• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:18
CEST 22:18
KST 05:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL [ASL20] Ro16 Group B [ASL20] Ro16 Group A
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1554 users

GSL map switch concerns - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
fainez
Profile Blog Joined August 2010
United States91 Posts
January 10 2011 05:09 GMT
#61
The only thing I don't like about this is something my friend mentioned when I told him. "we don't get to see games on maps we play on." It's a good point, many people that watch the GSL aren't gonna be playing custom maps for practice.
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
January 10 2011 05:14 GMT
#62
I may have posted this in another thread, but I'm still confused as to why Blizzard believes larger maps would detract from the Starcraft II experience for newer players. I thought the newbie player's impression of real-time strategy was "FUCK YEAH MOTHERSHIPS"? Wouldn't larger maps lend themselves to that?
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
January 10 2011 05:19 GMT
#63
I hope Blizzard eventually implements this games on the Ladder(to everybody, no need for elitism)

As many have said part of the magic of laddering is playing on the same maps Pros do. Anyways, someone with credentials should start a thread on Battlenet about the possibility of the new GSL Maps being implemented in the Ladder tbqh
"Its easy, just trust your CPU".-Boxer on being good at games
synapse
Profile Blog Joined January 2009
China13814 Posts
January 10 2011 05:19 GMT
#64
On January 10 2011 14:14 MichaelJLowell wrote:
I may have posted this in another thread, but I'm still confused as to why Blizzard believes larger maps would detract from the Starcraft II experience for newer players. I thought the newbie player's impression of real-time strategy was "FUCK YEAH MOTHERSHIPS"? Wouldn't larger maps lend themselves to that?

Well, half that and half "FUCK YEAH CANNON RUSH!"
:)
Motiva
Profile Joined November 2007
United States1774 Posts
January 10 2011 05:24 GMT
#65
I can't help but feel that this whole thing is a problem because of blizzard and that if blizzard cares, they'll follow GSL's lead on this subject and rotate GSL maps in the ladder... But we all know that won't happen. I'm waiting to see what Blizzard does, I may have to stop laddering just to pub customs... would be sad.
imbecile
Profile Joined October 2009
563 Posts
January 10 2011 05:32 GMT
#66
They couldn't use custom maps before, because it was an open tournament, and the only way to give everyone the ability to train was to use the ladder maps.

Now there is an established base of Code S and Code A players, who all are in teams basically who will train with them. To enter that club you need to qualify.

So I don't see any problem with using better and larger pro maps in the Code S and Code A games, as long as the qualifiers for Code A keep using ladder maps.

If anyone manages Code A without a team, he will immediately have a number of teams chasing him. Not the least reason of that being, that having Code A and Code S players on your roster makes you eligible for the GSL team tournament.

So the situation where a Code A or Code S can't practice on a custom map used in tournament shouldn't occur. And the situation where someone can't enter Code A, because he can't train on the maps shouldn't occur either.

So even if those maps don't become ladder maps, there shouldn't really be a problem.
Logarythm
Profile Joined November 2010
United States264 Posts
January 10 2011 05:32 GMT
#67
I hope they give us medivac speed buff. At least a research.


I'd agree with this. Though, they'd speed past your marines and thors and become annoying bastards
Making bad decisions.
Dayvan
Profile Blog Joined April 2010
United States77 Posts
January 10 2011 05:33 GMT
#68
I can't see Bliz putting non-Bliz maps in their map pool, even if it was originally Gom's idea. I can, however, see them responding by replacing the pulled maps with more of their own. Hopefully whatever they come up with will at least be better than what we have now.
Mindflow
Profile Joined November 2010
Korea (South)320 Posts
January 10 2011 05:41 GMT
#69
On January 10 2011 07:40 monitor wrote:
Show nested quote +
On January 10 2011 07:38 link0 wrote:
The bigger the map, the more likely Protoss will win because warp-gates ignore the defender's advantage.


Protoss has warp gates, but Zerg has the advantage of expanding and rebuilding their army MUCH faster from larvae.

Overall, I feel like Terran is at a loss.


I agree
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
January 10 2011 05:50 GMT
#70
On January 10 2011 14:41 Mindflow wrote:
Show nested quote +
On January 10 2011 07:40 monitor wrote:
On January 10 2011 07:38 link0 wrote:
The bigger the map, the more likely Protoss will win because warp-gates ignore the defender's advantage.


Protoss has warp gates, but Zerg has the advantage of expanding and rebuilding their army MUCH faster from larvae.

Overall, I feel like Terran is at a loss.


I agree


well terran argueably has the best drop's.

with more bases/larger ground to cover. defending drops becomes increasingly difficult.

thus there is terrans advantage in larger maps
Forever ZeNEX.
PointyBagels
Profile Joined September 2010
United States90 Posts
January 10 2011 05:52 GMT
#71
I like the fact that the maps are big and all, but some of them don't look that balanced.

Overall I think it's a step in the right direction though.
monitor
Profile Blog Joined June 2010
United States2406 Posts
January 10 2011 05:56 GMT
#72
On January 10 2011 14:50 TyrantPotato wrote:
Show nested quote +
On January 10 2011 14:41 Mindflow wrote:
On January 10 2011 07:40 monitor wrote:
On January 10 2011 07:38 link0 wrote:
The bigger the map, the more likely Protoss will win because warp-gates ignore the defender's advantage.


Protoss has warp gates, but Zerg has the advantage of expanding and rebuilding their army MUCH faster from larvae.

Overall, I feel like Terran is at a loss.


I agree


well terran argueably has the best drop's.

with more bases/larger ground to cover. defending drops becomes increasingly difficult.

thus there is terrans advantage in larger maps


This has gotten really off-topic, lets move to the OP's question.
https://liquipedia.net/starcraft2/Monitor
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 10 2011 05:59 GMT
#73
While new maps would be nice, I think there will be some casuals who will not like the removal of the small maps like Blistering Sands and Steppes of War. Not everyone plays to have a macro game, and I think Blizzard is slightly catering to these players with small maps to add "variety" to their current map pool.

While I think the small Blizzard maps are inferior to larger maps that allow proper macro play, I think they can compromise by increasing the number of map downvotes in exchange for keeping some small maps in addition to adding bigger maps. That way, players who enjoy small maps can continue to play on small maps while more macro-oriented players can avoid them in favor of macro maps.

Also, I think large maps have the potential to encourage more BW-esque harassment and discourage single control group syndrome, which should result in BW-esque games.
ㅇㅅㅌㅅ
whaTITdoz
Profile Joined April 2010
United States92 Posts
January 10 2011 06:01 GMT
#74
I think it will be interesting to see how it plays out... Maybe if it goes over well enough on GSL blizzard will try putting in new maps for the next ladder season? I guess we will have to watch and see...

I think the biggest thing will be getting more people playing on these maps, maybe that will also help catch blizzard's eye and other big tournaments playing non-blizzard maps too.
Joroth
Profile Blog Joined May 2010
United States318 Posts
January 10 2011 06:02 GMT
#75
The only reason bigger maps favor zerg cause they're so many fucking terrible players who fall apart if the game goes on for more than 9 min.
"you have buildings that are better than my race go fuck yourself" -IdrA
Zim23
Profile Joined August 2010
United States1681 Posts
January 10 2011 06:03 GMT
#76
If these maps are picked up by the GSL and then by other tournaments then people will have to practice them. If you're thinking it'll be hard to practice them if you're not on a team then yes, that's true, but a lot of that will be hugely helped by the introduction of chat channels. There will be channels for custom maps and players of every level and it'll be much much easier to get practice games in. In fact, it'll be so much easier that I'm absolutely astonished they actually considered not having chat channels in the game.
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
cozzE
Profile Joined September 2010
Australia357 Posts
January 10 2011 06:06 GMT
#77
With blizzard involved with the GSL, there is a high chance that the majority of these maps will be included in their ladder rotation at some point in the future (most likely in the next patch)
NearPerfection
Profile Joined October 2010
232 Posts
January 10 2011 06:07 GMT
#78
Protoss may have warpgate! and Zerg may have insta new army via larvae! but Terran has the best of all with +60 supply over every other race by using mass mule instead of SCV! - to all the imbalance whiner.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
January 10 2011 06:07 GMT
#79
The obvious problem is the game has been balanced on really small, gimmicky maps so large maps might present a balance issue. Zerg should have a fun time next season, and I think ZvT is going to be especially one sided (you really can't 2 rax marine scv with these distances). Cross position metalopolis Zerg is already at a huge advantage vs T, this is pretty much going to be that and a little more for side positions.

We'll have to wait though, predictions are, after all, just predictions.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
SubtleArt
Profile Blog Joined January 2010
2710 Posts
January 10 2011 06:09 GMT
#80
On January 10 2011 14:24 Motiva wrote:
I can't help but feel that this whole thing is a problem because of blizzard and that if blizzard cares, they'll follow GSL's lead on this subject and rotate GSL maps in the ladder... But we all know that won't happen. I'm waiting to see what Blizzard does, I may have to stop laddering just to pub customs... would be sad.


Well honestly Blizzard has some pretty embarrasing map makers and I'm sure their company has a lot of other stuff to be on top of. I think its really good map making is moving to a community specifically designed for it. Brood War the same thing happened and we've gotten consistently awesome map pools for years now.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Prev 1 2 3 4 5 6 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
BSL Team Wars
19:00
Playoff - 3rd vs 2nd
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason153
SpeCial 72
StarCraft: Brood War
Britney 14314
sas.Sziky 47
sSak 31
ZZZero.O 3
Dota 2
NeuroSwarm100
LuMiX1
Counter-Strike
fl0m1398
Stewie2K80
Heroes of the Storm
Liquid`Hasu499
Other Games
Grubby3059
FrodaN1914
B2W.Neo787
ToD313
KnowMe264
Hui .175
ArmadaUGS129
SortOf64
Sick25
Organizations
Other Games
EGCTV1026
BasetradeTV34
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta24
• StrangeGG 7
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Airneanach37
• HerbMon 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22260
League of Legends
• Doublelift3081
Other Games
• imaqtpie1249
• Shiphtur243
Upcoming Events
Afreeca Starleague
13h 42m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
14h 42m
OSC
1d 3h
Sparkling Tuna Cup
1d 13h
Afreeca Starleague
1d 13h
Light vs Speed
Larva vs Soma
PiGosaur Monday
2 days
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
RSL Revival
4 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
5 days
RSL Revival
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.