceptive and it's hard to guess your MMR from it.

Well, i only play 2500+ diamond player. Played 3 1v1 since the new patch, against 1 2700 diamond and 2 master league and won all three.

Im sorry, the system is bad, why not using a system like warcraft 3, with level... Way less complex, and everybody is satisfied cauz when you got one lvl, you're so happy you can show it to the world and masturbate like hell.

Everything seems way too much theoric in this ladder system, like bad and useless science. The only way to get point is... to play. Loosing doesn't even matter anymore. In my opinion, it even spoil all the stress there is in laddering.



You just supported my point. Mass gaming doesn't help your MMR one bit if you don't actually improve. Yes you'll get more points, but your MMR will stay roughly the same. As I said, the system itself isn't bad, it's just that we get conflicting and incomplete information. We can only judge our own point values and they're meaningless. We can't really know what our MMR and uncertainty factor are like (we can make educated guesses though) and that's what all the top200/ladder promotions are based on.

In short, if you only care about your point total then yes mass laddering is the way to go. Yóú might care about your points though, to the 'pro' scene it's irrelevant and MMR is what matters, something you can't just increase by massing games.

yeah sorry maybe my post were misleading, but I never thought you were wrong in anything except when you said that this system is good.
It's bad because you are constantly kept in the dark about your true level/position and what you need to achieve to go into a better division.
For exemple, when you were like lvl 40 with 1 game left to go level 41 in warcraft3, the game were very tense (well they could be), cauz a loss would also mean that you would need 2 or even 3 win to level up to 41.
Now it's like "ok i'm gonna ladder, ho i lost X points, let's make another game".
There is no goal, and without a goal damn the game is way less fun in my opinion. For exemple, i was ranked 12 in my division (???) with 2300 points! I am now ranked 8... Well you know what? It doesn't feel like i m a top 8 AT ALL!

Going to master league would have been a fine goal, except you don't know shit about how far you are from it.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
stiknork
Profile Joined August 2007
United States128 Posts
January 14 2011 16:22 GMT
#364
On January 15 2011 01:08 Excalibur_Z wrote:
It's not a bug that everyone in Master shows the other person as Favored. That will keep happening until those players have points that approach their MMR, and the time at which it will end will differ for everyone.


I see, so the MMR/Points ratio and MMR didn't change with the jump to Masters league, so for people who had 3.5k points before the system is still feeling like they "should" have 3.5k points MMR wise and is favoring everyone consequently?

I guess I don't understand this stuff that much! Thanks for the clarification.
Eeryck
Profile Blog Joined September 2010
United States184 Posts
January 14 2011 16:39 GMT
#365
Does it seem odd to anyone else that Blizzard chose to "normalize" be starting all master league players with a default points of "spent bonus pool +73"

It seems to me that if they would have just deducted points based on existing division modifier + masters offset the same "normalization" would have occurred. Just a bit more slowly.

While MMR convergence is happening quickly now (for active players) because of most displayed ratings being lower than MMR, after things stabilize people who are promoted later (or less active) into masters league will take much longer to converge to their MMR with this method.

I wonder why Blizzard decided that this is their preferred method?

It also makes me thing about the top 200 calculation speculations that they are first chosen by MMR then sorted by points. There are obviously high MMR low activity players and if the top 200 speculation is correct then they are getting sorted out by not having played enough games even though they could be top 200 if you looked at their MMR in a vacuum (of course if they played a lot more games they would most likely have a lower MMR).

I wonder if this decision is to give them some method to demote non-active master league players?

I can't speculate any other reason for the change in promotion mechanic.
?
SDream
Profile Blog Joined November 2010
Brazil896 Posts
Last Edited: 2011-01-14 16:55:40
January 14 2011 16:53 GMT
#366
On January 15 2011 01:39 Eeryck wrote:

1) I wonder why Blizzard decided that this is their preferred method?

2) It also makes me thing about the top 200 calculation speculations that they are first chosen by MMR then sorted by points. There are obviously high MMR low activity players and if the top 200 speculation is correct then they are getting sorted out by not having played enough games even though they could be top 200 if you looked at their MMR in a vacuum (of course if they played a lot more games they would most likely have a lower MMR).

I can't speculate any other reason for the change in promotion mechanic.


1) Maybe they were testing the reset. That is what will happen to everyone after reset, though the bonus pool will be way lower, everyone will start equal, but with different (the same as now) MMR. Everyone will be favored against everyone till they stabilizes into their points/MMR correlaction, whatever it is...

2) Top 200 have some unknown prerequisites as well, so maybe the system won't give a place in top 200 for people with less than 100 games.

It could actually have lots of prerequisites, something like this:

1) Non-banned and other obvious things ->

2) Top 2000 Points. ->

3) Top 200 MMR. ->

4) Sort by points. ->

Done.

OR

1) Non-banneds

2) Top 500 MMR

3) Sort by points (top 200)

Done.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2011-01-14 17:25:33
January 14 2011 17:25 GMT
#367
Are we really sure that all Master Divisions are equal? It could be that most that got in so far had similar MMR so that it looks that way. In a few weeks maybe people with slightly lower MMR will fill up some new Master Division and have a different division modifier?
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
January 14 2011 17:32 GMT
#368
On January 15 2011 02:25 MockHamill wrote:
Are we really sure that all Master Divisions are equal? It could be that most that got in so far had similar MMR so that it looks that way. In a few weeks maybe people with slightly lower MMR will fill up some new Master Division and have a different division modifier?


I haven't seen any evidence to suggest that they wouldn't all be equal. There are so many players in Master league now I think we can confirm this to be the case.
Moderator
Eeryck
Profile Blog Joined September 2010
United States184 Posts
Last Edited: 2011-01-14 17:38:19
January 14 2011 17:35 GMT
#369
On January 15 2011 01:53 SDream wrote:
Show nested quote +
On January 15 2011 01:39 Eeryck wrote:

1) I wonder why Blizzard decided that this is their preferred method?

2) It also makes me thing about the top 200 calculation speculations that they are first chosen by MMR then sorted by points. There are obviously high MMR low activity players and if the top 200 speculation is correct then they are getting sorted out by not having played enough games even though they could be top 200 if you looked at their MMR in a vacuum (of course if they played a lot more games they would most likely have a lower MMR).

I can't speculate any other reason for the change in promotion mechanic.


1) Maybe they were testing the reset. That is what will happen to everyone after reset, though the bonus pool will be way lower, everyone will start equal, but with different (the same as now) MMR. Everyone will be favored against everyone till they stabilizes into their points/MMR correlaction, whatever it is...


This seems reasonable, but I still wonder why pick a method that appears to give a rate of gaining points disadvantage to those that come to the league later?

On January 15 2011 01:53 SDream wrote:
2) Top 200 have some unknown prerequisites as well, so maybe the system won't give a place in top 200 for people with less than 100 games.

It could actually have lots of prerequisites, something like this:

1) Non-banned and other obvious things ->

2) Top 2000 Points. ->

3) Top 200 MMR. ->

4) Sort by points. ->

Done.

OR

1) Non-banneds

2) Top 500 MMR

3) Sort by points (top 200)

Done.


Sure, I gave a quick and simple repost because I was thinking about activity and Masters league and the discussion on the Top 200 and the hidden requirements.

It just seems like the change should give some insight. Groups of people rarely change things on a whim. Of course simple answers have a tendency to be correct so ladder reset could very well be the only reason.
?
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
January 14 2011 17:38 GMT
#370
On January 15 2011 01:39 Eeryck wrote:
Does it seem odd to anyone else that Blizzard chose to "normalize" be starting all master league players with a default points of "spent bonus pool +73"

It seems to me that if they would have just deducted points based on existing division modifier + masters offset the same "normalization" would have occurred. Just a bit more slowly.

While MMR convergence is happening quickly now (for active players) because of most displayed ratings being lower than MMR, after things stabilize people who are promoted later (or less active) into masters league will take much longer to converge to their MMR with this method.

I wonder why Blizzard decided that this is their preferred method?

It also makes me thing about the top 200 calculation speculations that they are first chosen by MMR then sorted by points. There are obviously high MMR low activity players and if the top 200 speculation is correct then they are getting sorted out by not having played enough games even though they could be top 200 if you looked at their MMR in a vacuum (of course if they played a lot more games they would most likely have a lower MMR).

I wonder if this decision is to give them some method to demote non-active master league players?

I can't speculate any other reason for the change in promotion mechanic.


Hm, I think the intent of the point normalization was to satisfy the top-end players who feel they don't need to be coddled with regard to their actual standing. That's something that people on TL (who, make no mistake about it, are far better than the average Bnetter) have been clamoring for since launch. As time passes, we'll invariably see the best players rise to the top of the ladder and be able to compare them on SC2Ranks without having to worry about division offsets or other such obfuscation. Points become far more meaningful in Master league for this reason.
Moderator
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 14 2011 19:05 GMT
#371
On January 15 2011 02:38 Excalibur_Z wrote:
Show nested quote +
On January 15 2011 01:39 Eeryck wrote:
Does it seem odd to anyone else that Blizzard chose to "normalize" be starting all master league players with a default points of "spent bonus pool +73"

It seems to me that if they would have just deducted points based on existing division modifier + masters offset the same "normalization" would have occurred. Just a bit more slowly.

While MMR convergence is happening quickly now (for active players) because of most displayed ratings being lower than MMR, after things stabilize people who are promoted later (or less active) into masters league will take much longer to converge to their MMR with this method.

I wonder why Blizzard decided that this is their preferred method?

It also makes me thing about the top 200 calculation speculations that they are first chosen by MMR then sorted by points. There are obviously high MMR low activity players and if the top 200 speculation is correct then they are getting sorted out by not having played enough games even though they could be top 200 if you looked at their MMR in a vacuum (of course if they played a lot more games they would most likely have a lower MMR).

I wonder if this decision is to give them some method to demote non-active master league players?

I can't speculate any other reason for the change in promotion mechanic.


Hm, I think the intent of the point normalization was to satisfy the top-end players who feel they don't need to be coddled with regard to their actual standing. That's something that people on TL (who, make no mistake about it, are far better than the average Bnetter) have been clamoring for since launch. As time passes, we'll invariably see the best players rise to the top of the ladder and be able to compare them on SC2Ranks without having to worry about division offsets or other such obfuscation. Points become far more meaningful in Master league for this reason.


Of course, they're completely useless until everyone's played the 100+ games it takes to return your points to your MMR. The reset to 2300 was kind of silly. If a player's MMR was 3500, he can rock paper scissors his way back to 3500. Moreover, he can only win 20 points per game (fewer as his points get closer to his MMR), so it will take 60+ wins until his points are relevant again. Even if he wins at a high %, that's a lot of games to play. You can't really blame players with 1000+ points of surplus MMR for using rock paper scissors as a short-cut.
Eeryck
Profile Blog Joined September 2010
United States184 Posts
January 15 2011 06:57 GMT
#372
On January 15 2011 02:38 Excalibur_Z wrote:
Show nested quote +
On January 15 2011 01:39 Eeryck wrote:
Does it seem odd to anyone else that Blizzard chose to "normalize" be starting all master league players with a default points of "spent bonus pool +73"

It seems to me that if they would have just deducted points based on existing division modifier + masters offset the same "normalization" would have occurred. Just a bit more slowly.

While MMR convergence is happening quickly now (for active players) because of most displayed ratings being lower than MMR, after things stabilize people who are promoted later (or less active) into masters league will take much longer to converge to their MMR with this method.

I wonder why Blizzard decided that this is their preferred method?

It also makes me thing about the top 200 calculation speculations that they are first chosen by MMR then sorted by points. There are obviously high MMR low activity players and if the top 200 speculation is correct then they are getting sorted out by not having played enough games even though they could be top 200 if you looked at their MMR in a vacuum (of course if they played a lot more games they would most likely have a lower MMR).

I wonder if this decision is to give them some method to demote non-active master league players?

I can't speculate any other reason for the change in promotion mechanic.


Hm, I think the intent of the point normalization was to satisfy the top-end players who feel they don't need to be coddled with regard to their actual standing. That's something that people on TL (who, make no mistake about it, are far better than the average Bnetter) have been clamoring for since launch. As time passes, we'll invariably see the best players rise to the top of the ladder and be able to compare them on SC2Ranks without having to worry about division offsets or other such obfuscation. Points become far more meaningful in Master league for this reason.


It seems like the point normalization would have occurred much more quickly naturally if they just used their standard promotion method. S-rank loses say 73 and all the rest lose 73 plus diamond division modifier.

I understand how the removal of the obfuscation works and agree that it is the right thing to do, but the reset and re-earn seems pretty drastic for basically doing what the system will do anyway.

I guess once people get a demotion out of masters or combined masters and diamond players make the top 200 in LA it may show some more interesting things. Just found their method thought provoking.
?
Meldrath
Profile Joined June 2010
United States620 Posts
January 15 2011 20:09 GMT
#373
2550 points with no bonus pool and a good win/loss ratio nearing 56% I suppose i havent received a promotion yet becuase My mmr puts me against 2500 diamond players...and not against a "master" yet? When the league came out I was so hyped I went on a 6 game win streak thinking promotion any minute now! lol
slap me I must be dreaming another "imba" arugment! fffffffffuuuuuuuuuuuuu!!!!!
Sigmur
Profile Joined August 2010
Poland497 Posts
January 15 2011 20:28 GMT
#374
On January 16 2011 05:09 Meldrath wrote:
2550 points with no bonus pool and a good win/loss ratio nearing 56% I suppose i havent received a promotion yet becuase My mmr puts me against 2500 diamond players...and not against a "master" yet? When the league came out I was so hyped I went on a 6 game win streak thinking promotion any minute now! lol

Dude relax, just play more games, and hopefully you'll advance
I'm 2750 on EU and still in diamond, but it is just more motivating to play since i'm not in masters league yet ^^
Nevy
Profile Joined September 2010
Canada169 Posts
January 16 2011 00:34 GMT
#375
So if only the top 2% of diamond gets into masters, does that mean eventually the master's league will get full? No one else could enter unless people get demoted?
Penecks
Profile Joined August 2010
United States600 Posts
January 16 2011 00:55 GMT
#376
On January 16 2011 09:34 Nevy wrote:
So if only the top 2% of diamond gets into masters, does that mean eventually the master's league will get full? No one else could enter unless people get demoted?

It's probably just a rough percentage, also assuming more people indeed get into master's league (which would mean raising their MMR), additional players will move into diamond since they will no longer be fighting those players that have moved up via MMR increase. So the ratios will stay similar I believe.
straight poppin
Dice17
Profile Blog Joined May 2010
United States520 Posts
January 16 2011 04:46 GMT
#377
Could someone please explain to me how when I looked at sc2 ranks there are ppl that have negative percentile and why I am 150 points up today and still haven't reached masters. I know its an mmr thing but it just doesnt seem that realistic
GamaBear #1 Fan! Sen fighting~
Strivers
Profile Joined November 2010
United States358 Posts
Last Edited: 2011-01-16 05:36:04
January 16 2011 05:33 GMT
#378
I was promoted to Masters after going 1-3, with the win as my last game. I was 1947 Diamond and dropped to 1810 Masters with the same ~600 bonus pool.

Thinking back it seems the hidden rating is pretty accurate as I remember playing many Rank 1 players during Diamond. This was after taking long breaks of not playing and I was wondering why I was not getting much points for beating them. So my MMR barely went up (+8 points for beating a Rank 1?) but my hidden rating must have.

I know some players who messed up their practice games and stayed in Silver league with 120-5 records jumped to 3100 in Diamond but lost a lot of MMR when promoted to Masters and now are back down to 2300 so this is definitely a closer step to accurate player skills based on their games. GJ Blizz.
These little dudes really like the blue stuff..
Teejing
Profile Joined January 2009
Germany1360 Posts
January 16 2011 05:39 GMT
#379
I had to ladder from 2400 to 2650 diamond, but then it did not seed me at the bottom but @ rank 14...from which i conclude that if u were not in the 1st batch to fill the master league the system will wait longer to seed you into master league.
Like making very very sure you are too good to ever drop to diamond again ^^

I even had a 9 game win streak and did not get promoted, took me a loss and 3 more winsto get there.....
my loss ( cannon rushed my hatch ) was from a rank 12 master league guy so i guess with a 10 game win streak i would have made it too...
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
January 16 2011 05:52 GMT
#380
On January 16 2011 14:33 Strivers wrote:
I was promoted to Masters after going 1-3, with the win as my last game. I was 1947 Diamond and dropped to 1810 Masters with the same ~600 bonus pool.

Thinking back it seems the hidden rating is pretty accurate as I remember playing many Rank 1 players during Diamond. This was after taking long breaks of not playing and I was wondering why I was not getting much points for beating them. So my MMR barely went up (+8 points for beating a Rank 1?) but my hidden rating must have.

I know some players who messed up their practice games and stayed in Silver league with 120-5 records jumped to 3100 in Diamond but lost a lot of MMR when promoted to Masters and now are back down to 2300 so this is definitely a closer step to accurate player skills based on their games. GJ Blizz.


I think you're confusing terms here. MMR is the hidden skill rating. We refer to the displayed rating as "rating" or "points". You never lose MMR due to promotion.
Moderator
Prev 1 17 18 19 20 21 38 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
S6 Korea Server Qualifier
Maru vs PercivalLIVE!
Ryung 1374
CranKy Ducklings247
CranKy Ducklings SOOP13
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 1374
Lowko554
elazer 233
trigger 5
StarCraft: Brood War
Britney 41259
Jaedong 1054
EffOrt 859
Hyuk 757
firebathero 583
Mini 572
Light 536
actioN 250
Soulkey 224
Leta 185
[ Show more ]
Snow 181
ggaemo 172
Rush 118
Mong 92
hero 75
Pusan 69
ToSsGirL 59
Sea.KH 57
Hyun 57
Killer 42
JulyZerg 40
[sc1f]eonzerg 39
JYJ 34
Free 32
Aegong 30
Movie 28
yabsab 26
scan(afreeca) 24
HiyA 21
Bale 17
sorry 15
IntoTheRainbow 12
Sacsri 11
Icarus 8
ajuk12(nOOB) 7
Terrorterran 7
Purpose 5
zelot 4
Dota 2
Dendi859
XaKoH 659
Counter-Strike
olofmeister1590
x6flipin482
kRYSTAL_73
Other Games
singsing1373
B2W.Neo743
hiko321
crisheroes227
Pyrionflax198
DeMusliM197
Mew2King57
Organizations
StarCraft: Brood War
UltimateBattle 1263
Dota 2
PGL Dota 2 - Main Stream392
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 65
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota254
League of Legends
• Jankos2351
• Nemesis1510
• TFBlade499
Upcoming Events
RSL Revival
4h 26m
Bombastic Starleague
7h 26m
PiGosaur Cup
11h 26m
Kung Fu Cup
22h 26m
Replay Cast
1d 11h
CrankTV Team League
1d 22h
Bombastic Starleague
2 days
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
[ Show More ]
HomeStory Cup
3 days
Replay Cast
4 days
HomeStory Cup
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-29
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.