would help alot with proxy pylons.
GSL map switch concerns - Page 6
Forum Index > SC2 General |
ROOTheognis
United States4482 Posts
would help alot with proxy pylons. | ||
PatouPower
Canada1119 Posts
On January 10 2011 07:38 link0 wrote: The bigger the map, the more likely Protoss will win because warp-gates ignore the defender's advantage. What are these statements even doing on teamliquid? Seriously? You can find advantages for every fucking race in great maps. For example, mutas are great because they are fast and can harrass before the enemy can get to your base. Also, you have more time to set up your economy as a zerg. Also, having faster ground army like speedlings or roaches is really useful on big maps. Terran drops or banshee harrass are great for the same reasons. For protoss, phoenixes can harrass, as well as warp prisms. Posts like this are going to kill SC2. If you want to post trash, SC2 forums are around the corner... | ||
BeWat3r
Germany182 Posts
| ||
mangsky
51 Posts
On January 10 2011 08:57 Piski wrote: How in the hell you changed this thread to be about balance. The OP made a legitamate concern that has nothing to do with balance but somehow people just managed to derail this quickly. I think this should be talked about and I really hope blizzard is rethinking their maps. Best thing that could happen is that these GSL maps would be included into the ladder map pool and the removed maps removed. lol that is so true, most of the talk is about balance nowadays :p | ||
Paradice
New Zealand431 Posts
Solution: diamond and master league games get these maps on the ladder, but they get auto-downvoted for lower leagues. | ||
shannn
Netherlands2891 Posts
On January 10 2011 07:10 uberdeluxe wrote: So we all know that some ladder maps have terrible imbalances, that's just a fact. GSL decided to do something about this and implement new custom maps they created( http://www.teamliquid.net/forum/viewmessage.php?topic_id=182734 ) I think all of us are wondering "what will Blizzard do?" These maps are publicly available for anyone to play on, but for players to continue to ladder, we will have to keep playing on all the blizzard ladder maps until Blizzard changes them. If they don't, it could be pretty terrible for blizzard hosted tournaments, since how people are invited is based off of their laddering points, which might force pros to play on outdated and poorly made maps. I had checked the blizzard site to see if there was an appropriate way to ask about this in the contact section, but there was only places to send mail for policy questions and bugs. So, my dear gamers, is what do you think blizz will do about the ladder maps, and do you think that playing on the ladder may be completely extinct among pros in the future? *edit* accidentally put this in strategy... can a mod move it? GSL possibly (or will) use new maps. You are concerned that another tournament will use different maps which the majority here will not even be able to qualify for / attend. But to answer your question. Blizzard has used non blizzard made maps for their tournaments before (blizzcon 08? Match point or FS I think just out of my head). I don't see a reason not to use GSL maps for them. But even if they don't use GSL maps pro gamers can still practice on them on ladder or in customs. Although they wouldn't been able to optimally play on it because of time or lack of competition or something in comparison to GSL. So in summary I don't see the problem when Blizzard decides not to use GSL maps. | ||
Befree
695 Posts
A rough analysis of the start location to start location distance (cross positions if more than one): Clocked my SCV with the in game clock at about Tal'Darim Altar ~1:10 Terminus ~1:05 Aiur Garden ~1:03 Biohazard ~0:58 Crossfire ~0:55 as opposed to Shakuras ~1:05 Scrap Station ~1:00 Steppes ~0:45 My timings aren't done with an exact method but the idea is that the times are still similar. Early game play that you may see in lower leagues should stay similar. It is not as if the rush distances were doubled or something significant. The maps do not hinder early game play, what they do is stop hindering mid/late game play. Their more accessible expansions and greater area allow for taking and keeping bases easier. A map being good for pro players does not mean it has to be bad for average players. Conclusion: I feel I'm having trouble conveying my point with this mess but what I'm trying to say is that it is not that these maps discourage one base play, it is that they no longer discourage macro oriented (which the current ladder map pool does). So because of this, lower league should so no real negative effect or change from using these maps, while pro level will see positive effects. Therefore I believe it is completely realistic for Blizzard to implement these maps into the map pool of all leagues without there being any harm to any league. | ||
raga4ka
Bulgaria5679 Posts
| ||
MavercK
Australia2181 Posts
On January 10 2011 16:46 YoiChiBow wrote: They need to implement unbuildable terrain like in the old brood war map Luna. would help alot with proxy pylons. this is super easy to do. im actually suprised they havn't already. | ||
haflo
140 Posts
with some big macro maps catered to pros. combine this with more down veto options and a default setup for n00bs to downrate the bigger macro games , and you will have enough varity to support all users and i think enhance the fun of everyone. | ||
Frankon
3054 Posts
As someone already mention. Best solution would be diffrent map pool for difrent ranks... Small fast maps for bronze... and good tournaments maps for diamond | ||
Seki Santoku
United States105 Posts
On January 10 2011 07:47 link0 wrote: Of course Zerg > Terran in larger maps. But Protoss benefits even more than zerg from map size. Medivacs? banshees? hellions harass? terrans can get around just fine aswell as being able to take safer 3rd,4th, and 5th bases. | ||
Maskedsatyr
Singapore1245 Posts
| ||
FeyFey
Germany10114 Posts
And i think terrans will probably get a speed upgrade for either hellion or the reaper one will be buffed so i won't worry or mutas slower. (am allowed to hope) just a random throw in you can put up rocks at the third to prevent the zerg from taking it fast without any army, to balance out larger maps, and if the map unfavors a zerg you can simply remove the rocks to make it more even. | ||
Disastorm
United States922 Posts
On January 10 2011 14:19 synapse wrote: Well, half that and half "FUCK YEAH CANNON RUSH!" I disagree, I think the majority of newbies hate cheeses and cannon rushes, they only do it because thats the best way for them to win BECAUSE the maps are small. If Blizzard believes larger maps would detract from newbies, they are completely wrong. | ||
Hobokinz
United States126 Posts
On January 10 2011 18:49 Disastorm wrote: I disagree, I think the majority of newbies hate cheeses and cannon rushes, they only do it because thats the best way for them to win BECAUSE the maps are small. If Blizzard believes larger maps would detract from newbies, they are completely wrong. I agree that newbes cheese less. I just got into Plat today and encountered my very first cannon rusher! | ||
FarbrorAbavna
Sweden4856 Posts
On January 10 2011 17:35 Befree wrote: I think we're completely overestimating the difficulty of these maps. A rough analysis of the start location to start location distance (cross positions if more than one): Clocked my SCV with the in game clock at about Tal'Darim Altar ~1:10 Terminus ~1:05 Aiur Garden ~1:03 Biohazard ~0:58 Crossfire ~0:55 as opposed to Shakuras ~1:05 Scrap Station ~1:00 Steppes ~0:45 My timings aren't done with an exact method but the idea is that the times are still similar. Early game play that you may see in lower leagues should stay similar. It is not as if the rush distances were doubled or something significant. The maps do not hinder early game play, what they do is stop hindering mid/late game play. Their more accessible expansions and greater area allow for taking and keeping bases easier. A map being good for pro players does not mean it has to be bad for average players. Conclusion: I feel I'm having trouble conveying my point with this mess but what I'm trying to say is that it is not that these maps discourage one base play, it is that they no longer discourage macro oriented (which the current ladder map pool does). So because of this, lower league should so no real negative effect or change from using these maps, while pro level will see positive effects. Therefore I believe it is completely realistic for Blizzard to implement these maps into the map pool of all leagues without there being any harm to any league. Thank you for the research on travel time, havent had the time to do it myself. much appreciated. | ||
FlamingTurd
United States1059 Posts
| ||
Deckkie
Netherlands1595 Posts
| ||
(Mist)
Canada72 Posts
| ||
| ||