• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:35
CEST 05:35
KST 12:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1896 users

GSL map switch concerns - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
fainez
Profile Blog Joined August 2010
United States91 Posts
January 10 2011 05:09 GMT
#61
The only thing I don't like about this is something my friend mentioned when I told him. "we don't get to see games on maps we play on." It's a good point, many people that watch the GSL aren't gonna be playing custom maps for practice.
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
January 10 2011 05:14 GMT
#62
I may have posted this in another thread, but I'm still confused as to why Blizzard believes larger maps would detract from the Starcraft II experience for newer players. I thought the newbie player's impression of real-time strategy was "FUCK YEAH MOTHERSHIPS"? Wouldn't larger maps lend themselves to that?
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
January 10 2011 05:19 GMT
#63
I hope Blizzard eventually implements this games on the Ladder(to everybody, no need for elitism)

As many have said part of the magic of laddering is playing on the same maps Pros do. Anyways, someone with credentials should start a thread on Battlenet about the possibility of the new GSL Maps being implemented in the Ladder tbqh
"Its easy, just trust your CPU".-Boxer on being good at games
synapse
Profile Blog Joined January 2009
China13814 Posts
January 10 2011 05:19 GMT
#64
On January 10 2011 14:14 MichaelJLowell wrote:
I may have posted this in another thread, but I'm still confused as to why Blizzard believes larger maps would detract from the Starcraft II experience for newer players. I thought the newbie player's impression of real-time strategy was "FUCK YEAH MOTHERSHIPS"? Wouldn't larger maps lend themselves to that?

Well, half that and half "FUCK YEAH CANNON RUSH!"
:)
Motiva
Profile Joined November 2007
United States1774 Posts
January 10 2011 05:24 GMT
#65
I can't help but feel that this whole thing is a problem because of blizzard and that if blizzard cares, they'll follow GSL's lead on this subject and rotate GSL maps in the ladder... But we all know that won't happen. I'm waiting to see what Blizzard does, I may have to stop laddering just to pub customs... would be sad.
imbecile
Profile Joined October 2009
563 Posts
January 10 2011 05:32 GMT
#66
They couldn't use custom maps before, because it was an open tournament, and the only way to give everyone the ability to train was to use the ladder maps.

Now there is an established base of Code S and Code A players, who all are in teams basically who will train with them. To enter that club you need to qualify.

So I don't see any problem with using better and larger pro maps in the Code S and Code A games, as long as the qualifiers for Code A keep using ladder maps.

If anyone manages Code A without a team, he will immediately have a number of teams chasing him. Not the least reason of that being, that having Code A and Code S players on your roster makes you eligible for the GSL team tournament.

So the situation where a Code A or Code S can't practice on a custom map used in tournament shouldn't occur. And the situation where someone can't enter Code A, because he can't train on the maps shouldn't occur either.

So even if those maps don't become ladder maps, there shouldn't really be a problem.
Logarythm
Profile Joined November 2010
United States264 Posts
January 10 2011 05:32 GMT
#67
I hope they give us medivac speed buff. At least a research.


I'd agree with this. Though, they'd speed past your marines and thors and become annoying bastards
Making bad decisions.
Dayvan
Profile Blog Joined April 2010
United States77 Posts
January 10 2011 05:33 GMT
#68
I can't see Bliz putting non-Bliz maps in their map pool, even if it was originally Gom's idea. I can, however, see them responding by replacing the pulled maps with more of their own. Hopefully whatever they come up with will at least be better than what we have now.
Mindflow
Profile Joined November 2010
Korea (South)320 Posts
January 10 2011 05:41 GMT
#69
On January 10 2011 07:40 monitor wrote:
Show nested quote +
On January 10 2011 07:38 link0 wrote:
The bigger the map, the more likely Protoss will win because warp-gates ignore the defender's advantage.


Protoss has warp gates, but Zerg has the advantage of expanding and rebuilding their army MUCH faster from larvae.

Overall, I feel like Terran is at a loss.


I agree
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
January 10 2011 05:50 GMT
#70
On January 10 2011 14:41 Mindflow wrote:
Show nested quote +
On January 10 2011 07:40 monitor wrote:
On January 10 2011 07:38 link0 wrote:
The bigger the map, the more likely Protoss will win because warp-gates ignore the defender's advantage.


Protoss has warp gates, but Zerg has the advantage of expanding and rebuilding their army MUCH faster from larvae.

Overall, I feel like Terran is at a loss.


I agree


well terran argueably has the best drop's.

with more bases/larger ground to cover. defending drops becomes increasingly difficult.

thus there is terrans advantage in larger maps
Forever ZeNEX.
PointyBagels
Profile Joined September 2010
United States90 Posts
January 10 2011 05:52 GMT
#71
I like the fact that the maps are big and all, but some of them don't look that balanced.

Overall I think it's a step in the right direction though.
monitor
Profile Blog Joined June 2010
United States2409 Posts
January 10 2011 05:56 GMT
#72
On January 10 2011 14:50 TyrantPotato wrote:
Show nested quote +
On January 10 2011 14:41 Mindflow wrote:
On January 10 2011 07:40 monitor wrote:
On January 10 2011 07:38 link0 wrote:
The bigger the map, the more likely Protoss will win because warp-gates ignore the defender's advantage.


Protoss has warp gates, but Zerg has the advantage of expanding and rebuilding their army MUCH faster from larvae.

Overall, I feel like Terran is at a loss.


I agree


well terran argueably has the best drop's.

with more bases/larger ground to cover. defending drops becomes increasingly difficult.

thus there is terrans advantage in larger maps


This has gotten really off-topic, lets move to the OP's question.
https://liquipedia.net/starcraft2/Monitor
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 10 2011 05:59 GMT
#73
While new maps would be nice, I think there will be some casuals who will not like the removal of the small maps like Blistering Sands and Steppes of War. Not everyone plays to have a macro game, and I think Blizzard is slightly catering to these players with small maps to add "variety" to their current map pool.

While I think the small Blizzard maps are inferior to larger maps that allow proper macro play, I think they can compromise by increasing the number of map downvotes in exchange for keeping some small maps in addition to adding bigger maps. That way, players who enjoy small maps can continue to play on small maps while more macro-oriented players can avoid them in favor of macro maps.

Also, I think large maps have the potential to encourage more BW-esque harassment and discourage single control group syndrome, which should result in BW-esque games.
ㅇㅅㅌㅅ
whaTITdoz
Profile Joined April 2010
United States92 Posts
January 10 2011 06:01 GMT
#74
I think it will be interesting to see how it plays out... Maybe if it goes over well enough on GSL blizzard will try putting in new maps for the next ladder season? I guess we will have to watch and see...

I think the biggest thing will be getting more people playing on these maps, maybe that will also help catch blizzard's eye and other big tournaments playing non-blizzard maps too.
Joroth
Profile Blog Joined May 2010
United States318 Posts
January 10 2011 06:02 GMT
#75
The only reason bigger maps favor zerg cause they're so many fucking terrible players who fall apart if the game goes on for more than 9 min.
"you have buildings that are better than my race go fuck yourself" -IdrA
Zim23
Profile Joined August 2010
United States1681 Posts
January 10 2011 06:03 GMT
#76
If these maps are picked up by the GSL and then by other tournaments then people will have to practice them. If you're thinking it'll be hard to practice them if you're not on a team then yes, that's true, but a lot of that will be hugely helped by the introduction of chat channels. There will be channels for custom maps and players of every level and it'll be much much easier to get practice games in. In fact, it'll be so much easier that I'm absolutely astonished they actually considered not having chat channels in the game.
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
cozzE
Profile Joined September 2010
Australia357 Posts
January 10 2011 06:06 GMT
#77
With blizzard involved with the GSL, there is a high chance that the majority of these maps will be included in their ladder rotation at some point in the future (most likely in the next patch)
NearPerfection
Profile Joined October 2010
232 Posts
January 10 2011 06:07 GMT
#78
Protoss may have warpgate! and Zerg may have insta new army via larvae! but Terran has the best of all with +60 supply over every other race by using mass mule instead of SCV! - to all the imbalance whiner.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
January 10 2011 06:07 GMT
#79
The obvious problem is the game has been balanced on really small, gimmicky maps so large maps might present a balance issue. Zerg should have a fun time next season, and I think ZvT is going to be especially one sided (you really can't 2 rax marine scv with these distances). Cross position metalopolis Zerg is already at a huge advantage vs T, this is pretty much going to be that and a little more for side positions.

We'll have to wait though, predictions are, after all, just predictions.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
SubtleArt
Profile Blog Joined January 2010
2710 Posts
January 10 2011 06:09 GMT
#80
On January 10 2011 14:24 Motiva wrote:
I can't help but feel that this whole thing is a problem because of blizzard and that if blizzard cares, they'll follow GSL's lead on this subject and rotate GSL maps in the ladder... But we all know that won't happen. I'm waiting to see what Blizzard does, I may have to stop laddering just to pub customs... would be sad.


Well honestly Blizzard has some pretty embarrasing map makers and I'm sure their company has a lot of other stuff to be on top of. I think its really good map making is moving to a community specifically designed for it. Brood War the same thing happened and we've gotten consistently awesome map pools for years now.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Prev 1 2 3 4 5 6 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
22:45
Patches' Patch Clash #6.5
davetesta33
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 216
Nina 116
StarCraft: Brood War
Hyuk 806
yabsab 68
Noble 29
Bale 19
Icarus 7
Dota 2
NeuroSwarm165
monkeys_forever129
LuMiX1
League of Legends
JimRising 638
Counter-Strike
tarik_tv5410
Other Games
summit1g14423
WinterStarcraft339
ViBE130
Livibee71
Organizations
Other Games
gamesdonequick1182
BasetradeTV108
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo718
Other Games
• Scarra665
Upcoming Events
GSL
4h 25m
Cure vs herO
SHIN vs Maru
IPSL
12h 25m
Bonyth vs Napoleon
G5 vs JDConan
BSL
15h 25m
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 5h
Monday Night Weeklies
1d 12h
Replay Cast
1d 20h
The PondCast
2 days
Kung Fu Cup
2 days
GSL
3 days
Replay Cast
3 days
[ Show More ]
GSL
4 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Replay Cast
5 days
RSL Revival
6 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.