• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:09
CEST 11:09
KST 18:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Ro4 Recap : The Peak8DreamHack Dallas 2025 - Info & Preview13herO wins GSL Code S Season 1 (2025)16Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho4
Community News
[BSL20] RO20 Group Stage0EWC 2025 Regional Qualifiers (May 28-June 1)7Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results212025 GSL Season 2 (Qualifiers)14
StarCraft 2
General
Power Rank: October 2018 DreamHack Dallas 2025 - Info & Preview herO wins GSL Code S Season 1 (2025) Code S Season 2 (2025) - Qualifier Results Code S RO8 Preview: Classic, Reynor, Maru, GuMiho
Tourneys
DreamHack Dallas 2025 $5,100+ SEL Season 2 Championship (SC: Evo) StarCraft Evolution League (SC Evo Biweekly) EWC 2025 Regional Qualifiers (May 28-June 1) [GSL 2025] Code S Season 1 - RO4 and Grand Finals
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
Cwal.gg not working BW General Discussion [ASL19] Ro4 Recap : The Peak BGH auto balance -> http://bghmmr.eu/ Artosis baned on twitch ?
Tourneys
[ASL19] Semifinal B [BSL20] RO20 Group Stage [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
What do you want from future RTS games? Beyond All Reason Stormgate/Frost Giant Megathread Grand Theft Auto VI Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Men's Fashion Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11338 users

GSL map switch concerns - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 10 2011 01:19 GMT
#21
I don't think pros will stop laddering. This is my prediction:
1) The community riots to end Blizzard's small/bad maps [already happening]
2) Large tournaments switch entirely to custom maps [starting]
3) Pros decide they like the custom maps, and start playing on them regularly
4) Blizzard puts them on Diamond+ ladder

This is just general, but I'd imagine this is what happens eventually (1+ years). Its kind of embarrassing for Blizzard to have to do this, but if they don't update ladder according community feedback, Starcraft II will die out after billions of games on the same maps. Custom games just don't work right now because they rely on the Popularity system or chat channels (which in PTR weren't very functional).
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Lobotomist
Profile Joined May 2010
United States1541 Posts
January 10 2011 01:22 GMT
#22
Any chance some of the GSL maps will get added to the ladder? Or is it Blizzard policy to always make their own ladder maps?
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
January 10 2011 01:22 GMT
#23
Um, as far as I know GSL didn't make them. They're from the community, and they just picked them out. Is this wrong? I wouldn't think that GSL actually had a mapmaking team.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
butchji
Profile Joined September 2009
Germany1531 Posts
January 10 2011 01:26 GMT
#24
On January 10 2011 07:38 link0 wrote:
The bigger the map, the more likely Protoss will win because warp-gates ignore the defender's advantage.


You nailed it.
Fungal Growth
Profile Joined November 2010
United States434 Posts
Last Edited: 2011-01-10 01:29:59
January 10 2011 01:28 GMT
#25
Regarding map size and race balance... Actually think it goes 1) zerg 2) terran 3) protoss

Big maps favor macro games that go late...this favors zerg the most because they can spread more creep, they can expand/saturate so easily, their indirect production costs are the lowest and big maps favor air units which is great news for the zerg because they have the best air unit in the mutalisk.

2nd best goes to the terran. Again large maps = more macro and more late game play and more expansions. Terran can expand very easily because of mules and because PF's are so strong. That and terran through their use of mules gets more resources on average than protoss late game while their units are cheaper which leaves protoss scrambling for AOE units because they inevitable get outnumbered and outgunned by a terrain economy.

Other reason late game favors terrain is because gas is the big constrictor in late game and terrain units are cheaper in this regard. Marauder costs only 25g while the stalker costs 50g, the immortal 100g, colossi costs 200g, etc... Toss units are very gas expensive!

Lastly...again big maps favor air units and terran has better air units than protoss. Medivac/Viking/Banshee/Raven/BC trumps Phoenix/Void/Carrier/Mothership/Warp Prism.

Proxy warpins are somewhat overrated as it takes a LOT of warpgates to warp in a killing blow. For the most part as toss, you still have to rally to a ball and move attack that ball to the enemies base.
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
Last Edited: 2011-01-10 01:31:35
January 10 2011 01:28 GMT
#26
Yeah, people need to stop thinking SC2 is SC: BW. Entirely big maps will not make the game better or more balanced.

With a few exceptions, I think the ladder pool is fine. As long as they keep adding/removing maps I'm fine.

Edit: And yes, the bigger the map, the safer it is for the Protoss, while the map size will NEVER leave XvP safe, as warpgates will mean early aggression is always a threat.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
emc
Profile Joined September 2010
United States3088 Posts
January 10 2011 01:52 GMT
#27
Here is what will happen if blizzard does not endorse these maps.

We will have to rely on a separate ladder where there is a website you go to to find matches. I don't really think this is a problem, if this is what we need to ensure we play good maps and have proper ranking for tourney invites. Sure it's slower than normal laddering, but it's certainly doable, this has been how people have been ranked in the past without official in-game ranking.

Also, patch 1.2 will allow players to organize in channels and find customs much easier. Also the use of threads to find practice partners will become more relevant than ever.

I don't forsee GSL changing map pool being a problem, what I do forsee is that other tournaments don't follow suit. We really need every tourney to step up and realize we don't need blizzard for e-sports, we can do it ourselves. Blizzard is going to help a bit with chat channels, but as far as maps go, if blizzard doesn't get it soon, then we can definitely do it ourselves.
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 10 2011 02:10 GMT
#28
On January 10 2011 10:22 Yoshi Kirishima wrote:
Um, as far as I know GSL didn't make them. They're from the community, and they just picked them out. Is this wrong? I wouldn't think that GSL actually had a mapmaking team.


You're correct, these maps are chosen from the community. The GSL did not make them.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
January 10 2011 02:26 GMT
#29
They're removing 3 ladder maps from their map pool, right?

Well, every player is allowed to down vote three maps on the ladder. Down voting the GSL-removed maps is a good place to start, at the least. Practicing on the non-ladder maps will be difficult without a team, of course.
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 10 2011 02:37 GMT
#30
On January 10 2011 09:07 link0 wrote:
It's really simple really. Protoss has the most to benefit from large map size. Zerg second. Terran is most disadvantaged. It's just obvious fact. It's the same reason why Terran > Zerg on steppes of war.

We'll see how it plays out though.


Amen, I'm gonna go ahead and call this here with linko too.

The bigger the map, the more proxy pylon locations, which means that protoss can always safely decide between 4 gate all-in or mega fast expand. Either way, they are completely and utterly safe, while if the T does not build defense, they automatically lose. If P sees defense, they just expand.

These maps will definitely be insanely difficult for TvP, and TvZ as well. We may see that the medivac speed nerf affects the game a lot more than blizzard thought it would.

But if you look at the maps too, there are some insane locations for planetary fortress expands that would be nigh invincible lmao. xD so we'll see...

I hope they put the maps as ladder maps.
Sup
monitor
Profile Blog Joined June 2010
United States2404 Posts
January 10 2011 02:41 GMT
#31
On January 10 2011 11:37 avilo wrote:
Show nested quote +
On January 10 2011 09:07 link0 wrote:
It's really simple really. Protoss has the most to benefit from large map size. Zerg second. Terran is most disadvantaged. It's just obvious fact. It's the same reason why Terran > Zerg on steppes of war.

We'll see how it plays out though.


Amen, I'm gonna go ahead and call this here with linko too.

The bigger the map, the more proxy pylon locations, which means that protoss can always safely decide between 4 gate all-in or mega fast expand. Either way, they are completely and utterly safe, while if the T does not build defense, they automatically lose. If P sees defense, they just expand.

These maps will definitely be insanely difficult for TvP, and TvZ as well. We may see that the medivac speed nerf affects the game a lot more than blizzard thought it would.

But if you look at the maps too, there are some insane locations for planetary fortress expands that would be nigh invincible lmao. xD so we'll see...

I hope they put the maps as ladder maps.


Maybe these imbalances will balance out, like in Brood War...One can only hope. Blizzard seems to stay firm that they don't want complicated maps in ladder, but maybe that will change with the GSL.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
uberdeluxe
Profile Joined June 2009
Canada306 Posts
Last Edited: 2011-01-10 03:12:44
January 10 2011 03:12 GMT
#32
I'm afraid I don't have a link to support it but big'ol Dustin Bowder has said a few times, and on the record, that he expects turnys and pros will use a dif map pool than the ladder. It actually what he wants. I recall his words being that they don't want overly techincal maps in ladder...


This is what I was afraid of... I sincerely hope that an iccup server or something similar comes up in this case.
It's not ideal, but its better than a pros playing on bad maps. Plus no more "mid to high diamond" for incontrol, lol.

PS a link to this would be good
No mules, no collosi, no PFs, just LOVE!
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
January 10 2011 03:40 GMT
#33
erm moved to sc2 general
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Ryuu314
Profile Joined October 2009
United States12679 Posts
January 10 2011 03:47 GMT
#34
On January 10 2011 11:26 TheHumanSensation wrote:
They're removing 3 ladder maps from their map pool, right?

Well, every player is allowed to down vote three maps on the ladder. Down voting the GSL-removed maps is a good place to start, at the least. Practicing on the non-ladder maps will be difficult without a team, of course.

It's four. SoW, DQ, BS, and an "unknown" map. My guess is Jungle Basin, but I have no clue. Those four maps will be removed.

Honestly, I think this change can only be good for SC2. Blizzard will probably (hopefully) change the ladder mappool in response partially because they have what seems to be a pretty tight partnership with GOM in terms of SC2. Also, it'd be completely fucking retarded for them to ignore all the community feedback and pigheadedly continue to ignore everything.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
January 10 2011 03:50 GMT
#35
I just hope that blizzard adds these maps to the pool
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-01-10 03:51:37
January 10 2011 03:50 GMT
#36
On January 10 2011 12:47 Ryuu314 wrote:
Show nested quote +
On January 10 2011 11:26 TheHumanSensation wrote:
They're removing 3 ladder maps from their map pool, right?

Well, every player is allowed to down vote three maps on the ladder. Down voting the GSL-removed maps is a good place to start, at the least. Practicing on the non-ladder maps will be difficult without a team, of course.

It's four. SoW, DQ, BS, and an "unknown" map. My guess is Jungle Basin, but I have no clue. Those four maps will be removed.

Honestly, I think this change can only be good for SC2. Blizzard will probably (hopefully) change the ladder mappool in response partially because they have what seems to be a pretty tight partnership with GOM in terms of SC2. Also, it'd be completely fucking retarded for them to ignore all the community feedback and pigheadedly continue to ignore everything.


It should be either Jungle Basin or Lost Temple I'd imagine. I can't imagine removing any of the other maps before those 2.

I also agree it'd be fucking retarded. Leaving a 'wide variety' of maps in the pool is one thing, leaving maps that are incredibly imbalanced in the pool is just stupid though. Dealing with the current map pool is incredibly frustrating right now.
Logo
netherDrake
Profile Blog Joined September 2010
Singapore1831 Posts
January 10 2011 03:55 GMT
#37
IMO they can and should keep the maps for ladder EXCEPT for the master and GM league since those players are the ones who are going to play competitively and are the ones who know how to abuse the small map size or certain positional advantages available on the map.

SC2 player for Flash eSports. twitch.tv/nether_drake, https://twitter.com/bryan_sum, http://www.facebook.com/pages/Bryan-Drake-Sum/468389706519567
Fa1nT
Profile Joined September 2010
United States3423 Posts
January 10 2011 03:58 GMT
#38
On January 10 2011 12:55 netherDrake wrote:
IMO they can and should keep the maps for ladder EXCEPT for the master and GM league since those players are the ones who are going to play competitively and are the ones who know how to abuse the small map size or certain positional advantages available on the map.


No... if they are going to do that it should be for Platinum and up

Many people have wanted "advanced" maps for a long time, but it's not the top 1% that should get them, it's the top 25%. It would give people more incentive to get better as well, being able to finally play on new maps for a change.

This would also allow blizzard to gauge the balance of new maps, since most of the feedback will be from players with at least a slight grasp on the game.
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2011-01-10 04:13:01
January 10 2011 04:00 GMT
#39
On January 10 2011 07:38 link0 wrote:
The bigger the map, the more likely Protoss will win because warp-gates ignore the defender's advantage.

This only applies if the Protoss plans on building his entire army through a proxy pylon.
:)
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2011-01-10 04:01:43
January 10 2011 04:01 GMT
#40
On January 10 2011 12:58 Fa1nT wrote:
Show nested quote +
On January 10 2011 12:55 netherDrake wrote:
IMO they can and should keep the maps for ladder EXCEPT for the master and GM league since those players are the ones who are going to play competitively and are the ones who know how to abuse the small map size or certain positional advantages available on the map.


No... if they are going to do that it should be for Platinum and up

Many people have wanted "advanced" maps for a long time, but it's not the top 1% that should get them, it's the top 25%. It would give people more incentive to get better as well, being able to finally play on new maps for a change.

This would also allow blizzard to gauge the balance of new maps, since most of the feedback will be from players with at least a slight grasp on the game.

No... they just shouldn't do anything like that at all. Better players get to play on more balanced maps? What kind of message would that send?

EDIT: oops i didnt realize i just posted in this thread
:)
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 21167
actioN 549
Sea 410
Stork 231
Killer 170
PianO 72
sSak 34
Sharp 30
sorry 27
Rush 24
[ Show more ]
NaDa 22
Sacsri 14
soO 14
Mong 6
Liquid`Ret 6
Movie 1
Dota 2
ODPixel672
XaKoH 643
XcaliburYe428
Fuzer 256
League of Legends
JimRising 570
Counter-Strike
olofmeister1763
shoxiejesuss737
Heroes of the Storm
Khaldor155
Other Games
ceh9649
C9.Mang0605
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH273
• LUISG 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2102
League of Legends
• Stunt745
Upcoming Events
Replay Cast
51m
Road to EWC
5h 51m
Replay Cast
1d
SC Evo League
1d 2h
Road to EWC
1d 5h
Afreeca Starleague
1d 19h
BeSt vs Soulkey
Road to EWC
2 days
Wardi Open
3 days
SOOP
3 days
NightMare vs Wayne
Replay Cast
4 days
[ Show More ]
Replay Cast
4 days
GSL Code S
5 days
Cure vs Zoun
Solar vs Creator
The PondCast
5 days
Online Event
5 days
Clem vs ShoWTimE
herO vs MaxPax
GSL Code S
6 days
GuMiho vs Bunny
ByuN vs SHIN
Online Event
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
DreamHack Dallas 2025
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.