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GSL map switch concerns - Page 4

Forum Index > SC2 General
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fainez
Profile Blog Joined August 2010
United States91 Posts
January 10 2011 05:09 GMT
#61
The only thing I don't like about this is something my friend mentioned when I told him. "we don't get to see games on maps we play on." It's a good point, many people that watch the GSL aren't gonna be playing custom maps for practice.
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
January 10 2011 05:14 GMT
#62
I may have posted this in another thread, but I'm still confused as to why Blizzard believes larger maps would detract from the Starcraft II experience for newer players. I thought the newbie player's impression of real-time strategy was "FUCK YEAH MOTHERSHIPS"? Wouldn't larger maps lend themselves to that?
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
January 10 2011 05:19 GMT
#63
I hope Blizzard eventually implements this games on the Ladder(to everybody, no need for elitism)

As many have said part of the magic of laddering is playing on the same maps Pros do. Anyways, someone with credentials should start a thread on Battlenet about the possibility of the new GSL Maps being implemented in the Ladder tbqh
"Its easy, just trust your CPU".-Boxer on being good at games
synapse
Profile Blog Joined January 2009
China13814 Posts
January 10 2011 05:19 GMT
#64
On January 10 2011 14:14 MichaelJLowell wrote:
I may have posted this in another thread, but I'm still confused as to why Blizzard believes larger maps would detract from the Starcraft II experience for newer players. I thought the newbie player's impression of real-time strategy was "FUCK YEAH MOTHERSHIPS"? Wouldn't larger maps lend themselves to that?

Well, half that and half "FUCK YEAH CANNON RUSH!"
:)
Motiva
Profile Joined November 2007
United States1774 Posts
January 10 2011 05:24 GMT
#65
I can't help but feel that this whole thing is a problem because of blizzard and that if blizzard cares, they'll follow GSL's lead on this subject and rotate GSL maps in the ladder... But we all know that won't happen. I'm waiting to see what Blizzard does, I may have to stop laddering just to pub customs... would be sad.
imbecile
Profile Joined October 2009
563 Posts
January 10 2011 05:32 GMT
#66
They couldn't use custom maps before, because it was an open tournament, and the only way to give everyone the ability to train was to use the ladder maps.

Now there is an established base of Code S and Code A players, who all are in teams basically who will train with them. To enter that club you need to qualify.

So I don't see any problem with using better and larger pro maps in the Code S and Code A games, as long as the qualifiers for Code A keep using ladder maps.

If anyone manages Code A without a team, he will immediately have a number of teams chasing him. Not the least reason of that being, that having Code A and Code S players on your roster makes you eligible for the GSL team tournament.

So the situation where a Code A or Code S can't practice on a custom map used in tournament shouldn't occur. And the situation where someone can't enter Code A, because he can't train on the maps shouldn't occur either.

So even if those maps don't become ladder maps, there shouldn't really be a problem.
Logarythm
Profile Joined November 2010
United States264 Posts
January 10 2011 05:32 GMT
#67
I hope they give us medivac speed buff. At least a research.


I'd agree with this. Though, they'd speed past your marines and thors and become annoying bastards
Making bad decisions.
Dayvan
Profile Blog Joined April 2010
United States77 Posts
January 10 2011 05:33 GMT
#68
I can't see Bliz putting non-Bliz maps in their map pool, even if it was originally Gom's idea. I can, however, see them responding by replacing the pulled maps with more of their own. Hopefully whatever they come up with will at least be better than what we have now.
Mindflow
Profile Joined November 2010
Korea (South)320 Posts
January 10 2011 05:41 GMT
#69
On January 10 2011 07:40 monitor wrote:
Show nested quote +
On January 10 2011 07:38 link0 wrote:
The bigger the map, the more likely Protoss will win because warp-gates ignore the defender's advantage.


Protoss has warp gates, but Zerg has the advantage of expanding and rebuilding their army MUCH faster from larvae.

Overall, I feel like Terran is at a loss.


I agree
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
January 10 2011 05:50 GMT
#70
On January 10 2011 14:41 Mindflow wrote:
Show nested quote +
On January 10 2011 07:40 monitor wrote:
On January 10 2011 07:38 link0 wrote:
The bigger the map, the more likely Protoss will win because warp-gates ignore the defender's advantage.


Protoss has warp gates, but Zerg has the advantage of expanding and rebuilding their army MUCH faster from larvae.

Overall, I feel like Terran is at a loss.


I agree


well terran argueably has the best drop's.

with more bases/larger ground to cover. defending drops becomes increasingly difficult.

thus there is terrans advantage in larger maps
Forever ZeNEX.
PointyBagels
Profile Joined September 2010
United States90 Posts
January 10 2011 05:52 GMT
#71
I like the fact that the maps are big and all, but some of them don't look that balanced.

Overall I think it's a step in the right direction though.
monitor
Profile Blog Joined June 2010
United States2408 Posts
January 10 2011 05:56 GMT
#72
On January 10 2011 14:50 TyrantPotato wrote:
Show nested quote +
On January 10 2011 14:41 Mindflow wrote:
On January 10 2011 07:40 monitor wrote:
On January 10 2011 07:38 link0 wrote:
The bigger the map, the more likely Protoss will win because warp-gates ignore the defender's advantage.


Protoss has warp gates, but Zerg has the advantage of expanding and rebuilding their army MUCH faster from larvae.

Overall, I feel like Terran is at a loss.


I agree


well terran argueably has the best drop's.

with more bases/larger ground to cover. defending drops becomes increasingly difficult.

thus there is terrans advantage in larger maps


This has gotten really off-topic, lets move to the OP's question.
https://liquipedia.net/starcraft2/Monitor
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 10 2011 05:59 GMT
#73
While new maps would be nice, I think there will be some casuals who will not like the removal of the small maps like Blistering Sands and Steppes of War. Not everyone plays to have a macro game, and I think Blizzard is slightly catering to these players with small maps to add "variety" to their current map pool.

While I think the small Blizzard maps are inferior to larger maps that allow proper macro play, I think they can compromise by increasing the number of map downvotes in exchange for keeping some small maps in addition to adding bigger maps. That way, players who enjoy small maps can continue to play on small maps while more macro-oriented players can avoid them in favor of macro maps.

Also, I think large maps have the potential to encourage more BW-esque harassment and discourage single control group syndrome, which should result in BW-esque games.
ㅇㅅㅌㅅ
whaTITdoz
Profile Joined April 2010
United States92 Posts
January 10 2011 06:01 GMT
#74
I think it will be interesting to see how it plays out... Maybe if it goes over well enough on GSL blizzard will try putting in new maps for the next ladder season? I guess we will have to watch and see...

I think the biggest thing will be getting more people playing on these maps, maybe that will also help catch blizzard's eye and other big tournaments playing non-blizzard maps too.
Joroth
Profile Blog Joined May 2010
United States318 Posts
January 10 2011 06:02 GMT
#75
The only reason bigger maps favor zerg cause they're so many fucking terrible players who fall apart if the game goes on for more than 9 min.
"you have buildings that are better than my race go fuck yourself" -IdrA
Zim23
Profile Joined August 2010
United States1681 Posts
January 10 2011 06:03 GMT
#76
If these maps are picked up by the GSL and then by other tournaments then people will have to practice them. If you're thinking it'll be hard to practice them if you're not on a team then yes, that's true, but a lot of that will be hugely helped by the introduction of chat channels. There will be channels for custom maps and players of every level and it'll be much much easier to get practice games in. In fact, it'll be so much easier that I'm absolutely astonished they actually considered not having chat channels in the game.
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
cozzE
Profile Joined September 2010
Australia357 Posts
January 10 2011 06:06 GMT
#77
With blizzard involved with the GSL, there is a high chance that the majority of these maps will be included in their ladder rotation at some point in the future (most likely in the next patch)
NearPerfection
Profile Joined October 2010
232 Posts
January 10 2011 06:07 GMT
#78
Protoss may have warpgate! and Zerg may have insta new army via larvae! but Terran has the best of all with +60 supply over every other race by using mass mule instead of SCV! - to all the imbalance whiner.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
January 10 2011 06:07 GMT
#79
The obvious problem is the game has been balanced on really small, gimmicky maps so large maps might present a balance issue. Zerg should have a fun time next season, and I think ZvT is going to be especially one sided (you really can't 2 rax marine scv with these distances). Cross position metalopolis Zerg is already at a huge advantage vs T, this is pretty much going to be that and a little more for side positions.

We'll have to wait though, predictions are, after all, just predictions.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
SubtleArt
Profile Blog Joined January 2010
2710 Posts
January 10 2011 06:09 GMT
#80
On January 10 2011 14:24 Motiva wrote:
I can't help but feel that this whole thing is a problem because of blizzard and that if blizzard cares, they'll follow GSL's lead on this subject and rotate GSL maps in the ladder... But we all know that won't happen. I'm waiting to see what Blizzard does, I may have to stop laddering just to pub customs... would be sad.


Well honestly Blizzard has some pretty embarrasing map makers and I'm sure their company has a lot of other stuff to be on top of. I think its really good map making is moving to a community specifically designed for it. Brood War the same thing happened and we've gotten consistently awesome map pools for years now.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
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